Puntentelling Wintereditie tijdens de beurtvolgorde
Hoofdpagina > Winter Editie > Puntentelling Wintereditie tijdens de beurtvolgorde
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Expansion selector
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Scoring during the game
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Legend: | ||||||||||
Points from feature tiles | Points from figures | Points from additional features | Core feature scoring | Land Surveyor action |
Introduction
- The word “you" throughout this section refers to the active player.
- If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a given round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile if there were no other players' scoring figures on it (ZMG rules only). Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.
Dispatch (Messages) - do not forget to include id="messages_definition" to template because (see above) has link to it 2 points OR depends on received tileScore smallest roadAfter-the-game points from road with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
Score smallest cityAfter-the-game points from city with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
Score smallest cloistermonasteryAfter-the-game points from cloistermonastery with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
2 points for each pennantcoat of arms2 points / each type of pennantcoat of arms in cities with at least one of player's followersmeeples
2 points for each knight2 points / knight in cities with at least one of player's followersmeeplesmeeples
2 points for each farmer2 points / player's farmers
One tile0 points from dispatch itself (there may be points from playing the tile)
Score a followermeeple and remove it from the boardAfter-the-game points from chosen feature with at least one of player's followersmeeples- Majority is applied for feature scored
- If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile if there were no other players' scoring figures on it (ZMG rules only). Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.
- If playing with the Robbers expansion, robbers must take points from the first allowable event.
- When you see , robbers must take points if possible (ignoring rogue points).
- When you see +, robbers must take points but they may need to choose which countingscoring figure to take the first points from; this may happen when a robber is on the same space as multiple countingscoring figures that will be scoring points during Step 3B.
Robber Robber beside scoring counting figure 1/2 primary points scored (rounded up)
3. Scoring a featureScore
Any time during your turn
Only once (even throughout a double turn granted by the builder)
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(-3) points to payer
1/2 points when Tower foundation on tile with Hans Statue
×2 points when Tower foundation on tile with Hans Statue →
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Always
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After movement of scoring figure on scoring board
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1. Placing a tile
Round 1A: Begin Turn | |
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Step 1A: Begin Turn - Only first part of a double turn
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There are no particular actions for this step. | |
1 point / turn start
×2 points when Fairy on tile with Hans Statue
2 points OR depends on tile (see above)
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Round 1B - After drawing tile, before placing tile | |
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Step 1B: Draw a Tile
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There are no particular actions for this step. | |
Crown
Three possible options: One followermeeple in crown space with only one space
3 points
One followermeeple alone in crown space with two spaces
6 points
Tax Famine
1 point / completed city per farmer (computed for each farmfield)
2 points / castle per farmer (computed for each farmfield)
(+1) point / completed city or castle per farmer (computed for each farmfield)
(+1) point / completed city or castle per farmer (computed for each farmfield)
Plague 2 points / protected followermeeple on given features
Road Sweeper De Geschenken: Road Sweeper →
After-the-game points for a chosen uncompleted road
Cash Out De Geschenken: Cash Out →
2 points OR depends on tile (see above)
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Round 1C - After drawing and placing tile | |
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Step 1C: Place the Tile | |
There are no particular actions for this step. | |
Wind rose placement on correct quadrant →
3 points
×2 points for wind rose on tile with Hans Statue
Spiel Doch! 2/2018 tiles placement in correct order →
20th Anniversary arrow symbol not activated on tile just placed →
2 points
×2 points for arrow symbol on tile with Hans Statue
3 points for each occupied road completed by the wonder's owner
2 points OR depends on tile (see above)
There are no particular actions for this phase. |
2. Placing a meeple
Round 2A: Move the Wood (Prologue) | |
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Step 2A: Move the Wood (Prologue) - Before any figure or token placement action
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There are no particular actions for this step. | |
(-number on bathhouse) points / bathhouse
1/2 points for bathhouse on tile with Hans Statue
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Round 2B-1: Move the Wood (Phase 1) | |
Step 2B-1: Move the Wood (Phase 1) - Instead of other figure or token placement actions (skipped if removed knight with princess tile)
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There are no particular actions for this step.
1 point for the feature tile + 1 point per tile around it
1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it 1 point for the square space with the feature + 1 point per occupied space around it
(-2) points / ghost added to the abbot
×2 points (maximum of 40 points can be added in the Friendly Variant)
×2 points (maximum of 40 points can be added in the Friendly Variant)
(-4) points
(-2) points
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Round 2B-2: Move the Wood (Phase 2) | |
Step 2B-2: Move the Wood (Phase 2) - Phantom placement (skipped if removed knight with princess tile)
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There are no particular actions for this step.
