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20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Mati
Category:Author - meepleater
Category:Author - Novelty
Category:Author - oldbonz
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Trebuchet
Category:Author - wolnic
Category:Cardcassonne
Category:Fan Expansions
Category:My First Carcassonne
Category:New World
Category:Safari
Category:ScoringRow
Category:Spinoff
Category:Star Wars
Category:Under Construction
Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
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Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
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Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OpatFanLink
Template:OpatFanName
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Template:OverHillAndDaleLink
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Template:RiverLink
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Template:RobbersLink
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Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
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Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
Template:ScoringRowRoadWitch
Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
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Template:TheCityLink
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Template:UkrainePromoName
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:NGC 54
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{UX |seotitle={{TextCarcassonne}} - {{TranslatedPageName}} |sortingtitle=Hills & Sheep |image={{filepath:Box_HillsSheep_C2_ZMG.png|nowiki}} |description={{#lst:{{FULLPAGENAME}}|description}} }} <div style="display:none;"><section begin="description" /> The Shepherds in the meadows throughout Carcassonne wait peacefully until their entire flock of sheep gathers around. However, they have to be careful that a wolf doesn’t show up before they have led their flock safely into the stable. In the hills, you can take control of lands once thought lost. In addition, many a monk is always happy to have a vineyard near his monastery. <section end="description" /></div> <languages />{{ChooseDesign|image=Hills_And_Sheep_C2_Tile_K.jpg|otherimage=Hills_And_Sheep_C1_Tile_10.jpg|otherlink={{HillsSheepLink|edition=C1|logo=noborder}}}} {{Breadcrumbs |link1={{CarcassonneLink}} }} <div class="toclimit-4"> {| style="float:right; text-align:center;" |- | [[File:Box_HillsSheep_C2_ZMG.png|200px|right]] |} __TOC__ </div> {{DottedFrameMessage|text=''The Shepherds in the meadows throughout Carcassonne wait peacefully until their entire flock of sheep gathers around. However, they have to be careful that a wolf doesn’t show up before they have led their flock safely into the stable. In the hills, you can take control of lands once thought lost. In addition, many a monk is always happy to have a vineyard near his monastery.'' }} == General info and comments == [[File:{{HillsSheepLink|edition=C2|logo=name}}|frame|right|link=|Expansion symbol]] '''Hills & Sheep''' was released for the new edition by [[Hans im Glück| Hans im Glück]] in {{Year|2018}}. This expansion was originally released for the {{HillsSheepLink|edition=C1|logo=hide|text=1st Edition}}, known as C1 for short, in {{Year|2014}}. This is the ninth major expansion for {{BaseGameLink|logo=hide|text={{TextCarcassonne}}}} and introduces some new aspects to the game. New features/elements: * '''Shepherds''', a special figure that can grow and score a flock of sheep. * '''Sheep and wolf tokens''', that are drawn from a bag to add new sheep to your flock or lose it if you draw a wolf. * '''Vineyards''', that provide additional points to neighboring monasteries * '''Hills''', that may break ties in a feature being scored == Contents == * '''18 land tiles''' {{BeginBlockList|nesting=1}} {{StartBlock|width=100px}} [[File:Hills and Sheep C2 Feature Hills Tile.png|thumb|frame|none|110px|link=#hill|Tile with a hill]] {{EndBlock}} {{StartBlock|width=100px}} [[File:Hills and Sheep C2 Feature Vineyards Tile.png|thumb|frame|none|110px|link=#vineyard|Tile with a vineyard]] {{EndBlock}} {{EndBlockList}} * '''18 flock and wolf tokens''' (4x 1 sheep, 5x 2 sheep, 5x 3 sheep, 2x 4 sheep, 2x wolf) : [[File:Hills_And_Sheep_C2_Tokens.jpg|frame|none|link=#sheep|Sheep and wolf Tokens]] * '''1 cloth bag''' : [[File:Hills_And_Sheep_C2_Bag.png|frame|none|Bag for the tokens]] * '''6 shepherds''', 1 in each 6 colors : {{Figure|name=Shepherd|edition=C2|color=defaultcolors|variant=image}} == Rules == === Preparation === Place all of the sheep and wolf tokens in the bag. Give each player (including yourself) the shepherd in their color. Shuffle the new tiles with the other land tiles. With the exception of the new rules used with this expansion, all basic Carcassonne rules remain unchanged. {{HeadingStrip|heading=3|title=Shepherd, sheep and wolves|id=sheep|icon=[[File:Hills_And_Sheep_C2_Shepherd_And_Tokens.png|x65px|link=#sheep]]}} {{RulesPlacingMeeple|title=2. Placing a meeple|rules= After placing a tile with a field, you may choose to either place a meeple as normal or place your '''shepherd''' on the field. If you place the shepherd, immediately '''draw a token from the bag'''. <div style="padding-top: 15px"> {{BeginBlockList|width=400px}} {{StartBlock|width=180px}} [[File:Hills_And_Sheep_C2_Shepherd_Example_01.png|frame|none|'''Example 1a:''' Placing a shepherd on a newly placed field tile]] {{EndBlock}} {{StartBlock|width=150px}} [[File:Hills_And_Sheep_C2_Shepherd_Example_02.png|frame|none|'''Example 1b:''' Drawing a token from the cloth bag]] {{EndBlock}} {{EndBlockList}} </div> If it is a '''sheep token''', place it sheep-side up next to your shepherd in the field. If it is a '''wolf token''', place it back in the bag and return your shepherd to your supply. You can place your shepherd even if there is already a farmer in that field (and vice versa), but you cannot place a shepherd if there is already another shepherd in that field. The shepherd is a special figure, '''not a meeple'''. }} During the game, the shepherd has the following effects: {{RulesPlacingTile|title=1. Placing a tile|rules= When '''you''' place a tile to expand your shepherd's field, first resolve the action {{ColorBlue|2. Placing a meeple}} as normal, then resolve one of the following two actions: * '''Grow the flock''' (draw another token from the bag) * '''Guide the flock to the stable''' (score the sheep) '''Grow the Flock''' Draw a token from the bag: <div style="margin-top: 1em"> {{Tile|image=Token_HillsSheep_Sheep3_C2.png|size=50px|text='''1.''' If it is a '''sheep token''', your flock grows. Place the token with the other sheep tokens next to your shepherd. }} {{Tile|image=Token_HillsSheep_Wolf_C2.png|size=50px|text='''2.''' If it is a '''wolf token''', your flock scatters. Return all of the sheep tokens from your field to the bag and return your shepherd to your supply. }} </div> '''Guide the Flock to the Stable''' For each sheep token in the field with your shepherd, score points equal to the number of sheep shown on the token. Then, return all of those sheep tokens to the bag and return your shepherd to your supply. '''Multiple Shepherds on One Field''' If separate fields with shepherds are later connected, multiple shepherds can be in the same field. All players with shepherds in that field can grow their flock or guide their flock to the stable as normal, but those actions can resolve differently: * When a sheep token is drawn, the token is placed as normal. When a wolf token is drawn, '''all sheep tokens''' from that field are returned to the bag, and each shepherd on that field is returned to its owner's supply. * When a player guides a flock to the stable, '''all sheep tokens''' from that field are returned to the bag, and all players with shepherds on that field score points for all of the sheep tokens in that field. [[File:Hills_And_Sheep_C2_Shepherd_Example_03.png|frame|none|'''Example 2:''' The {{ColorBlue|blue}} player and {{ColorRed|you}} each have a shepherd in the field. The two flocks have 4 sheep tokens with 8 sheep total. During your turn, {{ColorRed|you}} expand the field and choose to score the sheep. Both {{ColorRed|you}} and {{ColorBlue|blue}} score 8 points. {{ColorRed|You}} return all sheep tokens to the bag. <br /> If {{ColorRed|you}} had chosen to grow the flock instead and had drawn a '''wolf''' token, all shepherds and all of the sheep in that field would be returned to the bag, and no one would score any points.]] Normally to score points for your sheep, you must use the '''Guide the flock to the stable''' action. '''Exception:''' If any player closes a field with shepherds and sheep by fully surrounding it by roads and cities, immediately resolve the '''Guide the flock to the stable''' action for that field. <ref> {{IconWorld}} This exception refers to a special case when a field is surrounded and "closed" with roads and cities so it cannot expand