Difference between revisions of "Ghosts, Castles and Cemeteries"

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{{UX
|seotitle=<translate><!--T:211--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:212--> Ghosts, Castles and Cemeteries</translate>
|image={{filepath:<translate><!--T:213--> Fog Over Carc EN.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:214--> <!--Need to add a description - anyone can add :)--></translate>
<section end="description" /></div>
<languages /><translate>
<languages /><translate>
<!--T:193-->
<!--T:193-->
{{ChooseDesign|image=Mists C3 Tile 11.png|image2=Mists_C3_Tile_46.png|noredesign=true}}
{{Breadcrumbs
{{Breadcrumbs
|link1={{CarcassonneLink}}
|link1={{CarcassonneLink}}
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== General info and comments == <!--T:3-->  
== General info and comments == <!--T:3-->  
<!--T:93-->
[[File:Symbol_GhostsCastlesCemeteries_C3.png|frame|right|Expansion symbol]]


<!--T:5-->
<!--T:5-->
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== Contents == <!--T:92-->
== Contents == <!--T:92-->
<!--T:93-->
[[File:Symbol_GhostsCastlesCemeteries_C3.png|frame|right|Expansion symbol]]


<!--T:94-->
<!--T:94-->
* '''60 new land tiles''' (marked with [[File:Symbol_GhostsCastlesCemeteries_C3.png|20px]]), some of them with new features (castles and cemeteries) and some field areas covered in mist.
* '''60 new land tiles''' (marked with [[File:Symbol_GhostsCastlesCemeteries_C3.png|20px]]), some of them with new features (castles and cemeteries) and some field areas covered in mist.
{| style="margin-left: 22px;"
:{|
|- valign="top"
|- valign="top"
| [[File:Mists_C3_Features_Example_02.png|none|frame|Tile with a castle, road, and mist]] ||  
| [[File:Mists_C3_Features_Example_02.png|none|frame|link=#castles|Tile with a castle, road, and mist]] ||  
[[File:Mists_C3_Features_Example_03.png|none|frame|Tile with a cemetery and city]]
[[File:Mists_C3_Features_Example_03.png|none|frame|link=#cemeteries|Tile with a cemetery and city]]
|}
|}


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<!--T:96-->
<!--T:96-->
* '''30 guard meeples''', 5 in each player color.
* '''30 guard meeples''', 5 in each player color.
{| class="wikitable" style="margin-left: 22px;"
:{{Figure|name=GuardMeeple|color=defaultcolors|variant=image}}
|- style="height:5px;"
| style="width:5px; border-right:0px; border-bottom:0px; padding:0;"|
| style="border-right:0px; border-left:0px; padding:0;"|
| style="width:5px; border-left:0px; border-bottom:0px; padding:0;"|
|- style="float; background-color:#ffffff; style="vertical-align:bottom;" 
| style="width:1px; border-bottom:0px; border-top:0px; padding:0;"|
| style=" padding:0;"|[[File:Figure_Guards_C3.png|x60px|center]]
| style="width:1px; border-bottom:0px; border-top:0px; padding:0;"|
|- style="vertical-align:top; text-align:center; font-size: 80%;"
| style="width:1px; border-right:0px; border-top:0px; padding:0;"|
| style="border-right:0px; border-left:0px; padding:0;"|Guard meeples
| style="width:1px; border-left:0px; border-top:0px; padding:0;"|
|}


<!--T:97-->
<!--T:97-->
* '''15 ghosts''', a new neutral figure to haunt any meeples but guard meeples.
* '''15 ghosts''', a new neutral figure to haunt any meeples but guard meeples.
:[[File:Mists_C3_Figure_Ghosts.png|frame|none|Ghost neutral figures]]
:[[File:Mists_C3_Figure_Ghosts.png|frame|none|link=#mist_and_ghosts|Ghost neutral figures]]


<!--T:98-->
<!--T:98-->
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<!--T:99-->
<!--T:99-->
<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px 0px;">
{{DottedFrameMessage|align=left|text=
'''Notes:'''  
'''Notes:'''  
* In the game, the 2x2 starting tile, counts as 4 single tiles (for example, for an adjacent monastery, cemetery or castle). <ref>
* In the game, the 2x2 starting tile, counts as 4 single tiles (for example, for an adjacent monastery, cemetery or castle). <ref>
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</ref>
</ref>
* The castle ruins ending the roads on the starting tile are not mentioned in the rules. Since it looks different from the other castles in the expansion and it is placed at the intersection of four spaces, it may not be considered a proper castle nor be occupied or scored. It just serves as a feature separating fields and ending roads.
* The castle ruins ending the roads on the starting tile are not mentioned in the rules. Since it looks different from the other castles in the expansion and it is placed at the intersection of four spaces, it may not be considered a proper castle nor be occupied or scored. It just serves as a feature separating fields and ending roads.
</div>
}}


== Rules == <!--T:100-->
== Rules == <!--T:100-->
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Leave the goal token and the level summary from '''Mists over Carcassonne''' in the game box. You can also leave the two hounds in the game box &mdash; they don't like competitive games.
Leave the goal token and the level summary from '''Mists over Carcassonne''' in the game box. You can also leave the two hounds in the game box &mdash; they don't like competitive games.


