Difference between revisions of "Expansion List - Descriptions"

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! scope="col" style="width: 30px;" | Ref
! scope="col" style="width: 30px;" | Ref
! scope="col" style="width: 200px;"; | Expansion
! scope="col" style="width: 200px;"; | Expansion
! scope="col" style="width: 80px;" | Author
! scope="col" style="width: 50px;" | Author
! scope="col" | Description
! scope="col" style="width: 30px;" | Version
! | Description


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||[[Easter_in_Carcassonne_(1st_edition)|'''Easter in Carcassonne''']]
||[[Easter_in_Carcassonne_(1st_edition)|'''Easter in Carcassonne''']]
||Fritz_Spinne
||Fritz_Spinne
||C1
||Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter Festival", there has also been a version available on the HiG website
||Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter Festival", there has also been a version available on the HiG website


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||[[Easter_in_Carcassonne_(1st_edition)|'''Easter Festival''']]
||[[Easter_in_Carcassonne_(1st_edition)|'''Easter Festival''']]
||Fritz_Spinne
||Fritz_Spinne
||C1
||Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter in Carcssonne"
||Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter in Carcssonne"


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||'''Fairy Tales'''
||'''Fairy Tales'''
||Novelty
||Novelty
||C1
||Contains elements from a number of fan-made expansions based on children's fairy tales
||Contains elements from a number of fan-made expansions based on children's fairy tales


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||'''An Apple a Day'''
||'''An Apple a Day'''
||Cappy
||Cappy
||C1
||Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens
||Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens


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||'''Timber!'''
||'''Timber!'''
||Scott & Novelty
||Scott & Novelty
||C1
||Adds Timber trade goods for forests
||Adds Timber trade goods for forests


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||'''Gold Rush'''
||'''Gold Rush'''
||Novelty
||Novelty
||C1
||Adds coal, ore and gold in the mountains; combine with "Mountains"
||Adds coal, ore and gold in the mountains; combine with "Mountains"


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||'''The Ocean (2009)'''
||'''The Ocean (2009)'''
||Skipboris
||Skipboris
||C1
||Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions
||Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions


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||'''The Ocean (2013)'''
||'''The Ocean (2013)'''
||Skipboris
||Skipboris
||C1
||Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc.
||Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc.


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||'''The Ocean : Turbulent Waters'''
||'''The Ocean : Turbulent Waters'''
||Skipboris
||Skipboris
||C1
||Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more
||Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more


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||'''The Ocean : Buried Treasure'''
||'''The Ocean : Buried Treasure'''
||Skipboris
||Skipboris
||C1
||Maps and treasure, and a few other extras, for use with "The Ocean"
||Maps and treasure, and a few other extras, for use with "The Ocean"


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||'''Lavender Fields'''
||'''Lavender Fields'''
||Welli Designs
||Welli Designs
||C1
||Adds honey trade goods and enables double turn for farms
||Adds honey trade goods and enables double turn for farms


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||'''Wishing Wells'''
||'''Wishing Wells'''
||Novelty
||Novelty
||C1
||Allows a player to make a wish and carry out action during another player's turn
||Allows a player to make a wish and carry out action during another player's turn


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||'''Treasure Hunt'''
||'''Treasure Hunt'''
||Jonathan Wu
||Jonathan Wu
||C1
||Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile
||Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile


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||'''Treasure Chest'''
||'''Treasure Chest'''
||Novelty
||Novelty
||C1
||Played together with "Treasure Hunt", it includes Forest and River tiles
||Played together with "Treasure Hunt", it includes Forest and River tiles


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||'''Lord of the Rings 2 : The Two Towers'''
||'''Lord of the Rings 2 : The Two Towers'''
||Meepleater
||Meepleater
||C1
||Adds popular tiles from the mythology of the works of Tolkien
||Adds popular tiles from the mythology of the works of Tolkien


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||'''Lord of the Rings 3 : Return of the King'''
||'''Lord of the Rings 3 : Return of the King'''
||Meepleater
||Meepleater
||C1
||Adds popular tiles from the mythology of the works of Tolkien
||Adds popular tiles from the mythology of the works of Tolkien


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||'''Family Feud V3'''
||'''Family Feud V3'''
||Frédérick Renaud
||Frédérick Renaud
||C1
||Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens
||Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens


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||'''Breweries V2'''
||'''Breweries V2'''
||Meepleater
||Meepleater
||C1
||Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses.
||Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses.


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||'''Gold Mines'''
||'''Gold Mines'''
||Scott & Novelty
||Scott & Novelty
||C1
||Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion)
||Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion)


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||'''Mills and Bakeries V1'''
||'''Mills and Bakeries V1'''
||JPutt927
||JPutt927
||C1
||Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game
||Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game


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||'''Mills and Bakeries V2'''
||'''Mills and Bakeries V2'''
||JPutt927
||JPutt927
||C1
||Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game; v2 contains updated artwork
||Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game; v2 contains updated artwork


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||'''Fruit Trader'''
||'''Fruit Trader'''
||Jonathan Wu
||Jonathan Wu
||C1
||When a road or a cloister with a pineapple trade good is completed, the player who completed the road or cloister receives a pineapple trade goods token
||When a road or a cloister with a pineapple trade good is completed, the player who completed the road or cloister receives a pineapple trade goods token


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||'''Apothecaries and Tithes'''
||'''Apothecaries and Tithes'''
||Meepleater
||Meepleater
||C1
||Players can pay (or receive) tithes, which are stored in several barns to be given to the poor; Apothecaries are also set up to combat disease and increase general health, but rely upon cities for a supply of herbs
||Players can pay (or receive) tithes, which are stored in several barns to be given to the poor; Apothecaries are also set up to combat disease and increase general health, but rely upon cities for a supply of herbs


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||[[Cleric_and_Serf_(Fan_Expansion)|'''Cleric & Serf''']]
||[[Cleric_and_Serf_(Fan_Expansion)|'''Cleric & Serf''']]
||Novelty
||Novelty
||C1
||Collects the non-Families tiles from "Families" and with new rules for "Friar and Farmhand"
||Collects the non-Families tiles from "Families" and with new rules for "Friar and Farmhand"


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||'''Influence of the Church'''
||'''Influence of the Church'''
||JPutt927
||JPutt927
||C1
||Adds several church-related landscape features and tokens
||Adds several church-related landscape features and tokens


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||'''Roman Influence'''
||'''Roman Influence'''
||CarcassonneCentral
||CarcassonneCentral
||C1
||Carcassonne Central December 2009 collaborative expansion; introduces a range of Roman buildings to the game, each bringin its own set of rules; building artwork style does not sit easily on the standard tiles
||Carcassonne Central December 2009 collaborative expansion; introduces a range of Roman buildings to the game, each bringin its own set of rules; building artwork style does not sit easily on the standard tiles


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||'''Taverns'''
||'''Taverns'''
||JPutt927
||JPutt927
||C1
||After placing a tavern tile, any followers placed on it, or on the surrounding 8 tiles, are marked as drunk and given a token; being drunk leads to only being worth half the normal value in determining majority; for each pair of "ale tokens" the player misses a turn; if run out of tokens, return pairs to supply as they are not counted at game end
||After placing a tavern tile, any followers placed on it, or on the surrounding 8 tiles, are marked as drunk and given a token; being drunk leads to only being worth half the normal value in determining majority; for each pair of "ale tokens" the player misses a turn; if run out of tokens, return pairs to supply as they are not counted at game end


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||'''Cemetery'''
||'''Cemetery'''
||Quevy
||Quevy
||C1
||After placing a cemetary, the player selects a follower from the player in the lead and palces them into the cemetary; they remain there until a city or monastic site is connected to the cemetary by road; also includes four variants
||After placing a cemetary, the player selects a follower from the player in the lead and palces them into the cemetary; they remain there until a city or monastic site is connected to the cemetary by road; also includes four variants


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||'''Manors'''
||'''Manors'''
||JPutt927 & Leven
||JPutt927 & Leven
||C1
||When each Manor is completed (4 adjacent tiles), players declare how many points they are willing to give up to stop a follower being assigned to the manor as servant for the rest of the game; the player who paid the least must place a follower on the manor, although the servant may buy their way out; modified tile set by Leven
||When each Manor is completed (4 adjacent tiles), players declare how many points they are willing to give up to stop a follower being assigned to the manor as servant for the rest of the game; the player who paid the least must place a follower on the manor, although the servant may buy their way out; modified tile set by Leven


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||'''Chariot Race'''
||'''Chariot Race'''
||JPutt927
||JPutt927
||C1
||Adds chariot races at the local "Circus", where players can bet on the outcome of races
||Adds chariot races at the local "Circus", where players can bet on the outcome of races


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||'''Bards of Carcassonne'''
||'''Bards of Carcassonne'''
||Trebuchet
||Trebuchet
||C1
||Lute tiles and note tokens can score you extra points
||Lute tiles and note tokens can score you extra points


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||'''Natural Disasters'''
||'''Natural Disasters'''
||CKorfmann & Gwommy
||CKorfmann & Gwommy
||C1
||Adds a number of natural disasters
||Adds a number of natural disasters


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||'''Fighters & Scholars'''
||'''Fighters & Scholars'''
||edmil
||edmil
||C1
||Introduces a way of levelling up followers
||Introduces a way of levelling up followers


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||'''Wizards & Witches'''
||'''Wizards & Witches'''
||JPutt927
||JPutt927
||C1
||Adds a bit of magic to Carcassonne (this was created prior to "Mage & Witch")
||Adds a bit of magic to Carcassonne (this was created prior to "Mage & Witch")


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||'''Salt and Cocoa Traders'''
||'''Salt and Cocoa Traders'''
||Meepleater
||Meepleater
||C1
||Adds Salt and Cocoa Trade Goods, with different functions; requires "Traders and Builders"
||Adds Salt and Cocoa Trade Goods, with different functions; requires "Traders and Builders"


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||'''New Discoveries'''
||'''New Discoveries'''
||JPutt927
||JPutt927
||C1
||Open up a separate landscape area on the table
||Open up a separate landscape area on the table


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||'''Apothecaries'''
||'''Apothecaries'''
||Meepleater
||Meepleater
||C1
||Adds Apothecaries - prepare concoctions to improve your realm, or destroy that of your enemies
||Adds Apothecaries - prepare concoctions to improve your realm, or destroy that of your enemies


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||'''Lakes and Fishmongers'''
||'''Lakes and Fishmongers'''
||Quevy
||Quevy
||C1
||Lakes are an excellent resource; fishermen can easily catch the fish to sell in the city,and the farmer can use the water to irrigate the fields
||Lakes are an excellent resource; fishermen can easily catch the fish to sell in the city,and the farmer can use the water to irrigate the fields


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||'''Tug of War - UK Meetup 2015'''
||'''Tug of War - UK Meetup 2015'''
||Decar
||Decar
||C1
||It is sports day in Carcassonne and local cities and monasteries are competing in the annual Tug of War Tournament
||It is sports day in Carcassonne and local cities and monasteries are competing in the annual Tug of War Tournament


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||'''Fishermen & Pirates'''
||'''Fishermen & Pirates'''
||Meeple
||Meeple
||C1
||Adds an area of sea, islands, reefs and fishing grounds; when harbours are placed, players may add a fishing boat, and go to sea to collect fish; but watch out for pirates who may damage your boat forcing you to return to port immediately; no English translation
||Adds an area of sea, islands, reefs and fishing grounds; when harbours are placed, players may add a fishing boat, and go to sea to collect fish; but watch out for pirates who may damage your boat forcing you to return to port immediately; no English translation


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||'''Santa Claus'''
||'''Santa Claus'''
||Fritz_Spinne
||Fritz_Spinne
||C1
||When a St Nikolas card is drawn Santa is moved to a new city to deliver his presents; any followers in the city, which he leaves, receive gifts according to their station in life; no English translation
||When a St Nikolas card is drawn Santa is moved to a new city to deliver his presents; any followers in the city, which he leaves, receive gifts according to their station in life; no English translation


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||'''The White Dragon'''
||'''The White Dragon'''
||Ricy
||Ricy
||C1
||A second dragon awakens, but this one moves diagonally … otherwise, the same as the dragon from "Princess and Dragon"; no English translation
||A second dragon awakens, but this one moves diagonally … otherwise, the same as the dragon from "Princess and Dragon"; no English translation


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||'''The Handicraft'''
||'''The Handicraft'''
||Zotto
||Zotto
||C1
||Whoever is the first to complete a road leading to these craft workshops, gains a token; artwork style of buildings is not consistent with C1; no English translation available
||Whoever is the first to complete a road leading to these craft workshops, gains a token; artwork style of buildings is not consistent with C1; no English translation available


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||'''Family Planning'''
||'''Family Planning'''
||Fritz_Spinne
||Fritz_Spinne
||C1
||In this expansion, a female follower and a number of children (mini-meeples) are added, some set aside at the start with most of the standard meeples; if a player manages to join features which contain different follower types (standard, female, child) several options are available, including children growing up and becoming standard followers; uses Princess tiles from "Princess and Dragon"; no English translation
||In this expansion, a female follower and a number of children (mini-meeples) are added, some set aside at the start with most of the standard meeples; if a player manages to join features which contain different follower types (standard, female, child) several options are available, including children growing up and becoming standard followers; uses Princess tiles from "Princess and Dragon"; no English translation


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||'''Birthday in the Land of Cockaigne'''
||'''Birthday in the Land of Cockaigne'''
||Carcassonne-Forum
||Carcassonne-Forum
||C1
||Carcassonne-Forum members designed this expansion for Klaus-Jurgen Wrede, on the occasion of his 50th birthday; it is based around the collection of tokens depicting various lesiure activities
||Carcassonne-Forum members designed this expansion for Klaus-Jurgen Wrede, on the occasion of his 50th birthday; it is based around the collection of tokens depicting various lesiure activities


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||'''The Forests of Carcassonne v2.0'''
||'''The Forests of Carcassonne v2.0'''
||Cosalo & Tanja Pöschl
||Cosalo & Tanja Pöschl
||C1
||A different design of Forest; includes several tile features with different scoring options; German expansion, no English translation
||A different design of Forest; includes several tile features with different scoring options; German expansion, no English translation


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||'''Tunnel Extra V0.6'''
||'''Tunnel Extra V0.6'''
||Quevy
||Quevy
||C1
||Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances
||Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances


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||'''Tunnel Extra V1.0'''
||'''Tunnel Extra V1.0'''
||Quevy
||Quevy
||C1
||Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances; updated version includes 3x extra tunnel tiles and tunnel entrance tokens for additional colours
||Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances; updated version includes 3x extra tunnel tiles and tunnel entrance tokens for additional colours


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||'''The Ice Queen'''
||'''The Ice Queen'''
||Sigried & Dieter Maute
||Sigried & Dieter Maute
||C1
||When the Ice Queen enters a city, the whole city freezes into ice along with her henchmen; the dragon, normally feared by the inhabitants, must be lured into the frozen city so that he can take up the fight against the Ice Queen and free the city; requires "Princess & Dragon"; no English translation
||When the Ice Queen enters a city, the whole city freezes into ice along with her henchmen; the dragon, normally feared by the inhabitants, must be lured into the frozen city so that he can take up the fight against the Ice Queen and free the city; requires "Princess & Dragon"; no English translation


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||'''The Horses & The Dungeons'''
||'''The Horses & The Dungeons'''
||Mentor09
||Mentor09
||C1
||Unable to select text for translation; contains 2 additional cards for "By Order of the King"; no English translation
||Unable to select text for translation; contains 2 additional cards for "By Order of the King"; no English translation


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||'''Bailiff and Rider'''
||'''Bailiff and Rider'''
||invinitas & KlausiMausi
||invinitas & KlausiMausi
||C1
||The Bailiff has built a large prison and is assisted by The Land Rider; they are moved around the board apprehending highwaymen and taking them back to the prison; no English translation
||The Bailiff has built a large prison and is assisted by The Land Rider; they are moved around the board apprehending highwaymen and taking them back to the prison; no English translation


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||'''The Training Area'''
||'''The Training Area'''
||Lars120
||Lars120
||C1
||Place a follower on the Training Ground and they can be raised to the strength of a Big Follower after a number of turns; no English translation
||Place a follower on the Training Ground and they can be raised to the strength of a Big Follower after a number of turns; no English translation


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||'''Saint Nicolas'''
||'''Saint Nicolas'''
||Seli
||Seli
||C1
||St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he used it to help the poor; collect "Presents" when completing specific features on the tiles; part of Seli's Christmas expansion set (W#2); no English translation
||St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he used it to help the poor; collect "Presents" when completing specific features on the tiles; part of Seli's Christmas expansion set (W#2); no English translation


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||'''The Inner Wall'''
||'''The Inner Wall'''
||Bojo
||Bojo
||C1
||Internal city walls have been built for added protection; each city tile contains one quarter of an inner defense; if you can combine four to form a circle you gain great rewards; no English translation
||Internal city walls have been built for added protection; each city tile contains one quarter of an inner defense; if you can combine four to form a circle you gain great rewards; no English translation


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||'''Fishers & Sailors'''
||'''Fishers & Sailors'''
||Bojo
||Bojo
||C1
||Sprawling expansion; introduces lakes, fish trade goods, and pirate and naval ships
||Sprawling expansion; introduces lakes, fish trade goods, and pirate and naval ships


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||'''The Architects'''
||'''The Architects'''
||Gwommy
||Gwommy
||C1
||Uses two sets of tiles, one mixed with the other tiles, the second set aside; when one is drawn (and you have an architect in play), players get to choose whether to use the drawn tile, or the corresponding one that was set aside
||Uses two sets of tiles, one mixed with the other tiles, the second set aside; when one is drawn (and you have an architect in play), players get to choose whether to use the drawn tile, or the corresponding one that was set aside


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||'''Fences'''
||'''Fences'''
||Gwommy & Elmendalerenda
||Gwommy & Elmendalerenda
||C1
||Place your bridge tile on a straight road section to link the two fields either side; fence pieces are placed to divide up fields; advanced variant using the tiles is also available
||Place your bridge tile on a straight road section to link the two fields either side; fence pieces are placed to divide up fields; advanced variant using the tiles is also available


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||'''The Horse'''
||'''The Horse'''
||Gwommy
||Gwommy
||C1
||The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player
||The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player


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||'''The Pope of Avignon'''
||'''The Pope of Avignon'''
||Wicke
||Wicke
||C1
||Adds an Avignon city tile and a pope piece that makes cities more valuable
||Adds an Avignon city tile and a pope piece that makes cities more valuable


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||'''The Invaders'''
||'''The Invaders'''
||Whaleyland
||Whaleyland
||C1
||Adds a mechanic similar to the Robber from Settlers of Catan
||Adds a mechanic similar to the Robber from Settlers of Catan


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||'''The Reconquest of Gaul'''
||'''The Reconquest of Gaul'''
||Whaleyland
||Whaleyland
||C1
||Adapts aspects of the New World spinoff to the Carcassonne time-period and locale
||Adapts aspects of the New World spinoff to the Carcassonne time-period and locale


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||'''Roads to Victory'''
||'''Roads to Victory'''
||JPutt927
||JPutt927
||C1
||Adds a new type of trade good for roads, and several landscape features which increase or decrease the value of roads
||Adds a new type of trade good for roads, and several landscape features which increase or decrease the value of roads


Line 381: Line 444:
||'''Marshes'''
||'''Marshes'''
||Trebuchet
||Trebuchet
||C1
||A large expansion that introduces the Marsh landscape feature
||A large expansion that introduces the Marsh landscape feature


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||'''The Wonderful Wizard of Oz'''
||'''The Wonderful Wizard of Oz'''
||Novelty
||Novelty
||C1
||Tiles based loosely on the themes from the book of the same name, and a wizard
||Tiles based loosely on the themes from the book of the same name, and a wizard


Line 393: Line 458:
||'''Barbarian Horde'''
||'''Barbarian Horde'''
||JPutt927
||JPutt927
||C1
||Requires The City of Carcassonne, which can now be raided
||Requires The City of Carcassonne, which can now be raided


Line 399: Line 465:
||'''Dragon Hunters'''
||'''Dragon Hunters'''
||Novelty
||Novelty
||C1
||Adds tiles that kill the wandering dragon (designed to be played with the "Princess and Dragon")
||Adds tiles that kill the wandering dragon (designed to be played with the "Princess and Dragon")


Line 405: Line 472:
||'''The Inquisitor'''
||'''The Inquisitor'''
||Aenima  
||Aenima  
||C1
||At various times during the game, the Inquisitor moves around the board taking followers back for further investigation; players may use a "Retract" card to try to get their followers back, but there will be a price to pay
||At various times during the game, the Inquisitor moves around the board taking followers back for further investigation; players may use a "Retract" card to try to get their followers back, but there will be a price to pay


Line 411: Line 479:
||'''Pied Piper'''
||'''Pied Piper'''
||Quevy
||Quevy
||C1
||Carcassonne has been invaded by rats; the residents are not amused, and complain to the mayor who calls a well-known magician to solve the pest problem
||Carcassonne has been invaded by rats; the residents are not amused, and complain to the mayor who calls a well-known magician to solve the pest problem


Line 417: Line 486:
||'''The Boy Who Cried Wolf'''
||'''The Boy Who Cried Wolf'''
||Quevy
||Quevy
||C1
||Tiles with sheep and wolves, and some "Divided Cities"; grass tokens are used to cover up sheep and wolves on the tiles when they are in the same field
||Tiles with sheep and wolves, and some "Divided Cities"; grass tokens are used to cover up sheep and wolves on the tiles when they are in the same field


Line 423: Line 493:
||'''The Big Black Pig Escape'''
||'''The Big Black Pig Escape'''
||Aenima  
||Aenima  
||C1/C2
||A player in last position on the scoreboard can move the Big Black Pig across as many tiles as there are players; when the pig reaches a follower, that follower must return the pig to the Pig Farm on the Lake and gains a reward for doing so, but leaves the feature they were on empty
||A player in last position on the scoreboard can move the Big Black Pig across as many tiles as there are players; when the pig reaches a follower, that follower must return the pig to the Pig Farm on the Lake and gains a reward for doing so, but leaves the feature they were on empty


Line 429: Line 500:
||'''Wanderer and Mayor's Office'''
||'''Wanderer and Mayor's Office'''
||Leven
||Leven
||C1
||The Wanderers is deployed on roads but they own a whole road network; any time a city is connected to that road network, the owner of the Wanderer receives points. The Mayor's Office is deployed when the mayor has the majority of a city; whenever a city or cloister, connected to the city through the road network, gets completed, the owner of the Mayor's Office scores points
||The Wanderers is deployed on roads but they own a whole road network; any time a city is connected to that road network, the owner of the Wanderer receives points. The Mayor's Office is deployed when the mayor has the majority of a city; whenever a city or cloister, connected to the city through the road network, gets completed, the owner of the Mayor's Office scores points


Line 435: Line 507:
||'''Pig Race to Riches'''
||'''Pig Race to Riches'''
||Carcking  & JPutt927
||Carcking  & JPutt927
||C1
||Players race their pigs (from "Traders and Builders") from a designated start city to the special Pig Race finishing line tile, moving their pig when they decide not to "move wood"; the other race involves using up all of a set of tokens which are deployed when a player has majority in a feature
||Players race their pigs (from "Traders and Builders") from a designated start city to the special Pig Race finishing line tile, moving their pig when they decide not to "move wood"; the other race involves using up all of a set of tokens which are deployed when a player has majority in a feature


Line 441: Line 514:
||'''The Gambling (Aenima)'''
||'''The Gambling (Aenima)'''
||Aenima  
||Aenima  
||C1
||Whenever a player places the Gambling House, play stops and players with an available follower play a single round of "Carcassonne : The Dice Game" and the winner adds their points to the scoretrack
||Whenever a player places the Gambling House, play stops and players with an available follower play a single round of "Carcassonne : The Dice Game" and the winner adds their points to the scoretrack


Line 447: Line 521:
||'''Buried Treasure'''
||'''Buried Treasure'''
||frankdux
||frankdux
||C1
||Buy a map, see if it leads you to gold; adds an element of gambling to the game
||Buy a map, see if it leads you to gold; adds an element of gambling to the game


Line 453: Line 528:
||'''Bifröst & Rainbows'''
||'''Bifröst & Rainbows'''
||Quevy
||Quevy
||C1
||The weather is chaotic in Carcassonne; sometimes the cloudy skies bring torrential rain, but the citizens know that, after the sky clears, it will be filled with beautiful rainbows which can be used as bridges to connect fields together
||The weather is chaotic in Carcassonne; sometimes the cloudy skies bring torrential rain, but the citizens know that, after the sky clears, it will be filled with beautiful rainbows which can be used as bridges to connect fields together


Line 459: Line 535:
||'''A winter without snow'''
||'''A winter without snow'''
||Quevy
||Quevy
||C1
||The Gingerbread Man, but  for the normal game
||The Gingerbread Man, but  for the normal game


Line 465: Line 542:
||'''Carcassonne Central Competitions Tiles (aka Yellow Abbey)'''
||'''Carcassonne Central Competitions Tiles (aka Yellow Abbey)'''
||Quevy
||Quevy
||C1
||A collection of the tiles received by participants in tournaments organized by Central Carcassonne; includes "The Yellow Abbey", which functions the same as a regular abbey but can only be placed while it is still possible to draw and place other tiles
||A collection of the tiles received by participants in tournaments organized by Central Carcassonne; includes "The Yellow Abbey", which functions the same as a regular abbey but can only be placed while it is still possible to draw and place other tiles


Line 471: Line 549:
||'''The Legend of Lady Carcas'''
||'''The Legend of Lady Carcas'''
||Dragonlord
||Dragonlord
||C1
||Contains a few ideas to re-create the legend of Lady Carcas; if you add one of the tiles to a besieged city with the Lady Carcas meeple, the city will be worth more; add a pig or a straw knight if the city is extended for extra points; if the city is shared, the Lady works for all players; if Lady Carcas appears in another besieged city, the original city will revert to normal siege rules
||Contains a few ideas to re-create the legend of Lady Carcas; if you add one of the tiles to a besieged city with the Lady Carcas meeple, the city will be worth more; add a pig or a straw knight if the city is extended for extra points; if the city is shared, the Lady works for all players; if Lady Carcas appears in another besieged city, the original city will revert to normal siege rules


Line 477: Line 556:
||'''Sailing the Seas C1'''
||'''Sailing the Seas C1'''
||Squiffything
||Squiffything
||C1
||Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens
||Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens


Line 483: Line 563:
||'''Sailing The Seas : Trade Routes C1'''
||'''Sailing The Seas : Trade Routes C1'''
||Wolnic
||Wolnic
||C1
||Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"
||Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"


Line 489: Line 570:
||'''Sailing The Seas : Trade Routes C2'''
||'''Sailing The Seas : Trade Routes C2'''
||Wolnic
||Wolnic
||C2
||Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"
||Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"


Line 495: Line 577:
||'''Sailing the Seas C2'''
||'''Sailing the Seas C2'''
||Wolnic
||Wolnic
||C2
||Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens
||Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens


Line 501: Line 584:
||'''The Coast : Catch of the Day'''
||'''The Coast : Catch of the Day'''
||Wolnic
||Wolnic
||C1/C2
||Additional tiles for use with "The Coast" which add crab trade tokens (to represent fish and shellfish caught on the shore)
||Additional tiles for use with "The Coast" which add crab trade tokens (to represent fish and shellfish caught on the shore)


Line 507: Line 591:
||'''New Forest : The Hunting Forest'''
||'''New Forest : The Hunting Forest'''
||Wolnic
||Wolnic
||C2
||Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens
||Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens


Line 513: Line 598:
||'''The New Forest'''
||'''The New Forest'''
||Wolnic
||Wolnic
||C2
||Adds forests to the C2 Carcassonne landscape; Part 1 includes some basic tiles, plus some river and timber tokens; Part 2 includes "An Apple A Day", shrines and other features, while Part 3 includes more tiles, some with features from other expansions
||Adds forests to the C2 Carcassonne landscape; Part 1 includes some basic tiles, plus some river and timber tokens; Part 2 includes "An Apple A Day", shrines and other features, while Part 3 includes more tiles, some with features from other expansions


Line 519: Line 605:
||'''Pig on a Pedestal'''
||'''Pig on a Pedestal'''
||Wolnic
||Wolnic
||C2
||Statues of a man riding a pig appear along the roads around Carcassonne. Who is making them and placing them there? There is now a game to be the first to see them - who can “collect” the most?
||Statues of a man riding a pig appear along the roads around Carcassonne. Who is making them and placing them there? There is now a game to be the first to see them - who can “collect” the most?


Line 525: Line 612:
||'''The Libraries'''
||'''The Libraries'''
||PresetM
||PresetM
||C1
||Libraries are springing up everywhere, and there are rewards for establishing a new library in a town; there are also rewards for connecting outyling areas to the cities by building roads; no English translation
||Libraries are springing up everywhere, and there are rewards for establishing a new library in a town; there are also rewards for connecting outyling areas to the cities by building roads; no English translation


Line 531: Line 619:
||'''Dragon Killers'''
||'''Dragon Killers'''
||Oldbonz & Meepledrone
||Oldbonz & Meepledrone
||C1/C2/WD
||Dragon Killers is a variant of "Dragon Hunters"; players can attack the dragon armed with spears forged with metals from meteorites whose sharp spearheads can pierce the magical beast’s armored skin; the Princess will also favour the heroic victors with a temporary alliance
||Dragon Killers is a variant of "Dragon Hunters"; players can attack the dragon armed with spears forged with metals from meteorites whose sharp spearheads can pierce the magical beast’s armored skin; the Princess will also favour the heroic victors with a temporary alliance


Line 537: Line 626:
||'''Dragon Nests'''
||'''Dragon Nests'''
||Oldbonz & Meepledrone
||Oldbonz & Meepledrone
||C1/C2/WD
||Dragon nests turn the dragon into a more vicious creature, but dragon eggs collected from volcanoes have their perks: you gain protection against the dragon, you can fly the dragon and occupy neighbouring features and also score some extra points; requires "Princess and Dragon" and can be combined with "Dragon Killers"
||Dragon nests turn the dragon into a more vicious creature, but dragon eggs collected from volcanoes have their perks: you gain protection against the dragon, you can fly the dragon and occupy neighbouring features and also score some extra points; requires "Princess and Dragon" and can be combined with "Dragon Killers"


Line 543: Line 633:
||'''Wanderers & Myths'''
||'''Wanderers & Myths'''
||Karel Koplík
||Karel Koplík
||C1
||The tiles all contain mythical creatures; encounters trigger various actions which are controlled by the player who owns the closest follower on the road; if there is an inn on a road with a mythical being, the player that scores it gains a free meal token for the tales they tell
||The tiles all contain mythical creatures; encounters trigger various actions which are controlled by the player who owns the closest follower on the road; if there is an inn on a road with a mythical being, the player that scores it gains a free meal token for the tales they tell


Line 549: Line 640:
||'''The Plague'''
||'''The Plague'''
||PresetM
||PresetM
||C2
||Conversion of the expansion "The Plague" to C2 artwork style
||Conversion of the expansion "The Plague" to C2 artwork style


Line 555: Line 647:
||'''City on Fire'''
||'''City on Fire'''
||Palkan
||Palkan
||C1
||Use a trebuchet to damage areas of cities (within a zone of fire around the trebuchet tile), and drive away any occupying knights; points are gained for damaging/destroying cities
||Use a trebuchet to damage areas of cities (within a zone of fire around the trebuchet tile), and drive away any occupying knights; points are gained for damaging/destroying cities


Line 561: Line 654:
||'''The Alchemist'''
||'''The Alchemist'''
||Meepledrone
||Meepledrone
||C1/C2
||Collect the Four Elements of Alchemy (Earth, Wind, Air and Fire) which grant bonus points when features containing them are scored; they also serve  to acquire the Philisopher's Stone, which grants wealth, health and immortality
||Collect the Four Elements of Alchemy (Earth, Wind, Air and Fire) which grant bonus points when features containing them are scored; they also serve  to acquire the Philisopher's Stone, which grants wealth, health and immortality


Line 567: Line 661:
||'''The Druid'''
||'''The Druid'''
||kettlefish
||kettlefish
||C1
||The presence of a Stonehenge tile, and/or Druid, affect the scoring of roads on the tile; if the Druid is on a Stonehenge area, all followers on that road are protected from the dragon; it is recommended that "Inns & Cathedrals" and "Princess & Dragon" are used with this expansion; no English translation
||The presence of a Stonehenge tile, and/or Druid, affect the scoring of roads on the tile; if the Druid is on a Stonehenge area, all followers on that road are protected from the dragon; it is recommended that "Inns & Cathedrals" and "Princess & Dragon" are used with this expansion; no English translation


Line 573: Line 668:
||'''Golden Eggs'''
||'''Golden Eggs'''
||Fritz_Spinne
||Fritz_Spinne
||C1
||When the tiles are drawn, players place two golden eggs, one on the tile, and one on an adjacent tile; whoever scores a feature on a tile which also contains a golden egg, takes the egg; the more gold eggs a player has collected, the more each is worth; no English translation
||When the tiles are drawn, players place two golden eggs, one on the tile, and one on an adjacent tile; whoever scores a feature on a tile which also contains a golden egg, takes the egg; the more gold eggs a player has collected, the more each is worth; no English translation


Line 579: Line 675:
||'''The Dragon Flowers of Carcassonne'''
||'''The Dragon Flowers of Carcassonne'''
||Fritz_Spinne
||Fritz_Spinne
||C1
||A player may place a follower as a Flower Picker when one of the tiles is drawn; a die indicates how many flowers are available, and this reduces by 1 each turn and scores 1 point (2 if near a monastery) dragon may stop picking before all flowers picked; requires "Princess and Dragon"; no English translation
||A player may place a follower as a Flower Picker when one of the tiles is drawn; a die indicates how many flowers are available, and this reduces by 1 each turn and scores 1 point (2 if near a monastery) dragon may stop picking before all flowers picked; requires "Princess and Dragon"; no English translation


Line 585: Line 682:
||'''Demons in Carcassonne'''
||'''Demons in Carcassonne'''
||Murphy013
||Murphy013
||C1
||The fear of the underworld is omnipresent and not without reason. Repeatedly a portal opens and demons escape and try to seize control. Only by joining forces can this threat be stopped.
||The fear of the underworld is omnipresent and not without reason. Repeatedly a portal opens and demons escape and try to seize control. Only by joining forces can this threat be stopped.


Line 591: Line 689:
||'''The Gambling (invinitas)'''
||'''The Gambling (invinitas)'''
||invinitas
||invinitas
||C1
||When one of the new tiles is drawn, a game of chance is held; the die is rolled and whichever colour is shown, that player (if taking part) draws a token and applies the result; draft rules only; no English translation
||When one of the new tiles is drawn, a game of chance is held; the die is rolled and whichever colour is shown, that player (if taking part) draws a token and applies the result; draft rules only; no English translation


Line 597: Line 696:
||'''The Rainbow'''
||'''The Rainbow'''
||invinitas
||invinitas
||C1
||When drawn the player places a token on the tile, and may place a follower on top; it will remain there until all the rainbow tiles have been placed, when the tokens are turned over and the one where the pot of gold is revealed; no English rules
||When drawn the player places a token on the tile, and may place a follower on top; it will remain there until all the rainbow tiles have been placed, when the tokens are turned over and the one where the pot of gold is revealed; no English rules


Line 603: Line 703:
||'''Robin Hood'''
||'''Robin Hood'''
||invinitas
||invinitas
||C1
||The goal is to place the Robin Hood figure on a road instead of a follower and connect it to another player's road; when the road is completed, the points are deducted from the scoreboard for the player(s) who owns the road at the time of scoring instead of being added; some discussion since draft rules released; no English translation
||The goal is to place the Robin Hood figure on a road instead of a follower and connect it to another player's road; when the road is completed, the points are deducted from the scoreboard for the player(s) who owns the road at the time of scoring instead of being added; some discussion since draft rules released; no English translation


Line 609: Line 710:
||'''Snow Queen'''
||'''Snow Queen'''
||PresetM
||PresetM
||WE
||When one of the tiles is placed, the Snow Queen is moved to it, and no features on that tile can be completed while she is there; no English translation
||When one of the tiles is placed, the Snow Queen is moved to it, and no features on that tile can be completed while she is there; no English translation


Line 615: Line 717:
||'''Ignatius of Loyola'''
||'''Ignatius of Loyola'''
||CAE Manresa
||CAE Manresa
||C1/C2/WD/WE
||This expansion adds (one of) four new rules to the game when the Ignatius of Loyola tile is drawn
||This expansion adds (one of) four new rules to the game when the Ignatius of Loyola tile is drawn


Line 621: Line 724:
||'''The Summer Gingerbread Man'''
||'''The Summer Gingerbread Man'''
||Quevy
||Quevy
||C1
||Conversion of "The Gingerbread Man" to C1; see "Mr Pernicek"
||Conversion of "The Gingerbread Man" to C1; see "Mr Pernicek"


Line 627: Line 731:
||'''The Painter'''
||'''The Painter'''
||Ratz65
||Ratz65
||C1
||Each player takes a portrait and hides it under the cover cards; as each market tile is placed, coloured cubes are placed, which may be acquired by the player's Painter during their turn; each of the cover cards has a set number of colours marked on it, and if the player has these the cover can be removed and the painting revealed; rules and tiles, no paintings or covers; no English translation
||Each player takes a portrait and hides it under the cover cards; as each market tile is placed, coloured cubes are placed, which may be acquired by the player's Painter during their turn; each of the cover cards has a set number of colours marked on it, and if the player has these the cover can be removed and the painting revealed; rules and tiles, no paintings or covers; no English translation


Line 633: Line 738:
||'''The Abbot (Base Game)'''
||'''The Abbot (Base Game)'''
||PresetM
||PresetM
||C1
||Creation of C1 Garden tiles to match those in C2 Base Game
||Creation of C1 Garden tiles to match those in C2 Base Game


Line 639: Line 745:
||'''The Black Death'''
||'''The Black Death'''
||CAE Manresa
||CAE Manresa
||C1/C2/WD/WE
||When placed, the Black Death tile causes each player to remove one follower from play, for the remainder of the game
||When placed, the Black Death tile causes each player to remove one follower from play, for the remainder of the game


Line 645: Line 752:
||'''Riverboats & The Whirlpool'''
||'''Riverboats & The Whirlpool'''
||Just a Bill
||Just a Bill
||C1
||Riverboats move up and down the rivers and lakes, picking up swimmers, moving people from one place to another, and searching the river bottom for gold — all while trying to avoid tragedy in the whirlpool; includes 12 river tiles, including a riverside Abbey and features from other expansions
||Riverboats move up and down the rivers and lakes, picking up swimmers, moving people from one place to another, and searching the river bottom for gold — all while trying to avoid tragedy in the whirlpool; includes 12 river tiles, including a riverside Abbey and features from other expansions


Line 651: Line 759:
||'''Carcassonne's Dracula'''
||'''Carcassonne's Dracula'''
||Carcatronn
||Carcatronn
||C1
||The people of Carcassonne are in a panic when they discover vampires are haunting their cities; knights and monks gather to protect their followers, with the aid of Van Helsing
||The people of Carcassonne are in a panic when they discover vampires are haunting their cities; knights and monks gather to protect their followers, with the aid of Van Helsing


Line 657: Line 766:
||'''The Winter Coast & Catch of the Day'''
||'''The Winter Coast & Catch of the Day'''
||Wolnic
||Wolnic
||WD
||Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles and crab trade tokens (to represent fish and shellfish caught on the shore)
||Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles and crab trade tokens (to represent fish and shellfish caught on the shore)


Line 663: Line 773:
||'''Olive Tree Orchards'''
||'''Olive Tree Orchards'''
||Welli Designs
||Welli Designs
||C1
||Musing about adding specific crops/orchards within a field, plus a mill to process the produce, both of which add to the value of the field; minimal information available; tile images no longer available; download links don't work
||Musing about adding specific crops/orchards within a field, plus a mill to process the produce, both of which add to the value of the field; minimal information available; tile images no longer available; download links don't work


Line 669: Line 780:
||'''The Necromancer'''
||'''The Necromancer'''
||Wicke
||Wicke
||C1
||Uses tiles from "The Grim Reaple" and "Prayer Labyrinth"; The Necromancer is placed when the first graveyard is placed; features around it may not be completed/extended ; after the second graveyard tile is placed, the Labyrinth tiles are added, and when the first is drawn, By-Tor enters the game and moves to slay The Necromancer
||Uses tiles from "The Grim Reaple" and "Prayer Labyrinth"; The Necromancer is placed when the first graveyard is placed; features around it may not be completed/extended ; after the second graveyard tile is placed, the Labyrinth tiles are added, and when the first is drawn, By-Tor enters the game and moves to slay The Necromancer


Line 675: Line 787:
||'''Keep'''
||'''Keep'''
||Gamemai
||Gamemai
||C1
||No information available
||No information available


Line 681: Line 794:
||'''Crusades and Representatives of the People'''
||'''Crusades and Representatives of the People'''
||LRV
||LRV
||C1/C2
||Contains three expansions; "The Straightened River" is a series of straight river tiles including bridges that connect the fields on either side of the river; "Crusade Preachers" are moved across the board "collecting" followers; "Representatives of the People" change the way majority is determined in cities with polling stations; some tile designs for C2; some tile designs in "Random Creativity"; no English translation
||Contains three expansions; "The Straightened River" is a series of straight river tiles including bridges that connect the fields on either side of the river; "Crusade Preachers" are moved across the board "collecting" followers; "Representatives of the People" change the way majority is determined in cities with polling stations; some tile designs for C2; some tile designs in "Random Creativity"; no English translation


Line 687: Line 801:
||'''Captains & Spies'''
||'''Captains & Spies'''
||Servius Sertorius & Meepledrone
||Servius Sertorius & Meepledrone
||C2
||Invade and defend cities with the help of captains; use Place of Arms to improve your city defences against sieges; place spies in palaces to infiltrate other players' features; famine tiles affect field scoring
||Invade and defend cities with the help of captains; use Place of Arms to improve your city defences against sieges; place spies in palaces to infiltrate other players' features; famine tiles affect field scoring


Line 693: Line 808:
||'''The Mill & Beekeeper'''
||'''The Mill & Beekeeper'''
||Carcassonne93
||Carcassonne93
||C2
||Three mini expansions; in The Beekeper" you draw honey tokens for specific features placed around your beehive; when a "Salt Mine" has 4 tiles placed against its edges, the player adding the last tile scores points; a placed "Mill" may affect the scoring of any neighbouring cities
||Three mini expansions; in The Beekeper" you draw honey tokens for specific features placed around your beehive; when a "Salt Mine" has 4 tiles placed against its edges, the player adding the last tile scores points; a placed "Mill" may affect the scoring of any neighbouring cities


Line 699: Line 815:
||'''Ally or Enemy'''
||'''Ally or Enemy'''
||Ker42
||Ker42
||C1/C2/WD/WE
||When tile is drawn, place it as normal; the player must place a follower of the non-player colour on the tile with a hidden Colour Token underneath;  when finished, the colour is revealed and the appropriate player scores the points
||When tile is drawn, place it as normal; the player must place a follower of the non-player colour on the tile with a hidden Colour Token underneath;  when finished, the colour is revealed and the appropriate player scores the points


Line 705: Line 822:
||'''Cosmic Portal 2 : Exploring the Multiverse'''
||'''Cosmic Portal 2 : Exploring the Multiverse'''
||Ker42
||Ker42
||C1/C2/WD/WE
||Brave followers throw themselves into the mysterious swirling vortex. What will they find on the other side?  Winter or desert?  Cave men or cowboys? Requires "Mirror Zone : Cosmic Portal"
||Brave followers throw themselves into the mysterious swirling vortex. What will they find on the other side?  Winter or desert?  Cave men or cowboys? Requires "Mirror Zone : Cosmic Portal"


Line 711: Line 829:
||'''Deserts'''
||'''Deserts'''
||Darathor
||Darathor
||C1
||Adds desert landscape with pyramids and oases; camels placed on roads may grant an extra turn, bonus points, or an extra tile to be played later; Pyramids score when a diamond of tiles around them have been placed; second set of tiles adds features from "Dune" - Sand Worms and Spice Fields - which have their own scoring methods; tiles created in their own style
||Adds desert landscape with pyramids and oases; camels placed on roads may grant an extra turn, bonus points, or an extra tile to be played later; Pyramids score when a diamond of tiles around them have been placed; second set of tiles adds features from "Dune" - Sand Worms and Spice Fields - which have their own scoring methods; tiles created in their own style


Line 717: Line 836:
||'''Detour and Impasse'''
||'''Detour and Impasse'''
||Carcatronn & Carcking
||Carcatronn & Carcking
||C1
||Creates some very large farms but it's fun, as they break up and come together as the detour segments are moved (same as "Ferries", but on land)
||Creates some very large farms but it's fun, as they break up and come together as the detour segments are moved (same as "Ferries", but on land)


Line 723: Line 843:
||'''Gambler's Luck'''
||'''Gambler's Luck'''
||Snearone
||Snearone
||C1/C2
||A die roll determines additional pennants for the city, but there's a chance that any pennants will be cancelled
||A die roll determines additional pennants for the city, but there's a chance that any pennants will be cancelled


Line 729: Line 850:
||'''Kingdoms on the River'''
||'''Kingdoms on the River'''
||Lumen
||Lumen
||C1/C2/WD/WE
||2 player or teams; Kingdoms are separated by the Carcassonne River and a boundary that extends beyond the River’s beginning and end, with each placing tiles on "their" side of the river
||2 player or teams; Kingdoms are separated by the Carcassonne River and a boundary that extends beyond the River’s beginning and end, with each placing tiles on "their" side of the river


Line 735: Line 857:
||'''Legacy of Rome'''
||'''Legacy of Rome'''
||Whaleyland
||Whaleyland
||C1
||Three components; The Duke moves around the board granting bonus points if he is in a city when it is scored; if a Ruin is connected to a city by a road, then the city is worth more than normal; Roman Roads are used like Bridges, but on the ground, separating cities and fields
||Three components; The Duke moves around the board granting bonus points if he is in a city when it is scored; if a Ruin is connected to a city by a road, then the city is worth more than normal; Roman Roads are used like Bridges, but on the ground, separating cities and fields


Line 741: Line 864:
||'''Double or Nothing'''
||'''Double or Nothing'''
||invinitas
||invinitas
||C1
||When closing any feature on these tiles, the player may choose to take the risk, and score double … or nothing … on the toss of a coin/token
||When closing any feature on these tiles, the player may choose to take the risk, and score double … or nothing … on the toss of a coin/token


Line 747: Line 871:
||'''Monuments'''
||'''Monuments'''
||Darathor
||Darathor
||C1
||Each monument has several completion conditions (different surrounding tile layouts); players may add their cubes when helping to complete the monument and gain rewards when a completion condition is met; non-standard art style
||Each monument has several completion conditions (different surrounding tile layouts); players may add their cubes when helping to complete the monument and gain rewards when a completion condition is met; non-standard art style


Line 753: Line 878:
||'''Summer Gingerbread Man'''
||'''Summer Gingerbread Man'''
||Michael Halbert
||Michael Halbert
||C2
||It’s spring and the Gingerbread Man is still on the run …; conversion of "The Gingerbread Man" tiles to C2; also includes C2 versions of the Winter Edition "animal" tiles replacing the animals with C2 features (sheds, garden, etc.)
||It’s spring and the Gingerbread Man is still on the run …; conversion of "The Gingerbread Man" tiles to C2; also includes C2 versions of the Winter Edition "animal" tiles replacing the animals with C2 features (sheds, garden, etc.)


Line 759: Line 885:
||'''Tarots'''
||'''Tarots'''
||Oldbonz
||Oldbonz
||C2
||Players placing Tarot tiles will be able to push their luck and steal from roads or score twice as many points for them if the revealed Tarot token matches their color
||Players placing Tarot tiles will be able to push their luck and steal from roads or score twice as many points for them if the revealed Tarot token matches their color


Line 765: Line 892:
||'''The Families'''
||'''The Families'''
||Frédérick Renaud
||Frédérick Renaud
||C1
||Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens; re-branded as "Family Feud v3"
||Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens; re-branded as "Family Feud v3"


Line 771: Line 899:
||'''The Lake'''
||'''The Lake'''
||JPutt927
||JPutt927
||C1
||Adds a large lake, and includes a race to be a lighthouse keeper
||Adds a large lake, and includes a race to be a lighthouse keeper


Line 777: Line 906:
||'''The Pope of Avignon v1.01'''
||'''The Pope of Avignon v1.01'''
||MarkosBoss
||MarkosBoss
||C2
||Adds an Avignon city tile and a pope piece that makes cities more valuable
||Adds an Avignon city tile and a pope piece that makes cities more valuable


Line 783: Line 913:
||'''The Riverside School'''
||'''The Riverside School'''
||Wolnic
||Wolnic
||C2
||Updated for those who wish to play with The School in C2, these tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source
||Updated for those who wish to play with The School in C2, these tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source


Line 789: Line 920:
||'''The Riverside School'''
||'''The Riverside School'''
||KlausiMausi
||KlausiMausi
||C1
||These tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source; conversion of C2 version to C1
||These tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source; conversion of C2 version to C1


Line 795: Line 927:
||'''Tithe Barns'''
||'''Tithe Barns'''
||Meepleater
||Meepleater
||C1
||Adds tithe barns to Carcassonne - will you receive the benefits or be forced to pay? (see "That There Is Food In My House")
||Adds tithe barns to Carcassonne - will you receive the benefits or be forced to pay? (see "That There Is Food In My House")


Line 801: Line 934:
||'''Virus'''
||'''Virus'''
||Konrad2605
||Konrad2605
||C1/C2
||When one of the virus tiles extends an occupied city, the followers are infected and have 3 turns to rid themselves of the virus, or be removed from the city; no English translation
||When one of the virus tiles extends an occupied city, the followers are infected and have 3 turns to rid themselves of the virus, or be removed from the city; no English translation


Line 807: Line 941:
||'''Kettle of Fish'''
||'''Kettle of Fish'''
||Novelty
||Novelty
||C1
||Adds tiles with icons that increase the value of a river, and fish trade goods
||Adds tiles with icons that increase the value of a river, and fish trade goods


Line 813: Line 948:
||'''Phantom of the Opera'''
||'''Phantom of the Opera'''
||Wicke
||Wicke
||C1
||When a player places a tile with an Opera House they may place their Phantom there; The Phantom of the Opera scares away all followers on the eight tiles surrounding the Opera House
||When a player places a tile with an Opera House they may place their Phantom there; The Phantom of the Opera scares away all followers on the eight tiles surrounding the Opera House


Line 819: Line 955:
||'''Castles, strongholds, towers'''
||'''Castles, strongholds, towers'''
||Zotto
||Zotto
||C1
||No rules available about tile and follower placements, and scoring
||No rules available about tile and follower placements, and scoring


Line 825: Line 962:
||'''The Shepherds visit the Christ Child'''
||'''The Shepherds visit the Christ Child'''
||Seli & Fritz_Spinne
||Seli & Fritz_Spinne
||WD
||Two variants; in both, after a shepherd is placed, they may be moved towards the Stall of Bethlehem and gain rewards when reaching it; requires "The Bethlehem Stable" and "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#3); no English translation
||Two variants; in both, after a shepherd is placed, they may be moved towards the Stall of Bethlehem and gain rewards when reaching it; requires "The Bethlehem Stable" and "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#3); no English translation


Line 831: Line 969:
||'''DoubleSide or DoubleTurn'''
||'''DoubleSide or DoubleTurn'''
||KlausiMausi & frankdux & Cate
||KlausiMausi & frankdux & Cate
||C1
||This brings together some existing expansions/ideas that feature double turns or double-sided tiles - "Double sided tiles" (frankdux), "Double Move Joker" (Cate), "Double Move Tiles" (KlausiMausi), "The Fortune Tellers" (JPutt927); no English translation
||This brings together some existing expansions/ideas that feature double turns or double-sided tiles - "Double sided tiles" (frankdux), "Double Move Joker" (Cate), "Double Move Tiles" (KlausiMausi), "The Fortune Tellers" (JPutt927); no English translation


Line 837: Line 976:
||'''The Abbot (Expansions)'''
||'''The Abbot (Expansions)'''
||PresetM
||PresetM
||C1
||Creation of C1 Garden tiles to match those in C2 (Other Expansions)
||Creation of C1 Garden tiles to match those in C2 (Other Expansions)


Line 843: Line 983:
||'''The River Riders'''
||'''The River Riders'''
||BuLiFM
||BuLiFM
||C1
||Sail your ship along the river; requires "The River" or other river tiles; when a special tile is placed, a regatta is held with points awarded for completed cities on the river; make it as far as the Lake and gain great rewards; no English translation
||Sail your ship along the river; requires "The River" or other river tiles; when a special tile is placed, a regatta is held with points awarded for completed cities on the river; make it as far as the Lake and gain great rewards; no English translation


Line 849: Line 990:
||'''Herd of Cattle'''
||'''Herd of Cattle'''
||Lemmy77
||Lemmy77
||C1
||When the cattle tiles are placed, the player may add a follower and when it is complete (surrounded by 8 tiles) the player gets one of the cattle pieces which can be added to any field (and which acts like a pig at game end, adding 1 for each city); rules mention keeping a note of the number of completed mmonasteries during the game, but doesn't explain why!
||When the cattle tiles are placed, the player may add a follower and when it is complete (surrounded by 8 tiles) the player gets one of the cattle pieces which can be added to any field (and which acts like a pig at game end, adding 1 for each city); rules mention keeping a note of the number of completed mmonasteries during the game, but doesn't explain why!


Line 855: Line 997:
||'''No Barter, Produce'''
||'''No Barter, Produce'''
||Dave
||Dave
||C1
||Addition of mill, distillery and tailor's shop which were intended to act as a way of increasing the value of the standard tokens from "Traders and Builders"; download links for tiles not working
||Addition of mill, distillery and tailor's shop which were intended to act as a way of increasing the value of the standard tokens from "Traders and Builders"; download links for tiles not working


Line 861: Line 1,004:
||'''Merry Men'''
||'''Merry Men'''
||Novelty
||Novelty
||C1
||Adds an Outlaw (similar to the King or Robber Baron, but for forests), a Brawling Tournament (the Jousting Tournament from "The Medieval Expansion") and Bluffs
||Adds an Outlaw (similar to the King or Robber Baron, but for forests), a Brawling Tournament (the Jousting Tournament from "The Medieval Expansion") and Bluffs


Line 867: Line 1,011:
||'''Angler and Fish Farms'''
||'''Angler and Fish Farms'''
||Novelty
||Novelty
||C1
||Adds the Angler (longest river), and introduces the "Tournament" for rivers, based on the Fish Farm
||Adds the Angler (longest river), and introduces the "Tournament" for rivers, based on the Fish Farm


Line 873: Line 1,018:
||'''The Hiker'''
||'''The Hiker'''
||Leven
||Leven
||C1
||Additional Tiles for use with "Vistas", plus a character tile, The Hiker, which adapts the King / Robber Baron mechanism for vista points
||Additional Tiles for use with "Vistas", plus a character tile, The Hiker, which adapts the King / Robber Baron mechanism for vista points


Line 879: Line 1,025:
||'''Riches For Priesthood'''
||'''Riches For Priesthood'''
||Olivier Taschereau
||Olivier Taschereau
||C1
||Whoever completes cities or roads with special markers gain either gold, silver or bronze coins/tokens - player with highest value at game end gets additional points; last completed cloister grants High Priest status, worth points for each completed cloister at game end
||Whoever completes cities or roads with special markers gain either gold, silver or bronze coins/tokens - player with highest value at game end gets additional points; last completed cloister grants High Priest status, worth points for each completed cloister at game end


Line 885: Line 1,032:
||'''Bastions'''
||'''Bastions'''
||Leven
||Leven
||C1
||Bastion Towers are found at tile corners and must be connected to at least one existing city segment; deploy a follower as a Sentinel, and when the bastion is completed the Sentinel scores 1 point for each occupiable feature within the bastion's 9-tile area; the Royal Archer adapts the King / Robber Baron mechanism for bastions.
||Bastion Towers are found at tile corners and must be connected to at least one existing city segment; deploy a follower as a Sentinel, and when the bastion is completed the Sentinel scores 1 point for each occupiable feature within the bastion's 9-tile area; the Royal Archer adapts the King / Robber Baron mechanism for bastions.


