Difference between revisions of "The Labyrinth"

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(Creation)
 
(Change wording to C2 style)
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=== Placing a tile ===
=== Placing a tile ===


Labyrinth tiles are placed according to the normal Carcassonne rules.
If you draw a labyrinth, you place it according to the normal rules.


=== Placing a follower ===
=== Placing a meeple ===


==== Basic rules ====
==== Basic rules ====


A player who places a labyrinth tile is allowed to put a follower on it (also in compliance with the standard rules). The labyrinth is '''not''' a crossing; all outgoing roads are interconnected. Consequently, a follower can only be placed on it if all the roads connected to the labyrinth tile are unoccupied. <ref>
When you place a labyrinth tile, you are allowed to put a meeple on it (also in compliance with the standard rules). The labyrinth is '''not''' a crossing; all outgoing roads are interconnected. Consequently, a meeple can only be placed on it if all the roads connected to the labyrinth tile are unoccupied. <ref>
{{IconWorld}}
{{IconWorld}}
A follower can be placed on an incomplete labyrinth network by other means if unoccupied: a wagon can move from a completed neighboring feature or a flier can land on any tile of the labyrinth network.
A meeple can be placed on an incomplete labyrinth network by other means if unoccupied: a wagon can move from a completed neighboring feature or a flier can land on any tile of the labyrinth network.
</ref>
</ref>
The follower then is a thief on all the connected roads.
The meeple then is a thief on all the connected roads.


==== Advanced variant ====
==== Advanced variant ====


Since the labyrinth makes the connections of the roads quite unmanageable, the placing of followers is regulated differently in this variant. A player who places the labyrinth may place a follower on it even if there is already a follower on one or more connected roads. <ref>
Since the labyrinth makes the connections of the roads quite unmanageable, the placing of meeples is regulated differently in this variant. If you place the labyrinth, you may place a meeple on it even if there is already a meeple on one or more connected roads. <ref>
{{IconWorld}}
{{IconWorld}}
A follower can be placed on an incomplete labyrinth network by other means: an unoccupied labyrinth tile or road segment can be occupied by a wagon moving from a completed neighboring feature or a flier. <br />[[File:Abbey_And_Mayor_C1_Wagon_Clarification_01.png|frame|none|'''Example:''' A wagon moves to an unoccupied road brach of an incomplete labyrinth when applying using '''The Labyrinth'''  advanced rules]]
A meeple can be placed on an incomplete labyrinth network by other means: an unoccupied labyrinth tile or road segment can be occupied by a wagon moving from a completed neighboring feature or a flier. <br />[[File:Abbey_And_Mayor_C1_Wagon_Clarification_01.png|frame|none|'''Example:''' A wagon moves to an unoccupied road brach of an incomplete labyrinth when applying using '''The Labyrinth'''  advanced rules]]
</ref> It does not matter who owns those followers.
</ref> It does not matter who owns those meeples.


[[File:Labyrinth_C2_Example_01.jpg|frame|none|{{ColorRed|RED}} places the labyrinth next to a road that connects with it. Although there is already a follower on this road, {{ColorRed|RED}} may place a follower on the labyrinth.]]
[[File:Labyrinth_C2_Example_01.jpg|frame|none|{{ColorRed|You}} place the labyrinth next to a road that connects with it. Although there is already a meeple on this road, you may place a meeple on the labyrinth.]]


As the game progresses, if a player places a tile at an exit of the labyrinth that does not have a follower yet, he or she may place a follower there, even though the network of roads and the labyrinth itself may have a follower.
As you progress through the game, if you place a tile at an exit of the labyrinth that does not have a meeple yet, you may place a meeple there, even though the network of roads and the labyrinth itself may have a meeple.


[[File:Labyrinth_C2_Example_02.jpg|frame|none|{{ColorGreen|GREEN}} later adds a road to an unoccupied labyrinth exit. He too is allowed to use a follower, although followers are already on the labyrinth and the adjacent roads.]]
[[File:Labyrinth_C2_Example_02.jpg|frame|none|{{ColorGreen|Green}} later adds a road to an unoccupied labyrinth exit. He too is allowed to use a meeple, although meeples are already on the labyrinth and the adjacent roads.]]


If a player adds a road to an existing road that already has a follower on it, a follower cannot be placed on it
If you add a road to an existing road that already has a meeple on it, a meeple cannot be placed on it (as usual.) The labyrinth and the four outgoing roads are the exceptions.
(as usual.) The labyrinth and the four outgoing roads are the exceptions.


[[File:Labyrinth_C2_Example_03.jpg|frame|none|{{ColorRed|RED}} later attaches a road to a labyrinth exit. Since there is already a {{ColorBlack|BLACK}} follower, {{ColorRed|RED}} may not place a follower on the road.]]
[[File:Labyrinth_C2_Example_03.jpg|frame|none|{{ColorRed|You}} later attach a road to a labyrinth exit. Since there is already a black meeple, you may not place a meeple on the road.]]


