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Group
20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Mati
Category:Author - meepleater
Category:Author - Novelty
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Trebuchet
Category:Author - wolnic
Category:Fan Expansions
Category:Spinoff
Category:Under Construction
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:SiegeLink
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The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:NGC 54
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{DISPLAYTITLE:Carcassonne Spiele Referenz}}<div class="mw-translate-fuzzy"> == Erweiterungsauswahl == </div> <div class="showAll" id="_Expansion_Selector_"></div> <div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div> <div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> == Spiel-Referenz == by Meepledrone <div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> <div class="showWhenDone" id="GameReference" style="display: none;"> '''Einleitung''' <ul> <li>Dieser Abschnitt dient als high-level Beschreibung des Carcassone-Spiels.</li> <li class="showAll">Das Wort “Du" dient als Verweis auf den aktiven Spieler.</li> <li class="showAlternativeRulesMessage">{{ColorYellow|Schritte in gelb zeigen eine Abweichung gegenüber den original }}[[Hans_im_Glück/de|'''HiG''']]{{ColorYellow| Regeln an.}}</li> <li class="showMark wica-highlight">'''Schritte in blau sind Anpassungen zu anderen Ausgaben von Carcassonne, die bei Bedarf mit etwas Kreativität an die bevorzugte Version angepasst wurden.'''</li> '''Zusammenfassung Spiele-Referenz''' {| class="wica-table wica-counter-reset" |- ! Phase & Haupt-Aktivitäten |- | {| cellpadding="5" cellspacing="10" style="border collapse: initial;" | colspan="2" style=" background-color: #eeeeeeee;" | [[:#Vorbereitung|'''<span class="wica-counter-show"></span>. Vorbereitung''']] |- | colspan="2" | Bereiten Sie den Spielbereich und alle weitere Bestandteile vor, die während des Spiels verwendet werden. |- | colspan="2" style="border: 2px dotted #888888; /*background-color: #ffffff;*/ border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''Hauptaktivitäten:''' <ol> <li>Wähle die Erweiterungen und Regeln</li> <li>Startkarte(n) vorbereiten </li> <li>Die restlichen Karten für das Spiel vorbereiten</li> <li>Die während des Spiels benötigten Bestandteile beiseite legen</li> <li>Figuren und andere Bestandteile an die Spieler verteilen</li> <li>Figuren auf der Wertungstafel setzen</li> </ol> |} |- class="showRivers_Any" | {| cellpadding="5" cellspacing="10" style="border-collapse: initial;" | colspan="2" style="background-color: #eeeeee;" class="markWE" | '''<span class="wica-counter-show"></span>. Fluss-Runden''' |- | colspan="2" class="markWE"| Lege eine Fluss-Karte. |- | width="50%" style="border: 2px dotted #888888; background-color: #ffffff; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Order of Play (1st edition)/de|Spielreihenfolge]]</span><span class="showC2_Graphics">[[Order of Play/de|Spielreihenfolge]]</span><span class="showWE_Graphics">[[Winter Order of Play/de|Spielreihenfolge]]</span>''': <ol> <li>Karte legen</li> <li>Setze einen <span class="showC1">Gefolgsmann</span><span class="showC2">Meeple</span></li> <li class="showFairyOrSheepOrAbbot">Wertung während des Spiels</li> </ol> | width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | <span class="showFairyOrSheepOrAbbot">'''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)/de|Wertung während des Spiels]]</span><span class="showC2_Graphics">[[Scoring During the Game/de|Wertung während des Spiels]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game/de|Wertung während des Spiels]]</span>'''<br />(Eingeschränkte Wertung <ref><span class="showFootnote showFairyOrSheepOrAbbot"> {{IconWorld}} Während der Fluss-Runde ist die Wertung auf ein paar Fälle beschränkt: <ul> <li class="showFairy markWE">Feen Punkte</li> <li class="showSheep markWE">Schafherden Punkte</li> <li class="showAbbot markWE">Abt Punkte</li> </ul> </span> </ref>)</span><span class="showNotFairyAndNotSheepAndNotAbbot">(Keine Wertung