Line 891: Line 1,039:
||'''The Bethlehem Stable'''
||'''The Bethlehem Stable'''
||Seli & Fritz_Spinne
||Seli & Fritz_Spinne
||C1
||The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation
||The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation


Line 897: Line 1,046:
||'''The Count of Tuscany'''
||'''The Count of Tuscany'''
||Wicke
||Wicke
||C1
||Expands "The Count of Carcassonne" by creating a second city, Florence; on high value features, the player may opt to put a follower to Florence, instead of Carcasonne; this strengthens the follower when returning to the game; the Cathars/Siege tiles are used in a separate idea, where the city is worthless when completed
||Expands "The Count of Carcassonne" by creating a second city, Florence; on high value features, the player may opt to put a follower to Florence, instead of Carcasonne; this strengthens the follower when returning to the game; the Cathars/Siege tiles are used in a separate idea, where the city is worthless when completed


Line 903: Line 1,053:
||'''Green Christmas'''
||'''Green Christmas'''
||Seli & Fritz_Spinne
||Seli & Fritz_Spinne
||C1
||The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation; C1 version
||The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation; C1 version


Line 909: Line 1,060:
||'''Forestry'''
||'''Forestry'''
||Gamemai
||Gamemai
||C1
||No information available
||No information available


Line 915: Line 1,067:
||'''Grim Reaple'''
||'''Grim Reaple'''
||Victor Watrous
||Victor Watrous
||C1
||Adds graveyards and an optional Grim Reaper meeple that removes a follower from any surrounding tiles
||Adds graveyards and an optional Grim Reaper meeple that removes a follower from any surrounding tiles


Line 921: Line 1,074:
||'''The Pig Herders'''
||'''The Pig Herders'''
||Big_Guy
||Big_Guy
||C1
||There has been growth in agriculture and wealth can result from being a successful pig herder; and a popular myth returns about a city under siege, and the fattened pig that saved that city
||There has been growth in agriculture and wealth can result from being a successful pig herder; and a popular myth returns about a city under siege, and the fattened pig that saved that city


Line 927: Line 1,081:
||'''City Council'''
||'''City Council'''
||Gwommy & Novelty
||Gwommy & Novelty
||C1
||Tile placements can be vetoed
||Tile placements can be vetoed


Line 933: Line 1,088:
||'''Bandit Camp'''
||'''Bandit Camp'''
||Oldbonz & Meepledrone
||Oldbonz & Meepledrone
||C1/C2/WD
||Bandits scare away meeples and other figures on fields and roads and score any abandoned features in your favour
||Bandits scare away meeples and other figures on fields and roads and score any abandoned features in your favour


Line 939: Line 1,095:
||'''Inquisition & Assault'''
||'''Inquisition & Assault'''
||Unknown
||Unknown
||C1
||An early expansion; includes some new landscape features and event cards which are mixed with regular tiles; these may be positive or negative in their effects, and must be played when drawn; no longer available
||An early expansion; includes some new landscape features and event cards which are mixed with regular tiles; these may be positive or negative in their effects, and must be played when drawn; no longer available


Line 945: Line 1,102:
||'''Carousels'''
||'''Carousels'''
||Leven
||Leven
||C1
||The tiles reverse the turn order of the players - not suitable for 2 players
||The tiles reverse the turn order of the players - not suitable for 2 players


Line 951: Line 1,109:
||'''Seasons'''
||'''Seasons'''
||TheSteveAllen
||TheSteveAllen
||C2
||With the changing seasons, the value of different features in the landscape change; many different conditions create an ever-changing game
||With the changing seasons, the value of different features in the landscape change; many different conditions create an ever-changing game


Line 957: Line 1,116:
||'''The Great Pumpkin'''
||'''The Great Pumpkin'''
||kettlefish
||kettlefish
||C1
||Pumpkin Patches are placed in fields, and a follower placed on them; only when one of the special Pumpkin Scoring tiles is drawn is there a scoring round for occupied Pumpkin Patches based on how many tiles surround it; no English translation
||Pumpkin Patches are placed in fields, and a follower placed on them; only when one of the special Pumpkin Scoring tiles is drawn is there a scoring round for occupied Pumpkin Patches based on how many tiles surround it; no English translation


Line 963: Line 1,123:
||'''Quarter'''
||'''Quarter'''
||Carsten Engels
||Carsten Engels
||C1
||An early expansion, this featured 4 different city areas - market, garden, noble and slum quarters - which alter the value of the city in which they are located; no longer available and no tile images
||An early expansion, this featured 4 different city areas - market, garden, noble and slum quarters - which alter the value of the city in which they are located; no longer available and no tile images


Line 969: Line 1,130:
||'''Seasons'''
||'''Seasons'''
||JPutt927
||JPutt927
||C1
||With the changing seasons, the worth of different features in the landscape change; many different conditions create an ever-changing game
||With the changing seasons, the worth of different features in the landscape change; many different conditions create an ever-changing game


Line 975: Line 1,137:
||'''Storno'''
||'''Storno'''
||Leven
||Leven
||C1
||Storno tiles allow the players to choose an already placed tile from the playing field instead of drawing one from the stack
||Storno tiles allow the players to choose an already placed tile from the playing field instead of drawing one from the stack


Line 981: Line 1,144:
||'''Orchards : A Trade In Apples'''
||'''Orchards : A Trade In Apples'''
||Wolnic
||Wolnic
||C1/C2
||City tiles with Orchards outside the walls, and Apple Trade Tokens
||City tiles with Orchards outside the walls, and Apple Trade Tokens


Line 987: Line 1,151:
||'''The King's Passing'''
||'''The King's Passing'''
||JPutt927
||JPutt927
||C1
||Trigger tiles are mixed with the regular tiles, and as each is drawn, more of the player's followers are removed to attend the King in his final hours; the game will end before all tiles in play are drawn, giving a random end point
||Trigger tiles are mixed with the regular tiles, and as each is drawn, more of the player's followers are removed to attend the King in his final hours; the game will end before all tiles in play are drawn, giving a random end point


Line 993: Line 1,158:
||'''The Big Highwayman'''
||'''The Big Highwayman'''
||Challa007 & Snearone
||Challa007 & Snearone
||C2
||When any tile with highwaymen is placed, the "big Highwayman" is moved there, and cancels out any points scoring of features from any of the 8 surrounding tiles; includes rules for 3 variants
||When any tile with highwaymen is placed, the "big Highwayman" is moved there, and cancels out any points scoring of features from any of the 8 surrounding tiles; includes rules for 3 variants


Line 999: Line 1,165:
||'''A Carcassong of Ice and Fire'''
||'''A Carcassong of Ice and Fire'''
||Fritz_Spinne
||Fritz_Spinne
||C1/C2/WD
||Large campaign merging C1 and WD, with Wall between the two; also on CarcF; requires many expansions
||Large campaign merging C1 and WD, with Wall between the two; also on CarcF; requires many expansions


Line 1,005: Line 1,172:
||'''Crests of Carcassonne'''
||'''Crests of Carcassonne'''
||Gerry & Danisthirty & Carcking
||Gerry & Danisthirty & Carcking
||C1
||In development; four distinct sections, including a means of resolving ties in cities, something that is created like a city but scores like a farm, and two others called "Citadel Alliance" and "Pilgrims Path"; download links to rules and tiles no longer work
||In development; four distinct sections, including a means of resolving ties in cities, something that is created like a city but scores like a farm, and two others called "Citadel Alliance" and "Pilgrims Path"; download links to rules and tiles no longer work


Line 1,011: Line 1,179:
||'''Dragon Treasure (Advent Calendar 2016)'''
||'''Dragon Treasure (Advent Calendar 2016)'''
||Seli & KlausiMausi
||Seli & KlausiMausi
||C1
||When one of the tiles is placed, one of the gold tokens is placed on it; each player, in turn, may choose to take the token, or search the Dragon's Cave for greater wealth; no dragons required; not available for download
||When one of the tiles is placed, one of the gold tokens is placed on it; each player, in turn, may choose to take the token, or search the Dragon's Cave for greater wealth; no dragons required; not available for download


Line 1,017: Line 1,186:
||'''The Wedding'''
||'''The Wedding'''
||eolone
||eolone
||C1/C2/WD/WE
||Two lovers try to reach a monastery (before it is completed) so they can be married
||Two lovers try to reach a monastery (before it is completed) so they can be married


Line 1,023: Line 1,193:
||'''New Discoveries: Distant Lands'''
||'''New Discoveries: Distant Lands'''
||Wolnic
||Wolnic
||C2
||Open up a separate landscape area on the table; updated/modified version of JPutt927's "Distant Lands" expansion
||Open up a separate landscape area on the table; updated/modified version of JPutt927's "Distant Lands" expansion


Line 1,029: Line 1,200:
||'''Towers of The Black Prince'''
||'''Towers of The Black Prince'''
||Oldbonz
||Oldbonz
||C2
||The Black Prince's tower moves around the playing area like the dragon, destroying any towers it encounters and capturing any followers
||The Black Prince's tower moves around the playing area like the dragon, destroying any towers it encounters and capturing any followers


Line 1,035: Line 1,207:
||'''Fruit Merchant'''
||'''Fruit Merchant'''
||Itomi Bhaa
||Itomi Bhaa
||C1
||A token for each "orchard" shown on the tiles is claimed by the player that completes the road or cloister on that tile; and they may exchange it with another player for a different token
||A token for each "orchard" shown on the tiles is claimed by the player that completes the road or cloister on that tile; and they may exchange it with another player for a different token


Line 1,041: Line 1,214:
||'''Frog Buster'''
||'''Frog Buster'''
||Itomi Bhaa
||Itomi Bhaa
||C1
||When any of the river tiles with frogs is surrounded by 8 tiles, the player that places the last tile takes an associated token; they may exchange this token with other players for any token they hold
||When any of the river tiles with frogs is surrounded by 8 tiles, the player that places the last tile takes an associated token; they may exchange this token with other players for any token they hold


Line 1,047: Line 1,221:
||'''The Cursed Pennant'''
||'''The Cursed Pennant'''
||Dave
||Dave
||C1
||Each of the four city tiles contains a quarter of a unique pennant; to have one or more in your city results in you receiving the corresponding token(s); each token scores against you at game end, unless you have all four; download link not working
||Each of the four city tiles contains a quarter of a unique pennant; to have one or more in your city results in you receiving the corresponding token(s); each token scores against you at game end, unless you have all four; download link not working


Line 1,053: Line 1,228:
||'''The Lighthouse Guard'''
||'''The Lighthouse Guard'''
||The Juts
||The Juts
||C1
||Lake with central island/tower, with tiles (half land, half water) placed around it; players may place a boat on the lake and race to occupy the tower; shark can be used to force a boat to return to port; download links don't work
||Lake with central island/tower, with tiles (half land, half water) placed around it; players may place a boat on the lake and race to occupy the tower; shark can be used to force a boat to return to port; download links don't work


Line 1,059: Line 1,235:
||'''Walpurgis Night'''
||'''Walpurgis Night'''
||Violet
||Violet
||C1
||After being placed on the first Witch tile, The Witch is moved one square per turn in the direction of the arrow until the next Witch's tile is placed (can use 2x sets of tiles from "The Flier"); The Witch removes any follower passed during the "flight"; some issues during testing, so not developed; no English rules
||After being placed on the first Witch tile, The Witch is moved one square per turn in the direction of the arrow until the next Witch's tile is placed (can use 2x sets of tiles from "The Flier"); The Witch removes any follower passed during the "flight"; some issues during testing, so not developed; no English rules


Line 1,065: Line 1,242:
||'''Catapults of Carcassonne'''
||'''Catapults of Carcassonne'''
||eurojo & Johannes Hoppstädter
||eurojo & Johannes Hoppstädter
||C1
||Alternative idea using The Catapult tiles; tokens are used to determine various factors when firing and/or rolling the die; requires "The Catapult"; no English translation
||Alternative idea using The Catapult tiles; tokens are used to determine various factors when firing and/or rolling the die; requires "The Catapult"; no English translation


Line 1,071: Line 1,249:
||'''The Tinkers'''
||'''The Tinkers'''
||Ratz65
||Ratz65
||C1
||A Tinker may be placed in a city when one of the tinker tiles is placed, although there are some constraints; tokens are used in several different ways when a city closes with, or without a tinker present; draft rules only; no English translation
||A Tinker may be placed in a city when one of the tinker tiles is placed, although there are some constraints; tokens are used in several different ways when a city closes with, or without a tinker present; draft rules only; no English translation


Line 1,077: Line 1,256:
||'''The Fairy Queen & Prince'''
||'''The Fairy Queen & Prince'''
||jeRm!
||jeRm!
||C1
||Introduces a prince looking for his princess (restrictions on prince tile, princess tile, and follower placement), the Fairy Queen who helps you for a cost, and some double volcanoes
||Introduces a prince looking for his princess (restrictions on prince tile, princess tile, and follower placement), the Fairy Queen who helps you for a cost, and some double volcanoes


Line 1,083: Line 1,263:
||'''Dungeons & Peddlers'''
||'''Dungeons & Peddlers'''
||Runtu
||Runtu
||C1
||If a city contains a dungeon, the player with majority may "capture" other followers in the city, but must leave one of their own as guard, who scores points for each captive at end of game (unless a player has used the Dragon to release them); Peddlars are placed on road segments until the end of the game when they score for the whole of that road network (through junctions, etc.)
||If a city contains a dungeon, the player with majority may "capture" other followers in the city, but must leave one of their own as guard, who scores points for each captive at end of game (unless a player has used the Dragon to release them); Peddlars are placed on road segments until the end of the game when they score for the whole of that road network (through junctions, etc.)


Line 1,089: Line 1,270:
||'''Trick or Treat'''
||'''Trick or Treat'''
||Danisthirty
||Danisthirty
||C1
||The"Trick-or-Treater" enters the game after 13 tiles, and moves around the board; when it encounters a follower, a "Trick or Treat" is performed, and the result actioned; a Trick leads to points lost/gained, a Treat is to select one of 4x visible tiles for your next turn
||The"Trick-or-Treater" enters the game after 13 tiles, and moves around the board; when it encounters a follower, a "Trick or Treat" is performed, and the result actioned; a Trick leads to points lost/gained, a Treat is to select one of 4x visible tiles for your next turn


Line 1,095: Line 1,277:
||'''Leprechaun'''
||'''Leprechaun'''
||Carcatronn
||Carcatronn
||C1
||When one of the tiles is placed, the Leprechaun is moved to it with some gold; when a feature is completed on the tile he is on, the player takes the gold, but if another leprechaun tile is drawn, the Leprechaun moves, taking his gold with him, and adding more to the pot; requires further balancing
||When one of the tiles is placed, the Leprechaun is moved to it with some gold; when a feature is completed on the tile he is on, the player takes the gold, but if another leprechaun tile is drawn, the Leprechaun moves, taking his gold with him, and adding more to the pot; requires further balancing


Line 1,101: Line 1,284:
||'''Free as a bird'''
||'''Free as a bird'''
||Sleepy
||Sleepy
||C1
||Follower may be placed on the roof-top take-off ramp; at a cost, the player rolls the dice to determine distance and direction, and the player can move that number of tiles and land on any incomplete feature, or may choose to wait until a more suitable wind is rolled; no English translation
||Follower may be placed on the roof-top take-off ramp; at a cost, the player rolls the dice to determine distance and direction, and the player can move that number of tiles and land on any incomplete feature, or may choose to wait until a more suitable wind is rolled; no English translation


Line 1,107: Line 1,291:
||'''Underground River'''
||'''Underground River'''
||Murphy013
||Murphy013
||C1
||River tiles where the river disappears, and another where it re-appears, with land above (the number decided by die roll)
||River tiles where the river disappears, and another where it re-appears, with land above (the number decided by die roll)


Line 1,113: Line 1,298:
||'''Champions & Keep'''
||'''Champions & Keep'''
||Lamina
||Lamina
||C1
||A Keep placed in a city can be occupied and scores for the number of shields; the Champion of that keep may move to any connected city after scoring, and may continue moving in the same fashion as each city completes; BGG link no longer works
||A Keep placed in a city can be occupied and scores for the number of shields; the Champion of that keep may move to any connected city after scoring, and may continue moving in the same fashion as each city completes; BGG link no longer works


Line 1,119: Line 1,305:
||'''The Shop'''
||'''The Shop'''
||Christian Hermann
||Christian Hermann
||C1
||Some components only required when playing with specific expansions; players may place a follower in The Shop and use the action displayed at a cost instead of their normal turn; this could include using one of the displayed tiles, or retrieving a follower; other actions are specific to expansions; no tile designs; no English translation
||Some components only required when playing with specific expansions; players may place a follower in The Shop and use the action displayed at a cost instead of their normal turn; this could include using one of the displayed tiles, or retrieving a follower; other actions are specific to expansions; no tile designs; no English translation


Line 1,125: Line 1,312:
||'''Pirates of Carcassonne'''
||'''Pirates of Carcassonne'''
||Unknown
||Unknown
||C1
||Player may place a follower on the "X" on the tiles ("X" marks the treasure location), and takes 2x treasure chests; when all 4x diagonal tiles have been placed, the player scores the points on the treasure chest tokens; no English translation
||Player may place a follower on the "X" on the tiles ("X" marks the treasure location), and takes 2x treasure chests; when all 4x diagonal tiles have been placed, the player scores the points on the treasure chest tokens; no English translation


Line 1,131: Line 1,319:
||'''Cross of Peace'''
||'''Cross of Peace'''
||Chmura
||Chmura
||C1
||Each cross adds points to the associated road or city; token awarded to the first feature on tile to be completed; no English translation
||Each cross adds points to the associated road or city; token awarded to the first feature on tile to be completed; no English translation


Line 1,137: Line 1,326:
||'''Templar'''
||'''Templar'''
||Chmura
||Chmura
||C1
||Two major Templar sites and four Garrisons; followers may score additional points when the two main sites are complete by leaving their follower there until the next city with a Templar Garrison is completed; Templars may remove followers from connected roads, while other monastic sites add value; cities with garrisons also score differently from normal; no English translation
||Two major Templar sites and four Garrisons; followers may score additional points when the two main sites are complete by leaving their follower there until the next city with a Templar Garrison is completed; Templars may remove followers from connected roads, while other monastic sites add value; cities with garrisons also score differently from normal; no English translation


Line 1,143: Line 1,333:
||'''Monks & Heretics'''
||'''Monks & Heretics'''
||Lomion.de
||Lomion.de
||C1
||The player who completes a monastery ("trading monastery") or shrine, receives the associated goods token (tokens are from various fan expansions); priories only score if there is an Abbey, or monastery in the surrounding 8 tiles, while the Abbey/monastery score extra points for a priory next to them; no English translation
||The player who completes a monastery ("trading monastery") or shrine, receives the associated goods token (tokens are from various fan expansions); priories only score if there is an Abbey, or monastery in the surrounding 8 tiles, while the Abbey/monastery score extra points for a priory next to them; no English translation


Line 1,149: Line 1,340:
||'''The Paramour of Carcassonne'''
||'''The Paramour of Carcassonne'''
||Ratz65
||Ratz65
||C1/C2
||The Paramour figure moves around the board distracting followers on associated features, causing their players to miss a turn and give up a few points; she may also move to adjacent tiles if a player places no follower, while a completed feature with her present scores extra points; no English translation
||The Paramour figure moves around the board distracting followers on associated features, causing their players to miss a turn and give up a few points; she may also move to adjacent tiles if a player places no follower, while a completed feature with her present scores extra points; no English translation


Line 1,155: Line 1,347:
||'''The St Nicholas'''
||'''The St Nicholas'''
||Seli
||Seli
||WD
||Christmas Present tokens are awarded when players complete marked features
||Christmas Present tokens are awarded when players complete marked features


Line 1,161: Line 1,354:
||'''Apothecaries and Tithes'''
||'''Apothecaries and Tithes'''
||Seli & Meepleater
||Seli & Meepleater
||WD
||WD version of tiles from "Apothecaries and Tithes" by Meepleater
||WD version of tiles from "Apothecaries and Tithes" by Meepleater


Line 1,167: Line 1,361:
||'''Bridges, Castles and Bazaars'''
||'''Bridges, Castles and Bazaars'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 1,173: Line 1,368:
||'''Hills and Sheep'''
||'''Hills and Sheep'''
||Moses64 & Seli & Zotto
||Moses64 & Seli & Zotto
||WD
||WD version of tiles from HiG's published expansion; includes alternative set of square tokens, as Telecaster version
||WD version of tiles from HiG's published expansion; includes alternative set of square tokens, as Telecaster version


Line 1,179: Line 1,375:
||'''Hills and Sheep'''
||'''Hills and Sheep'''
||Telecaster
||Telecaster
||WD
||WD version of tiles from HiG's published expansion; inlcudes Castle tokens from "Bridges, Castles and Bazaars"; uses Shepherd expansion image, rather than sheep
||WD version of tiles from HiG's published expansion; inlcudes Castle tokens from "Bridges, Castles and Bazaars"; uses Shepherd expansion image, rather than sheep


Line 1,185: Line 1,382:
||'''Cleric & Serf'''
||'''Cleric & Serf'''
||Seli & Novelty
||Seli & Novelty
||WD
||WD version of tiles from "Cleric and Serf" by Novelty
||WD version of tiles from "Cleric and Serf" by Novelty


Line 1,191: Line 1,389:
||'''Frog Buster'''
||'''Frog Buster'''
||Seli & Itomi Bhaa
||Seli & Itomi Bhaa
||WD
||WD version of tiles from "Frog Buster" by Itomi Bhaa
||WD version of tiles from "Frog Buster" by Itomi Bhaa


Line 1,197: Line 1,396:
||'''Fruit Merchant'''
||'''Fruit Merchant'''
||Seli & Itomi Bhaa
||Seli & Itomi Bhaa
||WD
||WD version of tiles from "Fruit Merchant" by Itomi Bhaa
||WD version of tiles from "Fruit Merchant" by Itomi Bhaa


Line 1,203: Line 1,403:
||'''Fruit Trader'''
||'''Fruit Trader'''
||Seli & Jonathan Wu
||Seli & Jonathan Wu
||WD
||WD version of tiles from "Fruit Trader" by Jonathan Wu
||WD version of tiles from "Fruit Trader" by Jonathan Wu


Line 1,209: Line 1,410:
||'''Pirates and Plunderers'''
||'''Pirates and Plunderers'''
||Seli & Robotman
||Seli & Robotman
||WD
||WD version of the standalone game by Brian L. Bird, Richard Thames Rowan and Jesse McGatha; adapts tiles from "Sailing The Seas : Trade Routes" by Wolnic
||WD version of the standalone game by Brian L. Bird, Richard Thames Rowan and Jesse McGatha; adapts tiles from "Sailing The Seas : Trade Routes" by Wolnic


Line 1,215: Line 1,417:
||'''Bastions'''
||'''Bastions'''
||Seli & Leven
||Seli & Leven
||WD
||WD version of tiles from "Bastions" by Leven
||WD version of tiles from "Bastions" by Leven


Line 1,221: Line 1,424:
||'''Merry Men'''
||'''Merry Men'''
||Seli & Novelty
||Seli & Novelty
||WD
||WD version of tiles from "Merry Men" by Novelty
||WD version of tiles from "Merry Men" by Novelty


Line 1,227: Line 1,431:
||'''Promotions'''
||'''Promotions'''
||Gwommy
||Gwommy
||C1
||Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent
||Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent


Line 1,233: Line 1,438:
||'''Court Jester (CARC_Zoner)'''
||'''Court Jester (CARC_Zoner)'''
||CARC_Zoner
||CARC_Zoner
||C1
||Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest
||Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest


Line 1,239: Line 1,445:
||'''The Day Labourers'''
||'''The Day Labourers'''
||Dieter Maute & Charlie-66
||Dieter Maute & Charlie-66
||C1
||Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation
||Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation


Line 1,245: Line 1,452:
||'''The Pilgrims'''
||'''The Pilgrims'''
||KlausiMausi
||KlausiMausi
||C1
||This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation
||This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation


Line 1,251: Line 1,459:
||'''The Adventurer of Carcassonne'''
||'''The Adventurer of Carcassonne'''
||Dieter "Belushi" Rausch
||Dieter "Belushi" Rausch
||C1
||Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation
||Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation


Line 1,257: Line 1,466:
||'''Sheep & Shepherds'''
||'''Sheep & Shepherds'''
||LittleMisfit & Scott Myers
||LittleMisfit & Scott Myers
||C1
||Adds sheep and shepherds to the game (before the release of "Hills and Sheep")
||Adds sheep and shepherds to the game (before the release of "Hills and Sheep")


Line 1,263: Line 1,473:
||'''Citadels'''
||'''Citadels'''
||LittleMisfit
||LittleMisfit
||C1
||Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field
||Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field


Line 1,269: Line 1,480:
||'''Castles'''
||'''Castles'''
||LittleMisfit
||LittleMisfit
||C1
||Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game
||Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game


Line 1,275: Line 1,487:
||'''Thieves Guilds'''
||'''Thieves Guilds'''
||LittleMisfit
||LittleMisfit
||C1
||The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board
||The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board


Line 1,281: Line 1,494:
||'''Inn & Stable Owners'''
||'''Inn & Stable Owners'''
||ShadowP68
||ShadowP68
||C1
||Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals"
||Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals"


Line 1,287: Line 1,501:
||'''The House of Valois'''
||'''The House of Valois'''
||Wicke
||Wicke
||C1
||Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth
||Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth


Line 1,293: Line 1,508:
||'''The Kids are Growing Up'''
||'''The Kids are Growing Up'''
||Wicke
||Wicke
||C1
||Adds small followers who may be deployed into already occupied features to gain an advantage in ties
||Adds small followers who may be deployed into already occupied features to gain an advantage in ties


Line 1,299: Line 1,515:
||'''Hog Roast'''
||'''Hog Roast'''
||Novelty & Joff
||Novelty & Joff
||C1
||Introduces a hog, based on the legend of Dame Carcas
||Introduces a hog, based on the legend of Dame Carcas


Line 1,305: Line 1,522:
||'''The Leper'''
||'''The Leper'''
||Novelty & Joff
||Novelty & Joff
||C1
||Adds a leper piece that cause players to lose points as it moves around the land
||Adds a leper piece that cause players to lose points as it moves around the land


Line 1,311: Line 1,529:
||[[Black_Tower_(Fan_Expansion)|'''Black Tower''']]
||[[Black_Tower_(Fan_Expansion)|'''Black Tower''']]
||Joff
||Joff
||C1
||Adds new types of tower pieces and diagonal capture; designed to be played with "The Tower"
||Adds new types of tower pieces and diagonal capture; designed to be played with "The Tower"


Line 1,317: Line 1,536:
||'''The Noblemen'''
||'''The Noblemen'''
||Wicke
||Wicke
||C1
||Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used
||Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used


Line 1,323: Line 1,543:
||'''Monasteries'''
||'''Monasteries'''
||Meepleater
||Meepleater
||C1
||To accommodate a growing demand, monasteries are being built to support the surrounding cloisters.
||To accommodate a growing demand, monasteries are being built to support the surrounding cloisters.


Line 1,329: Line 1,550:
||'''The Butcher'''
||'''The Butcher'''
||Joe Vancura
||Joe Vancura
||C1
||Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment
||Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment


Line 1,335: Line 1,557:
||'''Dual Dragon'''
||'''Dual Dragon'''
||Joff
||Joff
||C1
||Two dragons are brought into play; designed to be played with the "Princess and Dragon"
||Two dragons are brought into play; designed to be played with the "Princess and Dragon"


Line 1,341: Line 1,564:
||'''Sinkholes'''
||'''Sinkholes'''
||Piklach & Rich_The_Fish
||Piklach & Rich_The_Fish
||C1
||When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn.
||When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn.


Line 1,347: Line 1,571:
||'''The Citadel'''
||'''The Citadel'''
||asparagus
||asparagus
||C1
||Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required
||Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required


Line 1,353: Line 1,578:
||'''Small Bridges'''
||'''Small Bridges'''
||Oldbonz
||Oldbonz
||C1/C2
||Allows players to place wooden bridges across a river to connect the fields
||Allows players to place wooden bridges across a river to connect the fields


Line 1,359: Line 1,585:
||'''Hook, Line & Sinker'''
||'''Hook, Line & Sinker'''
||Canada Steve
||Canada Steve
||C1
||The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities
||The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities


Line 1,365: Line 1,592:
||'''Santa, Snowman & Grinch'''
||'''Santa, Snowman & Grinch'''
||Meepledrone
||Meepledrone
||C1/C2
||This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways
||This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways


Line 1,371: Line 1,599:
||'''The Menaces'''
||'''The Menaces'''
||invinitas
||invinitas
||C1
||Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation
||Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation


Line 1,377: Line 1,606:
||'''Friendly Cities'''
||'''Friendly Cities'''
||Unknown
||Unknown
||C1
||No information available
||No information available


Line 1,383: Line 1,613:
||'''Hidden Character'''
||'''Hidden Character'''
||invinitas
||invinitas
||C1
||Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation
||Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation


Line 1,389: Line 1,620:
||'''The Crusader'''
||'''The Crusader'''
|| Marvin
|| Marvin
||C1
||When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation
||When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation


Line 1,395: Line 1,627:
||'''The Musician'''
||'''The Musician'''
||-enel-
||-enel-
||C1
||A strolling player moves around the board any any follower encountered scores 2 points; no English translation
||A strolling player moves around the board any any follower encountered scores 2 points; no English translation


Line 1,401: Line 1,634:
||'''Les Assassins'''
||'''Les Assassins'''
||izscream & Glöckchen
||izscream & Glöckchen
||C1/C2/WD/WE
||Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar
||Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar


Line 1,407: Line 1,641:
||'''The Archer'''
||'''The Archer'''
||Afrodarko
||Afrodarko
||C1
||Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation
||Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation


Line 1,413: Line 1,648:
||'''Reinforcement'''
||'''Reinforcement'''
||Fritz_Spinne
||Fritz_Spinne
||C1
||The Reinforcement  may be placed alongside an already deployed follower to provide additional strength; German draft rules
||The Reinforcement  may be placed alongside an already deployed follower to provide additional strength; German draft rules


Line 1,419: Line 1,655:
||'''The Black Fairy'''
||'''The Black Fairy'''
||invinitas
||invinitas
||C1
||If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation
||If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation


Line 1,425: Line 1,662:
||'''Carcassonne overrun by Zombies!'''
||'''Carcassonne overrun by Zombies!'''
||justinkillam
||justinkillam
||C1
||After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies
||After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies


Line 1,431: Line 1,669:
||'''Play as the Dragon'''
||'''Play as the Dragon'''
||Big Guy & Whaleyland
||Big Guy & Whaleyland
||C1
||One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon"
||One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon"


Line 1,437: Line 1,676:
||'''The Doomsayers'''
||'''The Doomsayers'''
||Guy
||Guy
||C1
||Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download
||Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download


Line 1,443: Line 1,683:
||'''Collector'''
||'''Collector'''
||Unknown
||Unknown
||C1
||No information available
||No information available


Line 1,449: Line 1,690:
||'''Dan the Travelling Man'''
||'''Dan the Travelling Man'''
||Michael Halbert
||Michael Halbert
||C1
||Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more
||Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more


Line 1,455: Line 1,697:
||'''The Paladin's Duel'''
||'''The Paladin's Duel'''
||mPony
||mPony
||C1
||When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations
||When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations


Line 1,461: Line 1,704:
||'''The Lady and her Lord'''
||'''The Lady and her Lord'''
||Gerry
||Gerry
||C1
||Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord
||Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord


Line 1,467: Line 1,711:
||'''Diocese'''
||'''Diocese'''
||Lemmy77
||Lemmy77
||C1
||The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals"
||The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals"


Line 1,473: Line 1,718:
||'''Boatman'''
||'''Boatman'''
||Lemmy77
||Lemmy77
||C1
||Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions
||Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions


Line 1,479: Line 1,725:
||'''Animal Farm'''
||'''Animal Farm'''
||Carcking
||Carcking
||C1/C2/WD/WE
||Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole.
||Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole.


Line 1,485: Line 1,732:
||'''Assassins'''
||'''Assassins'''
||LittleMisfit
||LittleMisfit
||C1/C2/WD/WE
||If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game
||If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game


Line 1,491: Line 1,739:
||'''Bishop Galzeran'''
||'''Bishop Galzeran'''
||CAE Manresa
||CAE Manresa
||C1/C2/WD/WE
||Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light"
||Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light"


Line 1,497: Line 1,746:
||'''Cocoa Traders'''
||'''Cocoa Traders'''
||Meepleater
||Meepleater
||C1/C2/WD/WE
||Superceded by "Salt and Cocoa Traders"
||Superceded by "Salt and Cocoa Traders"


Line 1,503: Line 1,753:
||'''Falconers and Poachers'''
||'''Falconers and Poachers'''
||Quevy
||Quevy
||C1/C2/WD/WE
||Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible
||Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible


Line 1,509: Line 1,760:
||'''Hospital Against the Plague'''
||'''Hospital Against the Plague'''
||Dragonlord
||Dragonlord
||C1/C2/WD/WE
||Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague"
||Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague"


Line 1,515: Line 1,767:
||'''Pennants'''
||'''Pennants'''
||CARC_Zoner
||CARC_Zoner
||C1/C2/WD/WE
||Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances
||Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances


Line 1,521: Line 1,774:
||'''Pilgrimage'''
||'''Pilgrimage'''
||Gunpowdertea
||Gunpowdertea
||C1/C2/WD/WE
||Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples
||Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples


Line 1,527: Line 1,781:
||'''Sheepdogs, Cabbages and Black Sheep'''
||'''Sheepdogs, Cabbages and Black Sheep'''
||Quevy
||Quevy
||C1/C2/WD/WE
||Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation
||Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation


Line 1,533: Line 1,788:
||'''Shepherds v2'''
||'''Shepherds v2'''
||LittleMisfit
||LittleMisfit
||C1/C2/WD/WE
||Adds sheep and shepherds to the game (before the release of "Hills and Sheep")
||Adds sheep and shepherds to the game (before the release of "Hills and Sheep")


Line 1,539: Line 1,795:
||'''Stolen Goods'''
||'''Stolen Goods'''
||Quevy
||Quevy
||C1/C2/WD/WE
||In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit
||In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit


Line 1,545: Line 1,802:
||'''Tax Collector'''
||'''Tax Collector'''
||LittleMisfit
||LittleMisfit
||C1/C2/WD/WE
||Use your tax collector to reduce the score of an opponent's city
||Use your tax collector to reduce the score of an opponent's city


Line 1,551: Line 1,809:
||'''The Fog'''
||'''The Fog'''
||Meepledrone
||Meepledrone
||C1/C2/WD/WE
||After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden"
||After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden"


Line 1,557: Line 1,816:
||'''The Giant'''
||'''The Giant'''
||Wicke
||Wicke
||C1/C2/WD/WE
||Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon"
||Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon"


Line 1,563: Line 1,823:
||'''The Gift (K#19)'''
||'''The Gift (K#19)'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed
||Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed


Line 1,569: Line 1,830:
||'''The Infiltrator'''
||'''The Infiltrator'''
||Quevy
||Quevy
||C1/C2/WD/WE
||Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own
||Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own


Line 1,575: Line 1,837:
||'''The Jester and The Minstrel'''
||'''The Jester and The Minstrel'''
||Scott & Joff
||Scott & Joff
||C1/C2/WD/WE
||Re-purposes tiles from "The Catapult"
||Re-purposes tiles from "The Catapult"


Line 1,581: Line 1,844:
||'''The Missionary'''
||'''The Missionary'''
||CKorfmann
||CKorfmann
||C1/C2/WD/WE
||The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles
||The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles


Line 1,587: Line 1,851:
||'''The Mists of Carcassonne'''
||'''The Mists of Carcassonne'''
||Fährmann
||Fährmann
||C1/C2/WD/WE
||Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction show, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation
||Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction show, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation


Line 1,593: Line 1,858:
||'''The Queen's Menagerie (the Zoo)'''
||'''The Queen's Menagerie (the Zoo)'''
||Ker42
||Ker42
||C1/C2/WD/WE
||Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded!
||Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded!


Line 1,599: Line 1,865:
||'''Trading Posts'''
||'''Trading Posts'''
||LittleMisfit
||LittleMisfit
||C1/C2/WD/WE
||Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts
||Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts


Line 1,605: Line 1,872:
||'''Urban Warrener (K#18)'''
||'''Urban Warrener (K#18)'''
||Kothmann & Ker42
||Kothmann & Ker42
||C1/C2/WD/WE
||Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road
||Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road


Line 1,611: Line 1,879:
||'''Village Idiot'''
||'''Village Idiot'''
||LittleMisfit
||LittleMisfit
||C1/C2/WD/WE
||If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them
||If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them


Line 1,617: Line 1,886:
||'''Walls that cut corners'''
||'''Walls that cut corners'''
||asparagus
||asparagus
||C1/C2/WD/WE
||Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field
||Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field


Line 1,623: Line 1,893:
||'''Court Jester (Kevin Graham)'''
||'''Court Jester (Kevin Graham)'''
||LittleMisfit
||LittleMisfit
||C1
||The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn
||The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn


Line 1,629: Line 1,900:
||'''Mating Meeples'''
||'''Mating Meeples'''
||LittleMisfit
||LittleMisfit
||C1
||Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower;  they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's)
||Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower;  they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's)


Line 1,635: Line 1,907:
||'''Size does matter'''
||'''Size does matter'''
||LittleMisfit
||LittleMisfit
||C1
||A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward
||A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward


Line 1,641: Line 1,914:
||'''Bonus Tiles'''
||'''Bonus Tiles'''
||LittleMisfit
||LittleMisfit
||C1
||Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders
||Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders


Line 1,647: Line 1,921:
||'''The Birds'''
||'''The Birds'''
||Wicke
||Wicke
||WE
||A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles
||A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles


Line 1,653: Line 1,928:
||'''The Wicker Man'''
||'''The Wicker Man'''
||Wicke
||Wicke
||C1
||Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field
||Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field


Line 1,659: Line 1,935:
||'''Fox on the run'''
||'''Fox on the run'''
||Wicke
||Wicke
||WD/WE
||Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard”
||Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard”


Line 1,665: Line 1,942:
||'''Zombies & Soldiers'''
||'''Zombies & Soldiers'''
||Ted Wikström
||Ted Wikström
||C1
||The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue
||The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue


Line 1,671: Line 1,949:
||'''Santa & Elf'''
||'''Santa & Elf'''
||Wicke
||Wicke
||WD/WE
||Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again
||Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again


Line 1,677: Line 1,956:
||'''Bishops & Dioceses'''
||'''Bishops & Dioceses'''
||Jonathan Brown
||Jonathan Brown
||C1
||The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees.
||The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees.


Line 1,683: Line 1,963:
||'''The Counting House'''
||'''The Counting House'''
||Carcking
||Carcking
||C1
||The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant
||The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant


Line 1,689: Line 1,970:
||'''Reeve & Quartermaster'''
||'''Reeve & Quartermaster'''
||Gerry
||Gerry
||C1
||Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower"
||Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower"


Line 1,695: Line 1,977:
||'''Dignitaries'''
||'''Dignitaries'''
||Meepleater
||Meepleater
||C1
||Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine
||Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine


Line 1,701: Line 1,984:
||'''Pick up & Deliver'''
||'''Pick up & Deliver'''
||Ariel Claure
||Ariel Claure
||C1
||As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources
||As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources


Line 1,707: Line 1,991:
||'''The Shepherds and The Angel'''
||'''The Shepherds and The Angel'''
||Seli
||Seli
||WD
||Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation
||Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation


Line 1,713: Line 1,998:
||'''The Arbitress'''
||'''The Arbitress'''
||Gwommy
||Gwommy
||C1/C2/WD/WE
||Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features
||Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features


Line 1,719: Line 2,005:
||'''Doubles Carcassonne'''
||'''Doubles Carcassonne'''
||Aeoliner
||Aeoliner
||C1/C2/WD/WE
||After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister
||After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister


Line 1,725: Line 2,012:
||'''The Big City'''
||'''The Big City'''
||Lemmy77
||Lemmy77
||C1
||If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points
||If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points


Line 1,731: Line 2,019:
||'''Chapter'''
||'''Chapter'''
||Lemmy77
||Lemmy77
||C1
||The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located
||The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located


Line 1,737: Line 2,026:
||'''Laborer and Mendicant (aka Servant and Mendicant)'''
||'''Laborer and Mendicant (aka Servant and Mendicant)'''
||Christoph Berger
||Christoph Berger
||C1
||Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf"
||Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf"


Line 1,743: Line 2,033:
||'''Friar & Farmhand'''
||'''Friar & Farmhand'''
||Scott & Christoph Berger
||Scott & Christoph Berger
||C1
||Based on  "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron"
||Based on  "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron"


Line 1,749: Line 2,040:
||'''Sentinel'''
||'''Sentinel'''
||chrallan
||chrallan
||C1
||Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower"
||Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower"


Line 1,755: Line 2,047:
||'''The Heretic'''
||'''The Heretic'''
||bassdachs
||bassdachs
||C1
||Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles
||Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles


Line 1,761: Line 2,054:
||'''Prison of Carcassonne'''
||'''Prison of Carcassonne'''
||LittleMisfit
||LittleMisfit
||C1/C2/WD/WE
||The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released
||The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released


Line 1,767: Line 2,061:
||'''By Order of the King'''
||'''By Order of the King'''
||JPutt927
||JPutt927
||C1
||Adds objective cards to the game; large download
||Adds objective cards to the game; large download


Line 1,773: Line 2,068:
||'''Stained Glass'''
||'''Stained Glass'''
||Trebuchet
||Trebuchet
||C1
||Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister
||Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister


Line 1,779: Line 2,075:
||'''Praesidium'''
||'''Praesidium'''
||jeRm!
||jeRm!
||C1
||As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower"
||As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower"


Line 1,785: Line 2,082:
||'''Quests'''
||'''Quests'''
||LittleMisfit
||LittleMisfit
||C1
||Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc.
||Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc.


Line 1,791: Line 2,089:
||'''Designer Cities'''
||'''Designer Cities'''
||LittleMisfit
||LittleMisfit
||C1
||Create cities with specific shapes to gain additional points
||Create cities with specific shapes to gain additional points


Line 1,797: Line 2,096:
||'''Father Time'''
||'''Father Time'''
||Carcking & Collaborativ
||Carcking & Collaborativ
||C1
||Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency
||Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency


Line 1,803: Line 2,103:
||'''Troop Card'''
||'''Troop Card'''
||Dieter "Belushi" Rausch
||Dieter "Belushi" Rausch
||C1
||Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game
||Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game


Line 1,809: Line 2,110:
||'''Advisors'''
||'''Advisors'''
||spacewolf009
||spacewolf009
||C1
||Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder
||Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder


Line 1,815: Line 2,117:
||'''The German Time Machines (Advent calendar 2016)'''
||'''The German Time Machines (Advent calendar 2016)'''
||Decar
||Decar
||C1
||When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available
||When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available


Line 1,821: Line 2,124:
||'''Carcassonne Maps für 2 - Blanchiland'''
||'''Carcassonne Maps für 2 - Blanchiland'''
||Meepledrone
||Meepledrone
||Cfür2
||A new island map (not a real place) sized to use the tiles from Carcaassone für 2
||A new island map (not a real place) sized to use the tiles from Carcaassone für 2


Line 1,827: Line 2,131:
||'''King Peter III'''
||'''King Peter III'''
||CAE Manresa
||CAE Manresa
||C1/C2/WD/WE
||When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal
||When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal


Line 1,833: Line 2,138:
||'''Queen Sibila'''
||'''Queen Sibila'''
||CAE Manresa
||CAE Manresa
||C1/C2/WD/WE
||When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features
||When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features


Line 1,839: Line 2,145:
||'''The Market'''
||'''The Market'''
||CAE Manresa
||CAE Manresa
||C1/C2/WD/WE
||Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game
||Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game


Line 1,845: Line 2,152:
||'''The Tactician'''
||'''The Tactician'''
||Gwommy
||Gwommy
||C1/C2/WD/WE
||Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game
||Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game


Line 1,851: Line 2,159:
||'''Tatan'''
||'''Tatan'''
||Andreas J Haselbeck
||Andreas J Haselbeck
||C1/C2/WD/WE
||Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation
||Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation


Line 1,857: Line 2,166:
||'''Two Builders'''
||'''Two Builders'''
||Carca_Maker
||Carca_Maker
||C1/C2/WD/WE
||Each player has two builders instead of one
||Each player has two builders instead of one


Line 1,863: Line 2,173:
||'''The Jousting Tournament'''
||'''The Jousting Tournament'''
||Michael Halbert
||Michael Halbert
||C1/C2/WD/WE
||Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes
||Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes


Line 1,869: Line 2,180:
||'''Balloons (K#21)'''
||'''Balloons (K#21)'''
||Decar
||Decar
||C1/C2/WD/WE
||A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator?
||A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator?


Line 1,875: Line 2,187:
||'''Land Surveyors 2.0'''
||'''Land Surveyors 2.0'''
||Steven De Potter
||Steven De Potter
||C2
||Some additional cards for use with "Land Surveyors"
||Some additional cards for use with "Land Surveyors"


Line 1,881: Line 2,194:
||'''The Large Abbot (K#1)'''
||'''The Large Abbot (K#1)'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites
||Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites


Line 1,887: Line 2,201:
||'''The Blessing of Children'''
||'''The Blessing of Children'''
||Challa007
||Challa007
||ALL
||Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile
||Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile


Line 1,893: Line 2,208:
||'''City Gates and Walls (K#7)'''
||'''City Gates and Walls (K#7)'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield
||The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield


Line 1,899: Line 2,215:
||'''Guesthouses (K#8)'''
||'''Guesthouses (K#8)'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||Place a Guesthouse onto any road, to score it like a road with an Inn/Lake
||Place a Guesthouse onto any road, to score it like a road with an Inn/Lake


Line 1,905: Line 2,222:
||'''Mason's Lodge (K#9)'''
||'''Mason's Lodge (K#9)'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder"
||Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder"


Line 1,911: Line 2,229:
||'''Pennant Keepers (K#6)'''
||'''Pennant Keepers (K#6)'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored
||Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored


Line 1,917: Line 2,236:
||'''Citadels (K#12)'''
||'''Citadels (K#12)'''
||Kothmann
||Kothmann
||C1/C2/WD
||A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores
||A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores


Line 1,923: Line 2,243:
||'''Stacked Decks (K#13)'''
||'''Stacked Decks (K#13)'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||Alternative idea for using Tower floors, but no tiles and no capturing of meeples
||Alternative idea for using Tower floors, but no tiles and no capturing of meeples


Line 1,929: Line 2,250:
||'''Archabbot (K#14)'''
||'''Archabbot (K#14)'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||Uses Abbot as standard meeple, but can be removed early (as "The Festival")
||Uses Abbot as standard meeple, but can be removed early (as "The Festival")


Line 1,935: Line 2,257:
||'''Roadsigns (C1 Adaptation) (K#24)'''
||'''Roadsigns (C1 Adaptation) (K#24)'''
||Kothmann
||Kothmann
||C1
||Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts"
||Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts"


Line 1,941: Line 2,264:
||'''Alien Abduction - A Crop Circles Variant (K#23)'''
||'''Alien Abduction - A Crop Circles Variant (K#23)'''
||Kothmann
||Kothmann
||C1/C2/WD
||When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles
||When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles


Line 1,947: Line 2,271:
||'''Catapult Extra Token'''
||'''Catapult Extra Token'''
||JPutt927
||JPutt927
||C1
||New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it
||New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it


Line 1,953: Line 2,278:
||'''Mini Inner City Walls'''
||'''Mini Inner City Walls'''
||GinCarc
||GinCarc
||C1/C2/WD/WE
||Build a wall to divide a city into two - see also "City Gates and Walls"
||Build a wall to divide a city into two - see also "City Gates and Walls"


Line 1,959: Line 2,285:
||'''Metapowers'''
||'''Metapowers'''
||Carca_Maker
||Carca_Maker
||C1/C2/WD/WE
||Use extra powers to gain or hide information
||Use extra powers to gain or hide information


Line 1,965: Line 2,292:
||'''Slopes & Cliffs (Carcassonne turns 3D)'''
||'''Slopes & Cliffs (Carcassonne turns 3D)'''
||Meepledrone
||Meepledrone
||C1/C2/WD/WE
||Add blocks to raise landscape tiles up to create a 3d landscape
||Add blocks to raise landscape tiles up to create a 3d landscape


Line 1,971: Line 2,299:
||'''Carcassonne Duels'''
||'''Carcassonne Duels'''
||MarkosBoss
||MarkosBoss
||C1/C2/WD/WE
||Introduces Carcassonne:Star Wars duels to standard Carcassonne
||Introduces Carcassonne:Star Wars duels to standard Carcassonne


Line 1,977: Line 2,306:
||'''Halloween on Carcassonne'''
||'''Halloween on Carcassonne'''
||DrMeeple
||DrMeeple
||C1/C2/WD/WE
||Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples
||Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples


Line 1,983: Line 2,313:
||'''Events of Carcassonne'''
||'''Events of Carcassonne'''
||Bockspiele
||Bockspiele
||C1
||Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation
||Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation


Line 1,989: Line 2,320:
||'''Pennants of Carcassonne'''
||'''Pennants of Carcassonne'''
||Bockspiele
||Bockspiele
||C1
||Players receive pennant tokens which they can add to city tiles when placing a follower; no English translation
||Players receive pennant tokens which they can add to city tiles when placing a follower; no English translation


Line 1,995: Line 2,327:
||'''Bridges, Castles and Bazaars (Castle Tokens)'''
||'''Bridges, Castles and Bazaars (Castle Tokens)'''
||Telecaster
||Telecaster
||WD
||WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles
||WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles


Line 2,001: Line 2,334:
||'''Little Houses'''
||'''Little Houses'''
||Zotto
||Zotto
||WD
||WD version of tokens from published expansion; image in forum thread only
||WD version of tokens from published expansion; image in forum thread only


Line 2,007: Line 2,341:
||'''The Messages'''
||'''The Messages'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 2,013: Line 2,348:
||'''Scoring Tiles (50-300)'''
||'''Scoring Tiles (50-300)'''
||Unknown
||Unknown
||WD
||Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300
||Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300


Line 2,019: Line 2,355:
||'''King and Robber'''
||'''King and Robber'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 2,025: Line 2,362:
||[[The_City_Gates_(1st_edition)|'''The City Gates V2''']]
||[[The_City_Gates_(1st_edition)|'''The City Gates V2''']]
||Fritz_Spinne & PresetM
||Fritz_Spinne & PresetM
||C1
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates


Line 2,031: Line 2,369:
||[[The_City_Gates_(1st_edition)|'''The City Gates II''']]
||[[The_City_Gates_(1st_edition)|'''The City Gates II''']]
||Fritz_Spinne & PresetM
||Fritz_Spinne & PresetM
||C1
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates


Line 2,037: Line 2,376:
||[[The_Fortune_Teller|'''The Fortune Teller JPutt927 CarcC''']]
||[[The_Fortune_Teller|'''The Fortune Teller JPutt927 CarcC''']]
||JPutt927
||JPutt927
||C1
||Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn
||Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn


Line 2,043: Line 2,383:
||[[The_Fortune_Teller|'''The Fortune Teller HiG''']]
||[[The_Fortune_Teller|'''The Fortune Teller HiG''']]
||JPutt927
||JPutt927
||C1/C2
||Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn
||Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn


Line 2,049: Line 2,390:
||'''The Watchtowers'''
||'''The Watchtowers'''
||PresetM
||PresetM
||C1
||Conversion of the published expansion "The Watchtowers" into C1 artwork
||Conversion of the published expansion "The Watchtowers" into C1 artwork


Line 2,055: Line 2,397:
||[[The_Fortune_Teller|'''The Fortune Teller JPutt927 CarcF''']]
||[[The_Fortune_Teller|'''The Fortune Teller JPutt927 CarcF''']]
||JPutt927
||JPutt927
||C1
||Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn
||Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn


Line 2,061: Line 2,404:
||'''The Medieval Expansion : In the Stocks'''
||'''The Medieval Expansion : In the Stocks'''
||Joff
||Joff
||C1
||Allows a knight to be temporarilly removed from a city
||Allows a knight to be temporarilly removed from a city


Line 2,067: Line 2,411:
||'''The Medieval Expansion : Jousting Tournament'''
||'''The Medieval Expansion : Jousting Tournament'''
||Joff
||Joff
||C1
||Creates an additional scoring area in a city
||Creates an additional scoring area in a city


Line 2,073: Line 2,418:
||'''The Medieval Expansion : The Gallows'''
||'''The Medieval Expansion : The Gallows'''
||Joff
||Joff
||C1
||Used to remove a knight from the city permanently
||Used to remove a knight from the city permanently


Line 2,079: Line 2,425:
||'''The Medieval Expansion : The Order of Chivalry'''
||'''The Medieval Expansion : The Order of Chivalry'''
||Joff
||Joff
||C1
||Allows a knight to be added to a city, using unconventional means
||Allows a knight to be added to a city, using unconventional means


Line 2,085: Line 2,432:
||'''Forests'''
||'''Forests'''
||Scott & Novelty
||Scott & Novelty
||C1
||A very large expansion that adds forests to the landscape; used as basis for many other expansions
||A very large expansion that adds forests to the landscape; used as basis for many other expansions


Line 2,091: Line 2,439:
||'''Wild Boars'''
||'''Wild Boars'''
||Calvin Daniels & KlausiMausi
||Calvin Daniels & KlausiMausi
||C1
||Designed to be played with "Log Cabins" and "Forests"
||Designed to be played with "Log Cabins" and "Forests"


Line 2,097: Line 2,446:
||'''Green Dragon'''
||'''Green Dragon'''
||Novelty & Scott
||Novelty & Scott
||C1
||Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps
||Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps


Line 2,103: Line 2,453:
||'''Log Cabins'''
||'''Log Cabins'''
||Novelty
||Novelty
||C1
||Tiles with a log cabin that is complete when the four diagonal tiles have been placed
||Tiles with a log cabin that is complete when the four diagonal tiles have been placed


Line 2,109: Line 2,460:
||'''Evergreen Forest'''
||'''Evergreen Forest'''
||Novelty
||Novelty
||C1
||Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped
||Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped


Line 2,115: Line 2,467:
||'''Forest Fire'''
||'''Forest Fire'''
||JPutt927
||JPutt927
||C1
||Adds a fire that wrecks havoc on the forest in which it is placed
||Adds a fire that wrecks havoc on the forest in which it is placed


Line 2,121: Line 2,474:
||'''The Little Forest'''
||'''The Little Forest'''
||Quevy
||Quevy
||C1
||This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles
||This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles


Line 2,127: Line 2,481:
||'''Mountains'''
||'''Mountains'''
||Scott & Novelty
||Scott & Novelty
||C1
||Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used
||Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used