<!--T:215-->
<span id="mist_and_ghosts"></span>
<span id="mist_and_ghosts"></span>
=== Mist and ghosts === <!--T:111-->
=== Mist and ghosts === <!--T:111-->
<div class="wica-banner-icon">[[File:Mists_C3_Figure_Ghosts.png|x60px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em">[[File:Mists_C3_Figure_Ghosts.png|x65px|link=#mist_and_ghosts]]</div>
<br class="wica-banner-spacer" />


<!--T:112-->
<!--T:112-->
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<!--T:125-->
<!--T:125-->
{{FAQ|width=700px|title=
{{FAQ|width=700px|title=
Let's assume <span style="text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black;">{{ColorRed|Red}}</span> has 2 meeples in this city and {{ColorBlack|Black}} has 1 meeple with a ghost added to it. <span style="text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black;">{{ColorRed|Red}}</span> has the majority in this case. The city has 5 tiles and 1 coat of arms (see image below):<br />
Let's assume <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorRed|Red}}</span> has 2 meeples in this city and <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorBlack|Black}}</span> has 1 meeple with a ghost added to it. <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorRed|Red}}</span> has the majority in this case. The city has 5 tiles and 1 coat of arms (see image below):<br />
1) Does {{ColorBlack|Black}} score 0 points, or -2 points due to the ghost added to it?<br />
1) Does <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorBlack|Black}}</span> score 0 points, or -2 points due to the ghost added to it?<br />
2) Does <span style="text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black;">{{ColorRed|Red}}</span> score 12 points, or 10 points for the city due to the ghost in the city?
2) Does <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorRed|Red}}</span> score 12 points, or 10 points for the city due to the ghost in the city?
|text=
|text=
Here you are the answers:<br />
Here you are the answers:<br />
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=== Guard meeples === <!--T:130-->
=== Guard meeples === <!--T:130-->
<div class="wica-banner-icon">[[File:Figure_Guard_Meeple_red.png|x60px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Figure|name=GuardMeeple|variant=image}}</div>
<br class="wica-banner-spacer" />


<!--T:131-->
<!--T:131-->
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}}
}}


<!--T:216-->
<span id="cemeteries"></span>
<span id="cemeteries"></span>
=== Cemeteries === <!--T:133-->
=== Cemeteries === <!--T:133-->
<div class="wica-banner-icon">[[File:Mists_C3_Cemetery_Example_01.png|x70px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em; margin-top: -10px">[[File:Mists_C3_Cemetery_Example_01.png|x80px|link=#cemeteries]]</div>
<br class="wica-banner-spacer" />


<!--T:134-->
<!--T:134-->
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}}
}}


<!--T:217-->
<span id="castles"></span>
<span id="castles"></span>
=== Castles === <!--T:144-->
=== Castles === <!--T:144-->
<div class="wica-banner-icon">[[File:Mists_C3_Castle_Example_01.png|x70px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em; margin-top: -10px">[[File:Mists_C3_Castle_Example_01.png |x80px|link=#castles]]</div>
<br class="wica-banner-spacer" />


<!--T:145-->
<!--T:145-->
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</ref>
</ref>
}}
}}
<!--T:218-->
<span id="mist"></span>


=== Fields and mist === <!--T:153-->
=== Fields and mist === <!--T:153-->
<div class="wica-banner-icon">[[File:Mists_C3_Gameplay_Place_Land_Tile.png|x70px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em">[[File:Mists_C3_Gameplay_Place_Land_Tile.png|x70px|link=#fields_and_mist]]</div>
<br class="wica-banner-spacer" />


<!--T:154-->
<!--T:154-->
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<!--T:160-->
<!--T:160-->
<div style="margin-bottom: 20px;">
<div style="margin-bottom: 20px;">
{{GreyStrip| Mist and ghosts | [[File:Mists_C3_Figure_Ghosts.png|x50px|right]] }}
{{GreyStrip|title=Mist and ghosts|icon=[[File:Mists_C3_Figure_Ghosts.png|x65px|link=#mist_and_ghosts]]}}
</div>
</div>
<!--T:219-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=


<!--T:161-->
<!--T:161-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=
{{IconWorld}} Ghosts can be added to the following meeples:
* {{IconWorld}} Ghosts can be added to the following meeples:
* {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''')
** Normal meeple, the standard option ('''{{BaseGameLink|edition=C3|logo=hide}}''')
* {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''')
** Abbot ('''{{AbbotLink|edition=C3|logo=hide}}''')
* {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''')
** Large meeple ('''{{InnsCathedralsLink|edition=C3|logo=hide|variant=long}}''')
* {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
** Wagon ('''{{AbbeyMayorLink|edition=C2|logo=hide|variant=long}}''')
* {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
** Mayor ('''{{AbbeyMayorLink|edition=C2|logo=hide|variant=long}}''')
* {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''')
** Ringmaster ('''{{UnderBigTopLink|edition=C2|logo=hide|variant=long}}''')
* {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''')
** Phantom ('''{{PhantomLink|edition=C1|logo=hide}}''')


<!--T:163-->
<!--T:163-->
* {{IconWorld}} Ghosts cannot be added to the following meeples:  
{{IconWorld}} Ghosts cannot be added to the following meeples:  
** Guard meeple ('''{{GhostsCastlesCemeteriesLink|edition=C3|logo=hide|variant=long}}''')
* {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''')  


