Difference between revisions of "Monasteries (1st edition)"

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{{Breadcrumbs
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== General info and comments ==
== General info and comments == <!--T:1-->


[[File:Monasteries_C1_Expansion_Watermark.jpg|frame|right|Expansion watermark]]
<!--T:2-->
{| style="float:right;"
|- valign="top"
| [[File:Sheet_C1_GermanMonasteries.png|150px|thumb|right|Punchout Monasteries in Germany]]
| [[File:Sheet_C1_DutchMonasteries_999.png|150px|thumb|right|Punchout Dutch Monasteries (999Games)]]
| [[File:Sheet_C1_DutchMonasteries_HiG.png|170px|thumb|right|Punchout Dutch Monasteries (HiG)]]
| [[File:Symbol_Monasteries_C1C2.png|frame|right|Expansion symbol]]
|}
 
<!--T:35-->
'''Monasteries in Germany (Klöster in Deutschland)''' was originally released by [[Hans im Glück]] in {{Year|2014}}
'''Monasteries in Germany (Klöster in Deutschland)''' was originally released by [[Hans im Glück]] in {{Year|2014}}


'''Monasteries in the Netherlands & Belgium (de Kloosters)''' was originally released by [[999 Games]] in {{Year|2014}}
<!--T:3-->
'''Monasteries in the Netherlands & Belgium (de Kloosters)''' was originally released by [[999 Games]] in {{Year|2014}}. [[Hans im Glück]] also released a version with some changes to the graphics and identical rules in 2016.


<!--T:4-->
The two Monasteries expansions are independently packaged expansions. The rules for '''Monasteries in Germany''' and '''Monasteries in the Netherlands & Belgium''' are identical.
The two Monasteries expansions are independently packaged expansions. The rules for '''Monasteries in Germany''' and '''Monasteries in the Netherlands & Belgium''' are identical.


== Contents ==
== Contents == <!--T:5-->


* '''Germany: 6 new land tiles'''
<!--T:6-->
* '''the Netherlands & Belgium: 6 new land tiles'''
* '''Monasteries in Germany: 6 new land tiles'''
* '''Monasteries in the Netherlands & Belgium: 6 new land tiles'''


== Rules ==
== Rules == <!--T:7-->


=== Preparation ===
=== Preparation === <!--T:8-->


<!--T:9-->
Remove the “original” cloister tiles from the base game and return them to the box. <ref>
Remove the “original” cloister tiles from the base game and return them to the box. <ref>
{{IconHouse}} As an alternative, the special Monasteries could simply be added to the regular tiles without removing the original cloister tiles. However, if only playing with the base game and no other expansions, this may be too many cloister/monastery tiles. (4/{{Year|2014}})
{{IconHouse}} As an alternative, the special Monasteries could simply be added to the regular tiles without removing the original cloister tiles. However, if only playing with the base game and no other expansions, this may be too many cloister/monastery tiles. (4/2014)
</ref>
</ref>
Mix the six new Monastery tiles in with the rest of the game tiles.
Mix the six new Monastery tiles in with the rest of the game tiles.


=== Placing a tile ===
=== Placing a tile === <!--T:10-->


<!--T:11-->
The tiles of this expansion are placed following the basic rules of Carcassonne.
The tiles of this expansion are placed following the basic rules of Carcassonne.


