Difference between revisions of "The Labyrinth"

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== General info and comments ==  
== General info and comments == <!--T:1-->


[[File:Labyrinth_C1_Expansion_Watermark.jpg|frame|right|Expansion watermark]]
<!--T:2-->
[[The Labyrinths (1st edition)|The Labyrinths]] was originally release by [[Spiel Doch]] in {{Year|2016}}.
[[File:SpielDoch Labyrinth.png|thumb|right|150px|Spiel Doch!<br />Issue 1 2016]]
[[File:Symbol_SpielDoch.png|frame|right|Expansion symbol]]
'''The Labyrinths''' was originally release by [[Spiel Doch|Spiel Doch!]] in {{Year|2016}}.


Issue 1/2016 of the [[Spiel Doch|Spiel Doch!]] magazine contains two new tiles for Carcassonne. One has been illustrated in the style of the 1<sup>st</sup> edition by Doris Matthäus, the other in the style of the 2<sup>nd</sup> edition by Anne Pätzke. Both tiles can be used in all editions. The combinations with other expansions and mini-expansions are not completely tested and there are no official rule explanations covering such cases.
<!--T:3-->
Issue 1/2016 of the [[Spiel Doch|Spiel Doch!]] magazine contained two new tiles for Carcassonne. One has been illustrated in the style of the 1<sup>st</sup> edition by Doris Matthäus, the other in the style of the 2<sup>nd</sup> edition by Anne Pätzke. Both tiles can be used in all editions. Combinations with other expansions and mini-expansions are not completely tested and there are no official rule explanations covering such cases.


[[Spiel Doch]] provided a basic set of rules and [[Hans_im_Glück|'''HiG''']] released a variant for advanced players available on their website at the tile of release.
<!--T:4-->
[[Spiel Doch|Spiel Doch!]] provided a basic set of rules and '''[[Hans im Glück|HiG]]''' released a variant for advanced players available on their website at the time of release.


== Contents ==
== Contents == <!--T:5-->


<!--T:6-->
* '''2 landscape tiles''', one 1st Ed. Carcassonne and another for 2nd Ed. Carcassonne
* '''2 landscape tiles''', one 1st Ed. Carcassonne and another for 2nd Ed. Carcassonne


<!--T:7-->
{|
{|
|-
|-
| [[File:Labyrinth_C1.png|frame|none|1<sup>st</sup> edition labyrinth]]
| [[File:Labyrinth_C1.png|frame|none|1<sup>st</sup>&nbsp;edition&nbsp;labyrinth]]
| [[File:Labyrinth_C2.png|frame|none|2<sup>nd</sup> edition labyrinth]]
| [[File:Labyrinth_C2.png|frame|none|2<sup>nd</sup>&nbsp;edition&nbsp;labyrinth]]
|}
|}


== Rules ==
== Rules == <!--T:8-->


=== Preparation ===
=== Preparation === <!--T:9-->


Mix the Labyrinth tiles with the other landscape tiles.
<!--T:10-->
Mix the Labyrinth tile(s) with the other landscape tiles.


=== Placing a tile ===
=== Gameplay === <!--T:50-->


Labyrinth tiles are placed according to the normal Carcassonne rules.
<!--T:12-->
{{RulesPlacingTile|1=====|2=1. Placing a tile|
3=If you draw a labyrinth, you place it according to the normal rules.
}}


=== Placing a follower ===
<!--T:42-->
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
3=
<div class="wica-top-spacing wica-visible">
<h5 style="background-color: #cccccc; margin-top: 0px; padding: 5px;">Basic rules</h5>
</div>


==== Basic rules ====
<!--T:15-->
 
When you place a labyrinth tile, you are allowed to put a meeple on it (also in compliance with the standard rules). <ref>
A player who places a labyrinth tile is allowed to put a follower on it (also in compliance with the standard rules). The labyrinth is '''not''' a crossing; all outgoing roads are interconnected. Consequently, a follower can only be placed on it if all the roads connected to the labyrinth tile are unoccupied. <ref>
{{IconWorld}}
This means you can place a meeple on the labyrinth as a highwayman or on any of the four unoccupied field strips surrounding the labyrinth as a farmer.
</ref> The labyrinth is '''not''' a crossing; all outgoing roads are interconnected. Consequently, a meeple can only be placed on it if all the roads connected to the labyrinth tile are unoccupied. <ref name="other-placements">
{{IconWorld}}
{{IconWorld}}
A follower can be placed on an incomplete labyrinth network by other means if unoccupied: a wagon can move from a completed neighboring feature or a flier can land on any tile of the labyrinth network.
A meeple can be placed on an incomplete labyrinth network by other means. A wagon placed on a completed neighboring feature or any meeple via a magic portal or a flying machine can be deployed to:
* An unoccupied road network with a labyrinth (basic rules).
* An unoccupied labyrinth tile or road segment (advanced variant rules).
[[File:Abbey_And_Mayor_C1_Wagon_Clarification_01.png|frame|none|'''Example:''' A wagon moves to an unoccupied road branch of an incomplete labyrinth when applying '''The Labyrinth''' advanced rules]]
</ref>
</ref>
The follower then is a thief on all the connected roads.
The meeple then is a thief on all the connected roads.


