The Signposts

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Promotional image of The Signposts


General info and comments

Punchout
Expansion symbol

The Signposts was released by Hans im Glück in 2021.

With this mini-expansion you can score additional points when you finish a street. To do this, you have to steer the course of the road as the signposts show you.

This expansion has cities with clipped buildings.

This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.

Contents

  • 12 new land tiles, each depicting 2 of 3 different types of signposts:
Signpost tiles
Signpost symbols

Rules

Preparation

Shuffle the 12 tiles of this mini expansion together with the other land tiles.

Gameplay

1. Placing a tile

Draw a land tile and place it according to the rules of the base game.

2. Placing a meeple

You may place a meeple on the tile just placed. [1]

3. Scoring a feature

When completing a road, check if there are signposts next to it. If that is the case, in addition to the points of the road you also score points for each signpost pointing in the right direction. [2]

There are three types of signposts: left, straight, right.
Example 1: Tile with 2 types of signposts: straight and right

For a signpost to be pointing in the right direction, the following requirements have to be fulfilled:

  • The course of the road on the next tile has to follow the direction indicated by the signpost (left turn, right turn or straight ahead).
  • The road must not end on the first tile after the signpost.

How to count the signposts:

  • Count the signposts showing the correct course of the road on the road you want to score.
  • From these, count the number of different types of signposts.

You may score:

  • Only one 1 type of signpost: 1 point for each correct signpost.
  • 2 different types of signposts: 2 points for each correct signpost.
  • All 3 different types of signposts: 3 points for each correct signpost.

You do not receive points for signposts that do not show the correct course of the road.

Example 2: In this example, 5 signposts point in the right direction Signposts C2 Symbol Yes.png. The rules for the roundabout are as follows: If a signpost points in one of the two directions of the roundabout, it is showing the correct course of the road (here: the blue 1 and the red 2 arrow).
Three arrows are not correct Signposts C2 Symbol No.png. Three are pointing in the wrong direction 3, 4 and/or the road already ends on the next tile 4, 5.
You complete your road by placing the tile and score 9 points.
For the 5 correct signposts Signposts C2 Symbol Yes.png, which include all 3 different types, you score (5×3) 15 additional points.
Final scoring

At the end of the game you receive 1 point for each signpost on your roads, pointing in the right direction. The different types of signposts do not matter at this point.

Other expansions

  • General comments:
  • Interpretation from the Community The rules assume the signpost condition is met if a road segment connects the edge of the signpost to the required edge on the adjacent tile. If the road segment ends on the tile before touching the required edge or does not touch it at all, the signpost condition is not met.
Example 3: This image shows examples meeting the signpost condition (case A) and not meeting it (case B). Case B shows a straight road (dotted in white) that ends at a feature on the tile (yellow circle) so it does not continue to the opposite edge (section dotted in black), and a curved road (dotted in white) that doesn't meet the signpost requirement (dotted in black).
In general terms, the road segment must connect the required edges to meet the conditions, but this connection may happen to include other features that provide this connection on the tile beyond a simple printed road on the tile.
Example 4: Roads may include a number of features affecting them and even modify their layout at times. The rules cover roundabouts (case A). For other features, the same logic should apply also covered in the image:
  • Tunnels without tunnel tokens (case B) and with them (case C)
  • Ferries (case D)
  • Bridges (case E)

Case C-right may present many variations when not meeting the signpost condition:
  • The signpost road enters a tunnel and exits on the same tile but not reaching the required edge (the case presented in the example)
  • The signpost road enters a tunnel and exits on another tile (the second tunnel token is placed on another tile) including those where the tunnel entrance connected to the signpost has no tunnel token or the exit tunnel token may be placed on another tile, if any
  • The signpost road enters the tunnel but it may not exit (no tunnel token on the entrance or no second tunnel token to match it)