=== Placing a follower ===
=== Deploying a follower === <!--T:12-->


If a player draws one of the German Monastery tiles, he places it according to the normal rules. He then has two options when deploying a follower on the cloister: <ref>
<!--T:13-->
If a player draws one of the German Monastery tiles, he places it according to the normal rules. He then has two options when deploying a follower on the monastery: <ref>
{{IconWorld}}
{{IconWorld}}
These two options are available whenever a follower would be placed on the cloister: initial tile placement (including phantom), wagon movement, magic portal, flier, etc. (5/{{Year|2014}})
These two options are available whenever a follower would be placed on the cloister: initial follower placement (including phantom), wagon movement, magic portal, flier, etc. (5/2014)
</ref> <ref>
</ref> <ref>
{{IconBook}}
{{IconBook}}
Note that the special Monastery is only a '''single''' feature, even though it can be used two different ways. Thus, if it is occupied by a follower, one '''cannot''' place a Phantom there, drive the wagon there, or deploy a follower to it with a magic portal. (7/{{Year|2014}})
Note that the special Monastery is only a '''single''' feature, even though it can be used two different ways. Thus, if it is occupied by a follower, one '''cannot''' place a Phantom there, drive the wagon there, or deploy a follower to it with a magic portal. (7/2014)
</ref> <ref>
</ref> <ref>
{{IconBook}}  
{{IconBook}}  
If a second follower is placed on the special Monastery through use of the Flier, the player can choose to make the new follower either a monk or an abbot, regardless of the identity of the first follower there. However, if the special Monastery is already surrounded by 8 tiles, thus representing a completed cloister, the second follower '''must''' be an abbot. (7/{{Year|2014}})
If a second follower is placed on the special Monastery through use of the Flier, the player can choose to make the new follower either a monk or an abbot, regardless of the identity of the first follower there. However, if the special Monastery is already surrounded by 8 tiles, thus representing a completed cloister, the second follower '''must''' be an abbot. (7/2014)
</ref>
</ref>


# '''As a Monk:''' In this option, the monastery is treated like a cloister in the base game, and all the normal scoring rules remain the same, or:
<!--T:14-->
# [[File:Monasteries_C1_Placing_Abbot.jpg|frame|right|Placing a follower as an abbot on a Monastery]] '''As an Abbot:''' In this option, the follower is considered an abbot of the monastery. To emphasize this, the player stands the follower on its side to signify that the monastery will be scored differently than a cloister. The monastery scores only at the end of the game. <ref>
# '''As a Monk:''' In this option, the monastery is treated like a cloister in the base game, and all the normal scoring rules remain the same; '''or'''
# [[File:Monasteries_C1_Placing_Abbot.png|frame|right|Placing a follower as an abbot on a Monastery]] '''As an Abbot:''' In this option, the follower is considered an abbot of the monastery. To emphasize this, the player stands the follower on its side to signify that the monastery will be scored differently than a cloister. The monastery scores only at the end of the game. <ref>
{{IconBook}}
{{IconBook}}
Because an abbot scores only at the end of the game, and this monastery is never considered completed, a monastery with an abbot will not score points for a follower in a castle. (5/{{Year|2014}})
Because an abbot scores only at the end of the game, and this monastery is never considered completed, a monastery with an abbot will not score points for a follower in a castle. (5/2014)
</ref> <ref>
</ref> <ref>
{{IconWorld}}
{{IconWorld}}
An abbot cannot be involved in a challenge with a heretic on a shrine/cult place, as the two scoring mechanisms are entirely different (the abbot’s monastery is never completed, so the heretic would always win). (5/{{Year|2014}})
An abbot cannot be involved in a challenge with a heretic on a shrine/cult place, as the two scoring mechanisms are entirely different (the abbot’s monastery is never completed, so the heretic would always win). (5/2014)
</ref>
</ref> Therefore, the abbot remains on the tile during the game and does not return to the player.
Therefore, the abbot remains on the tile during the game and does not return to the player.


=== Scoring ===
=== Scoring === <!--T:15-->


==== Scoring a monk ====
==== Scoring a monk ==== <!--T:16-->


<!--T:17-->
A follower placed on a Monastery as a monk follows the regular scoring rules of Carcassonne.  
A follower placed on a Monastery as a monk follows the regular scoring rules of Carcassonne.  