==== Advanced variant ====
<!--T:43-->
<hr style="margin: 15px 0px;" />


Since the labyrinth makes the connections of the roads quite unmanageable, the placing of followers is regulated differently in this variant. A player who places the labyrinth may place a follower on it even if there is already a follower on one or more connected roads. <ref>
<!--T:44-->
{{IconWorld}}
<div class="wica-top-spacing wica-visible">
A follower can be placed on an incomplete labyrinth network by other means: an unoccupied labyrinth tile or road segment can be occupied by a wagon moving from a completed neighboring feature or a flier. <br />[[File:Abbey_And_Mayor_C1_Wagon_Clarification_01.png|frame|none|'''Example:''' A wagon moves to an unoccupied road brach of an incomplete labyrinth when applying using '''The Labyrinth'''  advanced rules]]
<h5 style="background-color: #cccccc; margin-top: 0px; padding: 5px;">Advanced variant</h5>
</ref> It does not matter who owns those followers.
</div>
 
<!--T:17-->
Since the labyrinth makes the connections of the roads quite unmanageable, the placing of meeples is regulated differently in this variant. If you place the labyrinth, you may place a meeple on it even if there is already a meeple on one or more connected roads. <ref name="other-placements" /> It does not matter who owns those meeples.
 
<!--T:18-->
[[File:Labyrinth_C2_Example_01.png|frame|none|{{ColorRed|You}} place the labyrinth next to a road that connects with it. Although there is already a meeple on this road, you may place a meeple on the labyrinth.]]
 
<!--T:19-->
As you progress through the game, if you place a tile at an exit of the labyrinth that does not have a meeple yet, you may place a meeple there, even though the network of roads and the labyrinth itself may have a meeple.
 
<!--T:20-->
[[File:Labyrinth_C2_Example_02.png|frame|none|{{ColorGreen|Green}} later adds a road to an unoccupied labyrinth exit. He too is allowed to use a meeple, although meeples are already on the labyrinth and the adjacent roads.]]
 
<!--T:21-->
If you add a road to an existing road that already has a meeple on it, a meeple cannot be placed on it (as usual). The labyrinth and the four outgoing roads are the exceptions.
 
<!--T:22-->
[[File:Labyrinth_C2_Example_03.png|frame|none|{{ColorRed|You}} later attach a road to a labyrinth exit. Since there is already a black meeple, you may not place a meeple on the road.]]
 
<!--T:45-->
}}
 
<!--T:46-->
{{RulesScoring|1=====|2=3. Scoring a feature|
3=
<div class="wica-top-spacing wica-visible">
<h5 style="background-color: #cccccc; margin-top: 0px; padding: 5px;">Basic rules</h5>
</div>
 
<!--T:25-->
The labyrinths are scored according to the normal Carcassonne rules for roads during the game and after the game.
 
<!--T:47-->
<hr style="margin: 15px 0px;" />


[[File:Labyrinth_C2_Example_01.jpg|frame|none|{{ColorRed|RED}} places the labyrinth next to a road that connects with it. Although there is already a follower on this road, {{ColorRed|RED}} may place a follower on the labyrinth.]]
<!--T:48-->
<div class="wica-top-spacing wica-visible">
<h5 style="background-color: #cccccc; margin-top: 0px; padding: 5px;">Advanced variant</h5>
</div>


As the game progresses, if a player places a tile at an exit of the labyrinth that does not have a follower yet, he or she may place a follower there, even though the network of roads and the labyrinth itself may have a follower.
<!--T:28-->
The labyrinth and the connected roads are scored when all 4 of the roads are completed. The player with the majority on the labyrinth and the connected roads will get '''1 point''' for each tile as usual. In addition, he or she will get '''2 points''' for each meeple standing on the labyrinth or on a connected road. If several players have the majority, each of them gets the full number of points. <ref>
{{IconWorld}}
Labyrinth tiles do not stack, the same as inns on roads. A road network with more than one labyrinth will be scored as one single feature and the additional points provided per meeple will be received only once for the whole road network, not once per labyrinth tile.  
</ref>


[[File:Labyrinth_C2_Example_02.jpg|frame|none|{{ColorGreen|GREEN}} later adds a road to an unoccupied labyrinth exit. He too is allowed to use a follower, although followers are already on the labyrinth and the adjacent roads.]]
<!--T:29-->
[[File:Labyrinth_C2_Example_04.png|frame|none|All the roads are completed. {{ColorRed|You}} and {{ColorBlack|Black}} are tied for majority. {{ColorRed|You}} and {{ColorBlack|Black}} get '''8 points''' for the tiles and '''10 points''' for the 5 meeples on the tiles. Altogether you each get 18 points.]]


