Difference between revisions of "The Dice Game"

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[[File:Carcassonne_dice_game_rgg.png|frameless|right|200px]]
[[File:Carcassonne_dice_game_rgg.png|frameless|right|200px]]


== General info and comments ==  
== General info and comments == <!--T:2-->


<!--T:3-->
This is the official dice game for Carcassonne. A game for 2-5 players released as part of the 10th anniversary of Carcassonne by [[Hans im Glück]] in {{Year|2011}}. Designed by [[Olivier Lamontagne]] and [[Klaus-Jürgen Wrede]].
This is the official dice game for Carcassonne. A game for 2-5 players released as part of the 10th anniversary of Carcassonne by [[Hans im Glück]] in {{Year|2011}}. Designed by [[Olivier Lamontagne]] and [[Klaus-Jürgen Wrede]].


== Contents ==
== Contents == <!--T:4-->


<!--T:5-->
The game comes in a metal meeple shaped box that contains:
The game comes in a metal meeple shaped box that contains:
* '''9 Carcassonne six-sided dice''' with the following faces:
* '''9 Carcassonne six-sided dice''' with the following faces:
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* '''1 pencil'''
* '''1 pencil'''


== Overview ==
== Overview == <!--T:6-->


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In the Carcassonne dice game, the players cleverly use dice rolls to try to build closed cities as large as they can -the bigger, the better.
In the Carcassonne dice game, the players cleverly use dice rolls to try to build closed cities as large as they can -the bigger, the better.


== Rules ==
== Rules == <!--T:8-->


=== Playing the game ===
=== Playing the game === <!--T:9-->


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The players roll the dice in turn order. The player choose a start player who begins and takes all 9 dice.  
The players roll the dice in turn order. The player choose a start player who begins and takes all 9 dice.  
On a player's turn, he rolls dice up to 3 times and then scores his result ([[#Scoring |see scoring section]]).  
On a player's turn, he rolls dice up to 3 times and then scores his result ([[#Scoring |see scoring section]]).  
He then passes the dice to his left neighbor, who continues the game.  
He then passes the dice to his left neighbor, who continues the game.  


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[[File:Dice-catapult.png|frame|right|50px|Catapult]] A player rolls all the dice before him on his first roll. If he rolls 1 or more '''catapults''' the player passes those dice immediately to the player to his left (he may not re-roll the catapults nor score points for this roll).
[[File:Dice-catapult.png|frame|right|50px|Catapult]] A player rolls all the dice before him on his first roll. If he rolls 1 or more '''catapults''' the player passes those dice immediately to the player to his left (he may not re-roll the catapults nor score points for this roll).


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When a player rolls '''knights''' and '''city segments''', he may set them aside or re-roll them as he chooses.
When a player rolls '''knights''' and '''city segments''', he may set them aside or re-roll them as he chooses.
When a player sets city segment aside, he must immediately build a city with them.
When a player sets city segment aside, he must immediately build a city with them.
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'''Knights''', once set aside, may not be re-rolled.
'''Knights''', once set aside, may not be re-rolled.


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[[File:Dice-knight.png|frame|right|50px|A knight]] If a player collects '''3 or more knights''', he may choose not to score this turn and then double his score for the next turn. He keeps '''1 knight''' and passes all other dice to his left neighbor. In his next turn, the player adds the knight die to the dice passed to him and rolls them. Thus, each player may have a knight, reducing the dice for others.
[[File:Dice-knight.png|frame|right|50px|A knight]] If a player collects '''3 or more knights''', he may choose not to score this turn and then double his score for the next turn. He keeps '''1 knight''' and passes all other dice to his left neighbor. In his next turn, the player adds the knight die to the dice passed to him and rolls them. Thus, each player may have a knight, reducing the dice for others.


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[[File:Dice-ex-tripleMeeple.png|none|frame|'''Example - End of the turn:''' The player collected 3 knights. He keeps one and passes all other dice on. He does not score points for the city he built.]]
[[File:Dice-ex-tripleMeeple.png|none|frame|'''Example - End of the turn:''' The player collected 3 knights. He keeps one and passes all other dice on. He does not score points for the city he built.]]


