Contele, regele și vasalii (prima ediție)

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This page is a translated version of the page Count, King and Robber (1st edition) and the translation is 100% complete.
Other languages:
Count Cult C1-02.png Citești regulile pentru acest design al cartonașelor.
Heretics C2 Tile C.jpgDeschide următoarele reguli dacă cartonașele tale arată precum acest cartonaș.
Contele, regele și vasalii Contele, regele și vasalii
Dacă cartonașele tale au un design diferit, atunci alege jocul din Spin-off-uri.Rule selection by design Spin-offs.png
Exclamation2.png

Această pagină este
în curs de traducere.

Box CountKingRobber C1 HiG.png

Informații generale și comentarii

Simbolul extensiei

Extensia Contele, regele și vasalii[1] a fost a șasea extensie majoră pentru Carcassonne și a fost lansată original de Hans im Glück în 2007.

Această extensie reprezintă o colecție (părți din) mai multe extensii mai mici care au fost lansate independent în momente diferite (2003-2005). Informațiile pentru aceste extensii mai mici sunt incluse aici ca parte a acestei extensii mari, mai degrabă decât individual cu propria lor pagină. Aceasta este cea mai rezonabilă cale de a obține fiecare dintre extensiile mici, însă extensiile mici individuale pot deveni disponibile, din când în când, pe piața la mâna a doua. Pentru că fiecare parte funcționează cu adevărat independent (iar publicatorul ba chiar recomandă împotriva jucării cu Râul și Contele din Carcassonne în același timp), fiecare este descrisă separat, iar fiecare ansamblu al cartonașelor va fi la sfârșitul subsecțiunii respective mai degrabă decât la sfârșitul întregi secțiuni. Numai Eretici și lăcașuri de cult nu a fost publicată înainte și a fost introdusă cu această extensie.

Extensii mici incluse:


Conținut

  • 12 cartonașe de oraș noi
  • 5 cartonașe de teren noi cu lăcașuri de cult
  • 5 cartonașe de teren noi
  • 12 cartonașe de teren noi care furnizează o dispunere de râu bifurcat
  • 1 cartonaș cu regele
  • 1 cartonaș cu cavalerul brigand
  • 1 conte

Contele din Carcassonne

Pregătire

At the beginning of the game, the twelve city tiles are placed on the table so that they form a single city. This city [2] - Carcassonne itself - serves as the starting point for the game. [3] [4] [5] As such, the normal starting tile is not used. [6] [7]

Count City C1 Areas.jpg

Există patru cartiere în oraș:

  1. castelul[8]
  2. piața
  3. fierăria
  4. catedrala

The wooden count figure should be placed on the castle quarter of Carcassonne, and then the game begins as usual.

Atașarea unui cartonaș

There are no land tiles associated with this specific expansion. Draw and place land tiles from the base game and other expansions being used according to the normal rules. Tiles may be placed against the City of Carcassonne starting block to build the landscape as normal.

Plasarea unui supus

If you place a tile to extend a landscape feature on The City of Carcassonne (road, city or field), you may place a follower on it according to the normal rules.

Evaluare

If you place a tile which completes a feature on The City of Carcassonne (road, city), it is scored according to the normal rules.

However, when using The Count of Carcassonne expansion, additional actions occur if, by placing a tile, a feature is scored anywhere on the playing area by another player, or players, but not by the player placing the tile that triggers it. This is described below.

Plasarea supușilor în și din Carcassonne

Whenever a player places a tile that causes at least one player to score points, [9] [10] but the player placing the tile does not, this player may deploy one follower from his or her supply to a city quarter of his or her choice. [11] [12] [13] [14] If several features are completed, the player must not score points in any of them in order to take advantage of this opportunity.