If a player adds a road to an existing road that already has a follower on it, a follower cannot be placed on it
====== Final Scoring ====== <!--T:30-->
(as usual.) The labyrinth and the four outgoing roads are the exceptions.


[[File:Labyrinth_C2_Example_03.jpg|frame|none|{{ColorRed|RED}} later attaches a road to a labyrinth exit. Since there is already a {{ColorBlack|BLACK}} follower, {{ColorRed|RED}} may not place a follower on the road.]]
<!--T:31-->
The labyrinths are scored according to the normal Carcassonne rules for roads. You get no additional points from the meeples placed on the labyrinth network.


=== Scoring ===
<!--T:49-->
}}


==== Basic rules ====
=== Interactions with other expansions === <!--T:32-->


The labyrinths are scored according to the normal Carcassonne rules for roads.
<!--T:33-->
This section summarizes the interaction of The Labyrinth with other expansions:
* [[Inns and Cathedrals|Inns and Cathedrals]]
* [[Cathedrals in Germany|Cathedrals in Germany]]
* [[Mage and Witch|Mage and Witch]]
* [[The Markets of Leipzig|The Markets of Leipzig]]
These interactions are described as a series of cases where the points you get from the road tiles (including the labyrinth) vary depending on the expansions involved. Independently of how these points are modified, if playing with the advanced rules, the bonus points for the meeples on the road do not change in any case when scoring the feature.


==== Advanced variant ====
<!--T:34-->
* '''Case 0 - Regular labyrinth:''' If a labyrinth is completed, you will get 1 point for each road tile including the labyrinth itself. An incomplete labyrinth at the end of the game is worth 1 point for each tile including the labyrinth itself.
* '''Case 1 - Inns & Cathedrals:''' If a labyrinth is completed and contains one or more inns (inns do not stack) and you have the majority, you will get 2 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with an inn(s) at the end of the game is worth 0 points for each tile including the labyrinth itself.
* '''Case 2 - German Cathedrals:''' If a labyrinth is completed and one or more of its roads end at a German Cathedral (German Cathedrals do not stack) and you have the majority, you will get 2 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with one or more of its roads ending at a German Cathedral at the end of the game is worth 1 point per tile including the Labyrinth itself.
* '''Case 3 - Inns & Cathedrals + German Cathedrals''': If a labyrinth is completed and contains one or more inns and one or more of its roads end at a German Cathedral and you have the majority, you will get 3 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with an inn(s) at the end of the game is worth 0 points.


The labyrinth and the connected roads are scored when all 4 of the roads are completed. The player with the majority of followers on the labyrinth and the connected roads will get 1 point for each tile as usual. In addition, he or she will get 2 points for each follower standing on the labyrinth or on a connected road. If several players have the majority, each of them gets the full number of points.
<!--T:35-->
The following table describes the same information in a more schematic way. Take into account that road segments on German Cathedral tiles are counted separately and get the same points as any road tile in Cases 2 & 3.


