Difference between revisions of "Halflings"

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{{UX
|seotitle=<translate><!--T:189--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:190--> Halflings</translate>
|image={{filepath:<translate><!--T:191--> Halflings_C2_Features_01.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:192--> <!--Need to add a description - anyone can add :)--></translate>
<section end="description" /></div>
<languages /><translate>
<languages /><translate>
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{{ChooseDesign|image=Halfling 1 C2 Tile 09.png|image2=Halfling 2 C2 Tile 07.png|otherimage=Halflings C1 Spielbox Tile 09.jpg|otherimage2=Halflings C1 Cundco Tile 07.jpg|otherlink={{HalflingsLink|edition=C1|logo=noborder}}}}
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{{Breadcrumbs
|link1={{CarcassonneLink}}
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[[File:Halfings_C2_Tiles_Sample.jpg|thumb|right|Sample of Halfling tiles: the spirals show the Halfling I tiles (left) and the Halfling II tiles (right)]]
<div class="toclimit-4">
{| style="float:right; text-align:center;"
|-
| [[File:Halfings_C2_Tiles_Sample.jpg|400px]]<br />Sample of Halfling tiles: the spirals show the Halfling I tiles (left) <br />and the Halfling II tiles (right)
|}
__TOC__
</div>


== General info and comments == <!--T:1-->
== General info and comments == <!--T:1-->
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|- valign="top"
|- valign="top"
| [[File:Sheet_C2_Halflings.png|130px|thumb|right|Punchout]]
| [[File:Sheet_C2_Halflings.png|130px|thumb|right|Punchout]]
| [[File:Symbol_Halflings1_C2.png|frame|none|Halfings I symbol]]
| [[File:{{HalflingsLink|version=I|edition=C2|logo=name}}|frame|none|Halfings I symbol]]
| [[File:Symbol_Halflings2_C2.png|frame|none|Halfings II symbol]]
| [[File:{{HalflingsLink|version=II|edition=C2|logo=name}}|frame|none|Halfings II symbol]]
|}
|}


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This mini-expansion includes tiles of two mini-expansions published in 2014. While tiles marked with [[File:Symbol_Halflings1_C2.png|x30px]] match those of the version which was published in [[SpielBox|SpielBox]] magazine ([http://www.spielboxshop.de www.spielboxshop.de]), tiles marked with [[File:Symbol_Halflings2_C2.png|x30px]] stem from another version which was originally available at [http://www.cundco.de www.cundco.de] exclusively.
This mini-expansion includes tiles of two mini-expansions published in 2014. While tiles marked with [[File:{{HalflingsLink|version=I|edition=C2|logo=name}}|x30px]] match those of the version which was published in [[Spielbox|Spielbox]] magazine ([http://www.spielboxshop.de www.spielboxshop.de]), tiles marked with [[File:{{HalflingsLink|version=II|edition=C2|logo=name}}|x30px]] stem from another version which was originally available at [http://www.cundco.de www.cundco.de] exclusively.


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This mini expansion was released for [[Halflings (1st edition)|the 1st Edition]] in {{Year|2014}}.
This mini expansion was released for {{HalflingsLink|edition=C1|logo=hide|text=the 1st Edition}} in {{Year|2014}}.


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{{EndBlock}}
{{EndBlock}}
{{StartBlock|width=295px}}
{{StartBlock|width=295px}}
[[File:Halflings_C2_Features_02.png|287px|frame|none|This expansion includes 4 tiles with symbols of the expansions '''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''' and the '''Mini #7 - [[Crop Circles|Crop Circles]]''' ]]
[[File:Halflings_C2_Features_02.png|287px|frame|none|This expansion includes 4 tiles with symbols of the expansions '''{{HillsSheepLink|variant=long|logo=noborder}}''' and the '''{{CropCirclesIILink|variant=long|logo=noborder}}''' ]]
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{{EndTileList}}
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If you have already played Halflings before, you can play the following version:
If you have already played Halflings before, you can play the following version:
At the beginning of the game put down all triangular tiles face up. Determine which player is first. The player whose turn is last, chooses a tile and places it in front of them face down. The remaining players continue to do the same counter-clockwise until everyone has drawn 3 tiles. The remaining triangular tiles are put back in the box. If you like to play using more triangular tiles, you can do so (depending on the number of players).
At the beginning of the game put down all triangular tiles face up. Determine which player is first. The player whose turn is last, chooses a tile and places it in front of them face down. The remaining players continue to do the same counter-clockwise until everyone has drawn 3 tiles. The remaining triangular tiles are put back in the box. If you like to play using more triangular tiles, you can do so (depending on the number of players).
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<span id="gameplay"></span>