<!--T:162-->
<!--T:162-->
* {{IconWorld}} Ghosts may be added to meeples on the following special features on the board: <ref>
{{IconWorld}} Ghosts may be added to meeples on the following special features on the board: <ref>
{{IconCommunity}}
{{IconCommunity}}
We agreed that ghosts should be allowed on the same features as the fairy for the sake of simplicity. (06/2023)
We agreed that ghosts should be allowed on the same features as the fairy for the sake of simplicity. (06/2023)
</ref>
</ref>
** A tower ('''{{TowerLink|edition=C2|logo=hide|variant=long}}''')
* A tower ('''{{TowerLink|edition=C2|logo=noborder|variant=long}}''')
** A regular castle ('''{{BridgesCastlesBazaarsLink|edition=C2|logo=hide|variant=long}}''')
* A regular castle ('''{{BridgesCastlesBazaarsLink|edition=C2|logo=noborder|variant=long}}''')
** A bathhouse ('''{{BarberSurgeonsLink|edition=C2|logo=hide}}''')
* A bathhouse ('''{{BarberSurgeonsLink|edition=C2|logo=noborder}}''')
** The Solovei Razboynik tile ('''{{RussianPromosLink|edition=C1|logo=hide}}''')
* The Solovei Razboynik tile ('''{{RussianPromosLink|edition=C1|logo=noborder}}''')
** The Vodyanoy tile ('''{{RussianPromosLink|edition=C1|logo=hide}}''')
* The Vodyanoy tile ('''{{RussianPromosLink|edition=C1|logo=noborder}}''')


<!--T:204-->
<!--T:204-->
* {{IconWorld}} Ghosts may not be added to meeples in the following special areas: <ref>
{{IconWorld}} Ghosts may not be added to meeples in the following special areas: <ref>
{{IconCommunity}}
{{IconCommunity}}
We agreed that ghosts should not be allowed on the same features the fairy cannot be placed for the sake of simplicity. (06/2023)
We agreed that ghosts should not be allowed on the same features the fairy cannot be placed for the sake of simplicity. (06/2023)
</ref>
</ref>
** The city of Carcassonne ('''{{CountKingRobberLink|edition=C2|logo=hide|variant=long}}''')
* The city of Carcassonne ('''{{CountKingRobberLink|edition=C2|logo=noborder|variant=long}}''')
** The Wheel of Fortune ('''{{WheelFortuneLink|edition=C1|logo=hide|variant=long}}''')
* The Wheel of Fortune ('''{{WheelFortuneLink|edition=C1|logo=noborder|variant=long}}''')
** The city of Leipzig ('''{{MarketsLeipzigLink|edition=C2|logo=hide}}''')
* The city of Leipzig ('''{{MarketsLeipzigLink|edition=C2|logo=noborder}}''')


<!--T:164-->
<!--T:164-->
* {{IconWorld}} When scoring a meeple or removing it from the board as a result of any action, the ghosts added to the meeple will return to the general supply. After scoring, even if the meeple is moved or redeployed to another location on the board, its previous ghosts will return to the global supply. <ref>
{{IconWorld}} When scoring a meeple or removing it from the board as a result of any action, the ghosts added to the meeple will return to the general supply. After scoring, even if the meeple is moved or redeployed to another location on the board, its previous ghosts will return to the global supply. <ref>
{{IconWorld}}
{{IconWorld}}
The principle applied here is that a meeple cannot be penalized twice by the same ghosts. Each scoring releases any ghosts added to a meeple until that moment. If the meeple is moved after scoring, new ghost may be added to te ghost on its new location.  
The principle applied here is that a meeple cannot be penalized twice by the same ghosts. Each scoring releases any ghosts added to a meeple until that moment. If the meeple is moved after scoring, new ghost may be added to te ghost on its new location.  
</ref>
</ref>
** Moving a wagon ('''{{AbbeyMayorLink|edition=C2|logo=hide|variant=long}}''')
* Moving a wagon ('''{{AbbeyMayorLink|edition=C2|logo=noborder|variant=long}}''')
** Sending a meeple to Leipzig ('''{{MarketsLeipzigLink|edition=C2|logo=hide}}''')
* Removing a meeple with a Knock Out token ('''{{CatapultLink|edition=C1|logo=noborder|variant=long}}''')
** Sending a meeple to a bathhouse ('''{{BarberSurgeonsLink|edition=C2|logo=hide}}''')
* Removing a meeple with a Seduction token ('''{{CatapultLink|edition=C1|logo=noborder|variant=long}}''')
** Sending a meeple to the Solovei Razboynik tile ('''{{RussianPromosLink|edition=C1|logo=hide}}''')
* Removing an abbot ('''{{AbbotLink|edition=C2|logo=noborder}}''')
** Sending a meeple to the Vodyanoy tile ('''{{RussianPromosLink|edition=C1|logo=hide}}''')
* Removing a meeple with a festival ('''{{FestivalLink|edition=C2|logo=noborder}}''')
* Sending a meeple to Leipzig ('''{{MarketsLeipzigLink|edition=C2|logo=noborder}}''')
* Sending a meeple to a bathhouse ('''{{BarberSurgeonsLink|edition=C2|logo=noborder}}''')
* Sending a meeple to a city with an open drawbridge ('''{{DrawbridgesLink|edition=C2|logo=noborder}}''')
* Removing a meeple due to the plague ('''{{PlagueLink|edition=C1|logo=noborder|variant=long}}''')
* Sending a meeple to the Solovei Razboynik tile ('''{{RussianPromosLink|edition=C1|logo=noborder}}''')
* Sending a meeple to the Vodyanoy tile ('''{{RussianPromosLink|edition=C1|logo=noborder}}''')