anymore. At that point the shepherd scoring takes place: The player gets points for the sheep, the sheep go back into the bag, and the shepherd goes back to the player's supply. (12/2015)<br /> A field completely surrounded without any gaps cannot be extended, but this does not mean that the field is scored automatically. The surrounded field will be scored at the end of the game as usual. </ref> <ref> {{IconWorld}} The same exception should apply when placing a shepherd on an inner field. Inner fields are present on several CCCC or CCCF tiles, so they closed by city walls and cannot be extended. In this case, you would place the shepherd on the inner field, perform the '''Grow the flock''' action and, if no wolf token was drawn, you would perform the '''Guide the flock''' action automatically since the filed is already closed. These are examples of CCCC tiles with inner fields: {{BeginTileList|width=100%}} {{Tile|image=Inns_And_Cathedrals_C2_Tile_H.jpg}} {{Tile|image=Traders_And_Builders_C2_Tile_M.jpg}} {{Tile|image=Traders_And_Builders_C2_Tile_X.jpg}} {{Tile|image=Tower_C2_Tile_D.jpg}} {{Tile|image=Abbey_And_Mayor_C2_Tile_C.jpg}} {{EndTileList}} These are examples of CCCF tiles with inner fields: {{BeginTileList}} {{Tile|image=Traders_And_Builders_C2_Tile_N.jpg}} {{Tile|image=Princess_And_Dragon_C2_Tile_F.jpg}} {{Tile|image=Abbey_And_Mayor_C2_Tile_E.jpg}} {{EndTileList}} The following CCCC tile doesn't show an inner field as it is not surrounded by walls or roads as a regular field. The green patch serves just as a decoration for a jousting scene. (In any case, it would be rather odd to have shepherds and flocks around knights in a jousting tournament, right?) {{BeginTileList}} {{Tile|image=EssenSpiel_2016.png}} {{EndTileList}} </ref> [[File:Hills_And_Sheep_C2_Shepherd_Example_04.png|frame|none|'''Example 3:''' {{ColorRed|You}} place a tile and grow your flock. Since you have completely closed the field with your shepherd with this tile, you immediately guide the flock to the stable and score 7 points.]] }} {{RulesScoring|title=3. Scoring a feature|rules= The shepherd does not score for any other features and is not affected by any other scoring. |finalscoring= If your shepherd and sheep are in a field at the end of the game, you do not score any points for them. }} <span id="hill"></span> === Hills === <div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=Hill|edition=C2|size=x65px|variant=image}}</div> <span style="font-size: 80%;">(Idea: Manfred Keller)</span> {{RulesPlacingTile|title=1. Placing a tile|rules= If you draw a tile with a hill, immediately take another facedown tile and place it under the hill tile. Do not look at the second tile! Place the hill tile using normal placement rules but keep the facedown tile under it. <ref> {{IconBook}} If the hill tile drawn is the last tile in the game, the player is still allowed to place it without a second tile underneath. The normal turn (move wood, score features) then takes place. Note that generally a tie break would not be possible with this tile – even if a meeple is placed on it, there will be no way to connect that meeple to an occupied feature, as the game will be over. (10/2014) </ref> [[File:Hills_And_Sheep_C2_Hills_Example_01.png|frame|none|'''Example 1:''' Placing a tile with a hill]] }} {{RulesPlacingMeeple|title=2. Placing a meeple|rules= After placing the hill tile, you may place a meeple on the tile as normal (on one of the features: road, city, field). You cannot place a meeple directly on the hill itself. }} {{RulesScoring|title=3. Scoring a hill|rules= If you have a meeple on a feature of a hill tile, ties for scoring that feature are broken in your favor. When a feature is scored (road, city, and field), if players are tied for most meeples, check to see if any part of that feature appears on a hill tile. If it does, and if one of the tied players has a meeple on that feature of the hill tile, that player breaks the tie and is the only player who scores points for that feature. Unlike ties without hills, other tied players do not score any points. <ref> {{IconBook}} If the tied players also have equal numbers of meeples on hills in that feature, the tie remains unbroken and both players still receive the points. Even if the number of meeples on hills is unequal, as long as each of the tied players has '''at least one''' meeple on a hill, the tie is unbroken and both players receive the points. (5/2014) </ref> <ref> {{IconHouse}} As an alternative tiebreaker method, the number