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Abbey and the Mayor (1st edition)
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Amazonas
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Base game (1st edition)
Base game variants
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Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
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Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Ark of the Covenant
Category:Author - Bumsakalaka
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Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
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Category:Hunters And Gatherers v2
Category:Language strings
Category:Mists over Carcassonne
Category:My First Carcassonne
Category:New World
Category:Over Hill and Dale
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Category:Safari
Category:ScoringRow
Category:South Seas
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Category:Star Wars
Category:The Castle
Category:The Castle (Zamek)
Category:The City
Category:The Dice Game
Category:Translatable categories
Category:Translatable templates
Category:Under Construction
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Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
City Bridges (Fan Expansion)
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:AmazonasLink
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Template:GiftsLink
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Template:GingerbreadManLink
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Template:GoldminesLink
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Template:GoldRushLink
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Template:HungarianPromoLink
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Template:IconArrow
Template:IconBook
Template:IconCommunity
Template:IconDeprecated
Template:IconDerivation
Template:IconHouse
Template:IconPadlock
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Template:InnsCathedralsLink
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Template:JapaneseBuildingsLink
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Template:KingRobberBaronLink
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Template:LabyrinthLink
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Template:LabyrinthsLink
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Template:LandSurveyors2Link
Template:LandSurveyors2Name
Template:LandSurveyorsLink
Template:LandSurveyorsName
Template:LittleBuildingsLink
Template:LittleBuildingsName
Template:MageWitchLink
Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
Template:MistsOverCarcassonneSpellCirclesLink
Template:MistsOverCarcassonneSpellCirclesName
Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
Template:NewKingsOrdersLink
Template:NewKingsOrdersName
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Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OlomoucCurdCheeseLink
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Template:OpatFanLink
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Template:RiverLink
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Template:RobbersLink
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Template:RoyalGatewaysLink
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Template:RulesAction
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Template:RussianPromosLink
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Template:SafariLink
Template:SaintNicholasScoringBoardLink
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Template:SchoolLink
Template:SchoolName
Template:ScoringGroupFeatureRoad
Template:ScoringGroupMajorityRoad
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Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
Template:ScoringRowRoadNoteToken
Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
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Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
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Template:SeasonsLink
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Template:SiegeLink
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Template:SignpostsLink
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Template:SnakesAndLaddersLink
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Template:SnakesAndLaddersScoringBoardLink
Template:SnakesAndLaddersScoringBoardName
Template:SoloLink
Template:SoloName
Template:SouthSeasLink
Template:SpellCirclesLink
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Template:SpielDochPromoLink
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Template:SpielPromosLink