Line 2,133: Line 2,488:
||'''Dragon's Lair'''
||'''Dragon's Lair'''
||Scott & Novelty
||Scott & Novelty
||C1
||Additional tiles for use with "Mountains", with the features from "Princess and Dragon"
||Additional tiles for use with "Mountains", with the features from "Princess and Dragon"


Line 2,139: Line 2,495:
||'''High Places'''
||'''High Places'''
||Novelty
||Novelty
||C1
||Adds cloisters and shrines to tiles for use with "Mountains"
||Adds cloisters and shrines to tiles for use with "Mountains"


Line 2,145: Line 2,502:
||'''Pyrénées'''
||'''Pyrénées'''
||Quevy
||Quevy
||C1
||Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles
||Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles


Line 2,151: Line 2,509:
||'''The Foot Hills - Part 1'''
||'''The Foot Hills - Part 1'''
||TheSteveAllen
||TheSteveAllen
||C1
||A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes
||A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes


Line 2,157: Line 2,516:
||'''The Ocean : Men of the Sea'''
||'''The Ocean : Men of the Sea'''
||Skipboris
||Skipboris
||C1
||Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on
||Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on


Line 2,163: Line 2,523:
||'''The Ocean : Deltas'''
||'''The Ocean : Deltas'''
||Skipboris
||Skipboris
||C1
||Tiles which provide a connection between rivers and "The Ocean"
||Tiles which provide a connection between rivers and "The Ocean"


Line 2,169: Line 2,530:
||'''Taxes & Tolls'''
||'''Taxes & Tolls'''
||Quevy
||Quevy
||C1
||Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only
||Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only


Line 2,175: Line 2,537:
||'''Vineyards'''
||'''Vineyards'''
||Novelty & Gwommy
||Novelty & Gwommy
||C1
||Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep")
||Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep")


Line 2,181: Line 2,544:
||'''Wheat Fields'''
||'''Wheat Fields'''
||Chris Lynn & Novelty
||Chris Lynn & Novelty
||C1
||Enables a double turn if placed next to a cloisters where you have a follower
||Enables a double turn if placed next to a cloisters where you have a follower


Line 2,187: Line 2,551:
||[[The_Wells_(Fan_Expansion)|'''Wells''']]
||[[The_Wells_(Fan_Expansion)|'''Wells''']]
||Meepleater
||Meepleater
||C1
||Wells add to the value of roads
||Wells add to the value of roads


Line 2,193: Line 2,558:
||'''Wells II'''
||'''Wells II'''
||Wolnic
||Wolnic
||C2
||Wells add to the value of roads; updated version of "Wells"
||Wells add to the value of roads; updated version of "Wells"


Line 2,199: Line 2,565:
||'''Fountain of Youth'''
||'''Fountain of Youth'''
||Meepleater
||Meepleater
||C1
||More tiles with wells, but with added landscape types for integration with  "Forests", "Fishermen" (or river) and "Mountains" series
||More tiles with wells, but with added landscape types for integration with  "Forests", "Fishermen" (or river) and "Mountains" series


Line 2,205: Line 2,572:
||'''Whispering Woods'''
||'''Whispering Woods'''
||Novelty
||Novelty
||C1
||Tiles containing both river and forests, and some other landscape features
||Tiles containing both river and forests, and some other landscape features


Line 2,211: Line 2,579:
||'''Waterfalls'''
||'''Waterfalls'''
||Hester
||Hester
||C1
||A combination of river and a line of cliffs results in waterfalls
||A combination of river and a line of cliffs results in waterfalls


Line 2,217: Line 2,586:
||'''Waterfalls 2'''
||'''Waterfalls 2'''
||Quevy
||Quevy
||C1
||The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen"
||The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen"


Line 2,223: Line 2,593:
||'''Swan Lake'''
||'''Swan Lake'''
||Novelty
||Novelty
||C1
||Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"
||Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"


Line 2,229: Line 2,600:
||'''Fishermen'''
||'''Fishermen'''
||Novelty
||Novelty
||C1
||This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman
||This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman


Line 2,235: Line 2,607:
||'''Fish Huts v2'''
||'''Fish Huts v2'''
||Novelty
||Novelty
||C1
||To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1)
||To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1)


Line 2,241: Line 2,614:
||'''Trifecta'''
||'''Trifecta'''
||Novelty
||Novelty
||C1
||Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions
||Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions


Line 2,247: Line 2,621:
||'''Tributaries'''
||'''Tributaries'''
||Unknown
||Unknown
||C1
||Each river tile contains at least one special icon or feature, taken from other official  or river expansions
||Each river tile contains at least one special icon or feature, taken from other official  or river expansions


Line 2,253: Line 2,628:
||'''Lord of the Rings 1 : Fellowship of the Ring'''
||'''Lord of the Rings 1 : Fellowship of the Ring'''
||Meepleater
||Meepleater
||C1
||Adds popular tiles from the mythology of the works of Tolkien
||Adds popular tiles from the mythology of the works of Tolkien


Line 2,259: Line 2,635:
||'''Railroads'''
||'''Railroads'''
||Matthias Hecking
||Matthias Hecking
||C1
||Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme
||Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme


Line 2,265: Line 2,642:
||'''Fish Huts v1 (aka Fisherman's Cottage)'''
||'''Fish Huts v1 (aka Fisherman's Cottage)'''
||Jörg Krühne
||Jörg Krühne
||C1
||Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version
||Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version


Line 2,271: Line 2,649:
||'''Logger and Millers'''
||'''Logger and Millers'''
||Steffen Reichel
||Steffen Reichel
||C1
||The last expansion to be added to the Hans im Glück site in late 2005; the tiles are not in the same style as other Carcassonne tiles
||The last expansion to be added to the Hans im Glück site in late 2005; the tiles are not in the same style as other Carcassonne tiles


Line 2,277: Line 2,656:
||'''Forest'''
||'''Forest'''
||Guntram Engelhardt
||Guntram Engelhardt
||C1
||Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles
||Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles


Line 2,283: Line 2,663:
||'''More Rivers (aka New River Tiles)'''
||'''More Rivers (aka New River Tiles)'''
||Martin Storbeck
||Martin Storbeck
||C1
||The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II"
||The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II"


Line 2,289: Line 2,670:
||'''New Tiles (aka City Walls)'''
||'''New Tiles (aka City Walls)'''
||Guido Kämmer
||Guido Kämmer
||C1
||An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts"
||An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts"


Line 2,295: Line 2,677:
||'''More New Tiles'''
||'''More New Tiles'''
||Gerry
||Gerry
||C1
||Another early expansion containing some new configurations - quite dark
||Another early expansion containing some new configurations - quite dark


Line 2,301: Line 2,684:
||'''Butterfly tiles'''
||'''Butterfly tiles'''
||Benjamin Stengel & Stephan Harms
||Benjamin Stengel & Stephan Harms
||C1
||More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles
||More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles


Line 2,307: Line 2,691:
||'''All the Rest of the Tiles'''
||'''All the Rest of the Tiles'''
||notsewkram
||notsewkram
||C1
||A large collection of other tile configurations using just the standard features of cities, roads and cloisters
||A large collection of other tile configurations using just the standard features of cities, roads and cloisters


Line 2,313: Line 2,698:
||'''Family Feud V1'''
||'''Family Feud V1'''
||Frédérick Renaud & Novelty
||Frédérick Renaud & Novelty
||C1
||Repackaged version of "The Families" with a different tile mix - more city tiles
||Repackaged version of "The Families" with a different tile mix - more city tiles


Line 2,319: Line 2,705:
||'''Family Feud JPutt927'''
||'''Family Feud JPutt927'''
||JPutt927
||JPutt927
||C1
||There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role
||There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role


Line 2,325: Line 2,712:
||'''Archery Tournament'''
||'''Archery Tournament'''
||Scott
||Scott
||C1
||Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion"
||Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion"


Line 2,331: Line 2,719:
||'''Breweries V1.1'''
||'''Breweries V1.1'''
||Meepleater
||Meepleater
||C1
||The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval
||The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval


Line 2,337: Line 2,726:
||'''Wine Merchant'''
||'''Wine Merchant'''
||loganmann1
||loganmann1
||C1
||Increases the value of roads connected to cloisters, or cities with pennants or wine tokens
||Increases the value of roads connected to cloisters, or cities with pennants or wine tokens


Line 2,343: Line 2,733:
||'''Barriers & City Walls'''
||'''Barriers & City Walls'''
||Gwommy
||Gwommy
||C1
||Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey
||Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey


Line 2,349: Line 2,740:
||'''Drought & Pestilence'''
||'''Drought & Pestilence'''
||CarcassonneCentral & Novelty & Jabberwocky
||CarcassonneCentral & Novelty & Jabberwocky
||C1
||Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities
||Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities


Line 2,355: Line 2,747:
||'''Marketplace'''
||'''Marketplace'''
||Scott
||Scott
||C1
||Increases the value of a city for the surrounding farmers, unless the city is besieged
||Increases the value of a city for the surrounding farmers, unless the city is besieged


Line 2,361: Line 2,754:
||'''Corn Circles 3'''
||'''Corn Circles 3'''
||Hawkinsssable
||Hawkinsssable
||C1
||Some new Corn Circle tiles
||Some new Corn Circle tiles


Line 2,367: Line 2,761:
||'''Brick Masons'''
||'''Brick Masons'''
||CarcassonneCentral
||CarcassonneCentral
||C1
||The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city
||The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city


Line 2,373: Line 2,768:
||'''Troubadours'''
||'''Troubadours'''
||JPutt927
||JPutt927
||C1
||Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne
||Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne


Line 2,379: Line 2,775:
||'''The King's Gate'''
||'''The King's Gate'''
||CKorfmann & JPutt927
||CKorfmann & JPutt927
||C1
||Allows 2 cities to be magically connected
||Allows 2 cities to be magically connected


Line 2,385: Line 2,782:
||'''Ghettos'''
||'''Ghettos'''
||Novelty
||Novelty
||C1
||Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game
||Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game


Line 2,391: Line 2,789:
||'''Labyrinth'''
||'''Labyrinth'''
||CARC_Zoner
||CARC_Zoner
||C1
||Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower
||Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower


Line 2,397: Line 2,796:
||'''Dirt Roads v0.1'''
||'''Dirt Roads v0.1'''
||Welli Designs
||Welli Designs
||C1
||Adds dirt roads, which can negatively impact the value of regular roads
||Adds dirt roads, which can negatively impact the value of regular roads


Line 2,403: Line 2,803:
||'''Crater'''
||'''Crater'''
||Trebuchet
||Trebuchet
||C1
||When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply
||When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply


Line 2,409: Line 2,810:
||'''Lord of the Manor'''
||'''Lord of the Manor'''
||Scott
||Scott
||C1
||Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars")
||Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars")


Line 2,415: Line 2,817:
||'''Incarcerated'''
||'''Incarcerated'''
||Novelty
||Novelty
||C1
||Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles
||Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles


Line 2,421: Line 2,824:
||'''Trebuchet'''
||'''Trebuchet'''
||Trebuchet
||Trebuchet
||C1
||Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower
||Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower


Line 2,427: Line 2,831:
||'''Villages'''
||'''Villages'''
||CarcassonneCentral
||CarcassonneCentral
||C1
||Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River
||Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River


Line 2,433: Line 2,838:
||'''Reservoirs & Granaries'''
||'''Reservoirs & Granaries'''
||Meepleater
||Meepleater
||C1
||Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included
||Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included


Line 2,439: Line 2,845:
||[[Castle_Lords_(Fan_Expansion)|'''Castle Lords''']]
||[[Castle_Lords_(Fan_Expansion)|'''Castle Lords''']]
||Trebuchet
||Trebuchet
||C1
||Score more road points by extending your castle road
||Score more road points by extending your castle road


Line 2,445: Line 2,852:
||'''Upper Carcassonne'''
||'''Upper Carcassonne'''
||Gwommy
||Gwommy
||C1
||Adds different levels to cities
||Adds different levels to cities


Line 2,451: Line 2,859:
||'''Foreign Traders'''
||'''Foreign Traders'''
||Gwommy & Novelty & Lakoda
||Gwommy & Novelty & Lakoda
||C1
||Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it
||Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it


Line 2,457: Line 2,866:
||'''The Abbot (aka Cloister-ville)'''
||'''The Abbot (aka Cloister-ville)'''
||BT
||BT
||C1
||St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters.
||St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters.


Line 2,463: Line 2,873:
||'''Roman Road & Roman Temple'''
||'''Roman Road & Roman Temple'''
||Novelty & JPutt927 & Jabberwocky
||Novelty & JPutt927 & Jabberwocky
||C1
||Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended
||Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended


Line 2,469: Line 2,880:
||'''Lakelands'''
||'''Lakelands'''
||Guido Kämmer
||Guido Kämmer
||C1
||Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders
||Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders


Line 2,475: Line 2,887:
||'''Way Through The City'''
||'''Way Through The City'''
||Silvio Schumacher
||Silvio Schumacher
||C1
||A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation
||A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation


Line 2,481: Line 2,894:
||'''The Beggars'''
||'''The Beggars'''
||Marcus Gwiasda
||Marcus Gwiasda
||C1
||Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation
||Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation


Line 2,487: Line 2,901:
||'''The Landowners'''
||'''The Landowners'''
||Marcus Gwiasda
||Marcus Gwiasda
||C1
||This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation
||This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation


Line 2,493: Line 2,908:
||'''The Conquerors V1'''
||'''The Conquerors V1'''
||Dieter "Belushi" Rausch
||Dieter "Belushi" Rausch
||C1
||Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins
||Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins


Line 2,499: Line 2,915:
||'''The Conquerors V2'''
||'''The Conquerors V2'''
||Dieter "Belushi" Rausch & Seli
||Dieter "Belushi" Rausch & Seli
||C1
||Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli
||Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli


Line 2,505: Line 2,922:
||'''The Conquerors WD'''
||'''The Conquerors WD'''
||Dieter "Belushi" Rausch & Seli
||Dieter "Belushi" Rausch & Seli
||WD
||Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins
||Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins


Line 2,511: Line 2,929:
||'''Dragon Riders and Slayers'''
||'''Dragon Riders and Slayers'''
||jeRm!
||jeRm!
||C1
||introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon"
||introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon"


Line 2,517: Line 2,936:
||'''Outposts'''
||'''Outposts'''
||Novelty
||Novelty
||C1
||A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests")
||A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests")


Line 2,523: Line 2,943:
||'''The Labyrinths (stalcupojoy)'''
||'''The Labyrinths (stalcupojoy)'''
||Stalcupojoy
||Stalcupojoy
||C1
||Some alternative Labyrinth designs, based on the Spiel Doch tile layout
||Some alternative Labyrinth designs, based on the Spiel Doch tile layout


Line 2,529: Line 2,950:
||'''Storehouses and Paths'''
||'''Storehouses and Paths'''
||jeRm!
||jeRm!
||C1
||Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them
||Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them


Line 2,535: Line 2,957:
||'''The Bountiful Harvest'''
||'''The Bountiful Harvest'''
||Wolnic
||Wolnic
||C1
||As Summer fades through Autumn, the crops in the fields are ready for harvesting. Apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider.
||As Summer fades through Autumn, the crops in the fields are ready for harvesting. Apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider.


Line 2,541: Line 2,964:
||'''Market Commons'''
||'''Market Commons'''
||CarcassonneCentral & Novelty & Jabberwocky
||CarcassonneCentral & Novelty & Jabberwocky
||C1
||Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions
||Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions


Line 2,547: Line 2,971:
||'''The Well & The Donkey'''
||'''The Well & The Donkey'''
||jeRm!
||jeRm!
||C1
||When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens
||When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens


Line 2,553: Line 2,978:
||'''The Well & The Donkey Remastered'''
||'''The Well & The Donkey Remastered'''
||huhsak
||huhsak
||C1
||When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens
||When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens


Line 2,559: Line 2,985:
||'''Stone Walls'''
||'''Stone Walls'''
||Carcking & Solazy & Collaborativ
||Carcking & Solazy & Collaborativ
||C1
||Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions
||Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions


Line 2,565: Line 2,992:
||'''The Guilds'''
||'''The Guilds'''
||Scott
||Scott
||C1
||Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games)
||Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games)


Line 2,571: Line 2,999:
||'''Horses'''
||'''Horses'''
||frankdux
||frankdux
||C1
||Allows you to score some points off other player's barns
||Allows you to score some points off other player's barns


Line 2,577: Line 3,006:
||'''Industries'''
||'''Industries'''
||Luke Tubbs & Giles Smith
||Luke Tubbs & Giles Smith
||C1
||Connect the industries to cities to gain more points
||Connect the industries to cities to gain more points


Line 2,583: Line 3,013:
||'''The Coast C1'''
||'''The Coast C1'''
||Wolnic
||Wolnic
||C1
||Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles
||Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles


Line 2,589: Line 3,020:
||'''The Coast C2'''
||'''The Coast C2'''
||Wolnic
||Wolnic
||C2
||Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles
||Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles


Line 2,595: Line 3,027:
||'''Sailing The Seas : Reefs'''
||'''Sailing The Seas : Reefs'''
||Wolnic
||Wolnic
||C1/C2
||Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them
||Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them


Line 2,601: Line 3,034:
||'''Cliffs and Waterfalls C1'''
||'''Cliffs and Waterfalls C1'''
||Wolnic
||Wolnic
||C1
||Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape
||Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape


Line 2,607: Line 3,041:
||'''Cliffs and Waterfalls C2'''
||'''Cliffs and Waterfalls C2'''
||Wolnic
||Wolnic
||C2
||Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape
||Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape


Line 2,613: Line 3,048:
||'''Stone Circles and Ley Lines'''
||'''Stone Circles and Ley Lines'''
||Wolnic
||Wolnic
||C1/C2
||The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment …
||The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment …


Line 2,619: Line 3,055:
||'''New Forest : Autumn Colours'''
||'''New Forest : Autumn Colours'''
||Wolnic
||Wolnic
||C2
||A selection of the tiles from "New Forest", given an Autumnal colour scheme; Includes "An Apple A Day"
||A selection of the tiles from "New Forest", given an Autumnal colour scheme; Includes "An Apple A Day"


Line 2,625: Line 3,062:
||'''Cities By the Sea'''
||'''Cities By the Sea'''
||Wolnic
||Wolnic
||C2
||For use with "The Coast" (and other expansions), this includes tiles with cities that continue from one tile to the next, along the seashore; place some as starting tiles
||For use with "The Coast" (and other expansions), this includes tiles with cities that continue from one tile to the next, along the seashore; place some as starting tiles


Line 2,631: Line 3,069:
||'''The Coast : Ports'''
||'''The Coast : Ports'''
||Oldbonz & Meepledrone
||Oldbonz & Meepledrone
||C2
||The port tiles can be placed in the same way as abbeys, but for the coastline
||The port tiles can be placed in the same way as abbeys, but for the coastline


Line 2,637: Line 3,076:
||'''The Long Tunnel'''
||'''The Long Tunnel'''
||Oliver Perialis
||Oliver Perialis
||C1
||An early expansion; roads disappear underground (long before "The Tunnel expansion), there is one pair of tiles for the "long" tunnel, while others have two exits on the same tile and continue the road, the field crossing above; images from 4-tile sampler available, but not the full version; no longer available
||An early expansion; roads disappear underground (long before "The Tunnel expansion), there is one pair of tiles for the "long" tunnel, while others have two exits on the same tile and continue the road, the field crossing above; images from 4-tile sampler available, but not the full version; no longer available


Line 2,643: Line 3,083:
||'''Kingdoms'''
||'''Kingdoms'''
||Astargoth
||Astargoth
||C1
||Rival lords seek to claim the land for themselves, building palaces and capital cities from which to centralise their rule
||Rival lords seek to claim the land for themselves, building palaces and capital cities from which to centralise their rule


Line 2,649: Line 3,090:
||'''The Thieves' Road'''
||'''The Thieves' Road'''
||Wolnic
||Wolnic
||C1/C2
||Adds points to a road where it passes through patches of woodland, or rocky defiles - an ideal place for ruffians to hide.
||Adds points to a road where it passes through patches of woodland, or rocky defiles - an ideal place for ruffians to hide.


Line 2,655: Line 3,097:
||'''Celestial Events'''
||'''Celestial Events'''
||Cristinfunchi & Meepledrone
||Cristinfunchi & Meepledrone
||C1/C2
||Adds celestial events - eclipses, shooting stars and comets - which the devoted people of Carcassonne, lead by superstition, would read as omens, premonitions, divine messages, or even punishments from the heavens
||Adds celestial events - eclipses, shooting stars and comets - which the devoted people of Carcassonne, lead by superstition, would read as omens, premonitions, divine messages, or even punishments from the heavens


Line 2,661: Line 3,104:
||'''The White Horse'''
||'''The White Horse'''
||FarawayPictures
||FarawayPictures
||C1
||3x2 block of tiles with a ground-based artwork of a leaping white horse; players score 2 points when tile is placed; see "The White Horse V2" (from CarcCZ) for modified rules with some clarifications
||3x2 block of tiles with a ground-based artwork of a leaping white horse; players score 2 points when tile is placed; see "The White Horse V2" (from CarcCZ) for modified rules with some clarifications


Line 2,667: Line 3,111:
||'''The Invasion'''
||'''The Invasion'''
||jeRm!
||jeRm!
||C1
||When a "smoke" city is completed, players may leave their followers in the city; they can be used to "invade" any city, when it is completed, that is reachable over the road network; any incomplete "smoke" city scores negative points at game end, and 2-tile "smoke" cities are ignored by farmers; tiles re-used from "The Plague" by Friederich Scholta (from Carcassonne.nl)
||When a "smoke" city is completed, players may leave their followers in the city; they can be used to "invade" any city, when it is completed, that is reachable over the road network; any incomplete "smoke" city scores negative points at game end, and 2-tile "smoke" cities are ignored by farmers; tiles re-used from "The Plague" by Friederich Scholta (from Carcassonne.nl)


Line 2,673: Line 3,118:
||'''Dairies (aka Wheel of Cheese)'''
||'''Dairies (aka Wheel of Cheese)'''
||mPony
||mPony
||C1/C2
||Adds The Dairy, which can be occupied and scored during the game or left until later; used with the "Wheel of Fortune" wheel tiles, they add to the value of fields; early versions used a "cow head" symbol
||Adds The Dairy, which can be occupied and scored during the game or left until later; used with the "Wheel of Fortune" wheel tiles, they add to the value of fields; early versions used a "cow head" symbol


Line 2,679: Line 3,125:
||'''The Pirate Coast'''
||'''The Pirate Coast'''
||Hawkinsssable
||Hawkinsssable
||C1
||A selection of tiles to create a coastal landscape, plus additional river tiles; plus Pirates!
||A selection of tiles to create a coastal landscape, plus additional river tiles; plus Pirates!


Line 2,685: Line 3,132:
||'''The Cliffs'''
||'''The Cliffs'''
||Hawkinsssable
||Hawkinsssable
||C1
||Each tile in the expansion features cliffs, and each tower foundation also features a flying machine - to help you do interesting things with your followers when you draw a tower tile
||Each tile in the expansion features cliffs, and each tower foundation also features a flying machine - to help you do interesting things with your followers when you draw a tower tile


Line 2,691: Line 3,139:
||'''The Caverns of Carcassonne'''
||'''The Caverns of Carcassonne'''
||Just a Bill
||Just a Bill
||C1
||Caves may at first be isolated, or connected in awkward ways. As the landscape fills, shortcuts are discovered and clever adventurers exploit the developing underground system to find their way to greater riches.
||Caves may at first be isolated, or connected in awkward ways. As the landscape fills, shortcuts are discovered and clever adventurers exploit the developing underground system to find their way to greater riches.


Line 2,697: Line 3,146:
||'''Metropolis'''
||'''Metropolis'''
||Friederich Scholta
||Friederich Scholta
||C1
||An early expansion (from 2003); large city block is set aside until trigger tile is drawn, when it is added to the landscape; no longer available; originally sold online
||An early expansion (from 2003); large city block is set aside until trigger tile is drawn, when it is added to the landscape; no longer available; originally sold online


Line 2,703: Line 3,153:
||'''The Winter Abbey'''
||'''The Winter Abbey'''
||Whaleyland
||Whaleyland
||WE
||Creation of an Abbey-style tile for use with the Winter Edition, using a modified Monastery, rather than the normal Abbey image
||Creation of an Abbey-style tile for use with the Winter Edition, using a modified Monastery, rather than the normal Abbey image


Line 2,709: Line 3,160:
||'''The Faerie Circles'''
||'''The Faerie Circles'''
||Whaleyland
||Whaleyland
||C1
||Rumours in the wind hint at secret faerie circles in the forests where heretics practice their dark arts
||Rumours in the wind hint at secret faerie circles in the forests where heretics practice their dark arts


Line 2,715: Line 3,167:
||'''Witch Craft'''
||'''Witch Craft'''
||Zotto
||Zotto
||C1
||The features in this set of witch-themed tiles include a bewitched city and cursed meadows, but also a means to lift the curses; draft rules and tiles (some of which have elements that don't fit with the normal artistic style); no English translation
||The features in this set of witch-themed tiles include a bewitched city and cursed meadows, but also a means to lift the curses; draft rules and tiles (some of which have elements that don't fit with the normal artistic style); no English translation


Line 2,721: Line 3,174:
||'''The Farmers Markets of Carcassonne'''
||'''The Farmers Markets of Carcassonne'''
||Fritz_Spinne
||Fritz_Spinne
||C1/C2
||Farmers' Markets are held at major road junctions; a follower placed to manage it scores when all the roads are completed; adds to farm scoring at game end; C2 tiles designed, plus river bank market, awaiting final version of C1 tiles; no English translation
||Farmers' Markets are held at major road junctions; a follower placed to manage it scores when all the roads are completed; adds to farm scoring at game end; C2 tiles designed, plus river bank market, awaiting final version of C1 tiles; no English translation


Line 2,727: Line 3,181:
||'''Pope & Devil'''
||'''Pope & Devil'''
||Fritz_Spinne
||Fritz_Spinne
||C1
||If either of the tiles is placed next to a monastery, they modify the scoring when the monastery is completed; no English translation
||If either of the tiles is placed next to a monastery, they modify the scoring when the monastery is completed; no English translation


Line 2,733: Line 3,188:
||'''Prayer Labyrinth'''
||'''Prayer Labyrinth'''
||Josh Gadreau & Caleb Wong & Seli & Quevy
||Josh Gadreau & Caleb Wong & Seli & Quevy
||C1/WD
||Link to some low resolution labyrinth/maze tiles (originally on BGG), and discussion/examples of updated versions in improved quality and for WD
||Link to some low resolution labyrinth/maze tiles (originally on BGG), and discussion/examples of updated versions in improved quality and for WD


Line 2,739: Line 3,195:
||'''The Hills of Carcassonne'''
||'''The Hills of Carcassonne'''
||PresetM
||PresetM
||C1
||3x tile design proposals and follow-up discussion about possibly re-making "The Mountains", but using hills to give a better transition from the normal fields; no English translation
||3x tile design proposals and follow-up discussion about possibly re-making "The Mountains", but using hills to give a better transition from the normal fields; no English translation


Line 2,745: Line 3,202:
||'''6 Cloisters aren't enough!'''
||'''6 Cloisters aren't enough!'''
||Safari
||Safari
||C1
||The mini-expansions "Monasteries in Germany" and "Monasteries in Holland" are designed to replace the monasteries in the basic game; in this expansion the Dutch monasteries have been added to monastery tiles taken from some of the expansions so that all 12 special monasteries can be played together; no English translation
||The mini-expansions "Monasteries in Germany" and "Monasteries in Holland" are designed to replace the monasteries in the basic game; in this expansion the Dutch monasteries have been added to monastery tiles taken from some of the expansions so that all 12 special monasteries can be played together; no English translation


Line 2,751: Line 3,209:
||'''Wheel of Fortune 3x3, 2x2'''
||'''Wheel of Fortune 3x3, 2x2'''
||Telecaster
||Telecaster
||C1
||Different sized tile blocks containing version of the "Wheel of Fortune"
||Different sized tile blocks containing version of the "Wheel of Fortune"


Line 2,757: Line 3,216:
||'''European Nobility'''
||'''European Nobility'''
||Stahlfaust
||Stahlfaust
||C1
||Discussion about including several different sets of shields in city segments, with each set having some special rules; draft rules in German; unable to extract rules from PDF
||Discussion about including several different sets of shields in city segments, with each set having some special rules; draft rules in German; unable to extract rules from PDF


Line 2,763: Line 3,223:
||'''The Breweries of Carcassonne'''
||'''The Breweries of Carcassonne'''
||Ratz65
||Ratz65
||C1/C2
||Breweries, when completed, score for buildings on surrounding tiles (towns, monastic buildings, castles, etc.); not available at present - CarcF Advent calendar
||Breweries, when completed, score for buildings on surrounding tiles (towns, monastic buildings, castles, etc.); not available at present - CarcF Advent calendar


Line 2,769: Line 3,230:
||'''Chapels and Monastery Gardens'''
||'''Chapels and Monastery Gardens'''
||Fährmann
||Fährmann
||C1
||With the official introduction of gardens with C2, this expansion now only contains 3x Chapel tiles; these add to the value of a monastery when they are placed in the surrounding ring of 8 tiles, and permit the placement of a builder; no English translation
||With the official introduction of gardens with C2, this expansion now only contains 3x Chapel tiles; these add to the value of a monastery when they are placed in the surrounding ring of 8 tiles, and permit the placement of a builder; no English translation


Line 2,775: Line 3,237:
||'''Wells in a Roundabout'''
||'''Wells in a Roundabout'''
||Fährmann
||Fährmann
||C1
||When a "well in a roundabout" is part of the road being scored, the player closing it may draw a Bonus Tile (as in H&G when closing a forest with a menhir); Bonus tiles are available separately
||When a "well in a roundabout" is part of the road being scored, the player closing it may draw a Bonus Tile (as in H&G when closing a forest with a menhir); Bonus tiles are available separately


Line 2,781: Line 3,244:
||'''Wells in a Roundabout - Bonus Tiles'''
||'''Wells in a Roundabout - Bonus Tiles'''
||Fährmann
||Fährmann
||C1
||These are the Bonus tiles used with "Wells In A Roundabout"; these typically contain different configurations, multiple city shields, etc.
||These are the Bonus tiles used with "Wells In A Roundabout"; these typically contain different configurations, multiple city shields, etc.


Line 2,787: Line 3,251:
||'''Watchtower with Flags - Bonus Tiles'''
||'''Watchtower with Flags - Bonus Tiles'''
||Fährmann
||Fährmann
||C1
||Where a tower with flag is shown on the city walls, it may be occupied by a follower, scoring the number of continuous wall sections around the city, plus points for each road connection; published before "The Watchtowers"; no English translation
||Where a tower with flag is shown on the city walls, it may be occupied by a follower, scoring the number of continuous wall sections around the city, plus points for each road connection; published before "The Watchtowers"; no English translation


Line 2,793: Line 3,258:
||'''Country Paths'''
||'''Country Paths'''
||Fährmann
||Fährmann
||C1
||These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also be placed against a field tile edge; no English translation
||These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also be placed against a field tile edge; no English translation


Line 2,799: Line 3,265:
||'''Roads through Cities'''
||'''Roads through Cities'''
||Fährmann
||Fährmann
||C1
||City tiles with roads which continue through the city, from one city gate to another, but which do not split the city or the road
||City tiles with roads which continue through the city, from one city gate to another, but which do not split the city or the road


Line 2,805: Line 3,272:
||'''The River & The Count of Carcassonne'''
||'''The River & The Count of Carcassonne'''
||Seli
||Seli
||C1
||Replacement tiles for The City of Carcassonne, with river sources leading away from the city walls
||Replacement tiles for The City of Carcassonne, with river sources leading away from the city walls


Line 2,811: Line 3,279:
||'''The Abbot & The Flower Gardens'''
||'''The Abbot & The Flower Gardens'''
||PresetM
||PresetM
||C1
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style


Line 2,817: Line 3,286:
||'''The Abbot & The Herb Gardens'''
||'''The Abbot & The Herb Gardens'''
||PresetM
||PresetM
||C1
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style


Line 2,823: Line 3,293:
||'''The Abbot & The Fruit Gardens'''
||'''The Abbot & The Fruit Gardens'''
||PresetM
||PresetM
||C1
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style


Line 2,829: Line 3,300:
||'''The Gardener's Wife'''
||'''The Gardener's Wife'''
||PresetM
||PresetM
||C1
||Additional figure and tiles, played in the same way as "The Abbot", but limited to Gardens
||Additional figure and tiles, played in the same way as "The Abbot", but limited to Gardens


Line 2,835: Line 3,307:
||'''The Imperial City'''
||'''The Imperial City'''
||redhairmax
||redhairmax
||C1/C2
||The tile contains The Imperial City set within a city (scores 4pts), with each of the "edge" cities scoring more as each is completed; discussion about whether this could be excessive; unable to extract text from PDF; no English translation
||The tile contains The Imperial City set within a city (scores 4pts), with each of the "edge" cities scoring more as each is completed; discussion about whether this could be excessive; unable to extract text from PDF; no English translation


Line 2,841: Line 3,314:
||'''The Flags'''
||'''The Flags'''
||LRV
||LRV
||C1
||When a city with a banner is completed, all players with at least one follower score points; a banner in a field adds 2 points at the end of the game; includes 1x tile with "Joker" crop circle; no English translation
||When a city with a banner is completed, all players with at least one follower score points; a banner in a field adds 2 points at the end of the game; includes 1x tile with "Joker" crop circle; no English translation


Line 2,847: Line 3,321:
||'''Curse of Lake, Forest and Mountains'''
||'''Curse of Lake, Forest and Mountains'''
||Unknown
||Unknown
||C1
||No information available
||No information available


Line 2,853: Line 3,328:
||'''Random Creativity'''
||'''Random Creativity'''
||LRV
||LRV
||C1
||A collection of mainly river tiles, plus a 4-way roundabout with well, walled cloisters, and a new "Joker" crop circle; no English translation
||A collection of mainly river tiles, plus a 4-way roundabout with well, walled cloisters, and a new "Joker" crop circle; no English translation


Line 2,859: Line 3,335:
||'''GQ 11/06'''
||'''GQ 11/06'''
||Ratz65
||Ratz65
||C2
||Conversion of the published "Games Quarterly 11/06" tiles in C2 artwork
||Conversion of the published "Games Quarterly 11/06" tiles in C2 artwork


Line 2,865: Line 3,342:
||'''New Forest : Green Dragon (subset)'''
||'''New Forest : Green Dragon (subset)'''
||Wolnic
||Wolnic
||C2
||Subset of the tiles ("Princess and Dragon" and logging camp) from "Green Dragon"
||Subset of the tiles ("Princess and Dragon" and logging camp) from "Green Dragon"


Line 2,871: Line 3,349:
||'''Go with the Wind'''
||'''Go with the Wind'''
||Leven
||Leven
||C1
||This variant of "The Wind Roses" expansion restricts the area where followers may be deployed; the area is determined by the latest quarter wind rose and the position of the orange or blue wind rose
||This variant of "The Wind Roses" expansion restricts the area where followers may be deployed; the area is determined by the latest quarter wind rose and the position of the orange or blue wind rose


Line 2,877: Line 3,356:
||'''Signposts and the Château'''
||'''Signposts and the Château'''
||Just a Bill
||Just a Bill
||C1
||Introduces a number of road tiles with direction markers which act like Inns; followers may occupy the Château (complete when all roads are closed) and it contributes towards any city on the road network without pennants
||Introduces a number of road tiles with direction markers which act like Inns; followers may occupy the Château (complete when all roads are closed) and it contributes towards any city on the road network without pennants


Line 2,883: Line 3,363:
||'''The Übertiles'''
||'''The Übertiles'''
||Just a Bill
||Just a Bill
||C1
||Adds multiple features from different expansions to each tile; each player gets one at the start, may "buy" one at the cost of one follower/special figure, or if they land on the 0 space on the scoreboard
||Adds multiple features from different expansions to each tile; each player gets one at the start, may "buy" one at the cost of one follower/special figure, or if they land on the 0 space on the scoreboard


Line 2,889: Line 3,370:
||'''Country Paths (Advent calendar 2016)'''
||'''Country Paths (Advent calendar 2016)'''
||Fährmann
||Fährmann
||C1
||These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also end against a field tile edge; see "Country Paths"
||These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also end against a field tile edge; see "Country Paths"


Line 2,895: Line 3,377:
||'''The Groves'''
||'''The Groves'''
||Leven
||Leven
||C1
||Road junctions at the edge of the tiles
||Road junctions at the edge of the tiles


Line 2,901: Line 3,384:
||'''Wells in a roundabout  (Advent calendar 2016)'''
||'''Wells in a roundabout  (Advent calendar 2016)'''
||Fährmann
||Fährmann
||C1
||A subset of the tiles containing wells set into a roundabout - see "Wells In A Roundabout" - which grant a Bonus tile for the player closing the road; Bonus cards are available separately
||A subset of the tiles containing wells set into a roundabout - see "Wells In A Roundabout" - which grant a Bonus tile for the player closing the road; Bonus cards are available separately


Line 2,907: Line 3,391:
||'''The Scout'''
||'''The Scout'''
||tdrilling
||tdrilling
||C1
||When the Scout Camp tile is placed, a follower may be added to it; The Scout may be moved (by the player) over the next 5 turns gaining points for cities passed; but may also elso become a knight, thief or farmer
||When the Scout Camp tile is placed, a follower may be added to it; The Scout may be moved (by the player) over the next 5 turns gaining points for cities passed; but may also elso become a knight, thief or farmer


Line 2,913: Line 3,398:
||'''The Groves V1.2'''
||'''The Groves V1.2'''
||Leven
||Leven
||C1
||Updated version of "The Groves" with more clearly defined road junctions at the edge of the tiles
||Updated version of "The Groves" with more clearly defined road junctions at the edge of the tiles


Line 2,919: Line 3,405:
||'''Lake, Fisherman &  Lighthouse'''
||'''Lake, Fisherman &  Lighthouse'''
||Carsten Engels
||Carsten Engels
||C1
||An early expansion; a slightly different artwork style creating a large lake or coastline, with lighthouse and fishing huts; no longer available
||An early expansion; a slightly different artwork style creating a large lake or coastline, with lighthouse and fishing huts; no longer available


Line 2,925: Line 3,412:
||'''Landowner'''
||'''Landowner'''
||Carsten Engels
||Carsten Engels
||C1
||An early expansion; no information available
||An early expansion; no information available


Line 2,931: Line 3,419:
||'''Lighthouse & Water'''
||'''Lighthouse & Water'''
||Marcus Müller
||Marcus Müller
||C1
||An early expansion; more lake tiles for use with "Fisherman and Coast", and includes lighthouses; land tiles include a 4-way roundabout; no longer available
||An early expansion; more lake tiles for use with "Fisherman and Coast", and includes lighthouses; land tiles include a 4-way roundabout; no longer available


Line 2,937: Line 3,426:
||'''Cliffs and Waterfalls Sheet3'''
||'''Cliffs and Waterfalls Sheet3'''
||Wolnic
||Wolnic
||C1/C2
||Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape
||Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape


Line 2,943: Line 3,433:
||'''New Cities'''
||'''New Cities'''
||Oliver Perialis
||Oliver Perialis
||C1
||An early expansion; adds new (for the time) city configurations; no longer available
||An early expansion; adds new (for the time) city configurations; no longer available


Line 2,949: Line 3,440:
||'''New Fields'''
||'''New Fields'''
||Unknown
||Unknown
||C1
||Tiles contain mostly fields, some of which have several field segments separated by fences, a couple have road ends, and one road tunnel
||Tiles contain mostly fields, some of which have several field segments separated by fences, a couple have road ends, and one road tunnel


Line 2,955: Line 3,447:
||'''Rockfall'''
||'''Rockfall'''
||Unknown
||Unknown
||C1
||Field and road tiles with lines of rocks dividing the fields into smaller sections, and some blocking the roads
||Field and road tiles with lines of rocks dividing the fields into smaller sections, and some blocking the roads


Line 2,961: Line 3,454:
||'''Unexpected Events'''
||'''Unexpected Events'''
||Unknown
||Unknown
||C1
||City tiles, each with a marker, presumably indicating some event occurs when placed; no rules
||City tiles, each with a marker, presumably indicating some event occurs when placed; no rules


Line 2,967: Line 3,461:
||'''Forest & Marsh'''
||'''Forest & Marsh'''
||Freetower
||Freetower
||C1
||An early expansion; this expands on "Forest and Water" with more forest tiles, plus (?) marsh; no tile images or descriptions found; no longer available
||An early expansion; this expands on "Forest and Water" with more forest tiles, plus (?) marsh; no tile images or descriptions found; no longer available


Line 2,973: Line 3,468:
||'''The Wonders of the World'''
||'''The Wonders of the World'''
||Zotto
||Zotto
||C1
||Tiles include the 7 Wonders of the World, and 5 road tiles with pennants
||Tiles include the 7 Wonders of the World, and 5 road tiles with pennants


Line 2,979: Line 3,475:
||'''Solazy Tiles'''
||'''Solazy Tiles'''
||Solazy
||Solazy
||C1
||An early expansion comprising a mixture of different tile designs - some with walls across the diagonals, a field passing under a bridge, a one-tile city, villages, a 3-way road junction, Thieves Woods/Smugglers Tunnel which are offset by Outposts/Barracks, and a few others
||An early expansion comprising a mixture of different tile designs - some with walls across the diagonals, a field passing under a bridge, a one-tile city, villages, a 3-way road junction, Thieves Woods/Smugglers Tunnel which are offset by Outposts/Barracks, and a few others


Line 2,985: Line 3,482:
||'''Vanguard'''
||'''Vanguard'''
||Maulei
||Maulei
||C1
||Vanguard cards give different advantages and disadvantages to players; each player takes one card and it grants one of their follower types special actions during the game - for example, score a closed farm, double turn for any thief or knight, bonus scoring - or select from 3 cards
||Vanguard cards give different advantages and disadvantages to players; each player takes one card and it grants one of their follower types special actions during the game - for example, score a closed farm, double turn for any thief or knight, bonus scoring - or select from 3 cards


Line 2,991: Line 3,489:
||'''Pirates & Plunder'''
||'''Pirates & Plunder'''
||Robotman
||Robotman
||C1
||Standalone game based on Carcassonne; players create islands, trade routes, sea zones, and ports, on which the players may place their ships in order to earn points and collect resources
||Standalone game based on Carcassonne; players create islands, trade routes, sea zones, and ports, on which the players may place their ships in order to earn points and collect resources


Line 2,997: Line 3,496:
||'''The Arsonist'''
||'''The Arsonist'''
||Rene Gagnon
||Rene Gagnon
||C1
||Each player's Arsonist may be played as a regular double-sized follower, or placed in a field in it's special role; it can be used to burn barns and scare off other farmers; see "The Robber Gang" for something similar, but much simpler
||Each player's Arsonist may be played as a regular double-sized follower, or placed in a field in it's special role; it can be used to burn barns and scare off other farmers; see "The Robber Gang" for something similar, but much simpler


Line 3,003: Line 3,503:
||'''Lords of Wilderness'''
||'''Lords of Wilderness'''
||Dragonlord
||Dragonlord
||C1
||When you place a tile with an icon, put the animal on and it will act as a builder, for forest, river, mountain and field
||When you place a tile with an icon, put the animal on and it will act as a builder, for forest, river, mountain and field


Line 3,009: Line 3,510:
||'''Château de Montségur'''
||'''Château de Montségur'''
||Dragonlord
||Dragonlord
||C1
||Ideas to replicate the siege of the of the Château de Montségur; requires "The Tower" tiles
||Ideas to replicate the siege of the of the Château de Montségur; requires "The Tower" tiles


Line 3,015: Line 3,517:
||'''The Black Knight'''
||'''The Black Knight'''
||Playsthething
||Playsthething
||C1
||If the tile is placed next to any unfinished city that is currently occupied by one or more knights, the player who laid the tile moves one knight out of the city and onto the black knight tile for a turn; some discussion how this might work with differing number of players
||If the tile is placed next to any unfinished city that is currently occupied by one or more knights, the player who laid the tile moves one knight out of the city and onto the black knight tile for a turn; some discussion how this might work with differing number of players


Line 3,021: Line 3,524:
||'''The Winter River Extra Tiles'''
||'''The Winter River Extra Tiles'''
||Wolnic
||Wolnic
||WD
||8x river sources and 4x river ends for use with the Winter Download version of river tiles, some of which appeared in the Carcassonne Advent Calendar 2019
||8x river sources and 4x river ends for use with the Winter Download version of river tiles, some of which appeared in the Carcassonne Advent Calendar 2019


Line 3,027: Line 3,531:
||'''The Winter River'''
||'''The Winter River'''
||Fenrir & Wolnic
||Fenrir & Wolnic
||WE
||River tiles for use with WE; fenrir's original low res version available on the first link (hi-res image no longer available); Wolnic's (slightly) better version on the second link; before official WE River release in 2020
||River tiles for use with WE; fenrir's original low res version available on the first link (hi-res image no longer available); Wolnic's (slightly) better version on the second link; before official WE River release in 2020


Line 3,033: Line 3,538:
||'''Winter Edge Coast'''
||'''Winter Edge Coast'''
||Wolnic
||Wolnic
||C1/WD
||A small selection of coastal tiles that can be used when combining C1 and WD tiles  
||A small selection of coastal tiles that can be used when combining C1 and WD tiles  


Line 3,039: Line 3,545:
||'''Winter Islands'''
||'''Winter Islands'''
||Wolnic
||Wolnic
||WD
||Subset of the island tiles in "Sailing The Seas : Extra" with features from some expansions - dragon, tower, cloisters
||Subset of the island tiles in "Sailing The Seas : Extra" with features from some expansions - dragon, tower, cloisters


Line 3,045: Line 3,552:
||'''The Circus'''
||'''The Circus'''
||Sandy Knoll
||Sandy Knoll
||C1
||When placed, the player must move a follower already in play to the Circus; they will remain there until the player next scores a feature; tile designed for 3d (red/green) glasses
||When placed, the player must move a follower already in play to the Circus; they will remain there until the player next scores a feature; tile designed for 3d (red/green) glasses


Line 3,051: Line 3,559:
||'''Fork in the road'''
||'''Fork in the road'''
||Sandy Knoll
||Sandy Knoll
||C1
||Tile contains a road junction, all three legs of which must be closed before completion; tile designed for 3d (red/green) glasses
||Tile contains a road junction, all three legs of which must be closed before completion; tile designed for 3d (red/green) glasses


Line 3,057: Line 3,566:
||'''Single City Tile'''
||'''Single City Tile'''
||Sandy Knoll
||Sandy Knoll
||C1
||Tiles contain an enclosed city on a single tile; tile designed for 3d (red/green) glasses
||Tiles contain an enclosed city on a single tile; tile designed for 3d (red/green) glasses


Line 3,063: Line 3,573:
||'''Modern Marvels'''
||'''Modern Marvels'''
||loganmann1
||loganmann1
||C1
||Three Modern Marvels - road construction, drilling for oil, and a burger joint … images don't sit well in in the landscape, or the mediaeval theme
||Three Modern Marvels - road construction, drilling for oil, and a burger joint … images don't sit well in in the landscape, or the mediaeval theme


Line 3,069: Line 3,580:
||'''Sasquatch, Time-Machine & UFO'''
||'''Sasquatch, Time-Machine & UFO'''
||Shelby Cinca
||Shelby Cinca
||C1
||Each of the three tiles has a different effect; one reduces the value of a field, the second permits an adjacent tile to be removed, and the last  removes a farmer from the field; download link not working
||Each of the three tiles has a different effect; one reduces the value of a field, the second permits an adjacent tile to be removed, and the last  removes a farmer from the field; download link not working


Line 3,075: Line 3,587:
||'''Monasteries In Spain'''
||'''Monasteries In Spain'''
||Mas9dj & Wolnic
||Mas9dj & Wolnic
||C1
||Spain is rich in monasteries; here are 12 of  the most important ones, together with a new way of playing
||Spain is rich in monasteries; here are 12 of  the most important ones, together with a new way of playing


Line 3,081: Line 3,594:
||'''Strasbourg'''
||'''Strasbourg'''
||Oliver Perialis & Michael Dörr
||Oliver Perialis & Michael Dörr
||C1
||An early expansion with new city and road layouts; no longer available
||An early expansion with new city and road layouts; no longer available


Line 3,087: Line 3,601:
||'''Universal Connecting Bars'''
||'''Universal Connecting Bars'''
||Seli
||Seli
||C1
||Strips of tiles (with river along one edge) that can be used to combine different games : includes strips for Amazonas, Ark of the Covenant, Carcassonne I, Gold Rush, H&G v1, Mayflower, Over Hill and Dale, South Seas
||Strips of tiles (with river along one edge) that can be used to combine different games : includes strips for Amazonas, Ark of the Covenant, Carcassonne I, Gold Rush, H&G v1, Mayflower, Over Hill and Dale, South Seas


Line 3,093: Line 3,608:
||'''Snow Line V1'''
||'''Snow Line V1'''
||Zotto
||Zotto
||C1/WD
||Blocks of tiles used to connect C1 and WD
||Blocks of tiles used to connect C1 and WD


Line 3,099: Line 3,615:
||'''Snow Line V2'''
||'''Snow Line V2'''
||Zotto
||Zotto
||C1/WD
||Blocks of tiles used to connect C1 and WD
||Blocks of tiles used to connect C1 and WD


Line 3,105: Line 3,622:
||'''Connecting Cards (C1-WD)'''
||'''Connecting Cards (C1-WD)'''
||Zotto & KlausiMausi
||Zotto & KlausiMausi
||C1/WD
||It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WD versions; WD version of expansion by KlausiMausi
||It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WD versions; WD version of expansion by KlausiMausi


Line 3,111: Line 3,629:
||'''Connecting Cards (C1-WE)'''
||'''Connecting Cards (C1-WE)'''
||KlausiMausi
||KlausiMausi
||C1/WE
||It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WE versions
||It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WE versions


Line 3,117: Line 3,636:
||'''The Archabbeys of Carcassonne'''
||'''The Archabbeys of Carcassonne'''
||marcel54321
||marcel54321
||C1
||An occupied Archabbey scores extra for monasteries on the surrounding 8 tiles; originally planned to include 4 tiles; no English translation
||An occupied Archabbey scores extra for monasteries on the surrounding 8 tiles; originally planned to include 4 tiles; no English translation


Line 3,123: Line 3,643:
||'''The 3 Holy Kings'''
||'''The 3 Holy Kings'''
||Seli
||Seli
||WD
||If a follower is placed as one of the Three Kings, it must be connected to the Bethlehem Stable double tile to score points; roads may continue through cities, monasteries, junctions, etc.; part of Seli's Christmas expansion set (W#5); no English translation
||If a follower is placed as one of the Three Kings, it must be connected to the Bethlehem Stable double tile to score points; roads may continue through cities, monasteries, junctions, etc.; part of Seli's Christmas expansion set (W#5); no English translation


Line 3,129: Line 3,650:
||'''Czech religious buildings'''
||'''Czech religious buildings'''
||Unknown
||Unknown
||C1
||Follower on a Czech building can be removed at any time, scoring based on the surrounding tiles (1 for central tile, 2 for each of the 4x adjacent tiles, and 3 for each of the 4x diagonal tiles); no English translation
||Follower on a Czech building can be removed at any time, scoring based on the surrounding tiles (1 for central tile, 2 for each of the 4x adjacent tiles, and 3 for each of the 4x diagonal tiles); no English translation


Line 3,135: Line 3,657:
||'''Player player'''
||'''Player player'''
||Unknown
||Unknown
||C1
||Includes tiles with 2 monasteries (score 18pts), some single tile cities (which can be played/score like monasteries, or are scored immediately), a couple of single tile road loops, and a few others; no English translation
||Includes tiles with 2 monasteries (score 18pts), some single tile cities (which can be played/score like monasteries, or are scored immediately), a couple of single tile road loops, and a few others; no English translation


Line 3,141: Line 3,664:
||'''Warehouses & pathways'''
||'''Warehouses & pathways'''
||Unknown
||Unknown
||C1
||Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them; expanded version of "Storehouse and Paths" with consistent artwork
||Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them; expanded version of "Storehouse and Paths" with consistent artwork


Line 3,147: Line 3,671:
||'''Mr. Pernicek (Gingerbread man)'''
||'''Mr. Pernicek (Gingerbread man)'''
||Chmura
||Chmura
||C1
||Conversion of "The Gingerbread Man" tiles to C1; see "The Summer Gingerbread Man"; no English translation
||Conversion of "The Gingerbread Man" tiles to C1; see "The Summer Gingerbread Man"; no English translation


Line 3,153: Line 3,678:
||'''Mrs Gingerbread Hut'''
||'''Mrs Gingerbread Hut'''
||pet"ful
||pet"ful
||C1
||Other tile configurations for use with "Mr Pernicek" or "The Summer Gingerbread Man" (C1 versions); includes two tiles with the special Hut which, when placed, stops the normal re-deployment of The Gingerbread Man to a new city and scores his current city for the active player; no English translation
||Other tile configurations for use with "Mr Pernicek" or "The Summer Gingerbread Man" (C1 versions); includes two tiles with the special Hut which, when placed, stops the normal re-deployment of The Gingerbread Man to a new city and scores his current city for the active player; no English translation


Line 3,159: Line 3,685:
||'''The Wolves'''
||'''The Wolves'''
||Unknown
||Unknown
||C1
||Tiles contain groups of sheep, wolves and a sheepdog; wolves modify the number of sheep adding to the value of the field at the end of the game, while the sheepdog cancels out any wolves in that field; no English translation
||Tiles contain groups of sheep, wolves and a sheepdog; wolves modify the number of sheep adding to the value of the field at the end of the game, while the sheepdog cancels out any wolves in that field; no English translation


Line 3,165: Line 3,692:
||'''The Overpasses'''
||'''The Overpasses'''
||Chmura
||Chmura
||C1
||Cards allowing fields to be connected across other features (road and city); no English translation
||Cards allowing fields to be connected across other features (road and city); no English translation


Line 3,171: Line 3,699:
||'''The Thugs'''
||'''The Thugs'''
||Unknown
||Unknown
||C1
||The tile contains a 3-way continuous junction; no follower may be added to this road, and any followers must be removed if it is added to an existing road; no English translation
||The tile contains a 3-way continuous junction; no follower may be added to this road, and any followers must be removed if it is added to an existing road; no English translation


Line 3,177: Line 3,706:
||'''The Bridges'''
||'''The Bridges'''
||Chmura
||Chmura
||C1
||Tiles contain lengths of bridges, bridge ends and junctions; followers may be placed on the bridges as toll collectors / guards, gaining points when the city to which it is attached closes, plus points for the bridge itself; no English translation
||Tiles contain lengths of bridges, bridge ends and junctions; followers may be placed on the bridges as toll collectors / guards, gaining points when the city to which it is attached closes, plus points for the bridge itself; no English translation


Line 3,183: Line 3,713:
||'''The Sorcerer'''
||'''The Sorcerer'''
||Unknown
||Unknown
||C1
||Three stone features - circle, gate and pillar - which add to the value of roads, but cancel out a connected monastery; also includes "The White Horse V2"; no English translation
||Three stone features - circle, gate and pillar - which add to the value of roads, but cancel out a connected monastery; also includes "The White Horse V2"; no English translation


Line 3,189: Line 3,720:
||'''Stonehenge'''
||'''Stonehenge'''
||Unknown (Eldenroot)
||Unknown (Eldenroot)
||C1
||Stone Circle (in large roundabout) cannot be placed next to another monastic site, and vice versa; follower placed on it must wait until it, and all roads, are completed; follower can be placed on road as normal; no English translation
||Stone Circle (in large roundabout) cannot be placed next to another monastic site, and vice versa; follower placed on it must wait until it, and all roads, are completed; follower can be placed on road as normal; no English translation


Line 3,195: Line 3,727:
||'''The White Horse v2'''
||'''The White Horse v2'''
||Unknown
||Unknown
||C1
||Conversion of "The White Horse" by FarawayPictures; when first tile is drawn it must be positioned so the others can be placed around it; player can place a follower on the first tile which remains there until horse is completed; can also be used as a Start tile/block; guide ensures adjacent cards are corrrectly placed; no English translation
||Conversion of "The White Horse" by FarawayPictures; when first tile is drawn it must be positioned so the others can be placed around it; player can place a follower on the first tile which remains there until horse is completed; can also be used as a Start tile/block; guide ensures adjacent cards are corrrectly placed; no English translation


Line 3,201: Line 3,734:
||'''The Abbot'''
||'''The Abbot'''
||Chmura
||Chmura
||C1
||C1 conversion of "The Abbot"; no English translation
||C1 conversion of "The Abbot"; no English translation


Line 3,207: Line 3,741:
||'''Castles, Palaces and more'''
||'''Castles, Palaces and more'''
||šmoula
||šmoula
||C1
||Some single tile features that act as monastery but you can place as many followers as you like on them to score more when complete, tiles with a city wall on a tile edge which ends a city without scoring and tiles with a road along the tile edges, and "Heroes of Might and Magic", fortresses with roads where the road is owned by the follower in the castle
||Some single tile features that act as monastery but you can place as many followers as you like on them to score more when complete, tiles with a city wall on a tile edge which ends a city without scoring and tiles with a road along the tile edges, and "Heroes of Might and Magic", fortresses with roads where the road is owned by the follower in the castle


Line 3,213: Line 3,748:
||'''City Token'''
||'''City Token'''
||Chmura
||Chmura
||C1
||City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation
||City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation


Line 3,219: Line 3,755:
||'''Huguenot Monastery'''
||'''Huguenot Monastery'''
||Lemmy77
||Lemmy77
||C1
||When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation
||When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation


Line 3,225: Line 3,762:
||'''Huguenot Cathedral'''
||'''Huguenot Cathedral'''
||Lemmy77
||Lemmy77
||C1
||When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation
||When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation


Line 3,231: Line 3,769:
||'''Manufactory'''
||'''Manufactory'''
||Lemmy77
||Lemmy77
||C1
||When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation
||When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation


Line 3,237: Line 3,776:
||'''Royal Road'''
||'''Royal Road'''
||Lemmy77
||Lemmy77
||C1
||Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation
||Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation


Line 3,243: Line 3,783:
||'''Master of the Ocean'''
||'''Master of the Ocean'''
||Oldbonz
||Oldbonz
||C2
||This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords
||This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords


Line 3,249: Line 3,790:
||'''Archipel'''
||'''Archipel'''
||Oldbonz
||Oldbonz
||C2
||Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas"
||Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas"


Line 3,255: Line 3,797:
||'''The Golden Abbey'''
||'''The Golden Abbey'''
||MarkosBoss
||MarkosBoss
||C2
||Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found
||Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found


Line 3,261: Line 3,804:
||'''Castle, Forge & Marketplace'''
||'''Castle, Forge & Marketplace'''
||Lomion.de
||Lomion.de
||C1
||The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation
||The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation


Line 3,267: Line 3,811:
||'''The Cathars (Lomion.de)'''
||'''The Cathars (Lomion.de)'''
||Lomion.de
||Lomion.de
||C1
||Rules and tiles appear to be the same as the published version of "The Cathars"
||Rules and tiles appear to be the same as the published version of "The Cathars"


Line 3,273: Line 3,818:
||'''That there is food in my house'''
||'''That there is food in my house'''
||Meepleater
||Meepleater
||C1
||Duplicate of "Tithe Barns"
||Duplicate of "Tithe Barns"


Line 3,279: Line 3,825:
||'''Fake Tiles'''
||'''Fake Tiles'''
||Novelty
||Novelty
||C1
||A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions
||A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions


Line 3,285: Line 3,832:
||'''Census'''
||'''Census'''
||Leven
||Leven
||C1
||When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward
||When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward


Line 3,291: Line 3,839:
||'''The Schoolhouses'''
||'''The Schoolhouses'''
||Stalcupojoy
||Stalcupojoy
||C1
||New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game
||New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game


Line 3,297: Line 3,846:
||'''Donjon'''
||'''Donjon'''
||Swiecki
||Swiecki
||C1
||Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles
||Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles


Line 3,303: Line 3,853:
||'''The Dwarf'''
||'''The Dwarf'''
||Sinscerly
||Sinscerly
||C1
||The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die)
||The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die)


Line 3,309: Line 3,860:
||'''Occitanes Bastides'''
||'''Occitanes Bastides'''
||Oldbonz
||Oldbonz
||C2
||Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them.  
||Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them.  


