Difference between revisions of "Visual Changes in the 2nd Edition/en"

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The Second Edition of Carcassonne has undergone a few changes in style since its release in {{Year|2014}}. These minor graphic changes do not affect the payability of the game but the visual appearance of the board when combining tiles from different editions or styles.  
The Second Edition of Carcassonne has undergone a few changes in style since its release in {{Year|2014}}. These minor graphic changes do not affect the playability of the game but the visual appearance of the board when combining tiles from different editions or styles.  


== Darker cities ==
== Darker cities ==

Revision as of 07:26, 27 July 2021

The Second Edition of Carcassonne has undergone a few changes in style since its release in 2014. These minor graphic changes do not affect the playability of the game but the visual appearance of the board when combining tiles from different editions or styles.

Darker cities

Dark Light city.jpg

The first printed versions of the Second Edition of Carcassonne (2014-2016) featured a darker brown colour to the base for the cities. This was also used for the first two major expansions (Inns and Cathedrals, and Traders and Builders) as well as some of the promotional items available at that time. [According to several posts on Carcassonne Central Forum] KJW requested that this be lightened, and since then all new releases (from The Princess and the Dragon onwards), and subsequent re-printing of the base game and the first two expansions, have featured the lighter coloured cities.

In the example on the right, the two different printings are shown for one of the Cathedral tiles and a couple of adjacent tiles. (Image combined from different versions of PDF of rules for Inns and Cathedrals)

Within the fan community, the darker city version is referred to as Carc 2.0, the lighter city version as Carc 2.1.

Throughout its production history there have been some issues of colour consistency between different expansions and it is something that, as players, we have to try to live with. A few may have aesthetic issues with combining expansions from the two different printings, but the tiles are topologically identical.

Items known to have been produced with darker cities

Building-cluttered cities

Crowded Cities C2 Example.png

Since late 2020, the new releases of the Second Edition of Carcassonne have changed the graphic style used for cities. Cities are more cluttered with buldings even overflowing the tile. These overflowing buldings are clipped at the tile edges. This causes a discontinuity at the city edges with clipped buildings, since the illustration is interrupted abruptly.

So far, the original style featured buldings more sparsely distributed in cities. They would be near the edge of the tile but never overflowing it.

In the example on the right, the two different versions are shown comparing similar tiles featuring original cities (left) and building-cluttered cities (right).

Items known to have been produced with building-cluttered cities