A player may only deploy one follower to Carcassonne each turn. [15] This placement is in addition to any follower he may place as part of his normal turn, but he may only place one follower in Carcassonne per tile placed, regardless of how many scoring opportunities this placement causes. [16]

However, if a player has a double turn—because of the builder—a follower may be deployed to Carcassonne in both parts of the turn. [17]

Big followers may also be deployed to Carcassonne; as usual, they count as two followers as far as the calculation of the majority in a feature is concerned. [18] If using Abbey and Mayor, the mayor may also be deployed to the castle quarter, and the wagon to the castle, blacksmith, or cathedral quarters. [19]

If a feature is completed [20] [21] during the subsequent course of play, then before scoring takes place, [22] all players may redeploy their followers from the appropriate city quarter to the feature being scored (with the exception of those followers in the same city quarter as the Count). In this way, followers may thus be deployed to already occupied features.

Supușii pot fi replasați în concordanță cu aceste reguli:

  • from the castle quarter (1), a follower may be moved to a city [23]
  • from the blacksmith's quarter (3), a follower may be moved to a road
  • from the cathedral quarter (4) a follower may be moved to a cloister [24] [25] [26]
  • from the market quarter (2), a follower may be moved to a farm [27]

Followers in the market quarter may only be redeployed at the end of the game. [28] [29]

Cum funcționează asta în practică?

The player to the left of the one who placed the tile causing the scoring begins, followed in turn by the other players, with the redeployment round moving once around the table. [30] Thus, the player who placed the tile may redeploy his or her followers last. Each player may choose to redeploy all, any, or none of his or her followers from the appropriate city quarter to the feature being scored. Scoring then continues as usual. [31]

Any follower which is not redeployed remains in Carcassonne. Followers in Carcassonne may only be redeployed in the manner described above. They may not be returned to the player in any other way (such as returning to the players’ play areas). The dragon may not move onto any of the 12 tiles of the City, and so cannot “eat” the Count, nor any of the followers deployed there. [32] [33] [34] [35]

Figure Count.png
The Count of
Carcassonne

Contele

When a player deploys a follower to Carcassonne, he or she may also move the Count to one of the City quarters. From the quarter in which the Count is currently residing, no followers may be redeployed. [36] For example, if a city is being scored, and the Count is residing in the castle, no one may redeploy a follower from the castle to a city.

The followers in this quarter remain in the Count's entourage—and therefore blocked until the Count is moved to another quarter. The Count should always clearly stand in one of the quarters, and never leaves Carcassonne.

Variante oficiale

Chiar și aristocrația este supusă anumitor reguli și nu poate face pur și simplu ceea ce își dorește. Următoarele variante iau în considerare acest lucru și constrâng libertatea contelui. Utilizarea acestor variante îi va acorda miniextensiei chiar și mai multe posibilități tactice. În ambele variante, contele nu mai poate fi mutat liber, ci în schimb:

  1. de fiecare dată când este plasat un nou supus în orașul Carcassonne, contele este mutat în sensul acelor de ceasornic în următorul cartier al orașului, sau
  2. contele este mutat în oricare cartierul al orașului în care este plasat noul supus.

Reguli ale casei

Place the river first, then fit the city of Carcassonne next to it so that the most tiles are touched. Most likely this will seem to make the river flow around the city.


Regele și cavalerul brigand

Pregătire

The 5 new land tiles should be mixed with the rest of the tiles. This expansion has been developed for the Carcassonne basic game and can be used with any or all of the other expansions.

The King and The Robber Baron tiles should be set aside at the side of the playing area, as they will be used later.

Atașarea unui cartonaș

When you draw one of the King or Robber land tiles, place it according to the normal rules.

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Note: This tile has two separate city segments.
During the course of play they may nevertheless become connected, and then count as only one segment.

Plasarea unui supus

When you place one of the King and Robber land tiles, you may place a meeple on it according to the normal rules.

Evaluare

When you complete one or more features (e.g. a monastery, a road etc.) by placing a King and Robber land tile, it is scored according to the normal rules.

Un oraș finalizat

Regele

As soon as a player completes the first city (in the game), he or she should take the King tile.

If, during the course of play, another player completes a larger city [37] — which means he or she places the final tile of this city — then he or she receives the King. [38]

Un drum finalizat

Cavalerul brigand

The Robber Baron functions in the same way as the King.

As soon as a player completes the first road, he or she should take the Robber Baron tile. If, during the course of play, another player completes a longer road he or she receives the Robber Baron tile.