=== Scoring ===
=== Scoring ===
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==== Advanced variant ====
==== Advanced variant ====


The labyrinth and the connected roads are scored when all 4 of the roads are completed. The player with the majority of followers on the labyrinth and the connected roads will get 1 point for each tile as usual. In addition, he or she will get 2 points for each follower standing on the labyrinth or on a connected road. If several players have the majority, each of them gets the full number of points.
===== Scoring a Feature =====


[[File:Labyrinth_C2_Example_04.jpg|frame|none|All the roads are completed. {{ColorRed|RED}} and {{ColorBlack|BLACK}} are tied for majority. {{ColorRed|RED}} and {{ColorBlack|BLACK}} get '''8 points''' for the tiles and '''10 points''' for the 5 followers on the tiles. Altogether both players get 18 points.]]
The labyrinth and the connected roads are scored when all 4 of the roads are completed. The player with the majority of meeples on the labyrinth and the connected roads will get 1 point for each tile as usual. In addition, he or she will get 2 points for each meeple standing on the labyrinth or on a connected road. If several players have the majority, each of them gets the full number of points.
 
[[File:Labyrinth_C2_Example_04.jpg|frame|none|All the roads are completed. {{ColorRed|You}} and {{ColorBlack|Black}} are tied for majority. {{ColorRed|You}} and {{ColorBlack|Black}} get '''8 points''' for the tiles and '''10 points''' for the 5 meeples on the tiles. Altogether you each get 18 points.]]
 
===== Final Scoring =====
 
The labyrinths are scored according to the normal Carcassonne rules for roads. You get no additional points from the meeples placed on the labyrinth network.


== Tile distribution ==
== Tile distribution ==

Revision as of 14:59, 14 October 2018

General info and comments

The Labyrinths was originally release by Spiel Doch in 2016.

Issue 1/2016 of the Spiel Doch! magazine contains two new tiles for Carcassonne. One has been illustrated in the style of the 1st edition by Doris Matthäus, the other in the style of the 2nd edition by Anne Pätzke. Both tiles can be used in all editions. The combinations with other expansions and mini-expansions are not completely tested and there are no official rule explanations covering such cases.

Spiel Doch provided a basic set of rules and HiG released a variant for advanced players available on their website at the tile of release.

Contents

  • 2 landscape tiles, one 1st Ed. Carcassonne and another for 2nd Ed. Carcassonne
1st edition labyrinth
2nd edition labyrinth

Rules

Preparation

Mix the Labyrinth tiles with the other landscape tiles.

Placing a tile

If you draw a labyrinth, you place it according to the normal rules.

Placing a meeple

Basic rules

When you place a labyrinth tile, you are allowed to put a meeple on it (also in compliance with the standard rules). The labyrinth is not a crossing; all outgoing roads are interconnected. Consequently, a meeple can only be placed on it if all the roads connected to the labyrinth tile are unoccupied. [1] The meeple then is a thief on all the connected roads.

Advanced variant

Since the labyrinth makes the connections of the roads quite unmanageable, the placing of meeples is regulated differently in this variant. If you place the labyrinth, you may place a meeple on it even if there is already a meeple on one or more connected roads. [2] It does not matter who owns those meeples.

You place the labyrinth next to a road that connects with it. Although there is already a meeple on this road, you may place a meeple on the labyrinth.

As you progress through the game, if you place a tile at an exit of the labyrinth that does not have a meeple yet, you may place a meeple there, even though the network of roads and the labyrinth itself may have a meeple.

Green later adds a road to an unoccupied labyrinth exit. He too is allowed to use a meeple, although meeples are already on the labyrinth and the adjacent roads.

If you add a road to an existing road that already has a meeple on it, a meeple cannot be placed on it (as usual.) The labyrinth and the four outgoing roads are the exceptions.

You later attach a road to a labyrinth exit. Since there is already a black meeple, you may not place a meeple on the road.

Scoring

Basic rules

The labyrinths are scored according to the normal Carcassonne rules for roads.

Advanced variant

Scoring a Feature

The labyrinth and the connected roads are scored when all 4 of the roads are completed. The player with the majority of meeples on the labyrinth and the connected roads will get 1 point for each tile as usual. In addition, he or she will get 2 points for each meeple standing on the labyrinth or on a connected road. If several players have the majority, each of them gets the full number of points.

All the roads are completed. You and Black are tied for majority. You and Black get 8 points for the tiles and 10 points for the 5 meeples on the tiles. Altogether you each get 18 points.
Final Scoring

The labyrinths are scored according to the normal Carcassonne rules for roads. You get no additional points from the meeples placed on the labyrinth network.

Tile distribution

Total Tiles: 2

Labyrinth C1 Tile 01.jpg x1 (1st Edition)
Labyrinth C2 Tile 01.jpg x1 (2nd Edition)

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community A meeple can be placed on an incomplete labyrinth network by other means if unoccupied: a wagon can move from a completed neighboring feature or a flier can land on any tile of the labyrinth network.
  2. Interpretation from the Community A meeple can be placed on an incomplete labyrinth network by other means: an unoccupied labyrinth tile or road segment can be occupied by a wagon moving from a completed neighboring feature or a flier.
    Example: A wagon moves to an unoccupied road brach of an incomplete labyrinth when applying using The Labyrinth advanced rules