anwendbar)</span> |} |- | {| cellpadding="5" cellspacing="10" style="border-collapse: initial;" | colspan="2" style="background-color: #eeeeee;" | '''<span class="wica-counter-show"></span>. Game Rounds''' |- | colspan="2" |Fahren mit dem Spiel fort, bis keine Karten mehr vorhanden sind. |- | width="50%" style="border: 2px dotted #888888; background-color: #ffffff; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Order of Play (1st edition)/de|Spielreihenfolge]]</span><span class="showC2_Graphics">[[Order of Play/de||Spielreihenfolge]]</span><span class="showWE_Graphics">[[Winter Order of Play/||Spielreihenfolge]]</span>''': <ol> <li>Karte legen</li> <li>Setze einen <span class="showC1">Gefolgsmann</span><span class="showC2">meeple</span><br /><span class="showDragonAndC1 markWE">(2b. Bewege den Drachen - für HiG & ZMG)</span><span class="showDragonAndC2 markWE">(2b. Bewege den Drachen)</span></li> <li>Merkmal werten<br /><span class="showDragonAndC1 markWE">{{ColorYellow|(3b. Drachen bewegen - für RGG)}}</span></li> <li>Zusätzliche Aktionen</li> </ol> | width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition/de)|Wertung während des Spiels]]</span><span class="showC2_Graphics">[[Scoring During the Game/de|Wertung während des Spiels]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game|Wertung während des Spiels]]</span>''' |} <div class="mw-translate-fuzzy"> |- class="showAbbey" | {| cellpadding="5" cellspacing="10" style="border-collapse: initial;" | colspan="2" style="background-color: #eeeeee;" class="markWE" | '''<span class="wica-counter-show"></span>. Abtei Extra-Runde''' |- | colspan="2" class="markWE" | Wenn keine Abtei-Karten gelegt wurden, fahren Sie mit einer weiteren Runde fort, damit alle Spieler diese auch legen können. |- | width="50%" style="border: 2px dotted #888888; background-color: #ffffff; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Order of Play (1st edition)/de|Spielreihenfolge]]</span><span class="showC2_Graphics">[[Order of Play/de|Spielreihenfolge]]</span><span class="showWE_Graphics">[[Winter Order of Play/de|Spielreihenfolge]]</span>''': <ol> <li>Karte legen</li> <li>Setze einen<span class="showC1">Gefogsmann</span><span class="showC2">Meeple</span></li> <li>Wertung eines Merkmals</li> <li>Zusätzliche Actionen</li> </ol> | width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)/de|Wertung während des Spiels]]</span><span class="showC2_Graphics">[[Scoring During the Game/de|Wertung während des Spiels]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game/de|Wertung während des Spiels]]</span>''' |} </div> |- | {| cellpadding="5" cellspacing="10" style="border-collapse: initial;" | colspan="2" style="background-color: #eeeeee;" | [[:#Endwertung| '''<span class="wica-counter-show"></span>. Endwertung''']] |- | colspan="2" |Endwertung durchführen. |- | width="50%" style="border: 2px dotted #888888; /*background-color: #ffffff;*/ border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''Aktionen:''' <ol> <li class="showPrepareFinalScoring">Vorbereitung der Endwertung</li> <li>Durchführung Endwertung</li> </ol> | width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring After the Game (1st edition)/de|Endwertung]]</span><span class="showC2_Graphics">[[Scoring After the Game/de|Endwertung]]</span><span class="showWE_Graphics">[[Winter Scoring After the Game/de|Endwertung]]</span>''' |} |} </div> == <span id="Preparation"></span>Vorbereitung == <div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> <div class="showWhenDone wica-counter-reset" id="OrderOfPlay" style="display: none;"> '''Einleitung''' <ul> <li>Dieser Abschnitt dient als Leitfaden für die Einrichtung des Spielbereichs und die verwendeten Elemente.</li> <li class="showMark wica-highlight">'''Schritte in blau sind Anpassungen zu anderen Ausgaben von Carcassonne, die bei Bedarf mit etwas Kreativität an die bevorzugte Version angepasst wurden.'''