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</ref> the current player does the following actions in the order listed below, after which it is the next player's turn, and so on and so forth. First, we'll give you a brief description of the actions you have to do during one of your turns. These actions will be detailed as we present the roads, the cities, and finally the monasteries. So what are these actions? | </ref> the current player does the following actions in the order listed below, after which it is the next player's turn, and so on and so forth. First, we'll give you a brief description of the actions you have to do during one of your turns. These actions will be detailed as we present the roads, the cities, and finally the monasteries. So what are these actions? | ||
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[[File:New_rules_road_d.png|none|frame|'''Example 1d:''' The road completed has 3 tiles.]] | [[File:New_rules_road_d.png|none|frame|'''Example 1d:''' The road completed has 3 tiles.]] | ||
{{FAQ|1=Can a road end in nothing? | {{FAQ|1=Can a road end in nothing? | ||
|2=[[File:PnP_Demo_C2_Clarification_02.png|frameless|right|]] No, like all the usual land tiles, a road segment '''must''' continue to another road segment on all edges. <br clear="all" /> | |2=[[File:PnP_Demo_C2_Clarification_02.png|frameless|right|]] No, like all the usual land tiles, a road segment '''must''' continue to another road segment on all edges. <br clear="all" /> |