Difference between revisions of "Inns and Cathedrals"
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* '''18 landscape tiles''' (identified with | * '''18 landscape tiles''' (identified with [[File:Symbol_InnsCathedrals_C1C2.png|sub|x16px]] to help you separate and sort your tiles) including 6 '''inns''' and 2 '''cathedrals'''. | ||
* '''8 meeples | * '''8 meeples''' and '''1 abbot''' in pink color. This new set of pawns allow you to play with 6 players. <ref> | ||
{{IconArrow}} | {{IconArrow}} | ||
Regarding [[Variants#Big Box 6|Big Box 6]], the sixth set of pink meeples and | Regarding [[Variants#Big Box 6|Big Box 6]], the sixth set of pink meeples and point tiles are part of the basic game and is described there. | ||
</ref> | </ref> | ||
:[[File:Figure_Abbot_pink.png]] [[File:Figure_Meeples8_pink.png]] | :[[File:Figure_Abbot_pink.png|x60px]] [[File:Figure_Meeples8_pink.png|x50px]] | ||
* '''6 large meeples''' | * '''6 large meeples''' | ||
:[[File:Figure_MeeplesLarge_C2.png]] | :[[File:Figure_MeeplesLarge_C2.png|x60px]] | ||
* '''6 points tiles 50/100''' <ref name="points-tiles"> | * '''6 points tiles 50/100''' <ref name="points-tiles"> | ||
{{IconArrow}} | {{IconArrow}} | ||
[[Variants#Big Box 6|Big Box 6]] contains 8 points tiles instead of 6 and they are also considered part of the base game. | [[Variants#Big Box 6|Big Box 6]] contains 8 points tiles instead of 6 and they are also considered part of the base game. | ||
</ref> | </ref> | ||
<div style="padding-left: 22px;"> | |||
{{BeginTileList|700px}} | {{BeginTileList|700px}} | ||
{{Tile|Inns And Cathedrals C2 Tile 50.jpg| Front}} | {{Tile|Inns And Cathedrals C2 Tile 50.jpg| Front}} | ||
{{Tile|Inns And Cathedrals C2 Tile 100.jpg| Back}} | {{Tile|Inns And Cathedrals C2 Tile 100.jpg| Back}} | ||
{{EndTileList}} | {{EndTileList}} | ||
</div> | |||
== Rules == <!--T:11--> | == Rules == <!--T:11--> | ||
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{{RulesPlacingTile|1=====|2=1. Placing a tile| | {{RulesPlacingTile|1=====|2=1. Placing a tile| | ||
3=The new land tiles are placed exactly like those in the base game. Their special function has an impact on | 3=The new land tiles are placed exactly like those in the base game. Their special function has an impact on {{ColorRed|3. Scoring a feature}}. | ||
}} | }} | ||
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{{RulesScoring|1=====|2=3. Scoring a feature| | {{RulesScoring|1=====|2=3. Scoring a feature| | ||
3='''Scoring a road with an inn on it'''< | 3='''Scoring a road with an inn on it''' | ||
When | |||
<!--T:102--> | |||
When a player completes a road with '''one or more inns''', the scoring player(s) receive each '''2 points per tile forming this completed road''' (instead of the usual 1 point per tile). <ref> | |||
{{IconWorld}} | |||
Note that an inn affects only the road segment(s) that it is immediately adjacent to, not all segments on the tile. | |||
</ref> | |||
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'''Scoring a city with a cathedral in it'''< | '''Scoring a city with a cathedral in it''' | ||
When | |||
<!--T:103--> | |||
When a player completes a city with '''one or both cathedrals''', the scoring player(s) receive each '''3 points per tile and coat of arms''' in this completed city (instead of the usual 2 points). | |||
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[[File:Inns_c2_inn_example_d.png|frame|none|'''Example:''' {{ColorRed|You}} score '''27 | [[File:Inns_c2_inn_example_d.png|frame|none|'''Example:''' {{ColorRed|You}} score '''27 points''' for this city: 9 x 3 = 27 (7 tiles and 2 coat of arms).]] | ||
points''' for this city: 9 x 3 = 27 (7 tiles and 2 coat of arms).]] | |||
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{{RulesPlacingTile|1=====|2=1. Placing a tile| | {{RulesPlacingTile|1=====|2=1. Placing a tile| | ||
3=The new land tiles are placed exactly like those in the base game. Their special function has an impact on | 3=The new land tiles are placed exactly like those in the base game. Their special function has an impact on {{ColorBlue|2. Placing a meeple}} and {{ColorRed|3. Scoring a feature}}. | ||
}} | }} | ||
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Remember that all players tied for control of a feature score all the points. If you have more meeples in a feature than any of the other players, you score all of that feature's points, and the other players score nothing. <ref> | Remember that all players tied for control of a feature score all the points. If you have more meeples in a feature than any of the other players, you score all of that feature's points, and the other players score nothing. <ref> | ||
{{IconBook}} | {{IconBook}} | ||