</li> </ul> '''Zusammenfassung Vorbereitung''' <div class="mw-translate-fuzzy"> '''<span class="wica-counter-show"></span>. Wähle Erweiterungen und Regeln''' <ol class="wica-list"> <li class="showAll">Wähle die grundlegende '''Carcassonne Edition''' für das Spiel <ul> <li class="showC1_Graphics markC2 markWE">Erste Edition</li> <li class="showC2_Graphics markC1 markWE">Zweite Edition</li> <li class="showWE_Graphics markC1 markC2">Winter Edition</li> </ul> </li> <li class="showAll">Wähle welche '''Erweiterungen''', du spielen möchtest</li> <li class="showAll">Wähle die '''Regel Variante''' -zu der gewählten Edition(en)- oder Haus-Regeln; kläre alle Interpretationsmöglichkeiten, potentielle Missverständnisse oder Widersprüche.</li> </ol> </div> '''<span class="wica-counter-show"></span>. Startkarte(n) vorbereiten''' <div class="mw-translate-fuzzy"> <ol class="wica-list"> <li class="showAll">Startkarte(n) entsprechend den ausgewählten Erweiterungen beiseite legen, falls vorhanden <ul> <li class="showAll">'''Basis-Startkarte'''</li> <li class="showRivers_Any markWE">'''Flusskakarten'''' aus: <ul> <li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>'''<span class="showRiverII"> (Quell- und Seekarten entfernen)</span><span class="showGQ11AndNotRiverII"> (Quellkarte entfernen)</span></li> <li class="showRiverII">'''River II'''<span class="showGQ11"> (Quellkarte entfernen)</span></li> <li class="showGQ11 markC2">'''GQ #11''' (Quellkarte und den andere Flusskarte hinzufügen)</li> </ul> </li> <li class=" showCountOfCarcassonne markWE">'''Stadt Carcassonne'''-Karten und '''Graf''' Figur</li> <li class="showWheelOfFortune markC2 markWE">''''Schicksalsrad'''-Karten und '''Großes rosa Schwein''' Figur</li> <li class="showWindroses markC2 markWE">Orange '''Windrose'''-Karte</li> <li class="showTeacher markC2 markWE">'''Schul'''-Karten und '''Lehrer''' Figur</li> </li> <li class="showMarketsOfLeipzig markC1 markWE">'''Märkte zu Leipzig''' Karten</li> </li> <li class="showSpielDoch2018 markC1 markWE">'''Spiel Doch! 02/2018''' Karten (wenn diese als Startkarten verwendet werden)</li> </ul> </li> <li class="showAll">Startkarten offen in die Mitte des Spielfeldes legen <ul> <li class="showBasicStart">Platzieren Sie die '''Basis-Startkarte'''. <span class="showLebkuchenmann markC1 markC2">Platzieren Sie den '''Lebkuchenmann''' auf das Stadtsegment.</span></li> <li class="showComplexStart markWE"><span class="showTradersAndBuilders_None">Verwerfen Sie die '''Basis-Startkarte'''.</span><span class="showTradersAndBuilders_Any"> Mischen Sie die '''Basis-Startkarte''' mit dem Rest der normalen Karten, wenn Sie den Kartenbeutel verwenden; andernfalls entfernen sie diese. </span><<span class="showGingerbreadMan markC1 markC2"> Bereiten Sie sich darauf vor, den '''Lebkuchenmann''' auf das Stadtsegment der ersten gelegten Karte zu setzen, das mindestens ein Stadtsegment enthält. <span class="showRivers_Any markWE">(Es kann auf einer Flusskarte sein, wenn keine andere Startkarte verwendet wird.)</span></span> </li> <li class="showCountOfCarcassonne markWE">Platzieren Sie die '''Stadt Carcassonne''' mit der '''Graf'''-Figur auf dem Schlossviertel</li> <li class="showWheelOfFortune markC2 markWE">Platzieren Sie das '''Schicksalsrad''' mit der '''großen rosa Schwein'''-Figur auf dem Abschnitt "Fortune"</li> <li class="showMarketsOfLeipzig markC1 markWE">Platzieren Sie die '''Märkte zu Leipzig'''-Karten</li> <li class="showWindRosen markC2 markWE">Platzieren Sie die orangefarbene '''Windrose'''-Karte</li> </li> <li class="showSpielDoch2018 markC1 markWE">Platzieren Sie die '''Spiel Doch! 02/2018''' Karten (falls diese als Startkarten verwendet werden) </li> <li class="showTeacher markC2 markWE">Platzieren Sie die '''Schule''' mit der '''Lehrer'''-Figur<span class="showBasicStart"> neben der Startkarte</span> </div> <div class="mw-translate-fuzzy"> <li class="showRivers_Any markWE">Lege die '''Fluß-Quelle''' Karte und bereite die anderen Flußkarten vor <ul> <li class="showRiverII">Lege die Flußgabelung beiseite</li> <li class="showAll">Lege die See-Karte <span class="showRiverII">(die mit dem Vulkan)</span> beiseite</li> <li class="showAll">Mische alle anderen Flußkarten und staple sie mit der Oberseite nach unten<span class="showRiverII">, lege die Flußgabelung oben auf </span> und platziere die Seekarte als unterste Karte</li> </ul> </li> </ul> </li> </ol> </div> '''<span class="wica-counter-show"></span>. Bereite