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Template:SpinOffsLink
Template:SpringLink
Template:SpringName
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Template:StartingLandscapeName
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Template:TheDiscoveryLink
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Template:TranslatorRow
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Template:TunnelLink
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Template:UK2024PromoLink
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Template:UkrainePromoName
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Template:VistasName
Template:WatchtowersLink
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Template:WellsLink
Template:WellsName
Template:WetlandsLink
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Template:WheelFortuneLink
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Template:Wicalang
Template:WindRosesLink
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Template:WinterEditionAbbotLink
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Template:WinterEditionBaseGameLink
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Template:WinterEditionCropCirclesLink
Template:WinterEditionCropCirclesName
Template:WinterEditionGingerbreadManLink
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Template:WondersOfHumanityName
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Black Fairy (Fan Expansion)
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Hans Statue (Fan Expansion)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Counts
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:Paloi Sciurala
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{UX |seotitle={{TextCarcassonne}} - {{TranslatedPageName}} |sortingtitle=The Tower |image={{filepath:Box_Tower_C2_ZMG.png|nowiki}} |description={{#lst:{{FULLPAGENAME}}|description}} }} <div style="display:none;"><section begin="description" /> <!--Need to add a description - anyone can add :)--> <section end="description" /></div> <languages />{{ChooseDesign|image=Tower_C2_Tile_K.jpg|otherimage=Tower_C1-15.png|otherlink={{TowerLink|edition=C1|logo=noborder}}}} {{Breadcrumbs |link1={{CarcassonneLink}} }} <div class="toclimit-4"> {| style="float:right; text-align:center;" |- | [[File:Box_Tower_C2_ZMG.png|200px|right]] |} __TOC__ </div> == General info and comments == [[File:{{TowerLink|edition=C2|logo=name}}|frame|right|Expansion symbol]] '''The Tower''' was released for the New Edition by [[Hans im Glück| Hans im Glück]] in {{Year|2016}}. The {{TowerLink|edition=C1|logo=hide|text=1st. Edition}} was originally released in {{Year|2006}}. The tiles of the first German editions had no expansion symbol. This is the fourth major expansion for {{BaseGameLink|logo=hide|text={{TextCarcassonne}}}} and introduces a new aspect to the game. With this expansion you can build high towers from which you can capture opposing players' meeples, and hold them for ransom or wait for a one-for-one exchange. This expansion contains 18 tiles that represent city segments, road segments and cloisters in new configurations plus the addition of tower foundations which will help create much more than a beautiful landscape. New features are: * '''Towers''', that allow players to capture meeples from the playing area within a given range. == Contents == * '''18 Land tiles''' with a tower foundation : [[File:Tower_C2_Tile_Feature_Tower_Foundation.png|frame|none|Tile with a tower foundation]] * '''30 Tower floors''' (in one neutral color) : {{Piece|name=TowerFloor|edition=C2|variant=image}} * '''1 Tile Tower''' as tile dispenser : {{Piece|name=Tower|edition=C2|size=x200px|variant=image}} Do not disassemble the Tile Tower when storing the game. During the game, you may take your tiles from the top or the bottom of the tower. However, in order to avoid causing the tower and the tiles to fall, we recommend taking them from the top, especially when there are only a few tiles left in the tower. Capacity of the Tile Tower is exactly 100 tiles per column without squeezing anything + 8 tiles on top of each column of the Tile Tower. Potentially it can hold '''216''' tiles. Keep in mind though that not all tiles have the same thickness and there is also some variation in the dimensions of individual towers! === New land tiles === The new Land tiles are played just like any other tile. Tower foundations are the only new element introduced on these tiles. There is also a special case, shown below. {{Tile|image=Tower_C2_Tile_Feature_Bridge.png|text='''Special case:''' The bridge on this tile continues the road, but does not split the city. There are 4 fields as well. }} == Rules == === Preparation === Shuffle the new Land tiles with the others, and put them all face down in the Tile Tower. You can put the tiles in the left side, the right side, or both: this has no impact on gameplay. Place the Tile Tower within easy reach of all players. Then, depending on the number of players, give each player the corresponding number of tower floors. : {| class="wikitable light" |- ! Number of players || Tower floors |- | 2 players || align="center" | {{Tile|image={{Piece|name=TowerFloor|edition=C2|variant=imagename}}|padding-bottom=0px|size=40px|count=10}} |- | 3 players || align="center" | {{Tile|image={{Piece|name=TowerFloor|edition=C2|variant=imagename}}|padding-bottom=0px|size=40px|count=9}} |- | 4 players || align="center" | {{Tile|image={{Piece|name=TowerFloor|edition=C2|variant=imagename}}|padding-bottom=0px|size=40px|count=7}} |- | 5 players || align="center" | {{Tile|image={{Piece|name=TowerFloor|edition=C2|variant=imagename}}|padding-bottom=0px|size=40px|count=6}} |- | 6 players || align="center" | {{Tile|image={{Piece|name=TowerFloor|edition=C2|variant=imagename}}|padding-bottom=0px|size=40px|count=5}} |} Players place these in their supply (with their meeples). Return any unused tower floors to the box. <span id="tower"></span> === The tower === <div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=TowerFoundation|edition=C2|size=x65px|variant=image}} {{Piece|name=TowerFloor|edition=C2|variant=image}}</div> {{RulesPlacingTile|title=1. Placing a tile|rules= Tower foundation tiles are placed exactly like those in the base game. }} {{RulesPlacingMeeple|title=2. Placing a meeple or a tower floor|rules= After placing your tile, you now have 4 actions to choose from: <ref> {{IconArrow}} Some printed '''[[Z-Man Games|ZMG]]''' rulebooks contain a different version of this sentence, including an additional restriction by mistake:<br /> "After placing a tile with a tower foundation, you may perform one of the four following actions:[...]" <br /> The original rules by '''[[Hans im Glück|HiG]]''' do not mention that these actions require a tile with a tower foundation. <br />This error was corrected in the PDF version of the rules. </ref> * You may place one of your meeples on the just-placed tile (following the normal rules). '''3 new actions:''' * <span class="wica-white-box">A</span> Place one of your tower floors on a tower foundation space on any placed tile. * <span class="wica-white-box">B</span> Place one of your tower floors to any open tower on the board. * <span class="wica-white-box">C</span> Place one of your meeples on any open tower. This closes the tower. <ref> {{IconBook}} A meeple '''cannot''' be placed on a tower foundation to prevent a tower being built. Only tower floors can be placed on tower foundations. The tower can only be blocked when it already exists. </ref> [[File:Tower_C2_Actions_Tower.png|none]] '''PLACING A TOWER FLOOR AND CAPTURING A MEEPLE''' Whenever you place a tower floor, you may immediately take '''1 meeple''' off the board; it can belong to any player, including yourself. The '''captured meeple''' is placed '''in front of you'''. When "capturing" your own meeple, return it to your supply. The level where you placed your tower floor determines the tiles from which you may capture a meeple. You may always choose the tile on which you placed your tower floor. From there, for each floor in the tower, you can reach one tile in each of the 4 directions. For example, if the tower floor you placed is the first level, you have access to 5 tiles (see example below). [[File:Tower_C2_Example_01.png|frame|none|'''Example 1:''' {{ColorRed|You}} place a tower floor. You capture the {{ColorBlue|blue meeple}} found on tile 4.]] Placing the second level in a tower would give you access to 9 tiles from which to capture a meeple (see example below). [[File:Tower_C2_Example_02.png|frame|none|'''Example 2:''' {{ColorRed|You}} placed the second tower floor. You may now capture one of the following: the {{ColorGreen|green meeple}} (1), the {{ColorBlue|blue meeple}} (6), the {{ColorBlack|black meeple}} (9), or alternately, take back {{ColorRed|your own}} (8).]] Consequently, each floor added to a tower extends its reach by 4 tiles (one tile in each direction). <ref> {{IconWorld}} In other words, the range of tiles in each direction away from the tower (not counting the tower tile itself) is equal to the number of tower pieces in the tower. </ref> This reach goes beyond empty spaces on the board and over all towers. There can be any number of floors in an open tower. {{FAQ|width=600px|title= Can a shorter tower capture the meeple from a taller tower, or does the tower need to be equal or greater in