of meeples on hills can be counted. Thus, if two players have the same number of meeples in a feature, but one player has more of those meeples on hills than the other player does, the player with the most meeples on hills gets all of the points and the other player gets none. (5/2014) </ref> Having a meeple on a hill only affects ties when scoring a feature. If there is not a tie, the hill provides no additional effect. After a feature is scored, a meeple on a hill tile is returned to its owner's supply as normal. [[File:Hills_And_Sheep_C2_Hills_Example_02.png|frame|none|'''Example 2:''' The {{ColorBlue|blue}} player and {{ColorRed|you}} each have a knight in a city when it is scored. {{ColorRed|Your}} knight is on a hill, so {{ColorRed|you}} win the tie, scoring 12 points. {{ColorBlue|Blue}} scores no points.]] |finalscoring= Meeples on hill tiles break ties and score points as normal during final scoring (including farmers). }} <span id="vineyard"></span> === Vineyards === <div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=Vineyard|edition=C2|size=x65px|variant=image}}</div> {{RulesPlacingTile|title=1. Placing a tile|rules= You place a tile with a vineyard as normal. }} {{RulesPlacingMeeple|title=2. Placing a meeple|rules= After placing the vineyard tile, you may place a meeple on the tile as normal, but you cannot place the meeple directly on the vineyard itself.}} {{RulesScoring|title=3. Scoring a vineyard|rules= When completing and scoring a monastery, the player who scores points for the monastery scores 3 additional points for each vineyard on one of the 8 surrounding tiles. A single vineyard can score additional points for multiple monasteries. [[File:Hills_And_Sheep_C2_Hills_Example_03.png|frame|none|'''Example 1:''' {{ColorRed|Your}} monastery is being scored. There are 3 vineyards in the tiles surrounding the monastery. {{ColorRed|You}} score 18 points (9 + 3 + 3 + 3) . If the {{ColorBlue|blue}} player's monastery is completed later in the game, it will also benefit from the vineyard above it, scoring an additional 3 points.]] |finalscoring= During final scoring, an incomplete monastery does not score additional points for the surrounding vineyards. <ref> {{IconBook}} Regardless of the type of monastery involved (normal cloister, abbey, shrine, German monastery or Japanese building), the vineyard has no effect on final scoring at the end of the game. (5/2014) </ref> }} === New land tiles === {{Tile|image=Hills_And_Sheep_C2_Feature_Tile_01.png|text=The fields on either side of the two city segments are not connected. }} {{Tile|image=Hills_And_Sheep_C2_Feature_Tile_02.png|text=The road from the top and bottom both end at the small house. }} <hr /> <span id="city_separate_segments"></span> '''New Special City Tiles''' <span style="font-size: 80%;">(Idea: Jan König)</span> {{Tile|image=Hills_And_Sheep_C2_Feature_Tile_03.png|text=This tile has two seperate city segments. If you place a tile with one city segment to the right of it, the city segments become connected. }} <div style="margin-top: 1em; margin-bottom: 2em"> [[File:Hills_And_Sheep_C2_Feature_Example_01.png|frame|none|'''Example:''' The tile to the right connects the two previously separated city segments from the tile to the left.]] </div> {{BeginTileList|width=650px}} {{StartBlock|padding-bottom=0px|width=200px}} [[File:Hills_And_Sheep_C2_Feature_Example_02.png|none]] {{EndBlock}} {{StartBlock|width=350px}} '''Note:''' If you place these two tiles next to each other as shown, all of the separate city segments are connected. ''(The segments of the two tiles are intentionally offset.)'' {{EndBlock}} {{EndBlockList}} <hr style="margin-top: 1em; margin-bottom: 1em" /> {{Tile|image=Hills_And_Sheep_C2_Feature_Tile_04.png|text=This tile has two separate field segments. If you place a tile with one field segment to the right of it, the field segments become connected. }} <div style="margin-top: 1em; margin-bottom: 2em"> [[File:Hills_And_Sheep_C2_Feature_Example_03.png|frame|none|'''Example:''' The tile to the right connects the two previously separated field segments from the tile to the left.]] </div> {{BeginTileList|width=650px}} {{StartBlock|padding-bottom=0px|width=200px}} [[File:Hills_And_Sheep_C2_Feature_Example_04.png|none]] {{EndBlock}} {{StartBlock|width=350px}} '''Note:''' If you place these two tiles next to each other as shown, the two city segments are '''not''' connected. The top and bottom fields are also '''not''' connected. {{EndBlock}} {{EndBlockList}} === Other