Difference between revisions of "Russian Promos (1st edition)/ro"

From Wikicarpedia
Jump to navigation Jump to search
Tags: Mobile edit Mobile web edit
Line 23: Line 23:
<!--[[File:Russian_Promos_C1_Coaster.jpg|frame|none|Coaster bundled with the 2013 tiles]]-->
<!--[[File:Russian_Promos_C1_Coaster.jpg|frame|none|Coaster bundled with the 2013 tiles]]-->


* '''Un săculeț cu sfoară de închidere-deschidere''' cu o tablă de scor pe o față
* '''Un săculeț cu sfoară de închidere-deschidere''' cu o tablă de scor pe o parte


:[[File:Russian_Promos_C1_Bag_Side_02.jpg|frame|none|Front side of the drawstring bag]]
:[[File:Russian_Promos_C1_Bag_Side_02.jpg|frame|none|Front side of the drawstring bag]]

Revision as of 15:17, 29 December 2022

Exclamation2.png

Această pagină este
în curs de traducere.

Informații generale și comentarii

Simbolul extensiei

The Russian Promos, known as Russian Fairy Tales promos, were originally released in 2013, and extended in 2016.

The original two tiles were created by the Russian distributor of Carcassonne (Hobby World) and were given to local tournament participants (2013) and top-6 tournament finishers (2015). In 2016 two new tiles were added and it was a present for the participants of the Russian national Carcassonne league in 2016.

They are actual printed tiles (unlike the stickers on tiles used for La Porxada). However, they were not produced by HiG, and they have an extremely limited distribution. Thus, at this time they are considered a “semi-official” expansion.

Conținut

Lansarea din 2013

  • 2 cartonașe de teren noi (Coliba Babei Yaga și Alegerea lui Bogatyr)
  • Un săculeț cu sfoară de închidere-deschidere cu o tablă de scor pe o parte
Front side of the drawstring bag
Back side of the drawstring bag with a scoreboard


Lansarea din 2016

  • 4 cartonașe de teren noi

Notă: Cu această relansare a fost inclus niciun săculeț cu sfoară de închidere-deschidere.

Reguli

Pregătire

Mix the 4 new tiles with the rest of the Carcassonne tiles.

Playing the Game

The normal rules of Carcassonne remain the same.

Coliba Babei Yaga

This tile from 2013 represents Izbushka, Baba Yaga the witch's legged hut.

Coliba Babei Yaga

The person who places this tile may place a follower on Baba Yaga’s hut. That follower becomes Baba Yaga! This tile acts as an “anti-cloister.” At the end of the game, the player scores 1 point for each empty tile space surrounding Baba Yaga’s hut. [1] The hut itself is worth 1 point. [2] If Baba Yaga’s hut is completely surrounded, the follower is returned to the player’s supply and the player scores only 1 point.

Alegerea lui Bogatyr

This tile from 2013 represent the hero Bogatyr at a crossroads. He stands before a stone that reads:

Go to the left, and you will find death
Go to the right, and you will lose your horse
Go straight, and you will lose yourself
Bogatyr la răscruce

This tile contains 2 distinct roads. One road is a continuous road with 3 branches and no junctions. The other road terminates in a junction at the stone. [3] This tile contains 4 farm segments.

Solovei Razboynik

This tile from 2016 represents Solovei Razboynik "Nightingale the Robber" from the Russian folktale "Ilja Muromez".

Solovei Razboynik în coronament

If followers [4] occupy a road that goes through the Solovei Razboynik tile [5] [6] (or they occupy roads that are connected to that tile later on in the game [7]), players must move them onto the tile. [8] The followers then remain on the tile until the end of the game. [9] [10] Nevertheless during his/her turn, instead of placing a follower, the player may return 1 follower from the Solovei Razboynik tile into his/her supply in a subsequent turn.

Vodyanoy

This tile from 2016 represents Vodyanoy, a kind of ghost, that lives in water.

Vodyanoy în lac

When a player places this tile adjacent [11] to one or more tiles on the board, all followers [12] [13] [14] [15] from the adjacent tiles are moved onto the Vodyanoy tile. All followers placed on any tile adjacent to the Vodyanoy tile in future turns will also be moved onto the tile. [16] [8] Followers remain on that tile until the end of the game and get -2 points each during final scoring. [10] Nevertheless during his/her turn, instead of placing a follower, the player may return 1 follower from the Vodyanoy tile into his/her supply in a subsequent turn. [17]

Referință pentru cartonașe

Cartonașe totale: 4
link={{{link}}} x1 (2013)
link={{{link}}} x1 (2013)
link={{{link}}} x1 (2016)
link={{{link}}} x1 (2016)

The back side of the tiles of this expansion show a "K" instead of a "C" reflecting the Russian spelling of "Carcassonne".