Evaluarea finală

At the end of the game, the player in possession of the King scores 1 point for every completed city. [39] [40] [41]

At the end of the game, the player in possession of the Robber Baron scores 1 point for every completed road. [42] [43]


Râul II

Ambalajul pentru Râul II de sine-stătător

Extensia Râul II a fost lansată original de Hans im Glück în 2005, iar mai târziu a fost grupată în extensia majoră Contele, regele și vasalii Contele, regele și vasalii.

Detaliile extensiei Râul II au fost incorporate pe pagina principală despre Râu.


Lăcașurile de cult

Pregătire

The new land tiles should be mixed in with the other tiles. This expansion has been developed for the Carcassonne basic game.

Atașarea unui cartonaș

Shrines are placed and scored in the same way as a cloister. [44] However, a shrine may not be placed in such a way that it adjoins several cloisters. [45] Similarly, a cloister may not be placed so that it neighbors several shrines. [46] [47] [48]

Plasarea unui supus

A follower deployed to a shrine is called a heretic. If a player places a shrine directly (horizontally, vertically, or diagonally) next to the cloister [49] of another player [50] and deploys a heretic to it, a challenge is laid down to the monk. [51] The same is true when a monk is deployed to a cloister directly next to a heretic. [52] Challenging your own monk or heretic is also possible. [53] [54] [55]

When a player places a shrine tile, he or she may, as usual, choose to deploy a follower to the farm, road, or city segment of the tile, instead of to the shrine itself. [56]

Evaluare

When you complete one or more features (e.g. a monastery, a road etc.) by placing a Shrine land tile, it is scored according to the normal rules.

Provocarea

The challenge is about who can finish his or her building first. [57] [58]

The player who finishes his or her feature first scores 9 points, [59] while the other player scores nothing. [60] [61] [62] Both followers are then returned to their owners. [63] [64]

Evaluarea finală

If a challenge has not been resolved by the end of the game, both players receive the usual points awarded for incomplete cloisters.

Reguli ale casei

To raise the stakes of a challenge between shrines and cloisters, and to make it more worthwhile to risk the chance of getting no points, the winning challenger receives the points for both structures while the loser still receives nothing. If promoting more aggressive play, the challenger could be the only one playing for the reward. (Thanks to youtch and others; thanks to RationalLemming, and to avt104981 for pointing out that this can’t result in 18 points)


Ansamblul cartonașelor

Contele din Carcassonne

Cartonașe totale: 12 (ca 1 bloc de pronire)

Versoul cartonașelor:

Count CityBack C1.png


Regele și cavalerul brigand

Cartonașe totale: 5
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Cartonașe speciale totale: 2
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Râul II

Cartonașe totale: 12
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Lăcașurile de cult

Cartonașe totale: 5


Note de subsol

Pentru licențierea și semnificația pictogramelor te rugăm să vizitezi Pagina pictogramelor.