=== Gameplay === <!--T:159-->
=== Gameplay === <!--T:159-->
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]]
]]
}}
}}
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<span id="special_symbols"></span>


=== Tiles with expansion symbols === <!--T:29-->
=== Tiles with expansion symbols === <!--T:29-->


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The following three tiles show symbols of the 9th expansion [[Hills & Sheep|Hills & Sheep]] which rules do apply here. The rules of tiles 1 and 2 can be applied without further game material. In order to use the sheep on tile 3, you need material included in the 9th expansion.
The following three tiles show symbols of the 9th expansion {{HillsSheepLink|logo=noborder}} which rules do apply here. The rules of tiles 1 and 2 can be applied without further game material. In order to use the sheep on tile 3, you need material included in the 9th expansion.


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<hr />
<hr />
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<span id="crop_circle"></span>


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The tile depicting the crop circle is played differently from the normal crop circle tiles (see [[Crop Circles|Crop Circles]]).
The tile depicting the crop circle is played differently from the normal crop circle tiles (see {{CropCirclesIILink|variant=long|logo=noborder}}).


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{{IconWorld}} When a Halfling tile is beside a triangular gap, the Halfling tile counts as a '''single''' tile (one occupied space). When 2 Halfling tiles are side-by-side to create one square, '''together''' they count only as a '''single''' tile (one occupied apace). This is relevant when considering monastery scoring, city scoring, road scoring, [[The Princess and The Dragon|Dragon]] movement, the [[The Plague (1st edition)|Plague]] token placement, the [[The Flier|Flier]] movement, etc. (10/2014; updated 1/2021) <ref>
{{IconWorld|text=When a Halfling tile is beside a triangular gap, the Halfling tile counts as a '''single''' tile (one occupied space). When 2 Halfling tiles are side-by-side to create one square, '''together''' they count only as a '''single''' tile (one occupied apace). This is relevant when considering monastery scoring, city scoring, road scoring, {{Figure|name=Dragon}} movement, the {{Piece|name=FleaToken|edition=C1|text=Plague}} token placement, the {{Feature|name=FlyingMachineAircraft|edition=C2|text=Flier}} movement, etc. (10/2014; updated 1/2021) <ref>
{{IconArrow}}
{{IconArrow}}
After several changes, the original clarification from 10/2014 is valid again. The clarifications from 10/2015 are now outdated as indicated in 1/2021.
After several changes, the original clarification from 10/2014 is valid again. The clarifications from 10/2015 are now outdated as indicated in 1/2021.
* The clarifications from 10/2015 are available on the '''[[Halflings_(1st_edition)#Other_expansions|Halflings page for the first edition]]'''.
* The clarifications from 10/2015 are available on the '''{{HalflingsLink|edition=C1|logo=hide|anchor=Other_expansions|text=Halflings page for the first edition}}'''.
* The clarifications from 1/2021 are available here on Carcassonne Central:  
* The clarifications from 1/2021 are available here on Carcassonne Central:  


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<br /><span class="wica-overflow">
<br /><span class="wica-overflow">
: [http://www.carcassonnecentral.com/community/index.php?topic=5021.0 http://www.carcassonnecentral.com/community/index.php?topic=5021.0]
: [http://www.carcassonnecentral.com/community/index.php?topic=5021.0 http://www.carcassonnecentral.com/community/index.php?topic=5021.0]
<span class="wica-overflow"><br />
</span><br />
</ref>
</ref>
}}