=== City building ===
=== City building === <!--T:15-->


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The player tries to build as large a city as possible with the dice he rolls. During the [[#Scoring | scoring]], he scores the number of dice in his largest city.
The player tries to build as large a city as possible with the dice he rolls. During the [[#Scoring | scoring]], he scores the number of dice in his largest city.


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'''City building rules'''
'''City building rules'''


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* The black parts are the city segments.
* The black parts are the city segments.
* Black parts are played next to black parts and white parts next to white parts.
* Black parts are played next to black parts and white parts next to white parts.
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* Once a die is used to build, it may not be re-rolled.
* Once a die is used to build, it may not be re-rolled.


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{{BeginBlockList}}
{{BeginBlockList}}
{{Block|
{{Block|
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{{EndBlockList}}
{{EndBlockList}}


=== Scoring ===
=== Scoring === <!--T:20-->


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After a player has rolled 3 times or chooses not to roll again, he may score his turn.
After a player has rolled 3 times or chooses not to roll again, he may score his turn.
The rules for scoring are:
The rules for scoring are:
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*: 9 dice = '''28''' points
*: 9 dice = '''28''' points


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[[File:Dice-ex-completedCity.png|none|frame|'''Example:''' The player scores his  <span style="color:#ff0000">'''largest city'''</span>, which has 6 dice and thus, scores '''10 points'''.]]
[[File:Dice-ex-completedCity.png|none|frame|'''Example:''' The player scores his  <span style="color:#ff0000">'''largest city'''</span>, which has 6 dice and thus, scores '''10 points'''.]]


=== Game end ===
=== Game end === <!--T:23-->


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As soon as a player has scored '''42 total points''', the game ends and that player is the winner.
As soon as a player has scored '''42 total points''', the game ends and that player is the winner.


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'''Special case:''' if a player rolls '''9 catapults''' during his turn, he wins immediately, regardless of the points he scored so far in the game.
'''Special case:''' if a player rolls '''9 catapults''' during his turn, he wins immediately, regardless of the points he scored so far in the game.




== Additional information ==
== Additional information == <!--T:26-->


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This section extends the basic information provided in the rules.
This section extends the basic information provided in the rules.


=== Detailed turn example ===
=== Detailed turn example === <!--T:28-->


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This example provides additional details about the impossibility of moving the dice placed as city or re-rolling knights.
This example provides additional details about the impossibility of moving the dice placed as city or re-rolling knights.


{{BeginBlockList}}
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{{BeginBlockList|1600px}}
{{Block|
{{Block|
[[File:Dice_more_ex_1-1.png|none|frame|'''Example 2a - First roll:''' the player build a city with {{ColorBlue|4 dice}} and set aside the knight die. He re-rolls the other 4 dice]]
[[File:Dice_more_ex_1-1.png|none|frame|'''Example 2a - First roll:''' the player build a city with {{ColorBlue|4 dice}} and set aside the knight die. He re-rolls the other 4 dice]]
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{{EndBlockList}}
{{EndBlockList}}


=== Cities examples ===
=== Cities examples === <!--T:31-->


<div style="width: 100%; max-width: 700px; display: flex; flex-flow:row wrap; align-items: flex-end;">
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<div style="width: 100%; max-width: 1600px; display: flex; flex-flow:row wrap; align-items: flex-end;">
<div style="flex: 0 1 150px; padding: 10px;">
<div style="flex: 0 1 150px; padding: 10px;">
[[File:Dice-ex-city2.png|center|frame|2 dice city = 0 points]]
[[File:Dice-ex-city2.png|center|frame|2 dice city = 0 points]]
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</div>
</div>


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[[Category:Completed]]
[[Category:Completed]]
[[Category:The Dice Game]]
[[Category:The Dice Game]]

Revision as of 04:10, 21 December 2020

Carcassonne dice game rgg.png

General info and comments

This is the official dice game for Carcassonne. A game for 2-5 players released as part of the 10th anniversary of Carcassonne by Hans im Glück in 2011. Designed by Olivier Lamontagne and Klaus-Jürgen Wrede.