height? |text=The height of the tower only determines the range of the ‘attack’ and has no other function. }} '''PLACING A MEEPLE ON A TOWER''' [[File:Tower_C2_Action_Meeple_01.png|x100px|right]] When you place one of your meeples on a tower, <ref> {{IconWorld}} Tower foundations and towers built on top are separate features from roads, cities and fields. Towers are not part of any of the features they stand on or "touch" (they are not part of a city or field touching them), so there is no interaction between them: * A meeple placed on a tower does not affect majority of the features touching the tower (roads, cities or fields), and therefore the meeple does not participate in their scoring. * A meeple placed on a tower is not affected by actions involving the features touching the tower, such as, a princess symbol. However, a meeple placed on a tower may be affected by some interactions, such as, the fairy, the dragon, the plague or the festival. </ref> that tower is now closed and no more floors may be added to it. <ref> {{IconBook}} This is only true as long as the meeple remains on the tower – it is the meeple's presence on the tower that halts tower growth, not the act of placement. If the meeple is removed by the dragon or another tower, tower pieces can once again be added to the now-vacated tower. (11/2013) </ref> Your meeple stays there until the end of the game (you may not take it back), or until it is captured (which you may do yourself). Players will usually take this action to protect their meeples on the board.<br clear="all" /> '''EXCHANGING PRISONERS''' [[File:Tower_C2_Action_Meeple_02.png|x50px|right]] Whenever you and another player have a meeple belonging to the other, you '''exchange''' them immediately. <ref> {{IconWorld}} No negotiation is necessary or allowed. The exchange is automatic! - as clarified in the [[Rio Grande Games|'''RGG''']] edition of the {{VariantsLink|version=BigBox1|logo=noborder}}. </ref> The meeples are thus returned to their respective owners. If you or the other player have more than one prisoner belonging to the other, the owner chooses which prisoner to take back. '''BUYING BACK PRISONERS''' In addition, during your turn you may '''buy back''' one of your captured meeples. Pay the player who captured it '''3 points''' (you reduce your score and increase theirs). If you do not have at least 3 points, you may not buy back a meeple (this would drop your score below 0, which is not allowed). You may use a meeple in the same turn you buy it back. }} {{RulesScoring}} <span id="other_expansions"></span> === Other expansions === Many figures now exist within the world of Carcassonne, and some questions may arise when you play with The Tower expansion. Here is a list of the various figures and the actions you may and may not do with them. <div style="margin-bottom: 20px;"> {{GreyStrip|title={{Feature|name=TowerFoundation|edition=C2|text=The tower}}|icon={{Feature|name=TowerFoundation|edition=C2|size=x65px|variant=image}} {{Piece|name=TowerFloor|edition=C2|variant=image}}}} </div> {{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules= {{IconWorld}} Figures you '''may place on a tower''': * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}}, even if is a bit wobbly ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') <ref> {{IconWorld}} Guard meeples can be placed on top of a tower, since they represent a normal meeple with a torch that does not hinder its placement. </ref> * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') {{IconWorld}} Figures you '''may NOT place on a tower''': * {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''') * {{Figure|name=Pig}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Builder}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Barn}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Shepherd}} ('''{{HillsSheepLink|variant=long|logo=noborder}}''') {{IconWorld}} Figures you '''may capture from the board''' (including your own): * {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''') * {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''') * {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') * Meeple on a tower ('''{{TowerLink|variant=long|logo=noborder}}''') * {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * Meeple on bridge ('''{{BridgesCastlesBazaarsLink|variant=long|logo=noborder}}''') * {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') * {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') * {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''') Buying back captured figures always costs 3 points, regardless of which type of figure is being bought back. {{IconWorld}} Figures you '''may NOT capture from the