Back side of Russian tiles with a "K" compared to the regular ones

Note de subsol

Pentru licențierea și semnificația pictogramelor te rugăm să vizitezi Pagina pictogramelor.

  1. Interpretare din partea comunității Note that there must be at least one tile adjacent to this one, so the maximum number of empty spaces is 7.
  2. Diferențe notorii la reguli între ediții sau publicatori In 2013, the maximum number of points available for this tile was 7; the tile itself did not give a point. This was changed for the 2015 rules. Thus, the maximum number of points that can be scored is now 8.
  3. Clarificare oficială din partea publicatorului A wagon may move past the stone from one of the roads, when completed and scored, to the other road, if unoccupied and incomplete.

     Clarificare oficială din partea publicatorului Întrebare: Does the stone in the Bogatyr tile allow the wagon to move between the two road segments (the 1-legged and the 3-legged ones)?

    Răspuns: Yes, it does. (07/2020)

  4. Interpretare din partea comunității The rules allow the Solovei Razboynik tile to trap only followers on roads (normal follower, big follower, wagon, phantom and CII ringmaster). However, special figures placed on roads, such as the builder, can also be trapped. Additionally, the builder will be removed and returned to the player's supply if its last supporting follower is trapped. Neutral figures are not affected. Note that all the followers and special figures on the road connected to the Solovei Razboinik tree are not captured right away, only those closer to Tree each time the capture is triggered.

     Clarificare oficială din partea publicatorului Întrebare: Can Solovei Razboynik trap a builder placed on a road connected to the tree or is it just removed after the follower supporting it is trapped by Solovei Razboynik?

    Răspuns: If there is more than one player figure on a road where the Tree tile is attached, Solovei Razboynik usually captures one follower (or special figure) that is closest to the Tree. However, if there are two equally distant followers or special figures, both of them are captured. (11/2021)

     Clarificare oficială din partea publicatorului Întrebare: So, this capture would happen when placing the Solovei Razobynik tile or when extending the road with the Solovei tile (for example, when connecting other roads to it). It it correct?

    Răspuns: Yes, we have these two cases:

    1. After attaching the Solovei Razboynik tile, if there are any followers (or special figures) on the road, the closest one (or several if at the same distance) is/are captured.
    2. If at any time later in the game, there is another road attached to the Solovei Razboynik tile, look for the closest follower(s)/special figures(s) again. One or several of them are captured again. (11/2021)
  5. Clarificare oficială din partea publicatorului The road passes behind the tree uninterrupted. There is one single road segment on the tile.

     Clarificare oficială din partea publicatorului Întrebare: Does the Solovei Razboynik tree divide the road into two separate segments?

    Răspuns: No. It is still considered a single road. (07/2020)

  6. Interpretare din partea comunității You may place the follower on the road with a magic portal (see Exp. 3 - The Princess and the Dragon), a flying machine (see Mini #1 - Flier, The (Flying Machines)), a crop circle (see Mini #7 - Crop Circles), or by deploying a follower from the City of Carcassonne (see The Count of Carcassonne) before scoring or by moving a wagon after scoring (see Exp. 5 - Abbey and the Mayor).

     Clarificare oficială din partea publicatorului Întrebare: If you don't extend the road with the Solovei Razboynik tile but you manage to place a follower on it, does this action trigger the follower capture automatically?

    Răspuns: Correct, if there is a meeple appearing on a road, the Solovei Razboynik tile is triggered and you resolve the capture again. (11/2021)

  7. Interpretare din partea comunității Roads can be connected not only by tile placement but also by: In these cases, the capture will be only triggered if the road connected to the one with the Solovei Razboynik tree has additional followers or special figures.

     Clarificare oficială din partea publicatorului Întrebare: If you extend the road with the Solovei Razboynik tile by moving a ferry or you complete one of its ends with an abbey tile, do these actions trigger the follower capture automatically?