[[File:Labyrinth_C2_Example_04.jpg|frame|none|All the roads are completed. {{ColorRed|RED}} and {{ColorBlack|BLACK}} are tied for majority. {{ColorRed|RED}} and {{ColorBlack|BLACK}} get '''8 points''' for the tiles and '''10 points''' for the 5 followers on the tiles. Altogether both players get 18 points.]]
<!--T:36-->
{| class="wikitable"
|-
! width="50" rowspan="2" | Scenario || width="15%" | Regular Labyrinth || width="15%" | Inns and Cathedrals || width="15%" | German Cathedrals  || width="100" | Scoring a feature || width="100" | Final scoring
|-
! No other expansions involved || There are one or more inns on its roads (inns do not stack) || One or more of its roads end up at a German Cathedral (German cathedrals do not stack) || You have meeple majority of the completed labyrinth|| You have meeple majority of the incomplete labyrinth
|- style="text-align: center;"
| colspan="6" bgcolor="#cccccc" | '''Points from road tiles including the labyrinth''' {{ColorBlue|(road segments on German Cathedral tiles are counted separately in Cases 2 & 3)}}
|- style="text-align: center;"
| '''Case 0''' || X || || || '''1''' point / tile || '''1''' point / tile
|- style="text-align: center;"
| '''Case 1''' || || X || || '''2''' points / tile || '''0''' points / tile
|- style="text-align: center;"
| '''Case 2''' || || || X || '''2''' points / tile || '''1''' point / tile
|- style="text-align: center;"
| '''Case 3''' || || X || X || '''3''' points / tile || '''0''' points / tile
|- style="text-align: center;"
| colspan="6" bgcolor="#cccccc" | '''Other modifiers applicable following the order of evaluation''' {{ColorBlue|(German Cathedral tiles are counted as normal tiles)}}
|- style="text-align: center;"
| '''Mage on the road''' || Any || Any || Any || '''(+1)''' point / tile || '''(+1)''' point / tile
|- style="text-align: center;"
| '''Witch on road''' || Any || Any || Any || '''1/2''' points (rounded up) || '''1/2''' points (rounded up)
|- style="text-align: center;"
| '''Meeple on Wainwrights Quarter (Markets of Leipzig)''' || Any || Any || Any || '''(+1)''' point / tile || '''(+0)''' point / tile
|- style="text-align: center;"
| colspan="6" bgcolor="#cccccc" | '''Points from meeples placed on road tiles and the labyrinth (advanced rules only)'''
|- style="text-align: center;"
| '''All cases''' || Any || Any || Any || '''2''' point / meeple || '''0''' point / meeple
|}


== Tile distribution ==
== Tile distribution == <!--T:38-->


<!--T:39-->
'''Total Tiles: 2'''
'''Total Tiles: 2'''
{{BeginTileList}}
{{BeginTileList}}
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{{EndTileList}}
{{EndTileList}}


<!--T:40-->
{{FootnoteIconPara_en}}
{{FootnoteIconPara_en}}


[[Category:Under Construction]]
<!--T:41-->
[[Category:Checked]]
[[Category:First Edition]]
[[Category:First Edition]]
[[Category:First Edition Minor Expansion]]
[[Category:First Edition Promo]]
[[Category:First Edition Promo]]
[[Category:Second Edition]]
[[Category:Second Edition]]
[[Category:Second Edition Minor Expansion]]
[[Category:Second Edition Promo]]
[[Category:Second Edition Promo]]


</translate>
</translate>

Revision as of 16:55, 20 October 2020

General info and comments

Spiel Doch!
Issue 1 2016
Expansion symbol

The Labyrinths was originally release by Spiel Doch! in 2016.

Issue 1/2016 of the Spiel Doch! magazine contained two new tiles for Carcassonne. One has been illustrated in the style of the 1st edition by Doris Matthäus, the other in the style of the 2nd edition by Anne Pätzke. Both tiles can be used in all editions. Combinations with other expansions and mini-expansions are not completely tested and there are no official rule explanations covering such cases.

Spiel Doch! provided a basic set of rules and HiG released a variant for advanced players available on their website at the time of release.

Contents

  • 2 landscape tiles, one 1st Ed. Carcassonne and another for 2nd Ed. Carcassonne
1st edition labyrinth
2nd edition labyrinth

Rules

Preparation

Mix the Labyrinth tile(s) with the other landscape tiles.

Gameplay

1. Placing a tile

If you draw a labyrinth, you place it according to the normal rules.

2. Placing a meeple

Basic rules

When you place a labyrinth tile, you are allowed to put a meeple on it (also in compliance with the standard rules). [1] The labyrinth is not a crossing; all outgoing roads are interconnected. Consequently, a meeple can only be placed on it if all the roads connected to the labyrinth tile are unoccupied. [2] The meeple then is a thief on all the connected roads.


Advanced variant

Since the labyrinth makes the connections of the roads quite unmanageable, the placing of meeples is regulated differently in this variant. If you place the labyrinth, you may place a meeple on it even if there is already a meeple on one or more connected roads. [2] It does not matter who owns those meeples.

You place the labyrinth next to a road that connects with it. Although there is already a meeple on this road, you may place a meeple on the labyrinth.

As you progress through the game, if you place a tile at an exit of the labyrinth that does not have a meeple yet, you may place a meeple there, even though the network of roads and the labyrinth itself may have a meeple.

Green later adds a road to an unoccupied labyrinth exit. He too is allowed to use a meeple, although meeples are already on the labyrinth and the adjacent roads.