A player with a large meeple '''DOES NOT''' score twice as many points. The large meeple is dealt with in exactly the same way as two normal meeples; for two | A player with a large meeple '''DOES NOT''' score twice as many points. The large meeple is dealt with in exactly the same way as two normal meeples; for two meeples in a city, on a road, or in a field, you only earn points once. The only function of the large meeple is to obtain the majority more quickly. For example, in a monastery the large meeple earns precisely the same number of points as a normal meeple. | ||
</ref>< | </ref> | ||
After scoring, any large meeples in the scored feature are returned to their owner's supply. | |||
<!--T:104--> | |||
After scoring, any large meeples in the scored feature are returned to their owner's supply, and can be used again in a later turn. | |||
<!--T:80--> | <!--T:80--> | ||
{{BeginBlockList|700px}} | {{BeginBlockList|700px}} | ||
{{Block| | {{Block| | ||
[[File:inns_c2_inn_big_example_a.png|frame|none| '''Example:''' {{ColorRed|You}} have a large meeple in the city, while the {{ColorBlack|black}} meeple is normal, giving you control. The city scores, and you score '''8 points''', but the {{ColorBlack|black}} player scores no points.]] | [[File:inns_c2_inn_big_example_a.png|frame|none| '''Example:''' {{ColorRed|You}} place this tile (see the arrow), completing the city. {{ColorRed|You}} have a large meeple in the city, while the {{ColorBlack|black}} meeple is normal, giving you control. The city scores, and you score '''8 points''', but the {{ColorBlack|black}} player scores no points.]] | ||
}} | }} | ||
{{Block| | {{Block| | ||
[[File:inns_c2_inn_big_example_b.png|frame|none| '''Example:''' {{ColorRed|You}} have a large meeple in the city, while the {{ColorBlack|black}} player has two normal meeples. You both have control, and both score '''12 points''' for scoring the city.]] | [[File:inns_c2_inn_big_example_b.png|frame|none| '''Example:''' The {{ColorBlack|black}} player places this tile (see the arrow), completing the city. {{ColorRed|You}} have a large meeple in the city, while the {{ColorBlack|black}} player has two normal meeples. You both have control, and both score '''12 points''' for scoring the city.]] | ||
}} | }} | ||
{{EndBlockList}} | {{EndBlockList}} | ||
<!--T:81--> | <!--T:81--> | ||
If you use the large meeple as a farmer | If you use the large meeple as a farmer, place it lying down in the field, as you would with a normal meeple. The large meeple then counts as 2 farmers in that field. | ||
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[[File:Inns_And_Cathedrals_C2_Points_Tiles_Example_01.png|frame|none|'''Example:''' You have 48 points and score 4 points. | [[File:Inns_And_Cathedrals_C2_Points_Tiles_Example_01.png|frame|none|'''Example:''' You have 48 points and score 4 points. You’ve completed a lap around the scoreboard and take a points tile, which you keep in front of you to represent 50 points.]] | ||
You’ve completed a lap around the scoreboard and take a points tile, which you keep in front of you to represent 50 points.]] | |||
}} | }} | ||
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{| | {| | ||
|- | |- | ||
| style="width: 5%; min-width: 120px;" | [[File: | | style="width: 5%; min-width: 120px;" | [[File:Inns_And_Cathedrals_C2_Tile_Example_02.png]] | ||
| width="95%" | This tile shows four different city segments and one field with a garden in the center. | | width="95%" | This tile shows four different city segments and one field with a garden in the center. | ||
|- | |- | ||
| || | | || | ||
|- | |- | ||
| [[File: | | [[File:Inns_And_Cathedrals_C2_Tile_Example_03.png]] | ||
| | | A crossroads without a village in the middle also splits roads. Therefore there are 3 roads on this tile. The inn counts for the road heading left '''and''' the road heading right, but not the road heading down. | ||
|- | |- | ||
| || | | || | ||
|- | |- | ||
| [[File: | | [[File:Inns_And_Cathedrals_C2_Tile_Example_04.png]] | ||
| | | The two road segments on this tile end at the monastery. | ||
|- | |||
| || | |||
|- | |||
| [[File:Inns_And_Cathedrals_C2_Tile_Example_01.png]] | |||
| Meeples may not be placed on the small road segments; they are only there to limit the fields. The road segments at both sides end at the crossroads with the village. | |||
|} | |||
{| | |||
|- | |- | ||
| || | | || | ||
|- | |- | ||
| [[File: | | [[File:Inns_And_Cathedrals_C2_Field_Example_01.png]] | ||
| | | The field ends in this corner at the tip of the arrow. | ||
|} | |} | ||
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{{FAQ|[If captured by a tower,] is the ransom for the large meeple doubled?|No: | {{FAQ|[If captured by a tower,] is the ransom for the large meeple doubled?|No: it may be big, but it's still only one person.}} | ||
== Tile distribution == <!--T:20--> | == Tile distribution == <!--T:20--> |
Revision as of 12:01, 6 October 2020
General info and comments
Inns and Cathedrals was originally released by Hans im Glück in 2015.