    Răspuns: Only a follower within a newly attached part of the road would trigger the Solovei Razboynik tile.
    So, if there is a follower within the road extended by a ferry, then yes, the follower capture is triggered. This is not the case when completing a road with an abbey tile, so the follower capture does not happen there. (11/2021)

  8. 8.0 8.1 Interpretare din partea comunității The Vodyanoy tile is stronger than the Solovei Razboynik one. In case of conflict, Vodyanoy takes precedence.

     Clarificare oficială din partea publicatorului Întrebare: If both the Solovei Razboynik and Vodyanoy are activated affecting the same follower, which tile should trap it? Is Vodyanoy stronger than Solovei Razboynik in case of conflict (both tiles could be placed together)?

    Răspuns: Vodyanoy is definitely stronger than Solovei Razboynik, so Vodyanoy captures the follower in the given example. Reminder: you may release your captured follower during your next turn if you're not placing a new one. (11/2021)

  9. Interpretare din partea comunității A follower trapped by Solovei Razboinyk is neither a thief nor a farmer, so it will not participate in the scoring of the road passing through the tile or in the scoring of any adjacent farm.
  10. 10.0 10.1 Interpretare din partea comunității Followers trapped by Solovei Razboynik or Vodyanoy can be eaten by a dragon or captured by a tower.

     Clarificare oficială din partea publicatorului Întrebare: Can any followers captured by Solovei Razboynik or Vodyanoy be eaten by the dragon?

    Răspuns: Yes, the dragon eats everyone. (11/2021)

     Clarificare oficială din partea publicatorului Întrebare: Can any followers captured by Solovei Razboynik or Vodyanoy be captured by a tower?

    Răspuns: Yes, a tower can capture followers from the Solovei Razboynik tile or the Vodyanoy tile. (11/2021)

  11. Interpretare din partea comunității Adjacent means next to the tile horizontally, vertically or diagonally.
  12. Interpretare din partea comunității The rules allow the Vodyanoy tile to trap followers only (normal follower, big follower, mayor, wagon, phantom, CII abbot and CII ringmaster.) However, special figures (builder, pig and shepherd) can be captured. The barn (since it is not placed on a particular tile) and all neutral figures and not affected. Additionally, builders and pigs may be returned to their player's supply if the last player's follower supporting them on a feature is trapped. The Vodyanoy tile will affect any player figures eaten by the dragon, and will follow the same restrictions (i.e. areas not affected) as well.

     Clarificare oficială din partea publicatorului Întrebare: Can Vodyanoy trap special figures on adjacent tiles such as the builder and the pig, and the shepherd? We assume that Vodyanoy should not be able to capture barns since they are not placed on a particular tile.

    Răspuns: Correct. After placing the Vodyanoy tile, it captures all of the figures on adjacent tiles, except for the neutral ones (such as the fairy). The tile designer said that you can refer to the rules for the dragon on this one. (11/2021)

  13. Interpretare din partea comunității Followers on certain features not located on a specific tile cannot be trapped: castles (see Exp. 8 - Bridges, Castles and Bazaars), the interior of the City of Carcassonne (see The Count of Carcassonne), the crown of the Wheel Of Fortune (see The Wheel of Fortune) and, by extension, the interior of the City of Leipzig (see The Markets of Leipzig) for the sake of consistency, although the districts are located in specific tiles.
  14. Interpretare din partea comunității There is a potential issue with the interaction of Vodyanoy with The Barber-Surgeons: A bathhouse adjacent to the Vodyanoy tile would be forced to be always empty, as all the followers sent there would be trapped by the Vodyanoy tile. In a limit case, it would be possible for all the followers in the game to end up trapped in the Vodyanoy tile. So players would have to spend more turns than usual removing trapped followers. The game can become very tedious as a consequence.
  15. Regulă sau variantă comună a casei Players may agree that followers in bathhouses -as a water-related feature- are not affected by the Vodyanoy tile, in order to avoid the bathhouse-Vodyanoy chain reaction.
  16. Interpretare din partea comunității A follower trapped by Vodyanoy is not a farmer, so it will not participate in the scoring the surrounding farm.
  17. Interpretare din partea comunității Some translated Vodyanoy rules available online are generally missing the following two details:
    • All followers placed on adjacent tiles to the Vodyanoy tile are trapped too in future turns.
    • Players can remove one follower from the Vodyanoy tile instead of placing a follower, the same as with Solovei Razboynik.