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{{IconWorld}} Monastery completeness and scoring takes into consideration the adjacent spaces: all adjacent of them have to be occupied no matter if by a square tile, or by one or two Halfling tiles. So there may not be a unoccupied adjacent square space.  This approach will be considered for features similar to monasteries by extension: all monastic buildings (abbeys, shrines, Japanese buildings, German monasteries, Dutch & Belgian monasteries, Darmstadt churches), gardens and German castles.
{{IconWorld|text=Monastery completeness and scoring takes into consideration the adjacent spaces: all adjacent of them have to be occupied no matter if by a square tile, or by one or two Halfling tiles. So there may not be a unoccupied adjacent square space.  This approach will be considered for features similar to monasteries by extension: all monastic buildings (abbeys, shrines, Japanese buildings, German monasteries, Dutch & Belgian monasteries, Darmstadt churches), gardens and German castles.
}}


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{{IconWorld}} This geometry change in tiles implies a shift and whenever we consider adjacent tiles around a feature, we should consider all the tiles crammed into the adjacent spaces around that feature. This would include, for example, big top scoring, acrobat placement, watchtower scoring, bathhouse completion, the meeple trapping by the Vodyanoy tile, the Baga Yaga's Hut scoring (although it already considered empty spaces), the Darmstadt church bonus, in addition to castle fiefs.
{{IconWorld|text=This geometry change in tiles implies a shift and whenever we consider adjacent tiles around a feature, we should consider all the tiles crammed into the adjacent spaces around that feature. This would include, for example, big top scoring, acrobat placement, watchtower scoring, bathhouse completion, the meeple trapping by the Vodyanoy tile, the Baga Yaga's Hut scoring (although it already considered empty spaces), the Darmstadt church bonus, in addition to castle fiefs.
}}


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{{IconWorld}} At present [[Hans_im_Glück|'''HiG''']] will not provide detailed clarifications about the interactions with Halflings. Combining '''Halflings''' with other expansions will then happen "at the players' own risk." In such cases, house rules will have to be agreed and applied. However the latest clarifications have provided a foundation to consistently solve the issues existing in the past for both triangular and double-sized tiles.
{{IconWorld|text=At present [[Hans_im_Glück|'''HiG''']] will not provide detailed clarifications about the interactions with Halflings. Combining '''Halflings''' with other expansions will then happen "at the players' own risk." In such cases, house rules will have to be agreed and applied. However the latest clarifications have provided a foundation to consistently solve the issues existing in the past for both triangular and double-sized tiles.
}}


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{{IconWorld}} The dragon moves following the grid of square spaces by affecting all the tiles overlapping the space it occupies.  
{{IconWorld|text=The dragon moves following the grid of square spaces by affecting all the tiles overlapping the space it occupies.  
{{IconWorld}} The dragon may eat all the affected figures in one square tile, one or two triangular tiles in one square space or a full double-sized tile.   
}}
{{IconWorld|text=The dragon may eat all the affected figures in one square tile, one or two triangular tiles in one square space or a full double-sized tile.   
}}


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{{IconWorld}} The fairy protects the tiles overlapping the space it occupies, matching the action range for the dragon. So the fairy may protect one square tile, one or two triangular tiles in one square space or a full double-sized tile.
{{IconWorld|text=The fairy protects the tiles overlapping the space it occupies, matching the action range for the dragon. So the fairy may protect one square tile, one or two triangular tiles in one square space or a full double-sized tile.
}}
}}
}}


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{{IconWorld}} If a square space is in range, the tower will be able to capture one meeple on the tiles overlapping that space. So the tower may capture one meeple located in one square tile, one or two triangular tiles in one square space or a full double-sized tile.
{{IconWorld|text=If a square space is in range, the tower will be able to capture one meeple on the tiles overlapping that space. So the tower may capture one meeple located in one square tile, one or two triangular tiles in one square space or a full double-sized tile.
}}


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{{IconWorld}} An abbey '''can''' be placed if a Halfling tile is on one of the edges, even if there is a Halfling gap on one of the edges. See the clarification images below. (3/2015)
{{IconWorld|text=An abbey '''can''' be placed if a Halfling tile is on one of the edges, even if there is a Halfling gap on one of the edges. See the clarification images below. (3/2015)
}}