==== Final scoring of an abbot ====
==== Final scoring of an abbot ==== <!--T:18-->


<!--T:19-->
An abbot on a monastery is not scored until the end of the game. For his abbot, the player receives 1 point per tile present in the vertical column and horizontal row outward from the monastery. The monastery tile itself also scores 1 point. Any empty spaces in the monastery’s row or column interrupt the series of tiles that score for the monastery. <ref>
An abbot on a monastery is not scored until the end of the game. For his abbot, the player receives 1 point per tile present in the vertical column and horizontal row outward from the monastery. The monastery tile itself also scores 1 point. Any empty spaces in the monastery’s row or column interrupt the series of tiles that score for the monastery. <ref>
{{IconBook}}
{{IconBook}}
When using special Monasteries, the vineyard bonus is applied to the special Monastery if the follower is placed as a monk and the feature is scored as a finished cloister. However, the vineyard bonus is '''not''' applied if a follower is placed as an abbot on a Monastery, as the abbot scores only at the end of the game, when the vineyard has no effect. (5/{{Year|2014}})
When using special Monasteries, the vineyard bonus is applied to the special Monastery if the follower is placed as a monk and the feature is scored as a finished cloister. However, the vineyard bonus is '''not''' applied if a follower is placed as an abbot on a Monastery, as the abbot scores only at the end of the game, when the vineyard has no effect. (5/2014)
</ref>
</ref>


[[File:Monasteries_C1_Scoring_Example.jpg|frame|none|'''Example:''' {{ColorBlue|BLUE}} and {{ColorRed|RED}} have each deployed an abbot during the game, and these are now scored at game end. The {{ColorBlue|BLUE}} abbot scores 2 + 0 + 2 + 1 + 1 = 6 points. (Since there is a gap in the row to the right of {{ColorBlue|BLUE'S}} monastery, no points are earned in that direction.) The {{ColorRed|RED}} abbot scores 4 + 2 + 1 + 2 + 1 = 10 points.]]
<!--T:20-->
[[File:Monasteries_C1_Scoring_Example.png|frame|none|'''Example:''' {{ColorBlue|BLUE}} and {{ColorRed|RED}} have each deployed an abbot during the game, and these are now scored at game end. The {{ColorBlue|BLUE}} abbot scores 2 + 0 + 2 + 1 + 1 = 6 points. (Since there is a gap in the row to the right of {{ColorBlue|BLUE'S}} monastery, no points are earned in that direction.) The {{ColorRed|RED}} abbot scores 4 + 2 + 1 + 2 + 1 = 10 points.
<br /><br />
'''Note:''' For the sake of clarity, the figures in the additions correspond to the number of tiles in the column above, the row to the right, the column below, the row to the left and the monastery itself respectively.]]


== Monasteries in detail ==
== Monasteries in detail == <!--T:21-->


=== Monasteries in Germany ===
=== Monasteries in Germany === <!--T:22-->


<!--T:23-->
<br />
<br />
{|
{|
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|}
|}


=== Monasteries in the Netherlands and Belgium ===
=== Monasteries in the Netherlands and Belgium === <!--T:24-->


<!--T:25-->
<br />
<br />
{|
{|
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|}
|}


== Tile distribution ==  
== Tile distribution == <!--T:26-->
 
'''Monasteries in Germany'''


Total Tiles: 6
=== Monasteries in Germany === <!--T:27-->


<div style="display:flex; flex-wrap:wrap; max-width:450px;">
<!--T:28-->
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Monasteries_C1_Tile_GE01.jpg]]x1</div>
{{BeginTileList|500px|tiles=6}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Monasteries_C1_Tile_GE02.jpg]]x1</div>
{{Tile|Monasteries_C1_Tile_GE01.jpg}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Monasteries_C1_Tile_GE03.jpg]]x1</div>
{{Tile|Monasteries_C1_Tile_GE02.jpg}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Monasteries_C1_Tile_GE04.jpg]]x1</div>
{{Tile|Monasteries_C1_Tile_GE03.jpg}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Monasteries_C1_Tile_GE05.jpg]]x1</div>
{{Tile|Monasteries_C1_Tile_GE04.jpg}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Monasteries_C1_Tile_GE06.jpg]]x1</div>
{{Tile|Monasteries_C1_Tile_GE05.jpg}}
</div>
{{Tile|Monasteries_C1_Tile_GE06.jpg}}
{{EndTileList}}


