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(Created page with "Oorspronkelijk uitgebracht door Hans im Glück in {{Year_nl|2005}}, '''Carcassonne: Overzee''' is een spannend spel om tegels te leggen voor 2 tot 5 spelers, vanaf 10 jaar.") |
(Created page with "'''Overzee''' is gebaseerd op Carcassonne, maar is niet te combineren met Carcassonne of een van de andere Carcassonne spin-off spellen.") |
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Oorspronkelijk uitgebracht door [[Hans im Glück]] in {{Year_nl|2005}}, '''Carcassonne: Overzee''' is een spannend spel om tegels te leggen voor 2 tot 5 spelers, vanaf 10 jaar. | Oorspronkelijk uitgebracht door [[Hans im Glück]] in {{Year_nl|2005}}, '''Carcassonne: Overzee''' is een spannend spel om tegels te leggen voor 2 tot 5 spelers, vanaf 10 jaar. | ||
''' | '''Overzee''' is gebaseerd op Carcassonne, maar is niet te combineren met Carcassonne of een van de andere Carcassonne spin-off spellen. | ||
The game uses many of the standard Carcassonne game concepts, but moves it from mediaeval France to a land far away - a land of meadows, mountains and seas. Unlike Carcassonne, it is the size of the region in which the follower is located that brings points - regardless of whether the region has been closed or not, although closed off regions score considerably more points. The decision of when to remove a follower from a region is left to the player - but since regions can become more valuable as the game develops, deciding the right time can make for an agonizing decision. There's also an additional rule that lets mountainous regions increase in value, even if they've already been completed. | The game uses many of the standard Carcassonne game concepts, but moves it from mediaeval France to a land far away - a land of meadows, mountains and seas. Unlike Carcassonne, it is the size of the region in which the follower is located that brings points - regardless of whether the region has been closed or not, although closed off regions score considerably more points. The decision of when to remove a follower from a region is left to the player - but since regions can become more valuable as the game develops, deciding the right time can make for an agonizing decision. There's also an additional rule that lets mountainous regions increase in value, even if they've already been completed. |
Revision as of 12:51, 22 March 2022
Inleiding
Oorspronkelijk uitgebracht door Hans im Glück in Template:Year nl, Carcassonne: Overzee is een spannend spel om tegels te leggen voor 2 tot 5 spelers, vanaf 10 jaar.
Overzee is gebaseerd op Carcassonne, maar is niet te combineren met Carcassonne of een van de andere Carcassonne spin-off spellen.
The game uses many of the standard Carcassonne game concepts, but moves it from mediaeval France to a land far away - a land of meadows, mountains and seas. Unlike Carcassonne, it is the size of the region in which the follower is located that brings points - regardless of whether the region has been closed or not, although closed off regions score considerably more points. The decision of when to remove a follower from a region is left to the player - but since regions can become more valuable as the game develops, deciding the right time can make for an agonizing decision. There's also an additional rule that lets mountainous regions increase in value, even if they've already been completed.
Designer: Leo Colovini
WICA Notes
The following are based on the Rio Grande Games version of the rules. Additional comments and clarifications have come from various Carcassonne discussion forums (BGG, CarcC and CarcF).
Rules
Fan Expansions
- There is only one known fan expansion, and it was never brought to completion. Die Seeschlange is adapted around the dragon (from The Princess and the Dragon) and was inspired by Scotland's Loch Ness monster. It can be found on the German-speaking CarcassonneForum
- 50/100 Scoring Tiles are available to download from CarcassonneCentral
Reference
Endnotes
Artist: Stefano Mondini, Fabio Visintin
Footnotes
For Icons explanation and licensing please visit Icons page.