die verbleibenden Karten für das Spiel vor''' <ol class="wica-list"> <li class="showRemoveExtraTiles markWE">Remove from game extra tiles: <ul> <li class="showGQ11AndNotRivers markC2">River tiles from '''CG#11'''</li> <li class="showCutCassonneAndNotRivers markC1 markWE">River tiles from '''CutCassonne'''</li> <li class="showDarmstadt markC2 markWE">Optionally, 2 of the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding Darmstadt churches to the game without other expansions</li> <li class="showMonasteries markWE">The 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to the game</li> <li class="showBathhouses markC1 markWE">Extra '''Bathhouses''' <ul> <li>2 players: use 4 bathhouses</li> <li>3 players: use 5 bathhouses</li> <li>4-6 players: use 6 bathhouses</li> </ul> </li> <li class="showPeasantRevolts markC1 markWE">Remove 3 out of the 12 '''Peasant Revolts''' tiles, after shuffling them. Use only 9 tiles</li> </ul> </li> <li>Shuffle normal land tiles<span class="showPlague markC2 markWE"> (separate 17, if playing '''The Plague''')</span> <ul> <li class="showAll">Place them in stacks facedown</li> <li class="showTradersAndBuilders_Any markWE">Put them in the tile bag, as an option</li> <li class="showTower markWE">Place them in the tile tower, as an option</li> </ul> </li> <li class="showAbbey markWE">Distribute '''abbey''' tiles: 1 to each player</li> <li class="showHalflings markWE">Distribute '''Halfling''' tiles according to the number of Halfling sets used: <ul> <li>1 set (12 tiles): 2 tiles per player</li> <li>2 sets (24 tiles): 3 tiles (or more, if agreed so) per player</li> </ul> Two possible options: <ul> <li>First game: Shuffle the Hafling tiles <span class="showC2">(except those with expansion symbols)</span> facedown and each player gets the tiles.</li> <li>Later games: Place the Halfling tiles face up. Starting from the last player in counterclockwise order, each player picks one tile at a time until all players have the required number of tiles.</li> </ul> </li> <li class="showGermanCastles markWE">Distribute '''German Castle''' tiles, depending on the number of players: <ul> <li>2-3 players: 1 or 2 tiles</li> <li>4-6 players: 1 tile</li> </ul> Two possible options: <ul> <li>Each player picks the tile (or tiles) of his choice.</li> <li>Mix the tiles and distribute them at random.</li> </ul> </li> <li class="showWondersOfHumanity markC1 markWE">Select '''wonder''' tiles: 1 per player ('''Note:''' If playing with one set, there may be up to 4 players only). </li> </ol> '''<span class="wica-counter-show"></span>. Lege alles was während des Spiels gebraucht wird beiseite''' <ol class="wica-list"> <li class="showTilesAndTokens markWE">Tiles and tokens: <ul> <li class="showInnsAndCathedrals_Any">'''50/100 point tiles'''</li> <li class="showTraders">'''Trade goods tokens'''</li> <li class="showKingAndRobber">'''King/Robber Baron tiles<span class="showC2 markC1"> and tokens</span>'''</li> <li class="showSheep">'''Sheep and wolf tokens:''' placed inside the flock bag</li> <li class="showCircus markC1">'''Animal tokens:''' shuffled and placed in a stack facedown</li> <li class="showMessages">'''Message tiles:''' shuffled in a stack facedown</li> <li class="showPlague markC2">'''Plague tokens:''' outbreak and flea tokens</li> <li class="showPorxada markC2">'''La Porxada tokens''' if available</li> <li class="showFruitBearingTrees markC1">'''Fruit-bearing trees tokens:''' arranged by fruit type and placed facedown in 6 stacks by type.</li> </ul> </li> <li class="showWoodenFiguresAndMore markWE">Wooden figures and other pieces: <ul> <li class="showFairy">'''Fairy'''</li> <li class="showDragon">'''Dragon'''</li> <li class="showCatapult markC2">'''Wooden catapult''' and '''ruler'''</li> <li class="showCircus markC1">'''Big Top'''</li> <li class="showGhosts markC1">'''15 ghosts'''</li> <li class="showGuardMeeples markC1">'''3 guard <span class="showC1">followers</span><span class="showC2">meeples</span> in each player color <li class="showFlier">'''Flier die'''</li> <li class="showFerries">'''Ferries'''</li> <li class="showGoldmines">'''Gold pieces'''<span class="showC2 markC1"> and the '''scoring