Difference between revisions of "Russian Promos (1st edition)"

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</ref> occupy a road that goes through the Solovei Razboynik tile <ref>
</ref> occupy a road that goes through the Solovei Razboynik tile <ref>
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The road passes behind the tree uninterrupted. There is one single road segment on the tile. (7/2020)
The road passes behind the tree uninterrupted. There is one single road segment on the tile.<br />
{{FAQ|Does the Solovei Razboynik tree divide the road into two separate segments?|No. It is still considered a single road. (07/2020)}}
</ref> (or they occupy roads that are connected to that tile later on in the game <ref>
</ref> (or they occupy roads that are connected to that tile later on in the game <ref>
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Revision as of 19:09, 9 July 2020

General info and comments

The Russian Promos were originally released in 2013, and extended in 2016.

The original two tiles were created by the Russian distributor of Carcassonne (Hobby World) and were given to local tournament participants (2013) and top-6 tournament finishers (2015). In 2016 two new tiles were added and it was a present for the participants of the Russian national Carcassonne league in 2016.

They are actual printed tiles (unlike the stickers on tiles used for La Porxada). However, they were not produced by HiG, and they have an extremely limited distribution. Thus, at this time they are considered a “semi-official” expansion. They will not be found in the consolidated tile reference section.

Contents

  • 4 new land tiles
  • A coaster
Coaster bundled with the 2013 tiles
  • A drawstring bag with a scoreboard on one side
Front side of the drawstring bag
Back side of the drawstring bag with a scoreboard

Rules

Preparation

Mix the 4 new tiles with the rest of the Carcassonne tiles.

Playing the Game

The normal rules of Carcassonne remain the same.

Baba Yaga’s Hut

This tile from 2013 represents Izbushka, Baba Yaga the witch's legged hut.

Baba Yaga's hut

The person who places this tile may place a follower on Baba Yaga’s hut. That meeple becomes Baba Yaga! This tile acts as an “anti-cloister.” At the end of the game, the player scores 1 point for each empty tile space surrounding Baba Yaga’s hut. [1] The hut itself is worth 1 point. [2] If Baba Yaga’s hut is completely surrounded, the follower is returned to the player’s supply and the player scores only 1 point.

The Choice of Bogatyr

This tile from 2013 represent the hero Bogatyr at a crossroads. He stands before a stone that reads:

Go to the left, and you will find death
Go to the right, and you will lose your horse
Go straight, and you will lose yourself
Bogatyr at the crossroads

This tile contains 2 distinct roads. One road is a continuous road with 3 branches and no junctions. The other road terminates in a junction at the stone. This tile contains 4 field segments.

Solovei Razboynik

This tile from 2016 represents Solovei Razboynik "Nightingale the Robber" from the Russian folktale "Ilja Muromez".

Solovei Razboynik in the canopy

If followers [3] occupy a road that goes through the Solovei Razboynik tile [4] (or they occupy roads that are connected to that tile later on in the game [5]), players must move them onto the tile. The followers then remain on the tile until the end of the game. Nevertheless during his/her turn, instead of placing a follower, the player may return 1 follower from the Solovei Razboynik tile into his/her supply.

Vodyanoy

This tile from 2016 represents Vodyanoy, a kind of ghost, that lives in water.

Vodyanoy in the lake

When a player places this tile adjacent [6] to one or more tiles on the board, all followers [7] [8] [9] [10] from the adjacent tiles are moved onto the Vodyanoy tile. All followers placed on any tile adjacent to the Vodyanoy tile in future turns will also be moved onto the tile. Followers remain on that tile until the end of the game and get -2 points each during final scoring. Nevertheless during his/her turn, instead of placing a follower, the player may return 1 follower from the Vodyanoy tile into his/her supply. [11]

Tile distribution

Total Tiles: 4

link={{{link}}} x1 (2013)
link={{{link}}} x1 (2013)
link={{{link}}} x1 (2016)
link={{{link}}} x1 (2016)

The back side of the tiles of this expansion show a "K" instead of a "C" reflecting the Russian spelling of "Carcassonne".

Back side of Russian tiles with a "K" compared to the regular ones

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community Note that there must be at least one tile adjacent to this one, so the maximum number of empty spaces is 7.
  2. Notorious rule difference among editions or publishers In 2013, the maximum number of points available for this tile was 7; the tile itself did not give a point. This was changed for the 2015 rules. Thus, the maximum number of points that can be scored is now 8.
  3. Interpretation from the Community The rules allow the Solovei Razboynik tile to trap only followers on roads (normal follower, big follower, wagon, phantom and CII ringmaster). Special figures possibly placed on roads, such as the builder, will not affected directly. However, it will be removed and returned to the player's supply if its last supporting follower is trapped. Neutral figures are not affected.
  4. Official clarification from the publisher The road passes behind the tree uninterrupted. There is one single road segment on the tile.

     Official clarification from the publisher Question: Does the Solovei Razboynik tree divide the road into two separate segments?

    Answer: No. It is still considered a single road. (07/2020)

  5. Interpretation from the Community Roads can be connected not only by tile placement but also by:
  6. Interpretation from the Community Adjacent means next to the tile horizontally, vertically or diagonally.
  7. Interpretation from the Community The rules allow the Vodyanoy tile to trap followers only (normal follower, big follower, mayor, wagon, phantom, CII abbot and CII ringmaster.) Special figures (builder, pig, barn and shepherd) or neutral figures are not affected directly. However, builders and pigs may be returned to their player's supply if the last player's follower supporting them on a feature is trapped.
  8. Interpretation from the Community Followers on certain features not located on a specific tile cannot be trapped: castles (see Exp. 8 - Bridges, Castles and Bazaars), the interior of the City of Carcassonne (see The Count of Carcassonne), the crown of the Wheel Of Fortune (see The Wheel of Fortune) and, by extension, the interior of the City of Leipzig (The Markets of Leipzig) for the sake of consistency, although the districts are located in specific tiles.
  9. Interpretation from the Community There is a potential issue with the interaction of Vodyanoy with The Barber-Surgeons: A bathhouse adjacent to the Vodyanoy tile would be forced to be always empty, as all the followers sent there would be trapped by the Vodyanoy tile. In a limit case, it would be possible for all the followers in the game to end up trapped in the Vodyanoy tile. So players would have to spend more turns than usual removing trapped followers. The game can become very tedious as a consequence.
  10. Common house rule or variant Players may agree that followers in bathhouses -as a water-related feature- are not affected by the Vodyanoy tile, in order to avoid the bathhouse-Vodyanoy chain reaction.
  11. Interpretation from the Community Some translated Vodyanoy rules available online are generally missing the following two details:
    • All followers placed on adjacent tiles to the Vodyanoy tile are trapped too in future turns.
    • Players can remove one follower from the Vodyanoy tile instead of placing a follower, the same as with Solovei Razboynik.