'''Monasteries in the Netherlands and Belgium'''
=== Monasteries in the Netherlands and Belgium === <!--T:29-->


Total Tiles: 6
<!--T:33-->
'''999Games edition (2014)'''
{{BeginTileList|500px|tiles=6}}
{{Tile|Monasteries_C1_Tile_NB01.jpg}}
{{Tile|Monasteries_C1_Tile_NB02.jpg}}
{{Tile|Monasteries_C1_Tile_NB03.jpg}}
{{Tile|Monasteries_C1_Tile_NB04.jpg}}
{{Tile|Monasteries_C1_Tile_NB05.jpg}}
{{Tile|Monasteries_C1_Tile_NB06.jpg}}
{{EndTileList}}


<div style="display:flex; flex-wrap:wrap; max-width:450px;">
<!--T:34-->
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Monasteries_C1_Tile_NB01.jpg]]x1</div>
'''HiG edition (2016)'''
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Monasteries_C1_Tile_NB02.jpg]]x1</div>
{{BeginTileList|500px|tiles=6}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Monasteries_C1_Tile_NB03.jpg]]x1</div>
{{Tile|Tile_Monasteries_C1_NB01_HiG.png}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Monasteries_C1_Tile_NB04.jpg]]x1</div>
{{Tile|Tile_Monasteries_C1_NB02_HiG.png}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Monasteries_C1_Tile_NB05.jpg]]x1</div>
{{Tile|Tile_Monasteries_C1_NB03_HiG.png}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Monasteries_C1_Tile_NB06.jpg]]x1</div>
{{Tile|Tile_Monasteries_C1_NB04_HiG.png}}
</div>
{{Tile|Tile_Monasteries_C1_NB05_HiG.png}}
{{Tile|Tile_Monasteries_C1_NB06_HiG.png}}
{{EndTileList}}


{{FootnoteIconPara_en}}
<!--T:31-->
{{FootnoteIconPara}}


[[category:Completed]]
<!--T:32-->
[[Category:Checked]]
[[Category:First Edition]]
[[Category:First Edition]]
[[Category:First Edition Minor Expansion]]
[[Category:First Edition Minor Expansion]]


</translate>
</translate>

Revision as of 17:03, 4 November 2022


General info and comments

Punchout Monasteries in Germany
Punchout Dutch Monasteries (999Games)
Punchout Dutch Monasteries (HiG)
Expansion symbol

Monasteries in Germany (Klöster in Deutschland) was originally released by Hans im Glück in 2014

Monasteries in the Netherlands & Belgium (de Kloosters) was originally released by 999 Games in 2014. Hans im Glück also released a version with some changes to the graphics and identical rules in 2016.

The two Monasteries expansions are independently packaged expansions. The rules for Monasteries in Germany and Monasteries in the Netherlands & Belgium are identical.

Contents

  • Monasteries in Germany: 6 new land tiles
  • Monasteries in the Netherlands & Belgium: 6 new land tiles

Rules

Preparation

Remove the “original” cloister tiles from the base game and return them to the box. [1] Mix the six new Monastery tiles in with the rest of the game tiles.

Placing a tile

The tiles of this expansion are placed following the basic rules of Carcassonne.

Deploying a follower

If a player draws one of the German Monastery tiles, he places it according to the normal rules. He then has two options when deploying a follower on the monastery: [2] [3] [4]

  1. As a Monk: In this option, the monastery is treated like a cloister in the base game, and all the normal scoring rules remain the same; or
  2. Placing a follower as an abbot on a Monastery
    As an Abbot: In this option, the follower is considered an abbot of the monastery. To emphasize this, the player stands the follower on its side to signify that the monastery will be scored differently than a cloister. The monastery scores only at the end of the game. [5] [6] Therefore, the abbot remains on the tile during the game and does not return to the player.