<!--T:165-->
<!--T:165-->
* {{IconWorld}} When moving a meeple to another feature or tile as a result of an action not involving the scoring of the meeple, the ghosts will stay assigned to the meeple on its new location.
{{IconWorld}} When moving a meeple to another feature or tile as a result of an action not involving the scoring of the meeple, the ghosts will stay assigned to the meeple on its new location.
** Building a castle ('''{{BridgesCastlesBazaarsLink|edition=C2|logo=hide|variant=long}}''')
* Moving a meeple on the board with a Seduction token ('''{{CatapultLink|edition=C1|logo=noborder|variant=long}}''')
** '''Change position''' gift card ('''{{GiftsLink|edition=C3|logo=hide}}''')
* Building a castle ('''{{BridgesCastlesBazaarsLink|edition=C2|logo=noborder|variant=long}}''')
** Fleeing the plague ('''{{PlagueLink|edition=C1|logo=hide}}''')
* '''Change position''' gift card ('''{{GiftsLink|edition=C3|logo=noborder}}''')
* Fleeing the plague ('''{{PlagueLink|edition=C1|logo=noborder}}''')


<!--T:205-->
<!--T:205-->
* {{IconWorld}} Ghosts cannot be added to special figures:
{{IconWorld}} Ghosts cannot be added to special figures:
** Builder ('''{{TradersBuildersLink|edition=C2|logo=hide|variant=long}}''')
* {{Figure|name=Pig}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''')
** Pig ('''{{TradersBuildersLink|edition=C2|logo=hide|variant=long}}''')
* {{Figure|name=Builder}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''')
** Barn ('''{{AbbeyMayorLink|edition=C2|logo=hide|variant=long}}''')
* {{Figure|name=Barn}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
** Shepherd ('''{{HillsSheepLink|edition=C2|logo=hide|variant=long}}''')
* {{Figure|name=Shepherd}} ('''{{HillsSheepLink|variant=long|logo=noborder}}''')


<!--T:166-->
<!--T:166-->
* {{IconWorld}} No meeple or special figure can be placed in a field segment covered in mist. A road segment covered in mist can be occupied as usual.
{{IconWorld}} No meeple or special figure can be placed in a field segment covered in mist. A road segment covered in mist can be occupied as usual.
 
<!--T:210-->
{{IconWorld}} As a general case, ghosts should be considered in all scorings involving features or meeples during the game. Each ghost will be worth -2 points. Therefore, these scorings will take into consideration any ghosts added to meeples:
* The scoring of a feature just completed ('''{{BaseGameLink|edition=C3|logo=noborder}}''' and expansions)
* The scoring of a field due to a barn placement or to connecting fields with barns ('''{{AbbeyMayorLink|edition=C2|logo=noborder|variant=long}}''')
* The scoring of an acrobat pyramid ('''{{UnderBigTopLink|edition=C2|logo=noborder|variant=long}}''')
* The removal of an abbot ('''{{AbbotLink|edition=C2|logo=noborder}}''')
* The scoring of a meeple with Message #8 ('''{{MessagesLink|edition=C2|logo=noborder|variant=long}}''')
* The scoring of a road with a Road Sweeper gift ('''{{GiftsLink|edition=C3|logo=noborder}}''')
}}
 
<!--T:220-->
{{OtherExpansionRule|expansionlink={{AbbotLink|edition=C2|variant=long}}|rules=
 
<!--T:206-->
{{IconWorld|text=When removing an abbot with ghosts from an uncompleted monastery or garden, each ghost is worth -2 points.
}}
}}
<!--T:207-->
{{FAQ|width=700px|nesting=1|title=If you remove an abbot with one ghost from a garden, we are considering that the player will score -2 points for the ghost, the same as for any other scorings during the game. Removing the abbot without penalty from the ghost seems an extremely easy way out. Is this correct?|text=The ghost should simply score -2 points, no matter if you scored the abbot early or not. (3/2024)}}
}}
<!--T:221-->
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|edition=C2|variant=long}}|rules=


<!--T:167-->
<!--T:167-->
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=The fairy can be assigned to a meeple with ghosts.
* {{IconWorld}} The fairy can be assigned to a meeple with ghosts.<br />
}}
* {{IconWorld}} The fairy does not protect meeples from ghosts. <br />
{{IconWorld|text=The fairy does not protect meeples from ghosts.
* {{IconWorld}} If a meeple assigned to the fairy is scared off, the fairy will stay on the board.<br />
}}
* {{IconWorld}} The dragon can be placed on tiles with mist. It doesn't affect the dragon.<br />
{{IconWorld|text=If a meeple assigned to the fairy is scared off, the fairy will stay on the board.
* {{IconWorld}} The dragon can eat meeples with ghosts. The ghosts will be returned to the general supply.<br />
}}
* {{IconWorld}} The princess may seduce a meeple with ghosts. The ghosts will be returned to the general supply.
{{IconWorld|text=The dragon can be placed on tiles with mist. It doesn't affect the dragon.
}}
{{IconWorld|text=The dragon can eat meeples with ghosts. The ghosts will be returned to the general supply.
}}
{{IconWorld|text=The princess may seduce a meeple with ghosts. The ghosts will be returned to the general supply.
}}
}}
}}
<!--T:222-->
{{OtherExpansionRule|expansionlink={{TowerLink|edition=C2|variant=long}}|rules=