Contents

The game comes in a metal meeple shaped box that contains:

  • 9 Carcassonne six-sided dice with the following faces:
    • 4 city segments
    Dice-city-faces.png
    • 1 knight
    Dice-knight.png
    • 1 catapult
    Dice-catapult.png
  • 1 pad
  • 1 pencil

Overview

In the Carcassonne dice game, the players cleverly use dice rolls to try to build closed cities as large as they can -the bigger, the better.

Rules

Playing the game

The players roll the dice in turn order. The player choose a start player who begins and takes all 9 dice. On a player's turn, he rolls dice up to 3 times and then scores his result (see scoring section). He then passes the dice to his left neighbor, who continues the game.

Catapult

A player rolls all the dice before him on his first roll. If he rolls 1 or more catapults the player passes those dice immediately to the player to his left (he may not re-roll the catapults nor score points for this roll).

When a player rolls knights and city segments, he may set them aside or re-roll them as he chooses. When a player sets city segment aside, he must immediately build a city with them. The player may not rebuild already built city segments. Knights, once set aside, may not be re-rolled.

A knight

If a player collects 3 or more knights, he may choose not to score this turn and then double his score for the next turn. He keeps 1 knight and passes all other dice to his left neighbor. In his next turn, the player adds the knight die to the dice passed to him and rolls them. Thus, each player may have a knight, reducing the dice for others.

Example - End of the turn: The player collected 3 knights. He keeps one and passes all other dice on. He does not score points for the city he built.

City building

The player tries to build as large a city as possible with the dice he rolls. During the scoring, he scores the number of dice in his largest city.

City building rules

  • The black parts are the city segments.
  • Black parts are played next to black parts and white parts next to white parts.
Example: Black city parts and white parts
  • Once a die is used to build, it may not be re-rolled.


Example 1a - First roll: the player immediately passes the catapult to his left neighbor. The player uses 4 of the dice to build a city. He re-rolls the 2 knights and 2 other city segments in the hope to increase the size of his city.
Example 1b - Second roll: the player immediately passes this second catapult to his left neighbor. With 2 city segments dice, he add to his city. The player cannot use the knight and chooses to end his turn and score the largest city he built.

Scoring

After a player has rolled 3 times or chooses not to roll again, he may score his turn. The rules for scoring are:

  • Only the dice of the largest closed city are scored (if the player did not build a closed city, he scores no points).
  • If the player had a knight at the beginning of his turn, he scores double the points.
  • The points are recording on the score pad.
  • The points are scored as follows:
    3 dice = 1 point
    4 dice = 3 points
    5 dice = 6 points
    6 dice = 10 points
    7 dice = 15 points
    8 dice = 21 points
    9 dice = 28 points
Example: The player scores his largest city, which has 6 dice and thus, scores 10 points.

Game end

As soon as a player has scored 42 total points, the game ends and that player is the winner.

Special case: if a player rolls 9 catapults during his turn, he wins immediately, regardless of the points he scored so far in the game.


Additional information

This section extends the basic information provided in the rules.

Detailed turn example

This example provides additional details about the impossibility of moving the dice placed as city or re-rolling knights.


Example 2a - First roll: the player build a city with 4 dice and set aside the knight die. He re-rolls the other 4 dice
Example 2b - Second roll: the player gets 2 catapults, he passes both of them to the next player and re-rolls the other 2 dice trying to close the city. The 4 dice that already are part of the city and the knight cannot be re-rolled.
Example 2c - Third roll: It is not possible to close the city with the city segments rolled. Dice already being part of the city cannot be moved to new locations. There are two cities, a 2 dice complete city and a6 dice incomplete city. Neither of the two cities score points. The player receives no points in this turn.

Cities examples

2 dice city = 0 points
3 dice city = 1 point
4 dice city = 3 points
5 dice city = 6 points
6 dice city = 10 points
7 dice city = 15 points
8 dice city = 21 points
9 dice city = 28 points