Line 3,315: Line 3,867:
||'''3 Barons Archipelago'''
||'''3 Barons Archipelago'''
||Oldbonz
||Oldbonz
||C2
||Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries"
||Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries"


Line 3,321: Line 3,874:
||'''Portal'''
||'''Portal'''
||comptechgeek
||comptechgeek
||C1
||Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate"
||Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate"


Line 3,327: Line 3,881:
||'''Vistas Revisited'''
||'''Vistas Revisited'''
||Snearone
||Snearone
||C2
||Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them
||Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them


Line 3,333: Line 3,888:
||'''New Forest : Evergreen'''
||'''New Forest : Evergreen'''
||Wolnic
||Wolnic
||C2
||Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played
||Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played


Line 3,339: Line 3,895:
||'''New Forest : Forest Fire'''
||'''New Forest : Forest Fire'''
||Brickmaster92 & Wolnic
||Brickmaster92 & Wolnic
||C2
||Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1
||Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1


Line 3,345: Line 3,902:
||'''New Forest : Log Cabins'''
||'''New Forest : Log Cabins'''
||Wolnic
||Wolnic
||C2
||Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version
||Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version


Line 3,351: Line 3,909:
||'''(City With) A River Running Through (It) (1)'''
||'''(City With) A River Running Through (It) (1)'''
||Wolnic
||Wolnic
||C1
||Create your own riverside city, or cities, at the start of the game
||Create your own riverside city, or cities, at the start of the game


Line 3,357: Line 3,916:
||'''(City With) A River Running Through (It) (2)'''
||'''(City With) A River Running Through (It) (2)'''
||Wolnic
||Wolnic
||C1
||Create your own riverside city, or cities, at the start of the game
||Create your own riverside city, or cities, at the start of the game


Line 3,363: Line 3,923:
||'''(City With) A River Running Through (It) (WD)'''
||'''(City With) A River Running Through (It) (WD)'''
||Wolnic
||Wolnic
||WD
||Create your own riverside city, or cities, at the start of the game
||Create your own riverside city, or cities, at the start of the game


Line 3,369: Line 3,930:
||'''Abbey and Freemasons'''
||'''Abbey and Freemasons'''
||Dieter "Belushi" Rausch & Malte C Hausmann
||Dieter "Belushi" Rausch & Malte C Hausmann
||C1
||An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules
||An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules


Line 3,375: Line 3,937:
||'''Astronomers - UK Rugby Meetup 2015'''
||'''Astronomers - UK Rugby Meetup 2015'''
||Decar
||Decar
||C1
||A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score
||A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score


Line 3,381: Line 3,944:
||'''Basilicas'''
||'''Basilicas'''
||KlausiMausi
||KlausiMausi
||C1
||The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries
||The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries


Line 3,387: Line 3,951:
||'''Catacombs'''
||'''Catacombs'''
||Whaleyland
||Whaleyland
||C1
||Adds an underground layer
||Adds an underground layer


Line 3,393: Line 3,958:
||'''Chappa'ai'''
||'''Chappa'ai'''
||Darathor
||Darathor
||C1
||Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork
||Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork


Line 3,399: Line 3,965:
||'''Churches of The Order of The Temple'''
||'''Churches of The Order of The Temple'''
||Oldbonz
||Oldbonz
||C2
||Special Churches boost the scores of adjacent features
||Special Churches boost the scores of adjacent features


Line 3,405: Line 3,972:
||'''Cosmic Portal : Mirror Zone'''
||'''Cosmic Portal : Mirror Zone'''
||Ker42
||Ker42
||C1/C2
||A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems
||A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems


Line 3,411: Line 3,979:
||'''Dirt Roads v1.1'''
||'''Dirt Roads v1.1'''
||Welli Designs
||Welli Designs
||C1
||Adds dirt roads, which can negatively impact the value of regular roads
||Adds dirt roads, which can negatively impact the value of regular roads


Line 3,417: Line 3,986:
||'''Dubious Creativity'''
||'''Dubious Creativity'''
||PresetM
||PresetM
||C1
||When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously
||When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously


Line 3,423: Line 3,993:
||'''Farmer in The Dell'''
||'''Farmer in The Dell'''
||Carcking
||Carcking
||C1
||Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner"
||Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner"


Line 3,429: Line 4,000:
||'''Fiefs'''
||'''Fiefs'''
||Stalcupojoy & Kartenbastler
||Stalcupojoy & Kartenbastler
||C1
||Feudal Castles score points for all cities in their surrounding Fiefs
||Feudal Castles score points for all cities in their surrounding Fiefs


Line 3,435: Line 4,007:
||'''Fire and Rabble'''
||'''Fire and Rabble'''
||Thorsten Jacob
||Thorsten Jacob
||C1
||An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available
||An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available


Line 3,441: Line 4,014:
||'''Fisherman and Coast'''
||'''Fisherman and Coast'''
||Freetower
||Freetower
||C1
||An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available
||An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available


Line 3,447: Line 4,021:
||'''Forest and Water'''
||'''Forest and Water'''
||Marcus Müller
||Marcus Müller
||C1
||An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available
||An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available


Line 3,453: Line 4,028:
||'''Forest Counts'''
||'''Forest Counts'''
||KlausiMausi
||KlausiMausi
||C1
||Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price)
||Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price)


Line 3,459: Line 4,035:
||'''French Castles'''
||'''French Castles'''
||Oldbonz
||Oldbonz
||C2
||Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles"
||Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles"


Line 3,465: Line 4,042:
||'''German Cathedrals … in the city'''
||'''German Cathedrals … in the city'''
||Wolnic
||Wolnic
||C1/C2/WD
||The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals"
||The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals"


Line 3,471: Line 4,049:
||'''Great Fairs'''
||'''Great Fairs'''
||Oldbonz
||Oldbonz
||C2
||You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn
||You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn


Line 3,477: Line 4,056:
||'''King and Landed Gentry'''
||'''King and Landed Gentry'''
||Thorsten Jacob
||Thorsten Jacob
||C1
||An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images
||An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images


Line 3,483: Line 4,063:
||'''La Sagrada Familia'''
||'''La Sagrada Familia'''
||DrMeeple
||DrMeeple
||C1
||Representation of La Sagrada Familia Cathedral in Barcelona
||Representation of La Sagrada Familia Cathedral in Barcelona


Line 3,489: Line 4,070:
||'''Little House at the end of the Lane'''
||'''Little House at the end of the Lane'''
||Carcking
||Carcking
||C1
||A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined
||A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined


Line 3,495: Line 4,077:
||'''Long Ways'''
||'''Long Ways'''
||Hannes Garsk
||Hannes Garsk
||C1
||An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available
||An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available


Line 3,501: Line 4,084:
||'''Magic Places'''
||'''Magic Places'''
||Marcus Müller
||Marcus Müller
||C1
||An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble
||An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble


Line 3,507: Line 4,091:
||'''Magic Worlds'''
||'''Magic Worlds'''
||Thorsten Jacob
||Thorsten Jacob
||C1
||An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images
||An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images


Line 3,513: Line 4,098:
||'''Manressonne'''
||'''Manressonne'''
||CAE Manresa
||CAE Manresa
||C1
||1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature
||1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature


Line 3,519: Line 4,105:
||'''Market and Country'''
||'''Market and Country'''
||Marcus Müller
||Marcus Müller
||C1
||An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found
||An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found


Line 3,525: Line 4,112:
||'''Marketplace'''
||'''Marketplace'''
||Scott
||Scott
||C2
||Adds two marketplace tiles which increase the value of a city for farm scoring
||Adds two marketplace tiles which increase the value of a city for farm scoring


Line 3,531: Line 4,119:
||'''Mills and Fortified Towers v1'''
||'''Mills and Fortified Towers v1'''
||Zedo66
||Zedo66
||C1
||Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation
||Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation


Line 3,537: Line 4,126:
||'''Mills and Fortified Towers v2'''
||'''Mills and Fortified Towers v2'''
||Zedo66
||Zedo66
||C1
||Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation
||Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation


Line 3,543: Line 4,133:
||'''Mountains'''
||'''Mountains'''
||Marcus Müller
||Marcus Müller
||C1
||An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available
||An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available


Line 3,549: Line 4,140:
||'''Nature'''
||'''Nature'''
||Zotto
||Zotto
||C1
||An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available
||An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available


Line 3,555: Line 4,147:
||'''New Streets'''
||'''New Streets'''
||Oliver Perialis
||Oliver Perialis
||C1
||An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available
||An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available


Line 3,561: Line 4,154:
||'''New Ways'''
||'''New Ways'''
||Friederich Scholta
||Friederich Scholta
||C1
||An early expansion; adds new (for the time) road tile designs; no longer available
||An early expansion; adds new (for the time) road tile designs; no longer available


Line 3,567: Line 4,161:
||'''Origins'''
||'''Origins'''
||Amorpheus
||Amorpheus
||C1
||Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered
||Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered


Line 3,573: Line 4,168:
||'''Overland'''
||'''Overland'''
||Marcus Müller
||Marcus Müller
||C1
||An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available
||An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available


Line 3,579: Line 4,175:
||'''Palace, Farm and Inn'''
||'''Palace, Farm and Inn'''
||Freetower
||Freetower
||C1
||An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available
||An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available


Line 3,585: Line 4,182:
||'''Patron Saints - UK Games Expo 2015'''
||'''Patron Saints - UK Games Expo 2015'''
||CarcassonneCentral
||CarcassonneCentral
||C1
||Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules
||Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules


Line 3,591: Line 4,189:
||'''Public Buildings'''
||'''Public Buildings'''
||Zotto
||Zotto
||C1
||The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation
||The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation


Line 3,597: Line 4,196:
||[[Robber's_Son_(Fan_Expansion)|'''Robber's Son''']]
||[[Robber's_Son_(Fan_Expansion)|'''Robber's Son''']]
||Snearone
||Snearone
||C1/C2
||A method for removing followers from roads
||A method for removing followers from roads


Line 3,603: Line 4,203:
||'''Rugby - UK Rugby Meetup 2015'''
||'''Rugby - UK Rugby Meetup 2015'''
||Decar
||Decar
||C1
||Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed
||Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed


Line 3,609: Line 4,210:
||'''Sea and Fishermen (aka The Lake)'''
||'''Sea and Fishermen (aka The Lake)'''
||Thorsten Jacob
||Thorsten Jacob
||C1
||An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available
||An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available


Line 3,615: Line 4,217:
||'''The Alleys'''
||'''The Alleys'''
||Murphy013 & Cate
||Murphy013 & Cate
||C2
||Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town
||Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town


Line 3,621: Line 4,224:
||'''The Black Tower'''
||'''The Black Tower'''
||Maik63de
||Maik63de
||C1
||A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation
||A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation


Line 3,627: Line 4,231:
||'''The Boom'''
||'''The Boom'''
||Zotto
||Zotto
||C1
||Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1
||Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1


Line 3,633: Line 4,238:
||'''The City Gates C2'''
||'''The City Gates C2'''
||Snearone
||Snearone
||C2
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates"
||City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates"


Line 3,639: Line 4,245:
||'''The Gravediggers'''
||'''The Gravediggers'''
||KlausiMausi
||KlausiMausi
||C1
||If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card
||If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card


Line 3,645: Line 4,252:
||'''The Holy Grail'''
||'''The Holy Grail'''
||Friederich Scholta
||Friederich Scholta
||C1
||An early expansion there are no images available; as players complete features on the board, their followers are held in a fortress (scoring an increasing number of points) but must wait until they are replaced by the next to complete a feature; apart from the last who remains until the end of the game!; no longer available and no images
||An early expansion there are no images available; as players complete features on the board, their followers are held in a fortress (scoring an increasing number of points) but must wait until they are replaced by the next to complete a feature; apart from the last who remains until the end of the game!; no longer available and no images


Line 3,651: Line 4,259:
||'''The Inquisition'''
||'''The Inquisition'''
||Radoslaw Obuchowicz  
||Radoslaw Obuchowicz  
||C1
||When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed
||When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed


Line 3,657: Line 4,266:
||'''The Lake with River Mouth'''
||'''The Lake with River Mouth'''
||Guido Kämmer
||Guido Kämmer
||C1
||An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles
||An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles


Line 3,663: Line 4,273:
||'''The Mysterious Light'''
||'''The Mysterious Light'''
||CAE Manresa
||CAE Manresa
||C1/C2
||The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added
||The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added


Line 3,669: Line 4,280:
||'''The Occult Tower'''
||'''The Occult Tower'''
||Snearone
||Snearone
||C1
||The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon
||The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon


Line 3,675: Line 4,287:
||'''The Paved Streets of Carcassonne'''
||'''The Paved Streets of Carcassonne'''
||Fritz_Spinne & Zotto
||Fritz_Spinne & Zotto
||C1
||With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation
||With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation


Line 3,681: Line 4,294:
||'''The Plague'''
||'''The Plague'''
||Friederich Scholta
||Friederich Scholta
||C1
||An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion"
||An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion"


Line 3,687: Line 4,301:
||'''The Roads of Europe'''
||'''The Roads of Europe'''
||Carcassonne.cat
||Carcassonne.cat
||C1
||To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn
||To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn


Line 3,693: Line 4,308:
||'''The Robber Gang'''
||'''The Robber Gang'''
||Ricy
||Ricy
||C1
||Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring
||Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring


Line 3,699: Line 4,315:
||'''The Trade Road'''
||'''The Trade Road'''
||Oliver Perialis
||Oliver Perialis
||C1
||(Information - may include summary of rules and low resolution tile images)
||(Information - may include summary of rules and low resolution tile images)


Line 3,705: Line 4,322:
||'''The Vassals'''
||'''The Vassals'''
||KlausiMausi
||KlausiMausi
||C1
||When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation
||When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation


Line 3,711: Line 4,329:
||'''The Wells of Carcassonne'''
||'''The Wells of Carcassonne'''
||Ricy
||Ricy
||C1
||§
||§


Line 3,717: Line 4,336:
||'''The Wide Lands'''
||'''The Wide Lands'''
||Hannes Garsk
||Hannes Garsk
||C1
||An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available
||An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available


Line 3,723: Line 4,343:
||'''Vistas v1.2'''
||'''Vistas v1.2'''
||Stalcupojoy
||Stalcupojoy
||C1
||Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them
||Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them


Line 3,729: Line 4,350:
||'''Volcano and Miner'''
||'''Volcano and Miner'''
||Marcus Müller
||Marcus Müller
||C1
||An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available  
||An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available  


Line 3,735: Line 4,357:
||'''Wandering Preachers'''
||'''Wandering Preachers'''
||Snearone
||Snearone
||C1/C2
||Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian
||Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian


Line 3,741: Line 4,364:
||'''Wild River'''
||'''Wild River'''
||SxN
||SxN
||C1
||River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles
||River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles


Line 3,747: Line 4,371:
||'''Eminent Domain'''
||'''Eminent Domain'''
||frankdux
||frankdux
||C1
||Allows you to remove tiles already in play and re-shuffle them for later use
||Allows you to remove tiles already in play and re-shuffle them for later use


Line 3,753: Line 4,378:
||'''The Teams Courtyard'''
||'''The Teams Courtyard'''
||CAE Manresa
||CAE Manresa
||C2
||The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers
||The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers


Line 3,759: Line 4,385:
||'''Scoreboard in the Middle of the Table'''
||'''Scoreboard in the Middle of the Table'''
||PapaGeek
||PapaGeek
||C2
||Several layout options available; see also "Custom Scoreboard"
||Several layout options available; see also "Custom Scoreboard"


Line 3,765: Line 4,392:
||'''Tolls'''
||'''Tolls'''
||Quevy
||Quevy
||C1
||Place tile to cancel normal scoring of a road
||Place tile to cancel normal scoring of a road


Line 3,771: Line 4,399:
||'''Power of Attorney'''
||'''Power of Attorney'''
||frankdux
||frankdux
||C1/C2/WD/WE
||Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles?
||Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles?


Line 3,777: Line 4,406:
||'''Homestake Dam, Big Backyard, Bag End'''
||'''Homestake Dam, Big Backyard, Bag End'''
||Stalcupojoy
||Stalcupojoy
||C1/C2
||3x very personal tile designs
||3x very personal tile designs


Line 3,783: Line 4,413:
||'''The Royal Gates (King's Gate & Queen's Gate)'''
||'''The Royal Gates (King's Gate & Queen's Gate)'''
||Stalcupojoy
||Stalcupojoy
||C1
||Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities
||Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities


Line 3,789: Line 4,420:
||'''The Flight into Egypt'''
||'''The Flight into Egypt'''
||Seli
||Seli
||WD
||Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation
||Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation


Line 3,795: Line 4,427:
||'''Jewels'''
||'''Jewels'''
||Carca_Maker
||Carca_Maker
||C1/C2/WD/WE
||Collect jewel/anti-jewel tokens
||Collect jewel/anti-jewel tokens


Line 3,801: Line 4,434:
||'''Ocean Monasteries and Whirlpools'''
||'''Ocean Monasteries and Whirlpools'''
||Oldbonz
||Oldbonz
||C2
||Island-based Monasteries for use with "Master of the Ocean"
||Island-based Monasteries for use with "Master of the Ocean"


Line 3,807: Line 4,441:
||'''Expropriations'''
||'''Expropriations'''
||Carca_Maker
||Carca_Maker
||C1
||Tile swapping / redevelopment idea
||Tile swapping / redevelopment idea


Line 3,813: Line 4,448:
||'''Forts (fortin)'''
||'''Forts (fortin)'''
||Oldbonz
||Oldbonz
||C2
||Forts cover half a tile and can have any edge type adjacent
||Forts cover half a tile and can have any edge type adjacent


Line 3,819: Line 4,455:
||'''Cities by the River'''
||'''Cities by the River'''
||Leven
||Leven
||C1
||New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread
||New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread


Line 3,825: Line 4,462:
||'''The Sorcerers'''
||'''The Sorcerers'''
||Ailurus
||Ailurus
||C1
||Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available
||Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available


Line 3,831: Line 4,469:
||'''Fish Huts V2 CII'''
||'''Fish Huts V2 CII'''
||Wolnic
||Wolnic
||C2
||It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"
||It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"


Line 3,837: Line 4,476:
||'''The Labyrinths'''
||'''The Labyrinths'''
||MarkosBoss
||MarkosBoss
||C2
||Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2
||Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2


Line 3,843: Line 4,483:
||'''The Relics (Temples and Relics)'''
||'''The Relics (Temples and Relics)'''
||Whaleyland
||Whaleyland
||C1
||Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work
||Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work


Line 3,849: Line 4,490:
||'''Kombikante'''
||'''Kombikante'''
||Fritz_Spinne
||Fritz_Spinne
||C1
||City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation
||City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation


Line 3,855: Line 4,497:
||'''Sailing The Seas : Trade Routes Extra'''
||'''Sailing The Seas : Trade Routes Extra'''
||Wolnic
||Wolnic
||C1/C2
||Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"
||Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"


Line 3,861: Line 4,504:
||'''Dairies - C2 milk bucket tiles'''
||'''Dairies - C2 milk bucket tiles'''
||Wolnic
||Wolnic
||C2
||Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers
||Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers


Line 3,867: Line 4,511:
||'''The Winery'''
||'''The Winery'''
||Welli Designs
||Welli Designs
||C1
||Tiles contain image of a building (as Winery) set in a field; no rules; no download available
||Tiles contain image of a building (as Winery) set in a field; no rules; no download available


Line 3,873: Line 4,518:
||'''The Sunflower Fields'''
||'''The Sunflower Fields'''
||Welli Designs
||Welli Designs
||C1
||Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available
||Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available


Line 3,879: Line 4,525:
||'''Seven Sins/Virtues'''
||'''Seven Sins/Virtues'''
||Dave
||Dave
||C1
||Each tile grants a special function or score modification, especially if in cloister zone; download link not working
||Each tile grants a special function or score modification, especially if in cloister zone; download link not working


Line 3,885: Line 4,532:
||'''The Ruines'''
||'''The Ruines'''
||The Juts
||The Juts
||C1
||Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn
||Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn


Line 3,891: Line 4,539:
||'''Melon Fields'''
||'''Melon Fields'''
||Welli Designs
||Welli Designs
||C1
||Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available
||Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available


Line 3,897: Line 4,546:
||'''Sailing The Seas : Trade Routes WD'''
||'''Sailing The Seas : Trade Routes WD'''
||Wolnic
||Wolnic
||WD
||Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"
||Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"


Line 3,903: Line 4,553:
||'''Alternative Wells II'''
||'''Alternative Wells II'''
||Cookiemonster16
||Cookiemonster16
||C2
||Wells add to the value of roads; some new tile designs
||Wells add to the value of roads; some new tile designs


Line 3,909: Line 4,560:
||'''Fish Huts'''
||'''Fish Huts'''
||Seli & Jörg Krühne
||Seli & Jörg Krühne
||WD
||Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded
||Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded


Line 3,915: Line 4,567:
||'''Kettle of Fish'''
||'''Kettle of Fish'''
||Seli & Novelty
||Seli & Novelty
||WD
||Adds tiles with icons that increase the value of a river, and fish trade goods
||Adds tiles with icons that increase the value of a river, and fish trade goods


Line 3,921: Line 4,574:
||'''Swan Lake'''
||'''Swan Lake'''
||Seli & Novelty
||Seli & Novelty
||WD
||Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"
||Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"


Line 3,927: Line 4,581:
||'''The Horse'''
||'''The Horse'''
||Seli & jeRm!
||Seli & jeRm!
||WD
||The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player
||The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player


Line 3,933: Line 4,588:
||'''The Well & The Donkey'''
||'''The Well & The Donkey'''
||Seli & jeRm!
||Seli & jeRm!
||WD
||When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens; WD conversion
||When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens; WD conversion


Line 3,939: Line 4,595:
||'''Untamed River'''
||'''Untamed River'''
||Unknown
||Unknown
||
||River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River"
||River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River"


Line 3,945: Line 4,602:
||'''First Wells'''
||'''First Wells'''
||Snearone
||Snearone
||C1/C2
||A reworked and updated version of Meepleater's "Wells" expansion
||A reworked and updated version of Meepleater's "Wells" expansion


Line 3,951: Line 4,609:
||'''Unending Family Feud'''
||'''Unending Family Feud'''
||Snearone
||Snearone
||C1/C2
||Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version
||Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version


Line 3,957: Line 4,616:
||'''Forests - part 1'''
||'''Forests - part 1'''
||Scott & Novelty
||Scott & Novelty
||C1
||The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles
||The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles


Line 3,963: Line 4,623:
||'''Forests - part 2'''
||'''Forests - part 2'''
||Scott & Novelty
||Scott & Novelty
||C1
||The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions
||The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions


Line 3,969: Line 4,630:
||'''The Trade Road'''
||'''The Trade Road'''
||Maik63de & Oliver Perialis
||Maik63de & Oliver Perialis
||C1
||Creates a major trade road and palced, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis
||Creates a major trade road and palced, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis


Line 3,975: Line 4,637:
||'''Mario3 Carcassonne'''
||'''Mario3 Carcassonne'''
||mrskaut
||mrskaut
||
||Uses the graphics of the classic game of nintendo super mario bros
||Uses the graphics of the classic game of nintendo super mario bros


Line 3,981: Line 4,644:
||'''Pokésonne'''
||'''Pokésonne'''
||FiammaFenice
||FiammaFenice
||
||Spin-off using pokemon styling
||Spin-off using pokemon styling


Line 3,987: Line 4,651:
||'''Zelda 2 Carcassonne'''
||'''Zelda 2 Carcassonne'''
||LinkDude
||LinkDude
||
||Rebranding, using pixel sprites from "Zelda II: The Adventures of Link"
||Rebranding, using pixel sprites from "Zelda II: The Adventures of Link"


Line 3,993: Line 4,658:
||'''1x3'''
||'''1x3'''
||Cherrybowl
||Cherrybowl
||
||Rebranding, based on "The Simpsons"
||Rebranding, based on "The Simpsons"


Line 3,999: Line 4,665:
||'''Extra Tunnel Tile'''
||'''Extra Tunnel Tile'''
||Cosalo
||Cosalo
||C1
||1x new tunnel tile, to be added when playing with "The Tunnel", by SpielBox
||1x new tunnel tile, to be added when playing with "The Tunnel", by SpielBox


Line 4,005: Line 4,672:
||'''Ramparts'''
||'''Ramparts'''
||Guido Kämmer
||Guido Kämmer
||C1
||An early collection of new tile configurations, some of which have appeared in other expansions; also listed as "City Walls"
||An early collection of new tile configurations, some of which have appeared in other expansions; also listed as "City Walls"


Line 4,011: Line 4,679:
||'''River System'''
||'''River System'''
||Guido Kämmer
||Guido Kämmer
||C1
||Adds river tiles, including one that joins the river tiles with those of "Lakelands"
||Adds river tiles, including one that joins the river tiles with those of "Lakelands"


Line 4,017: Line 4,686:
||'''UFO'''
||'''UFO'''
||Chris Morse
||Chris Morse
||C1
||Tiles depict a crashed UFO; no rules
||Tiles depict a crashed UFO; no rules


Line 4,023: Line 4,693:
||'''Vanilla'''
||'''Vanilla'''
||Novelty
||Novelty
||C1
||Tiles with city segments, roads and fields, but no additional features borrowed from the other expansions
||Tiles with city segments, roads and fields, but no additional features borrowed from the other expansions


Line 4,029: Line 4,700:
||'''Thanksgiving 2008'''
||'''Thanksgiving 2008'''
||Novelty
||Novelty
||C1
||Tiles have features from various expansions, but have some Fall-colored foliage and leaves for added variety
||Tiles have features from various expansions, but have some Fall-colored foliage and leaves for added variety


Line 4,035: Line 4,707:
||'''Winter 2008'''
||'''Winter 2008'''
||Novelty
||Novelty
||C1
||Includes 5x tiles with wells in roundabouts, and some winter themed tiles
||Includes 5x tiles with wells in roundabouts, and some winter themed tiles


Line 4,041: Line 4,714:
||'''Math Guy Gamma'''
||'''Math Guy Gamma'''
||mathguy89
||mathguy89
||C1
||The tiles have 1 or more city caps, as well as a couple with a shrine or cloisters, and several with road ends
||The tiles have 1 or more city caps, as well as a couple with a shrine or cloisters, and several with road ends


Line 4,047: Line 4,721:
||'''Math Guy 2008'''
||'''Math Guy 2008'''
||mathguy89
||mathguy89
||C1
||Mostly fields, but includes some with shrines or cloisters, and road ends
||Mostly fields, but includes some with shrines or cloisters, and road ends


Line 4,053: Line 4,728:
||'''Math Guy 89'''
||'''Math Guy 89'''
||mathguy89
||mathguy89
||C1
||Mostly city-based tiles, some with cloisters or shrines, plus a number of the tiles have several road ends (helping farmers connect fields)
||Mostly city-based tiles, some with cloisters or shrines, plus a number of the tiles have several road ends (helping farmers connect fields)


Line 4,059: Line 4,735:
||'''Perky Dragons & Taverns'''
||'''Perky Dragons & Taverns'''
||scotty13 & Lardarse
||scotty13 & Lardarse
||C1
||Tiles contain features from "Princess and Dragon" or contain Inns/Lakes
||Tiles contain features from "Princess and Dragon" or contain Inns/Lakes


Line 4,065: Line 4,742:
||'''Wheel of Fortune Extras'''
||'''Wheel of Fortune Extras'''
||JPutt927
||JPutt927
||C1
||"Wheel of Fortune" tiles with tie-ins to several of the official expansions
||"Wheel of Fortune" tiles with tie-ins to several of the official expansions


Line 4,071: Line 4,749:
||'''Crop Circle Advent Calendar'''
||'''Crop Circle Advent Calendar'''
||Quevy
||Quevy
||C1
||Winter Crop Circle tiles converted to Carcassonne I format
||Winter Crop Circle tiles converted to Carcassonne I format


Line 4,077: Line 4,756:
||'''Garden Tiles for Carcassonne I'''
||'''Garden Tiles for Carcassonne I'''
||Fritz_Spinne
||Fritz_Spinne
||C1
||Garden tiles of Carcassonne II converted for use with Carcassonne I (2 extra tiles included)
||Garden tiles of Carcassonne II converted for use with Carcassonne I (2 extra tiles included)


Line 4,083: Line 4,763:
||'''I&C and T&B Garden Tiles for Carcassonne I'''
||'''I&C and T&B Garden Tiles for Carcassonne I'''
||Quevy
||Quevy
||C1
||Conversion to C1 artwork of C2 tiles from I&C and T&B which contain gardens
||Conversion to C1 artwork of C2 tiles from I&C and T&B which contain gardens


Line 4,089: Line 4,770:
||'''Tiles holiday winter 2015 2016'''
||'''Tiles holiday winter 2015 2016'''
||Quevy
||Quevy
||C1
||Contains two holiday-themed tile designs without any rules
||Contains two holiday-themed tile designs without any rules


Line 4,095: Line 4,777:
||'''Coastal Forests'''
||'''Coastal Forests'''
||Wolnic
||Wolnic
||C1/C2
||Includes link to tiles for use with "The Coast" and "Forests"/"New Forest" expansions
||Includes link to tiles for use with "The Coast" and "Forests"/"New Forest" expansions


Line 4,101: Line 4,784:
||'''Fluvium'''
||'''Fluvium'''
||Wolnic
||Wolnic
||C2
||Additional river tiles
||Additional river tiles


Line 4,107: Line 4,791:
||'''Cathar Siege (aka Siege Tiles with Monk Icon)'''
||'''Cathar Siege (aka Siege Tiles with Monk Icon)'''
||Scott
||Scott
||C1
||Modification of the 4x official "Siege" tiles, with Monk icon added
||Modification of the 4x official "Siege" tiles, with Monk icon added


Line 4,113: Line 4,798:
||'''La Porxada Remastered'''
||'''La Porxada Remastered'''
||JPutt927
||JPutt927
||C1
||Re-creation of the La Porxada tile within the discussion (but it carries a web-hosting watermark across it); better versions may be available
||Re-creation of the La Porxada tile within the discussion (but it carries a web-hosting watermark across it); better versions may be available


Line 4,119: Line 4,805:
||'''Sailing The Seas : Coastal Reefs'''
||'''Sailing The Seas : Coastal Reefs'''
||Wolnic
||Wolnic
||C1/C2
||Coastal tiles containing reefs along one tile edge for use with "Sailing The Seas", as well as "The Coast" and "Masters of the Ocean"
||Coastal tiles containing reefs along one tile edge for use with "Sailing The Seas", as well as "The Coast" and "Masters of the Ocean"


Line 4,125: Line 4,812:
||'''Sailing the Seas : Extra'''
||'''Sailing the Seas : Extra'''
||Wolnic
||Wolnic
||C1/C2
||Additional tiles for use with "Sailing The Seas", "The Coast" and "Master of the Ocean"; mostly islands with features from some expansions - dragon, flier, tower
||Additional tiles for use with "Sailing The Seas", "The Coast" and "Master of the Ocean"; mostly islands with features from some expansions - dragon, flier, tower


Line 4,131: Line 4,819:
||'''Halflings - The missing tiles'''
||'''Halflings - The missing tiles'''
||Darwin
||Darwin
||C1
||Lots of Halfling tile designs, incorporating features from many of the expansions, and a couple of fan expansion
||Lots of Halfling tile designs, incorporating features from many of the expansions, and a couple of fan expansion


Line 4,137: Line 4,826:
||'''Castles on the River'''
||'''Castles on the River'''
||Wolnic
||Wolnic
||C1
||Adds sections of river and/or coast to some of the German Castles - several options available for each castle for variety
||Adds sections of river and/or coast to some of the German Castles - several options available for each castle for variety


Line 4,143: Line 4,833:
||'''Divided Cities'''
||'''Divided Cities'''
||Fährmann
||Fährmann
||C1
||C1 Partial Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later
||C1 Partial Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later


Line 4,149: Line 4,840:
||'''Hungarian Castles'''
||'''Hungarian Castles'''
||Ramachandra
||Ramachandra
||C1
||Seven Hungarian Castles are on CarcC; all 14 are available to download from CarcF; no specific rules, other than stating they are played as "German Castles" (but they are single tiles), except mixed with other tiles
||Seven Hungarian Castles are on CarcC; all 14 are available to download from CarcF; no specific rules, other than stating they are played as "German Castles" (but they are single tiles), except mixed with other tiles


Line 4,155: Line 4,847:
||'''Deco Tiles'''
||'''Deco Tiles'''
||Ramachandra
||Ramachandra
||C1
||6x Field tiles with different features on them, including Stonehenge, sinkhole, fossil, ruins, Tree of Life and a pretty landscape with tower, shrubs and flowers
||6x Field tiles with different features on them, including Stonehenge, sinkhole, fossil, ruins, Tree of Life and a pretty landscape with tower, shrubs and flowers


Line 4,161: Line 4,854:
||'''Circles in the Forest'''
||'''Circles in the Forest'''
||Leven
||Leven
||C1
||Forest tiles with elements from some of the official expansions like "Bridges, Bazaars & Castles", "Hills And Sheep" and various Mini expansions, including Crop Circles, Mage, Robbers, Flier
||Forest tiles with elements from some of the official expansions like "Bridges, Bazaars & Castles", "Hills And Sheep" and various Mini expansions, including Crop Circles, Mage, Robbers, Flier


Line 4,167: Line 4,861:
||'''Farmers Heaven'''
||'''Farmers Heaven'''
||Murphy013
||Murphy013
||C1
||Since most of the expansions are mainly focused on the cities, it was time to do something for the farmers; includes lots of road ends surrounded by fields
||Since most of the expansions are mainly focused on the cities, it was time to do something for the farmers; includes lots of road ends surrounded by fields


Line 4,173: Line 4,868:
||'''The Monastery on the River'''
||'''The Monastery on the River'''
||Zotto
||Zotto
||C1
||A new German Monastery, which sits next to a river (design discussion)
||A new German Monastery, which sits next to a river (design discussion)


Line 4,179: Line 4,875:
||'''Map Benelux Cities'''
||'''Map Benelux Cities'''
||PresetM
||PresetM
||C2
||Cities from the Benelux Map created as standalone tiles
||Cities from the Benelux Map created as standalone tiles


Line 4,185: Line 4,882:
||'''The Night Watcher'''
||'''The Night Watcher'''
||Violet
||Violet
||C1
||This is a proposal to add a special symbol or figure to city districts which will increase their value
||This is a proposal to add a special symbol or figure to city districts which will increase their value


Line 4,191: Line 4,889:
||'''Moated castle'''
||'''Moated castle'''
||Trebuchet
||Trebuchet
||C1
||A single tile with a central castle on an island with 4x water edges (tile image no longer available); some discussion of possible rules and other designs
||A single tile with a central castle on an island with 4x water edges (tile image no longer available); some discussion of possible rules and other designs


Line 4,197: Line 4,896:
||'''The Monastery on the River II'''
||'''The Monastery on the River II'''
||KlausiMausi
||KlausiMausi
||C1
||Development of other new German monastery designs
||Development of other new German monastery designs


Line 4,203: Line 4,903:
||'''Under the Big Top'''
||'''Under the Big Top'''
||PhilippJConrad
||PhilippJConrad
||C1
||Conversion of the C2 expansion to C1 artwork style - currently on hold
||Conversion of the C2 expansion to C1 artwork style - currently on hold


Line 4,209: Line 4,910:
||'''Alternative Start tiles'''
||'''Alternative Start tiles'''
||Cianopanza
||Cianopanza
||C1
||A selection of alternative tile layouts which still contain a CRFR configuration; tiles re-created/enhanced as "Alternative Start Tiles (again)"
||A selection of alternative tile layouts which still contain a CRFR configuration; tiles re-created/enhanced as "Alternative Start Tiles (again)"


Line 4,215: Line 4,917:
||'''The Frontier'''
||'''The Frontier'''
||jeRm!
||jeRm!
||C1
||Tiles contain forests and mountains, based on tiles originally on carcassonne.nl; no rules
||Tiles contain forests and mountains, based on tiles originally on carcassonne.nl; no rules


Line 4,221: Line 4,924:
||'''Map France Cities'''
||'''Map France Cities'''
||PresetM
||PresetM
||C2
||Cities from the France Map created as standalone tiles
||Cities from the France Map created as standalone tiles


Line 4,227: Line 4,931:
||'''Winter on the Other Side of the Mountains'''
||'''Winter on the Other Side of the Mountains'''
||Wolnic
||Wolnic
||C1/WD
||Based on "Pyrénées Extended", one side of the mountain range is C1, the other WD
||Based on "Pyrénées Extended", one side of the mountain range is C1, the other WD


Line 4,233: Line 4,938:
||'''City Tableaux'''
||'''City Tableaux'''
||Wolnic
||Wolnic
||C1
||3x3 City Tableaux to be used as alternative start tiles; most contain a section of river or coastline
||3x3 City Tableaux to be used as alternative start tiles; most contain a section of river or coastline


Line 4,239: Line 4,945:
||'''Farmer's Happiness 1'''
||'''Farmer's Happiness 1'''
||Unknown
||Unknown
||C1
||Tiles contain just fields and some roads, some of which end near the centre of the tile, creating larger fields
||Tiles contain just fields and some roads, some of which end near the centre of the tile, creating larger fields


Line 4,245: Line 4,952:
||'''Farmer's Happiness 2'''
||'''Farmer's Happiness 2'''
||Unknown
||Unknown
||C1
||Tiles contain fields, cities, and roads, some of which end in a field area
||Tiles contain fields, cities, and roads, some of which end in a field area


Line 4,251: Line 4,959:
||'''Forest by the River'''
||'''Forest by the River'''
||Unknown
||Unknown
||C1
||No information available
||No information available


Line 4,257: Line 4,966:
||'''The City and Lake Connection'''
||'''The City and Lake Connection'''
||Zotto
||Zotto
||C1
||Tiles contain cities (and roads) with lake caps, to be played with "Sea and Fishermen" (aka "The Lake")
||Tiles contain cities (and roads) with lake caps, to be played with "Sea and Fishermen" (aka "The Lake")


Line 4,263: Line 4,973:
||'''The City and Mountain Connection'''
||'''The City and Mountain Connection'''
||Zotto
||Zotto
||C1
||Tiles contain cities (and roads) with mountain caps, to be played with "Mountains"
||Tiles contain cities (and roads) with mountain caps, to be played with "Mountains"


Line 4,269: Line 4,980:
||'''The City, Lake and Mountain Connection'''
||'''The City, Lake and Mountain Connection'''
||Zotto
||Zotto
||C1
||Tiles contain city, lake and mountain caps, to be played with "Sea and Fishermen" (aka "The Lake") and "Mountains"
||Tiles contain city, lake and mountain caps, to be played with "Sea and Fishermen" (aka "The Lake") and "Mountains"


Line 4,275: Line 4,987:
||'''The River (PC)'''
||'''The River (PC)'''
||Koch Media
||Koch Media
||C1
||A special printing of "River 1" was included with the Koch Media computer version of Carcassonne in 2002; the tiles contained security codes printed on the back which are required to be entered during game play
||A special printing of "River 1" was included with the Koch Media computer version of Carcassonne in 2002; the tiles contained security codes printed on the back which are required to be entered during game play


Line 4,281: Line 4,994:
||'''Wind Rose English'''
||'''Wind Rose English'''
||JPutt927
||JPutt927
||C1
||Conversion of the main Windrose tiles to have "NESW" (English naming convention); includes some additional tile designs
||Conversion of the main Windrose tiles to have "NESW" (English naming convention); includes some additional tile designs


Line 4,287: Line 5,001:
||'''Wind Rose River'''
||'''Wind Rose River'''
||Leven
||Leven
||C1
||Extra tile for use with "The Wind Roses"; includes part of the river
||Extra tile for use with "The Wind Roses"; includes part of the river


Line 4,293: Line 5,008:
||'''The Mills'''
||'''The Mills'''
||Unknown
||Unknown
||C1
||No information available
||No information available


Line 4,299: Line 5,015:
||'''Fiance'''
||'''Fiance'''
||Unknown
||Unknown
||C1
||The tiles each contain a Tardis, plus roads, cities and villages in the fields; suggested rule idea would be to use the tiles to move other tiles, but no definite proposal
||The tiles each contain a Tardis, plus roads, cities and villages in the fields; suggested rule idea would be to use the tiles to move other tiles, but no definite proposal


Line 4,305: Line 5,022:
||'''Double sided tiles'''
||'''Double sided tiles'''
||frankdux
||frankdux
||C1
||If you draw one of the double-sided tiles, you choose which side to play; could be issues when using a tile stack
||If you draw one of the double-sided tiles, you choose which side to play; could be issues when using a tile stack


Line 4,311: Line 5,029:
||'''Map Great Britain Cities'''
||'''Map Great Britain Cities'''
||PresetM
||PresetM
||C2
||Cities from the Great Britain Map created as standalone tiles
||Cities from the Great Britain Map created as standalone tiles


Line 4,317: Line 5,036:
||'''Mud Pools and Hot Springs'''
||'''Mud Pools and Hot Springs'''
||Wolnic
||Wolnic
||C2
||Three additional Bath Houses, one at the end of a road near an Inn/Lake, and ones which can be used with "The Coast", and "New Forest" expansions
||Three additional Bath Houses, one at the end of a road near an Inn/Lake, and ones which can be used with "The Coast", and "New Forest" expansions


Line 4,323: Line 5,043:
||'''Sakura'''
||'''Sakura'''
||Wolnic
||Wolnic
||C2
||Adds cherry trees in blossom along the roads leading to some of the "Japanese Buildings"
||Adds cherry trees in blossom along the roads leading to some of the "Japanese Buildings"


Line 4,329: Line 5,050:
||'''All the Rest of the Tiles'''
||'''All the Rest of the Tiles'''
||Ratz65
||Ratz65
||C2
||A large collection of other tile configurations using just the standard features of cities, roads and cloisters
||A large collection of other tile configurations using just the standard features of cities, roads and cloisters


Line 4,335: Line 5,057:
||'''Alternative Start Tiles (again)'''
||'''Alternative Start Tiles (again)'''
||Cianopanza
||Cianopanza
||C1
||A selection of alternative tile layouts which still contain a CRFR configuration; tiles updated from "Alternative Start Tiles"
||A selection of alternative tile layouts which still contain a CRFR configuration; tiles updated from "Alternative Start Tiles"


Line 4,341: Line 5,064:
||'''City and Country'''
||'''City and Country'''
||Hannes Garsk
||Hannes Garsk
||C1
||An early expansion, it contained a mix of city and road tiles; 6 and 15 tile selections available; no longer available
||An early expansion, it contained a mix of city and road tiles; 6 and 15 tile selections available; no longer available


Line 4,347: Line 5,071:
||'''City Expansion'''
||'''City Expansion'''
||Zotto
||Zotto
||C1
||An early expansion, it contained a mix of city and road tiles including a bridge that goes over a city segment and some single tile cities, which benefit farmers; no longer available
||An early expansion, it contained a mix of city and road tiles including a bridge that goes over a city segment and some single tile cities, which benefit farmers; no longer available


Line 4,353: Line 5,078:
||'''City Expansion 2'''
||'''City Expansion 2'''
||Friederich Scholta
||Friederich Scholta
||C1
||An early expansion, this is mainly of city tiles in new configuration; no longer available
||An early expansion, this is mainly of city tiles in new configuration; no longer available


Line 4,359: Line 5,085:
||'''City Life'''
||'''City Life'''
||Marcus Müller & Friederich Scholta
||Marcus Müller & Friederich Scholta
||C1
||An early expansion; mainly city tiles, including one that can reduce the value of an opponent's city, and a village church that boosts a monastery; no longer available
||An early expansion; mainly city tiles, including one that can reduce the value of an opponent's city, and a village church that boosts a monastery; no longer available


Line 4,365: Line 5,092:
||'''Divided Cities'''
||'''Divided Cities'''
||Wolnic
||Wolnic
||C2
||Tiles contain two sections of city that share a tile edge, that may be joined later; inspired by the tiles in "Hills and Sheep"
||Tiles contain two sections of city that share a tile edge, that may be joined later; inspired by the tiles in "Hills and Sheep"


Line 4,371: Line 5,099:
||'''Divided Cities'''
||'''Divided Cities'''
||KlausiMausi
||KlausiMausi
||C1
||C1 Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later
||C1 Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later


Line 4,377: Line 5,106:
||'''Divided Forests'''
||'''Divided Forests'''
||Seli
||Seli
||WD
||Tiles contain two sections of forest that share a tile edge, that may be joined later; this is a different expansion to the similarly named "Fragmented Forests"
||Tiles contain two sections of forest that share a tile edge, that may be joined later; this is a different expansion to the similarly named "Fragmented Forests"


Line 4,383: Line 5,113:
||'''Double Tiles'''
||'''Double Tiles'''
||Friederich Scholta
||Friederich Scholta
||C1
||An early expansion, with (possibly) the first double tiles, made by combining two normal tiles, rather than with a feature fitting across the two; no longer available
||An early expansion, with (possibly) the first double tiles, made by combining two normal tiles, rather than with a feature fitting across the two; no longer available


Line 4,389: Line 5,120:
||'''Expansion of the River Landscape'''
||'''Expansion of the River Landscape'''
||Zotto
||Zotto
||C1
||Additional river tiles, including a couple of river junctions
||Additional river tiles, including a couple of river junctions


Line 4,395: Line 5,127:
||'''Magic Portals'''
||'''Magic Portals'''
||Oldbonz
||Oldbonz
||WE
||A Winter Edition version of the Magic Portals from "Princess and Dragon"
||A Winter Edition version of the Magic Portals from "Princess and Dragon"


Line 4,401: Line 5,134:
||'''Pyrenees Extended'''
||'''Pyrenees Extended'''
||Wolnic
||Wolnic
||C1
||An extended version of "Pyrénées" including tiles that allow it to connect to "Mountains"; used as the basis for "Winter on the other side of the Mountains"
||An extended version of "Pyrénées" including tiles that allow it to connect to "Mountains"; used as the basis for "Winter on the other side of the Mountains"


Line 4,407: Line 5,141:
||'''The Abbot : Alternative tiles'''
||'''The Abbot : Alternative tiles'''
||Telecaster
||Telecaster
||C1
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style
||With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style


Line 4,413: Line 5,148:
||'''The Alternative Abbeys'''
||'''The Alternative Abbeys'''
||Areta
||Areta
||C1
||Alternative Abbey designs without the heavy orange borders
||Alternative Abbey designs without the heavy orange borders


Line 4,419: Line 5,155:
||'''The Second River'''
||'''The Second River'''
||Zotto
||Zotto
||C1
||Similar river tile layouts to those in "The River", but includes a river junction in place of the river source; original tile design pre-dates "The River"
||Similar river tile layouts to those in "The River", but includes a river junction in place of the river source; original tile design pre-dates "The River"


Line 4,425: Line 5,162:
||'''The Tower'''
||'''The Tower'''
||Oldbonz
||Oldbonz
||WE
||A Winter Edition version of the tiles from "The Tower"
||A Winter Edition version of the tiles from "The Tower"


Line 4,431: Line 5,169:
||'''Tile Expansion'''
||'''Tile Expansion'''
||Cookiemonster16
||Cookiemonster16
||C2
||A selection of new river and land tiles, including a few with Shrines
||A selection of new river and land tiles, including a few with Shrines


Line 4,437: Line 5,176:
||'''Winter Coast Ocean Connectors'''
||'''Winter Coast Ocean Connectors'''
||Wolnic
||Wolnic
||WD
||Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline
||Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline


Line 4,443: Line 5,183:
||'''Winter Coast Ocean Connectors (2)'''
||'''Winter Coast Ocean Connectors (2)'''
||Seli
||Seli
||WD
||Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline
||Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline


Line 4,449: Line 5,190:
||'''Fun With Bluffs'''
||'''Fun With Bluffs'''
||Carcking
||Carcking
||C1
||Lines of cliffs that can be used to divide up fields
||Lines of cliffs that can be used to divide up fields


Line 4,455: Line 5,197:
||'''4 way Inn road'''
||'''4 way Inn road'''
||karkids
||karkids
||C1
||Example image of crossroads with inn in one quadrant
||Example image of crossroads with inn in one quadrant


Line 4,461: Line 5,204:
||'''Halfling Abbey'''
||'''Halfling Abbey'''
||Quevy
||Quevy
||C1
||Halfling Abbey tile, and musings on other Halfling designs
||Halfling Abbey tile, and musings on other Halfling designs


Line 4,467: Line 5,211:
||'''Haflings with Forests & Mountains'''
||'''Haflings with Forests & Mountains'''
||Darwin
||Darwin
||C1
||Halfling tiles with Forests and Mountains
||Halfling tiles with Forests and Mountains


Line 4,473: Line 5,218:
||'''Forests and Mountains'''
||'''Forests and Mountains'''
||Darwin
||Darwin
||C1
||Tiles combining Forests and Mountains
||Tiles combining Forests and Mountains


Line 4,479: Line 5,225:
||'''La Porxada for winter'''
||'''La Porxada for winter'''
||loki
||loki
||C1/WE
||WE version of La Porxada, with modified rules
||WE version of La Porxada, with modified rules


Line 4,485: Line 5,232:
||'''Carcassonne goes Game of Thrones'''
||'''Carcassonne goes Game of Thrones'''
||thodekey & Wolnic
||thodekey & Wolnic
||C1/WD
||Tiles to combine C1 and WD; tile images in thread; some GoT rules ideas
||Tiles to combine C1 and WD; tile images in thread; some GoT rules ideas


Line 4,491: Line 5,239:
||'''Winter Hospitalets'''
||'''Winter Hospitalets'''
||Oldbonz
||Oldbonz
||C1/WD
||Some Abbey-style tiles linking C1 and WD
||Some Abbey-style tiles linking C1 and WD


Line 4,497: Line 5,246:
||'''Road Variations'''
||'''Road Variations'''
||Ramachandra
||Ramachandra
||C1
||Artistic Road variations in loops and curves - low res image, download file not available
||Artistic Road variations in loops and curves - low res image, download file not available


Line 4,503: Line 5,253:
||'''C2 Winter Gate'''
||'''C2 Winter Gate'''
||Oldbonz
||Oldbonz
||WE
||WE version of Magic Portals, put on hold for possible legal reasons; download created but currently blocked
||WE version of Magic Portals, put on hold for possible legal reasons; download created but currently blocked


Line 4,509: Line 5,260:
||'''The Winter Flier'''
||'''The Winter Flier'''
||Oldbonz
||Oldbonz
||WE
||WE version of "The Flier", put on hold for possible legal reasons
||WE version of "The Flier", put on hold for possible legal reasons