If you add a road to an existing road that already has a meeple on it, a meeple cannot be placed on it (as usual). The labyrinth and the four outgoing roads are the exceptions.

You later attach a road to a labyrinth exit. Since there is already a black meeple, you may not place a meeple on the road.

3. Scoring a feature

Basic rules

The labyrinths are scored according to the normal Carcassonne rules for roads during the game and after the game.


Advanced variant

The labyrinth and the connected roads are scored when all 4 of the roads are completed. The player with the majority on the labyrinth and the connected roads will get 1 point for each tile as usual. In addition, he or she will get 2 points for each meeple standing on the labyrinth or on a connected road. If several players have the majority, each of them gets the full number of points. [3]

All the roads are completed. You and Black are tied for majority. You and Black get 8 points for the tiles and 10 points for the 5 meeples on the tiles. Altogether you each get 18 points.
Final Scoring

The labyrinths are scored according to the normal Carcassonne rules for roads. You get no additional points from the meeples placed on the labyrinth network.

Interactions with other expansions

This section summarizes the interaction of The Labyrinth with other expansions:

These interactions are described as a series of cases where the points you get from the road tiles (including the labyrinth) vary depending on the expansions involved. Independently of how these points are modified, if playing with the advanced rules, the bonus points for the meeples on the road do not change in any case when scoring the feature.

  • Case 0 - Regular labyrinth: If a labyrinth is completed, you will get 1 point for each road tile including the labyrinth itself. An incomplete labyrinth at the end of the game is worth 1 point for each tile including the labyrinth itself.
  • Case 1 - Inns & Cathedrals: If a labyrinth is completed and contains one or more inns (inns do not stack) and you have the majority, you will get 2 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with an inn(s) at the end of the game is worth 0 points for each tile including the labyrinth itself.
  • Case 2 - German Cathedrals: If a labyrinth is completed and one or more of its roads end at a German Cathedral (German Cathedrals do not stack) and you have the majority, you will get 2 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with one or more of its roads ending at a German Cathedral at the end of the game is worth 1 point per tile including the Labyrinth itself.
  • Case 3 - Inns & Cathedrals + German Cathedrals: If a labyrinth is completed and contains one or more inns and one or more of its roads end at a German Cathedral and you have the majority, you will get 3 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with an inn(s) at the end of the game is worth 0 points.

The following table describes the same information in a more schematic way. Take into account that road segments on German Cathedral tiles are counted separately and get the same points as any road tile in Cases 2 & 3.

Scenario Regular Labyrinth Inns and Cathedrals German Cathedrals Scoring a feature Final scoring
No other expansions involved There are one or more inns on its roads (inns do not stack) One or more of its roads end up at a German Cathedral (German cathedrals do not stack) You have meeple majority of the completed labyrinth You have meeple majority of the incomplete labyrinth
Points from road tiles including the labyrinth (road segments on German Cathedral tiles are counted separately in Cases 2 & 3)
Case 0 X 1 point / tile 1 point / tile
Case 1 X 2 points / tile 0 points / tile
Case 2 X 2 points / tile 1 point / tile
Case 3 X X 3 points / tile 0 points / tile
Other modifiers applicable following the order of evaluation (German Cathedral tiles are counted as normal tiles)
Mage on the road Any Any Any (+1) point / tile (+1) point / tile
Witch on road Any Any Any 1/2 points (rounded up) 1/2 points (rounded up)
Meeple on Wainwrights Quarter (Markets of Leipzig) Any Any Any (+1) point / tile (+0) point / tile
Points from meeples placed on road tiles and the labyrinth (advanced rules only)
All cases Any Any Any 2 point / meeple 0 point / meeple

Tile distribution

Total Tiles: 2

Labyrinth C1 Tile 01.jpg x1 (1st Edition)
Labyrinth C2 Tile 01.jpg x1 (2nd Edition)

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community This means you can place a meeple on the labyrinth as a highwayman or on any of the four unoccupied field strips surrounding the labyrinth as a farmer.
  2. 2.0 2.1 Interpretation from the Community A meeple can be placed on an incomplete labyrinth network by other means. A wagon placed on a completed neighboring feature or any meeple via a magic portal or a flying machine can be deployed to:
    • An unoccupied road network with a labyrinth (basic rules).
    • An unoccupied labyrinth tile or road segment (advanced variant rules).
    Example: A wagon moves to an unoccupied road branch of an incomplete labyrinth when applying The Labyrinth advanced rules
  3. Interpretation from the Community Labyrinth tiles do not stack, the same as inns on roads. A road network with more than one labyrinth will be scored as one single feature and the additional points provided per meeple will be received only once for the whole road network, not once per labyrinth tile.