Difference between revisions of "Visual Changes in the 2nd Edition/en"

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The Second Edition of Carcassonne has undergone a few changes in style since its release in {{Year|2014}}. These minor graphic changes do not affect the playability of the game but the visual appearance of the board when combining tiles from different editions or styles.  
{{DISPLAYTITLE:Editing Visual Changes in the 2nd & 3rd Edition|noreplace}}
 
The Second and Third Editions of Carcassonne share a similar visual style. These editions represent different milestones since the visual restyling of the game 14 years after its release. This new graphic style has also varied through the years, as you can see below.


== Darker cities ==
== Darker cities ==
The Second Edition of Carcassonne (or C2 for short) has undergone a few changes in style since its release in {{Year|2014}}. These minor graphic changes do not affect the playability of the game but the visual appearance of the board when combining tiles from different editions or styles.


[[File:Dark_Light_city.jpg|right]]
[[File:Dark_Light_city.jpg|right]]


The first printed versions of the Second Edition of Carcassonne ({{Year|2014}}-{{Year|2016}}) featured a darker brown colour to the base for the cities. This was also used for the first two major expansions ([[Inns and Cathedrals|Inns and Cathedrals]], and [[Traders and Builders|Traders and Builders]]) as well as some of the promotional items available at that time. [According to several posts on Carcassonne Central Forum] KJW requested that this be lightened, and since then all new releases (from [[The Princess and The Dragon|The Princess and the Dragon]] onwards), and subsequent re-printing of the base game and the first two expansions, have featured the lighter coloured cities.
The first printed versions of the Second Edition of Carcassonne ({{Year|2014}}-{{Year|2016}}) featured a darker brown colour to the base for the cities. This was also used for the first two major expansions (Exp. 1 - '''[[Inns and Cathedrals|Inns and Cathedrals]]''', and Exp. 2 - '''[[Traders and Builders|Traders and Builders]]''') as well as some of the promotional items available at that time. [According to several posts on Carcassonne Central Forum] KJW requested that this be lightened, and since then all new releases (from Exp. 3 - '''[[The Princess and The Dragon|The Princess and the Dragon]]''' onwards), and subsequent re-printing of the base game and the first two expansions, have featured the lighter coloured cities.


In the example on the right, the two different printings are shown for one of the Cathedral tiles and a couple of adjacent tiles. (Image combined from different versions of PDF of rules for '''Inns and Cathedrals''')
In the example on the right, the two different printings are shown for one of the Cathedral tiles and a couple of adjacent tiles. (Image combined from different versions of PDF of rules for '''Inns and Cathedrals''')


Within the fan community, the darker city version is referred to as Carc 2.0, the lighter city version as Carc 2.1.
Within the fan community, the darker city version is referred to as Carc 2.0 (C2.0 for short), the lighter city version as Carc 2.1 (C2.1 for short).


Throughout its production history there have been some issues of colour consistency between different expansions and it is something that, as players, we have to try to live with. A few may have aesthetic issues with combining expansions from the two different printings, but the tiles are topologically identical.
Throughout its production history there have been some issues of colour consistency between different expansions and it is something that, as players, we have to try to live with. A few may have aesthetic issues with combining expansions from the two different printings, but the tiles are topologically identical.
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Since {{Year|2020}}, the new releases of the Second Edition of Carcassonne (with a few exceptions) have changed their tile shape and graphic style, the latter affecting cities most noticeably:
Since {{Year|2020}}, the new releases kicked-off the Third Edition of Carcassonne (or C3 for short) with a few exceptions. This new edition changed their tile shape and graphic style, the latter affecting cities most noticeably:
* Tiles feature rounder corners than previous sets and expansions.
* Tiles feature rounder corners than previous sets and expansions.
* The artwork style tends to show more detailed graphics and textured buildings.
* The artwork style tends to show more detailed graphics and textured buildings.
* Cities feature some buildings overflowing the tile and therefore clipped at the tile edges. This causes a discontinuity at the city edges, since the illustration is interrupted abruptly.
* Cities feature some buildings overflowing the tile and therefore clipped at the tile edges. This causes a discontinuity at the city edges, since the illustration is interrupted abruptly.
* Cities include some distinctive features: buildings with black roofs, squares with a well and a new type of water towers.
* Monasteries show no crosses on top of their belfries.


Previously, the Second Edition artwork style featured buildings distributed more sparsely in cities. They would be near the edge of the tile but never overflowing it.  
Previously, the Second Edition artwork style featured buildings distributed more sparsely in cities. They would be near the edge of the tile but never overflowing it.  