Copies of this expansion printed in the period 2015-2016 have the darker city backgrounds.
Contents
- 18 landscape tiles (identified with to help you separate and sort your tiles) including 6 inns and 2 cathedrals.
- 8 meeples and 1 abbot in pink color. This new set of pawns allow you to play with 6 players. [1]
- 6 large meeples
- 6 points tiles 50/100 [2]
Rules
Preparation
Shuffle the new landscape tiles in with those from the basic game and stack them normally. Each player adds the large meeple of their color to their supply.
Inns and cathedrals
1. Placing a tile
The new land tiles are placed exactly like those in the base game. Their special function has an impact on 3. Scoring a feature.
2. Placing a meeple
The rules for placing meeples are unchanged from those in the base game. The new land tiles’ special features are presented below.
3. Scoring a feature
Scoring a road with an inn on it
When a player completes a road with one or more inns, the scoring player(s) receive each 2 points per tile forming this completed road (instead of the usual 1 point per tile). [3]
CAUTION: During final scoring, incomplete roads with an inn on them do not score any points. Even if that road would have normally scored, the presence of an inn will prevent it from scoring.
Scoring a city with a cathedral in it
When a player completes a city with one or both cathedrals, the scoring player(s) receive each 3 points per tile and coat of arms in this completed city (instead of the usual 2 points).
Question: Am I allowed to place cathedrals in other players' cities?
Answer: Yes, that is allowed, and is particularly useful towards the end of a game, when it can strip a large city of an opponent of points. The same goes for roads with inns.
CAUTION: During final scoring, incomplete cities with a cathedral in them do not score any points. Even if that city would have normally scored, the presence of a cathedral will prevent it from scoring.
The large meeple
1. Placing a tile
The new land tiles are placed exactly like those in the base game. Their special function has an impact on 2. Placing a meeple and 3. Scoring a feature.
2. Placing a meeple
Instead of placing a normal meeple on your turn, you may place your large meeple. Placement rules are the same as those for normal meeples.
3. Scoring a feature with a large meeple
When scoring a feature where a large meeple is present, the large meeple counts as 2 normal meeples for the purposes of determining which player has control.
Remember that all players tied for control of a feature score all the points. If you have more meeples in a feature than any of the other players, you score all of that feature's points, and the other players score nothing. [4]
After scoring, any large meeples in the scored feature are returned to their owner's supply, and can be used again in a later turn.
If you use the large meeple as a farmer, place it lying down in the field, as you would with a normal meeple. The large meeple then counts as 2 farmers in that field.
The points tiles
The points tiles are used only when scoring.
3. Scoring a feature
These new points tiles make keeping track of your score easier. If you manage to complete a lap of the scoreboard (=50 points), you take a points tile. Put it in front of you on the side that shows 50 points. Then, you continue adding your score normally. At the end of the game, simply add 50 points to your score.
If you manage to go around the scoreboard another time, flip your points tile to show its 100 side.
Use an extra points tile if you manage to go around the scoreboard again.
Clarifications for new landscape tiles
The field ends in this corner at the tip of the arrow. |
Other expansions
The Tower
The ransom for a captured large meeple is the same as for any other meeple.
Question: [If captured by a tower,] is the ransom for the large meeple doubled?
Answer: No: it may be big, but it's still only one person.
Tile distribution
Total tiles: 18
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Total points tiles: 6 [2]
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ Regarding Big Box 6, the sixth set of pink meeples and point tiles are part of the basic game and is described there.
- ↑ 2.0 2.1 2.2 Big Box 6 contains 8 points tiles instead of 6 and they are also considered part of the base game.
- ↑ Note that an inn affects only the road segment(s) that it is immediately adjacent to, not all segments on the tile.
- ↑ A player with a large meeple DOES NOT score twice as many points. The large meeple is dealt with in exactly the same way as two normal meeples; for two meeples in a city, on a road, or in a field, you only earn points once. The only function of the large meeple is to obtain the majority more quickly. For example, in a monastery the large meeple earns precisely the same number of points as a normal meeple.