  1. Interpretare din partea comunității În reguli digitale de Lineart, numele extensiei este tradus în prima ediție și ca Contele, regele și ceilalți.
  2. Clarificare oficială din partea publicatorului The city of Carcassonne does count when scoring farms at the end of the game and also counts when scoring points for the King tile. (11/2013)
  3. Clarificare oficială din partea publicatorului Followers can be deployed on features on City of Carcassonne tiles outside the City of Carcassonne itself, for example through use of a magic portal or as a flier. (1/2013)
  4. Clarificare oficială din partea publicatorului The dragon can fly around the outside of Carcassonne, treating the landscape areas as normal tiles and eating any figures on those tiles. Followers and the Count inside Carcassonne are unaffected. This represents a notable change from previous FAQs. (10/2012)
  5. Interpretare din partea comunității Given new interpretations regarding placement of the dragon and followers on features outside the City of Carcassonne, it seems that the plague should also be allowed on the outside portion of these tiles. However, this is unofficial. (1/2013)
  6. Clarificare oficială din partea publicatorului The latest rules for The River II state that “if you decide to use The Count of Carcassonne and The River II as starting tiles for a game, it is possible that one will not be able to use all of the river tiles if they are placed too close to the City of Carcassonne. River tiles which cannot be placed should be removed from the game, in accordance with the basic rules. Even if the river cannot be placed in its entirety, the game should proceed in the usual way.” See the Comments in The River II for more information.
  7. Diferențe notorii la reguli între ediții sau publicatori The original rules added the following sentence clarification: “If the river is being used, then the spring tile should be placed next, and in such a way that the river leads away from the city.” Compare this with the introductory paragraph of the rules for Count, King and Robber: “It is not recommended to combine The Count of Carcassonne and The River II, as situations may arise in which it is impossible to place tiles properly.” In other words, the official position has changed over the years.
  8. Interpretare din partea comunității Lineart a tradus acest concept ca „castel”, dar o traducere oarecum fidelă ar putea fi în schimb și „palat”. Totuși, nici „castel”, nici „palat” nu reprezintă o traducere fidelă pentru „schloss”.
  9. Diferențe notorii la reguli între ediții sau publicatori The original version of the rules specifically mention completion of a road, city, or cloister as necessary to trigger the placement of a follower in Carcassonne. However, the RGG version of the rules and the Big Box 2 rules change the rule to that given here.
  10. Interpretare din partea comunității It is clear from the wording that only scoring caused by placement of a tile can trigger placement of a follower in Carcassonne. Thus, scoring from non-landscape-tile related events (such as from dispatches (The Messages or paying a ransom for the Tower (The Tower)) would not trigger follower placement. Interestingly, though, another FAQ answer (below and on the Abbey & Mayor page) indicates that placement of a barn does trigger the ability to place a follower in Carcassonne.
  11. Clarificare oficială din partea publicatorului The mayor, the wagon, and the abbot can be placed in the appropriate quarter of Carcassonne. The barn cannot be placed in the city of Carcassonne. (updated 3/2015)
  12. Clarificare oficială din partea publicatorului Question: If I place a barn on a farm on which another player has farmers, causing him/her to score while I score nothing, can I move a follower to Carcassonne? (While there is no immediate score to me now, the barn is certain to score at the end of the game). Answer: Yes, that’s allowed. Only immediately scored points matter. A similar question arises with regard to trade goods, which may lead to points at the end of the game.
  13. Clarificare oficială din partea publicatorului Question: Say I have a heretic engaged in a challenge with a monk, and I place the tile which completes the monk's cloister, so that the monk scores 9 points and I score 0. Can I still move a follower to Carcassonne in this case? Answer: Yes, triggered scoring, received no points: conditions fulfilled.
  14. Clarificare oficială din partea publicatorului A follower cannot be deployed to Carcassonne via a magic portal. The magic portal only allows followers to be deployed to tiles that can be legally occupied according to the usual rules, as if the player had just placed the tile in question. Carcassonne is occupied according to different rules.
  15. Clarificare oficială din partea publicatorului A player who completes a road, city, or cloister, but without profit, cannot deploy a follower to Carcassonne and redeploy another before the area is scored. Scoring takes place first, and then, should the occasion arise, a follower may be deployed to Carcassonne. If a player uses a follower which is already in Carcassonne, then he or she profits from the scoring, and as such may not move another follower to Carcassonne.