Scoring

Scoring a monk

A follower placed on a Monastery as a monk follows the regular scoring rules of Carcassonne.

Final scoring of an abbot

An abbot on a monastery is not scored until the end of the game. For his abbot, the player receives 1 point per tile present in the vertical column and horizontal row outward from the monastery. The monastery tile itself also scores 1 point. Any empty spaces in the monastery’s row or column interrupt the series of tiles that score for the monastery. [7]

Example: BLUE and RED have each deployed an abbot during the game, and these are now scored at game end. The BLUE abbot scores 2 + 0 + 2 + 1 + 1 = 6 points. (Since there is a gap in the row to the right of BLUE'S monastery, no points are earned in that direction.) The RED abbot scores 4 + 2 + 1 + 2 + 1 = 10 points.

Note: For the sake of clarity, the figures in the additions correspond to the number of tiles in the column above, the row to the right, the column below, the row to the left and the monastery itself respectively.

Monasteries in detail

Monasteries in Germany


Monasteries C1 Picture GE01.jpg

Andechs Monastery
(Bayern)

On the eastern shore of Lake Ammersee, Andechs Monastery, the oldest pilgrimage site in Bavaria, is located. It was founded in 1455 as a branch office of the Benedictine monks. The monastery is also known far beyond the borders of Bavaria for its beer.
www.andechs.de

Monasteries C1 Picture GE02.jpg

Eberbach Monastery
(Hessen)

The Eberbach Monastery is a former Cistercian abbey near Eltville. The monastery was founded in the 12th century, and with its Romanesque and early Gothic features, is one of the most important monuments in Europe. It gained worldwide fame as a filming location for the film adaptation of the novel "The Name of the Rose" by Umberto Eco.
www.kloster-eberbach.de

Monasteries C1 Picture GE03.jpg

Lorch Monastery
(Baden-Württemberg)

Lorch, a former Benedictine monastery, is situated on a mountain ridge above the Rems valley, and is visible from far away. It was donated in 1102 by Duke Frederick I of Swabia and his family. The heyday of the Benedictine monastery was during the late Middle Ages. Even today, the charming monastery, complete with church, retreat, farm buildings and a garden, surrounded by a circular wall, is still completely intact, and attracts many visitors.

www.kloster-lorch.com

Monasteries C1 Picture GE04.jpg

Maria Laach Monastery
(Eifel/Rheinland-Pfalz)

Founded in 1093 the Maria Laach is a high medieval monastery, located on the southwest side of Laacher Lake. A landmark of this Benedictine monastery is the 6-towered monastery church, the Laacher Munster.

www.maria-laach.de

Monasteries C1 Picture GE05.jpg

Marienthal Monastery
(Sachsen)

The monastery of St. Marienthal is the oldest convent of the Cistercian Order in Germany. It has continuously been in operation from its founding in 1234 until today. It is situated near Görlitz, on the border triangle of Germany, Poland and the Czech Republic.
www.kloster-marienthal.de

Monasteries C1 Picture GE06.jpg

Maulbronn Monastery
(Baden-Württemberg)

The Maulbronn Monastery, a former Cistercian abbey which is now recognized as a World Heritage Site, is considered to be the most well-preserved medieval monastery north of the Alps. Founded in the 12th century, all styles and levels of development of the Romanesque period through the late Gothic period are represented here.
www.kloster-maulbronn.de

Monasteries in the Netherlands and Belgium


Monasteries C1 Picture NB01.jpg

Trappist Abbey of Westmalle
(Westmalle, Belgium)

This abbey belongs to the order of Cisterciënzers, which was founded in the 11th century. This order is simply called the “Trappists” after the Norman abbey La trappe. They are still well known for their beer.