<!--T:168-->
<!--T:168-->
{{OtherExpansionRule|expansionlink={{TowerLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=A tower can capture meeple with ghosts. The ghosts will be returned to the general supply.
* {{IconWorld}} A tower can capture meeple with ghosts. The ghosts will be returned to the general supply.<br />
}}
* {{IconWorld}} Ghosts can be assigned to a meeple on top of a tower.
{{IconWorld|text=Ghosts can be assigned to a meeple on top of a tower.
}}
}}
}}
<!--T:223-->
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|edition=C2|variant=long}}|rules=


<!--T:169-->
<!--T:169-->
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=An abbey limits the mist on any misty edge adjacent to it.
* {{IconWorld}} An abbey limits the mist on any misty edge adjacent to it.<br />
}}
* {{IconCommunity}} A wagon with ghosts will not keep them after scoring, even if it moves and stays on the board. A meeple should not be penalized more than once by the ghosts added to it.<br />
{{IconCommunity|text=A wagon with ghosts will not keep them after scoring, even if it moves and stays on the board. A meeple should not be penalized more than once by the ghosts added to it.
* {{IconWorld}} A barn cannot be placed on an intersection with mist reaching the corner of any of its tiles.
}}
* {{IconWorld}} A mayor with ghosts in a castle will not score negative points. The castle has no coats of arms, so the mayor does not have the majority and cannot score points for it.
{{IconWorld|text=A barn cannot be placed on an intersection with mist reaching the corner of any of its tiles.
}}
{{IconWorld|text=The scoring of a field due to a barn placement or to connecting fields with barns will take into account the ghosts added to the farmers involved. Each ghost will be worth -2 points.
}}
{{IconWorld|text=A mayor with ghosts in a castle will not score negative points. The castle has no coats of arms, so the mayor does not have the majority and cannot score points for it.
}}
}}
}}
<!--T:224-->
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C2|variant=long}}|rules=


<!--T:170-->
<!--T:170-->
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=A bridge can be placed on a field edge with mist.
* {{IconWorld}} A bridge can be placed on a field edge with mist.
}}
* {{IconWorld}} A castle will receive the points a feature is worth unaffected by any ghosts assigned to meeples on it. Note that ghosts do not affect the value of a feature but the number of points scored by a player.
{{IconWorld|text=A castle will receive the points a feature is worth unaffected by any ghosts assigned to meeples on it. Note that ghosts do not affect the value of a feature but the number of points scored by a player.
* {{IconWorld}} A mayor with ghosts in a castle will not score negative points. The castle has no coats of arms, so the mayor does not have the majority and cannot score points for it.
}}
{{IconWorld|text=A mayor with ghosts in a castle will not score negative points. The castle has no coats of arms, so the mayor does not have the majority and cannot score points for it.
}}
}}
}}
<!--T:225-->
{{OtherExpansionRule|expansionlink={{HillsSheepLink|edition=C2|variant=long}}|rules=


<!--T:171-->
<!--T:171-->
{{OtherExpansionRule|expansionlink={{HillsSheepLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=Shepherds cannot be placed on field segments covered in mist.
* {{IconWorld}} Shepherds cannot be placed on field segments covered in mist.<br />
}}
* {{IconWorld}} The field separation caused by the mist also applies to shepherds.<br />
{{IconWorld|text=The field separation caused by the mist also applies to shepherds.
* {{IconWorld}} A misty edge placed adjacent to a clear one does not extend the fields on the latter.
}}
{{IconWorld|text=A misty edge placed adjacent to a clear one does not extend the fields on the latter.
}}
}}
}}
<!--T:226-->
{{OtherExpansionRule|expansionlink={{UnderBigTopLink|edition=C2|variant=long}}|rules=


<!--T:172-->
<!--T:172-->
{{OtherExpansionRule|expansionlink={{UnderBigTopLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=Ghosts are assigned to acrobats individually and will penalize their corresponding meeples when scoring the acrobat pyramid.
* {{IconWorld}} Ghosts are assigned to acrobats individually.<br />
}}
* {{IconWorld}} The scoring of the big top is not affected by any ghosts added to its neighboring meeples.
{{IconWorld|text=The scoring of the big top is not affected by any ghosts added to its neighboring meeples.
}}
}}
 
<!--T:227-->
{{OtherExpansionRule|expansionlink={{MessagesLink|edition=C3|variant=long}}|rules=
 
<!--T:208-->
{{IconWorld|text=The scoring of a meeple with Message #8 will take into consideration any ghosts added to it. Each ghost will be worth -2 points.
}}
}}
 
<!--T:228-->
{{OtherExpansionRule|expansionlink={{GiftsLink|edition=C3|variant=long}}|rules=
 
