The Fruit-Bearing Trees

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General info and comments

Expansion watermark

With this expansion, Carcassonne will be surrounded by various fruit-bearing tress. The larger the variety of fruits you offer is, the higher your income will be.

Contents

  • 6 new Land tiles with 6 types of fruit-bearing trees (quince, apple, apricot, cherry, plum and elder)
  • 24 fruit tokens (4 per fruit with the value 5, 4, 3, 2 on the back)

Rules

Preparation

Shuffle the 6 Land tiles with fruit-bearing trees together with the Land tiles of the basic game. Arrange the 24 fruit tokens according to their colour/type. Then, shuffle each colour/type stack separately (the values face down). Place the 6 stacks next to the scoring track.

This expansion has been developed for the Carcassonne basic game. All of the rules remain the same.

Placing a tile

When you draw a Land tile with a fruit-bearing tree (Tree tile), you place it according to the normal rules. Then, you place a stack with 4 fruit tokens (of the same fruit type) on top of the Tree tile. You can choose the related type of fruit, however, it does not matter which type of fruit you put there, in terms of the game. Thus, any tree and any type of fruit may be combined!

Placing a meeple

You may place on of your meeples on the Tree tile according to the normal rules. Note that you are not allowed to place a meeple on the tree itself.

Carrying out a "fruit action"

When you have placed a meeple, you may carry out one of the two actions explained below. If a player places a Land tile next to the Tree tile in another turn (vertically, horizontaly or diagonally) and places a meeple on this Land tile, he may, as well, carry out one of the following actions.

Harvesting

You take the top-most fruit token from the Tree tile. Then, you immediately get points according to the fruit token's value. The fruit token has to be placed in front of you.

OR

Selling

You don't take a new fruit token but you sell fruit tokens you have harvested previously. You may sell 1 to 4 tokens. If you want to sell more than one token, there must be different types if fruit in one set. You may only sell one set at a time. The value on the back does not matter when selling fruits. Sold fruit tokens have to be put away.

1 token = 3 points
2 token = 6 points
3 token = 10 points
4 token = 15 points
Example: Harvesting You place a tile next to the apple tree and you place a meeple. You decide to harvest. Therefore, you take the top-most apple token and look for its value. You get 3 points and place the token in front of you, next to the other tokens.
Later you place a tile next to the apple tree again and you place a meeple. Now, you want to sell. Up to now, you have harvested 2 apple tokens, 1 apricot and one cherry token. You sell three different tokens for 10 points. As you are only allowed to sell one set at a time you keep one apple token.

Scoring a feature

When you complete one or more areas (e.g. a monastery, a road etc.) by placing a Tree tile, you score them According to the normal rules.

Final scoring

At the end of the game, each fruit token is worth 1 point.

Tile distribution