Difference between revisions of "Inns and Cathedrals (1st edition)/ro"

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There is a difference between the original game and the [[Variants#Big Box|Big Box]] version, see footnote <ref name="original_big_box_difference"/>
Există o diferență între jocul original și versiunea [[Variants/ro#Big Box|Big Box]], vezi nota de subsol.<ref name="original_big_box_difference"/>


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Revision as of 15:36, 15 October 2021


Box InnsCathedrals C1 RO.png

Lineart

General info and comments

Simbolul extensiei

Hanuri și catedrale a fost lansată original de Hans im Glück în anul Template:Year ro. Cartonașele primei ediții germane nu aveau niciun simbol de extensie și extenisa avea numele „Die Erweiterung” și nu „Hanuri și catedrale”.

Această extensie este prima extensie majoră pentru Carcassonne și introduce câteva aspecte noi jocului.

Conținut

  • 18 cartonașe de teren noi cu un simbol cu meeple
  • 6 cartonașe de evaluare, cu două fețe, cu 50 pe o față și 100 pe cealaltă
Inns And Cathedrals C1 Scoring Tile 50.jpg Față      Inns And Cathedrals C1 Scoring Tile 100.jpg Verso
  • 8 supuși gri pentru a îi utiliza pentru al șaselea jucător[1]
Figure Meeples8 grey.png
  • 6 supuși mari (unul pentru fiecare culoare)
Figure MeeplesLarge C1.png


Există unele cartonașe cu concepte speciale:

Inns C1 Cccc tile.png Acest cartonaș are patru segmente de oraș neconectate.
Inns C1 Frfr cloister.png Mănăstirea divide drumul în două segmente.
Inns C1 Rcrc junction no place.png Răscrucea divide drumul în două segmente. Tâlharii nu pot fi plasați pe locurile marcate.

Reguli

Pregătire

Cele 18 cartonașe ar trebui amestecate cu restul cartonașelor.

Atașează un cartonaș

The new land tiles are placed in the usual way. Take care with the tiles shown beneath. [2]


The inn lies on the right-hand road segment.
The field comes to an end here.
Only BLUE scores points for the road.

Deploy a follower

Instead of deploying a normal follower, a player may now decide to deploy his or her big follower. This counts as one follower and is deployed according to the usual rules. [3]

During scoring, however, the big follower counts as if the player had deployed two normal followers to the road, city, cloister, or farm in question.

A player with a big follower DOES NOT score twice as many points. The big follower is dealt with in exactly the same way as two normal followers; for two followers in a city, on a road, or on a farm, you only earn points once. The only function of the big follower is to obtain the majority more quickly. For example, in a cloister the big follower earns precisely the same number of points as a smaller follower.

Like any other follower, the big follower is returned to the player after scoring, and can be deployed again in the next turn. If the big follower is deployed as a farmer, it remains on the farm until the end of the game, just like other farmers.

 Clarificare oficială din partea publicatorului Întrebare: [If captured by a tower,] is the ransom for the big follower doubled?

Răspuns: No: he may be big, but he's still only one person.

Score completed roads, cities or cloisters

A completed road : "Inns by a Lake"

Inn by a Lake

There are 6 tiles featuring an inn by a lake. [4]

If a road which has one or more inns lining it is completed, then the thief scores 2 points for every road segment, according to the number of tiles. However, if such a road has not been completed at the end of the game, it scores no points during the final scoring. Note that an inn affects only the road segment that it is immediately adjacent to, not all segments on the tile.


BLUE scores 6 points
BLUE scores 6 points
Incomplete road at the end of the game: BLUE scores 0 points
Cathedral

A completed city : Cathedrals

There are 2 city tiles featuring a cathedral.

If a city which contains one or more cathedrals is completed, then the knight scores 3 points for every city segment, according to the number of tiles, and 3 points for every pennant. However, if such a city has not been completed at the end of the game, it scores no points during the final scoring.

BLUE scores 24 points
Incomplete city at the end of the game: BLUE scores 0 points

 Clarificare oficială din partea publicatorului Întrebare: Am I allowed to place cathedrals in other players' cities?

Răspuns: Yes, that is allowed, and is particularly useful towards the end of a game, when it can strip a large city of an opponent of points. The same goes for roads with inns.


Referință pentru cartonașe

Numărul total de cartonașe: 18

link={{{link}}}  x1
link={{{link}}}  x2
link={{{link}}}  x1
link={{{link}}}  x1
link={{{link}}}  x1
link={{{link}}}  x1
link={{{link}}}  x1
link={{{link}}}  x1
link={{{link}}}  x1
link={{{link}}}  x1
link={{{link}}}  x1
link={{{link}}}  x1
link={{{link}}}  x1
link={{{link}}}  x1
link={{{link}}}  x1
link={{{link}}}  x1

Există o diferență între jocul original și versiunea Big Box, vezi nota de subsol.[2]

Inns C1 17 old junction.jpg SAU Inns C1 17 new junction.jpg x1


Numărul total de cartonașe de evaluare: 6

link={{{link}}}  x6


Note de subsol

Pentru licențierea și semnificația pictogramelor te rugăm să vizitezi Pagina pictogramelor.


  1. Diferențe notorii la reguli între ediții sau publicatori În Big Box, al șaselea set de supuși este parte a jocului de bază și este descrisă acolo.
  2. 2.0 2.1 Diferențe notorii la reguli între ediții sau publicatori In the case of the following tile, the Big Box set (and more recent prints of Inns and Cathedrals) contains a more clearly drawn junction, as this comparison illustrates:
    Original tile
    Big Box version

    Interpretare din partea comunității The original rules point out, as do the ones in the Big Box, that a thief may not be placed on the short roads leading from each city to the junction, but it is not at all clear on the original tile that the road which leads between the cities is broken by the junction. The new tile is obviously meant to remind us that all junctions are considered to be ends of roads, and you are advised to follow this rule even when playing with the original tile.

    Diferențe notorii la reguli între ediții sau publicatori In the Big Box 4 rules by ZMG, the arrows that are supposed to point to the paths that a thief cannot be placed on actually point to the valid road segments. (1/2014)

  3. Interpretare din partea comunității These two sentences offer clarifications not contained in the previous rules: that a big follower is only one follower, although it counts as two during scoring; and it may only be deployed instead of a normal follower.
  4. Interpretare din partea comunității It is worth pointing out that this description seems to exclude the spring tile from Games Quarterly #11 which contains what looks like an inn, but does not feature a lake.