Difference between revisions of "Base game (1st edition)/it"

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{{FAQ|[[File:Base_Game_C1_Example_Note_7.jpg|frame|right|]]We have difficulty deciding when a placed tile represents a new city or belongs to one already being built.
{{FAQ|1=We have difficulty deciding when a placed tile represents a new city or belongs to one already being built.
|'Corner to corner' is not a connection. Segments can only be connected on the edges. In the example shown there are two cities at the moment.  
|2=[[File:Base_Game_C1_Example_Note_7.jpg|frame|right|]] 'Corner to corner' is not a connection. Segments can only be connected on the edges. In the example shown there are two cities at the moment. <br clear="all" />
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{{FAQ|[[File:Base_Game_C1_Example_Note_13.jpg|frame|right|]]On cloister tiles, are we allowed to deploy a follower on the surrounding field segment?
{{FAQ|1=On cloister tiles, are we allowed to deploy a follower on the surrounding field segment?
|Yes! The same rules are valid for a field surrounding a cloister as for any other field. You can also deploy a farmer next to a cloister. In this case the cloister remains unoccupied for the rest of the game.[unless the cloister is occupied via a magic portal, or from a follower in Carcassonne—ed.]  
|2=[[File:Base_Game_C1_Example_Note_13.jpg|frame|right|]] Yes! The same rules are valid for a field surrounding a cloister as for any other field. You can also deploy a farmer next to a cloister. In this case the cloister remains unoccupied for the rest of the game.[unless the cloister is occupied via a magic portal, or from a follower in Carcassonne—ed.] <br clear="all" />
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Whenever points are scored, they are immediately recorded on the scoreboard (more on this in the section about the scoreboard).
Whenever points are scored, they are immediately recorded on the scoreboard (more on this in the section about the scoreboard).


{{FAQ|[[File:Base_Game_C1_Example_Note_16.jpg|frame|right|]]Can a road end in nothing?|
{{FAQ|1=Can a road end in nothing?|
No, like all the usual land tiles, a road segment must continue to another road segment on all edges.<br/><br/>
2=[[File:Base_Game_C1_Example_Note_16.jpg|frame|right|]] No, like all the usual land tiles, a road segment must continue to another road segment on all edges.<br clear="all" />
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{{FAQ|[[File:Base_Game_C1_Example_Note_17.jpg|frame|right|]]How are the road segments between T-junctions scored? Are the horizontal segments (on top of the T) also ends, or do these count as straight roads that have to be completed elsewhere?|
{{FAQ|1=How are the road segments between T-junctions scored? Are the horizontal segments (on top of the T) also ends, or do these count as straight roads that have to be completed elsewhere?|
Every crossing (or junction) ends a road, irrespective of which direction they reach the junction from. The thieves cannot enter the small villages on the junctions either. In the example shown, every thief is on its own road.
2=[[File:Base_Game_C1_Example_Note_17.jpg|frame|right|]] Every crossing (or junction) ends a road, irrespective of which direction they reach the junction from. The thieves cannot enter the small villages on the junctions either. In the example shown, every thief is on its own road.<br clear="all" />
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{{FAQ|[[File:Base_Game_C1_Example_Note_14.jpg|frame|right|]]If a player draws a tile with two city segments and completes a small city, earning 4 points, can he or she then deploy a follower to a new city segment in the same turn?
{{FAQ|If a player draws a tile with two city segments and completes a small city, earning 4 points, can he or she then deploy a follower to a new city segment in the same turn?
|A player may only deploy one follower per turn, and that follower may be deployed only once, and it must be before any scoring. If the player already occupies the small, now-completed city, he or she may deploy a second follower to the other city segment immediately after placing the tile. The small city will then be scored and the follower involved returned to the player. If the player does not yet occupy this city, he or she can decide which of the two city segments to deploy a follower to. If the follower is deployed to the small city, it will be returned immediately and the player will earn four points, but the follower cannot be redeployed.
|[[File:Base_Game_C1_Example_Note_14.jpg|frame|right|]] A player may only deploy one follower per turn, and that follower may be deployed only once, and it must be before any scoring. If the player already occupies the small, now-completed city, he or she may deploy a second follower to the other city segment immediately after placing the tile. The small city will then be scored and the follower involved returned to the player. If the player does not yet occupy this city, he or she can decide which of the two city segments to deploy a follower to. If the follower is deployed to the small city, it will be returned immediately and the player will earn four points, but the follower cannot be redeployed.
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