[[File:Crowded_Cities_C2_Example_Corners.png|thumb|right|500px| '''Example 2:''' This picture compares the tile corners from the base game (left) and the rounder ones from the 20th Anniversary Edition (right). The rounder corners create a bigger gap at the intersections that disimulates the city wall interruptions caused by city-city corners.]]
[[File:Crowded_Cities_C2_Example_Corners.png|thumb|right|500px| '''Example 2:''' This picture compares the tile corners from the base game (left) and the rounder ones from the 20th Anniversary Edition (right). The rounder corners create a bigger gap at the intersections that dissimulates the city wall interruptions caused by city-city corners.]]


'''Items known to have been produced with this new style:'''
'''Items known to have been produced with this new style:'''
* [[Halflings|Halflings]] (introduced some edges with clipped cities and tiles with rounder corners)
<!--* [[Halflings|Halflings]] (introduced some edges with clipped cities and tiles with rounder corners)
* [[Cathedrals in Germany|Cathedrals in Germany]] (no cities are featured but tiles have rounder corners)
* [[Cathedrals in Germany|Cathedrals in Germany]] (no cities are featured but tiles have rounder corners)-->
* [[The_Peasant_Revolts|The Peasant Revolts]]
* [[The_Peasant_Revolts|The Peasant Revolts]]
* [[Variants#20th_Anniversary_Edition|The 20th Anniversary Edition]]
* [[Variants#20th_Anniversary_Edition|The 20th Anniversary Edition]] (it follows the C3 style, although it is considered a separate edition)
* [[The Gifts|The Gifts]] (cards showing cities in the new style)
* [[The Gifts|The Gifts]] (cards showing cities in the new style)
* [[The Signposts|The Signposts]]
* [[The Signposts|The Signposts]]
* [[The Festival|The Festival C3]]
* [[Castles in Germany|Castles in Germany C3]]
* [[Ghosts, Castles and Cemeteries|Exp. 11 - Ghosts, Castles and Cemeteries]]


[[Category:Second Edition]]
[[Category:Second Edition]]

Revision as of 16:32, 23 September 2022


The Second and Third Editions of Carcassonne share a similar visual style. These editions represent different milestones since the visual restyling of the game 14 years after its release. This new graphic style has also varied through the years, as you can see below.

Darker cities

The Second Edition of Carcassonne (or C2 for short) has undergone a few changes in style since its release in 2014. These minor graphic changes do not affect the playability of the game but the visual appearance of the board when combining tiles from different editions or styles.

Dark Light city.jpg

The first printed versions of the Second Edition of Carcassonne (2014-2016) featured a darker brown colour to the base for the cities. This was also used for the first two major expansions (Exp. 1 - Inns and Cathedrals, and Exp. 2 - Traders and Builders) as well as some of the promotional items available at that time. [According to several posts on Carcassonne Central Forum] KJW requested that this be lightened, and since then all new releases (from Exp. 3 - The Princess and the Dragon onwards), and subsequent re-printing of the base game and the first two expansions, have featured the lighter coloured cities.

In the example on the right, the two different printings are shown for one of the Cathedral tiles and a couple of adjacent tiles. (Image combined from different versions of PDF of rules for Inns and Cathedrals)

Within the fan community, the darker city version is referred to as Carc 2.0 (C2.0 for short), the lighter city version as Carc 2.1 (C2.1 for short).

Throughout its production history there have been some issues of colour consistency between different expansions and it is something that, as players, we have to try to live with. A few may have aesthetic issues with combining expansions from the two different printings, but the tiles are topologically identical.

Items known to have been produced with darker cities

Cities with clipped buildings

Example 1: This picture compares city tiles from the base game (left) and cities with clipped buildings from the 20th Anniversary Edition (right).

Since 2020, the new releases kicked-off the Third Edition of Carcassonne (or C3 for short) with a few exceptions. This new edition changed their tile shape and graphic style, the latter affecting cities most noticeably:

  • Tiles feature rounder corners than previous sets and expansions.
  • The artwork style tends to show more detailed graphics and textured buildings.
  • Cities feature some buildings overflowing the tile and therefore clipped at the tile edges. This causes a discontinuity at the city edges, since the illustration is interrupted abruptly.
  • Cities include some distinctive features: buildings with black roofs, squares with a well and a new type of water towers.
  • Monasteries show no crosses on top of their belfries.

Previously, the Second Edition artwork style featured buildings distributed more sparsely in cities. They would be near the edge of the tile but never overflowing it.

Example 2: This picture compares the tile corners from the base game (left) and the rounder ones from the 20th Anniversary Edition (right). The rounder corners create a bigger gap at the intersections that dissimulates the city wall interruptions caused by city-city corners.

Items known to have been produced with this new style: