General info and comments
It is a variant for one single player but it can also be played as team-challenge.
To play this solo variant, a copy of the Carcassonne base game is needed. Use the following:
- 72 land tiles including the start tile.
- 5 regular meeples in 3 colors.
- 1 abbot in a fourth color (optional)
- 1 scoreboard
Choose 3 colors and set aside 4 meeples each. Each turn, you will play with another color clockwise, so in order not to get confused regarding the turn order, make the following preparations:
- Put all the meeples of one color to the left, those of another color in the middle and the meeples of the third color to the right. Place a stack  of 1/3 of all the tiles shuffled and facedown next to each meeple color (1st and 2nd stack containing 24 tiles each, 3rd stack containing 23 tiles).
- Option: Take an abbot (in a color you have not already chosen) and put it next to the color which you want to start with. After each turn the abbot moves clockwise to the next color and shows you which color you must use this turn. As some turns, with a scoring, can take longer and you might need to score the features for several colors, this can help you keep track.
- Continue by taking one additional meeple  of each of the three colors from the box to use on the scoreboard. The meeple of the first color is placed on space 1, the meeple of the second color on space 2 and the one of the third color on space 3. 
Gameplay and goal of the game
Each turn you will play with one of the three colors alternately and try to score as many points as possible. Continue to follow the procedure described below with each color each turn, until the game ends. However, at the end of the game, only the points of the color which is last on the scoreboard are counted. Therefore, you want to try to score points evenly distributed amongst each color.
If you find this solo mode too hard or too easy, try these options:
- It gets easier if you take more meeples of each color.
- You can also try adding another color with 4 meeples. This will make it easier to place more tiles (and score more points), but also more challenging to keep track and plan ahead.
- You can also try to use just 3 meeples per color, let’s see how that works out.
- Of course you can add all sorts of meeples and tiles from other expansions, if you can stick it out.
- Adding special meeples and tiles is also possible, however, we haven’t tried it yet, so you’d have to try that at your own risk!
You can check if you completed any these goals during a game.
- Scoring a road worth at least 10 points
- Scoring a road worth at least 10 points and 2 colours
- Scoring a road worth at least 10 points and 3 colours
- Scoring a road worth exactly 5 points with 3 colours
- Scoring a city worth at least 16 points
- Scoring a city worth at least 16 points with 2 colours
- Scoring a city worth at least 16 points with 3 colours
- Scoring a city worth 8-10 points with 3 colours
- Scoring 3 monasteries (9 points each)
- Scoring 4 monasteries (9 points each)
- Total scoring of at least 40 points
- Total scoring of at least 50 points
- Total scoring of at least 60 points
- Having used all tiles
For Icons licensing and explanation please visit Icons page.
- The rules by HiG used the word "pile." Instead, we used "stack" for the sake of consistency with other rules in English.
- This meeple is taken from the box, not from the set of 4 meeples set aside already.
- We are using the word "space" for the sake of consistency with other English rules. The version by HiG used the word "field" instead.