expansions === This section contains additional information about the interactions with other Carcassonne expansions. <div style="margin-bottom: 20px;"> {{GreyStrip|title=Shepherds, sheep and wolves|icon=[[File:Hills_And_Sheep_C2_Shepherd_And_Tokens.png|x65px|link=#sheep]]}} </div> {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules= {{IconWorld}} The following figures can share a field with your shepherd without any effect on either figure: * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Figure|name=Pig}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Barn}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') }} {{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|rules= {{IconWorld|text=The dragon will eat only the shepherd (and that shepherd's flock) on its tile. It will not eat other shepherds from the same field unless it moves onto the corresponding tile. The shepherd is not a meeple, so the fairy cannot be assigned to it. }} }} {{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|rules= {{IconWorld|text=You cannot capture a shepherd with a tower. }} }} {{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules= {{IconWorld|text=You cannot place your shepherd into the city of Carcassonne. }} }} <div style="margin-top: 0px; margin-bottom: 20px;"> {{GreyStrip|title={{Feature|name=Hill|edition=C2|text=Hills}}|icon={{Feature|name=Hill|edition=C2|variant=image|size=x65px}}}} </div> {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules= {{IconWorld}} The following figures can use the hill's tiebreaking effect: * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''') - useful for the {{Feature|name=DarmstadtChurch}} bonus * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * Mayor, if there is a coat of arms in the city ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * Meeple on a bridge that is on a hill tile ('''{{BridgesCastlesBazaarsLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') <u>Note:</u> A tie in majority is not defined by the number of meeples on a feature, but by the total strength of the meeples on it. The strength of the meeple placed on the hill is irrelevant in a tiebreak (it could be a mayor with strength 0). }} {{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules= {{IconWorld|text=You cannot place an abbey tile under a hill tile. A hill can be part of the tile junction that the barn is placed on, but there is no additional effect. }} }} {{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules= {{IconWorld|text=You may deploy a meeple from from the city of Carcassonne on a hill tile with a feature about to be evaluated. <ref> {{IconArrow}} We updated this sentence according to the the German rules. The rules by [[Z-Man Games|ZMG]] contain a mistranslated version of this sentence: "You can place one meeple from the city of Carcassonne on a hill tile with a feature that has not been completed." </ref> If you do, you gain the benefit of the hill. }} }} {{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules= {{IconWorld|text=You can place a bridge on a hill tile. You can place a castle (even partially) on a hill tile. If you take a hill tile during a bazaar auction, do not take the facedown tile (to put under the hill) until it is your turn to place the hill tile. }} }} <div style="margin-top: 0px; margin-bottom: 20px;"> {{GreyStrip|title={{Feature|name=Vineyard|edition=C2|text=Vineyards}}|icon={{Feature|name=Vineyard|edition=C2|variant=image|size=x65px}}}} </div> {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules= {{IconWorld}} The following figures can use the effect of the vineyard when scoring a monastery: * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''') * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') }} {{OtherExpansionRule|expansionlink={{AbbotLink|variant=long}}|rules= {{IconWorld|text=Your abbot can score additional points for vineyards only if the monastery is scored when completed. If you return the abbot before then, you do not score the additional points. <ref> {{IconWorld}} If an abbot is removed from an uncompleted monastery in phase {{ColorBlue|2. Placing a meeple}}, it will not get points for any adjacent vineyards. Since you are scoring the meeple and not the feature, vineyards do not apply in this case. </ref> <ref> {{IconWorld}} We updated the wording to make it closer on the German rules and avoid the ambiguity that affected the removal of the abbot when the monastery was completed. The original English wording is: "Your abbot can score