token'''</span></li> <li class="showMage">'''Mage'''</li> <li class="showWitch">'''Witch'''</li> <li class="showGingerbreadMan markC1 markC2">'''Gingerbread Man'''</li> <li class="showEasterInCarcassonne markC2 markWE">'''Easter bunny'''</li> <li class="showEasterInCarcassonne markC2 markWE">'''40 Easter eggs'''</li> <li class="showEasterInCarcassonneAndNotFlier markC2 markWE">'''Regular die''', if the Flier die is not available</li> </ul> </li> <li>Place the scoreboard off to the side of the game table. <span class="showGhostsCastlesAndCemeteries_Any">You may use the one included in '''Ghosts, Castles & Cemeteries''' instead of the one from the base game.</span> </li> <li class="showGifts markC1 markWE">Shuffle the '''gift''' cards and place them facedown in a stack by the scoreboard.</li> <li class="showWondersOfHumanity markC1 markWE">Place the selected '''wonder''' tiles faceup by the scoreboard.</li> <li class="showLandSurveyors markC1 markWE">Prepare '''Land Surveyors''' scoring tiles: <ul> <li>Shuffle the scoring tiles and place them face up in three stacks (cities, roads and monasteries) by the scoreboard</li> <li>Take the top scoring tile from each stack and place them next to the corresponding stack as initial active scoring tiles</li> </ul> </li> </ol> '''<span class="wica-counter-show"></span>. Distribute figures and other elements to players''' <ol class="wica-list"> <li class="showAll">Distribute figures to each player in one color <ul> <li>'''Normal <span class="showC1">followers</span><span class="showC2">meeples</span>:''' <span class="showNotGuardMeeples">8</span><span class="showGuardMeeples">6</span><span class="showMarketsOfLeipzig markC1 markWE"> + (1 or 2 recommended for '''The Markets of Leipzig''')</span><span class="showWondersOfHumanity markC1 markWE"> + (1 for '''The Wonders of Humanity''')</span> <ul class="showMarketsOfLeipzig markC1 markWE"> <li>If playing with '''The Markets of Leipzig''': it is recommended to add extra <span class="showC1">followers</span><span class="showC2">meeples</span>, as they tend to run low with this expansion: <ul> <li>Add 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> with C2 rules, if available</li> <li>Add 2 normal <span class="showC1">followers</span><span class="showC2">meeples</span> with C3 rules, if available</li> </ul> </li> </ul> <ul class="showWondersOfHumanity markC1 markWE"> <li>If playing with '''The Wonders of Humanity''': add 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> or 1 unused figure in the player's color to be used as '''wonder marker'''.</li> </ul> </li> <li class="showPig markWE">'''Pig:''' 1</li> <li class="showBuilder markWE">'''Builder:''' 1</li> <li class="showTower markWE">'''Tower <span class="showC1">pieces</span><span class="showC2">floors</span>''', depending on the number of players <ul> <li>2 players: 10 tower <span class="showC1">pieces</span><span class="showC2">floors</span></li> <li>3 players: 9 tower <span class="showC1">pieces</span><span class="showC2">floors</span></li> <li>4 players: 7 tower <span class="showC1">pieces</span><span class="showC2">floors</span></li> <li>5 players: 6 tower <span class="showC1">pieces</span><span class="showC2">floors</span></li> <li>6 players: 5 tower <span class="showC1">pieces</span><span class="showC2">floors</span></li> </ul> </li> <li class="showMayor markWE">'''Mayor:''' 1</li> <li class="showWagon markWE">'''Wagon:''' 1</li> <li class="showBarn markWE">'''Barn:''' 1</li> <li class="showBridges markWE">'''Bridges''', depending on the number of players <ul> <li>2-4 players: 3 bridges </li> <li>5-6 players: 2 bridges</li> </ul> </li> <li class="showSheep markWE">'''Shepherd:''' 1</li> <li class="showRingmaster markC1 markWE">'''Ringmaster:''' 1</li> <li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">followers</span><span class="showC2">meeples</span>:''' 2 (the other 3 were already set aside)</li> <li class="showMessages markWE">'''Messenger:''' 1</li> <li class="showRobbers markWE">'''Robber:''' 1</li> <li class="showPhantom markC2 markWE">'''Phantom:''' 1</li> <li class="showAbbot markC1 markWE">'''Abbot:''' 1</li> </ul> </li> <li