board''': * {{Figure|name=Pig}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Builder}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''') * {{Figure|name=Barn}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') * Meeple in the city of Carcassonne ('''{{CountKingRobberLink|variant=long|logo=noborder}}''') * Meeple in a castle ('''{{BridgesCastlesBazaarsLink|variant=long|logo=noborder}}''') * {{Figure|name=Shepherd}} ('''{{HillsSheepLink|variant=long|logo=noborder}}''') * Meeple on a crown space of the Wheel of Fortune ('''{{WheelFortuneLink|variant=long|logo=noborder}}''') * Meeple in the city of Leipzig, due to its similarity to the city of Carcassonne ('''{{MarketsLeipzigLink|variant=long|logo=noborder}}''') * All neutral figures and tokens: ** {{Figure|name=Fairy}} ('''{{PrincessDragonLink|variant=long|logo=noborder}}''') ** {{Figure|name=Dragon}} ('''{{PrincessDragonLink|variant=long|logo=noborder}}''') ** {{Figure|name=Count}} ('''{{CountKingRobberLink|variant=long|logo=noborder}}''') ** {{Piece|name=KingToken|edition=C2}} ('''{{CountKingRobberLink|variant=long|logo=noborder}}''') ** {{Piece|name=RobberBaronToken|edition=C2}} ('''{{CountKingRobberLink|variant=long|logo=noborder}}''') ** {{Piece|name=Bridge|edition=C2}} ('''{{BridgesCastlesBazaarsLink|variant=long|logo=noborder}}''') ** {{Piece|name=CastleToken|edition=C2}} ('''{{BridgesCastlesBazaarsLink|variant=long|logo=noborder}}''') ** {{Piece|name=SheepToken|edition=C2}} ('''{{HillsSheepLink|variant=long|logo=noborder}}''') ** {{Figure|name=BigTop}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') ** {{Piece|name=AnimalTokens|edition=C2}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''') ** {{Figure|name=Ghost}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''') ** {{Figure|name=BigPinkPig}} ('''{{WheelFortuneLink|variant=long|logo=noborder}}''') ** {{Piece|name=Ferry|edition=C3}} ('''{{FerriesLink|variant=long|logo=noborder}}''') ** {{Piece|name=GoldIngot|edition=C3}} ('''{{GoldminesLink|variant=long|logo=noborder}}''') ** {{Figure|name=Mage}} ('''{{MageWitchLink|variant=long|logo=noborder}}''') ** {{Figure|name=Witch}} ('''{{MageWitchLink|variant=long|logo=noborder}}''') ** {{Piece|name=FruitTreeTokens}} ('''{{FruitBearingTreesLink|variant=long|logo=noborder}}''') ** {{Piece|name=TollhouseTokens|edition=C2}} ('''{{TollkeepersLink|variant=long|logo=noborder}}''') ** {{Piece|name=LittleBuildingTokens|edition=C1}} ('''{{LittleBuildingsLink|variant=long|logo=noborder}}''') ** {{Piece|name=OutbreakTokens|edition=C1}} ('''{{PlagueLink|variant=long|logo=noborder}}''') ** {{Piece|name=FleaToken|edition=C1}} ('''{{PlagueLink|variant=long|logo=noborder}}''') ** {{Figure|name=Teacher}} ('''{{SchoolLink|variant=long|logo=noborder}}''') ** {{Piece|name=TunnelTokens|edition=C1}} ('''{{TunnelLink|variant=long|logo=noborder}}''') }} {{OtherExpansionRule|expansionlink={{TradersBuildersLink|variant=long}}|rules= {{IconWorld}} Prisoner buy-back only happens once in a turn, even if it a double-turn. {{FAQ|nesting=1|width=600px|title= How often does prisoner buy-back occur in a “double turn” (e.g. just once, like fairy scoring, or twice, as part of a repeated step)? |text=It happens once per turn. The double-turn is [truly] only a single turn. }} }} {{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|rules= {{IconWorld|text=The fairy does not protect a meeple from capture by a tower. }} {{IconWorld|text=The fairy can be assigned to a meeple placed on top of a tower. The fairy would stand by the tower. }} {{IconWorld|text=The dragon CAN eat a meeple on a tower. }} {{IconWorld|text=A meeple on a tower cannot be seduced by a princess, as the tower is not a part of the city; they are two separate areas. }} }} {{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules= {{IconWorld}} A bridge and a tower may occupy the same tile (if necessary, move the tower slightly to make room). }} {{OtherExpansionRule|expansionlink={{GhostsCastlesCemeteriesLink|variant=long}}|rules= {{IconWorld|text=A ghost can be added to a meeple placed on a tower, provided it is not a guard meeple. The ghost would stand by the tower. }} {{IconWorld|text=If a tower captures a meeple with ghosts, these ghosts will return to the general supply. }} {{IconWorld|text=By adding a third ghost to a meeple on top of a tower, the meeple will return to its owner and the ghosts to the general supply as usual. The tower will become open at this point. }} }} {{OtherExpansionRule|expansionlink={{FestivalLink|variant=long}}|rules= {{IconWorld}} Removal of the follower on the tower by other mechanics, such as the use of a Festival tile, is also possible. (12/2014) }} {{OtherExpansionRule|expansionlink={{PhantomLink|variant=long}}|rules= {{IconWorld|text=You