Line 4,515: Line 5,267:
||'''Carcassonne goes Game of Thrones (C2)'''
||'''Carcassonne goes Game of Thrones (C2)'''
||Oldbonz
||Oldbonz
||C2/WE
||C2 version of C1 tiles combining C2 and WE
||C2 version of C1 tiles combining C2 and WE


Line 4,521: Line 5,274:
||'''Fluvium 2'''
||'''Fluvium 2'''
||Wolnic
||Wolnic
||C2
||Additional river tiles
||Additional river tiles


Line 4,527: Line 5,281:
||'''Circus (Zotto)'''
||'''Circus (Zotto)'''
||Zotto
||Zotto
||C1
||This is intended as an expanded version of "The Circus" by SandyKnoll, but with properly coloured artwork; discussion about changing the rules so that all players must send a follower to the circus (method to remove a trapped follower)
||This is intended as an expanded version of "The Circus" by SandyKnoll, but with properly coloured artwork; discussion about changing the rules so that all players must send a follower to the circus (method to remove a trapped follower)


Line 4,533: Line 5,288:
||'''Abbey and Mayor'''
||'''Abbey and Mayor'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,539: Line 5,295:
||'''Abbey and Mayor'''
||'''Abbey and Mayor'''
||Telecaster
||Telecaster
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,545: Line 5,302:
||'''Alternative Monasteries'''
||'''Alternative Monasteries'''
||Seli
||Seli
||WD
||5 new monasteries to create your own tiles
||5 new monasteries to create your own tiles


Line 4,551: Line 5,309:
||'''Base Game and Extra Tiles'''
||'''Base Game and Extra Tiles'''
||Telecaster
||Telecaster
||WD
||WD version of tiles from HiG's Base Game, plus 12 extra tiles
||WD version of tiles from HiG's Base Game, plus 12 extra tiles


Line 4,557: Line 5,316:
||'''Castles in Germany'''
||'''Castles in Germany'''
||Seli
||Seli
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,563: Line 5,323:
||'''Cathedrals in Germany'''
||'''Cathedrals in Germany'''
||Seli
||Seli
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,569: Line 5,330:
||'''Cathedrals in Germany'''
||'''Cathedrals in Germany'''
||Seli
||Seli
||WE
||WE version of tiles from HiG's published expansion
||WE version of tiles from HiG's published expansion


Line 4,575: Line 5,337:
||'''Corn Circles'''
||'''Corn Circles'''
||Zotto & Safari
||Zotto & Safari
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,581: Line 5,344:
||'''Corn Circles I'''
||'''Corn Circles I'''
||Telecaster
||Telecaster
||WD
||WD version of tiles from HiG's published expansion; images in forum thread only
||WD version of tiles from HiG's published expansion; images in forum thread only


Line 4,587: Line 5,351:
||'''Corn Circles II'''
||'''Corn Circles II'''
||Zotto & Safari
||Zotto & Safari
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,593: Line 5,358:
||'''Cult, Siege and Creativity'''
||'''Cult, Siege and Creativity'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,599: Line 5,365:
||'''Darmstadt'''
||'''Darmstadt'''
||Seli & Spielekreis Darmstadt
||Seli & Spielekreis Darmstadt
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,605: Line 5,372:
||'''Essen Spiel 2014'''
||'''Essen Spiel 2014'''
||Zotto
||Zotto
||WD
||WD version of tile from HiG's published expansion; image in forum thread only
||WD version of tile from HiG's published expansion; image in forum thread only


Line 4,611: Line 5,379:
||'''Essen Spiel 2015'''
||'''Essen Spiel 2015'''
||Wolf120
||Wolf120
||WE
||WE version of tiles from HiG's published expansion
||WE version of tiles from HiG's published expansion


Line 4,617: Line 5,386:
||'''Extra Tunnel'''
||'''Extra Tunnel'''
||Zotto & Quevy
||Zotto & Quevy
||WD
||WD version of tiles from "Extra Tunnel" by Quevy
||WD version of tiles from "Extra Tunnel" by Quevy


Line 4,623: Line 5,393:
||'''Forests'''
||'''Forests'''
||Seli & Scott & Novelty
||Seli & Scott & Novelty
||WD
||WD version of tiles from "Forests" by Scott and Novelty; two instances on CarcF, but appear to be the same (see thread ID 2420, which doesn't include the rules)
||WD version of tiles from "Forests" by Scott and Novelty; two instances on CarcF, but appear to be the same (see thread ID 2420, which doesn't include the rules)


Line 4,629: Line 5,400:
||'''Fountain of Youth'''
||'''Fountain of Youth'''
||Seli & Meepleater
||Seli & Meepleater
||WD
||WD version of tiles from "Fountain of Youth" by Meepleater
||WD version of tiles from "Fountain of Youth" by Meepleater


Line 4,635: Line 5,407:
||'''Games Quarterly 11 : Winter 2006'''
||'''Games Quarterly 11 : Winter 2006'''
||Zotto
||Zotto
||WD
||WD version of tiles from the published expansion
||WD version of tiles from the published expansion


Line 4,641: Line 5,414:
||'''Green Dragon'''
||'''Green Dragon'''
||Seli & Scott & Novelty
||Seli & Scott & Novelty
||WD
||WD version of tiles from "Green Dragon" by Scott and Novelty
||WD version of tiles from "Green Dragon" by Scott and Novelty


Line 4,647: Line 5,421:
||'''Half and Half HiG'''
||'''Half and Half HiG'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,653: Line 5,428:
||'''Half and Half SpielBox'''
||'''Half and Half SpielBox'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,659: Line 5,435:
||'''Inns and Cathedrals'''
||'''Inns and Cathedrals'''
||Plattenleger
||Plattenleger
||WE
||WE version of tiles from HiG's published expansion
||WE version of tiles from HiG's published expansion


Line 4,665: Line 5,442:
||'''Inns and Cathedrals'''
||'''Inns and Cathedrals'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,671: Line 5,449:
||'''Inns and Cathedrals'''
||'''Inns and Cathedrals'''
||Telecaster
||Telecaster
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,677: Line 5,456:
||'''Log Cabins'''
||'''Log Cabins'''
||Seli & Novelty
||Seli & Novelty
||WD
||WD version of tiles from "Log Cabins" by Novelty
||WD version of tiles from "Log Cabins" by Novelty


Line 4,683: Line 5,463:
||'''Mage and Witch'''
||'''Mage and Witch'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,689: Line 5,470:
||'''Monasteries in Germany'''
||'''Monasteries in Germany'''
||Seli
||Seli
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,695: Line 5,477:
||'''Monasteries in Germany'''
||'''Monasteries in Germany'''
||Telecaster
||Telecaster
||WD
||WD version of tiles from HiG's published expansion; images in forum thread only
||WD version of tiles from HiG's published expansion; images in forum thread only


Line 4,701: Line 5,484:
||'''Monasteries in Holland and Belgium'''
||'''Monasteries in Holland and Belgium'''
||Seli
||Seli
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,707: Line 5,491:
||'''Monasteries in Holland and Belgium'''
||'''Monasteries in Holland and Belgium'''
||Telecaster
||Telecaster
||WD
||WD version of tiles from HiG's published expansion; images in forum thread only
||WD version of tiles from HiG's published expansion; images in forum thread only


Line 4,713: Line 5,498:
||'''Monasteries on the River'''
||'''Monasteries on the River'''
||Seli & Zotto
||Seli & Zotto
||WD
||Tiles with new monasteries on the banks of a river
||Tiles with new monasteries on the banks of a river


Line 4,719: Line 5,505:
||'''Outposts'''
||'''Outposts'''
||Seli & Novelty
||Seli & Novelty
||WD
||WD version of tiles from "Outposts" by Novelty
||WD version of tiles from "Outposts" by Novelty


Line 4,725: Line 5,512:
||'''River I'''
||'''River I'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,731: Line 5,519:
||'''River II'''
||'''River II'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,737: Line 5,526:
||'''Santa Claus'''
||'''Santa Claus'''
||Zotto & Fritz_Spinne
||Zotto & Fritz_Spinne
||WD
||WD version of tiles from "Santa Claus" by Fritz_Spinne
||WD version of tiles from "Santa Claus" by Fritz_Spinne


Line 4,743: Line 5,533:
||'''Scoring Tiles (50-1000)'''
||'''Scoring Tiles (50-1000)'''
||Seli
||Seli
||WD
||Winter Download version Score Tiles in a range of values between 50 and 1000
||Winter Download version Score Tiles in a range of values between 50 and 1000


Line 4,749: Line 5,540:
||'''Scoring Tiles (50/100)'''
||'''Scoring Tiles (50/100)'''
||Carcatronn
||Carcatronn
||WE
||50/100 Score Tiles for WE (and WD) version
||50/100 Score Tiles for WE (and WD) version


Line 4,755: Line 5,547:
||'''Snow Line'''
||'''Snow Line'''
||Zotto
||Zotto
||C1/WD
||5 4-tile blocks to be used to connect C1 and WD versions
||5 4-tile blocks to be used to connect C1 and WD versions


Line 4,761: Line 5,554:
||'''The Abbot'''
||'''The Abbot'''
||Telecaster
||Telecaster
||WD
||Tiles from C2 with gardens created in WD style, includes 3 extra tiles
||Tiles from C2 with gardens created in WD style, includes 3 extra tiles


Line 4,767: Line 5,561:
||'''The Abbot'''
||'''The Abbot'''
||Zotto
||Zotto
||WD
||Tiles from C2 with gardens created in WD style, including the 3x extra tiles included by Telecaster
||Tiles from C2 with gardens created in WD style, including the 3x extra tiles included by Telecaster


Line 4,773: Line 5,568:
||'''The Beseigers'''
||'''The Beseigers'''
||Seli
||Seli
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,779: Line 5,575:
||'''The Beseigers III'''
||'''The Beseigers III'''
||Seli
||Seli
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,785: Line 5,582:
||'''The Catapult'''
||'''The Catapult'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,791: Line 5,589:
||'''The Cathars'''
||'''The Cathars'''
||Seli
||Seli
||WD
||WD version of tiles from the published SpielBox expansion
||WD version of tiles from the published SpielBox expansion


Line 4,797: Line 5,596:
||'''The Count of Carcassonne'''
||'''The Count of Carcassonne'''
||Seli
||Seli
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,803: Line 5,603:
||'''The Ferries'''
||'''The Ferries'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,809: Line 5,610:
||'''The Festival'''
||'''The Festival'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,815: Line 5,617:
||'''The Flier'''
||'''The Flier'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,821: Line 5,624:
||'''The Forest v2.0'''
||'''The Forest v2.0'''
||Seli & Andreas J. Haselbeck & Cosalo &Tanja Pöschl
||Seli & Andreas J. Haselbeck & Cosalo &Tanja Pöschl
||WD
||WD version of tiles from "The Forest v2.0"
||WD version of tiles from "The Forest v2.0"


Line 4,827: Line 5,631:
||'''The Gingerbread Man'''
||'''The Gingerbread Man'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,833: Line 5,638:
||'''The Gingerbread Man'''
||'''The Gingerbread Man'''
||Telecaster
||Telecaster
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,839: Line 5,645:
||'''The Gold Mines'''
||'''The Gold Mines'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,845: Line 5,652:
||'''The Place of Worship and the Heretic'''
||'''The Place of Worship and the Heretic'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,851: Line 5,659:
||'''The Plague'''
||'''The Plague'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,857: Line 5,666:
||'''The Princess and The Dragon'''
||'''The Princess and The Dragon'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,863: Line 5,673:
||'''The River BB5'''
||'''The River BB5'''
||Zotto
||Zotto
||WD
||WD version of new tiles from HiG's published expansion; tile images in forum thread
||WD version of new tiles from HiG's published expansion; tile images in forum thread


Line 4,869: Line 5,680:
||'''The Robbers'''
||'''The Robbers'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,875: Line 5,687:
||'''The School'''
||'''The School'''
||Seli
||Seli
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,881: Line 5,694:
||'''The Snowman'''
||'''The Snowman'''
||Plattenleger
||Plattenleger
||WE
||Snowmen located in a city add to the value of the city when complete; uses the number of shields as a multiplier; Winter adaptation of "The Wells of Carcassonne"
||Snowmen located in a city add to the value of the city when complete; uses the number of shields as a multiplier; Winter adaptation of "The Wells of Carcassonne"


Line 4,887: Line 5,701:
||'''The Snowman'''
||'''The Snowman'''
||Zotto
||Zotto
||WD
||WD conversion of WE expansion by Plattenleger, adapated from "The Wells of Carcassonne"
||WD conversion of WE expansion by Plattenleger, adapated from "The Wells of Carcassonne"


Line 4,893: Line 5,708:
||'''The Tower'''
||'''The Tower'''
||Plattenleger
||Plattenleger
||WE
||WE version of tiles from HiG's published expansion
||WE version of tiles from HiG's published expansion


Line 4,899: Line 5,715:
||'''The Tower'''
||'''The Tower'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,905: Line 5,722:
||'''The Tunnel Expansion'''
||'''The Tunnel Expansion'''
||Zotto
||Zotto
||WD
||Additional tiles for use with "Tunnels"
||Additional tiles for use with "Tunnels"


Line 4,911: Line 5,729:
||'''The Wells of Carcassonne'''
||'''The Wells of Carcassonne'''
||Seli & Ricy
||Seli & Ricy
||WD
||WD version of tiles from "The Wells of Carcassonne" by Ricy
||WD version of tiles from "The Wells of Carcassonne" by Ricy


Line 4,917: Line 5,736:
||'''The Wheel of Fortune'''
||'''The Wheel of Fortune'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion; includes base game and special tiles
||WD version of tiles from HiG's published expansion; includes base game and special tiles


Line 4,923: Line 5,743:
||'''The Wheel of Fortune'''
||'''The Wheel of Fortune'''
||Telecaster
||Telecaster
||WD
||WD version of tiles from HiG's published expansion; numbered tiles only
||WD version of tiles from HiG's published expansion; numbered tiles only


Line 4,929: Line 5,750:
||'''The Wheel of Fortune Expansion'''
||'''The Wheel of Fortune Expansion'''
||Zotto
||Zotto
||WD
||Additional tiles for use with "Wheel of Fortune"
||Additional tiles for use with "Wheel of Fortune"


Line 4,935: Line 5,757:
||'''The Wheel of Fortune Extra'''
||'''The Wheel of Fortune Extra'''
||Zotto
||Zotto
||WD
||Additional tiles for use with "Wheel of Fortune", with features from published expansions
||Additional tiles for use with "Wheel of Fortune", with features from published expansions


Line 4,941: Line 5,764:
||'''The Wind Rose I HiG'''
||'''The Wind Rose I HiG'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,947: Line 5,771:
||'''The Wind Rose II SpielBox'''
||'''The Wind Rose II SpielBox'''
||Zotto
||Zotto
||WD
||WD version of tiles from SpielBox's published expansion
||WD version of tiles from SpielBox's published expansion


Line 4,953: Line 5,778:
||'''Timber!'''
||'''Timber!'''
||Seli & Scott & Novelty
||Seli & Scott & Novelty
||WD
||WD version of tiles from "Timber" by Scott and Novelty
||WD version of tiles from "Timber" by Scott and Novelty


Line 4,959: Line 5,785:
||'''Traders and Builders'''
||'''Traders and Builders'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 4,965: Line 5,792:
||'''Traders and Builders'''
||'''Traders and Builders'''
||Telecaster
||Telecaster
||WD
||WD version of tiles from HiG's published expansion; uses Builder expansion symbol rather than the original pig
||WD version of tiles from HiG's published expansion; uses Builder expansion symbol rather than the original pig


Line 4,971: Line 5,799:
||'''Wells'''
||'''Wells'''
||Seli & Meepleater
||Seli & Meepleater
||WD
||WD version of tiles from "Wells" by Meepleater
||WD version of tiles from "Wells" by Meepleater


Line 4,977: Line 5,806:
||'''Winter Animals'''
||'''Winter Animals'''
||Telecaster
||Telecaster
||WD
||WD version of animal tiles from Winter Edition
||WD version of animal tiles from Winter Edition


Line 4,983: Line 5,813:
||'''Winter Expansion'''
||'''Winter Expansion'''
||Telecaster
||Telecaster
||WD
||New landscape tiles to expand the base game
||New landscape tiles to expand the base game


Line 4,989: Line 5,820:
||'''Wishing Wells'''
||'''Wishing Wells'''
||Seli & Novelty
||Seli & Novelty
||WD
||WD version of tiles from "Wishing Wells" by Meepleater
||WD version of tiles from "Wishing Wells" by Meepleater


Line 4,995: Line 5,827:
||'''Zotto's Animal Tiles'''
||'''Zotto's Animal Tiles'''
||Zotto
||Zotto
||WD
||WD version of animal tiles from HiG's "Winter Edition"
||WD version of animal tiles from HiG's "Winter Edition"


Line 5,001: Line 5,834:
||'''Zotto's Extra Tiles'''
||'''Zotto's Extra Tiles'''
||Zotto
||Zotto
||WD
||New landscape tiles to expand the base game
||New landscape tiles to expand the base game


Line 5,007: Line 5,841:
||'''Fishermen'''
||'''Fishermen'''
||Seli & Novelty
||Seli & Novelty
||WD
||WD version of tiles from "Fishermen" by Novelty
||WD version of tiles from "Fishermen" by Novelty


Line 5,013: Line 5,848:
||'''Storehouses and Paths'''
||'''Storehouses and Paths'''
||Seli & EXIT191
||Seli & EXIT191
||WD
||WD version of tiles from "Storehouses and Paths" by EXIT191
||WD version of tiles from "Storehouses and Paths" by EXIT191


Line 5,019: Line 5,855:
||'''The Development of the River Landscape'''
||'''The Development of the River Landscape'''
||Seli & Zotto
||Seli & Zotto
||WD
||WD version of tiles from the same expansion by Zotto
||WD version of tiles from the same expansion by Zotto


Line 5,025: Line 5,862:
||'''The Leprechaun'''
||'''The Leprechaun'''
||Seli & Carcatronn
||Seli & Carcatronn
||WD
||WD version of tiles from "The Leprechaun" by Carcatronn
||WD version of tiles from "The Leprechaun" by Carcatronn


Line 5,031: Line 5,869:
||'''The Training Ground'''
||'''The Training Ground'''
||Seli & Lars120
||Seli & Lars120
||WD
||WD version of tiles from "The Training Ground" by Lars120
||WD version of tiles from "The Training Ground" by Lars120


Line 5,037: Line 5,876:
||'''Woodlands'''
||'''Woodlands'''
||Seli & Novelty
||Seli & Novelty
||WD
||WD version of tiles from "Woodlands" by Novelty
||WD version of tiles from "Woodlands" by Novelty


Line 5,043: Line 5,883:
||'''An Apple a Day'''
||'''An Apple a Day'''
||Seli & Cappy
||Seli & Cappy
||WD
||WD version of tiles from "An Apple A Day" by Cappy
||WD version of tiles from "An Apple A Day" by Cappy


Line 5,049: Line 5,890:
||'''Castle, Forge and Marketplace'''
||'''Castle, Forge and Marketplace'''
||Seli & Unknown
||Seli & Unknown
||WD
||WD version of tiles from the expansion by Unknown author
||WD version of tiles from the expansion by Unknown author


Line 5,055: Line 5,897:
||'''Circles in the Forest'''
||'''Circles in the Forest'''
||Seli & Leven
||Seli & Leven
||WD
||WD version of tiles from "Circles in the Forest" by Leven; includes 2x additional English direction tiles
||WD version of tiles from "Circles in the Forest" by Leven; includes 2x additional English direction tiles


Line 5,061: Line 5,904:
||'''City and Lake Connections'''
||'''City and Lake Connections'''
||Seli & Zotto
||Seli & Zotto
||WD
||WD version of tiles from the same expansion by Zotto
||WD version of tiles from the same expansion by Zotto


Line 5,067: Line 5,911:
||'''Divided Cities'''
||'''Divided Cities'''
||Seli & Wolnic & KlausiMausi & Fährmann
||Seli & Wolnic & KlausiMausi & Fährmann
||WD
||WD version of tiles from C2 "Divided Cities" by Wolnic, converted to C1 by KlausiMausi and Fährmann
||WD version of tiles from C2 "Divided Cities" by Wolnic, converted to C1 by KlausiMausi and Fährmann


Line 5,073: Line 5,918:
||'''Dragon Riders and Slayers'''
||'''Dragon Riders and Slayers'''
||Seli & jeRm!
||Seli & jeRm!
||WD
||WD version of tiles from "Dragon Riders and Slayers" by jeRm!
||WD version of tiles from "Dragon Riders and Slayers" by jeRm!


Line 5,079: Line 5,925:
||'''Fairy Queen and Prince'''
||'''Fairy Queen and Prince'''
||Seli & jeRm!
||Seli & jeRm!
||WD
||WD version of tiles from "Fairy Queen and Prince" by jeRm!
||WD version of tiles from "Fairy Queen and Prince" by jeRm!


Line 5,085: Line 5,932:
||'''Family Feud'''
||'''Family Feud'''
||Seli & Frédérick Renaud & JPutt927
||Seli & Frédérick Renaud & JPutt927
||WD
||WD version combining tiles from various expansions such as "Family Feud" by Frédérick Renaud and JPutt927
||WD version combining tiles from various expansions such as "Family Feud" by Frédérick Renaud and JPutt927


Line 5,091: Line 5,939:
||'''Family Feud 2'''
||'''Family Feud 2'''
||Seli & Frédérick Renaud
||Seli & Frédérick Renaud
||WD
||WD version of tiles from "Family Feud" by Frédérick Renaud; original expansion of 30 tiles included some duplicates, and this set appears to be incomplete
||WD version of tiles from "Family Feud" by Frédérick Renaud; original expansion of 30 tiles included some duplicates, and this set appears to be incomplete


Line 5,097: Line 5,946:
||'''Farmer's Happiness 1+2'''
||'''Farmer's Happiness 1+2'''
||Seli
||Seli
||WD
||WD version of tiles from "Farmer's Happiness" by Unknown Author
||WD version of tiles from "Farmer's Happiness" by Unknown Author


Line 5,103: Line 5,953:
||'''Farmer's Heaven'''
||'''Farmer's Heaven'''
||Seli & Murphy013
||Seli & Murphy013
||WD
||WD version of tiles from "Farmers Heaven" by Murphy013
||WD version of tiles from "Farmers Heaven" by Murphy013


Line 5,109: Line 5,960:
||'''Fishermen and Coast'''
||'''Fishermen and Coast'''
||Seli & Freetower
||Seli & Freetower
||WD
||WD version of tiles from "Fishermen and Coast" by Freetower; original expansion of 24 tiles which may have included duplicates
||WD version of tiles from "Fishermen and Coast" by Freetower; original expansion of 24 tiles which may have included duplicates


Line 5,115: Line 5,967:
||'''Lakelands'''
||'''Lakelands'''
||Seli & Guido Kämmer
||Seli & Guido Kämmer
||WD
||WD version of tiles from "Lakelands" by Guido Kämmer
||WD version of tiles from "Lakelands" by Guido Kämmer


Line 5,121: Line 5,974:
||'''Lakes and Fishmongers'''
||'''Lakes and Fishmongers'''
||Seli & Quevy
||Seli & Quevy
||WD
||WD version of tiles from "Lakes and Fishmongers" by Quevy; original contained 45 tiles
||WD version of tiles from "Lakes and Fishmongers" by Quevy; original contained 45 tiles


Line 5,127: Line 5,981:
||'''Lighthouses and Water'''
||'''Lighthouses and Water'''
||Seli & Marcus Müller
||Seli & Marcus Müller
||WD
||WD version of tiles from "Lighthouses and Water" by Marcus Müller
||WD version of tiles from "Lighthouses and Water" by Marcus Müller


Line 5,133: Line 5,988:
||'''Lord of the Manor'''
||'''Lord of the Manor'''
||Seli & Scott
||Seli & Scott
||WD
||WD version of tiles from "Lord of the Manor" by Scott; original expansion comprised 4 tiles, 2x of each design
||WD version of tiles from "Lord of the Manor" by Scott; original expansion comprised 4 tiles, 2x of each design


Line 5,139: Line 5,995:
||'''Manufactory'''
||'''Manufactory'''
||Seli & Lemmy77
||Seli & Lemmy77
||WD
||WD version adapted from tiles in "Manufactory" by Lemmy77
||WD version adapted from tiles in "Manufactory" by Lemmy77


Line 5,145: Line 6,002:
||'''Meadow Fight'''
||'''Meadow Fight'''
||Seli & Unknown
||Seli & Unknown
||WD
||Incomplete WD version of tiles from "Wiesenkampf" by unknown author; original expansion had 12 tiles
||Incomplete WD version of tiles from "Wiesenkampf" by unknown author; original expansion had 12 tiles


Line 5,151: Line 6,009:
||'''Mills and Bakeries'''
||'''Mills and Bakeries'''
||Seli & JPutt927
||Seli & JPutt927
||WD
||WD version of tiles from "Mills and Bakeries" by JPutt927
||WD version of tiles from "Mills and Bakeries" by JPutt927


Line 5,157: Line 6,016:
||'''Mills and Fortified Towers'''
||'''Mills and Fortified Towers'''
||Seli & Cartsten Both & Zedo66
||Seli & Cartsten Both & Zedo66
||WD
||WD version of tiles from "Mills and Fortified Towers" by Karsten Both
||WD version of tiles from "Mills and Fortified Towers" by Karsten Both


Line 5,163: Line 6,023:
||'''River By The Lake (aka River System)'''
||'''River By The Lake (aka River System)'''
||Seli & Guido Kämmer
||Seli & Guido Kämmer
||WD
||WD version of tiles from "River System" by Guido Kämmer
||WD version of tiles from "River System" by Guido Kämmer


Line 5,169: Line 6,030:
||'''Rivers and Harbours'''
||'''Rivers and Harbours'''
||Seli & Manfred Stenzel
||Seli & Manfred Stenzel
||WD
||WD version of "Rivers and Harbours" by Manfred Stenzel; original used two sets of river tiles and additional road tiles, converted to rivers, but this includes tile designs
||WD version of "Rivers and Harbours" by Manfred Stenzel; original used two sets of river tiles and additional road tiles, converted to rivers, but this includes tile designs


Line 5,175: Line 6,037:
||'''Sea, Fisherman and Lighthouse'''
||'''Sea, Fisherman and Lighthouse'''
||Seli & Karsten Engels
||Seli & Karsten Engels
||WD
||WD version of tiles from the expansion by Karsten Engels
||WD version of tiles from the expansion by Karsten Engels


Line 5,181: Line 6,044:
||'''Stone Circles and Ley Lines'''
||'''Stone Circles and Ley Lines'''
||Seli & Wolnic
||Seli & Wolnic
||WD
||WD version of tiles from "Stone Cirtcles and Ley Lines" by Wolnic
||WD version of tiles from "Stone Cirtcles and Ley Lines" by Wolnic


Line 5,187: Line 6,051:
||'''The Landowners'''
||'''The Landowners'''
||Seli & Marcus Gwiasda
||Seli & Marcus Gwiasda
||WD
||WD version of tiles from "The Landowners" by Marcus Gwiasda
||WD version of tiles from "The Landowners" by Marcus Gwiasda


Line 5,193: Line 6,058:
||'''The Little Forest'''
||'''The Little Forest'''
||Seli & Quevy
||Seli & Quevy
||WD
||WD version of tiles from "The Little Forest" by Quevy
||WD version of tiles from "The Little Forest" by Quevy


Line 5,199: Line 6,065:
||'''The Medieval Expansion : The Orders of Chivalry'''
||'''The Medieval Expansion : The Orders of Chivalry'''
||Seli & Jonathan Warren
||Seli & Jonathan Warren
||WD
||WD version of tiles from "Orders of Chivalry" by Jonathan Warren
||WD version of tiles from "Orders of Chivalry" by Jonathan Warren


Line 5,205: Line 6,072:
||'''The Ocean'''
||'''The Ocean'''
||Seli & Skipboris
||Seli & Skipboris
||WD
||WD version of tiles from "The Ocean" series of expansions by skipboris, which also includes "Buried Treasure", "Deltas", Men of the Sea" and "Turbulent Waters"
||WD version of tiles from "The Ocean" series of expansions by skipboris, which also includes "Buried Treasure", "Deltas", Men of the Sea" and "Turbulent Waters"


Line 5,211: Line 6,079:
||'''The Pig Herders'''
||'''The Pig Herders'''
||Seli & Big Guy
||Seli & Big Guy
||WD
||WD version of tiles from "The Pig Herders" by Big_Guy
||WD version of tiles from "The Pig Herders" by Big_Guy


Line 5,217: Line 6,086:
||'''The Second River'''
||'''The Second River'''
||Seli & Zotto
||Seli & Zotto
||WD
||WD version of tiles from Zotto's expansion, adapted from an original River expansion
||WD version of tiles from Zotto's expansion, adapted from an original River expansion


Line 5,223: Line 6,093:
||'''Troubadours'''
||'''Troubadours'''
||Seli & JPutt927
||Seli & JPutt927
||WD
||WD version of tiles from "Troubadours" by JPutt927
||WD version of tiles from "Troubadours" by JPutt927


Line 5,229: Line 6,100:
||'''Wood and Water'''
||'''Wood and Water'''
||Seli & Marcus Müller
||Seli & Marcus Müller
||WD
||WD version of tiles from "Wood and Water" by Marcus Müller
||WD version of tiles from "Wood and Water" by Marcus Müller


Line 5,235: Line 6,107:
||'''Wood and Water (Alternative)'''
||'''Wood and Water (Alternative)'''
||Seli
||Seli
||WD
||Some alternative tile designs for use with "Wood and Water"
||Some alternative tile designs for use with "Wood and Water"


Line 5,241: Line 6,114:
||'''City Gates'''
||'''City Gates'''
||Seli
||Seli
||WD
||Sample WD version of tile from "City Gates" by Fritz_Spinne
||Sample WD version of tile from "City Gates" by Fritz_Spinne


Line 5,247: Line 6,121:
||'''Cult, Siege and Creativity'''
||'''Cult, Siege and Creativity'''
||Seli
||Seli
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 5,253: Line 6,128:
||'''Essen Spiel 2014/2015'''
||'''Essen Spiel 2014/2015'''
||Seli
||Seli
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 5,259: Line 6,135:
||'''Essen Spiel 2014/2015'''
||'''Essen Spiel 2014/2015'''
||Seli
||Seli
||WE
||WE version of tiles from HiG's published expansion
||WE version of tiles from HiG's published expansion


Line 5,265: Line 6,142:
||'''Japanese Buildings'''
||'''Japanese Buildings'''
||Seli
||Seli
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 5,271: Line 6,149:
||'''Japanese Buildings'''
||'''Japanese Buildings'''
||Seli
||Seli
||WE
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 5,277: Line 6,156:
||'''Prayer Labyrinth'''
||'''Prayer Labyrinth'''
||Seli & Josh Gadreau & Caleb Wong & Quevy
||Seli & Josh Gadreau & Caleb Wong & Quevy
||WD
||WD version of tiles from "The Prayer Labyrinth" by  Josh Gadreau, Caleb Wong and Quevy
||WD version of tiles from "The Prayer Labyrinth" by  Josh Gadreau, Caleb Wong and Quevy


Line 5,283: Line 6,163:
||'''The Labyrinth'''
||'''The Labyrinth'''
||Seli & CARC_Zoner
||Seli & CARC_Zoner
||WD
||WD version of tiles from "The Labyrinth" by CARC_Zoner
||WD version of tiles from "The Labyrinth" by CARC_Zoner


Line 5,289: Line 6,170:
||'''The Labyrinth of Carcasonne'''
||'''The Labyrinth of Carcasonne'''
||Seli
||Seli
||WD
||WD version of tile from SpielDoch expansion
||WD version of tile from SpielDoch expansion


Line 5,295: Line 6,177:
||'''The Labyrinth of Carcasonne'''
||'''The Labyrinth of Carcasonne'''
||Seli
||Seli
||WE
||WD version of tile from SpielDoch expansion
||WD version of tile from SpielDoch expansion


Line 5,301: Line 6,184:
||'''The Shrines'''
||'''The Shrines'''
||Zotto
||Zotto
||WD
||WD version of tiles from HiG's published expansion
||WD version of tiles from HiG's published expansion


Line 5,307: Line 6,191:
||'''The Stable of Bethlehem'''
||'''The Stable of Bethlehem'''
||Seli
||Seli
||WD
||Based on "The School" this uses an Angel instead of the Teacher to score extra points when roads are completed
||Based on "The School" this uses an Angel instead of the Teacher to score extra points when roads are completed


Line 5,313: Line 6,198:
||'''Winter Scoring Tiles (50-500)'''
||'''Winter Scoring Tiles (50-500)'''
||Seli
||Seli
||WD
||Winter-style Scoring Tiles with Cloisters for values 50 to 500 in steps of 50; second document link in thread
||Winter-style Scoring Tiles with Cloisters for values 50 to 500 in steps of 50; second document link in thread


Line 5,319: Line 6,205:
||'''Dragon'''
||'''Dragon'''
||LittleMisfit
||LittleMisfit
||C1/C2/WD/WE
||Alternative Dragon movement
||Alternative Dragon movement


Line 5,325: Line 6,212:
||'''Bribes'''
||'''Bribes'''
||LittleMisfit
||LittleMisfit
||C1/C2/WD/WE
||-
||-


Line 5,331: Line 6,219:
||'''Mobile Knights'''
||'''Mobile Knights'''
||LittleMisfit
||LittleMisfit
||C1/C2/WD/WE
||-
||-


Line 5,337: Line 6,226:
||'''Invading Cities'''
||'''Invading Cities'''
||LittleMisfit
||LittleMisfit
||C1/C2/WD/WE
||-
||-


Line 5,343: Line 6,233:
||'''Dragon Slayer'''
||'''Dragon Slayer'''
||LittleMisfit
||LittleMisfit
||C1/C2/WD/WE
||Alternative Dragon movement
||Alternative Dragon movement


Line 5,349: Line 6,240:
||'''Markets'''
||'''Markets'''
||LittleMisfit
||LittleMisfit
||C1/C2/WD/WE
||Req. Traders & Builders
||Req. Traders & Builders


Line 5,355: Line 6,247:
||'''The Robbers of Carcassonne'''
||'''The Robbers of Carcassonne'''
||eurojo
||eurojo
||C1/C2/WD/WE
||Req. The Robbers
||Req. The Robbers


Line 5,361: Line 6,254:
||'''Solomo'''
||'''Solomo'''
||Decar
||Decar
||C1/C2/WD/WE
||-
||-


Line 5,367: Line 6,261:
||'''The Three Musketeers'''
||'''The Three Musketeers'''
||Gwommy
||Gwommy
||C1/C2/WD/WE
||Requires Abbey & Mayor
||Requires Abbey & Mayor


Line 5,373: Line 6,268:
||'''Invasion of Catharism'''
||'''Invasion of Catharism'''
||Joff
||Joff
||C1/C2/WD/WE
||Req. Cathars and Siege tiles
||Req. Cathars and Siege tiles


Line 5,379: Line 6,275:
||'''Miner & Underminer'''
||'''Miner & Underminer'''
||CARC_Zoner
||CARC_Zoner
||C1/C2/WD/WE
||Req. The Tower tiles
||Req. The Tower tiles


Line 5,385: Line 6,282:
||'''The Bandit'''
||'''The Bandit'''
||Big Guy
||Big Guy
||C1/C2/WD/WE
||Req. The City of Carcassonne / The Count
||Req. The City of Carcassonne / The Count


Line 5,391: Line 6,289:
||'''The Foreman in the Tower'''
||'''The Foreman in the Tower'''
||Big Guy
||Big Guy
||C1/C2/WD/WE
||Req. The Tower
||Req. The Tower


Line 5,397: Line 6,296:
||'''The Knave of Carcassonne'''
||'''The Knave of Carcassonne'''
||Decar
||Decar
||C1/C2/WD/WE
||-
||-


Line 5,403: Line 6,303:
||'''The Abbot's Walk'''
||'''The Abbot's Walk'''
||Decar
||Decar
||C1/C2/WD/WE
||8x followers and 1x Abbot
||8x followers and 1x Abbot


Line 5,409: Line 6,310:
||'''El Juglar'''
||'''El Juglar'''
||Nick Leonard
||Nick Leonard
||C1/C2/WD/WE
||Alternative use of Catapult and Bazaar tiles
||Alternative use of Catapult and Bazaar tiles


Line 5,415: Line 6,317:
||'''Barns Revisted'''
||'''Barns Revisted'''
||frankdux
||frankdux
||C1/C2/WD/WE
||Modifies Barns
||Modifies Barns


Line 5,421: Line 6,324:
||'''Catapult Catch'''
||'''Catapult Catch'''
||Carcking
||Carcking
||C1/C2/WD/WE
||Modifies The Catapult
||Modifies The Catapult


Line 5,427: Line 6,331:
||'''Close the Gap'''
||'''Close the Gap'''
||Hans Andersson
||Hans Andersson
||C1/C2/WD/WE
||-
||-


Line 5,433: Line 6,338:
||'''Campaigns'''
||'''Campaigns'''
||Whaleyland
||Whaleyland
||C1/C2/WD/WE
||Campaign game using most of the expansions
||Campaign game using most of the expansions


Line 5,439: Line 6,345:
||'''Lifestyle'''
||'''Lifestyle'''
||Tobias Stapelfeld
||Tobias Stapelfeld
||C1/C2/WD/WE
||Followers can be moved to other features instead of placing a follower
||Followers can be moved to other features instead of placing a follower


Line 5,445: Line 6,352:
||'''Rebuilding'''
||'''Rebuilding'''
||Tobias Stapelfeld
||Tobias Stapelfeld
||C1/C2/WD/WE
||Possibilty to remove already placed tiles
||Possibilty to remove already placed tiles


Line 5,451: Line 6,359:
||'''Squared Carcassonne'''
||'''Squared Carcassonne'''
||Carca_Maker & Zox
||Carca_Maker & Zox
||C1/C2/WD/WE
||-
||-


Line 5,457: Line 6,366:
||'''Customs Officer'''
||'''Customs Officer'''
||Andrea Kremers
||Andrea Kremers
||C1/C2/WD/WE
||Followers can be used as Custom Officers
||Followers can be used as Custom Officers


Line 5,463: Line 6,373:
||'''Capture'''
||'''Capture'''
||Martin Storbeck
||Martin Storbeck
||C1/C2/WD/WE
||A follower can be captured when features become connected
||A follower can be captured when features become connected


Line 5,469: Line 6,380:
||'''The Double-sized Follower'''
||'''The Double-sized Follower'''
||Martin Storbeck
||Martin Storbeck
||C1/C2/WD/WE
||Score double points with a big meeple
||Score double points with a big meeple


Line 5,475: Line 6,387:
||'''True North'''
||'''True North'''
||Just a Bill
||Just a Bill
||C1/C2/WD/WE
||Req Windroses (either version)
||Req Windroses (either version)


Line 5,481: Line 6,394:
||'''Recassonne'''
||'''Recassonne'''
||Matjaž Bevk
||Matjaž Bevk
||C1/C2/WD/WE
||Lay tiles on others to redevelop them. Also uses 2 "other" tiles as triggers for earthquake.
||Lay tiles on others to redevelop them. Also uses 2 "other" tiles as triggers for earthquake.


Line 5,487: Line 6,401:
||'''Communis'''
||'''Communis'''
||Luis Patricio
||Luis Patricio
||C1/C2/WD/WE
||-
||-


Line 5,493: Line 6,408:
||'''Visitors of Carcassonne'''
||'''Visitors of Carcassonne'''
||Guthrie Allen
||Guthrie Allen
||C1/C2/WD/WE
||-
||-


Line 5,499: Line 6,415:
||'''Rivers & Harbours'''
||'''Rivers & Harbours'''
||Manfred Stenzel
||Manfred Stenzel
||C1/C2/WD/WE
||Req. 2x Base Games and some road tiles modified to be a river.
||Req. 2x Base Games and some road tiles modified to be a river.


Line 5,505: Line 6,422:
||'''Carcassollo'''
||'''Carcassollo'''
||t2k
||t2k
||C1/C2/WD/WE
||Limit of 7x7 playing area
||Limit of 7x7 playing area


Line 5,511: Line 6,429:
||'''Pilgrim Roads'''
||'''Pilgrim Roads'''
||Koschei
||Koschei
||C1/C2/WD/WE
||Req. Monastery tiles with road
||Req. Monastery tiles with road


Line 5,517: Line 6,436:
||'''The Citadels'''
||'''The Citadels'''
||Gerry
||Gerry
||C1/C2/WD
||Req. Castle Tokens
||Req. Castle Tokens


Line 5,523: Line 6,443:
||'''The Chatelaines'''
||'''The Chatelaines'''
||Gerry
||Gerry
||C1/C2/WD
||Req. Traders & Builders and Princess & Dragon Tiles
||Req. Traders & Builders and Princess & Dragon Tiles


Line 5,529: Line 6,450:
||'''Wheel of Fortune tiles'''
||'''Wheel of Fortune tiles'''
||Gerry
||Gerry
||C1
||Req. Wheel of Fortune
||Req. Wheel of Fortune


Line 5,535: Line 6,457:
||'''The Explorers'''
||'''The Explorers'''
||gabrielgeek
||gabrielgeek
||C1
||Req. The Wind Roses
||Req. The Wind Roses


Line 5,541: Line 6,464:
||'''Loop Runner'''
||'''Loop Runner'''
||Danisthirty & Chooselife
||Danisthirty & Chooselife
||C1/C2/WD/WE
||
||


Line 5,547: Line 6,471:
||'''Festival Farmers'''
||'''Festival Farmers'''
||Michael Halbert
||Michael Halbert
||C1/C2/WD/WE
||Req. The Festival
||Req. The Festival


Line 5,553: Line 6,478:
||'''The Schools of Carcassonne'''
||'''The Schools of Carcassonne'''
||halfling
||halfling
||C1
||Req. multiple copies of The School
||Req. multiple copies of The School


Line 5,559: Line 6,485:
||'''Messengers and Robbers variant'''
||'''Messengers and Robbers variant'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||Req. The Messengers and The Robbers
||Req. The Messengers and The Robbers


Line 5,565: Line 6,492:
||'''Close The Gap'''
||'''Close The Gap'''
||Kaleostro
||Kaleostro
||C1/C2/WD/WE
||
||


Line 5,571: Line 6,499:
||'''The Farrier'''
||'''The Farrier'''
||SxN
||SxN
||C1/C2/WD/WE
||
||


Line 5,577: Line 6,506:
||'''No Time For A Tie'''
||'''No Time For A Tie'''
||Carca_Maker
||Carca_Maker
||C1/C2/WD/WE
||
||


Line 5,583: Line 6,513:
||'''Labor Market (K#20)'''
||'''Labor Market (K#20)'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||
||


Line 5,589: Line 6,520:
||'''Hedge Preaching and Iconoclasm'''
||'''Hedge Preaching and Iconoclasm'''
||Windekind
||Windekind
||C2
||C2 Highwaymen tiles
||C2 Highwaymen tiles


Line 5,595: Line 6,527:
||'''Fight or Flight - A Robbers Variant (K#22)'''
||'''Fight or Flight - A Robbers Variant (K#22)'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||Req. The Roibbers
||Req. The Roibbers


Line 5,601: Line 6,534:
||'''Beseigers/Belagers variant'''
||'''Beseigers/Belagers variant'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||
||


Line 5,607: Line 6,541:
||'''Over-seers and Under-takers (Hills Variant)'''
||'''Over-seers and Under-takers (Hills Variant)'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||Req. Hill tiles from Hills & Sheep
||Req. Hill tiles from Hills & Sheep


Line 5,613: Line 6,548:
||'''Flying Machines "No Dice" variant'''
||'''Flying Machines "No Dice" variant'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||Req. The Flying Machines
||Req. The Flying Machines


Line 5,619: Line 6,555:
||'''Barn Variants'''
||'''Barn Variants'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||Req. Barn from Abbey & Mayor
||Req. Barn from Abbey & Mayor


Line 5,625: Line 6,562:
||'''Princess & Dragon Variants'''
||'''Princess & Dragon Variants'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||Req. Princess & Dragon
||Req. Princess & Dragon


Line 5,631: Line 6,569:
||'''Biding Abbot's Absolution (K#2)'''
||'''Biding Abbot's Absolution (K#2)'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||-
||-


Line 5,637: Line 6,576:
||'''Castles in Germany - as Starting Tiles (K#3)'''
||'''Castles in Germany - as Starting Tiles (K#3)'''
||Kothmann
||Kothmann
||C1/C2/WD
||Req. Castles In Germany
||Req. Castles In Germany


Line 5,643: Line 6,583:
||'''Alternative Trade Goods Scoring (K#4)'''
||'''Alternative Trade Goods Scoring (K#4)'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||-
||-


Line 5,649: Line 6,590:
||'''Highways (K#5)'''
||'''Highways (K#5)'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||Req. Bridges
||Req. Bridges


Line 5,655: Line 6,597:
||'''Pious Plaza - Cathedral Surrogate (K#10)'''
||'''Pious Plaza - Cathedral Surrogate (K#10)'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||-
||-


Line 5,661: Line 6,604:
||'''Collectives - Proportional Scoring (K#11)'''
||'''Collectives - Proportional Scoring (K#11)'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||-
||-


Line 5,667: Line 6,611:
||'''Hatteras Captain (K#16)'''
||'''Hatteras Captain (K#16)'''
||Kothmann
||Kothmann
||C1/C2/WD
||Req. The Tower
||Req. The Tower


Line 5,673: Line 6,618:
||'''The Wyvern's Veil - a Dragon Variant (K#17)'''
||'''The Wyvern's Veil - a Dragon Variant (K#17)'''
||Kothmann
||Kothmann
||C1/C2/WD/WE
||Req. The Dragon
||Req. The Dragon


Line 5,679: Line 6,625:
||'''MegaCarc: UPGRADE Mode'''
||'''MegaCarc: UPGRADE Mode'''
||AlbinoAsian
||AlbinoAsian
||C1/C2/WD/WE
||Collect Upgrade Points for sharing features; use those points to gain extra meeples/tiles as the game progresses
||Collect Upgrade Points for sharing features; use those points to gain extra meeples/tiles as the game progresses


Line 5,685: Line 6,632:
||'''The Inquisitor - revised rules'''
||'''The Inquisitor - revised rules'''
||oldbonz
||oldbonz
||C1
||Revised/simplified rules for the expansion "The Inquisitor" by Aenima
||Revised/simplified rules for the expansion "The Inquisitor" by Aenima


Line 5,691: Line 6,639:
||'''The Hobby Horse'''
||'''The Hobby Horse'''
||Decar
||Decar
||
||-
||-


Line 5,697: Line 6,646:
||'''Big Boys and Girls'''
||'''Big Boys and Girls'''
||Decar
||Decar
||
||-
||-


Line 5,703: Line 6,653:
||'''The Piped-piper'''
||'''The Piped-piper'''
||Decar
||Decar
||
||-
||-


Line 5,709: Line 6,660:
||'''The Special Sausage'''
||'''The Special Sausage'''
||Decar
||Decar
||
||-
||-


Line 5,715: Line 6,667:
||'''Sticky Situation'''
||'''Sticky Situation'''
||Decar
||Decar
||
||-
||-


Line 5,721: Line 6,674:
||'''The Mole'''
||'''The Mole'''
||Decar
||Decar
||
||-
||-


Line 5,727: Line 6,681:
||'''The Shuffler'''
||'''The Shuffler'''
||Decar
||Decar
||
||-
||-


Line 5,733: Line 6,688:
||'''Strong Winds'''
||'''Strong Winds'''
||Decar
||Decar
||
||-
||-


Line 5,739: Line 6,695:
||'''The Vagabond'''
||'''The Vagabond'''
||Decar
||Decar
||
||-
||-


Line 5,745: Line 6,702:
||'''The Tree Chopper'''
||'''The Tree Chopper'''
||Decar
||Decar
||
||-
||-


Line 5,751: Line 6,709:
||'''Hotdogs'''
||'''Hotdogs'''
||Decar
||Decar
||
||-
||-


Line 5,757: Line 6,716:
||'''A Barrel of Laughs'''
||'''A Barrel of Laughs'''
||Decar
||Decar
||
||-
||-


Line 5,763: Line 6,723:
||'''Christmas Trees'''
||'''Christmas Trees'''
||Decar
||Decar
||
||-
||-


Line 5,769: Line 6,730:
||'''April Fool'''
||'''April Fool'''
||Decar
||Decar
||
||-
||-


Line 5,775: Line 6,737:
||'''The Stocks'''
||'''The Stocks'''
||Decar
||Decar
||
||-
||-


Line 5,781: Line 6,744:
||'''Murder Mystery'''
||'''Murder Mystery'''
||Decar
||Decar
||
||-
||-


Line 5,787: Line 6,751:
||'''Hot Cross Buns'''
||'''Hot Cross Buns'''
||Decar
||Decar
||
||-
||-


Line 5,793: Line 6,758:
||'''Easter Bunnies'''
||'''Easter Bunnies'''
||Decar
||Decar
||
||-
||-


Line 5,799: Line 6,765:
||'''Hedgehogs'''
||'''Hedgehogs'''
||Decar
||Decar
||
||-
||-


Line 5,805: Line 6,772:
||'''The Luck Farm'''
||'''The Luck Farm'''
||Decar
||Decar
||
||-
||-


Line 5,811: Line 6,779:
||'''Town Planning Department'''
||'''Town Planning Department'''
||Decar
||Decar
||
||see '''Town Council''' Veto option
||see '''Town Council''' Veto option


Line 5,817: Line 6,786:
||'''Town Guard'''
||'''Town Guard'''
||Decar
||Decar
||
||-
||-


Line 5,823: Line 6,793:
||'''State of Mourning'''
||'''State of Mourning'''
||Decar
||Decar
||
||-
||-


Line 5,829: Line 6,800:
||'''The Merit Maker'''
||'''The Merit Maker'''
||Decar
||Decar
||
||-
||-


Line 5,835: Line 6,807:
||'''The Saw Mills'''
||'''The Saw Mills'''
||Decar
||Decar
||
||-
||-


Line 5,841: Line 6,814:
||'''One Colour meeple'''
||'''One Colour meeple'''
||Decar
||Decar
||
||-
||-


Line 5,847: Line 6,821:
||'''Carcassonne Moles'''
||'''Carcassonne Moles'''
||Decar
||Decar
||
||Similar concept to Magic Portals, but more restricted; could use "Hill" tiles
||Similar concept to Magic Portals, but more restricted; could use "Hill" tiles


Line 5,853: Line 6,828:
||'''Mini Battles'''
||'''Mini Battles'''
||Decar
||Decar
||
||-
||-


Line 5,859: Line 6,835:
||'''The Catacombs of Carcassonne'''
||'''The Catacombs of Carcassonne'''
||Decar
||Decar
||
||-
||-


Line 5,865: Line 6,842:
||'''Penguins and Polar Bears'''
||'''Penguins and Polar Bears'''
||Decar
||Decar
||WD/WE
||-
||-


Line 5,871: Line 6,849:
||'''Bandits of Carcassonne '''
||'''Bandits of Carcassonne '''
||Decar
||Decar
||
||Bandido Game
||Bandido Game


Line 5,877: Line 6,856:
||'''Watering Gardens'''
||'''Watering Gardens'''
||Decar
||Decar
||C2
||Tiles with Gardens
||Tiles with Gardens


Line 5,883: Line 6,863:
||'''Grass Mats'''
||'''Grass Mats'''
||Decar
||Decar
||
||-
||-


Line 5,889: Line 6,870:
||'''Saturday Breakfast TV'''
||'''Saturday Breakfast TV'''
||Decar
||Decar
||
||-
||-


Line 5,895: Line 6,877:
||'''Market Day'''
||'''Market Day'''
||Decar
||Decar
||
||Re-use Bazaar tiles?
||Re-use Bazaar tiles?