additional points for vineyards only if the monastery is completed. If you return the abbot before the monastery is completed, you do not score the additional points." </ref> If the abbot is placed on a garden, you do not score additional points for vineyards. }} }} {{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules= {{IconWorld|text=Abbeys can score additional points for vineyards. }} }} {{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules= {{IconWorld|text=Shrines can score additional points for vineyards. If there is a challenge, you score the additional points only if you win the challenge. }} }} {{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules= {{IconWorld|text=You can place a bridge on a vineyard tile. }} }} {{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|edition=C2|variant=long}}|rules= {{IconWorld|text=When using German monasteries or Japanese buildings, the vineyard bonus is applied if the meeple is placed as a monk and the feature is scored as a finished monastery. However, the vineyard bonus is '''not''' applied if a meeple is placed as an abbot, as the abbot scores only at the end of the game, when the vineyard has no effect. }} }} === House rules === {{IconHouse}} If you’re not concerned about whether or not players count tiles as a strategy, and you want to be able to use all of the tiles in the game, you can place blank tiles under any hills that are drawn. (Thanks to Crispy Jones.) == Tile distribution == {{BeginTileList|width=600px|tiles=18}} {{Tile|image=Hills_And_Sheep_C2_Tile_A.jpg|count=1|config={{Feature|edition=C2|name=Hill}}}} {{Tile|image=Hills_And_Sheep_C2_Tile_B.jpg|count=1|config={{Feature|edition=C2|name=Hill}}}} {{Tile|image=Hills_And_Sheep_C2_Tile_C.jpg|count=1|config={{Feature|edition=C2|name=Hill}}}} {{Tile|image=Hills_And_Sheep_C2_Tile_D.jpg|count=1|config={{Feature|edition=C2|name=Hill}} + ({{Feature|edition=C2|name=WaterTower|variant=abbr}})}} {{Tile|image=Hills_And_Sheep_C2_Tile_E.jpg|count=1|config={{Feature|edition=C2|name=Hill}} + ({{Feature|edition=C2|name=Garden|variant=abbr}})}} {{Tile|image=Hills_And_Sheep_C2_Tile_F.jpg|count=1|config={{Feature|edition=C2|name=Hill}} + ({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}} {{Tile|image=Hills_And_Sheep_C2_Tile_G.jpg|count=1|config={{Feature|edition=C2|name=Hill}}}} {{Tile|image=Hills_And_Sheep_C2_Tile_H.jpg|count=1|config={{Feature|edition=C2|name=Hill}}}} {{Tile|image=Hills_And_Sheep_C2_Tile_I.jpg|count=1|config={{Feature|edition=C2|name=Monastery}}}} {{Tile|image=Hills_And_Sheep_C2_Tile_J.jpg|count=1|config={{Feature|edition=C2|name=Monastery}}}} {{Tile|image=Hills_And_Sheep_C2_Tile_K.jpg|count=2|config={{Feature|edition=C2|name=Vineyard}}}} {{Tile|image=Hills_And_Sheep_C2_Tile_L.jpg|count=2|config={{Feature|edition=C2|name=CitySeparateSegments}} + {{Feature|edition=C2|name=Vineyard}} + ({{Feature|edition=C2|name=DonkeyStable|variant=abbr}};{{Feature|edition=C2|name=DonkeyStable|variant=abbr}})}} {{Tile|image=Hills_And_Sheep_C2_Tile_M.jpg|count=1|config={{Feature|edition=C2|name=Vineyard}} + ({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}} {{Tile|image=Hills_And_Sheep_C2_Tile_N.jpg|count=1|config={{Feature|edition=C2|name=Vineyard}}}} {{Tile|image=Hills_And_Sheep_C2_Tile_O.jpg|count=1|config={{Feature|edition=C2|name=Vineyard}}}} {{Tile|image=Hills_And_Sheep_C2_Tile_P.jpg|count=1|config={{Feature|edition=C2|name=Vineyard}}}} {{EndTileList}} {{TileIllustrations|edition=C2|G=1|F=1|W=1|H=1|D=1}} <div style="margin-top: 2em"> {{BeginTileList|tokens=18}} {{Tile|image={{Piece|name=SheepToken1|edition=C2|variant=imagename}}|padding-right=20px|link=#sheep|count=4|config={{Piece|name=SheepToken1|edition=C2|variant=short}}}} {{Tile|image={{Piece|name=SheepToken2|edition=C2|variant=imagename}}|padding-right=20px|link=#sheep|count=5|config={{Piece|name=SheepToken2|edition=C2|variant=short}}}} {{Tile|image={{Piece|name=SheepToken3|edition=C2|variant=imagename}}|padding-right=20px|link=#sheep|count=5|config={{Piece|name=SheepToken3|edition=C2|variant=short}}}} {{Tile|image={{Piece|name=SheepToken4|edition=C2|variant=imagename}}|padding-right=20px|link=#sheep|count=2|config={{Piece|name=SheepToken4|edition=C2|variant=short}}}} {{Tile|image={{Piece|name=WolfToken|edition=C2|variant=imagename}}|padding-right=20px|link=#sheep|count=2|config={{Piece|name=WolfToken|edition=C2|variant=short}}}} {{EndTileList}} </div> {{FootnoteIconPara}} [[Category:Completed]] [[Category:Second Edition]] [[Category:Second Edition Major Expansion]]