may place your phantom on any open tower. }} {{IconWorld|text=You may place a valid meeple as first figure on an open tower and your phantom as second figure on a second open tower in the same turn. }} {{IconWorld|text=In the same turn, you may place a tower, place a tower floor (as first figure) on it, capture a meeple on an adjacent orthogonal tile (that is, range 1), and place your phantom (as second figure) on the tower tile just placed. This sequence would allow you to: * Claim a city with your phantom after capturing the only knight in it; or * Claim a road with your phantom after capturing the only highwayman on it. The following examples illustrate this sequence: }} {{BeginTileList|nesting=1|width=600px}} {{StartBlock|width=260px}} [[File:Tower_C2_Phantom_Example_01.png|frame|none|'''Example 1a:''' {{ColorBlue|Blue}} placed a meeple in this city in a previous turn.]] {{EndBlock}} {{StartBlock|width=260px}} [[File:Tower_C2_Phantom_Example_02.png|frame|none|'''Example 1b:''' Now it's {{ColorRed|Red}}'s turn and the player completes the city with a tower tile.]] {{EndBlock}} {{StartBlock|width=260px}} [[File:Tower_C2_Phantom_Example_03.png|frame|none|'''Example 1c:''' {{ColorRed|Red}} places a tower floor on the tower foundation (as first figure) and captures {{ColorBlue|Blue}}'s meeple.]] {{EndBlock}} {{StartBlock|width=260px}} [[File:Tower_C2_Phantom_Example_04.png|frame|none|'''Example 1d:''' The city is unoccupied at this point, so {{ColorRed|Red}} can place their phantom (as second figure) and claim the city. Finally, {{ColorRed|Red}} scores 10 points (4 tiles x 2 points + 1 coat of arms x 2 points) for the city.]] {{EndBlock}} {{EndTileList}} }} === House Rules === {{IconHouse}} Towers cannot capture over empty tiles. (Thanks to viberunner) {{IconHouse}} A captured meeple cannot be returned by payment of a ransom (the “Eye for an Eye” rule). (Thanks to keyofnight) {{IconHouse}} A single-storey tower can only capture a meeple on its own tile. Each additional storey adds an additional tile of range in each direction – the rate of increasing range is the same as the normal rules, but the starting point is less powerful (the “No Surprises” rule). (Thanks to keyofnight) {{IconHouse}} A tower can also capture meeples on tiles diagonal to the tower tile. The distance to the capture tile is considered to be the smallest number of horizontal and vertical moves needed to get there, so a diagonal adjacent to the tower tile is considered to be 2 tiles away. (Thanks to Yi Niu) == Tile distribution == {{BeginTileList|width=700px|tiles=18}} {{Tile|image=Tower_C2_Tile_A.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=OverpassingRoadBridge|edition=C2}}}} {{Tile|image=Tower_C2_Tile_B.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}}}} {{Tile|image=Tower_C2_Tile_C.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=WaterTower|edition=C2|variant=short}}}} {{Tile|image=Tower_C2_Tile_D.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=InnerField|edition=C2}}}} {{Tile|image=Tower_C2_Tile_E.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=Garden|edition=C2|variant=short}}}} {{Tile|image=Tower_C2_Tile_F.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=Pigsty|edition=C2|variant=short}}}} {{Tile|image=Tower_C2_Tile_G.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}}}} {{Tile|image=Tower_C2_Tile_H.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}}}} {{Tile|image=Tower_C2_Tile_I.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=Garden|edition=C2|variant=short}}}} {{Tile|image=Tower_C2_Tile_J.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=Monastery|edition=C2}}}} {{Tile|image=Tower_C2_Tile_K.jpg|count=2|config={{Feature|name=TowerFoundation|edition=C2}} + ({{Feature|name=Farmhouse|edition=C2|variant=abbr}};{{Feature|name=DonkeyStable|edition=C2|variant=abbr}})}} {{Tile|image=Tower_C2_Tile_L.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}}}} {{Tile|image=Tower_C2_Tile_M.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}}}} {{Tile|image=Tower_C2_Tile_N.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=Highwaymen|edition=C2|variant=short}}}} {{Tile|image=Tower_C2_Tile_O.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=Highwaymen|edition=C2|variant=short}}}} {{Tile|image=Tower_C2_Tile_P.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=WaterTower|edition=C2|variant=short}}}} {{Tile|image=Tower_C2_Tile_Q.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}}}} {{EndTileList}} {{TileIllustrations|edition=C2|G=1|F=1|W=1|H=1|P=1|D=1}} {{FootnoteIconPara}} [[Category:Completed]] [[Category:Second Edition]] [[Category:Second Edition Major Expansion]]