Line 5,901: Line 6,884:
||'''The Two Towers'''
||'''The Two Towers'''
||Decar
||Decar
||
||-
||-


Line 5,907: Line 6,891:
||'''Cow Tipping'''
||'''Cow Tipping'''
||Decar
||Decar
||C2
||Tiles with Sheds
||Tiles with Sheds


Line 5,913: Line 6,898:
||'''Meeple Tracker'''
||'''Meeple Tracker'''
||Decar
||Decar
||
||-
||-


Line 5,919: Line 6,905:
||'''Carrot Tops'''
||'''Carrot Tops'''
||Decar
||Decar
||
||-
||-


Line 5,925: Line 6,912:
||'''Contract Negotiators'''
||'''Contract Negotiators'''
||Decar
||Decar
||
||-
||-


Line 5,931: Line 6,919:
||'''The Herb Garden'''
||'''The Herb Garden'''
||Decar
||Decar
||
||-
||-


Line 5,937: Line 6,926:
||'''You Snooze You Lose'''
||'''You Snooze You Lose'''
||Decar
||Decar
||
||-
||-


Line 5,943: Line 6,933:
||'''Cabbage Patches'''
||'''Cabbage Patches'''
||Decar
||Decar
||
||-
||-


Line 5,949: Line 6,940:
||'''The Carrion Crow'''
||'''The Carrion Crow'''
||Decar
||Decar
||
||-
||-


Line 5,955: Line 6,947:
||'''The Bureaucrats'''
||'''The Bureaucrats'''
||Decar
||Decar
||
||-
||-


Line 5,961: Line 6,954:
||'''The Politicians'''
||'''The Politicians'''
||Decar
||Decar
||
||-
||-


Line 5,967: Line 6,961:
||'''Take The Day Off'''
||'''Take The Day Off'''
||Decar
||Decar
||
||-
||-


Line 5,973: Line 6,968:
||'''The Ballista '''
||'''The Ballista '''
||Decar
||Decar
||
||-
||-


Line 5,979: Line 6,975:
||'''Leonardo's Crossbow'''
||'''Leonardo's Crossbow'''
||Decar
||Decar
||
||-
||-


Line 5,985: Line 6,982:
||'''Interaction Nightmares'''
||'''Interaction Nightmares'''
||Decar
||Decar
||
||-
||-


Line 5,991: Line 6,989:
||'''Klonkana'''
||'''Klonkana'''
||Decar
||Decar
||
||-
||-


Line 5,997: Line 6,996:
||'''Snakes and Ladders'''
||'''Snakes and Ladders'''
||Decar
||Decar
||
||-
||-


Line 6,003: Line 7,003:
||'''The Strimmer'''
||'''The Strimmer'''
||Decar
||Decar
||
||-
||-


Line 6,009: Line 7,010:
||'''The Ambassador'''
||'''The Ambassador'''
||Decar
||Decar
||
||-
||-


Line 6,015: Line 7,017:
||'''The Proofreaders'''
||'''The Proofreaders'''
||Decar
||Decar
||
||-
||-


Line 6,021: Line 7,024:
||'''The Limerick Writer'''
||'''The Limerick Writer'''
||Decar
||Decar
||
||-
||-


Line 6,027: Line 7,031:
||'''Freemasons'''
||'''Freemasons'''
||Decar
||Decar
||
||Tiles with builder who'll work for anyone when feature extended; "Mason's Lodge" / "Guesthouses" / "Treasure Hunt" / "Shared Builder"
||Tiles with builder who'll work for anyone when feature extended; "Mason's Lodge" / "Guesthouses" / "Treasure Hunt" / "Shared Builder"


Line 6,033: Line 7,038:
||'''Veni, vidi, vici'''
||'''Veni, vidi, vici'''
||Decar
||Decar
||
||-
||-


Line 6,039: Line 7,045:
||'''The Musicians' Guild'''
||'''The Musicians' Guild'''
||Decar
||Decar
||
||-
||-


Line 6,045: Line 7,052:
||'''Facades'''
||'''Facades'''
||Decar
||Decar
||
||-
||-


Line 6,051: Line 7,059:
||'''Sharpe's Endeavour '''
||'''Sharpe's Endeavour '''
||Decar
||Decar
||
||-
||-


Line 6,057: Line 7,066:
||'''Cutting me own throat'''
||'''Cutting me own throat'''
||Decar
||Decar
||
||-
||-


Line 6,063: Line 7,073:
||'''The Benedictines '''
||'''The Benedictines '''
||Decar
||Decar
||
||-
||-


Line 6,069: Line 7,080:
||'''The Trappists'''
||'''The Trappists'''
||Decar
||Decar
||
||-
||-


Line 6,075: Line 7,087:
||'''The Blue Nuns'''
||'''The Blue Nuns'''
||Decar
||Decar
||
||-
||-


Line 6,081: Line 7,094:
||'''Old Habits are hard to break'''
||'''Old Habits are hard to break'''
||Decar
||Decar
||
||-
||-


Line 6,087: Line 7,101:
||'''Everyone's a Critic'''
||'''Everyone's a Critic'''
||Decar
||Decar
||
||-
||-


Line 6,093: Line 7,108:
||'''Snake Mountain'''
||'''Snake Mountain'''
||Decar
||Decar
||
||-
||-


Line 6,099: Line 7,115:
||'''Ode to a Caterpllar'''
||'''Ode to a Caterpllar'''
||Decar
||Decar
||
||-
||-


Line 6,105: Line 7,122:
||'''Scrooge'''
||'''Scrooge'''
||Decar
||Decar
||
||-
||-


Line 6,111: Line 7,129:
||'''Wee Willie Winkie'''
||'''Wee Willie Winkie'''
||Decar
||Decar
||
||-
||-


Line 6,117: Line 7,136:
||'''Border Disputes'''
||'''Border Disputes'''
||Decar
||Decar
||
||-
||-


Line 6,123: Line 7,143:
||'''Unstable Ground'''
||'''Unstable Ground'''
||Decar
||Decar
||
||-
||-


Line 6,129: Line 7,150:
||'''Time Paradoxes'''
||'''Time Paradoxes'''
||Decar
||Decar
||
||-
||-


Line 6,135: Line 7,157:
||'''Wishers and Granters'''
||'''Wishers and Granters'''
||Decar
||Decar
||
||-
||-


Line 6,141: Line 7,164:
||'''Sprouts'''
||'''Sprouts'''
||Decar
||Decar
||
||-
||-


Line 6,147: Line 7,171:
||'''Wimbledon '''
||'''Wimbledon '''
||Decar
||Decar
||
||Musings #79-105 were lost during a server upgrade
||Musings #79-105 were lost during a server upgrade


Line 6,153: Line 7,178:
||'''Mirror Makers '''
||'''Mirror Makers '''
||Decar
||Decar
||
||-
||-


Line 6,159: Line 7,185:
||'''Musings on The Artist'''
||'''Musings on The Artist'''
||Decar
||Decar
||
||-
||-


Line 6,165: Line 7,192:
||'''Flamingos or maybe Flamingoes '''
||'''Flamingos or maybe Flamingoes '''
||Decar
||Decar
||
||-
||-


Line 6,171: Line 7,199:
||'''The Lemurs '''
||'''The Lemurs '''
||Decar
||Decar
||
||-
||-


Line 6,177: Line 7,206:
||'''Sleuths '''
||'''Sleuths '''
||Decar
||Decar
||
||-
||-


Line 6,183: Line 7,213:
||'''Decoders '''
||'''Decoders '''
||Decar
||Decar
||
||-
||-


Line 6,189: Line 7,220:
||'''10 seconds rule (Speed Carcassonne)'''
||'''10 seconds rule (Speed Carcassonne)'''
||Decar
||Decar
||
||-
||-


Line 6,195: Line 7,227:
||'''Tiramisu Haus Katastrophe '''
||'''Tiramisu Haus Katastrophe '''
||Decar
||Decar
||
||-
||-


Line 6,201: Line 7,234:
||'''Snowdrifts '''
||'''Snowdrifts '''
||Decar
||Decar
||
||-
||-


Line 6,207: Line 7,241:
||'''They think it's all over (2 player)'''
||'''They think it's all over (2 player)'''
||Decar
||Decar
||
||-
||-


Line 6,213: Line 7,248:
||'''The Forgetfuls '''
||'''The Forgetfuls '''
||Decar
||Decar
||
||-
||-


Line 6,219: Line 7,255:
||'''5 Finger Twister '''
||'''5 Finger Twister '''
||Decar
||Decar
||
||-
||-


Line 6,225: Line 7,262:
||'''Pig Hunter '''
||'''Pig Hunter '''
||Decar
||Decar
||
||Tiles with Sheds
||Tiles with Sheds


Line 6,231: Line 7,269:
||'''Placing Bids '''
||'''Placing Bids '''
||Decar
||Decar
||
||-
||-


Line 6,237: Line 7,276:
||'''Boops '''
||'''Boops '''
||Decar
||Decar
||
||-
||-


Line 6,243: Line 7,283:
||'''Hot Tubs '''
||'''Hot Tubs '''
||Decar
||Decar
||
||-
||-


Line 6,249: Line 7,290:
||'''Eierlegende Wollmilchsau '''
||'''Eierlegende Wollmilchsau '''
||Decar
||Decar
||
||-
||-


Line 6,255: Line 7,297:
||'''Paleo '''
||'''Paleo '''
||Decar
||Decar
||
||-
||-


Line 6,261: Line 7,304:
||'''Sandmen'''
||'''Sandmen'''
||Decar
||Decar
||
||-
||-


Line 6,267: Line 7,311:
||'''Drop-ins'''
||'''Drop-ins'''
||Decar
||Decar
||
||-
||-


Line 6,273: Line 7,318:
||'''Plagues of Carcassonne : Frogs'''
||'''Plagues of Carcassonne : Frogs'''
||Decar
||Decar
||
||-
||-


Line 6,279: Line 7,325:
||'''Plagues of Carcassonne : Disease of Livestock'''
||'''Plagues of Carcassonne : Disease of Livestock'''
||Decar
||Decar
||
||-
||-


Line 6,285: Line 7,332:
||'''Plagues of Carcassonne : Darkness'''
||'''Plagues of Carcassonne : Darkness'''
||Decar
||Decar
||
||-
||-


Line 6,291: Line 7,339:
||'''Plagues of Carcassonne : Boils'''
||'''Plagues of Carcassonne : Boils'''
||Decar
||Decar
||
||-
||-


Line 6,297: Line 7,346:
||'''Plagues of Carcassonne : Hail and Fire'''
||'''Plagues of Carcassonne : Hail and Fire'''
||Decar
||Decar
||
||-
||-


Line 6,303: Line 7,353:
||'''Plagues of Carcassonne : Lice'''
||'''Plagues of Carcassonne : Lice'''
||Decar
||Decar
||
||-
||-


Line 6,309: Line 7,360:
||'''Plagues of Carcassonne : Locusts'''
||'''Plagues of Carcassonne : Locusts'''
||Decar
||Decar
||
||-
||-


Line 6,315: Line 7,367:
||'''Plagues of Carcassonne : Wild Animals'''
||'''Plagues of Carcassonne : Wild Animals'''
||Decar
||Decar
||
||-
||-


Line 6,321: Line 7,374:
||'''Plagues of Carcassonne : Water Turned to blood'''
||'''Plagues of Carcassonne : Water Turned to blood'''
||Decar
||Decar
||
||-
||-


Line 6,327: Line 7,381:
||'''Plagues of Carcassonne : Loss of Meeple'''
||'''Plagues of Carcassonne : Loss of Meeple'''
||Decar
||Decar
||
||-
||-


Line 6,333: Line 7,388:
||'''Mountain Top Views'''
||'''Mountain Top Views'''
||Decar
||Decar
||
||-
||-


Line 6,339: Line 7,395:
||'''Mountain Horns'''
||'''Mountain Horns'''
||Decar
||Decar
||
||-
||-


Line 6,345: Line 7,402:
||'''The Wolves of Carcassonne'''
||'''The Wolves of Carcassonne'''
||Decar
||Decar
||
||-
||-


Line 6,351: Line 7,409:
||'''Binmen of Carcassonne'''
||'''Binmen of Carcassonne'''
||Decar
||Decar
||
||-
||-


Line 6,357: Line 7,416:
||'''The Tombola'''
||'''The Tombola'''
||Decar
||Decar
||
||-
||-


Line 6,363: Line 7,423:
||'''Tikka Masala'''
||'''Tikka Masala'''
||Decar
||Decar
||
||-
||-


Line 6,369: Line 7,430:
||'''Street Festival'''
||'''Street Festival'''
||Decar
||Decar
||
||-
||-


Line 6,375: Line 7,437:
||'''Southern Fried'''
||'''Southern Fried'''
||Decar
||Decar
||
||-
||-


Line 6,381: Line 7,444:
||'''Chicken Coops'''
||'''Chicken Coops'''
||Decar
||Decar
||
||-
||-


Line 6,387: Line 7,451:
||'''Counting Your Chickens'''
||'''Counting Your Chickens'''
||Decar
||Decar
||
||-
||-


Line 6,393: Line 7,458:
||'''Winter-Edition - Dwarves in the mine'''
||'''Winter-Edition - Dwarves in the mine'''
||kettlefish
||kettlefish
||WE
||4x3 start block for WE, with mountains and mines
||4x3 start block for WE, with mountains and mines


Line 6,399: Line 7,465:
||'''Something about Toulouse'''
||'''Something about Toulouse'''
||Whaleyland
||Whaleyland
||C1
||Thoughts on a hierarchy of rule - King, Dukes, Marquises, etc
||Thoughts on a hierarchy of rule - King, Dukes, Marquises, etc


Line 6,405: Line 7,472:
||'''Apprentices (Squires, Pickpockets and Farm Hands)'''
||'''Apprentices (Squires, Pickpockets and Farm Hands)'''
||crasher
||crasher
||C1/C2/WD/WE
||Alternative uses for travel set meeples in regular games
||Alternative uses for travel set meeples in regular games


Line 6,411: Line 7,479:
||'''The Merchant of Carcassonne'''
||'''The Merchant of Carcassonne'''
||mkebaron
||mkebaron
||C1/C2/WD/WE
||Adapting Huts from H&G to Carcasonne roads
||Adapting Huts from H&G to Carcasonne roads


Line 6,417: Line 7,486:
||'''The Duke (was The King)'''
||'''The Duke (was The King)'''
||Joff
||Joff
||C1/C2/WD/WE
||Adapting the AotC Prophet to Carcassonne - one time use to double ferature scoring
||Adapting the AotC Prophet to Carcassonne - one time use to double ferature scoring


Line 6,423: Line 7,493:
||'''The Constable'''
||'''The Constable'''
||Kissybooboo
||Kissybooboo
||C1/C2/WD/WE
||A player's constable removes any thieves on a single road and scores points at the end of the game
||A player's constable removes any thieves on a single road and scores points at the end of the game


Line 6,429: Line 7,500:
||'''Tiny Ideas'''
||'''Tiny Ideas'''
||Deatheux
||Deatheux
||C1
||Proposal to have tiles which grant an extra function to the player on their turn
||Proposal to have tiles which grant an extra function to the player on their turn


Line 6,435: Line 7,507:
||'''Apprentice meeple'''
||'''Apprentice meeple'''
||Jabberwocky
||Jabberwocky
||C1/C2/WD/WE
||Each player takes one meeple from another player but must keep that meeple busy before they can place ony of their own  
||Each player takes one meeple from another player but must keep that meeple busy before they can place ony of their own  


Line 6,441: Line 7,514:
||'''Roadblocks and road tolls'''
||'''Roadblocks and road tolls'''
||elmendalerenda
||elmendalerenda
||C1
||Possible ways to split roads, or raise points by placing a toll house; see "Tolls"
||Possible ways to split roads, or raise points by placing a toll house; see "Tolls"


Line 6,447: Line 7,521:
||'''The Four Horsemen of the Apocalypse'''
||'''The Four Horsemen of the Apocalypse'''
||PinkPaisley
||PinkPaisley
||C1/C2/WD/WE
||Special figures that appear towards the end of the game and are placed next to other meeples to affect final scoring
||Special figures that appear towards the end of the game and are placed next to other meeples to affect final scoring


Line 6,453: Line 7,528:
||'''The Moated City of Carcassonne'''
||'''The Moated City of Carcassonne'''
||Whaleyland
||Whaleyland
||C1/C2
||Surround the City 4x3 block with River tiles including several junctions as an expanded start; requires lots of River tiles
||Surround the City 4x3 block with River tiles including several junctions as an expanded start; requires lots of River tiles


Line 6,459: Line 7,535:
||'''Lighthouse Guard'''
||'''Lighthouse Guard'''
||The Juts
||The Juts
||C1
||Race to occupy a tower at the centre of a great lake
||Race to occupy a tower at the centre of a great lake


Line 6,465: Line 7,542:
||'''Vive la revolucion'''
||'''Vive la revolucion'''
||Dave
||Dave
||C1
||Alternative method for getting your followers into a city; re-use red/yellow pennant tiles from "Family Feud"
||Alternative method for getting your followers into a city; re-use red/yellow pennant tiles from "Family Feud"


Line 6,471: Line 7,549:
||'''Baby Boom'''
||'''Baby Boom'''
||Dave
||Dave
||C1/C2/WD/WE
||Gain extra meeple if have two meeples in a city instead of scoring
||Gain extra meeple if have two meeples in a city instead of scoring


Line 6,477: Line 7,556:
||'''Allies and Intrigues'''
||'''Allies and Intrigues'''
||Dave
||Dave
||C1/C2/WD/WE
||Two ideas for sharing, or siphoning points from, features
||Two ideas for sharing, or siphoning points from, features


Line 6,483: Line 7,563:
||'''The Paladin - Laird and Protector'''
||'''The Paladin - Laird and Protector'''
||ReformedCE
||ReformedCE
||C1/C2/WD/WE
||Additional figure (double strength) that can be moved around the board, supporting his own followers, or claiming features for himself
||Additional figure (double strength) that can be moved around the board, supporting his own followers, or claiming features for himself


Line 6,489: Line 7,570:
||'''Court Magician'''
||'''Court Magician'''
||Dave
||Dave
||C1/C2/WD/WE
||Place a drawn landscape tile face-down anywhere with your magician which you can retrieve later in the game and play elsewhere
||Place a drawn landscape tile face-down anywhere with your magician which you can retrieve later in the game and play elsewhere


Line 6,495: Line 7,577:
||'''A Meeple Wears Many Hats'''
||'''A Meeple Wears Many Hats'''
||Big Guy
||Big Guy
||C1/C2/WD/WE
||Modifier to a meeple once placed (eg add builder capability, upgrade to Big Meeple, etc.)
||Modifier to a meeple once placed (eg add builder capability, upgrade to Big Meeple, etc.)


Line 6,501: Line 7,584:
||'''Trading Cloisters'''
||'''Trading Cloisters'''
||Fritz_Spinne
||Fritz_Spinne
||C1/C2/WD/WE
||Adds trade tokens to Cloisters; can be used with "Animal Farm"
||Adds trade tokens to Cloisters; can be used with "Animal Farm"


Line 6,507: Line 7,591:
||'''The Magistrate'''
||'''The Magistrate'''
||Whaleyland
||Whaleyland
||C1
||Based on The Scout (H&G)
||Based on The Scout (H&G)


Line 6,513: Line 7,598:
||'''The Beggars and the Nobles'''
||'''The Beggars and the Nobles'''
||Tilehunt
||Tilehunt
||C1/C2/WD/WE
||Additional figures that either add to, or deduct from, the score of an occupied feature you extend
||Additional figures that either add to, or deduct from, the score of an occupied feature you extend


Line 6,519: Line 7,605:
||'''City Bridges'''
||'''City Bridges'''
||Tilehunt
||Tilehunt
||C1/C2/WD/WE
||Join two city segments using a Bridge (think Flyovers) over farms, roads, etc.
||Join two city segments using a Bridge (think Flyovers) over farms, roads, etc.


Line 6,525: Line 7,612:
||'''Carcassonne RPG'''
||'''Carcassonne RPG'''
||Paul & BigGuy
||Paul & BigGuy
||C1/C2/WD/WE
||Gain goal or ability cards when pass 0 on scoretrack
||Gain goal or ability cards when pass 0 on scoretrack


Line 6,531: Line 7,619:
||'''Cities and Knights'''
||'''Cities and Knights'''
||Tilehunt
||Tilehunt
||C1
||Possible translation of Catan expansion (Cities and Knights) to Carcassonne
||Possible translation of Catan expansion (Cities and Knights) to Carcassonne


Line 6,537: Line 7,626:
||'''Turncoats and Assassin'''
||'''Turncoats and Assassin'''
||Fritz_Spinne
||Fritz_Spinne
||C1/C2/WD/WE
||Meeples are individually numbered, and 2x number tokens taken by each player; when a feature closes, if another player has the matching token to the meeple they may claim the points instead
||Meeples are individually numbered, and 2x number tokens taken by each player; when a feature closes, if another player has the matching token to the meeple they may claim the points instead


Line 6,543: Line 7,633:
||'''Zombies!!!'''
||'''Zombies!!!'''
||Carcatronn
||Carcatronn
||C1
||Zombies randomly move around the board - tile images no longer available
||Zombies randomly move around the board - tile images no longer available


Line 6,549: Line 7,640:
||'''The Colossus of Carcassonne'''
||'''The Colossus of Carcassonne'''
||Big Guy
||Big Guy
||C1/C2/WD/WE
||Each player/team has a Colossus that gains points during the game, ready for a final battle after other Game End scoring
||Each player/team has a Colossus that gains points during the game, ready for a final battle after other Game End scoring


Line 6,555: Line 7,647:
||'''Carcassonne: Legacy'''
||'''Carcassonne: Legacy'''
||Whaleyland
||Whaleyland
||C1/C2/WD/WE
||Rules and tiles change as game develops
||Rules and tiles change as game develops


Line 6,561: Line 7,654:
||'''The Oldest Profession'''
||'''The Oldest Profession'''
||Rosco
||Rosco
||C1/C2/WD/WE
||Female meeple used to distract another player's meeple, or motivate one of your own
||Female meeple used to distract another player's meeple, or motivate one of your own


Line 6,567: Line 7,661:
||'''Villain/super thief/politician'''
||'''Villain/super thief/politician'''
||Rosco
||Rosco
||C1/C2/WD/WE
||Extra meeple that can steal points from regular followers - sounds a bit like the Big Meeple
||Extra meeple that can steal points from regular followers - sounds a bit like the Big Meeple


Line 6,573: Line 7,668:
||'''Bar'''
||'''Bar'''
||play2draw
||play2draw
||C1/C2/WD/WE
||Drinking contest between followers in shared features
||Drinking contest between followers in shared features


Line 6,579: Line 7,675:
||'''The City of Carcassonne Divided'''
||'''The City of Carcassonne Divided'''
||Whaleyland
||Whaleyland
||C1
||Re-purpose some aspects of The City/Count of Carcassonne to single tiles around the playing area
||Re-purpose some aspects of The City/Count of Carcassonne to single tiles around the playing area


Line 6,585: Line 7,682:
||'''Open Hand'''
||'''Open Hand'''
||asparagus
||asparagus
||C1/C2/WD/WE
||Play with three tiles in hand, displayed for all to see
||Play with three tiles in hand, displayed for all to see


Line 6,591: Line 7,689:
||'''The Friary (Gold Mines repackaged)'''
||'''The Friary (Gold Mines repackaged)'''
||asparagus
||asparagus
||C1/C2/WD/WE
||Score more points the longer a feature is incomplete
||Score more points the longer a feature is incomplete


Line 6,597: Line 7,696:
||'''The Gypsies'''
||'''The Gypsies'''
||ILikeGames
||ILikeGames
||C1
||After placing tile, you place a follower on a feature on one of the tiles surrounding it
||After placing tile, you place a follower on a feature on one of the tiles surrounding it


Line 6,603: Line 7,703:
||'''The Prince-Bishop'''
||'''The Prince-Bishop'''
||asparagus
||asparagus
||C1/C2/WD/WE
||Prince-bishop shifts between the players during the game and scores his feature for whoever he owes allegiance to at the time
||Prince-bishop shifts between the players during the game and scores his feature for whoever he owes allegiance to at the time


Line 6,609: Line 7,710:
||'''The Farmers Of Carcassonne'''
||'''The Farmers Of Carcassonne'''
||jappie
||jappie
||C1
||Add tokens around your farmer to gain extra points at the end
||Add tokens around your farmer to gain extra points at the end


Line 6,615: Line 7,717:
||'''Secret Assassin'''
||'''Secret Assassin'''
||frankdux
||frankdux
||C1
||Place a "Hit" on other player's meeples and, if a timer goes off, their meeple is assassinated and removed without scoring
||Place a "Hit" on other player's meeples and, if a timer goes off, their meeple is assassinated and removed without scoring


Line 6,621: Line 7,724:
||'''Additional Messenger tiles'''
||'''Additional Messenger tiles'''
||frankdux
||frankdux
||C1/C2
||Some alternative Messenger Tile ideas
||Some alternative Messenger Tile ideas


Line 6,627: Line 7,731:
||'''Ghostbusters'''
||'''Ghostbusters'''
||frankdux
||frankdux
||C1/C2/WD/WE
||Place "ghosts" in features to scare off standard meeples
||Place "ghosts" in features to scare off standard meeples


Line 6,633: Line 7,738:
||'''The Abbess'''
||'''The Abbess'''
||Gerry
||Gerry
||C1/C2/WD/WE
||Req. Vineyards from Hills and Sheep; Abbess is the same as The Abbot, but can be placed on vineyard instead of a Garden
||Req. Vineyards from Hills and Sheep; Abbess is the same as The Abbot, but can be placed on vineyard instead of a Garden


Line 6,639: Line 7,745:
||'''Garrison Expansion'''
||'''Garrison Expansion'''
||Christopher
||Christopher
||C1
||Alternative use for various siege tiles
||Alternative use for various siege tiles


Line 6,645: Line 7,752:
||'''Shared Builder'''
||'''Shared Builder'''
||Danisthirty
||Danisthirty
||C1
||Neutral Builder on a road or city tile to be used" by anyone extending the feature to gain a second turn; see "Mason's Lodge" / "Guesthouses" / "Treasure Hunt" / "Freemasons"
||Neutral Builder on a road or city tile to be used" by anyone extending the feature to gain a second turn; see "Mason's Lodge" / "Guesthouses" / "Treasure Hunt" / "Freemasons"


Line 6,651: Line 7,759:
||'''Carcassonne Tournaments'''
||'''Carcassonne Tournaments'''
||loki
||loki
||C1
||Modified German Castles as single tiles with corner symbols that must match adjacent tiles to gain tokens; would also require other tiles to be modified with symbols too
||Modified German Castles as single tiles with corner symbols that must match adjacent tiles to gain tokens; would also require other tiles to be modified with symbols too


Line 6,657: Line 7,766:
||'''The Seneschal'''
||'''The Seneschal'''
||Whaleyland
||Whaleyland
||C1/C2/WD/WE
||Single figure that boosts a city score when city closes, but then moves to another city
||Single figure that boosts a city score when city closes, but then moves to another city


Line 6,663: Line 7,773:
||'''The Ambassador '''
||'''The Ambassador '''
||loki
||loki
||C1/C2/WD/WE
||Re-purpose The Abbot, adapting the move after scoring rule for the wagon
||Re-purpose The Abbot, adapting the move after scoring rule for the wagon


Line 6,669: Line 7,780:
||'''The Drunkard'''
||'''The Drunkard'''
||Quevy
||Quevy
||C1/C2/WD/WE
||Place a bottle by another meeple to temporarily stop them scoring a feature
||Place a bottle by another meeple to temporarily stop them scoring a feature


Line 6,675: Line 7,787:
||'''Extending the Black Tower'''
||'''Extending the Black Tower'''
||Ailurus
||Ailurus
||C1/C2/WD/WE
||Capture pieces from a tower using knight move from chess, or cap a tower
||Capture pieces from a tower using knight move from chess, or cap a tower


Line 6,681: Line 7,794:
||'''Armoured Knights'''
||'''Armoured Knights'''
||franks
||franks
||C1/C2/WD/WE
||Possible use for metal meeple figures as knights with extra abilities and strength
||Possible use for metal meeple figures as knights with extra abilities and strength


Line 6,687: Line 7,801:
||'''Saint Martin of Tours'''
||'''Saint Martin of Tours'''
||Fritz_Spinne
||Fritz_Spinne
||WE
||Same concept as The Gingerbread Man, but for roads; Winter Edition; no tile designs
||Same concept as The Gingerbread Man, but for roads; Winter Edition; no tile designs


Line 6,693: Line 7,808:
||'''Crime and Punishment'''
||'''Crime and Punishment'''
||Endecay
||Endecay
||C1
||If crime tile drawn, any followers in its vicinity are suspected by the active player's detective, who must complete the feature to solve the case
||If crime tile drawn, any followers in its vicinity are suspected by the active player's detective, who must complete the feature to solve the case


Line 6,699: Line 7,815:
||'''Villages'''
||'''Villages'''
||Wolnic & Sir Ritchfield
||Wolnic & Sir Ritchfield
||C1/C2/WD/WE
||Options for using or scoring Villages
||Options for using or scoring Villages


Line 6,705: Line 7,822:
||'''Mages Mansion and Witches Hut'''
||'''Mages Mansion and Witches Hut'''
||What If?
||What If?
||C1
||"Home" tiles for the Mage and Witch characters
||"Home" tiles for the Mage and Witch characters


Line 6,711: Line 7,829:
||'''Giant Fortresses'''
||'''Giant Fortresses'''
||SRBO
||SRBO
||C1/C2/WD/WE
||Place fortress and score for number of complete rings of surrounding tiles
||Place fortress and score for number of complete rings of surrounding tiles


Line 6,717: Line 7,836:
||'''Secret Goals'''
||'''Secret Goals'''
||danisthirty
||danisthirty
||C1/C2/WD/WE
||Discussion of possible goals or quests; see "By Order of the King"
||Discussion of possible goals or quests; see "By Order of the King"


Line 6,723: Line 7,843:
||'''Onesies'''
||'''Onesies'''
||asparagus
||asparagus
||C1
||City-cap shaped tiles that can be placed at the end of the game to help complete features; no tile images, just suggested contents
||City-cap shaped tiles that can be placed at the end of the game to help complete features; no tile images, just suggested contents


Line 6,729: Line 7,850:
||'''Earthquake'''
||'''Earthquake'''
||asparagus
||asparagus
||C1
||Move tiles when earthquake occurs
||Move tiles when earthquake occurs


Line 6,735: Line 7,857:
||'''Devil and the Paladin'''
||'''Devil and the Paladin'''
||Dragonlord
||Dragonlord
||C1/C2/WD/WE
||Req. Shrines; Devil and Paladin battle it out a monastic sies and shrines are placed
||Req. Shrines; Devil and Paladin battle it out a monastic sies and shrines are placed


Line 6,741: Line 7,864:
||'''Rivers and Lakes'''
||'''Rivers and Lakes'''
||Wolnic
||Wolnic
||C1
||Tiles creating a landscape of many rivers and lakes - sample photo of layout only
||Tiles creating a landscape of many rivers and lakes - sample photo of layout only


Line 6,747: Line 7,871:
||'''Ticket to Carcassonne'''
||'''Ticket to Carcassonne'''
||Jasonofthefifth
||Jasonofthefifth
||C1/C2/WD/We
||Quest cards for bonus points; see "By Order of the King" and "Secret Goals"
||Quest cards for bonus points; see "By Order of the King" and "Secret Goals"


Line 6,753: Line 7,878:
||'''The Black Knight'''
||'''The Black Knight'''
||Playsthething
||Playsthething
||C1
||Remove one knight from a city for one turn
||Remove one knight from a city for one turn


Line 6,759: Line 7,885:
||'''The German Shepherds'''
||'''The German Shepherds'''
||Wolnic
||Wolnic
||C1
||Some extra tokens and rules for use with Hills and Sheep
||Some extra tokens and rules for use with Hills and Sheep


Line 6,765: Line 7,892:
||'''Catapult Conversion to C2'''
||'''Catapult Conversion to C2'''
||jm
||jm
||C2
||Conversion of Catapult tiles to C2 - on hold as only CarcF have permission to convert between formats
||Conversion of Catapult tiles to C2 - on hold as only CarcF have permission to convert between formats


Line 6,771: Line 7,899:
||'''Brexit is Coming'''
||'''Brexit is Coming'''
||trenceval
||trenceval
||C1
||Mix of hard/soft rules for co-operative working
||Mix of hard/soft rules for co-operative working


Line 6,777: Line 7,906:
||'''The Cartographer'''
||'''The Cartographer'''
||Seli
||Seli
||C1/C2/WD/WE
||Cartographer follower investigates holes in the landscape and scores if/when tile eventually placed there
||Cartographer follower investigates holes in the landscape and scores if/when tile eventually placed there


Line 6,783: Line 7,913:
||'''The Plague (simpler version)'''
||'''The Plague (simpler version)'''
||Servius Sertorius
||Servius Sertorius
||C1
||A simplified version of the Spielbox expansion, The Plague
||A simplified version of the Spielbox expansion, The Plague


Line 6,789: Line 7,920:
||'''The Improbables'''
||'''The Improbables'''
||oldbonz
||oldbonz
||C1/C2/WD/WE
||Standard tiles with updated features (like alien ships and dinosaurs …) - you've seen the Captain Kirk thread?
||Standard tiles with updated features (like alien ships and dinosaurs …) - you've seen the Captain Kirk thread?


Line 6,795: Line 7,927:
||'''Stargates'''
||'''Stargates'''
||Meepledrone & Wolnic
||Meepledrone & Wolnic
||C1/C2/WD/WE
||Possible implementation of Stargates leading to minor spin-off games - superceded by "Mirror Zone 2"
||Possible implementation of Stargates leading to minor spin-off games - superceded by "Mirror Zone 2"


Line 6,801: Line 7,934:
||'''Albigensian Crusade'''
||'''Albigensian Crusade'''
||ETC/SSRediger
||ETC/SSRediger
||C1
||Some discussion of rules and historical aspects, and required expansions, plus reference to other tiles
||Some discussion of rules and historical aspects, and required expansions, plus reference to other tiles


Line 6,807: Line 7,941:
||'''The Vikings'''
||'''The Vikings'''
||oldbonz
||oldbonz
||C1/WD
||Addition of Viklings to coastal tiles
||Addition of Viklings to coastal tiles


Line 6,813: Line 7,948:
||'''Sabotage!'''
||'''Sabotage!'''
||Meepledrone
||Meepledrone
||C1/C2/WD/WE
||Tiles to disrupt the completion of a feature until a valid replacement tile can be placed
||Tiles to disrupt the completion of a feature until a valid replacement tile can be placed


Line 6,819: Line 7,955:
||'''Black Tower of Defence'''
||'''Black Tower of Defence'''
||coldhands
||coldhands
||C1
||Helps protect against the Dragon
||Helps protect against the Dragon


Line 6,825: Line 7,962:
||'''Fool's Gold'''
||'''Fool's Gold'''
||SxN
||SxN
||C2
||Tiles with Fool's Gold affect any adjacent "gold" tiles
||Tiles with Fool's Gold affect any adjacent "gold" tiles


Line 6,831: Line 7,969:
||'''The Volcano component of "The Sorcerer"'''
||'''The Volcano component of "The Sorcerer"'''
||SxN
||SxN
||C1/C2
||Two volcanoes that have destructive effects on the landscape if/when they erupt
||Two volcanoes that have destructive effects on the landscape if/when they erupt


Line 6,837: Line 7,976:
||'''Untamed River'''
||'''Untamed River'''
||SxN
||SxN
||C1
||Some ideas for adding to rivers
||Some ideas for adding to rivers


Line 6,843: Line 7,983:
||'''Custom Scoreboard'''
||'''Custom Scoreboard'''
||SxN
||SxN
||C1/C2
||Start the game by laying out the edge tiles of the scoreboard from a number of included variants; see "Scoreboard in the Middle of the Table"
||Start the game by laying out the edge tiles of the scoreboard from a number of included variants; see "Scoreboard in the Middle of the Table"


Line 6,849: Line 7,990:
||'''The Other Side'''
||'''The Other Side'''
||SxN
||SxN
||C1/C2
||Double-sided tiles with similar features, but different topologies (continuous or broken road)
||Double-sided tiles with similar features, but different topologies (continuous or broken road)


Line 6,855: Line 7,997:
||'''Korrigans Church'''
||'''Korrigans Church'''
||oldbonz
||oldbonz
||WE
||8 WE church tiles with  Korrigans (Fairy Folk of Brittany)
||8 WE church tiles with  Korrigans (Fairy Folk of Brittany)


Line 6,861: Line 8,004:
||'''Carcassonne: The missions / Team-cassonne'''
||'''Carcassonne: The missions / Team-cassonne'''
||Gagoune
||Gagoune
||C1/C2/WD/WE
||Discussion of possible goals or quests, some shared; see various others
||Discussion of possible goals or quests, some shared; see various others


Line 6,867: Line 8,011:
||'''Posting Rewards'''
||'''Posting Rewards'''
||PapaGeek
||PapaGeek
||C1/C2/WD/WE
||Score points by releasing another player's trapped meeple
||Score points by releasing another player's trapped meeple


Line 6,873: Line 8,018:
||'''Binding Deed'''
||'''Binding Deed'''
||Snearone
||Snearone
||C1/C2/WD/WE
||Each player can designate a tile that must be filled by the next possible tile match; use back of individual City of Carcassonne tiles
||Each player can designate a tile that must be filled by the next possible tile match; use back of individual City of Carcassonne tiles


Line 6,879: Line 8,025:
||'''Windrose Quadrants'''
||'''Windrose Quadrants'''
||Decar
||Decar
||C1
||Alternative for using the Wind Roses tiles
||Alternative for using the Wind Roses tiles


Line 6,885: Line 8,032:
||'''Geodetic Roses'''
||'''Geodetic Roses'''
||kothmann
||kothmann
||C1/C2/WD/WE
||Variant for Wind Roses
||Variant for Wind Roses


Line 6,891: Line 8,039:
||'''Gargoyles and Picnics'''
||'''Gargoyles and Picnics'''
||SxN
||SxN
||C1/C2
||Use Gargoyles on city walls to steal points from city on completion; Picnics offer bonus points to farms
||Use Gargoyles on city walls to steal points from city on completion; Picnics offer bonus points to farms


|}
|}

Revision as of 18:38, 4 January 2023

Ref Expansion Author Version Description
(A/1) Easter in Carcassonne Fritz_Spinne C1 Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter Festival", there has also been a version available on the HiG website
(A/2) Easter Festival Fritz_Spinne C1 Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter in Carcssonne"
(A/3) Fairy Tales Novelty C1 Contains elements from a number of fan-made expansions based on children's fairy tales
(A/4) An Apple a Day Cappy C1 Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens
(A/5) Timber! Scott & Novelty C1 Adds Timber trade goods for forests
(A/6) Gold Rush Novelty C1 Adds coal, ore and gold in the mountains; combine with "Mountains"
(A/7) The Ocean (2009) Skipboris C1 Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions
(A/8) The Ocean (2013) Skipboris C1 Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc.
(A/9) The Ocean : Turbulent Waters Skipboris C1 Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more
(A/10) The Ocean : Buried Treasure Skipboris C1 Maps and treasure, and a few other extras, for use with "The Ocean"
(A/11) Lavender Fields Welli Designs C1 Adds honey trade goods and enables double turn for farms
(A/12) Wishing Wells Novelty C1 Allows a player to make a wish and carry out action during another player's turn
(A/13) Treasure Hunt Jonathan Wu C1 Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile
(A/14) Treasure Chest Novelty C1 Played together with "Treasure Hunt", it includes Forest and River tiles
(A/15) Lord of the Rings 2 : The Two Towers Meepleater C1 Adds popular tiles from the mythology of the works of Tolkien
(A/16) Lord of the Rings 3 : Return of the King Meepleater C1 Adds popular tiles from the mythology of the works of Tolkien
(A/17) Family Feud V3 Frédérick Renaud C1 Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens
(A/18) Breweries V2 Meepleater C1 Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses.
(A/19) Gold Mines Scott & Novelty C1 Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion)
(A/20) Mills and Bakeries V1 JPutt927 C1 Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game
(A/21) Mills and Bakeries V2 JPutt927 C1 Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game; v2 contains updated artwork
(A/22) Fruit Trader Jonathan Wu C1 When a road or a cloister with a pineapple trade good is completed, the player who completed the road or cloister receives a pineapple trade goods token
(A/23) Apothecaries and Tithes Meepleater C1 Players can pay (or receive) tithes, which are stored in several barns to be given to the poor; Apothecaries are also set up to combat disease and increase general health, but rely upon cities for a supply of herbs
(A/24) Cleric & Serf Novelty C1 Collects the non-Families tiles from "Families" and with new rules for "Friar and Farmhand"
(A/25) Influence of the Church JPutt927 C1 Adds several church-related landscape features and tokens
(A/26) Roman Influence CarcassonneCentral C1 Carcassonne Central December 2009 collaborative expansion; introduces a range of Roman buildings to the game, each bringin its own set of rules; building artwork style does not sit easily on the standard tiles
(A/27) Taverns JPutt927 C1 After placing a tavern tile, any followers placed on it, or on the surrounding 8 tiles, are marked as drunk and given a token; being drunk leads to only being worth half the normal value in determining majority; for each pair of "ale tokens" the player misses a turn; if run out of tokens, return pairs to supply as they are not counted at game end
(A/28) Cemetery Quevy C1 After placing a cemetary, the player selects a follower from the player in the lead and palces them into the cemetary; they remain there until a city or monastic site is connected to the cemetary by road; also includes four variants
(A/29) Manors JPutt927 & Leven C1 When each Manor is completed (4 adjacent tiles), players declare how many points they are willing to give up to stop a follower being assigned to the manor as servant for the rest of the game; the player who paid the least must place a follower on the manor, although the servant may buy their way out; modified tile set by Leven
(A/30) Chariot Race JPutt927 C1 Adds chariot races at the local "Circus", where players can bet on the outcome of races
(A/31) Bards of Carcassonne Trebuchet C1 Lute tiles and note tokens can score you extra points
(A/32) Natural Disasters CKorfmann & Gwommy C1 Adds a number of natural disasters
(A/33) Fighters & Scholars edmil C1 Introduces a way of levelling up followers
(A/34) Wizards & Witches JPutt927 C1 Adds a bit of magic to Carcassonne (this was created prior to "Mage & Witch")
(A/35) Salt and Cocoa Traders Meepleater C1 Adds Salt and Cocoa Trade Goods, with different functions; requires "Traders and Builders"
(A/36) New Discoveries JPutt927 C1 Open up a separate landscape area on the table
(A/37) Apothecaries Meepleater C1 Adds Apothecaries - prepare concoctions to improve your realm, or destroy that of your enemies
(A/38) Lakes and Fishmongers Quevy C1 Lakes are an excellent resource; fishermen can easily catch the fish to sell in the city,and the farmer can use the water to irrigate the fields
(A/39) Tug of War - UK Meetup 2015 Decar C1 It is sports day in Carcassonne and local cities and monasteries are competing in the annual Tug of War Tournament
(A/40) Fishermen & Pirates Meeple C1 Adds an area of sea, islands, reefs and fishing grounds; when harbours are placed, players may add a fishing boat, and go to sea to collect fish; but watch out for pirates who may damage your boat forcing you to return to port immediately; no English translation
(A/41) Santa Claus Fritz_Spinne C1 When a St Nikolas card is drawn Santa is moved to a new city to deliver his presents; any followers in the city, which he leaves, receive gifts according to their station in life; no English translation
(A/42) The White Dragon Ricy C1 A second dragon awakens, but this one moves diagonally … otherwise, the same as the dragon from "Princess and Dragon"; no English translation
(A/43) The Handicraft Zotto C1 Whoever is the first to complete a road leading to these craft workshops, gains a token; artwork style of buildings is not consistent with C1; no English translation available
(A/44) Family Planning Fritz_Spinne C1 In this expansion, a female follower and a number of children (mini-meeples) are added, some set aside at the start with most of the standard meeples; if a player manages to join features which contain different follower types (standard, female, child) several options are available, including children growing up and becoming standard followers; uses Princess tiles from "Princess and Dragon"; no English translation
(A/45) Birthday in the Land of Cockaigne Carcassonne-Forum C1 Carcassonne-Forum members designed this expansion for Klaus-Jurgen Wrede, on the occasion of his 50th birthday; it is based around the collection of tokens depicting various lesiure activities
(A/46) The Forests of Carcassonne v2.0 Cosalo & Tanja Pöschl C1 A different design of Forest; includes several tile features with different scoring options; German expansion, no English translation
(A/47) Tunnel Extra V0.6 Quevy C1 Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances
(A/48) Tunnel Extra V1.0 Quevy C1 Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances; updated version includes 3x extra tunnel tiles and tunnel entrance tokens for additional colours
(A/49) The Ice Queen Sigried & Dieter Maute C1 When the Ice Queen enters a city, the whole city freezes into ice along with her henchmen; the dragon, normally feared by the inhabitants, must be lured into the frozen city so that he can take up the fight against the Ice Queen and free the city; requires "Princess & Dragon"; no English translation
(A/50) The Horses & The Dungeons Mentor09 C1 Unable to select text for translation; contains 2 additional cards for "By Order of the King"; no English translation
(A/51) Bailiff and Rider invinitas & KlausiMausi C1 The Bailiff has built a large prison and is assisted by The Land Rider; they are moved around the board apprehending highwaymen and taking them back to the prison; no English translation
(A/52) The Training Area Lars120 C1 Place a follower on the Training Ground and they can be raised to the strength of a Big Follower after a number of turns; no English translation
(A/53) Saint Nicolas Seli C1 St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he used it to help the poor; collect "Presents" when completing specific features on the tiles; part of Seli's Christmas expansion set (W#2); no English translation
(A/54) The Inner Wall Bojo C1 Internal city walls have been built for added protection; each city tile contains one quarter of an inner defense; if you can combine four to form a circle you gain great rewards; no English translation
(A/55) Fishers & Sailors Bojo C1 Sprawling expansion; introduces lakes, fish trade goods, and pirate and naval ships
(A/56) The Architects Gwommy C1 Uses two sets of tiles, one mixed with the other tiles, the second set aside; when one is drawn (and you have an architect in play), players get to choose whether to use the drawn tile, or the corresponding one that was set aside
(A/57) Fences Gwommy & Elmendalerenda C1 Place your bridge tile on a straight road section to link the two fields either side; fence pieces are placed to divide up fields; advanced variant using the tiles is also available
(A/58) The Horse Gwommy C1 The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player
(A/59) The Pope of Avignon Wicke C1 Adds an Avignon city tile and a pope piece that makes cities more valuable
(A/60) The Invaders Whaleyland C1 Adds a mechanic similar to the Robber from Settlers of Catan
(A/61) The Reconquest of Gaul Whaleyland C1 Adapts aspects of the New World spinoff to the Carcassonne time-period and locale
(A/62) Roads to Victory JPutt927 C1 Adds a new type of trade good for roads, and several landscape features which increase or decrease the value of roads
(A/63) Marshes Trebuchet C1 A large expansion that introduces the Marsh landscape feature
(A/64) The Wonderful Wizard of Oz Novelty C1 Tiles based loosely on the themes from the book of the same name, and a wizard
(A/65) Barbarian Horde JPutt927 C1 Requires The City of Carcassonne, which can now be raided
(A/66) Dragon Hunters Novelty C1 Adds tiles that kill the wandering dragon (designed to be played with the "Princess and Dragon")
(A/67) The Inquisitor Aenima C1 At various times during the game, the Inquisitor moves around the board taking followers back for further investigation; players may use a "Retract" card to try to get their followers back, but there will be a price to pay
(A/68) Pied Piper Quevy C1 Carcassonne has been invaded by rats; the residents are not amused, and complain to the mayor who calls a well-known magician to solve the pest problem
(A/69) The Boy Who Cried Wolf Quevy C1 Tiles with sheep and wolves, and some "Divided Cities"; grass tokens are used to cover up sheep and wolves on the tiles when they are in the same field
(A/70) The Big Black Pig Escape Aenima C1/C2 A player in last position on the scoreboard can move the Big Black Pig across as many tiles as there are players; when the pig reaches a follower, that follower must return the pig to the Pig Farm on the Lake and gains a reward for doing so, but leaves the feature they were on empty
(A/71) Wanderer and Mayor's Office Leven C1 The Wanderers is deployed on roads but they own a whole road network; any time a city is connected to that road network, the owner of the Wanderer receives points. The Mayor's Office is deployed when the mayor has the majority of a city; whenever a city or cloister, connected to the city through the road network, gets completed, the owner of the Mayor's Office scores points
(A/72) Pig Race to Riches Carcking & JPutt927 C1 Players race their pigs (from "Traders and Builders") from a designated start city to the special Pig Race finishing line tile, moving their pig when they decide not to "move wood"; the other race involves using up all of a set of tokens which are deployed when a player has majority in a feature
(A/73) The Gambling (Aenima) Aenima C1 Whenever a player places the Gambling House, play stops and players with an available follower play a single round of "Carcassonne : The Dice Game" and the winner adds their points to the scoretrack
(A/74) Buried Treasure frankdux C1 Buy a map, see if it leads you to gold; adds an element of gambling to the game
(A/75) Bifröst & Rainbows Quevy C1 The weather is chaotic in Carcassonne; sometimes the cloudy skies bring torrential rain, but the citizens know that, after the sky clears, it will be filled with beautiful rainbows which can be used as bridges to connect fields together
(A/76) A winter without snow Quevy C1 The Gingerbread Man, but for the normal game
(A/77) Carcassonne Central Competitions Tiles (aka Yellow Abbey) Quevy C1 A collection of the tiles received by participants in tournaments organized by Central Carcassonne; includes "The Yellow Abbey", which functions the same as a regular abbey but can only be placed while it is still possible to draw and place other tiles
(A/78) The Legend of Lady Carcas Dragonlord C1 Contains a few ideas to re-create the legend of Lady Carcas; if you add one of the tiles to a besieged city with the Lady Carcas meeple, the city will be worth more; add a pig or a straw knight if the city is extended for extra points; if the city is shared, the Lady works for all players; if Lady Carcas appears in another besieged city, the original city will revert to normal siege rules
(A/79) Sailing the Seas C1 Squiffything C1 Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens
(A/80) Sailing The Seas : Trade Routes C1 Wolnic C1 Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"
(A/81) Sailing The Seas : Trade Routes C2 Wolnic C2 Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"
(A/82) Sailing the Seas C2 Wolnic C2 Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens
(A/83) The Coast : Catch of the Day Wolnic C1/C2 Additional tiles for use with "The Coast" which add crab trade tokens (to represent fish and shellfish caught on the shore)
(A/84) New Forest : The Hunting Forest Wolnic C2 Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens
(A/85) The New Forest Wolnic C2 Adds forests to the C2 Carcassonne landscape; Part 1 includes some basic tiles, plus some river and timber tokens; Part 2 includes "An Apple A Day", shrines and other features, while Part 3 includes more tiles, some with features from other expansions
(A/86) Pig on a Pedestal Wolnic C2 Statues of a man riding a pig appear along the roads around Carcassonne. Who is making them and placing them there? There is now a game to be the first to see them - who can “collect” the most?
(A/87) The Libraries PresetM C1 Libraries are springing up everywhere, and there are rewards for establishing a new library in a town; there are also rewards for connecting outyling areas to the cities by building roads; no English translation
(A/88) Dragon Killers Oldbonz & Meepledrone C1/C2/WD Dragon Killers is a variant of "Dragon Hunters"; players can attack the dragon armed with spears forged with metals from meteorites whose sharp spearheads can pierce the magical beast’s armored skin; the Princess will also favour the heroic victors with a temporary alliance
(A/89) Dragon Nests Oldbonz & Meepledrone C1/C2/WD Dragon nests turn the dragon into a more vicious creature, but dragon eggs collected from volcanoes have their perks: you gain protection against the dragon, you can fly the dragon and occupy neighbouring features and also score some extra points; requires "Princess and Dragon" and can be combined with "Dragon Killers"
(A/90) Wanderers & Myths Karel Koplík C1 The tiles all contain mythical creatures; encounters trigger various actions which are controlled by the player who owns the closest follower on the road; if there is an inn on a road with a mythical being, the player that scores it gains a free meal token for the tales they tell
(A/91) The Plague PresetM C2 Conversion of the expansion "The Plague" to C2 artwork style
(A/92) City on Fire Palkan C1 Use a trebuchet to damage areas of cities (within a zone of fire around the trebuchet tile), and drive away any occupying knights; points are gained for damaging/destroying cities
(A/93) The Alchemist Meepledrone C1/C2 Collect the Four Elements of Alchemy (Earth, Wind, Air and Fire) which grant bonus points when features containing them are scored; they also serve  to acquire the Philisopher's Stone, which grants wealth, health and immortality
(A/94) The Druid kettlefish C1 The presence of a Stonehenge tile, and/or Druid, affect the scoring of roads on the tile; if the Druid is on a Stonehenge area, all followers on that road are protected from the dragon; it is recommended that "Inns & Cathedrals" and "Princess & Dragon" are used with this expansion; no English translation
(A/95) Golden Eggs Fritz_Spinne C1 When the tiles are drawn, players place two golden eggs, one on the tile, and one on an adjacent tile; whoever scores a feature on a tile which also contains a golden egg, takes the egg; the more gold eggs a player has collected, the more each is worth; no English translation
(A/96) The Dragon Flowers of Carcassonne Fritz_Spinne C1 A player may place a follower as a Flower Picker when one of the tiles is drawn; a die indicates how many flowers are available, and this reduces by 1 each turn and scores 1 point (2 if near a monastery) dragon may stop picking before all flowers picked; requires "Princess and Dragon"; no English translation
(A/97) Demons in Carcassonne Murphy013 C1 The fear of the underworld is omnipresent and not without reason. Repeatedly a portal opens and demons escape and try to seize control. Only by joining forces can this threat be stopped.
(A/98) The Gambling (invinitas) invinitas C1 When one of the new tiles is drawn, a game of chance is held; the die is rolled and whichever colour is shown, that player (if taking part) draws a token and applies the result; draft rules only; no English translation
(A/99) The Rainbow invinitas C1 When drawn the player places a token on the tile, and may place a follower on top; it will remain there until all the rainbow tiles have been placed, when the tokens are turned over and the one where the pot of gold is revealed; no English rules
(A/100) Robin Hood invinitas C1 The goal is to place the Robin Hood figure on a road instead of a follower and connect it to another player's road; when the road is completed, the points are deducted from the scoreboard for the player(s) who owns the road at the time of scoring instead of being added; some discussion since draft rules released; no English translation
(A/101) Snow Queen PresetM WE When one of the tiles is placed, the Snow Queen is moved to it, and no features on that tile can be completed while she is there; no English translation
(A/102) Ignatius of Loyola CAE Manresa C1/C2/WD/WE This expansion adds (one of) four new rules to the game when the Ignatius of Loyola tile is drawn
(A/103) The Summer Gingerbread Man Quevy C1 Conversion of "The Gingerbread Man" to C1; see "Mr Pernicek"
(A/104) The Painter Ratz65 C1 Each player takes a portrait and hides it under the cover cards; as each market tile is placed, coloured cubes are placed, which may be acquired by the player's Painter during their turn; each of the cover cards has a set number of colours marked on it, and if the player has these the cover can be removed and the painting revealed; rules and tiles, no paintings or covers; no English translation
(A/105) The Abbot (Base Game) PresetM C1 Creation of C1 Garden tiles to match those in C2 Base Game
(A/106) The Black Death CAE Manresa C1/C2/WD/WE When placed, the Black Death tile causes each player to remove one follower from play, for the remainder of the game
(A/107) Riverboats & The Whirlpool Just a Bill C1 Riverboats move up and down the rivers and lakes, picking up swimmers, moving people from one place to another, and searching the river bottom for gold — all while trying to avoid tragedy in the whirlpool; includes 12 river tiles, including a riverside Abbey and features from other expansions
(A/108) Carcassonne's Dracula Carcatronn C1 The people of Carcassonne are in a panic when they discover vampires are haunting their cities; knights and monks gather to protect their followers, with the aid of Van Helsing
(A/109) The Winter Coast & Catch of the Day Wolnic WD Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles and crab trade tokens (to represent fish and shellfish caught on the shore)
(A/110) Olive Tree Orchards Welli Designs C1 Musing about adding specific crops/orchards within a field, plus a mill to process the produce, both of which add to the value of the field; minimal information available; tile images no longer available; download links don't work
(A/111) The Necromancer Wicke C1 Uses tiles from "The Grim Reaple" and "Prayer Labyrinth"; The Necromancer is placed when the first graveyard is placed; features around it may not be completed/extended ; after the second graveyard tile is placed, the Labyrinth tiles are added, and when the first is drawn, By-Tor enters the game and moves to slay The Necromancer
(A/112) Keep Gamemai C1 No information available
(A/113) Crusades and Representatives of the People LRV C1/C2 Contains three expansions; "The Straightened River" is a series of straight river tiles including bridges that connect the fields on either side of the river; "Crusade Preachers" are moved across the board "collecting" followers; "Representatives of the People" change the way majority is determined in cities with polling stations; some tile designs for C2; some tile designs in "Random Creativity"; no English translation
(A/114) Captains & Spies Servius Sertorius & Meepledrone C2 Invade and defend cities with the help of captains; use Place of Arms to improve your city defences against sieges; place spies in palaces to infiltrate other players' features; famine tiles affect field scoring
(A/115) The Mill & Beekeeper Carcassonne93 C2 Three mini expansions; in The Beekeper" you draw honey tokens for specific features placed around your beehive; when a "Salt Mine" has 4 tiles placed against its edges, the player adding the last tile scores points; a placed "Mill" may affect the scoring of any neighbouring cities
(A/116) Ally or Enemy Ker42 C1/C2/WD/WE When tile is drawn, place it as normal; the player must place a follower of the non-player colour on the tile with a hidden Colour Token underneath; when finished, the colour is revealed and the appropriate player scores the points
(A/117) Cosmic Portal 2 : Exploring the Multiverse Ker42 C1/C2/WD/WE Brave followers throw themselves into the mysterious swirling vortex. What will they find on the other side? Winter or desert? Cave men or cowboys? Requires "Mirror Zone : Cosmic Portal"
(A/118) Deserts Darathor C1 Adds desert landscape with pyramids and oases; camels placed on roads may grant an extra turn, bonus points, or an extra tile to be played later; Pyramids score when a diamond of tiles around them have been placed; second set of tiles adds features from "Dune" - Sand Worms and Spice Fields - which have their own scoring methods; tiles created in their own style
(A/119) Detour and Impasse Carcatronn & Carcking C1 Creates some very large farms but it's fun, as they break up and come together as the detour segments are moved (same as "Ferries", but on land)
(A/120) Gambler's Luck Snearone C1/C2 A die roll determines additional pennants for the city, but there's a chance that any pennants will be cancelled
(A/121) Kingdoms on the River Lumen C1/C2/WD/WE 2 player or teams; Kingdoms are separated by the Carcassonne River and a boundary that extends beyond the River’s beginning and end, with each placing tiles on "their" side of the river
(A/122) Legacy of Rome Whaleyland C1 Three components; The Duke moves around the board granting bonus points if he is in a city when it is scored; if a Ruin is connected to a city by a road, then the city is worth more than normal; Roman Roads are used like Bridges, but on the ground, separating cities and fields
(A/123) Double or Nothing invinitas C1 When closing any feature on these tiles, the player may choose to take the risk, and score double … or nothing … on the toss of a coin/token
(A/124) Monuments Darathor C1 Each monument has several completion conditions (different surrounding tile layouts); players may add their cubes when helping to complete the monument and gain rewards when a completion condition is met; non-standard art style
(A/125) Summer Gingerbread Man Michael Halbert C2 It’s spring and the Gingerbread Man is still on the run …; conversion of "The Gingerbread Man" tiles to C2; also includes C2 versions of the Winter Edition "animal" tiles replacing the animals with C2 features (sheds, garden, etc.)
(A/126) Tarots Oldbonz C2 Players placing Tarot tiles will be able to push their luck and steal from roads or score twice as many points for them if the revealed Tarot token matches their color
(A/127) The Families Frédérick Renaud C1 Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens; re-branded as "Family Feud v3"
(A/128) The Lake JPutt927 C1 Adds a large lake, and includes a race to be a lighthouse keeper
(A/129) The Pope of Avignon v1.01 MarkosBoss C2 Adds an Avignon city tile and a pope piece that makes cities more valuable
(A/130) The Riverside School Wolnic C2 Updated for those who wish to play with The School in C2, these tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source
(A/131) The Riverside School KlausiMausi C1 These tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source; conversion of C2 version to C1
(A/132) Tithe Barns Meepleater C1 Adds tithe barns to Carcassonne - will you receive the benefits or be forced to pay? (see "That There Is Food In My House")
(A/133) Virus Konrad2605 C1/C2 When one of the virus tiles extends an occupied city, the followers are infected and have 3 turns to rid themselves of the virus, or be removed from the city; no English translation
(A/134) Kettle of Fish Novelty C1 Adds tiles with icons that increase the value of a river, and fish trade goods
(A/135) Phantom of the Opera Wicke C1 When a player places a tile with an Opera House they may place their Phantom there; The Phantom of the Opera scares away all followers on the eight tiles surrounding the Opera House
(A/136) Castles, strongholds, towers Zotto C1 No rules available about tile and follower placements, and scoring
(A/137) The Shepherds visit the Christ Child Seli & Fritz_Spinne WD Two variants; in both, after a shepherd is placed, they may be moved towards the Stall of Bethlehem and gain rewards when reaching it; requires "The Bethlehem Stable" and "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#3); no English translation
(A/138) DoubleSide or DoubleTurn KlausiMausi & frankdux & Cate C1 This brings together some existing expansions/ideas that feature double turns or double-sided tiles - "Double sided tiles" (frankdux), "Double Move Joker" (Cate), "Double Move Tiles" (KlausiMausi), "The Fortune Tellers" (JPutt927); no English translation
(A/139) The Abbot (Expansions) PresetM C1 Creation of C1 Garden tiles to match those in C2 (Other Expansions)
(A/140) The River Riders BuLiFM C1 Sail your ship along the river; requires "The River" or other river tiles; when a special tile is placed, a regatta is held with points awarded for completed cities on the river; make it as far as the Lake and gain great rewards; no English translation
(A/141) Herd of Cattle Lemmy77 C1 When the cattle tiles are placed, the player may add a follower and when it is complete (surrounded by 8 tiles) the player gets one of the cattle pieces which can be added to any field (and which acts like a pig at game end, adding 1 for each city); rules mention keeping a note of the number of completed mmonasteries during the game, but doesn't explain why!
(A/142) No Barter, Produce Dave C1 Addition of mill, distillery and tailor's shop which were intended to act as a way of increasing the value of the standard tokens from "Traders and Builders"; download links for tiles not working
(A/143) Merry Men Novelty C1 Adds an Outlaw (similar to the King or Robber Baron, but for forests), a Brawling Tournament (the Jousting Tournament from "The Medieval Expansion") and Bluffs
(A/144) Angler and Fish Farms Novelty C1 Adds the Angler (longest river), and introduces the "Tournament" for rivers, based on the Fish Farm
(A/145) The Hiker Leven C1 Additional Tiles for use with "Vistas", plus a character tile, The Hiker, which adapts the King / Robber Baron mechanism for vista points
(A/146) Riches For Priesthood Olivier Taschereau C1 Whoever completes cities or roads with special markers gain either gold, silver or bronze coins/tokens - player with highest value at game end gets additional points; last completed cloister grants High Priest status, worth points for each completed cloister at game end
(A/147) Bastions Leven C1 Bastion Towers are found at tile corners and must be connected to at least one existing city segment; deploy a follower as a Sentinel, and when the bastion is completed the Sentinel scores 1 point for each occupiable feature within the bastion's 9-tile area; the Royal Archer adapts the King / Robber Baron mechanism for bastions.
(A/148) The Bethlehem Stable Seli & Fritz_Spinne C1 The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation
(A/149) The Count of Tuscany Wicke C1 Expands "The Count of Carcassonne" by creating a second city, Florence; on high value features, the player may opt to put a follower to Florence, instead of Carcasonne; this strengthens the follower when returning to the game; the Cathars/Siege tiles are used in a separate idea, where the city is worthless when completed
(A/150) Green Christmas Seli & Fritz_Spinne C1 The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation; C1 version
(A/151) Forestry Gamemai C1 No information available
(A/152) Grim Reaple Victor Watrous C1 Adds graveyards and an optional Grim Reaper meeple that removes a follower from any surrounding tiles
(A/153) The Pig Herders Big_Guy C1 There has been growth in agriculture and wealth can result from being a successful pig herder; and a popular myth returns about a city under siege, and the fattened pig that saved that city
(A/154) City Council Gwommy & Novelty C1 Tile placements can be vetoed
(A/155) Bandit Camp Oldbonz & Meepledrone C1/C2/WD Bandits scare away meeples and other figures on fields and roads and score any abandoned features in your favour
(A/156) Inquisition & Assault Unknown C1 An early expansion; includes some new landscape features and event cards which are mixed with regular tiles; these may be positive or negative in their effects, and must be played when drawn; no longer available
(A/157) Carousels Leven C1 The tiles reverse the turn order of the players - not suitable for 2 players
(A/158) Seasons TheSteveAllen C2 With the changing seasons, the value of different features in the landscape change; many different conditions create an ever-changing game
(A/159) The Great Pumpkin kettlefish C1 Pumpkin Patches are placed in fields, and a follower placed on them; only when one of the special Pumpkin Scoring tiles is drawn is there a scoring round for occupied Pumpkin Patches based on how many tiles surround it; no English translation
(A/160) Quarter Carsten Engels C1 An early expansion, this featured 4 different city areas - market, garden, noble and slum quarters - which alter the value of the city in which they are located; no longer available and no tile images
(A/161) Seasons JPutt927 C1 With the changing seasons, the worth of different features in the landscape change; many different conditions create an ever-changing game
(A/162) Storno Leven C1 Storno tiles allow the players to choose an already placed tile from the playing field instead of drawing one from the stack
(A/163) Orchards : A Trade In Apples Wolnic C1/C2 City tiles with Orchards outside the walls, and Apple Trade Tokens
(A/164) The King's Passing JPutt927 C1 Trigger tiles are mixed with the regular tiles, and as each is drawn, more of the player's followers are removed to attend the King in his final hours; the game will end before all tiles in play are drawn, giving a random end point
(A/165) The Big Highwayman Challa007 & Snearone C2 When any tile with highwaymen is placed, the "big Highwayman" is moved there, and cancels out any points scoring of features from any of the 8 surrounding tiles; includes rules for 3 variants
(A/166) A Carcassong of Ice and Fire Fritz_Spinne C1/C2/WD Large campaign merging C1 and WD, with Wall between the two; also on CarcF; requires many expansions
(A/167) Crests of Carcassonne Gerry & Danisthirty & Carcking C1 In development; four distinct sections, including a means of resolving ties in cities, something that is created like a city but scores like a farm, and two others called "Citadel Alliance" and "Pilgrims Path"; download links to rules and tiles no longer work
(A/168) Dragon Treasure (Advent Calendar 2016) Seli & KlausiMausi C1 When one of the tiles is placed, one of the gold tokens is placed on it; each player, in turn, may choose to take the token, or search the Dragon's Cave for greater wealth; no dragons required; not available for download
(A/169) The Wedding eolone C1/C2/WD/WE Two lovers try to reach a monastery (before it is completed) so they can be married
(A/170) New Discoveries: Distant Lands Wolnic C2 Open up a separate landscape area on the table; updated/modified version of JPutt927's "Distant Lands" expansion
(A/171) Towers of The Black Prince Oldbonz C2 The Black Prince's tower moves around the playing area like the dragon, destroying any towers it encounters and capturing any followers
(A/172) Fruit Merchant Itomi Bhaa C1 A token for each "orchard" shown on the tiles is claimed by the player that completes the road or cloister on that tile; and they may exchange it with another player for a different token
(A/173) Frog Buster Itomi Bhaa C1 When any of the river tiles with frogs is surrounded by 8 tiles, the player that places the last tile takes an associated token; they may exchange this token with other players for any token they hold
(A/174) The Cursed Pennant Dave C1 Each of the four city tiles contains a quarter of a unique pennant; to have one or more in your city results in you receiving the corresponding token(s); each token scores against you at game end, unless you have all four; download link not working
(A/175) The Lighthouse Guard The Juts C1 Lake with central island/tower, with tiles (half land, half water) placed around it; players may place a boat on the lake and race to occupy the tower; shark can be used to force a boat to return to port; download links don't work
(A/176) Walpurgis Night Violet C1 After being placed on the first Witch tile, The Witch is moved one square per turn in the direction of the arrow until the next Witch's tile is placed (can use 2x sets of tiles from "The Flier"); The Witch removes any follower passed during the "flight"; some issues during testing, so not developed; no English rules
(A/177) Catapults of Carcassonne eurojo & Johannes Hoppstädter C1 Alternative idea using The Catapult tiles; tokens are used to determine various factors when firing and/or rolling the die; requires "The Catapult"; no English translation
(A/178) The Tinkers Ratz65 C1 A Tinker may be placed in a city when one of the tinker tiles is placed, although there are some constraints; tokens are used in several different ways when a city closes with, or without a tinker present; draft rules only; no English translation
(A/179) The Fairy Queen & Prince jeRm! C1 Introduces a prince looking for his princess (restrictions on prince tile, princess tile, and follower placement), the Fairy Queen who helps you for a cost, and some double volcanoes
(A/180) Dungeons & Peddlers Runtu C1 If a city contains a dungeon, the player with majority may "capture" other followers in the city, but must leave one of their own as guard, who scores points for each captive at end of game (unless a player has used the Dragon to release them); Peddlars are placed on road segments until the end of the game when they score for the whole of that road network (through junctions, etc.)
(A/181) Trick or Treat Danisthirty C1 The"Trick-or-Treater" enters the game after 13 tiles, and moves around the board; when it encounters a follower, a "Trick or Treat" is performed, and the result actioned; a Trick leads to points lost/gained, a Treat is to select one of 4x visible tiles for your next turn
(A/182) Leprechaun Carcatronn C1 When one of the tiles is placed, the Leprechaun is moved to it with some gold; when a feature is completed on the tile he is on, the player takes the gold, but if another leprechaun tile is drawn, the Leprechaun moves, taking his gold with him, and adding more to the pot; requires further balancing
(A/183) Free as a bird Sleepy C1 Follower may be placed on the roof-top take-off ramp; at a cost, the player rolls the dice to determine distance and direction, and the player can move that number of tiles and land on any incomplete feature, or may choose to wait until a more suitable wind is rolled; no English translation
(A/184) Underground River Murphy013 C1 River tiles where the river disappears, and another where it re-appears, with land above (the number decided by die roll)
(A/185) Champions & Keep Lamina C1 A Keep placed in a city can be occupied and scores for the number of shields; the Champion of that keep may move to any connected city after scoring, and may continue moving in the same fashion as each city completes; BGG link no longer works
(A/186) The Shop Christian Hermann C1 Some components only required when playing with specific expansions; players may place a follower in The Shop and use the action displayed at a cost instead of their normal turn; this could include using one of the displayed tiles, or retrieving a follower; other actions are specific to expansions; no tile designs; no English translation
(A/187) Pirates of Carcassonne Unknown C1 Player may place a follower on the "X" on the tiles ("X" marks the treasure location), and takes 2x treasure chests; when all 4x diagonal tiles have been placed, the player scores the points on the treasure chest tokens; no English translation
(A/188) Cross of Peace Chmura C1 Each cross adds points to the associated road or city; token awarded to the first feature on tile to be completed; no English translation
(A/189) Templar Chmura C1 Two major Templar sites and four Garrisons; followers may score additional points when the two main sites are complete by leaving their follower there until the next city with a Templar Garrison is completed; Templars may remove followers from connected roads, while other monastic sites add value; cities with garrisons also score differently from normal; no English translation
(A/190) Monks & Heretics Lomion.de C1 The player who completes a monastery ("trading monastery") or shrine, receives the associated goods token (tokens are from various fan expansions); priories only score if there is an Abbey, or monastery in the surrounding 8 tiles, while the Abbey/monastery score extra points for a priory next to them; no English translation
(A/191) The Paramour of Carcassonne Ratz65 C1/C2 The Paramour figure moves around the board distracting followers on associated features, causing their players to miss a turn and give up a few points; she may also move to adjacent tiles if a player places no follower, while a completed feature with her present scores extra points; no English translation
(A/192) The St Nicholas Seli WD Christmas Present tokens are awarded when players complete marked features
(A/193) Apothecaries and Tithes Seli & Meepleater WD WD version of tiles from "Apothecaries and Tithes" by Meepleater
(A/194) Bridges, Castles and Bazaars Zotto WD WD version of tiles from HiG's published expansion
(A/195) Hills and Sheep Moses64 & Seli & Zotto WD WD version of tiles from HiG's published expansion; includes alternative set of square tokens, as Telecaster version
(A/196) Hills and Sheep Telecaster WD WD version of tiles from HiG's published expansion; inlcudes Castle tokens from "Bridges, Castles and Bazaars"; uses Shepherd expansion image, rather than sheep
(A/197) Cleric & Serf Seli & Novelty WD WD version of tiles from "Cleric and Serf" by Novelty
(A/198) Frog Buster Seli & Itomi Bhaa WD WD version of tiles from "Frog Buster" by Itomi Bhaa
(A/199) Fruit Merchant Seli & Itomi Bhaa WD WD version of tiles from "Fruit Merchant" by Itomi Bhaa
(A/200) Fruit Trader Seli & Jonathan Wu WD WD version of tiles from "Fruit Trader" by Jonathan Wu
(A/201) Pirates and Plunderers Seli & Robotman WD WD version of the standalone game by Brian L. Bird, Richard Thames Rowan and Jesse McGatha; adapts tiles from "Sailing The Seas : Trade Routes" by Wolnic
(A/202) Bastions Seli & Leven WD WD version of tiles from "Bastions" by Leven
(A/203) Merry Men Seli & Novelty WD WD version of tiles from "Merry Men" by Novelty
(F/2) Promotions Gwommy C1 Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent
(F/3) Court Jester (CARC_Zoner) CARC_Zoner C1 Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest
(F/4) The Day Labourers Dieter Maute & Charlie-66 C1 Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation
(F/5) The Pilgrims KlausiMausi C1 This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation
(F/6) The Adventurer of Carcassonne Dieter "Belushi" Rausch C1 Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation
(F/7) Sheep & Shepherds LittleMisfit & Scott Myers C1 Adds sheep and shepherds to the game (before the release of "Hills and Sheep")
(F/8) Citadels LittleMisfit C1 Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field
(F/9) Castles LittleMisfit C1 Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game
(F/10) Thieves Guilds LittleMisfit C1 The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board
(F/11) Inn & Stable Owners ShadowP68 C1 Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals"
(F/12) The House of Valois Wicke C1 Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth
(F/13) The Kids are Growing Up Wicke C1 Adds small followers who may be deployed into already occupied features to gain an advantage in ties
(F/14) Hog Roast Novelty & Joff C1 Introduces a hog, based on the legend of Dame Carcas
(F/15) The Leper Novelty & Joff C1 Adds a leper piece that cause players to lose points as it moves around the land
(F/16) Black Tower Joff C1 Adds new types of tower pieces and diagonal capture; designed to be played with "The Tower"
(F/17) The Noblemen Wicke C1 Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used
(F/18) Monasteries Meepleater C1 To accommodate a growing demand, monasteries are being built to support the surrounding cloisters.
(F/19) The Butcher Joe Vancura C1 Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment
(F/20) Dual Dragon Joff C1 Two dragons are brought into play; designed to be played with the "Princess and Dragon"
(F/21) Sinkholes Piklach & Rich_The_Fish C1 When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn.
(F/22) The Citadel asparagus C1 Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required
(F/23) Small Bridges Oldbonz C1/C2 Allows players to place wooden bridges across a river to connect the fields
(F/24) Hook, Line & Sinker Canada Steve C1 The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities
(F/25) Santa, Snowman & Grinch Meepledrone C1/C2 This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways
(F/26) The Menaces invinitas C1 Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation
(F/27) Friendly Cities Unknown C1 No information available
(F/28) Hidden Character invinitas C1 Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation
(F/29) The Crusader Marvin C1 When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation
(F/30) The Musician -enel- C1 A strolling player moves around the board any any follower encountered scores 2 points; no English translation
(F/31) Les Assassins izscream & Glöckchen C1/C2/WD/WE Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar
(F/32) The Archer Afrodarko C1 Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation
(F/33) Reinforcement Fritz_Spinne C1 The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules
(F/34) The Black Fairy invinitas C1 If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation
(F/35) Carcassonne overrun by Zombies! justinkillam C1 After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies
(F/36) Play as the Dragon Big Guy & Whaleyland C1 One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon"
(F/37) The Doomsayers Guy C1 Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download
(F/38) Collector Unknown C1 No information available
(F/39) Dan the Travelling Man Michael Halbert C1 Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more
(F/40) The Paladin's Duel mPony C1 When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations
(F/41) The Lady and her Lord Gerry C1 Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord
(F/42) Diocese Lemmy77 C1 The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals"
(F/43) Boatman Lemmy77 C1 Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions
(F/44) Animal Farm Carcking C1/C2/WD/WE Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole.
(F/45) Assassins LittleMisfit C1/C2/WD/WE If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game
(F/46) Bishop Galzeran CAE Manresa C1/C2/WD/WE Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light"
(F/47) Cocoa Traders Meepleater C1/C2/WD/WE Superceded by "Salt and Cocoa Traders"
(F/48) Falconers and Poachers Quevy C1/C2/WD/WE Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible
(F/49) Hospital Against the Plague Dragonlord C1/C2/WD/WE Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague"
(F/50) Pennants CARC_Zoner C1/C2/WD/WE Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances
(F/51) Pilgrimage Gunpowdertea C1/C2/WD/WE Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples
(F/52) Sheepdogs, Cabbages and Black Sheep Quevy C1/C2/WD/WE Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation
(F/53) Shepherds v2 LittleMisfit C1/C2/WD/WE Adds sheep and shepherds to the game (before the release of "Hills and Sheep")
(F/54) Stolen Goods Quevy C1/C2/WD/WE In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit
(F/55) Tax Collector LittleMisfit C1/C2/WD/WE Use your tax collector to reduce the score of an opponent's city
(F/56) The Fog Meepledrone C1/C2/WD/WE After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden"
(F/57) The Giant Wicke C1/C2/WD/WE Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon"
(F/58) The Gift (K#19) Kothmann C1/C2/WD/WE Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed
(F/59) The Infiltrator Quevy C1/C2/WD/WE Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own
(F/60) The Jester and The Minstrel Scott & Joff C1/C2/WD/WE Re-purposes tiles from "The Catapult"
(F/61) The Missionary CKorfmann C1/C2/WD/WE The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles
(F/62) The Mists of Carcassonne Fährmann C1/C2/WD/WE Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction show, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation
(F/63) The Queen's Menagerie (the Zoo) Ker42 C1/C2/WD/WE Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded!
(F/64) Trading Posts LittleMisfit C1/C2/WD/WE Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts
(F/65) Urban Warrener (K#18) Kothmann & Ker42 C1/C2/WD/WE Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road
(F/66) Village Idiot LittleMisfit C1/C2/WD/WE If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them
(F/67) Walls that cut corners asparagus C1/C2/WD/WE Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field
(F/68) Court Jester (Kevin Graham) LittleMisfit C1 The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn
(F/69) Mating Meeples LittleMisfit C1 Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's)
(F/70) Size does matter LittleMisfit C1 A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward
(F/71) Bonus Tiles LittleMisfit C1 Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders
(F/72) The Birds Wicke WE A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles
(F/73) The Wicker Man Wicke C1 Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field
(F/74) Fox on the run Wicke WD/WE Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard”
(F/75) Zombies & Soldiers Ted Wikström C1 The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue
(F/76) Santa & Elf Wicke WD/WE Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again
(F/77) Bishops & Dioceses Jonathan Brown C1 The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees.
(F/78) The Counting House Carcking C1 The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant
(F/79) Reeve & Quartermaster Gerry C1 Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower"
(F/80) Dignitaries Meepleater C1 Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine
(F/81) Pick up & Deliver Ariel Claure C1 As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources
(F/82) The Shepherds and The Angel Seli WD Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation
(F/83) The Arbitress Gwommy C1/C2/WD/WE Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features
(F/84) Doubles Carcassonne Aeoliner C1/C2/WD/WE After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister
(F/85) The Big City Lemmy77 C1 If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points
(F/86) Chapter Lemmy77 C1 The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located
(F/87) Laborer and Mendicant (aka Servant and Mendicant) Christoph Berger C1 Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf"
(F/88) Friar & Farmhand Scott & Christoph Berger C1 Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron"
(F/89) Sentinel chrallan C1 Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower"
(F/90) The Heretic bassdachs C1 Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles
(F/91) Prison of Carcassonne LittleMisfit C1/C2/WD/WE The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released
(F/92) By Order of the King JPutt927 C1 Adds objective cards to the game; large download
(F/93) Stained Glass Trebuchet C1 Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister
(F/94) Praesidium jeRm! C1 As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower"
(F/95) Quests LittleMisfit C1 Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc.
(F/96) Designer Cities LittleMisfit C1 Create cities with specific shapes to gain additional points
(F/97) Father Time Carcking & Collaborativ C1 Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency
(F/98) Troop Card Dieter "Belushi" Rausch C1 Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game
(F/99) Advisors spacewolf009 C1 Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder
(F/100) The German Time Machines (Advent calendar 2016) Decar C1 When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available
(F/101) Carcassonne Maps für 2 - Blanchiland Meepledrone Cfür2 A new island map (not a real place) sized to use the tiles from Carcaassone für 2
(F/102) King Peter III CAE Manresa C1/C2/WD/WE When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal
(F/103) Queen Sibila CAE Manresa C1/C2/WD/WE When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features
(F/104) The Market CAE Manresa C1/C2/WD/WE Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game
(F/105) The Tactician Gwommy C1/C2/WD/WE Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game
(F/106) Tatan Andreas J Haselbeck C1/C2/WD/WE Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation
(F/107) Two Builders Carca_Maker C1/C2/WD/WE Each player has two builders instead of one
(F/108) The Jousting Tournament Michael Halbert C1/C2/WD/WE Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes
(F/109) Balloons (K#21) Decar C1/C2/WD/WE A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator?
(F/110) Land Surveyors 2.0 Steven De Potter C2 Some additional cards for use with "Land Surveyors"
(F/111) The Large Abbot (K#1) Kothmann C1/C2/WD/WE Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites
(F/112) The Blessing of Children Challa007 ALL Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile
(F/113) City Gates and Walls (K#7) Kothmann C1/C2/WD/WE The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield
(F/114) Guesthouses (K#8) Kothmann C1/C2/WD/WE Place a Guesthouse onto any road, to score it like a road with an Inn/Lake
(F/115) Mason's Lodge (K#9) Kothmann C1/C2/WD/WE Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder"
(F/116) Pennant Keepers (K#6) Kothmann C1/C2/WD/WE Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored
(F/117) Citadels (K#12) Kothmann C1/C2/WD A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores
(F/118) Stacked Decks (K#13) Kothmann C1/C2/WD/WE Alternative idea for using Tower floors, but no tiles and no capturing of meeples
(F/119) Archabbot (K#14) Kothmann C1/C2/WD/WE Uses Abbot as standard meeple, but can be removed early (as "The Festival")
(F/120) Roadsigns (C1 Adaptation) (K#24) Kothmann C1 Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts"
(F/121) Alien Abduction - A Crop Circles Variant (K#23) Kothmann C1/C2/WD When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles
(F/122) Catapult Extra Token JPutt927 C1 New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it
(F/123) Mini Inner City Walls GinCarc C1/C2/WD/WE Build a wall to divide a city into two - see also "City Gates and Walls"
(F/124) Metapowers Carca_Maker C1/C2/WD/WE Use extra powers to gain or hide information
(F/125) Slopes & Cliffs (Carcassonne turns 3D) Meepledrone C1/C2/WD/WE Add blocks to raise landscape tiles up to create a 3d landscape
(F/126) Carcassonne Duels MarkosBoss C1/C2/WD/WE Introduces Carcassonne:Star Wars duels to standard Carcassonne
(F/127) Halloween on Carcassonne DrMeeple C1/C2/WD/WE Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples
(F/128) Events of Carcassonne Bockspiele C1 Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation
(F/129) Pennants of Carcassonne Bockspiele C1 Players receive pennant tokens which they can add to city tiles when placing a follower; no English translation
(F/130) Bridges, Castles and Bazaars (Castle Tokens) Telecaster WD WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles
(F/131) Little Houses Zotto WD WD version of tokens from published expansion; image in forum thread only
(F/132) The Messages Zotto WD WD version of tiles from HiG's published expansion
(F/133) Scoring Tiles (50-300) Unknown WD Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300
(F/134) King and Robber Zotto WD WD version of tiles from HiG's published expansion
(R/2) The City Gates V2 Fritz_Spinne & PresetM C1 City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates
(R/3) The City Gates II Fritz_Spinne & PresetM C1 City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates
(R/4) The Fortune Teller JPutt927 CarcC JPutt927 C1 Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn
(R/5) The Fortune Teller HiG JPutt927 C1/C2 Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn
(R/6) The Watchtowers PresetM C1 Conversion of the published expansion "The Watchtowers" into C1 artwork
(R/7) The Fortune Teller JPutt927 CarcF JPutt927 C1 Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn
(R/8) The Medieval Expansion : In the Stocks Joff C1 Allows a knight to be temporarilly removed from a city
(R/9) The Medieval Expansion : Jousting Tournament Joff C1 Creates an additional scoring area in a city
(R/10) The Medieval Expansion : The Gallows Joff C1 Used to remove a knight from the city permanently
(R/11) The Medieval Expansion : The Order of Chivalry Joff C1 Allows a knight to be added to a city, using unconventional means
(R/12) Forests Scott & Novelty C1 A very large expansion that adds forests to the landscape; used as basis for many other expansions
(R/13) Wild Boars Calvin Daniels & KlausiMausi C1 Designed to be played with "Log Cabins" and "Forests"
(R/14) Green Dragon Novelty & Scott C1 Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps
(R/15) Log Cabins Novelty C1 Tiles with a log cabin that is complete when the four diagonal tiles have been placed
(R/16) Evergreen Forest Novelty C1 Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped
(R/17) Forest Fire JPutt927 C1 Adds a fire that wrecks havoc on the forest in which it is placed
(R/18) The Little Forest Quevy C1 This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles
(R/19) Mountains Scott & Novelty C1 Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used
(R/20) Dragon's Lair Scott & Novelty C1 Additional tiles for use with "Mountains", with the features from "Princess and Dragon"
(R/21) High Places Novelty C1 Adds cloisters and shrines to tiles for use with "Mountains"
(R/22) Pyrénées Quevy C1 Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles
(R/23) The Foot Hills - Part 1 TheSteveAllen C1 A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes
(R/24) The Ocean : Men of the Sea Skipboris C1 Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on
(R/25) The Ocean : Deltas Skipboris C1 Tiles which provide a connection between rivers and "The Ocean"
(R/26) Taxes & Tolls Quevy C1 Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only
(R/27) Vineyards Novelty & Gwommy C1 Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep")
(R/28) Wheat Fields Chris Lynn & Novelty C1 Enables a double turn if placed next to a cloisters where you have a follower
(R/29) Wells Meepleater C1 Wells add to the value of roads
(R/30) Wells II Wolnic C2 Wells add to the value of roads; updated version of "Wells"
(R/31) Fountain of Youth Meepleater C1 More tiles with wells, but with added landscape types for integration with "Forests", "Fishermen" (or river) and "Mountains" series
(R/32) Whispering Woods Novelty C1 Tiles containing both river and forests, and some other landscape features
(R/33) Waterfalls Hester C1 A combination of river and a line of cliffs results in waterfalls
(R/34) Waterfalls 2 Quevy C1 The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen"
(R/35) Swan Lake Novelty C1 Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"
(R/36) Fishermen Novelty C1 This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman
(R/37) Fish Huts v2 Novelty C1 To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1)
(R/38) Trifecta Novelty C1 Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions
(R/39) Tributaries Unknown C1 Each river tile contains at least one special icon or feature, taken from other official or river expansions
(R/40) Lord of the Rings 1 : Fellowship of the Ring Meepleater C1 Adds popular tiles from the mythology of the works of Tolkien
(R/41) Railroads Matthias Hecking C1 Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme
(R/42) Fish Huts v1 (aka Fisherman's Cottage) Jörg Krühne C1 Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version
(R/43) Logger and Millers Steffen Reichel C1 The last expansion to be added to the Hans im Glück site in late 2005; the tiles are not in the same style as other Carcassonne tiles
(R/44) Forest Guntram Engelhardt C1 Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles
(R/45) More Rivers (aka New River Tiles) Martin Storbeck C1 The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II"
(R/46) New Tiles (aka City Walls) Guido Kämmer C1 An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts"
(R/47) More New Tiles Gerry C1 Another early expansion containing some new configurations - quite dark
(R/48) Butterfly tiles Benjamin Stengel & Stephan Harms C1 More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles
(R/49) All the Rest of the Tiles notsewkram C1 A large collection of other tile configurations using just the standard features of cities, roads and cloisters
(R/50) Family Feud V1 Frédérick Renaud & Novelty C1 Repackaged version of "The Families" with a different tile mix - more city tiles
(R/51) Family Feud JPutt927 JPutt927 C1 There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role
(R/52) Archery Tournament Scott C1 Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion"
(R/53) Breweries V1.1 Meepleater C1 The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval
(R/54) Wine Merchant loganmann1 C1 Increases the value of roads connected to cloisters, or cities with pennants or wine tokens
(R/55) Barriers & City Walls Gwommy C1 Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey
(R/56) Drought & Pestilence CarcassonneCentral & Novelty & Jabberwocky C1 Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities
(R/57) Marketplace Scott C1 Increases the value of a city for the surrounding farmers, unless the city is besieged
(R/58) Corn Circles 3 Hawkinsssable C1 Some new Corn Circle tiles
(R/59) Brick Masons CarcassonneCentral C1 The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city
(R/60) Troubadours JPutt927 C1 Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne
(R/61) The King's Gate CKorfmann & JPutt927 C1 Allows 2 cities to be magically connected
(R/62) Ghettos Novelty C1 Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game
(R/63) Labyrinth CARC_Zoner C1 Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower
(R/64) Dirt Roads v0.1 Welli Designs C1 Adds dirt roads, which can negatively impact the value of regular roads
(R/65) Crater Trebuchet C1 When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply
(R/66) Lord of the Manor Scott C1 Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars")
(R/67) Incarcerated Novelty C1 Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles
(R/68) Trebuchet Trebuchet C1 Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower
(R/69) Villages CarcassonneCentral C1 Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River
(R/70) Reservoirs & Granaries Meepleater C1 Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included
(R/71) Castle Lords Trebuchet C1 Score more road points by extending your castle road
(R/72) Upper Carcassonne Gwommy C1 Adds different levels to cities
(R/73) Foreign Traders Gwommy & Novelty & Lakoda C1 Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it
(R/74) The Abbot (aka Cloister-ville) BT C1 St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters.
(R/75) Roman Road & Roman Temple Novelty & JPutt927 & Jabberwocky C1 Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended
(R/76) Lakelands Guido Kämmer C1 Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders
(R/77) Way Through The City Silvio Schumacher C1 A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation
(R/78) The Beggars Marcus Gwiasda C1 Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation
(R/79) The Landowners Marcus Gwiasda C1 This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation
(R/80) The Conquerors V1 Dieter "Belushi" Rausch C1 Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins
(R/81) The Conquerors V2 Dieter "Belushi" Rausch & Seli C1 Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli
(R/82) The Conquerors WD Dieter "Belushi" Rausch & Seli WD Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins
(R/83) Dragon Riders and Slayers jeRm! C1 introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon"
(R/84) Outposts Novelty C1 A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests")
(R/85) The Labyrinths (stalcupojoy) Stalcupojoy C1 Some alternative Labyrinth designs, based on the Spiel Doch tile layout
(R/86) Storehouses and Paths jeRm! C1 Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them
(R/87) The Bountiful Harvest Wolnic C1 As Summer fades through Autumn, the crops in the fields are ready for harvesting. Apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider.
(R/88) Market Commons CarcassonneCentral & Novelty & Jabberwocky C1 Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions
(R/89) The Well & The Donkey jeRm! C1 When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens
(R/90) The Well & The Donkey Remastered huhsak C1 When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens
(R/91) Stone Walls Carcking & Solazy & Collaborativ C1 Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions
(R/92) The Guilds Scott C1 Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games)
(R/93) Horses frankdux C1 Allows you to score some points off other player's barns
(R/94) Industries Luke Tubbs & Giles Smith C1 Connect the industries to cities to gain more points
(R/95) The Coast C1 Wolnic C1 Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles
(R/96) The Coast C2 Wolnic C2 Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles
(R/97) Sailing The Seas : Reefs Wolnic C1/C2 Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them
(R/98) Cliffs and Waterfalls C1 Wolnic C1 Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape
(R/99) Cliffs and Waterfalls C2 Wolnic C2 Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape
(R/100) Stone Circles and Ley Lines Wolnic C1/C2 The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment …
(R/101) New Forest : Autumn Colours Wolnic C2 A selection of the tiles from "New Forest", given an Autumnal colour scheme; Includes "An Apple A Day"
(R/102) Cities By the Sea Wolnic C2 For use with "The Coast" (and other expansions), this includes tiles with cities that continue from one tile to the next, along the seashore; place some as starting tiles
(R/103) The Coast : Ports Oldbonz & Meepledrone C2 The port tiles can be placed in the same way as abbeys, but for the coastline
(R/104) The Long Tunnel Oliver Perialis C1 An early expansion; roads disappear underground (long before "The Tunnel expansion), there is one pair of tiles for the "long" tunnel, while others have two exits on the same tile and continue the road, the field crossing above; images from 4-tile sampler available, but not the full version; no longer available
(R/105) Kingdoms Astargoth C1 Rival lords seek to claim the land for themselves, building palaces and capital cities from which to centralise their rule
(R/106) The Thieves' Road Wolnic C1/C2 Adds points to a road where it passes through patches of woodland, or rocky defiles - an ideal place for ruffians to hide.
(R/107) Celestial Events Cristinfunchi & Meepledrone C1/C2 Adds celestial events - eclipses, shooting stars and comets - which the devoted people of Carcassonne, lead by superstition, would read as omens, premonitions, divine messages, or even punishments from the heavens
(R/108) The White Horse FarawayPictures C1 3x2 block of tiles with a ground-based artwork of a leaping white horse; players score 2 points when tile is placed; see "The White Horse V2" (from CarcCZ) for modified rules with some clarifications
(R/109) The Invasion jeRm! C1 When a "smoke" city is completed, players may leave their followers in the city; they can be used to "invade" any city, when it is completed, that is reachable over the road network; any incomplete "smoke" city scores negative points at game end, and 2-tile "smoke" cities are ignored by farmers; tiles re-used from "The Plague" by Friederich Scholta (from Carcassonne.nl)
(R/110) Dairies (aka Wheel of Cheese) mPony C1/C2 Adds The Dairy, which can be occupied and scored during the game or left until later; used with the "Wheel of Fortune" wheel tiles, they add to the value of fields; early versions used a "cow head" symbol
(R/111) The Pirate Coast Hawkinsssable C1 A selection of tiles to create a coastal landscape, plus additional river tiles; plus Pirates!
(R/112) The Cliffs Hawkinsssable C1 Each tile in the expansion features cliffs, and each tower foundation also features a flying machine - to help you do interesting things with your followers when you draw a tower tile
(R/113) The Caverns of Carcassonne Just a Bill C1 Caves may at first be isolated, or connected in awkward ways. As the landscape fills, shortcuts are discovered and clever adventurers exploit the developing underground system to find their way to greater riches.
(R/114) Metropolis Friederich Scholta C1 An early expansion (from 2003); large city block is set aside until trigger tile is drawn, when it is added to the landscape; no longer available; originally sold online
(R/115) The Winter Abbey Whaleyland WE Creation of an Abbey-style tile for use with the Winter Edition, using a modified Monastery, rather than the normal Abbey image
(R/116) The Faerie Circles Whaleyland C1 Rumours in the wind hint at secret faerie circles in the forests where heretics practice their dark arts
(R/117) Witch Craft Zotto C1 The features in this set of witch-themed tiles include a bewitched city and cursed meadows, but also a means to lift the curses; draft rules and tiles (some of which have elements that don't fit with the normal artistic style); no English translation
(R/118) The Farmers Markets of Carcassonne Fritz_Spinne C1/C2 Farmers' Markets are held at major road junctions; a follower placed to manage it scores when all the roads are completed; adds to farm scoring at game end; C2 tiles designed, plus river bank market, awaiting final version of C1 tiles; no English translation
(R/119) Pope & Devil Fritz_Spinne C1 If either of the tiles is placed next to a monastery, they modify the scoring when the monastery is completed; no English translation
(R/120) Prayer Labyrinth Josh Gadreau & Caleb Wong & Seli & Quevy C1/WD Link to some low resolution labyrinth/maze tiles (originally on BGG), and discussion/examples of updated versions in improved quality and for WD
(R/121) The Hills of Carcassonne PresetM C1 3x tile design proposals and follow-up discussion about possibly re-making "The Mountains", but using hills to give a better transition from the normal fields; no English translation
(R/122) 6 Cloisters aren't enough! Safari C1 The mini-expansions "Monasteries in Germany" and "Monasteries in Holland" are designed to replace the monasteries in the basic game; in this expansion the Dutch monasteries have been added to monastery tiles taken from some of the expansions so that all 12 special monasteries can be played together; no English translation
(R/123) Wheel of Fortune 3x3, 2x2 Telecaster C1 Different sized tile blocks containing version of the "Wheel of Fortune"
(R/124) European Nobility Stahlfaust C1 Discussion about including several different sets of shields in city segments, with each set having some special rules; draft rules in German; unable to extract rules from PDF
(R/125) The Breweries of Carcassonne Ratz65 C1/C2 Breweries, when completed, score for buildings on surrounding tiles (towns, monastic buildings, castles, etc.); not available at present - CarcF Advent calendar
(R/126) Chapels and Monastery Gardens Fährmann C1 With the official introduction of gardens with C2, this expansion now only contains 3x Chapel tiles; these add to the value of a monastery when they are placed in the surrounding ring of 8 tiles, and permit the placement of a builder; no English translation
(R/127) Wells in a Roundabout Fährmann C1 When a "well in a roundabout" is part of the road being scored, the player closing it may draw a Bonus Tile (as in H&G when closing a forest with a menhir); Bonus tiles are available separately
(R/128) Wells in a Roundabout - Bonus Tiles Fährmann C1 These are the Bonus tiles used with "Wells In A Roundabout"; these typically contain different configurations, multiple city shields, etc.
(R/129) Watchtower with Flags - Bonus Tiles Fährmann C1 Where a tower with flag is shown on the city walls, it may be occupied by a follower, scoring the number of continuous wall sections around the city, plus points for each road connection; published before "The Watchtowers"; no English translation