Peasant revolt: Protecting a phantom
(-4) points
1/2 points for phantom on tile with Hans Statue
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Round 2C: Resolve Move the Wood | |
Step 2C: Resolve Move the Wood - Rest of actions
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There are no particular actions for this step.
1 point / sheep depicted
Two possible fruit actions Fruit token points
×2 points for fruit tree on tile with Hans Statue
Depends on number of tokens sold:
×2 points for fruit tree on tile with Hans Statue
3 points for a followermeeple placed by the wonder's owner on a tileon a square space adjacent to 1 or more monastic buildings
2 points OR depends on tile (see above)
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There are no particular actions for this phase.
3. Scoring a feature
Round 3 - Scoring phase | |
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Step 3A: Identify Completed Features / Special Figures
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There are no particular actions for this step. | |
Step 3B: Resolve Completed Features / Special Figures
Bonus scoring (prolog) Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
2 points / followermeeple
1 point / tile showing at least one File:Feature Road C3.png road segment
Watchtower on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
Determine length of road (at least one expansion change default logic) Regular square tiles
German cathedral(s) tiles(s)
Double tiles
Triangular tiles
Land surveyors action for road tiles
Depending on active scoring tile Highway scoring tile
Determine majority on the road and the castle road (at least one expansion change default logic) (+1) / Gewone meeple
(+2) / Grote meeple
(+1) / Transportwagen
(+1) / Circusdirecteur
(+1) / Bewakingsmeeple
(+1) / Fantoom The tie will be broken in favor of those player(s) with at least one meeple on a hill.
Land surveyors 2 action for roads
Depending on active scoring tile Citizens’ Jury scoring tile
Feature scoring
Road ending at German cathedral(s)
Road with inn(s)
For roads without Castle on road(s):
(+1) point × length of road/ tile For roads with Castle on road(s):
(+1) point more than previous tile / each joining tile of the Castle Road by length of road Both:
Road with Mage
(+1) point / actual tile
Road with Witch
1/2 points (rounded up)
Land surveyors action for road
Depending on active scoring tile Poverty scoring tile
(-3) points for feature
Wealth scoring tile
(+3) points for feature
Road ending at German castle(s)
(+3) points / different German castle
Road with bathhouse(s)
(+number on bathhouse) points / bathhouse
Template:ScoringRowRoadSignposts Road with labyrinth(s)
(-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue 3 points / feature scored
×2 points when Fairy on tile with Hans Statue (+1) point / actual tile
Bonus scoring (prolog) Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
2 points / followermeeple
1 point / tile showing at least one File:Feature Road C3.png road segment
Watchtower on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
Determine size of city (at least one expansion change default logic) Regular square tiles
Double tiles
Triangular tiles
Cities on wonder tile(s)
Large cities depending on wonder tile
Land surveyors action for city tiles
Depending on active scoring tile Bad Neighborhood scoring tile
Determine count coat of arms in city (at least one expansion change default logic) Regular tiles
(+1) / Wapen
Family Feud tiles
(+1) / Rood-en-geel wapen
Great fairs tiles
(+1) / Grote kermis-symbool
Gamblers luck tokens
(+1) / Gokkersgeluk on token
(+1) / Wapen on token
City with gambler's luck X token(s):
(×0) count of any type ofpennantcoat of arms
Determine majority in city (at least one expansion change default logic) (+1) / Gewone meeple
(+2) / Grote meeple
(+1) / Transportwagen
(+1) / Circusdirecteur
(+1) / Bewakingsmeeple
(+1) / Fantoom The tie will be broken in favor of those player(s) with at least one meeple on a hill.