<!--T:209-->
{{IconWorld|text=The scoring of a road with a Road Sweeper gift will take into consideration any ghosts added to meeples on the road. Each ghost will be worth -2 points.
}}
}}
}}


<!--T:173-->
<!--T:173-->
<div style="margin-top: 20px; margin-bottom: 20px;">
<div style="margin-bottom: 20px;">
{{GreyStrip| Cemeteries | [[File:Mists_C3_Cemetery_Example_01.png |x50px|right]] }}
{{GreyStrip|title=Cemeteries|icon=<div style="margin-top: -10px">[[File:Mists_C3_Cemetery_Example_01.png |x80px|link=#cemeteries]]</div> }}
</div>
</div>
<!--T:229-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=


<!--T:174-->
<!--T:174-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=
{{IconWorld}} You can occupy a cemetery with the following meeples:
* {{IconWorld}} You can occupy a cemetery with the following meeples:
* {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''')
** Normal meeple, the standard option ('''{{BaseGameLink|edition=C3|logo=hide|variant=long}}''')
* {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''')
** Large meeple ('''{{InnsCathedralsLink|edition=C3|logo=hide|variant=long}}''')
* {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
** Wagon ('''{{AbbeyMayorLink|edition=C2|logo=hide|variant=long}}''')
* {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''')
** Ringmaster ('''{{UnderBigTopLink|edition=C2|logo=hide|variant=long}}''')
* {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''')  
** Guard meeple ('''{{GhostsCastlesCemeteriesLink|edition=C3|logo=hide|variant=long}}''')
* {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''')
** Phantom ('''{{PhantomLink|edition=C1|logo=hide}}''')


<!--T:175-->
<!--T:175-->
* {{IconWorld}} You cannot occupy a cemetery with the following meeples:
{{IconWorld}} You cannot occupy a cemetery with the following meeples:
** Abbot ('''{{AbbotLink|edition=C3|logo=hide}}'''), since cemeteries are not monastic buildings or gardens.
* {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|edition=C3|logo=noborder}}'''), since cemeteries are not monastic buildings or gardens.
** Mayor ('''{{AbbeyMayorLink|edition=C2|logo=hide|variant=long}}'''), since cemeteries are not cities.
* {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|edition=C2|logo=noborder|variant=long}}'''), since cemeteries are not cities.
 
<!--T:230-->
}}
}}
<!--T:231-->
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|edition=C2|variant=long}}|rules=


<!--T:197-->
<!--T:197-->
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=The fairy assigned to a cemetery keeper will provide its scoring bonus during the game but not after the game, since uncompleted cemeteries are not scored.
* {{IconWorld}} The fairy assigned to a cemetery keeper will provide its scoring bonus during the game but not after the game, since uncompleted cemeteries are not scored.
}}
}}
}}
<!--T:232-->
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C2|variant=long}}|rules=


<!--T:199-->
<!--T:199-->
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=A completed cemetery will trigger the scoring of any castles in is vicinity. Each castle will score 0 points.  
* {{IconWorld}} A completed cemetery will trigger the scoring of any castles in is vicinity. Each castle will score 0 points.  
}}
}}
}}


<!--T:176-->
<!--T:176-->
<div style="margin-top: 20px; margin-bottom: 20px;">
<div style="margin-bottom: 20px;">
{{GreyStrip| Castles | [[File:Mists_C3_Castle_Example_01.png |x50px|right]] }}
{{GreyStrip|title=Castles|icon=<div style="margin-top: -10px">[[File:Mists_C3_Castle_Example_01.png |x80px|link=#castles]]</div> }}
</div>
</div>
<!--T:233-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=


<!--T:177-->
<!--T:177-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=
{{IconWorld}} You can occupy a haunted castle with the following meeples:
* {{IconWorld}} You can occupy a haunted castle with the following meeples:
* {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''')
** Normal meeple, the standard option ('''{{BaseGameLink|edition=C3|logo=hide}}''')
* {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''')
** Large meeple ('''{{InnsCathedralsLink|edition=C3|logo=hide|variant=long}}''')
* {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
** Wagon ('''{{AbbeyMayorLink|edition=C2|logo=hide|variant=long}}''')
* {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''')
** Ringmaster ('''{{UnderBigTopLink|edition=C2|logo=hide|variant=long}}''')
* {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''')  
** Guard meeple ('''{{GhostsCastlesCemeteriesLink|edition=C3|logo=hide|variant=long}}''')
* {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''')
** Phantom ('''{{PhantomLink|edition=C3|logo=hide}}''')


<!--T:178-->
<!--T:178-->
* {{IconWorld}} You cannot occupy a castle with the following meeples:
{{IconWorld}} You cannot occupy a castle with the following meeples:
** Abbot ('''{{AbbotLink|edition=C3|logo=hide}}'''), since castles are not monastic buildings or gardens.
* {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|edition=C3|logo=noborder}}'''), since castles are not monastic buildings or gardens.
** Mayor ('''{{AbbeyMayorLink|edition=C2|logo=hide|variant=long}}'''), since castles are not cities.
* {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|edition=C2|logo=noborder|variant=long}}'''), since castles are not cities.
 