class="showPrepareTokens markWE">Distribute tokens to each player <ul> <li class="showCatapult markC2 markWE">'''Catapult tokens:''' 4, one per type</li> <li class="showCastles markWE">'''Castle token''', depending on the number of players <ul> <li>2-4 players: 3 castles</li> <li>5-6 players: 2 castles</li> </ul> </li> <li class="showTunnel markC2 markWE">'''Tunnel tokens''', depending on the number of players <ul> <li>2 players: 6 tunnel tokens (3 sets)</li> <li>3 players: 4 tunnel tokens (2 sets)</li> <li>4-6 players: 2 tunnel tokens (1 set) with player's colour</li> </ul> </li> <li class="showLittleBuildings markC2 markWE">'''Little buildings''', depending on the number of players and the rules applied <ul> <li>Normal rules (no distinction between building types) <ul> <li>2 players: 9 buildings</li> <li>3 players: 6 buildings </li> <li>4 players: 4 buildings </li> <li>5-6 players: 3 buildings </li> </ul> </li> <li>Variant rules (distinction between building types) <ul> <li>2 players: 3 towers + 3 houses + 3 sheds</li> <li>3 players: 2 towers + 2 houses + 2 sheds</li> <li>4-6 players: 1 tower + 1 house + 1 shed</li> </ul> </li> </ul> </li> <li class="showTollkeepers markC1 markWE">'''Tollhouse tokens:''' 1 in player's color</li> <li class="showBets markC1 makWE">'''Betting chips:''' 6 in player's color (placed facedown)</li> </ul> </li> </ol> '''<span class="wica-counter-show"></span>. Set scoring figures on scoreboard and prepare to start''' <ol class="wica-list"> <li class="showWondersOfHumanity markC1 markWE">Place '''1 normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' and the '''wonder marker''' per player (both taken from their supply) next to the '''10 space''' of the scoreboard.</li> <li class="showAll">Place '''1 normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' per player (taken from their supply) on the '''0 space''' of the scoreboard (it will serve as a '''scoring figure''').</li> <li class="showMessages markWE">Place '''messengers''' on the 0 space of the scoreboard.</li> </div> </ol> == <span id="Final scoring"></span>Schlusswertung == <div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> <div class="showWhenDone wica-counter-reset" id="OrderOfPlay" style="display: none;"> '''Einleitung''' <ul> <li>This section serves as a guide for the final scoring.</li> <li>Apply '''<span class="showC1_Graphics">[[Scoring After the Game (1st edition)|Scoring After the Game]]</span><span class="showC2_Graphics">[[Scoring After the Game|Scoring After the Game]]</span><span class="showWE_Graphics">[[Winter Scoring After the Game|Scoring After the Game]]</span>'''<li> <li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li> </ul> '''Final scoring summary''' <div class="showPrepareFinalScoring"> '''<span class="wica-counter-show"></span>. Prepare for final scoring''' <ol class="wica-list"> <li class="showMessages markWE">Each player '''adds up the scores of their <span class="showC1">counting figures</span><span class="showC2">scoring figures</span>'''. Then each player places one <span class="showC1">counting figure</span><span class="showC2">scoring figure</span> on their achieved total and removes the other. No message tiles are drawn during final scoring.</span> <li class="showRobbers markWE">Each player with their '''robber''' on the scoreboard scores 3 points and returns it to their supply</li> <li class="showGifts markC1 markWE">Each player scores 2 points per unopened '''gift''' card in their supply and removes them</li> <li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li> <li class="showBets markC1 markWE">Settle the '''bets''' on the board separately. Each bet's owner decides its associated feature, if several options are available</li> <li class="showCastles markWE">Remove '''castle lords''' still in normal castles on the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li> <li class="showCemeteries markWE">Remove '''cemetery keepers''' from the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li> <li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li> <li class="showEasterInCarcassonne markC2 markWE">Remove the '''Easter bunny'''</li> <li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. <span class="showC1"><span class="showC1">Followers</span><span class="showC2">Meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can also be redeployed at this time.