Difference between revisions of "The Watchtowers"
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{{RulesScoring|1====|2=Scoring a feature| | {{RulesScoring|1====|2=Scoring a feature| | ||
3=When a completed road or a city contains a tile which features a watchtower, and there is a meeple on the feature (city, road) '''on that tile''', the watchtower is scored '''first'''. The completed road or city is scored afterwards. | 3=When a completed road or a city contains a tile which features a watchtower, and there is a meeple on the feature (city, road) '''on that tile''', the watchtower is scored '''first'''. The completed road or city is scored afterwards. <ref> | ||
{{IconWorld}} | |||
This means watchtowers are scored independently from city or roads, so the resulting score is not part of the feature. So watchtowers score first as an event triggered by the completion of the neighboring city or road but it is actually a scoring associated to the meeple placed on the watchtowers tile. In this regard, the watchtower scoring is a separate scoring event (see [[The Messages|'''Mini #2 - The Messages (Dispatches)''']]) and it should not trigger the evaluation of a castle (see [[Bridges, Castles and Bazaars|'''Bridges, Castles and Bazaars''']]) either, since it is not associated to the completed feature itself. Thus, on the other hand, the scoring of the completed city or road would trigger the scoring of a castle. | |||
</ref> | |||
This does '''not''' apply to farmers. Farmers do not trigger scoring for watchtowers. | This does '''not''' apply to farmers. Farmers do not trigger scoring for watchtowers. |
Revision as of 12:11, 10 August 2019
General info and comments
The Watchtowers was released in 2016 by HiG through CundCo.
This mini expansion features watchtowers that you can build in and around Carcassonne. Each tower watches over different things and is more valuable the more it watches over.
This expansion has been developed for the Carcassonne base game and its rules still apply. You can combine it with other expansions - but at your own risk – i.e. there will be no official rules for these combinations.
Contents
- 12 new land tiles showing watchtowers
Rules
Preparation
Shuffle the 12 land tiles showing the watchtowers together with those from the base game.
Placing a tile
When you draw a land tile showing a watchtower, place it according to the known rules.
Placing a meeple
Scoring a feature
When a completed road or a city contains a tile which features a watchtower, and there is a meeple on the feature (city, road) on that tile, the watchtower is scored first. The completed road or city is scored afterwards. [1]
This does not apply to farmers. Farmers do not trigger scoring for watchtowers.
For scoring the watchtowers, the 8 directly adjacent tiles and the tile with the watchtower itself are considered. You can see on each watchtower what scores your points:
2 points for each meeple | ||
2 points for each coat of arms | ||
1 point for each tile showing at least one road | ||
3 points for each monastery | ||
1 point for each tile showing at least one part of a city |
The following examples show how watchtowers are scored:
Tile distribution
Total Tiles: 12
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ This means watchtowers are scored independently from city or roads, so the resulting score is not part of the feature. So watchtowers score first as an event triggered by the completion of the neighboring city or road but it is actually a scoring associated to the meeple placed on the watchtowers tile. In this regard, the watchtower scoring is a separate scoring event (see Mini #2 - The Messages (Dispatches)) and it should not trigger the evaluation of a castle (see Bridges, Castles and Bazaars) either, since it is not associated to the completed feature itself. Thus, on the other hand, the scoring of the completed city or road would trigger the scoring of a castle.