Land surveyors action for cities
Depending on active scoring tile Feature scoring Stad: Player(s) with the majority on the feature
4 points / scored city
Land surveyors action for city tiles
City Privilege scoring tile
5 points / scored city
City with Cathedral
City with note token(s)
Basic rules:
(+1) point × size of city/ tile (note tokens do not stack)
Land surveyors action for city tiles
City with Mage
(+1) point / actual tile
City with Witch
1/2 points (rounded up)
Land surveyors action for city tiles
Poverty scoring tile
City with segment at German castle(s)
(+3) points / different German castle
City with bathhouse(s)
(+number on bathhouse) points / bathhouse
City with Darmstadtium
(+3) points / scored city
(-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue 3 points / feature scored
×2 points when Fairy on tile with Hans Statue
Feature scoring Klooster or Cultusplaats or Abdij or German monastery or Dutch & Belgian monastery or Japanese building or Darmstadt-kerk: Player(s) with the majorityPlayer with followermeeple on the feature
Land surveyors action for monastic features
(-2) points / ghost added to player's followersmeeples on feature
Klooster or Cultusplaats or Abdij or German monastery or Dutch & Belgian monastery or Japanese building or Darmstadt-kerk on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring
(+3) points to majority on feature tile and 8 tiles around it
(+3) points to majority on feature tile and tiles in the 8 spaces around it
(+4) points / scored feature
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue
3 points / feature scored
×2 points when Fairy on tile with Hans Statue
Equal points to feature scoring
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue 3 points / feature scored
×2 points when Fairy on tile with Hans Statue
Equal points to feature scoring
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue
3 points / feature scored
×2 points when Fairy on tile with Hans Statue
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Equal points to feature scoring
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue
3 points / feature scored
×2 points when Fairy on tile with Hans Statue
Feature scoring Castle: Player(s) with the majority on the feature
When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
(-2) points / ghost added to player's followersmeeples on feature
Bonus scoring (epilog) Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Bonus scoring (epilog) Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Determine length of all roads leading to German Cathedral Regular square tiles
German cathedral(s) tiles(s)
Double tiles
Triangular tiles
Bonus scoring (epilog) Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Bonus scoring (epilog) Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
3 points / feature scored
×2 points for Fortune Teller on tile with Hans Statue
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Step 3C: Resolve the Tile Scoring
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There are no particular actions for this step.
Animal token points / followermeeple
×2 points (maximum of 40 points can be added in the Friendly Variant)
1 point / tile per followermeeple the player has in the city
×2 points (maximum of 40 points can be added in the Friendly Variant)
2 points OR depends on tile (see above)
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4. Additional actions
Round 4 - End of turn | |
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Step 4A: Resolve the Tile Actions
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There are no particular actions for this step. | |
Catapult →
Archery tournament Depends on the outcome Token which lands closest to the target fair tile
Hurler 5 points
Playing catch Depends on the outcome Caught
Catcher 5 points
Not caught — and not far enough
Catcher 5 points
Not caught — but far enough
Hurler 5 points
Touched — but not caught
Hurler 5 points
2 points OR depends on tile (see above)
2 points OR depends on received tile After-the-game points from road with at least one of player's followersmeeples and the lowest scoring
After-the-game points from city with at least one of player's followersmeeples and the lowest scoring
After-the-game points from cloistermonastery with at least one of player's followersmeeples and the lowest scoring
2 points / each type of pennantcoat of arms in cities with at least one of player's followersmeeples
2 points / knight in cities with at least one of player's followersmeeplesmeeples
2 points / player's farmers
0 points from dispatch itself (there may be points from playing the tile)
After-the-game points from chosen feature with at least one of player's followersmeeples
2 Easter eggs to player completing Easter Nest
1 Easter egg to the owner of each followermeeple neighboring the nest.
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Step 4B: Resolve the Turn
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There are no particular actions for this step. | |
There are no particular actions for this phase.
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1. Inleiding
Deze Uitbreidingenkiezer stelt je in staat om te kiezen welke uitbreidingen (of delen daarvan) op de almanak-pagina's van WICA gebruikt worden. De delen Spelverloop en Puntentelling worden aangepast aan de keuzes die je gemaakt hebt. Op deze manier kun je de WICA aanpassen aan het spel dat je gaat spelen, zonder gehinderd te worden door uitbreidingen die je niet speelt.
Zoals hierboven al werd gesuggereerd, is het bij uitbreidingen met meerdere elementen mogelijk die afzonderlijk te selecteren. Zo kun je er bijvoorbeeld bij "Burgemeesters & Abdijen" voor kiezen om wel de abdijtegels en de transportwagen te kiezen en de herenboerderij en de burgemeesters weg te laten.
2. Gebruiksaanwijziging
De kiezer heeft verschillende tabbladen met daaronder een vak waarin te allen tijde te zien is welke selecties er gemaakt zijn, ongeacht het tabblad wat getoond wordt.
Klik op de naam van een tabblad om naar het gewenste tabblad te gaan. Klik je nog een keer op het tabblad, dan vouwt het zich samen danwel uit om de kiezer indien nodig weer te gebruiken. Ga je naar een ander tabblad, dan wordt de kiezer automatisch uitgevouwen.
De volgende gedeelten beschrijven de tabbladen en hun functies.
2.1. "Uitbreidingen"-tabbladen
Met vanaf links gezien de eerste drie (of vier) tabbladen kun je de uitbreidingen in hun geheel of indien mogelijk in delen kiezen.
- Grote uitbreidingen: bevat alle officiële grote uitbreidingen van HiG.
- Kleine uitbreidingen: bevat alle officiële kliene uitbreidingen van HiG een een aantal gelicenseerde equivalenten.