</span><span class="showC2">No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</span> <ul class="showBarn"> <li>Score any <span class="showC1">followers</span><span class="showC2">meeples</span> deployed to <span class="showC1">farms</span><span class="showC2">fields</span> with '''barns'''.</li> </ul> </li> <li class="showWondersOfHumanity markC1 markWE">Score the '''wonders''' that score at the end of the game, if any was selected and placed during the game.</li> </ol> </div> '''<span class="wica-counter-show"></span>. Perform final scoring''' <ol class="wica-list"> <li class="showAll">Score all uncompleted features<span class="showAcrobats markC1 markWE"> and unscored figures</span><span class="showSheepAndNotAcrobats markWE"> and unscored figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="showFairyAndRingmaster markC1"> and the '''ringmaster'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> <span class="showGhosts">('''Ghosts''' only affect those players with the majority)</span> <ul> <li class="showAll">'''Roads'''</li> <li class="showAll">'''Cities''' <ul class="showPorxada markC2 markWE"> <li>Apply '''La Porxada''' bonus if requested by a player and the city with La Porxada is completed. The scoring bonus benefits all players who had at least one knight in the city when it was closed. Those players may have received a token as a reminder, if agreed so.</li> </ul> </li> <li class="showAll">'''<span class="showC1">Cloisters</span><span class="showC2">Monasteries</span>'''</li> <li class="showShrines markWE">'''Shrines'''</li> <li class="showSheep markWE">'''Shepherds and their sheep''' (0 points)</li> <li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li> <li class="showAbbey markWE">'''Abbeys'''</li> <li class="showHauntedCastles markC1 markWE">'''Haunted castles'''</li> <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li> <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li> <li class="showGermanCastles markWE">'''German castles'''</li> <li class="showGermanCathedrals markWE">'''German cathedrals'''</li> <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li> <li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li> <li class="showEasterInCarcassonne markC2 markWE">'''Easter Nest areas''' (no effect)</li> <li class="showFortuneTeller markWE">'''Fortune teller tent''' (0 points for the feature itself)</li> </ul> </li> <li class="showAll">Score all end-of-game features<span class="showBarnAndNotRussianPromos markWE"> and figures</span><span class="showBarnAndRussianPromos marckC1 markWE"> and figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> <span class="showGhosts">('''Ghosts''' only affect those players with the majority)</span> <ul> <li class="showRussianPromos markC2 markWE"><span class="showC1">Followers</span><span class="showC2">Meeples</span> trapped by '''Solovei Razboynik'''</li> <li class="showRussianPromos markC2 markWE"><span class="showC1">Followers</span><span class="showC2">Meeples</span> trapped by '''Vodyanoy'''</li> <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li> <li class="showBarn markWE">'''Barns'''</li> <li class="showAll">'''<span class="showC1">Farms</span><span class="showC2">Fields</span>'''<span class="showMarketsOfLeipzig"> taking into account the '''Tanners quarter''' bonus</span></li> </ul> </li> <li class="showEndOfGameScoring markWE">Resolve final scoring <ul> <li class="showEasterInCarcassonne markC2 markWE">Score '''Easter (uneaten) eggs'''</li> <li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens'''</li> <li class="showGoldmines markWE">Score '''golden pieces'''</li> <li class="showTraders markWE">Score '''trade good tokens''' to majority by type</li> <li class="showKingAndRobber markWE">Score '''King and Robber Baron tiles'''</li> </ul> </ol> <div class="mw-translate-fuzzy"> </div> </onlyinclude> </div> {{FootnoteIconPara}} [[Category:UnderConstruction]]
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