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{{IconWorld}} Abbeys should follow the official rules defined for scoring monasteries.
{{IconWorld|text=Abbeys should follow the official rules defined for scoring monasteries.
}}
}}
}}


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{{IconWorld}} The corners may be occupied by square tiles, one or two triangular tiles or double-sized tiles.
{{IconWorld|text=The corners may be occupied by square tiles, one or two triangular tiles or double-sized tiles.
* See the following examples involving Halfling tiles and double-size tiles (see [[Castles in Germany|Castles in Germany]] and [[The Markets of Leipzig|The Markets of Leipzig]].) (4/2016; updated 1/2021)
}}
* See the following examples involving Halfling tiles and double-size tiles (see '''{{CastlesGermanyLink|variant=long|logo=noborder}}''' and '''{{MarketsLeipzigLink|variant=long|logo=noborder}}'''.) (4/2016; updated 1/2021)


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{{IconWorld}} A barn can only be placed at intersection with no (triangular or square) gaps, so the barn is placed in one field and it is scored as usual.
{{IconWorld|text=A barn can only be placed at intersection with no (triangular or square) gaps, so the barn is placed in one field and it is scored as usual.
}}
}}
}}


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{{IconWorld}} A bridge can be placed on a tile if it stands on field segments. This could be translated to a space occupied by two triangular tiles (but not by only one triangular tile). The bridge would count as one road segment.  
{{IconWorld|text=A bridge can be placed on a tile if it stands on field segments. This could be translated to a space occupied by two triangular tiles (but not by only one triangular tile). The bridge would count as one road segment.  
}}
}}
}}


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{{IconWorld}} The flier moves following the grid of square spaces to calculate its trajectory and distance. Once the target space is determined, the flier may occupy any incomplete feature on the any of the tiles overlapping the give space. So the flier may pick a feature on one square tile, one or two triangular tiles in one square space or a full double-sized tile.
{{IconWorld|text=The flier moves following the grid of square spaces to calculate its trajectory and distance. Once the target space is determined, the flier may occupy any incomplete feature on the any of the tiles overlapping the give space. So the flier may pick a feature on one square tile, one or two triangular tiles in one square space or a full double-sized tile.
}}


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{{IconWorld}} Special monasteries would consider occupied square spaces for their scoring no matter the tiles occupying them. <ref>
{{IconWorld|text=Special monasteries would consider occupied square spaces for their scoring no matter the tiles occupying them. <ref>
{{IconBook}}
{{IconBook}}
A triangle tile takes the place of a regular landscape tile. Thus, a single triangle hole (half-tile hole) in the map '''does not''' stop the row or column for scoring for German and Dutch/Belgian Monasteries. Only a hole of a complete regular landscape tile interrupts the row or column. (3/2015)<br />
A triangle tile takes the place of a regular landscape tile. Thus, a single triangle hole (half-tile hole) in the map '''does not''' stop the row or column for scoring for German and Dutch/Belgian Monasteries. Only a hole of a complete regular landscape tile interrupts the row or column. (3/2015)<br />
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This clarifications would also apply to Japanese Buildings.
This clarifications would also apply to Japanese Buildings.
</ref>
</ref>
}}


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{{IconWorld}} A German castle is worth 2 points for the German Castle tile plus 1 point per surrounding occupied space (no matter if by square or triangular tiles). The scoring takes into consideration occupied spaces.
{{IconWorld|text=A German castle is worth 2 points for the German Castle tile plus 1 point per surrounding occupied space (no matter if by square or triangular tiles). The scoring takes into consideration occupied spaces.
}}


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{{IconWorld}} A little building affects the all the tiles overlapping the space it is placed on. This consideration comes from the fact that two triangular tiles count as a single tile when scoring.
{{IconWorld|text=A little building affects the all the tiles overlapping the space it is placed on. This consideration comes from the fact that two triangular tiles count as a single tile when scoring.
}}
}}
}}


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