- Overige uitbreidingen: bevat de rest van de gelicenseerde en onofficële uitbreidingen alsmede de Afdrukkken & Spelen en Knippen & Spelen uitbreidingen uitgegeven door HiG.
- Fan-uitbreidingen: bevat een aantal door fans gemaakte uitbreidingen. Dit tabblad is in sommige gevallen niet beschikbaar.
Deze tabbladen tonen een lijst van uitbreidingen waarbij elke naam voorafgegaan wordt door een selectievakje waarmee de keuze in- en uitgeschakeld kan worden.
Uitbreidingen met meerdere componenten hebben een aanklikbaar "[+]" symbool achter zich indien ze samengevouwen zijn of "[–]" als ze uitgevouwen zijn. In dat laatste geval worden de onderliggende componenten getoond die afzonderlijk in- en uitgeschakeld kunnen worden.
Elk tabblad heeft een label dat overeenkomt met de indeling "Groep (X/Y)" die de weergegeven uitbreidingsset aangeeft (aangeduid met Groep), het aantal geselecteerde uitbreidingen (voorgesteld door X) en het totale aantal dat beschikbaar is (voorgesteld door Y).
2.2. Tabblad "Snelkeuzes"
Dit is het vierde tabblad van links. Het stelt je in staat om een keuze te maken uit een voorgedefinieerde lijst van beschikbare uitbreidingssets. Dit tabblad heeft de volgende elementen:
- Een vervolgkeuzelijst en een knop "Uitbreidingen selecteren": Deze stellen je in staat om een voorgedefinieerde bundel zoals een Big Box of alle uitbreidingen van de nieuwe editie te selecteren en in te laden.
- De knop "Alles deselecteren" maakt de huidige selectie met één klik leeg.
- De knop "Alles selecteren" selecteert met één klik alle beschikbare uitbreidingen.
2.3. Tabblad "Filters"
Dit is het vijfde tabblad van links. Hier kun je kiezen welke edities van Carcassonne getoond worden en welke de voorkeur heeft. De in aanmerking komende edities zijn de 1e Editie (C1), de Nieuwe Editie (C2+C3) en de Winter Editie (WE) die op een creatieve manier opgenomen wordt als enkele van de bijbehorende uitbreidingen van belang zijn.
Het tabblad heeft twee panelen:
- Paneel "Edities tonen": bevat voor elke beschikbare editie (C1, C2+C3 en WE) een selectievakje. De kiezer toont alleen de uitbreidingen die bij de aangevinkte edities horen. Als bijvoorbeeld het selectievakje van de 1e editie geselecteerd is, zullen uitbreidingen zoals "Het Rad van Fortuin" of "Halfjes" selecteerbaar worden in de Uitbreidingenkiezer, zo niet dan zijn deze niet beschikbaar. Er moet altijd tenminste één editie geselecteerd zijn, je kunt ze dus niet allemaal tegelijk deselecteren.
- Paneel "Voorkeurseditie": een set keuzerondjes voor de 1e Editie (C1), de Nieuwe Editie (C2+C3) en de Winter Editie. Het geselecteerde keuzerondje bepaalt welke editie voorrang heeft in de Uitbreidingskiezer bij:
- Beschrijving van het Speloverzicht, het Spelverloop, de Puntentelling en Speelstukken: Als er verschillen zijn tussen de edities, worden de spelregels en bewoording van de voorkeurseditie getoond. Afhankelijk van of C1 of C2+C3 geselecteerd is wordt bijvoorbeeld de beweging van de draak in verschillende stappen van Spelverloop getoond..
- Weergave van afbeeldingen bij de Puntentelling-secties: Van uitbreidingen die voor beide edities beschikbaar zijn, worden de afbeeldingen van de corresponderende editie getoond. Afbeeldingen horende bij een uitbreiding die slechts voor één editie bestaat blijven ongewijzigd.
Het keuzerondje van een editie is alleen ingeschakeld als die editie ook beschikbaar is, dat wil zeggen dat deze in het paneel "Edities tonen" geselecteerd moet zijn.
Hier vind je ook een selectievakje met het label "Aangepaste spelregels markeren": Indien deze is geselecteerd, worden alle spelregels in Speloverzicht, Spelverloop en Speelstukken die niet bij de voorkeursversie horen gemarkeerd.
Dit tabblad heeft een label vergelijkbaar met "Filters (C1/C2+C3/WE) #" waarbij tussen haakjes de gekozen edities genoemd worden met de voorkeurseditie onderstreept. Het hekje "#" is aanwezig als het markeren van aangepaste spelregels ingeschakeld is.
2.4. Help
Dit is het tabblad dat op dit moment weergegeven wordt met help-informatie over de Uitbreidingskiezer.