  16. Diferențe notorii la reguli între ediții sau publicatori This sentence is an addition to the rules in the RGG edition of Big Box 2.
  17. Interpretare din partea comunității This sentence originally occurs later in the rules, in a section dealing with how to combine The Count of Carcassonne with other expansions. Also, the version of the rules in Count, King and Consorts clarifies that a follower may be deployed to Carcassonne in both “parts” of a double turn, rather than in both “turns” — because a double turn is considered to be a single turn, rather than two separate turns.
  18. Diferențe notorii la reguli între ediții sau publicatori This sentence also appeared in the section on combining this expansion with others.
  19. Diferențe notorii la reguli între ediții sau publicatori This last sentence is taken from HiG’s Big Box 2 rules, where it occurs a little later in the text. It also occurs in the RGG edition.
    Interpretare din partea comunității There is also a sentence which says that, “if they are involved in a scoring, he counts as two followers as usual.” Since a mayor is valued according to the number of pennants in a city, and the wagon counts as a single follower, I can only conclude that this sentence is the result of an unfortunate copy-and-paste from the rules about big followers. It should probably read, “if they are involved in scoring a feature, they count towards the majority as usual.” However, the RGG edition translates it as, “if they are used when scoring, each counts as two followers.”
  20. Clarificare oficială din partea publicatorului Followers in Carcassonne can be redeployed to empty roads, cities, cloisters, or farms. When an empty road, city, or cloister is completed, followers in the appropriate quarter of the city [followers in the castle can only be deployed to cities, and so on] may be redeployed and then scored immediately. In general, unoccupied cities, roads, cloisters do not earn very many points, and so this option in mostly useful for returning followers from Carcassonne to a player's supply.
  21. Diferențe notorii la reguli între ediții sau publicatori The RGG rules state “when a [feature] is scored” rather than completed, potentially providing confusion when comparing the different rule sets (e.g. for unoccupied structures, where nobody gets points). However, as castles (Bridges, Castles and Bazaars) prove, all structures do score, even if there is no follower present to get those points. Thus, no contradiction.
  22. Diferențe notorii la reguli între ediții sau publicatori This is a minor change from the original rules, which read, “before the calculation of the majority.”
  23. Clarificare oficială din partea publicatorului Followers from the City of Carcassonne (the castle quarter) cannot move to a castle (from (Bridges, Castles and Bazaars), as a castle is not a city, but is instead a new type of feature.
  24. Clarificare oficială din partea publicatorului Question: Until now it was impossible to deploy a second monk to a cloister... Answer: That is exactly the point. There was no rule that said only one monk could occupy a cloister. It was simply not possible because of the rules for placing tiles. This is the first opportunity for stealing a cloister away from a player. And deploying the big follower to a cloister may now be worthwhile as well.
  25. Clarificare oficială din partea publicatorului An abbey has all of the characteristics of a cloister, so a follower can be moved from the cathedral quarter to an abbey. A follower also can be moved from the cathedral quarter to a cult place/shrine or to a German Monastery functioning as a cloister. If so, that follower must also be declared to be a monk (not an abbot), because the feature was only finished for scoring as a cloister. A follower cannot be moved from the cathedral quarter to a German Monastery placed as an abbot (that is, one with the special German Monastery function that will be scored only at the end of the game). (6 & 10/2014)
  26. Interpretare din partea comunității A German monastery has to be unoccupied or occupied by one monk at least (no matter the presence of other followers placed as abbots) to be considered completed when surrounded by tiles. A monastery cannot be completed if occupied only by followers placed as abbots.
  27. Clarificare oficială din partea publicatorului A follower can be moved from Carcassonne to a farm with a barn. The farmer will be scored immediately, and so scores only 1 point per city and is (importantly) not on the farm during the final scoring proper. [Obviously, placement of a follower in this manner still requires a scoring trigger as per the fundamental rules – this could be at the end of the game or with joining of a barnless farm to one with a barn – Chris O.]
  28. Clarificare oficială din partea publicatorului This is no longer entirely true. Placing of a barn, and the subsequent scoring of the farm, does count as an opportunity to remove a follower from Carcassonne. Now that farms can be scored at times other than at the end of the game, followers from the market can be moved to farms earlier in the game. That occurs immediately after the placement of the barn, and before the farmers are scored. [Joining of a farm containing a follower to a farm with a barn would logically be another opportunity – Chris O.]
  29. Clarificare oficială din partea publicatorului Question: How does follower placement during the final scoring work? Answer: In principle very similarly to the way it works during the game. The 'trigger' for the final scoring is the player who placed the last tile and so ended the game. Beginning with the player on the left of the 'trigger' player, each player redeploys one of his or her followers from Carcassonne to an appropriate feature [followers in castle can only be deployed to cities, and so on] on the board. Followers can also be redeployed to incomplete roads, cities, cloisters, or farms, since these will also be scored at the end of the game. This process continues until no player can redeploy any more players from Carcassonne. The Count still blocks the city quarter in which he is resident. Normally the player with the most followers in Carcassonne will be the one to redeploy the last figure.
  30. Diferențe notorii la reguli între ediții sau publicatori The statement specifying that there is only one round of redeployment is a specific clarification in the RGG rules.
  31. Clarificare oficială din partea publicatorului Followers in Carcassonne are not scored. However, the followers can influence the usual scoring, as players can redeploy their figures to any city, road, cloister, or farm that is currently being scored.
  32. Diferențe notorii la reguli între ediții sau publicatori This sentence occurs later in the text of HiG’s Big Box 2 rules. It confirms earlier FAQs, as shown below. It is also in the RGG edition.
  33. Clarificare oficială din partea publicatorului The dragon can fly around the outside of Carcassonne, treating the landscape areas as normal tiles and eating any figures on those tiles. Followers (and the Count) inside Carcassonne are unaffected. This represents a notable change from previous FAQs. (10/2012)
  34. Interpretare din partea comunității Given new interpretations regarding placement of the dragon and followers on features outside the City of Carcassonne, it seems that the plague should also be allowed on the outside portion of these tiles. However, this is unofficial. (1/2013)
  35. Clarificare oficială din partea publicatorului Followers can be deployed on features on City of Carcassonne tiles outside the City of Carcassonne itself, for example through use of a magic portal or as a flier. (1/2013)
  36. Diferențe notorii la reguli între ediții sau publicatori The RGG Big Box 2 edition of the rules states “No player may move a follower to or from the quarter where the count stands.” (Emphasis added.) This addition is not seen in any other version of the rules.
  37. Clarificare oficială din partea publicatorului The player who completes the biggest city during the game, that is, the city which consists of the most land tiles, receives the King. Thus, the highest scoring city may not always win the king, such as a smaller city earning more points through pennants or the cathedral. The same is true of roads and the Robber Baron.
  38. Regulă sau variantă comună a casei It is often difficult during the course of play to keep in mind the size of the city or road which is currently the largest. To avoid having to constantly recount, you could mark the size of the largest city and road on the scoring track using a neutral figure for the King and a different one for the Robber Baron.
  39. Clarificare oficială din partea publicatorului Castles (from Bridges, Castles and Bazaars) do not count as cities for the purposes of scoring for the King.
  40. Clarificare oficială din partea publicatorului The City of Carcassonne (from The Count of Carcassonne) does count as a city when scoring points for the King tile. (11/2013)
  41. Interpretare din partea comunității The City of Leipzig (form The Markets of Leipzig) should be counted as a city when scoring points for the King tile, following the lead of the City of Carcassonne.
  42. Interpretare din partea comunității Short roads like those on some CRCR tiles should not be considered for the Robber Baron bonus, since they cannot be occupied or scored.
    CRCR tile with short roads in Inns and Cathedrals (old junction version)
    CRCR tile with short roads in Inns and Cathedrals (new junction version)
    CRCR tile with short roads in The Festival
  43. Clarificare oficială din partea publicatorului With the three-way tile in Abbey and the Mayor, the length of the road is the total number of tiles in the road, not simply the longest distance between two ends. The road has three ends which have to be closed, but the result is that it’s likely to be bigger.
  44. Clarificare oficială din partea publicatorului A knight in a besieged city from the Cathars can escape via a shrine, as with a cloister. The shrines are, for the most part, identical to cloisters. That goes for escape as well.
  45. Interpretare din partea comunității In other words, a shrine cannot adjoin more than one cloister, and vice versa.
  46. Clarificare oficială din partea publicatorului Question: Can I place a shrine in such a way that it forces a cloister to neighbor several shrines? What effect does that have? Answer: It leads to enormous problems when multiple cloisters and shrines neighbor each other. [In other words, no, you can’t place a shrine in that way—ed.]
