Expansion List - Descriptions
Revision as of 18:08, 4 January 2023 by Wolnic (talk | contribs) (Created page with "{| class="wikitable sortable" style="text-align:center;" ! scope="col" style="width: 30px;" | Ref ! scope="col" style="width: 200px;"; | Expansion ! scope="col" style="width: 50px;" | Author ! scope="col" style="width: 320px;" | Description |- |style="background-color:Honeydew"|(F/1) ||'''Fishing Boats''' ||CKorfmann ||Designed to be played with "Fishermen", this adds boats to the river which equate to two fisherment for resolving ties, and which can be moved to conne...")
Ref | Expansion | Author | Description |
---|---|---|---|
(F/1) | Fishing Boats | CKorfmann | Designed to be played with "Fishermen", this adds boats to the river which equate to two fisherment for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply |
(F/2) | Promotions | Gwommy | Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent |
(F/3) | Court Jester (CARC_Zoner) | CARC_Zoner | Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest |
(F/4) | The Day Labourers | Dieter Maute & Charlie-66 | Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation |
(F/5) | The Pilgrims | KlausiMausi | This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation |
(F/6) | The Adventurer of Carcassonne | Dieter "Belushi" Rausch | Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation |
(F/7) | Sheep & Shepherds | LittleMisfit & Scott Myers | Adds sheep and shepherds to the game (before the release of "Hills and Sheep") |
(F/8) | Citadels | LittleMisfit | Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field |
(F/9) | Castles | LittleMisfit | Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game |
(F/10) | Thieves Guilds | LittleMisfit | The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board |
(F/11) | Inn & Stable Owners | ShadowP68 | Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals" |
(F/12) | The House of Valois | Wicke | Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth |
(F/13) | The Kids are Growing Up | Wicke | Adds small followers who may be deployed into already occupied features to gain an advantage in ties |
(F/14) | Hog Roast | Novelty & Joff | Introduces a hog, based on the legend of Dame Carcas |
(F/15) | The Leper | Novelty & Joff | Adds a leper piece that cause players to lose points as it moves around the land |
(F/16) | Black Tower | Joff | Adds new types of tower pieces and diagonal capture; designed to be played with "The Tower" |
(F/17) | The Noblemen | Wicke | Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used |
(F/18) | Monasteries | Meepleater | To accommodate a growing demand, monasteries are being built to support the surrounding cloisters. |
(F/19) | The Butcher | Joe Vancura | Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment |
(F/20) | Dual Dragon | Joff | Two dragons are brought into play; designed to be played with the "Princess and Dragon" |
(F/21) | Sinkholes | Piklach & Rich_The_Fish | When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn. |
(F/22) | The Citadel | asparagus | Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required |
(F/23) | Small Bridges | Oldbonz | Allows players to place wooden bridges across a river to connect the fields |
(F/24) | Hook, Line & Sinker | Canada Steve | The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities |
(F/25) | Santa, Snowman & Grinch | Meepledrone | This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways |
(F/26) | The Menaces | invinitas | Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation |
(F/27) | Friendly Cities | Unknown | No information available |
(F/28) | Hidden Character | invinitas | Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation |
(F/29) | The Crusader | Marvin | When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation |
(F/30) | The Musician | -enel- | A strolling player moves around the board any any follower encountered scores 2 points; no English translation |
(F/31) | Les Assassins | izscream & Glöckchen | Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar |
(F/32) | The Archer | Afrodarko | Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation |
(F/33) | Reinforcement | Fritz_Spinne | The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules |
(F/34) | The Black Fairy | invinitas | If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation |
(F/35) | Carcassonne overrun by Zombies! | justinkillam | After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies |
(F/36) | Play as the Dragon | Big Guy & Whaleyland | One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon" |
(F/37) | The Doomsayers | Guy | Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download |
(F/38) | Collector | Unknown | No information available |
(F/39) | Dan the Travelling Man | Michael Halbert | Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more |
(F/40) | The Paladin's Duel | mPony | When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations |
(F/41) | The Lady and her Lord | Gerry | Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord |
(F/42) | Diocese | Lemmy77 | The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals" |
(F/43) | Boatman | Lemmy77 | Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions |
(F/44) | Animal Farm | Carcking | Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole. |
(F/45) | Assassins | LittleMisfit | If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game |
(F/46) | Bishop Galzeran | CAE Manresa | Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light" |
(F/47) | Cocoa Traders | Meepleater | Superceded by "Salt and Cocoa Traders" |
(F/48) | Falconers and Poachers | Quevy | Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible |
(F/49) | Hospital Against the Plague | Dragonlord | Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague" |
(F/50) | Pennants | CARC_Zoner | Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances |
(F/51) | Pilgrimage | Gunpowdertea | Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples |
(F/52) | Sheepdogs, Cabbages and Black Sheep | Quevy | Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation |
(F/53) | Shepherds v2 | LittleMisfit | Adds sheep and shepherds to the game (before the release of "Hills and Sheep") |
(F/54) | Stolen Goods | Quevy | In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit |
(F/55) | Tax Collector | LittleMisfit | Use your tax collector to reduce the score of an opponent's city |
(F/56) | The Fog | Meepledrone | After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden" |
(F/57) | The Giant | Wicke | Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon" |
(F/58) | The Gift (K#19) | Kothmann | Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed |
(F/59) | The Infiltrator | Quevy | Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own |
(F/60) | The Jester and The Minstrel | Scott & Joff | Re-purposes tiles from "The Catapult" |
(F/61) | The Missionary | CKorfmann | The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles |
(F/62) | The Mists of Carcassonne | Fährmann | Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction show, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation |
(F/63) | The Queen's Menagerie (the Zoo) | Ker42 | Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded! |
(F/64) | Trading Posts | LittleMisfit | Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts |
(F/65) | Urban Warrener (K#18) | Kothmann & Ker42 | Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road |
(F/66) | Village Idiot | LittleMisfit | If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them |
(F/67) | Walls that cut corners | asparagus | Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field |
(F/68) | Court Jester (Kevin Graham) | LittleMisfit | The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn |
(F/69) | Mating Meeples | LittleMisfit | Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's) |
(F/70) | Size does matter | LittleMisfit | A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward |
(F/71) | Bonus Tiles | LittleMisfit | Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders |
(F/72) | The Birds | Wicke | A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles |
(F/73) | The Wicker Man | Wicke | Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field |
(F/74) | Fox on the run | Wicke | Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard” |
(F/75) | Zombies & Soldiers | Ted Wikström | The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue |
(F/76) | Santa & Elf | Wicke | Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again |
(F/77) | Bishops & Dioceses | Jonathan Brown | The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees. |
(F/78) | The Counting House | Carcking | The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant |
(F/79) | Reeve & Quartermaster | Gerry | Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower" |
(F/80) | Dignitaries | Meepleater | Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine |
(F/81) | Pick up & Deliver | Ariel Claure | As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources |
(F/82) | The Shepherds and The Angel | Seli | Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation |
(F/83) | The Arbitress | Gwommy | Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features |
(F/84) | Doubles Carcassonne | Aeoliner | After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister |
(F/85) | The Big City | Lemmy77 | If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points |
(F/86) | Chapter | Lemmy77 | The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located |
(F/87) | Laborer and Mendicant (aka Servant and Mendicant) | Christoph Berger | Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf" |
(F/88) | Friar & Farmhand | Scott & Christoph Berger | Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron" |
(F/89) | Sentinel | chrallan | Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower" |
(F/90) | The Heretic | bassdachs | Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles |
(F/91) | Prison of Carcassonne | LittleMisfit | The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released |
(F/92) | By Order of the King | JPutt927 | Adds objective cards to the game; large download |
(F/93) | Stained Glass | Trebuchet | Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister |
(F/94) | Praesidium | jeRm! | As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower" |
(F/95) | Quests | LittleMisfit | Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc. |
(F/96) | Designer Cities | LittleMisfit | Create cities with specific shapes to gain additional points |
(F/97) | Father Time | Carcking & Collaborativ | Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency |
(F/98) | Troop Card | Dieter "Belushi" Rausch | Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game |
(F/99) | Advisors | spacewolf009 | Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder |
(F/100) | The German Time Machines (Advent calendar 2016) | Decar | When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available |
(F/101) | Carcassonne Maps für 2 - Blanchiland | Meepledrone | A new island map (not a real place) sized to use the tiles from Carcaassone für 2 |
(F/102) | King Peter III | CAE Manresa | When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal |
(F/103) | Queen Sibila | CAE Manresa | When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features |
(F/104) | The Market | CAE Manresa | Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game |
(F/105) | The Tactician | Gwommy | Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game |
(F/106) | Tatan | Andreas J Haselbeck | Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation |
(F/107) | Two Builders | Carca_Maker | Each player has two builders instead of one |
(F/108) | The Jousting Tournament | Michael Halbert | Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes |
(F/109) | Balloons (K#21) | Decar | A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator? |
(F/110) | Land Surveyors 2.0 | Steven De Potter | Some additional cards for use with "Land Surveyors" |
(F/111) | The Large Abbot (K#1) | Kothmann | Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites |
(F/112) | The Blessing of Children | Challa007 | Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile |
(F/113) | City Gates and Walls (K#7) | Kothmann | The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield |
(F/114) | Guesthouses (K#8) | Kothmann | Place a Guesthouse onto any road, to score it like a road with an Inn/Lake |
(F/115) | Mason's Lodge (K#9) | Kothmann | Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder" |
(F/116) | Pennant Keepers (K#6) | Kothmann | Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored |
(F/117) | Citadels (K#12) | Kothmann | A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores |
(F/118) | Stacked Decks (K#13) | Kothmann | Alternative idea for using Tower floors, but no tiles and no capturing of meeples |
(F/119) | Archabbot (K#14) | Kothmann | Uses Abbot as standard meeple, but can be removed early (as "The Festival") |
(F/120) | Roadsigns (C1 Adaptation) (K#24) | Kothmann | Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts" |
(F/121) | Alien Abduction - A Crop Circles Variant (K#23) | Kothmann | When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles |
(F/122) | Catapult Extra Token | JPutt927 | New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it |
(F/123) | Mini Inner City Walls | GinCarc | Build a wall to divide a city into two - see also "City Gates and Walls" |
(F/124) | Metapowers | Carca_Maker | Use extra powers to gain or hide information |
(F/125) | Slopes & Cliffs (Carcassonne turns 3D) | Meepledrone | Add blocks to raise landscape tiles up to create a 3d landscape |
(F/126) | Carcassonne Duels | MarkosBoss | Introduces Carcassonne:Star Wars duels to standard Carcassonne |
(F/127) | Halloween on Carcassonne | DrMeeple | Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples |
(F/128) | Events of Carcassonne | Bockspiele | Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation |
(F/129) | Pennants of Carcassonne | Bockspiele | Players receive pennant tokens which they can add to city tiles when placing a follower; no English translation |
(F/130) | Bridges, Castles and Bazaars (Castle Tokens) | Telecaster | WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles |
(F/131) | Little Houses | Zotto | WD version of tokens from published expansion; image in forum thread only |
(F/132) | The Messages | Zotto | WD version of tiles from HiG's published expansion |
(F/133) | Scoring Tiles (50-300) | Unknown | Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300 |
(F/134) | King and Robber | Zotto | WD version of tiles from HiG's published expansion |