<!--T:234-->
}}
}}
<!--T:235-->
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C2|variant=long}}|rules=


<!--T:200-->
<!--T:200-->
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=A completed haunted castle will trigger the scoring of any castles in is vicinity.
* {{IconWorld}} A completed haunted castle will trigger the scoring of any castles in is vicinity.
}}
}}
}}


<!--T:179-->
<!--T:179-->
<div style="margin-top: 20px; margin-bottom: 20px;">
<div style="margin-bottom: 20px;">
{{GreyStrip| Starting tile | [[File:Mists_C3_Setup_Start_Tile.png |x50px|right]] }}
{{GreyStrip|title=Starting tile|icon=[[File:Mists_C3_Setup_Start_Tile.png |x65px|right]]}}
</div>
</div>
<!--T:236-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=


<!--T:180-->
<!--T:180-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=
{{IconWorld|text=The feature in the middle of the 2x2 starting tile is not a castle. It cannot be occupied, completed or scored.
* {{IconWorld}} The feature in the middle of the 2x2 starting tile is not a castle. It cannot be occupied, completed or scored.  
}}
{{FAQ|width=700px|nesting=1|title=Is the feature in the middle of the 2x2 starting tile a proper castle or just some ruins that serve as decoration to separate fields and end roads?
{{FAQ|width=700px|nesting=1|title=Is the feature in the middle of the 2x2 starting tile a proper castle or just some ruins that serve as decoration to separate fields and end roads?
|text=It’s just a decoration. (9/2022)
|text=It’s just a decoration. (9/2022)
}}
}}
* {{IconWorld}} Other features on the starting tile may be occupied.
{{IconWorld|text=Other features on the starting tile may be occupied.
* {{IconWorld}} The 2x2 starting tile counts as four separate tiles (or occupied spaces) for monastic buildings, cemeteries, castles and other features counting adjacent tiles. It is not counted as one single tile. A castle adjacent to the starting tile will then only consider those mist segments on the 1x1 square spaces adjacent to it.  
}}
<div style="margin-left: 22px">
{{IconWorld|text=The 2x2 starting tile counts as four separate tiles (or occupied spaces) for monastic buildings, cemeteries, castles and other features counting adjacent tiles. It is not counted as one single tile. A castle adjacent to the starting tile will then only consider those mist segments on the 1x1 square spaces adjacent to it.
{{FAQ|width=700px|title=If the 2x2 starting tile occupies two spaces adjacent to a completed monastery, how many points does the monk on the monastery score?  (See image below)<br />
}}
{{FAQ|nesting=1|width=700px|title=
If the 2x2 starting tile occupies two spaces adjacent to a completed monastery, how many points does the monk on the monastery score?  (See image below)<br />
A) 9 points because the starting tile is counted as 2 occupied squares adjacent to the monastery?<br />
A) 9 points because the starting tile is counted as 2 occupied squares adjacent to the monastery?<br />
B) 8 points because the starting tile is counted as 1 tile adjacent to the monastery?
B) 8 points because the starting tile is counted as 1 tile adjacent to the monastery?
Line 541: Line 643:


<!--T:182-->
<!--T:182-->
{{FAQ|width=700px|title=If the 2x2 starting tile occupies one of the squares adjacent to a completed castle as shown in the image below, how many points does the red player score?<br />
{{FAQ|nesting=1|width=700px|title=
If the 2x2 starting tile occupies one of the squares adjacent to a completed castle as shown in the image below, how many points does the red player score?<br />
A) 4 points because there is no mist on the square adjacent to the castle (the 2x2 starting tile is not considered as a whole)?<br />
A) 4 points because there is no mist on the square adjacent to the castle (the 2x2 starting tile is not considered as a whole)?<br />
B) 6 points because the castle considers all the mist banks on the 2x2 starting tile?
B) 6 points because the castle considers all the mist banks on the 2x2 starting tile?
Line 548: Line 651:
<!--T:183-->
<!--T:183-->
[[File:Ghosts_Castles_And_Cemeteries_C3_Castles_Clarification_Example_01.png|frame|none|'''Example:''' {{ColorRed|Red}} scores 4 points for this castle. The adjacent square space that is part of the starting tile has no mist on it.]]}}
[[File:Ghosts_Castles_And_Cemeteries_C3_Castles_Clarification_Example_01.png|frame|none|'''Example:''' {{ColorRed|Red}} scores 4 points for this castle. The adjacent square space that is part of the starting tile has no mist on it.]]}}
</div>


<!--T:184-->
<!--T:184-->
}}
}}
<!--T:237-->
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|edition=C2|variant=long}}|rules=


<!--T:185-->
<!--T:185-->
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=The dragon may land on the starting tile and eat all the meeples on the 2x2 tile.
* {{IconWorld}} The dragon may land on the starting tile and eat all the meeples on the 2x2 tile.<br />
}}
* {{IconWorld}} Other features on the starting tile can be occupied with a magic portal.
{{IconWorld|text=Other features on the starting tile can be occupied with a magic portal.
}}
}}
}}
<!--T:238-->
{{OtherExpansionRule|expansionlink={{TowerLink|edition=C2|variant=long}}|rules=


<!--T:186-->
<!--T:186-->
{{OtherExpansionRule|expansionlink={{TowerLink|edition=C2|variant=long}}|rules=
{{IconWorld|text=A tower may capture a meeple on the starting tile if any of its four squares is in range from the tower.
* {{IconWorld}} A tower may capture a meeple on the starting tile if any of its four squares is in range from the tower.
}}
}}
}}
<!--T:239-->
{{OtherExpansionRule|expansionlink={{FlyingMachinesLink|edition=C3|variant=long}}|rules=