  47. Clarificare oficială din partea publicatorului The rules that restrict the placement of cloisters next to already placed shrines also restrict the placement of abbeys.
  48. Regulă sau variantă comună a casei Because the problems arise when there are multiple simultaneous challenges, one could allow placement of further shrines or cloisters into the area as long as no followers are placed on those cloisters/shrines (i.e. there are no further challenges).
  49. Clarificare oficială din partea publicatorului A shrine can challenge an abbey, and vice versa, because the abbey is also a cloister.
  50. Diferențe notorii la reguli între ediții sau publicatori The RGG edition of Count, King & Robber changes this to “When a heretic is placed on a shrine adjacent (orthogonally or diagonally) to an occupied monastery, a challenge occurs.” Because the part about “another player,” was removed, the final sentence in this paragraph regarding one’s own monk/heretic became unnecessary and was also removed. (12/2013)
  51. Interpretare din partea comunității When playing with German/Dutch Monasteries, an abbot cannot be involved in a challenge with a heretic on a shrine/cult place, as the two scoring mechanisms are entirely different (the abbot’s monastery is never completed, so the heretic would always win). (5/2014)
  52. Diferențe notorii la reguli între ediții sau publicatori The RGG edition of Big Box 2 adds, ‘That is, the monk must challenge the heretic.’
  53. Diferențe notorii la reguli între ediții sau publicatori This sentence is omitted in the RGG version.
  54. Clarificare oficială din partea publicatorului A magic portal also allows you to trigger a challenge on shrines, as these are areas of the landscape and tiles that were placed by the players during the game and on which a follower could also have been placed normally.
  55. Clarificare oficială din partea publicatorului The fairy can be assigned to a heretic.
  56. Diferențe notorii la reguli între ediții sau publicatori The RGG version adds that a player may also “choose to place no follower at all on the tile.”
  57. Clarificare oficială din partea publicatorului If the tile placed completes both the shrine and the cloister, no one completed the building first, and both receive the points.
  58. Clarificare oficială din partea publicatorului Question: Imagine I have an unoccupied cloister next to an occupied shrine. I place a tile with a magic portal which completes both buildings, and choose to use the magic portal to deploy a monk to the cloister. Does this declare a challenge, and if so, who wins? Answer: This is actually an invalid placement of the follower – the magic portal cannot be used to place a follower on a completed feature (and the cloister is considered completed before the move wood phase). Thus, there can be no challenge, and the heretic gets 9 points. (updated 7/2014)
  59. Diferențe notorii la reguli între ediții sau publicatori The RGG edition adds a clarification here: “Once a challenge has been declared, the player (of those two involved in the challenge) who first completes his cult place or cloister scores 9 points as normal.”
  60. Clarificare oficială din partea publicatorului Question: If the fairy is on the same tile as the losing heretic or monk in a challenge, does the player still score the bonus 3 points? Answer: When a challenge is resolved (that is, when someone has won), both followers are returned to the player, so no one stands next to the fairy.[At the point that a challenge is resolved and one participant “scores” zero, the building that participant is in will be incomplete. Therefore, strictly speaking, that participant does not actually take part in “scoring”—say, in the way that a player without the majority in a city does—and so does not score the bonus points —ed.]
  61. Clarificare oficială din partea publicatorului Question: Say I have a heretic engaged in a challenge with another player's monk, and I place the tile which completes the monk's cloister, so that the monk scores 9 points and I score 0. Can I still move a follower to Carcassonne in this case? Answer: Yes, triggered scoring, received no points: conditions fulfilled.
  62. Clarificare oficială din partea publicatorului During a challenge, if a feature is completed, but the corresponding follower is removed by the dragon, there is no evaluation for the cloister or shrine. With the "disappearance" of the monk or heretic, the challenge ends and the other remains on the landscape until his monastery or shrine is closed or removed from the landscape.
  63. Interpretare din partea comunității A wagon on the feature losing a challenge cannot move to an adjacent feature. The wagon is directly removed without scoring, since the feature where it is placed is uncompleted when the challenge is resolved.
  64. Clarificare oficială din partea publicatorului When a challenge is resolved, both the monk and heretic are removed from play. If that leaves one of the buildings incomplete, it can be reoccupied by using a magic portal or a follower from Carcassonne.