(R/130) Country Paths Fährmann C1 These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also be placed against a field tile edge; no English translation
(R/131) Roads through Cities Fährmann C1 City tiles with roads which continue through the city, from one city gate to another, but which do not split the city or the road
(R/132) The River & The Count of Carcassonne Seli C1 Replacement tiles for The City of Carcassonne, with river sources leading away from the city walls
(R/133) The Abbot & The Flower Gardens PresetM C1 With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style
(R/134) The Abbot & The Herb Gardens PresetM C1 With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style
(R/135) The Abbot & The Fruit Gardens PresetM C1 With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style
(R/136) The Gardener's Wife PresetM C1 Additional figure and tiles, played in the same way as "The Abbot", but limited to Gardens
(R/137) The Imperial City redhairmax C1/C2 The tile contains The Imperial City set within a city (scores 4pts), with each of the "edge" cities scoring more as each is completed; discussion about whether this could be excessive; unable to extract text from PDF; no English translation
(R/139) The Flags LRV C1 When a city with a banner is completed, all players with at least one follower score points; a banner in a field adds 2 points at the end of the game; includes 1x tile with "Joker" crop circle; no English translation
(R/140) Curse of Lake, Forest and Mountains Unknown C1 No information available
(R/141) Random Creativity LRV C1 A collection of mainly river tiles, plus a 4-way roundabout with well, walled cloisters, and a new "Joker" crop circle; no English translation
(R/142) GQ 11/06 Ratz65 C2 Conversion of the published "Games Quarterly 11/06" tiles in C2 artwork
(R/143) New Forest : Green Dragon (subset) Wolnic C2 Subset of the tiles ("Princess and Dragon" and logging camp) from "Green Dragon"
(R/144) Go with the Wind Leven C1 This variant of "The Wind Roses" expansion restricts the area where followers may be deployed; the area is determined by the latest quarter wind rose and the position of the orange or blue wind rose
(R/145) Signposts and the Château Just a Bill C1 Introduces a number of road tiles with direction markers which act like Inns; followers may occupy the Château (complete when all roads are closed) and it contributes towards any city on the road network without pennants
(R/146) The Übertiles Just a Bill C1 Adds multiple features from different expansions to each tile; each player gets one at the start, may "buy" one at the cost of one follower/special figure, or if they land on the 0 space on the scoreboard
(R/147) Country Paths (Advent calendar 2016) Fährmann C1 These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also end against a field tile edge; see "Country Paths"
(R/148) The Groves Leven C1 Road junctions at the edge of the tiles
(R/149) Wells in a roundabout (Advent calendar 2016) Fährmann C1 A subset of the tiles containing wells set into a roundabout - see "Wells In A Roundabout" - which grant a Bonus tile for the player closing the road; Bonus cards are available separately
(R/150) The Scout tdrilling C1 When the Scout Camp tile is placed, a follower may be added to it; The Scout may be moved (by the player) over the next 5 turns gaining points for cities passed; but may also elso become a knight, thief or farmer
(R/151) The Groves V1.2 Leven C1 Updated version of "The Groves" with more clearly defined road junctions at the edge of the tiles
(R/152) Lake, Fisherman & Lighthouse Carsten Engels C1 An early expansion; a slightly different artwork style creating a large lake or coastline, with lighthouse and fishing huts; no longer available
(R/153) Landowner Carsten Engels C1 An early expansion; no information available
(R/154) Lighthouse & Water Marcus Müller C1 An early expansion; more lake tiles for use with "Fisherman and Coast", and includes lighthouses; land tiles include a 4-way roundabout; no longer available
(R/155) Cliffs and Waterfalls Sheet3 Wolnic C1/C2 Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape
(R/156) New Cities Oliver Perialis C1 An early expansion; adds new (for the time) city configurations; no longer available
(R/157) New Fields Unknown C1 Tiles contain mostly fields, some of which have several field segments separated by fences, a couple have road ends, and one road tunnel
(R/158) Rockfall Unknown C1 Field and road tiles with lines of rocks dividing the fields into smaller sections, and some blocking the roads
(R/159) Unexpected Events Unknown C1 City tiles, each with a marker, presumably indicating some event occurs when placed; no rules
(R/160) Forest & Marsh Freetower C1 An early expansion; this expands on "Forest and Water" with more forest tiles, plus (?) marsh; no tile images or descriptions found; no longer available
(R/161) The Wonders of the World Zotto C1 Tiles include the 7 Wonders of the World, and 5 road tiles with pennants
(R/162) Solazy Tiles Solazy C1 An early expansion comprising a mixture of different tile designs - some with walls across the diagonals, a field passing under a bridge, a one-tile city, villages, a 3-way road junction, Thieves Woods/Smugglers Tunnel which are offset by Outposts/Barracks, and a few others
(R/163) Vanguard Maulei C1 Vanguard cards give different advantages and disadvantages to players; each player takes one card and it grants one of their follower types special actions during the game - for example, score a closed farm, double turn for any thief or knight, bonus scoring - or select from 3 cards
(R/164) Pirates & Plunder Robotman C1 Standalone game based on Carcassonne; players create islands, trade routes, sea zones, and ports, on which the players may place their ships in order to earn points and collect resources
(R/165) The Arsonist Rene Gagnon C1 Each player's Arsonist may be played as a regular double-sized follower, or placed in a field in it's special role; it can be used to burn barns and scare off other farmers; see "The Robber Gang" for something similar, but much simpler
(R/166) Lords of Wilderness Dragonlord C1 When you place a tile with an icon, put the animal on and it will act as a builder, for forest, river, mountain and field
(R/167) Château de Montségur Dragonlord C1 Ideas to replicate the siege of the of the Château de Montségur; requires "The Tower" tiles
(R/168) The Black Knight Playsthething C1 If the tile is placed next to any unfinished city that is currently occupied by one or more knights, the player who laid the tile moves one knight out of the city and onto the black knight tile for a turn; some discussion how this might work with differing number of players
(R/169) The Winter River Extra Tiles Wolnic WD 8x river sources and 4x river ends for use with the Winter Download version of river tiles, some of which appeared in the Carcassonne Advent Calendar 2019
(R/170) The Winter River Fenrir & Wolnic WE River tiles for use with WE; fenrir's original low res version available on the first link (hi-res image no longer available); Wolnic's (slightly) better version on the second link; before official WE River release in 2020
(R/171) Winter Edge Coast Wolnic C1/WD A small selection of coastal tiles that can be used when combining C1 and WD tiles
(R/172) Winter Islands Wolnic WD Subset of the island tiles in "Sailing The Seas : Extra" with features from some expansions - dragon, tower, cloisters
(R/173) The Circus Sandy Knoll C1 When placed, the player must move a follower already in play to the Circus; they will remain there until the player next scores a feature; tile designed for 3d (red/green) glasses
(R/174) Fork in the road Sandy Knoll C1 Tile contains a road junction, all three legs of which must be closed before completion; tile designed for 3d (red/green) glasses
(R/175) Single City Tile Sandy Knoll C1 Tiles contain an enclosed city on a single tile; tile designed for 3d (red/green) glasses
(R/176) Modern Marvels loganmann1 C1 Three Modern Marvels - road construction, drilling for oil, and a burger joint … images don't sit well in in the landscape, or the mediaeval theme
(R/177) Sasquatch, Time-Machine & UFO Shelby Cinca C1 Each of the three tiles has a different effect; one reduces the value of a field, the second permits an adjacent tile to be removed, and the last removes a farmer from the field; download link not working
(R/178) Monasteries In Spain Mas9dj & Wolnic C1 Spain is rich in monasteries; here are 12 of the most important ones, together with a new way of playing
(R/179) Strasbourg Oliver Perialis & Michael Dörr C1 An early expansion with new city and road layouts; no longer available
(R/180) Universal Connecting Bars Seli C1 Strips of tiles (with river along one edge) that can be used to combine different games : includes strips for Amazonas, Ark of the Covenant, Carcassonne I, Gold Rush, H&G v1, Mayflower, Over Hill and Dale, South Seas
(R/181) Snow Line V1 Zotto C1/WD Blocks of tiles used to connect C1 and WD
(R/182) Snow Line V2 Zotto C1/WD Blocks of tiles used to connect C1 and WD
(R/183) Connecting Cards (C1-WD) Zotto & KlausiMausi C1/WD It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WD versions; WD version of expansion by KlausiMausi
(R/184) Connecting Cards (C1-WE) KlausiMausi C1/WE It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WE versions
(R/185) The Archabbeys of Carcassonne marcel54321 C1 An occupied Archabbey scores extra for monasteries on the surrounding 8 tiles; originally planned to include 4 tiles; no English translation
(R/186) The 3 Holy Kings Seli WD If a follower is placed as one of the Three Kings, it must be connected to the Bethlehem Stable double tile to score points; roads may continue through cities, monasteries, junctions, etc.; part of Seli's Christmas expansion set (W#5); no English translation
(R/187) Czech religious buildings Unknown C1 Follower on a Czech building can be removed at any time, scoring based on the surrounding tiles (1 for central tile, 2 for each of the 4x adjacent tiles, and 3 for each of the 4x diagonal tiles); no English translation
(R/188) Player player Unknown C1 Includes tiles with 2 monasteries (score 18pts), some single tile cities (which can be played/score like monasteries, or are scored immediately), a couple of single tile road loops, and a few others; no English translation
(R/189) Warehouses & pathways Unknown C1 Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them; expanded version of "Storehouse and Paths" with consistent artwork
(R/190) Mr. Pernicek (Gingerbread man) Chmura C1 Conversion of "The Gingerbread Man" tiles to C1; see "The Summer Gingerbread Man"; no English translation
(R/191) Mrs Gingerbread Hut pet"ful C1 Other tile configurations for use with "Mr Pernicek" or "The Summer Gingerbread Man" (C1 versions); includes two tiles with the special Hut which, when placed, stops the normal re-deployment of The Gingerbread Man to a new city and scores his current city for the active player; no English translation
(R/192) The Wolves Unknown C1 Tiles contain groups of sheep, wolves and a sheepdog; wolves modify the number of sheep adding to the value of the field at the end of the game, while the sheepdog cancels out any wolves in that field; no English translation
(R/193) The Overpasses Chmura C1 Cards allowing fields to be connected across other features (road and city); no English translation
(R/194) The Thugs Unknown C1 The tile contains a 3-way continuous junction; no follower may be added to this road, and any followers must be removed if it is added to an existing road; no English translation
(R/195) The Bridges Chmura C1 Tiles contain lengths of bridges, bridge ends and junctions; followers may be placed on the bridges as toll collectors / guards, gaining points when the city to which it is attached closes, plus points for the bridge itself; no English translation
(R/196) The Sorcerer Unknown C1 Three stone features - circle, gate and pillar - which add to the value of roads, but cancel out a connected monastery; also includes "The White Horse V2"; no English translation
(R/197) Stonehenge Unknown (Eldenroot) C1 Stone Circle (in large roundabout) cannot be placed next to another monastic site, and vice versa; follower placed on it must wait until it, and all roads, are completed; follower can be placed on road as normal; no English translation
(R/198) The White Horse v2 Unknown C1 Conversion of "The White Horse" by FarawayPictures; when first tile is drawn it must be positioned so the others can be placed around it; player can place a follower on the first tile which remains there until horse is completed; can also be used as a Start tile/block; guide ensures adjacent cards are corrrectly placed; no English translation
(R/199) The Abbot Chmura C1 C1 conversion of "The Abbot"; no English translation
(R/200) Castles, Palaces and more šmoula C1 Some single tile features that act as monastery but you can place as many followers as you like on them to score more when complete, tiles with a city wall on a tile edge which ends a city without scoring and tiles with a road along the tile edges, and "Heroes of Might and Magic", fortresses with roads where the road is owned by the follower in the castle
(R/201) City Token Chmura C1 City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation
(R/202) Huguenot Monastery Lemmy77 C1 When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation
(R/203) Huguenot Cathedral Lemmy77 C1 When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation
(R/204) Manufactory Lemmy77 C1 When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation
(R/205) Royal Road Lemmy77 C1 Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation
(R/206) Master of the Ocean Oldbonz C2 This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords
(R/207) Archipel Oldbonz C2 Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas"
(R/208) The Golden Abbey MarkosBoss C2 Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found
(R/209) Castle, Forge & Marketplace Lomion.de C1 The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation
(R/210) The Cathars (Lomion.de) Lomion.de C1 Rules and tiles appear to be the same as the published version of "The Cathars"
(R/211) That there is food in my house Meepleater C1 Duplicate of "Tithe Barns"
(R/212) Fake Tiles Novelty C1 A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions
(R/213) Census Leven C1 When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward
(R/214) The Schoolhouses Stalcupojoy C1 New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game
(R/215) Donjon Swiecki C1 Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles
(R/216) The Dwarf Sinscerly C1 The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die)
(R/217) Occitanes Bastides Oldbonz C2 Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them.
(R/218) 3 Barons Archipelago Oldbonz C2 Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries"
(R/219) Portal comptechgeek C1 Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate"
(R/220) Vistas Revisited Snearone C2 Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them
(R/221) New Forest : Evergreen Wolnic C2 Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played
(R/222) New Forest : Forest Fire Brickmaster92 & Wolnic C2 Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1
(R/223) New Forest : Log Cabins Wolnic C2 Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version
(R/224) (City With) A River Running Through (It) (1) Wolnic C1 Create your own riverside city, or cities, at the start of the game
(R/225) (City With) A River Running Through (It) (2) Wolnic C1 Create your own riverside city, or cities, at the start of the game
(R/226) (City With) A River Running Through (It) (WD) Wolnic WD Create your own riverside city, or cities, at the start of the game
(R/227) Abbey and Freemasons Dieter "Belushi" Rausch & Malte C Hausmann C1 An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules
(R/228) Astronomers - UK Rugby Meetup 2015 Decar C1 A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score
(R/229) Basilicas KlausiMausi C1 The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries
(R/230) Catacombs Whaleyland C1 Adds an underground layer
(R/231) Chappa'ai Darathor C1 Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork
(R/232) Churches of The Order of The Temple Oldbonz C2 Special Churches boost the scores of adjacent features
(R/233) Cosmic Portal : Mirror Zone Ker42 C1/C2 A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems
(R/234) Dirt Roads v1.1 Welli Designs C1 Adds dirt roads, which can negatively impact the value of regular roads
(R/235) Dubious Creativity PresetM C1 When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously
(R/236) Farmer in The Dell Carcking C1 Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner"
(R/237) Fiefs Stalcupojoy & Kartenbastler C1 Feudal Castles score points for all cities in their surrounding Fiefs
(R/238) Fire and Rabble Thorsten Jacob C1 An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available
(R/239) Fisherman and Coast Freetower C1 An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available
(R/240) Forest and Water Marcus Müller C1 An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available
(R/241) Forest Counts KlausiMausi C1 Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price)
(R/242) French Castles Oldbonz C2 Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles"
(R/243) German Cathedrals … in the city Wolnic C1/C2/WD The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals"
(R/244) Great Fairs Oldbonz C2 You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn
(R/245) King and Landed Gentry Thorsten Jacob C1 An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images
(R/246) La Sagrada Familia DrMeeple C1 Representation of La Sagrada Familia Cathedral in Barcelona
(R/247) Little House at the end of the Lane Carcking C1 A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined
(R/248) Long Ways Hannes Garsk C1 An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available
(R/249) Magic Places Marcus Müller C1 An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble
(R/250) Magic Worlds Thorsten Jacob C1 An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images
(R/251) Manressonne CAE Manresa C1 1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature
(R/252) Market and Country Marcus Müller C1 An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found
(R/253) Marketplace Scott C2 Adds two marketplace tiles which increase the value of a city for farm scoring
(R/254) Mills and Fortified Towers v1 Zedo66 C1 Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation
(R/255) Mills and Fortified Towers v2 Zedo66 C1 Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation
(R/256) Mountains Marcus Müller C1 An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available
(R/257) Nature Zotto C1 An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available
(R/258) New Streets Oliver Perialis C1 An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available
(R/259) New Ways Friederich Scholta C1 An early expansion; adds new (for the time) road tile designs; no longer available
(R/260) Origins Amorpheus C1 Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered
(R/261) Overland Marcus Müller C1 An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available
(R/262) Palace, Farm and Inn Freetower C1 An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available
(R/263) Patron Saints - UK Games Expo 2015 CarcassonneCentral C1 Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules
(R/264) Public Buildings Zotto C1 The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation
(R/265) Robber's Son Snearone C1/C2 A method for removing followers from roads
(R/266) Rugby - UK Rugby Meetup 2015 Decar C1 Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed
(R/267) Sea and Fishermen (aka The Lake) Thorsten Jacob C1 An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available
(R/268) The Alleys Murphy013 & Cate C2 Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town
(R/269) The Black Tower Maik63de C1 A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation
(R/270) The Boom Zotto C1 Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1
(R/271) The City Gates C2 Snearone C2 City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates"
(R/272) The Gravediggers KlausiMausi C1 If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card
(R/273) The Holy Grail Friederich Scholta C1 An early expansion there are no images available; as players complete features on the board, their followers are held in a fortress (scoring an increasing number of points) but must wait until they are replaced by the next to complete a feature; apart from the last who remains until the end of the game!; no longer available and no images
(R/274) The Inquisition Radoslaw Obuchowicz C1 When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed
(R/275) The Lake with River Mouth Guido Kämmer C1 An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles
(R/276) The Mysterious Light CAE Manresa C1/C2 The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added
(R/277) The Occult Tower Snearone C1 The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon
(R/278) The Paved Streets of Carcassonne Fritz_Spinne & Zotto C1 With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation
(R/279) The Plague Friederich Scholta C1 An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion"
(R/280) The Roads of Europe Carcassonne.cat C1 To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn
(R/281) The Robber Gang Ricy C1 Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring
(R/282) The Trade Road Oliver Perialis C1 (Information - may include summary of rules and low resolution tile images)
(R/283) The Vassals KlausiMausi C1 When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation
(R/284) The Wells of Carcassonne Ricy C1 §
(R/285) The Wide Lands Hannes Garsk C1 An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available
(R/286) Vistas v1.2 Stalcupojoy C1 Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them
(R/287) Volcano and Miner Marcus Müller C1 An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available
(R/288) Wandering Preachers Snearone C1/C2 Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian
(R/289) Wild River SxN C1 River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles
(R/290) Eminent Domain frankdux C1 Allows you to remove tiles already in play and re-shuffle them for later use
(R/291) The Teams Courtyard CAE Manresa C2 The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers
(R/292) Scoreboard in the Middle of the Table PapaGeek C2 Several layout options available; see also "Custom Scoreboard"
(R/293) Tolls Quevy C1 Place tile to cancel normal scoring of a road
(R/294) Power of Attorney frankdux C1/C2/WD/WE Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles?
(R/295) Homestake Dam, Big Backyard, Bag End Stalcupojoy C1/C2 3x very personal tile designs
(R/296) The Royal Gates (King's Gate & Queen's Gate) Stalcupojoy C1 Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities
(R/297) The Flight into Egypt Seli WD Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation
(R/298) Jewels Carca_Maker C1/C2/WD/WE Collect jewel/anti-jewel tokens
(R/299) Ocean Monasteries and Whirlpools Oldbonz C2 Island-based Monasteries for use with "Master of the Ocean"
(R/300) Expropriations Carca_Maker C1 Tile swapping / redevelopment idea
(R/301) Forts (fortin) Oldbonz C2 Forts cover half a tile and can have any edge type adjacent
(R/302) Cities by the River Leven C1 New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread
(R/303) The Sorcerers Ailurus C1 Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available
(R/304) Fish Huts V2 CII Wolnic C2 It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"
(R/305) The Labyrinths MarkosBoss C2 Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2
(R/306) The Relics (Temples and Relics) Whaleyland C1 Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work
(R/307) Kombikante Fritz_Spinne C1 City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation
(R/308) Sailing The Seas : Trade Routes Extra Wolnic C1/C2 Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"
(R/309) Dairies - C2 milk bucket tiles Wolnic C2 Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers
(R/310) The Winery Welli Designs C1 Tiles contain image of a building (as Winery) set in a field; no rules; no download available
(R/311) The Sunflower Fields Welli Designs C1 Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available
(R/312) Seven Sins/Virtues Dave C1 Each tile grants a special function or score modification, especially if in cloister zone; download link not working
(R/313) The Ruines The Juts C1 Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn
(R/314) Melon Fields Welli Designs C1 Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available
(R/315) Sailing The Seas : Trade Routes WD Wolnic WD Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"
(R/316) Alternative Wells II Cookiemonster16 C2 Wells add to the value of roads; some new tile designs
(R/317) Fish Huts Seli & Jörg Krühne WD Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded
(R/318) Kettle of Fish Seli & Novelty WD Adds tiles with icons that increase the value of a river, and fish trade goods
(R/319) Swan Lake Seli & Novelty WD Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"
(R/320) The Horse Seli & jeRm! WD The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player
(R/321) The Well & The Donkey Seli & jeRm! WD When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens; WD conversion
(R/322) Untamed River Unknown River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River"
(R/323) First Wells Snearone C1/C2 A reworked and updated version of Meepleater's "Wells" expansion
(R/324) Unending Family Feud Snearone C1/C2 Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version
(R/325) Forests - part 1 Scott & Novelty C1 The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles
(R/326) Forests - part 2 Scott & Novelty C1 The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions
(R/327) The Trade Road Maik63de & Oliver Perialis C1 Creates a major trade road and palced, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis
(R/328) Mario3 Carcassonne mrskaut Uses the graphics of the classic game of nintendo super mario bros
(R/329) Pokésonne FiammaFenice Spin-off using pokemon styling
(R/330) Zelda 2 Carcassonne LinkDude Rebranding, using pixel sprites from "Zelda II: The Adventures of Link"
(R/331) 1x3 Cherrybowl Rebranding, based on "The Simpsons"
(T/2) Extra Tunnel Tile Cosalo C1 1x new tunnel tile, to be added when playing with "The Tunnel", by SpielBox
(T/3) Ramparts Guido Kämmer C1 An early collection of new tile configurations, some of which have appeared in other expansions; also listed as "City Walls"
(T/4) River System Guido Kämmer C1 Adds river tiles, including one that joins the river tiles with those of "Lakelands"
(T/5) UFO Chris Morse C1 Tiles depict a crashed UFO; no rules
(T/6) Vanilla Novelty C1 Tiles with city segments, roads and fields, but no additional features borrowed from the other expansions
(T/7) Thanksgiving 2008 Novelty C1 Tiles have features from various expansions, but have some Fall-colored foliage and leaves for added variety
(T/8) Winter 2008 Novelty C1 Includes 5x tiles with wells in roundabouts, and some winter themed tiles
(T/9) Math Guy Gamma mathguy89 C1 The tiles have 1 or more city caps, as well as a couple with a shrine or cloisters, and several with road ends
(T/10) Math Guy 2008 mathguy89 C1 Mostly fields, but includes some with shrines or cloisters, and road ends
(T/11) Math Guy 89 mathguy89 C1 Mostly city-based tiles, some with cloisters or shrines, plus a number of the tiles have several road ends (helping farmers connect fields)
(T/12) Perky Dragons & Taverns scotty13 & Lardarse C1 Tiles contain features from "Princess and Dragon" or contain Inns/Lakes
(T/13) Wheel of Fortune Extras JPutt927 C1 "Wheel of Fortune" tiles with tie-ins to several of the official expansions
(T/14) Crop Circle Advent Calendar Quevy C1 Winter Crop Circle tiles converted to Carcassonne I format
(T/15) Garden Tiles for Carcassonne I Fritz_Spinne C1 Garden tiles of Carcassonne II converted for use with Carcassonne I (2 extra tiles included)
(T/16) I&C and T&B Garden Tiles for Carcassonne I Quevy C1 Conversion to C1 artwork of C2 tiles from I&C and T&B which contain gardens
(T/17) Tiles holiday winter 2015 2016 Quevy C1 Contains two holiday-themed tile designs without any rules
(T/18) Coastal Forests Wolnic C1/C2 Includes link to tiles for use with "The Coast" and "Forests"/"New Forest" expansions
(T/19) Fluvium Wolnic C2 Additional river tiles
(T/20) Cathar Siege (aka Siege Tiles with Monk Icon) Scott C1 Modification of the 4x official "Siege" tiles, with Monk icon added
(T/21) La Porxada Remastered JPutt927 C1 Re-creation of the La Porxada tile within the discussion (but it carries a web-hosting watermark across it); better versions may be available
(T/22) Sailing The Seas : Coastal Reefs Wolnic C1/C2 Coastal tiles containing reefs along one tile edge for use with "Sailing The Seas", as well as "The Coast" and "Masters of the Ocean"
(T/23) Sailing the Seas : Extra Wolnic C1/C2 Additional tiles for use with "Sailing The Seas", "The Coast" and "Master of the Ocean"; mostly islands with features from some expansions - dragon, flier, tower
(T/24) Halflings - The missing tiles Darwin C1 Lots of Halfling tile designs, incorporating features from many of the expansions, and a couple of fan expansion
(T/25) Castles on the River Wolnic C1 Adds sections of river and/or coast to some of the German Castles - several options available for each castle for variety
(T/26) Divided Cities Fährmann C1 C1 Partial Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later
(T/27) Hungarian Castles Ramachandra C1 Seven Hungarian Castles are on CarcC; all 14 are available to download from CarcF; no specific rules, other than stating they are played as "German Castles" (but they are single tiles), except mixed with other tiles
(T/28) Deco Tiles Ramachandra C1 6x Field tiles with different features on them, including Stonehenge, sinkhole, fossil, ruins, Tree of Life and a pretty landscape with tower, shrubs and flowers
(T/29) Circles in the Forest Leven C1 Forest tiles with elements from some of the official expansions like "Bridges, Bazaars & Castles", "Hills And Sheep" and various Mini expansions, including Crop Circles, Mage, Robbers, Flier
(T/30) Farmers Heaven Murphy013 C1 Since most of the expansions are mainly focused on the cities, it was time to do something for the farmers; includes lots of road ends surrounded by fields
(T/31) The Monastery on the River Zotto C1 A new German Monastery, which sits next to a river (design discussion)
(T/32) Map Benelux Cities PresetM C2 Cities from the Benelux Map created as standalone tiles
(T/33) The Night Watcher Violet C1 This is a proposal to add a special symbol or figure to city districts which will increase their value
(T/34) Moated castle Trebuchet C1 A single tile with a central castle on an island with 4x water edges (tile image no longer available); some discussion of possible rules and other designs
(T/35) The Monastery on the River II KlausiMausi C1 Development of other new German monastery designs
(T/36) Under the Big Top PhilippJConrad C1 Conversion of the C2 expansion to C1 artwork style - currently on hold
(T/37) Alternative Start tiles Cianopanza C1 A selection of alternative tile layouts which still contain a CRFR configuration; tiles re-created/enhanced as "Alternative Start Tiles (again)"
(T/38) The Frontier jeRm! C1 Tiles contain forests and mountains, based on tiles originally on carcassonne.nl; no rules
(T/39) Map France Cities PresetM C2 Cities from the France Map created as standalone tiles
(T/40) Winter on the Other Side of the Mountains Wolnic C1/WD Based on "Pyrénées Extended", one side of the mountain range is C1, the other WD
(T/41) City Tableaux Wolnic C1 3x3 City Tableaux to be used as alternative start tiles; most contain a section of river or coastline
(T/42) Farmer's Happiness 1 Unknown C1 Tiles contain just fields and some roads, some of which end near the centre of the tile, creating larger fields
(T/43) Farmer's Happiness 2 Unknown C1 Tiles contain fields, cities, and roads, some of which end in a field area
(T/44) Forest by the River Unknown C1 No information available
(T/45) The City and Lake Connection Zotto C1 Tiles contain cities (and roads) with lake caps, to be played with "Sea and Fishermen" (aka "The Lake")
(T/46) The City and Mountain Connection Zotto C1 Tiles contain cities (and roads) with mountain caps, to be played with "Mountains"
(T/47) The City, Lake and Mountain Connection Zotto C1 Tiles contain city, lake and mountain caps, to be played with "Sea and Fishermen" (aka "The Lake") and "Mountains"
(T/48) The River (PC) Koch Media C1 A special printing of "River 1" was included with the Koch Media computer version of Carcassonne in 2002; the tiles contained security codes printed on the back which are required to be entered during game play
(T/49) Wind Rose English JPutt927 C1 Conversion of the main Windrose tiles to have "NESW" (English naming convention); includes some additional tile designs
(T/50) Wind Rose River Leven C1 Extra tile for use with "The Wind Roses"; includes part of the river
(T/51) The Mills Unknown C1 No information available
(T/52) Fiance Unknown C1 The tiles each contain a Tardis, plus roads, cities and villages in the fields; suggested rule idea would be to use the tiles to move other tiles, but no definite proposal
(T/53) Double sided tiles frankdux C1 If you draw one of the double-sided tiles, you choose which side to play; could be issues when using a tile stack
(T/54) Map Great Britain Cities PresetM C2 Cities from the Great Britain Map created as standalone tiles
(T/55) Mud Pools and Hot Springs Wolnic C2 Three additional Bath Houses, one at the end of a road near an Inn/Lake, and ones which can be used with "The Coast", and "New Forest" expansions
(T/56) Sakura Wolnic C2 Adds cherry trees in blossom along the roads leading to some of the "Japanese Buildings"
(T/57) All the Rest of the Tiles Ratz65 C2 A large collection of other tile configurations using just the standard features of cities, roads and cloisters
(T/58) Alternative Start Tiles (again) Cianopanza C1 A selection of alternative tile layouts which still contain a CRFR configuration; tiles updated from "Alternative Start Tiles"
(T/59) City and Country Hannes Garsk C1 An early expansion, it contained a mix of city and road tiles; 6 and 15 tile selections available; no longer available
(T/60) City Expansion Zotto C1 An early expansion, it contained a mix of city and road tiles including a bridge that goes over a city segment and some single tile cities, which benefit farmers; no longer available
(T/61) City Expansion 2 Friederich Scholta C1 An early expansion, this is mainly of city tiles in new configuration; no longer available
(T/62) City Life Marcus Müller & Friederich Scholta C1 An early expansion; mainly city tiles, including one that can reduce the value of an opponent's city, and a village church that boosts a monastery; no longer available
(T/63) Divided Cities Wolnic C2 Tiles contain two sections of city that share a tile edge, that may be joined later; inspired by the tiles in "Hills and Sheep"
(T/64) Divided Cities KlausiMausi C1 C1 Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later
(T/65) Divided Forests Seli WD Tiles contain two sections of forest that share a tile edge, that may be joined later; this is a different expansion to the similarly named "Fragmented Forests"
(T/66) Double Tiles Friederich Scholta C1 An early expansion, with (possibly) the first double tiles, made by combining two normal tiles, rather than with a feature fitting across the two; no longer available
(T/67) Expansion of the River Landscape Zotto C1 Additional river tiles, including a couple of river junctions
(T/68) Magic Portals Oldbonz WE A Winter Edition version of the Magic Portals from "Princess and Dragon"
(T/69) Pyrenees Extended Wolnic C1 An extended version of "Pyrénées" including tiles that allow it to connect to "Mountains"; used as the basis for "Winter on the other side of the Mountains"
(T/70) The Abbot : Alternative tiles Telecaster C1 With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style
(T/71) The Alternative Abbeys Areta C1 Alternative Abbey designs without the heavy orange borders
(T/72) The Second River Zotto C1 Similar river tile layouts to those in "The River", but includes a river junction in place of the river source; original tile design pre-dates "The River"
(T/73) The Tower Oldbonz WE A Winter Edition version of the tiles from "The Tower"
(T/74) Tile Expansion Cookiemonster16 C2 A selection of new river and land tiles, including a few with Shrines
(T/75) Winter Coast Ocean Connectors Wolnic WD Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline
(T/76) Winter Coast Ocean Connectors (2) Seli WD Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline
(T/77) Fun With Bluffs Carcking C1 Lines of cliffs that can be used to divide up fields
(T/78) 4 way Inn road karkids C1 Example image of crossroads with inn in one quadrant
(T/79) Halfling Abbey Quevy C1 Halfling Abbey tile, and musings on other Halfling designs
(T/80) Haflings with Forests & Mountains Darwin C1 Halfling tiles with Forests and Mountains
(T/81) Forests and Mountains Darwin C1 Tiles combining Forests and Mountains
(T/82) La Porxada for winter loki C1/WE WE version of La Porxada, with modified rules
(T/83) Carcassonne goes Game of Thrones thodekey & Wolnic C1/WD Tiles to combine C1 and WD; tile images in thread; some GoT rules ideas
(T/84) Winter Hospitalets Oldbonz C1/WD Some Abbey-style tiles linking C1 and WD
(T/85) Road Variations Ramachandra C1 Artistic Road variations in loops and curves - low res image, download file not available
(T/86) C2 Winter Gate Oldbonz WE WE version of Magic Portals, put on hold for possible legal reasons; download created but currently blocked
(T/87) The Winter Flier Oldbonz WE WE version of "The Flier", put on hold for possible legal reasons
(T/88) Carcassonne goes Game of Thrones (C2) Oldbonz C2/WE C2 version of C1 tiles combining C2 and WE
(T/89) Fluvium 2 Wolnic C2 Additional river tiles
(T/90) Circus (Zotto) Zotto C1 This is intended as an expanded version of "The Circus" by SandyKnoll, but with properly coloured artwork; discussion about changing the rules so that all players must send a follower to the circus (method to remove a trapped follower)
(T/91) Abbey and Mayor Zotto WD WD version of tiles from HiG's published expansion
(T/92) Abbey and Mayor Telecaster WD WD version of tiles from HiG's published expansion
(T/93) Alternative Monasteries Seli WD 5 new monasteries to create your own tiles
(T/94) Base Game and Extra Tiles Telecaster WD WD version of tiles from HiG's Base Game, plus 12 extra tiles
(T/95) Castles in Germany Seli WD WD version of tiles from HiG's published expansion
(T/96) Cathedrals in Germany Seli WD WD version of tiles from HiG's published expansion
(T/97) Cathedrals in Germany Seli WE WE version of tiles from HiG's published expansion
(T/98) Corn Circles Zotto & Safari WD WD version of tiles from HiG's published expansion
(T/99) Corn Circles I Telecaster WD WD version of tiles from HiG's published expansion; images in forum thread only
(T/100) Corn Circles II Zotto & Safari WD WD version of tiles from HiG's published expansion
(T/101) Cult, Siege and Creativity Zotto WD WD version of tiles from HiG's published expansion
(T/102) Darmstadt Seli & Spielekreis Darmstadt WD WD version of tiles from HiG's published expansion
(T/103) Essen Spiel 2014 Zotto WD WD version of tile from HiG's published expansion; image in forum thread only
(T/104) Essen Spiel 2015 Wolf120 WE WE version of tiles from HiG's published expansion
(T/105) Extra Tunnel Zotto & Quevy WD WD version of tiles from "Extra Tunnel" by Quevy
(T/106) Forests Seli & Scott & Novelty WD WD version of tiles from "Forests" by Scott and Novelty; two instances on CarcF, but appear to be the same (see thread ID 2420, which doesn't include the rules)
(T/107) Fountain of Youth Seli & Meepleater WD WD version of tiles from "Fountain of Youth" by Meepleater
(T/108) Games Quarterly 11 : Winter 2006 Zotto WD WD version of tiles from the published expansion
(T/109) Green Dragon Seli & Scott & Novelty WD WD version of tiles from "Green Dragon" by Scott and Novelty
(T/110) Half and Half HiG Zotto WD WD version of tiles from HiG's published expansion
(T/111) Half and Half SpielBox Zotto WD WD version of tiles from HiG's published expansion
(T/112) Inns and Cathedrals Plattenleger WE WE version of tiles from HiG's published expansion
(T/113) Inns and Cathedrals Zotto WD WD version of tiles from HiG's published expansion
(T/114) Inns and Cathedrals Telecaster WD WD version of tiles from HiG's published expansion
(T/115) Log Cabins Seli & Novelty WD WD version of tiles from "Log Cabins" by Novelty
(T/116) Mage and Witch Zotto WD WD version of tiles from HiG's published expansion
(T/117) Monasteries in Germany Seli WD WD version of tiles from HiG's published expansion
(T/118) Monasteries in Germany Telecaster WD WD version of tiles from HiG's published expansion; images in forum thread only
(T/119) Monasteries in Holland and Belgium Seli WD WD version of tiles from HiG's published expansion
(T/120) Monasteries in Holland and Belgium Telecaster WD WD version of tiles from HiG's published expansion; images in forum thread only
(T/121) Monasteries on the River Seli & Zotto WD Tiles with new monasteries on the banks of a river
(T/122) Outposts Seli & Novelty WD WD version of tiles from "Outposts" by Novelty
(T/123) River I Zotto WD WD version of tiles from HiG's published expansion
(T/124) River II Zotto WD WD version of tiles from HiG's published expansion
(T/125) Santa Claus Zotto & Fritz_Spinne WD WD version of tiles from "Santa Claus" by Fritz_Spinne
(T/126) Scoring Tiles (50-1000) Seli WD Winter Download version Score Tiles in a range of values between 50 and 1000
(T/127) Scoring Tiles (50/100) Carcatronn WE 50/100 Score Tiles for WE (and WD) version
(T/128) Snow Line Zotto C1/WD 5 4-tile blocks to be used to connect C1 and WD versions
(T/129) The Abbot Telecaster WD Tiles from C2 with gardens created in WD style, includes 3 extra tiles
(T/130) The Abbot Zotto WD Tiles from C2 with gardens created in WD style, including the 3x extra tiles included by Telecaster
(T/131) The Beseigers Seli WD WD version of tiles from HiG's published expansion
(T/132) The Beseigers III Seli WD WD version of tiles from HiG's published expansion
(T/133) The Catapult Zotto WD WD version of tiles from HiG's published expansion
(T/134) The Cathars Seli WD WD version of tiles from the published SpielBox expansion
(T/135) The Count of Carcassonne Seli WD WD version of tiles from HiG's published expansion
(T/136) The Ferries Zotto WD WD version of tiles from HiG's published expansion
(T/137) The Festival Zotto WD WD version of tiles from HiG's published expansion
(T/138) The Flier Zotto WD WD version of tiles from HiG's published expansion
(T/139) The Forest v2.0 Seli & Andreas J. Haselbeck & Cosalo &Tanja Pöschl WD WD version of tiles from "The Forest v2.0"
(T/140) The Gingerbread Man Zotto WD WD version of tiles from HiG's published expansion
(T/141) The Gingerbread Man Telecaster WD WD version of tiles from HiG's published expansion
(T/142) The Gold Mines Zotto WD WD version of tiles from HiG's published expansion
(T/143) The Place of Worship and the Heretic Zotto WD WD version of tiles from HiG's published expansion
(T/144) The Plague Zotto WD WD version of tiles from HiG's published expansion
(T/145) The Princess and The Dragon Zotto WD WD version of tiles from HiG's published expansion
(T/146) The River BB5 Zotto WD WD version of new tiles from HiG's published expansion; tile images in forum thread
(T/147) The Robbers Zotto WD WD version of tiles from HiG's published expansion
(T/148) The School Seli WD WD version of tiles from HiG's published expansion
(T/149) The Snowman Plattenleger WE Snowmen located in a city add to the value of the city when complete; uses the number of shields as a multiplier; Winter adaptation of "The Wells of Carcassonne"
(T/150) The Snowman Zotto WD WD conversion of WE expansion by Plattenleger, adapated from "The Wells of Carcassonne"
(T/151) The Tower Plattenleger WE WE version of tiles from HiG's published expansion
(T/152) The Tower Zotto WD WD version of tiles from HiG's published expansion
(T/153) The Tunnel Expansion Zotto WD Additional tiles for use with "Tunnels"
(T/154) The Wells of Carcassonne Seli & Ricy WD WD version of tiles from "The Wells of Carcassonne" by Ricy
(T/155) The Wheel of Fortune Zotto WD WD version of tiles from HiG's published expansion; includes base game and special tiles
(T/156) The Wheel of Fortune Telecaster WD WD version of tiles from HiG's published expansion; numbered tiles only
(T/157) The Wheel of Fortune Expansion Zotto WD Additional tiles for use with "Wheel of Fortune"
(T/158) The Wheel of Fortune Extra Zotto WD Additional tiles for use with "Wheel of Fortune", with features from published expansions
(T/159) The Wind Rose I HiG Zotto WD WD version of tiles from HiG's published expansion
(T/160) The Wind Rose II SpielBox Zotto WD WD version of tiles from SpielBox's published expansion
(T/161) Timber! Seli & Scott & Novelty WD WD version of tiles from "Timber" by Scott and Novelty
(T/162) Traders and Builders Zotto WD WD version of tiles from HiG's published expansion
(T/163) Traders and Builders Telecaster WD WD version of tiles from HiG's published expansion; uses Builder expansion symbol rather than the original pig
(T/164) Wells Seli & Meepleater WD WD version of tiles from "Wells" by Meepleater
(T/165) Winter Animals Telecaster WD WD version of animal tiles from Winter Edition
(T/166) Winter Expansion Telecaster WD New landscape tiles to expand the base game
(T/167) Wishing Wells Seli & Novelty WD WD version of tiles from "Wishing Wells" by Meepleater
(T/168) Zotto's Animal Tiles Zotto WD WD version of animal tiles from HiG's "Winter Edition"
(T/169) Zotto's Extra Tiles Zotto WD New landscape tiles to expand the base game
(T/170) Fishermen Seli & Novelty WD WD version of tiles from "Fishermen" by Novelty
(T/171) Storehouses and Paths Seli & EXIT191 WD WD version of tiles from "Storehouses and Paths" by EXIT191
(T/172) The Development of the River Landscape Seli & Zotto WD WD version of tiles from the same expansion by Zotto
(T/173) The Leprechaun Seli & Carcatronn WD WD version of tiles from "The Leprechaun" by Carcatronn
(T/174) The Training Ground Seli & Lars120 WD WD version of tiles from "The Training Ground" by Lars120
(T/175) Woodlands Seli & Novelty WD WD version of tiles from "Woodlands" by Novelty
(T/176) An Apple a Day Seli & Cappy WD WD version of tiles from "An Apple A Day" by Cappy
(T/177) Castle, Forge and Marketplace Seli & Unknown WD WD version of tiles from the expansion by Unknown author
(T/178) Circles in the Forest Seli & Leven WD WD version of tiles from "Circles in the Forest" by Leven; includes 2x additional English direction tiles
(T/179) City and Lake Connections Seli & Zotto WD WD version of tiles from the same expansion by Zotto
(T/180) Divided Cities Seli & Wolnic & KlausiMausi & Fährmann WD WD version of tiles from C2 "Divided Cities" by Wolnic, converted to C1 by KlausiMausi and Fährmann
(T/181) Dragon Riders and Slayers Seli & jeRm! WD WD version of tiles from "Dragon Riders and Slayers" by jeRm!
(T/182) Fairy Queen and Prince Seli & jeRm! WD WD version of tiles from "Fairy Queen and Prince" by jeRm!
(T/183) Family Feud Seli & Frédérick Renaud & JPutt927 WD WD version combining tiles from various expansions such as "Family Feud" by Frédérick Renaud and JPutt927
(T/184) Family Feud 2 Seli & Frédérick Renaud WD WD version of tiles from "Family Feud" by Frédérick Renaud; original expansion of 30 tiles included some duplicates, and this set appears to be incomplete
(T/185) Farmer's Happiness 1+2 Seli WD WD version of tiles from "Farmer's Happiness" by Unknown Author
(T/186) Farmer's Heaven Seli & Murphy013 WD WD version of tiles from "Farmers Heaven" by Murphy013
(T/187) Fishermen and Coast Seli & Freetower WD WD version of tiles from "Fishermen and Coast" by Freetower; original expansion of 24 tiles which may have included duplicates
(T/188) Lakelands Seli & Guido Kämmer WD WD version of tiles from "Lakelands" by Guido Kämmer
(T/189) Lakes and Fishmongers Seli & Quevy WD WD version of tiles from "Lakes and Fishmongers" by Quevy; original contained 45 tiles
(T/190) Lighthouses and Water Seli & Marcus Müller WD WD version of tiles from "Lighthouses and Water" by Marcus Müller
(T/191) Lord of the Manor Seli & Scott WD WD version of tiles from "Lord of the Manor" by Scott; original expansion comprised 4 tiles, 2x of each design
(T/192) Manufactory Seli & Lemmy77 WD WD version adapted from tiles in "Manufactory" by Lemmy77
(T/193) Meadow Fight Seli & Unknown WD Incomplete WD version of tiles from "Wiesenkampf" by unknown author; original expansion had 12 tiles
(T/194) Mills and Bakeries Seli & JPutt927 WD WD version of tiles from "Mills and Bakeries" by JPutt927
(T/195) Mills and Fortified Towers Seli & Cartsten Both & Zedo66 WD WD version of tiles from "Mills and Fortified Towers" by Karsten Both
(T/196) River By The Lake (aka River System) Seli & Guido Kämmer WD WD version of tiles from "River System" by Guido Kämmer
(T/197) Rivers and Harbours Seli & Manfred Stenzel WD WD version of "Rivers and Harbours" by Manfred Stenzel; original used two sets of river tiles and additional road tiles, converted to rivers, but this includes tile designs
(T/198) Sea, Fisherman and Lighthouse Seli & Karsten Engels WD WD version of tiles from the expansion by Karsten Engels
(T/199) Stone Circles and Ley Lines Seli & Wolnic WD WD version of tiles from "Stone Cirtcles and Ley Lines" by Wolnic
(T/200) The Landowners Seli & Marcus Gwiasda WD WD version of tiles from "The Landowners" by Marcus Gwiasda
(T/201) The Little Forest Seli & Quevy WD WD version of tiles from "The Little Forest" by Quevy
(T/202) The Medieval Expansion : The Orders of Chivalry Seli & Jonathan Warren WD WD version of tiles from "Orders of Chivalry" by Jonathan Warren
(T/203) The Ocean Seli & Skipboris WD WD version of tiles from "The Ocean" series of expansions by skipboris, which also includes "Buried Treasure", "Deltas", Men of the Sea" and "Turbulent Waters"
(T/204) The Pig Herders Seli & Big Guy WD WD version of tiles from "The Pig Herders" by Big_Guy
(T/205) The Second River Seli & Zotto WD WD version of tiles from Zotto's expansion, adapted from an original River expansion
(T/206) Troubadours Seli & JPutt927 WD WD version of tiles from "Troubadours" by JPutt927
(T/207) Wood and Water Seli & Marcus Müller WD WD version of tiles from "Wood and Water" by Marcus Müller
(T/208) Wood and Water (Alternative) Seli WD Some alternative tile designs for use with "Wood and Water"
(T/209) City Gates Seli WD Sample WD version of tile from "City Gates" by Fritz_Spinne
(T/210) Cult, Siege and Creativity Seli WD WD version of tiles from HiG's published expansion
(T/211) Essen Spiel 2014/2015 Seli WD WD version of tiles from HiG's published expansion
(T/212) Essen Spiel 2014/2015 Seli WE WE version of tiles from HiG's published expansion
(T/213) Japanese Buildings Seli WD WD version of tiles from HiG's published expansion
(T/214) Japanese Buildings Seli WE WD version of tiles from HiG's published expansion
(T/215) Prayer Labyrinth Seli & Josh Gadreau & Caleb Wong & Quevy WD WD version of tiles from "The Prayer Labyrinth" by Josh Gadreau, Caleb Wong and Quevy
(T/216) The Labyrinth Seli & CARC_Zoner WD WD version of tiles from "The Labyrinth" by CARC_Zoner
(T/217) The Labyrinth of Carcasonne Seli WD WD version of tile from SpielDoch expansion
(T/218) The Labyrinth of Carcasonne Seli WE WD version of tile from SpielDoch expansion
(T/219) The Shrines Zotto WD WD version of tiles from HiG's published expansion
(T/220) The Stable of Bethlehem Seli WD Based on "The School" this uses an Angel instead of the Teacher to score extra points when roads are completed
(T/221) Winter Scoring Tiles (50-500) Seli WD Winter-style Scoring Tiles with Cloisters for values 50 to 500 in steps of 50; second document link in thread
(V/2) Dragon LittleMisfit C1/C2/WD/WE Alternative Dragon movement
(V/3) Bribes LittleMisfit C1/C2/WD/WE -
(V/4) Mobile Knights LittleMisfit C1/C2/WD/WE -
(V/5) Invading Cities LittleMisfit C1/C2/WD/WE -
(V/6) Dragon Slayer LittleMisfit C1/C2/WD/WE Alternative Dragon movement
(V/7) Markets LittleMisfit C1/C2/WD/WE Req. Traders & Builders
(V/8) The Robbers of Carcassonne eurojo C1/C2/WD/WE Req. The Robbers
(V/9) Solomo Decar C1/C2/WD/WE -
(V/10) The Three Musketeers Gwommy C1/C2/WD/WE Requires Abbey & Mayor
(V/11) Invasion of Catharism Joff C1/C2/WD/WE Req. Cathars and Siege tiles
(V/12) Miner & Underminer CARC_Zoner C1/C2/WD/WE Req. The Tower tiles
(V/13) The Bandit Big Guy C1/C2/WD/WE Req. The City of Carcassonne / The Count
(V/14) The Foreman in the Tower Big Guy C1/C2/WD/WE Req. The Tower
(V/15) The Knave of Carcassonne Decar C1/C2/WD/WE -
(V/16) The Abbot's Walk Decar C1/C2/WD/WE 8x followers and 1x Abbot
(V/17) El Juglar Nick Leonard C1/C2/WD/WE Alternative use of Catapult and Bazaar tiles
(V/18) Barns Revisted frankdux C1/C2/WD/WE Modifies Barns
(V/19) Catapult Catch Carcking C1/C2/WD/WE Modifies The Catapult
(V/20) Close the Gap Hans Andersson C1/C2/WD/WE -
(V/21) Campaigns Whaleyland C1/C2/WD/WE Campaign game using most of the expansions
(V/22) Lifestyle Tobias Stapelfeld C1/C2/WD/WE Followers can be moved to other features instead of placing a follower
(V/23) Rebuilding Tobias Stapelfeld C1/C2/WD/WE Possibilty to remove already placed tiles
(V/24) Squared Carcassonne Carca_Maker & Zox C1/C2/WD/WE -
(V/25) Customs Officer Andrea Kremers C1/C2/WD/WE Followers can be used as Custom Officers
(V/26) Capture Martin Storbeck C1/C2/WD/WE A follower can be captured when features become connected
(V/27) The Double-sized Follower Martin Storbeck C1/C2/WD/WE Score double points with a big meeple
(V/28) True North Just a Bill C1/C2/WD/WE Req Windroses (either version)
(V/29) Recassonne Matjaž Bevk C1/C2/WD/WE Lay tiles on others to redevelop them. Also uses 2 "other" tiles as triggers for earthquake.
(V/30) Communis Luis Patricio C1/C2/WD/WE -
(V/31) Visitors of Carcassonne Guthrie Allen C1/C2/WD/WE -
(V/32) Rivers & Harbours Manfred Stenzel C1/C2/WD/WE Req. 2x Base Games and some road tiles modified to be a river.
(V/33) Carcassollo t2k C1/C2/WD/WE Limit of 7x7 playing area
(V/34) Pilgrim Roads Koschei C1/C2/WD/WE Req. Monastery tiles with road
(V/35) The Citadels Gerry C1/C2/WD Req. Castle Tokens
(V/36) The Chatelaines Gerry C1/C2/WD Req. Traders & Builders and Princess & Dragon Tiles
(V/37) Wheel of Fortune tiles Gerry C1 Req. Wheel of Fortune
(V/38) The Explorers gabrielgeek C1 Req. The Wind Roses
(V/39) Loop Runner Danisthirty & Chooselife C1/C2/WD/WE
(V/40) Festival Farmers Michael Halbert C1/C2/WD/WE Req. The Festival
(V/41) The Schools of Carcassonne halfling C1 Req. multiple copies of The School
(V/42) Messengers and Robbers variant Kothmann C1/C2/WD/WE Req. The Messengers and The Robbers
(V/43) Close The Gap Kaleostro C1/C2/WD/WE
(V/44) The Farrier SxN C1/C2/WD/WE
(V/45) No Time For A Tie Carca_Maker C1/C2/WD/WE
(V/46) Labor Market (K#20) Kothmann C1/C2/WD/WE
(V/47) Hedge Preaching and Iconoclasm Windekind C2 C2 Highwaymen tiles
(V/48) Fight or Flight - A Robbers Variant (K#22) Kothmann C1/C2/WD/WE Req. The Roibbers
(V/49) Beseigers/Belagers variant Kothmann C1/C2/WD/WE
(V/50) Over-seers and Under-takers (Hills Variant) Kothmann C1/C2/WD/WE Req. Hill tiles from Hills & Sheep
(V/51) Flying Machines "No Dice" variant Kothmann C1/C2/WD/WE Req. The Flying Machines
(V/52) Barn Variants Kothmann C1/C2/WD/WE Req. Barn from Abbey & Mayor
(V/53) Princess & Dragon Variants Kothmann C1/C2/WD/WE Req. Princess & Dragon
(V/54) Biding Abbot's Absolution (K#2) Kothmann C1/C2/WD/WE -
(V/55) Castles in Germany - as Starting Tiles (K#3) Kothmann C1/C2/WD Req. Castles In Germany
(V/56) Alternative Trade Goods Scoring (K#4) Kothmann C1/C2/WD/WE -
(V/57) Highways (K#5) Kothmann C1/C2/WD/WE Req. Bridges
(V/58) Pious Plaza - Cathedral Surrogate (K#10) Kothmann C1/C2/WD/WE -
(V/59) Collectives - Proportional Scoring (K#11) Kothmann C1/C2/WD/WE -
(V/60) Hatteras Captain (K#16) Kothmann C1/C2/WD Req. The Tower
(V/61) The Wyvern's Veil - a Dragon Variant (K#17) Kothmann C1/C2/WD/WE Req. The Dragon
(V/62) MegaCarc: UPGRADE Mode AlbinoAsian C1/C2/WD/WE Collect Upgrade Points for sharing features; use those points to gain extra meeples/tiles as the game progresses
(V/63) The Inquisitor - revised rules oldbonz C1 Revised/simplified rules for the expansion "The Inquisitor" by Aenima
(M/2) The Hobby Horse Decar -
(M/3) Big Boys and Girls Decar -
(M/4) The Piped-piper Decar -
(M/5) The Special Sausage Decar -
(M/6) Sticky Situation Decar -
(M/7) The Mole Decar -
(M/8) The Shuffler Decar -
(M/9) Strong Winds Decar -
(M/10) The Vagabond Decar -
(M/11) The Tree Chopper Decar -
(M/12) Hotdogs Decar -
(M/13) A Barrel of Laughs Decar -
(M/14) Christmas Trees Decar -
(M/15) April Fool Decar -
(M/16) The Stocks Decar -
(M/17) Murder Mystery Decar -
(M/18) Hot Cross Buns Decar -
(M/19) Easter Bunnies Decar -
(M/20) Hedgehogs Decar -
(M/21) The Luck Farm Decar -
(M/22) Town Planning Department Decar see Town Council Veto option
(M/23) Town Guard Decar -
(M/24) State of Mourning Decar -
(M/25) The Merit Maker Decar -
(M/26) The Saw Mills Decar -
(M/27) One Colour meeple Decar -
(M/28) Carcassonne Moles Decar Similar concept to Magic Portals, but more restricted; could use "Hill" tiles
(M/29) Mini Battles Decar -
(M/30) The Catacombs of Carcassonne Decar -
(M/31) Penguins and Polar Bears Decar WD/WE -
(M/32) Bandits of Carcassonne Decar Bandido Game
(M/33) Watering Gardens Decar C2 Tiles with Gardens
(M/34) Grass Mats Decar -
(M/35) Saturday Breakfast TV Decar -
(M/36) Market Day Decar Re-use Bazaar tiles?
(M/37) The Two Towers Decar -
(M/38) Cow Tipping Decar C2 Tiles with Sheds
(M/39) Meeple Tracker Decar -
(M/40) Carrot Tops Decar -
(M/41) Contract Negotiators Decar -
(M/42) The Herb Garden Decar -
(M/43) You Snooze You Lose Decar -
(M/44) Cabbage Patches Decar -
(M/45) The Carrion Crow Decar -
(M/46) The Bureaucrats Decar -
(M/47) The Politicians Decar -
(M/48) Take The Day Off Decar -
(M/49) The Ballista Decar -
(M/50) Leonardo's Crossbow Decar -
(M/51) Interaction Nightmares Decar -
(M/52) Klonkana Decar -
(M/53) Snakes and Ladders Decar -
(M/54) The Strimmer Decar -
(M/55) The Ambassador Decar -
(M/56) The Proofreaders Decar -
(M/57) The Limerick Writer Decar -
(M/58) Freemasons Decar Tiles with builder who'll work for anyone when feature extended; "Mason's Lodge" / "Guesthouses" / "Treasure Hunt" / "Shared Builder"
(M/59) Veni, vidi, vici Decar -
(M/61) The Musicians' Guild Decar -
(M/62) Facades Decar -
(M/63) Sharpe's Endeavour Decar -
(M/64) Cutting me own throat Decar -
(M/65) The Benedictines Decar -
(M/66) The Trappists Decar -
(M/67) The Blue Nuns Decar -
(M/68) Old Habits are hard to break Decar -
(M/69) Everyone's a Critic Decar -
(M/70) Snake Mountain Decar -
(M/71) Ode to a Caterpllar Decar -
(M/72) Scrooge Decar -
(M/73) Wee Willie Winkie Decar -
(M/74) Border Disputes Decar -
(M/75) Unstable Ground Decar -
(M/76) Time Paradoxes Decar -
(M/77) Wishers and Granters Decar -
(M/78) Sprouts Decar -
(M/106) Wimbledon Decar Musings #79-105 were lost during a server upgrade
(M/107) Mirror Makers Decar -
(M/108) Musings on The Artist Decar -
(M/109) Flamingos or maybe Flamingoes Decar -
(M/110) The Lemurs Decar -
(M/111) Sleuths Decar -
(M/112) Decoders Decar -
(M/113) 10 seconds rule (Speed Carcassonne) Decar -
(M/114) Tiramisu Haus Katastrophe Decar -
(M/115) Snowdrifts Decar -
(M/116) They think it's all over (2 player) Decar -
(M/117) The Forgetfuls Decar -
(M/118) 5 Finger Twister Decar -
(M/119) Pig Hunter Decar Tiles with Sheds
(M/120) Placing Bids Decar -
(M/121) Boops Decar -
(M/122) Hot Tubs Decar -
(M/123) Eierlegende Wollmilchsau Decar -
(M/124) Paleo Decar -
(M/125) Sandmen Decar -
(M/126) Drop-ins Decar -
(M/127) Plagues of Carcassonne : Frogs Decar -
(M/128) Plagues of Carcassonne : Disease of Livestock Decar -
(M/129) Plagues of Carcassonne : Darkness Decar -
(M/130) Plagues of Carcassonne : Boils Decar -
(M/131) Plagues of Carcassonne : Hail and Fire Decar -
(M/132) Plagues of Carcassonne : Lice Decar -
(M/133) Plagues of Carcassonne : Locusts Decar -
(M/134) Plagues of Carcassonne : Wild Animals Decar -
(M/135) Plagues of Carcassonne : Water Turned to blood Decar -
(M/136) Plagues of Carcassonne : Loss of Meeple Decar -
(M/137) Mountain Top Views Decar -
(M/138) Mountain Horns Decar -
(M/140) The Wolves of Carcassonne Decar -
(M/141) Binmen of Carcassonne Decar -
(M/142) The Tombola Decar -
(M/143) Tikka Masala Decar -
(M/144) Street Festival Decar -
(M/145) Southern Fried Decar -
(M/146) Chicken Coops Decar -
(M/147) Counting Your Chickens Decar -
(M/150) Winter-Edition - Dwarves in the mine kettlefish WE 4x3 start block for WE, with mountains and mines
(M/151) Something about Toulouse Whaleyland C1 Thoughts on a hierarchy of rule - King, Dukes, Marquises, etc
(M/152) Apprentices (Squires, Pickpockets and Farm Hands) crasher C1/C2/WD/WE Alternative uses for travel set meeples in regular games
(M/153) The Merchant of Carcassonne mkebaron C1/C2/WD/WE Adapting Huts from H&G to Carcasonne roads
(M/154) The Duke (was The King) Joff C1/C2/WD/WE Adapting the AotC Prophet to Carcassonne - one time use to double ferature scoring
(M/155) The Constable Kissybooboo C1/C2/WD/WE A player's constable removes any thieves on a single road and scores points at the end of the game
(M/156) Tiny Ideas Deatheux C1 Proposal to have tiles which grant an extra function to the player on their turn
(M/157) Apprentice meeple Jabberwocky C1/C2/WD/WE Each player takes one meeple from another player but must keep that meeple busy before they can place ony of their own
(M/158) Roadblocks and road tolls elmendalerenda C1 Possible ways to split roads, or raise points by placing a toll house; see "Tolls"
(M/159) The Four Horsemen of the Apocalypse PinkPaisley C1/C2/WD/WE Special figures that appear towards the end of the game and are placed next to other meeples to affect final scoring
(M/160) The Moated City of Carcassonne Whaleyland C1/C2 Surround the City 4x3 block with River tiles including several junctions as an expanded start; requires lots of River tiles
(M/161) Lighthouse Guard The Juts C1 Race to occupy a tower at the centre of a great lake
(M/162) Vive la revolucion Dave C1 Alternative method for getting your followers into a city; re-use red/yellow pennant tiles from "Family Feud"
(M/163) Baby Boom Dave C1/C2/WD/WE Gain extra meeple if have two meeples in a city instead of scoring
(M/164) Allies and Intrigues Dave C1/C2/WD/WE Two ideas for sharing, or siphoning points from, features
(M/165) The Paladin - Laird and Protector ReformedCE C1/C2/WD/WE Additional figure (double strength) that can be moved around the board, supporting his own followers, or claiming features for himself
(M/166) Court Magician Dave C1/C2/WD/WE Place a drawn landscape tile face-down anywhere with your magician which you can retrieve later in the game and play elsewhere
(M/167) A Meeple Wears Many Hats Big Guy C1/C2/WD/WE Modifier to a meeple once placed (eg add builder capability, upgrade to Big Meeple, etc.)
(M/168) Trading Cloisters Fritz_Spinne C1/C2/WD/WE Adds trade tokens to Cloisters; can be used with "Animal Farm"
(M/169) The Magistrate Whaleyland C1 Based on The Scout (H&G)
(M/170) The Beggars and the Nobles Tilehunt C1/C2/WD/WE Additional figures that either add to, or deduct from, the score of an occupied feature you extend
(M/171) City Bridges Tilehunt C1/C2/WD/WE Join two city segments using a Bridge (think Flyovers) over farms, roads, etc.
(M/172) Carcassonne RPG Paul & BigGuy C1/C2/WD/WE Gain goal or ability cards when pass 0 on scoretrack
(M/173) Cities and Knights Tilehunt C1 Possible translation of Catan expansion (Cities and Knights) to Carcassonne
(M/174) Turncoats and Assassin Fritz_Spinne C1/C2/WD/WE Meeples are individually numbered, and 2x number tokens taken by each player; when a feature closes, if another player has the matching token to the meeple they may claim the points instead
(M/175) Zombies!!! Carcatronn C1 Zombies randomly move around the board - tile images no longer available
(M/176) The Colossus of Carcassonne Big Guy C1/C2/WD/WE Each player/team has a Colossus that gains points during the game, ready for a final battle after other Game End scoring
(M/177) Carcassonne: Legacy Whaleyland C1/C2/WD/WE Rules and tiles change as game develops
(M/178) The Oldest Profession Rosco C1/C2/WD/WE Female meeple used to distract another player's meeple, or motivate one of your own
(M/179) Villain/super thief/politician Rosco C1/C2/WD/WE Extra meeple that can steal points from regular followers - sounds a bit like the Big Meeple
(M/180) Bar play2draw C1/C2/WD/WE Drinking contest between followers in shared features
(M/181) The City of Carcassonne Divided Whaleyland C1 Re-purpose some aspects of The City/Count of Carcassonne to single tiles around the playing area
(M/182) Open Hand asparagus C1/C2/WD/WE Play with three tiles in hand, displayed for all to see
(M/183) The Friary (Gold Mines repackaged) asparagus C1/C2/WD/WE Score more points the longer a feature is incomplete
(M/184) The Gypsies ILikeGames C1 After placing tile, you place a follower on a feature on one of the tiles surrounding it
(M/185) The Prince-Bishop asparagus C1/C2/WD/WE Prince-bishop shifts between the players during the game and scores his feature for whoever he owes allegiance to at the time
(M/186) The Farmers Of Carcassonne jappie C1 Add tokens around your farmer to gain extra points at the end
(M/187) Secret Assassin frankdux C1 Place a "Hit" on other player's meeples and, if a timer goes off, their meeple is assassinated and removed without scoring
(M/188) Additional Messenger tiles frankdux C1/C2 Some alternative Messenger Tile ideas
(M/189) Ghostbusters frankdux C1/C2/WD/WE Place "ghosts" in features to scare off standard meeples
(M/190) The Abbess Gerry C1/C2/WD/WE Req. Vineyards from Hills and Sheep; Abbess is the same as The Abbot, but can be placed on vineyard instead of a Garden
(M/191) Garrison Expansion Christopher C1 Alternative use for various siege tiles
(M/192) Shared Builder Danisthirty C1 Neutral Builder on a road or city tile to be used" by anyone extending the feature to gain a second turn; see "Mason's Lodge" / "Guesthouses" / "Treasure Hunt" / "Freemasons"
(M/193) Carcassonne Tournaments loki C1 Modified German Castles as single tiles with corner symbols that must match adjacent tiles to gain tokens; would also require other tiles to be modified with symbols too
(M/194) The Seneschal Whaleyland C1/C2/WD/WE Single figure that boosts a city score when city closes, but then moves to another city
(M/195) The Ambassador loki C1/C2/WD/WE Re-purpose The Abbot, adapting the move after scoring rule for the wagon
(M/196) The Drunkard Quevy C1/C2/WD/WE Place a bottle by another meeple to temporarily stop them scoring a feature
(M/197) Extending the Black Tower Ailurus C1/C2/WD/WE Capture pieces from a tower using knight move from chess, or cap a tower
(M/198) Armoured Knights franks C1/C2/WD/WE Possible use for metal meeple figures as knights with extra abilities and strength
(M/199) Saint Martin of Tours Fritz_Spinne WE Same concept as The Gingerbread Man, but for roads; Winter Edition; no tile designs
(M/200) Crime and Punishment Endecay C1 If crime tile drawn, any followers in its vicinity are suspected by the active player's detective, who must complete the feature to solve the case
(M/201) Villages Wolnic & Sir Ritchfield C1/C2/WD/WE Options for using or scoring Villages
(M/202) Mages Mansion and Witches Hut What If? C1 "Home" tiles for the Mage and Witch characters
(M/203) Giant Fortresses SRBO C1/C2/WD/WE Place fortress and score for number of complete rings of surrounding tiles
(M/204) Secret Goals danisthirty C1/C2/WD/WE Discussion of possible goals or quests; see "By Order of the King"
(M/205) Onesies asparagus C1 City-cap shaped tiles that can be placed at the end of the game to help complete features; no tile images, just suggested contents
(M/206) Earthquake asparagus C1 Move tiles when earthquake occurs
(M/207) Devil and the Paladin Dragonlord C1/C2/WD/WE Req. Shrines; Devil and Paladin battle it out a monastic sies and shrines are placed
(M/208) Rivers and Lakes Wolnic C1 Tiles creating a landscape of many rivers and lakes - sample photo of layout only
(M/209) Ticket to Carcassonne Jasonofthefifth C1/C2/WD/We Quest cards for bonus points; see "By Order of the King" and "Secret Goals"
(M/210) The Black Knight Playsthething C1 Remove one knight from a city for one turn
(M/211) The German Shepherds Wolnic C1 Some extra tokens and rules for use with Hills and Sheep
(M/212) Catapult Conversion to C2 jm C2 Conversion of Catapult tiles to C2 - on hold as only CarcF have permission to convert between formats
(M/213) Brexit is Coming trenceval C1 Mix of hard/soft rules for co-operative working
(M/214) The Cartographer Seli C1/C2/WD/WE Cartographer follower investigates holes in the landscape and scores if/when tile eventually placed there
(M/215) The Plague (simpler version) Servius Sertorius C1 A simplified version of the Spielbox expansion, The Plague
(M/216) The Improbables oldbonz C1/C2/WD/WE Standard tiles with updated features (like alien ships and dinosaurs …) - you've seen the Captain Kirk thread?
(M/217) Stargates Meepledrone & Wolnic C1/C2/WD/WE Possible implementation of Stargates leading to minor spin-off games - superceded by "Mirror Zone 2"
(M/218) Albigensian Crusade ETC/SSRediger C1 Some discussion of rules and historical aspects, and required expansions, plus reference to other tiles
(M/219) The Vikings oldbonz C1/WD Addition of Viklings to coastal tiles
(M/220) Sabotage! Meepledrone C1/C2/WD/WE Tiles to disrupt the completion of a feature until a valid replacement tile can be placed
(M/221) Black Tower of Defence coldhands C1 Helps protect against the Dragon
(M/222) Fool's Gold SxN C2 Tiles with Fool's Gold affect any adjacent "gold" tiles
(M/223) The Volcano component of "The Sorcerer" SxN C1/C2 Two volcanoes that have destructive effects on the landscape if/when they erupt
(M/224) Untamed River SxN C1 Some ideas for adding to rivers
(M/225) Custom Scoreboard SxN C1/C2 Start the game by laying out the edge tiles of the scoreboard from a number of included variants; see "Scoreboard in the Middle of the Table"
(M/226) The Other Side SxN C1/C2 Double-sided tiles with similar features, but different topologies (continuous or broken road)
(M/227) Korrigans Church oldbonz WE 8 WE church tiles with Korrigans (Fairy Folk of Brittany)
(M/228) Carcassonne: The missions / Team-cassonne Gagoune C1/C2/WD/WE Discussion of possible goals or quests, some shared; see various others
(M/229) Posting Rewards PapaGeek C1/C2/WD/WE Score points by releasing another player's trapped meeple
(M/230) Binding Deed Snearone C1/C2/WD/WE Each player can designate a tile that must be filled by the next possible tile match; use back of individual City of Carcassonne tiles
(M/231) Windrose Quadrants Decar C1 Alternative for using the Wind Roses tiles
(M/232) Geodetic Roses kothmann C1/C2/WD/WE Variant for Wind Roses
(M/233) Gargoyles and Picnics SxN C1/C2 Use Gargoyles on city walls to steal points from city on completion; Picnics offer bonus points to farms