<!--T:187-->
<!--T:187-->
{{OtherExpansionRule|expansionlink={{FlyingMachinesLink|edition=C3|variant=long}}|rules=
{{IconWorld|text=Other features on the starting tile can be occupied with a flying machine.
* {{IconWorld}} Other features on the starting tile can be occupied with a flying machine.<br />
}}
* {{IconWorld}} A flying machine may land a meeple on any valid feature on the starting tile if any of its four squares is in range from the flying machine.
{{IconWorld|text=A flying machine may land a meeple on any valid feature on the starting tile if any of its four squares is in range from the flying machine.
}}
}}
}}
<!--T:240-->
{{OtherExpansionRule|expansionlink={{RussianPromosLink|edition=C1|variant=long}}|rules=


<!--T:188-->
<!--T:188-->
{{OtherExpansionRule|expansionlink={{RussianPromosLink|edition=C1|variant=long}}|rules=
{{IconWorld|text=All meeples placed on the starting tile may be captured by the Vodyanoy tile if placed adjacent to it.
* {{IconWorld}} All meeples placed on the starting tile may be captured by the Vodyanoy tile if placed adjacent to it.
}}
}}
}}


Line 579: Line 695:
<!--T:190-->
<!--T:190-->
{{BeginTileList|width=700px|tiles=60 + 1 start tile}}
{{BeginTileList|width=700px|tiles=60 + 1 start tile}}
{{Tile|Mists_C3_Tile_01.png|count=2|config={{Feature|name=Cemetery|edition=C3}}}}
{{Tile|image=Mists_C3_Tile_01.png|count=2|config={{Feature|name=Cemetery|edition=C3}}}}
{{Tile|Mists_C3_Tile_03.png|count=1|config={{Feature|name=HauntedCastle|edition=C3|variant=short}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|image=Mists_C3_Tile_03.png|count=1|config={{Feature|name=HauntedCastle|edition=C3|variant=short}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_04.png|count=1|config={{Feature|name=HauntedCastle|edition=C3|variant=short}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|image=Mists_C3_Tile_04.png|count=1|config={{Feature|name=HauntedCastle|edition=C3|variant=short}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_05.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|image=Mists_C3_Tile_05.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_06.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|image=Mists_C3_Tile_06.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_07.png|count=2}}
{{Tile|image=Mists_C3_Tile_07.png|count=2}}
{{Tile|Mists_C3_Tile_09.png|count=2|config={{Feature|name=Cemetery|edition=C3}}}}
{{Tile|image=Mists_C3_Tile_09.png|count=2|config={{Feature|name=Cemetery|edition=C3}}}}
{{Tile|Mists_C3_Tile_11.png|count=1|config={{Feature|name=HauntedCastle|edition=C3|variant=short}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|image=Mists_C3_Tile_11.png|count=1|config={{Feature|name=HauntedCastle|edition=C3|variant=short}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_12.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}}
{{Tile|image=Mists_C3_Tile_12.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}}
{{Tile|Mists_C3_Tile_13.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}}
{{Tile|image=Mists_C3_Tile_13.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}}
{{Tile|Mists_C3_Tile_14.png|count=3|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}}
{{Tile|image=Mists_C3_Tile_14.png|count=3|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}}
{{Tile|Mists_C3_Tile_21.png|count=1||config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}} + ({{Feature|name=WaterTower|edition=C3|variant=abbr}})}}
{{Tile|image=Mists_C3_Tile_21.png|count=1||config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}} + ({{Feature|name=WaterTower|edition=C3|variant=abbr}})}}
{{Tile|Mists_C3_Tile_20.png|count=1}}
{{Tile|image=Mists_C3_Tile_20.png|count=1}}
{{Tile|Mists_C3_Tile_22.png|count=1}}
{{Tile|image=Mists_C3_Tile_22.png|count=1}}
{{Tile|Mists_C3_Tile_23.png|count=2|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}}
{{Tile|image=Mists_C3_Tile_23.png|count=2|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}}
{{Tile|Mists_C3_Tile_25.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|image=Mists_C3_Tile_25.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_26.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|image=Mists_C3_Tile_26.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_27.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|image=Mists_C3_Tile_27.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_28.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|image=Mists_C3_Tile_28.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_29.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|image=Mists_C3_Tile_29.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_30.png|count=1}}
{{Tile|image=Mists_C3_Tile_30.png|count=1}}
{{Tile|Mists_C3_Tile_31.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|image=Mists_C3_Tile_31.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_32.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}}
{{Tile|image=Mists_C3_Tile_32.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}}
{{Tile|Mists_C3_Tile_33.png|count=1|config={{Feature|name=Village|edition=C3}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|image=Mists_C3_Tile_33.png|count=1|config={{Feature|name=Village|edition=C3}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_34.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|image=Mists_C3_Tile_34.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_17.png|count=1}}
{{Tile|image=Mists_C3_Tile_17.png|count=1}}
{{Tile|Mists_C3_Tile_18.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|image=Mists_C3_Tile_18.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_35.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|image=Mists_C3_Tile_35.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
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