Monasteries C1 Picture NB02.jpg

The Abbey of Averbode
(Averbode, Belgium)

This abbey belongs to the order of Prémontré, which was founded in 1121 in Prémontré in northern France. The members of the order are thus called “Premonstratensians.”

Monasteries C1 Picture NB03.jpg

Saint-Trudoabbey Brugge
(Brugge, Belgium)

Saint-Trudoabbey is a cloister of the Canonesses Regular of the Holy Sepulchre, which since 1954 has been located in Male Castle, Saint-Kruis Brugge.

Monasteries C1 Picture NB04.jpg

Cloister Huissen
(Huissen, Netherlands)

This cloister, positioned near Arnhem on a hill behind the winterdike, was the home of the Dominicans in 1858. Initially it was nothing more than a manor house, but it was later expanded with 2 wings and a chapel.

Monasteries C1 Picture NB05.jpg

Cloister Heilig Hart (Holy Heart)
(Steyl, Netherlands)

In 1875, many Germans moved to this monastery because they had to abandon their homeland due to the Kulturkampf. Father Arnold Janssen founded a mission house in Steyl that grew into an impressive monastery enclave. Three monastery orders were housed in that enclave; this is one of them.

Monasteries C1 Picture NB06.jpg

Abbey Onze Lieve Vrouw van Nazareth (Our Dear Lady of Nazareth)
(Brecht, Belgium)

Founded by the Cisterciënzer abbots in 1945, after the Abbey Nazareth at Lier was destroyed in 1797. In this region, this order is known as the abbey of “trappistinnekes” (female trappists). The members of the abbey deal mainly with candle making and similar tasks. The abbey also contains a large sewing workshop where vestments are made.

Tile distribution

Monasteries in Germany

Total tiles: 6
link={{{link}}}
link={{{link}}}
link={{{link}}}
link={{{link}}}
link={{{link}}}
link={{{link}}}

Monasteries in the Netherlands and Belgium

999Games edition (2014)

Total tiles: 6
link={{{link}}}
link={{{link}}}
link={{{link}}}
link={{{link}}}
link={{{link}}}
link={{{link}}}

HiG edition (2016)

Total tiles: 6
link={{{link}}}
link={{{link}}}
link={{{link}}}
link={{{link}}}
link={{{link}}}
link={{{link}}}

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Common house rule or variant As an alternative, the special Monasteries could simply be added to the regular tiles without removing the original cloister tiles. However, if only playing with the base game and no other expansions, this may be too many cloister/monastery tiles. (4/2014)
  2. Interpretation from the Community These two options are available whenever a follower would be placed on the cloister: initial follower placement (including phantom), wagon movement, magic portal, flier, etc. (5/2014)
  3. Official clarification from the publisher Note that the special Monastery is only a single feature, even though it can be used two different ways. Thus, if it is occupied by a follower, one cannot place a Phantom there, drive the wagon there, or deploy a follower to it with a magic portal. (7/2014)
  4. Official clarification from the publisher If a second follower is placed on the special Monastery through use of the Flier, the player can choose to make the new follower either a monk or an abbot, regardless of the identity of the first follower there. However, if the special Monastery is already surrounded by 8 tiles, thus representing a completed cloister, the second follower must be an abbot. (7/2014)
  5. Official clarification from the publisher Because an abbot scores only at the end of the game, and this monastery is never considered completed, a monastery with an abbot will not score points for a follower in a castle. (5/2014)
  6. Interpretation from the Community An abbot cannot be involved in a challenge with a heretic on a shrine/cult place, as the two scoring mechanisms are entirely different (the abbot’s monastery is never completed, so the heretic would always win). (5/2014)
  7. Official clarification from the publisher When using special Monasteries, the vineyard bonus is applied to the special Monastery if the follower is placed as a monk and the feature is scored as a finished cloister. However, the vineyard bonus is not applied if a follower is placed as an abbot on a Monastery, as the abbot scores only at the end of the game, when the vineyard has no effect. (5/2014)