The labyrinth (case F-left) would always meet the signpost condition, the same as the 4-legged roundabouts featured on the Spiel '18 tile (Spiel Promos) or in Exp. 7 - The Catapult. The abbey tile (Exp. 5 - Abbey & Mayor) would never meet the condition (case F-right), the same as any edge with a city gate.
The signpost requirements will apply to roads on Halfling tiles (Halflings) and double-sized tiles (the river source in the 20th Anniversary River, the German castles in Castles in Germany or the tiles in The Markets of Leipzig).
  • The signposts requirements applied to a road segment on square tiles should also apply to a road on Halflings, following a few considerations:
    • A road connecting two edges on one Hafling tile should meet the same conditions as if it was a square tile.
    • A road spanning across two triangular tiles should be considered as a road segment on a square tile to meet the signpost condition.
    • A road ending at a feature or at a triangular gap will not meet the conditions for any signpost.
  • The signposts requirements applied to a road segment on a square tile should also apply to a road on a double-sized tile, with the following considerations:
    • A road ending on one half of a double-sized tile will not meet the conditions for any signpost.
    • A long road on a Leipzig tile is considered as one road segment ending on the tile, so it will not meet the condition for any signpost.
Example 5: Roads spanning across two Halfling tiles should considered and one square tile to decide if they meet the signpost requirement. Case A-left, case A-right and case B-left show examples where the road spans across two Halfling tiles.

Case B-right shows a road on a Leipzig tile that will not meet the signpost requirement.

Case C-left shows a road on just one triangular tile that meets the condition of the signpost. However, case C-right sows a road not meeting the signpost condition, since it is interrupted at the long edge of the tile, that is, it meets a triangular gap.


These points will be added to the feature after applying other scoring modifiers such as:
  • Interpretation from the Community The points for the correct signposts are part of the total scoring for the feature, the same as the other feature-level scoring modifiers. These points are not a separate scoring event when considering the following cases:
  • Exp. 5 - Abbey & Mayor:
    • Interpretation from the Community Any signpost on an road edge connected to an abbey tile will be considered in an incorrect position.
  • Mini #2 - The Messengers:
    • Interpretation from the Community Messages #1 and #8 will take the signposts into consideration when scoring a road (1 point per correct signpost, as if scoring after the game).
  • The Markets of Leipzig:
    • Interpretation from the Community The Wainwrights quarter bonus is not affected by signposts.
    • Interpretation from the Community The long road segments on the Leipzig tiles end on the double-sized tile, so they will not meet the requirements for any signpost.
  • Castles in Germany:
    • Interpretation from the Community The road segments on the German castle tiles end on the double-sized tile, so they will not meet the requirements for any signpost.
  • Cathedrals in Germany:
    • Interpretation from the Community Roads ending at a German cathedral will receive extra points for the correct signpost on the road.
    • Interpretation from the Community An archbishop will not score extra points for the correct signpost on the road ending at the German cathedral.
  • Halflings:
    • Interpretation from the Community Two triangular tiles sharing the same square space will be considered as one regular tile regarding signposts, so those roads running across both tiles will be considered as a road on a square tile.
    • Official clarification from the publisher A road interrupted at a triangular gap or ending at a triangular tile will not meet the requirements for a correct signpost.
  • 20th Anniversary River:
    • Interpretation from the Community The road segment on the double-sized river source tile ends on tile, so it will not meet the requirements for any signpost.
  • The Gifts:
    • Interpretation from the Community The Road Sweeper gift card will take the signposts into consideration when scoring a road (1 point per correct signpost, as if scoring after the game).

Tile distribution

Total tiles: 12
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(D)
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(P)
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(G)
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(F)
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(H)
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(W)
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
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G | Garden
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P | Pigsty
Note: The small illustrations of a cowshed, a pigsty and a donkey stable are collectively referred to as sheds or stables.

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community You cannot place a meeple on an arrow. The arrow symbols cannot be claimed or scored separately from the roads on the tile.
  2. Interpretation from the Community The extra points scored for the correct signpost are part of the feature scoring and they are only received by the player(s) with the majority.