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Abbey and the Mayor (1st edition)
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Amazonas
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Base game (1st edition)
Base game variants
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Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
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Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Ark of the Covenant
Category:Author - Bumsakalaka
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Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
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Category:Hunters And Gatherers v2
Category:Language strings
Category:Mists over Carcassonne
Category:My First Carcassonne
Category:New World
Category:Over Hill and Dale
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Category:Safari
Category:ScoringRow
Category:South Seas
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Category:Star Wars
Category:The Castle
Category:The Castle (Zamek)
Category:The City
Category:The Dice Game
Category:Translatable categories
Category:Translatable templates
Category:Under Construction
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Category:Zamek
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
City Bridges (Fan Expansion)
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
NotesOnCzechTranslationLink
NotesOnCzechTranslationName
Opat (fanouškovské rozšíření)
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Snakes and Ladders
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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Template:AmazonasLink
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Template:GiftsLink
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Template:GingerbreadManLink
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Template:GoldminesLink
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Template:GoldRushLink
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Template:HungarianPromoLink
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Template:IconArrow
Template:IconBook
Template:IconCommunity
Template:IconDeprecated
Template:IconDerivation
Template:IconHouse
Template:IconPadlock
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Template:InnsCathedralsLink
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Template:JapaneseBuildingsLink
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Template:KingRobberBaronLink
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Template:LabyrinthLink
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Template:LabyrinthsLink
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Template:LandSurveyors2Link
Template:LandSurveyors2Name
Template:LandSurveyorsLink
Template:LandSurveyorsName
Template:LittleBuildingsLink
Template:LittleBuildingsName
Template:MageWitchLink
Template:MageWitchName
Template:MainPageLink
Template:MarketsLeipzigLink
Template:MarketsLeipzigName
Template:MessagesLink
Template:MessagesName
Template:MistsOverCarcassonneBaseGameLink
Template:MistsOverCarcassonneBaseGameName
Template:MistsOverCarcassonneLink
Template:MistsOverCarcassonneSpellCirclesLink
Template:MistsOverCarcassonneSpellCirclesName
Template:MonasteriesGermanyLink
Template:MonasteriesGermanyName
Template:MyFirstCarcassonneLink
Template:NewKingsOrdersLink
Template:NewKingsOrdersName
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Template:NewWorldLink
Template:NotesOnCzechTranslationLink
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Template:ObeliskLink
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Template:OlomoucCurdCheeseLink
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Template:OpatFanLink
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Template:RiverLink
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Template:RobbersLink
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Template:RoyalGatewaysLink
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Template:RulesAction
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Template:RussianPromosLink
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Template:SafariLink
Template:SaintNicholasScoringBoardLink
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Template:SchoolLink
Template:SchoolName
Template:ScoringGroupFeatureRoad
Template:ScoringGroupMajorityRoad
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Template:ScoringRowRoad
Template:ScoringRowRoadBridge
Template:ScoringRowRoadCastleLord
Template:ScoringRowRoadFerry
Template:ScoringRowRoadInn
Template:ScoringRowRoadLabyrinth
Template:ScoringRowRoadMage
Template:ScoringRowRoadNoteToken
Template:ScoringRowRoadSignpost
Template:ScoringRowRoadTollkeeper
Template:ScoringRowRoadTunnel
Template:ScoringRowRoadWell
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Template:ScoringRowRoadWonderTile
Template:ScoringRowRobber
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Template:SeasonsLink
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Template:SiegeLink
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Template:SignpostsLink
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Template:SnakesAndLaddersLink
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Template:SnakesAndLaddersScoringBoardLink
Template:SnakesAndLaddersScoringBoardName
Template:SoloLink
Template:SoloName
Template:SouthSeasLink
Template:SpellCirclesLink
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Template:SpielDochPromoLink
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Template:SpielPromosLink
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Template:SpinOffsLink
Template:SpringLink
Template:SpringName
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Template:StartingLandscapeName
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Template:TheDiscoveryLink
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Template:TranslatorRow
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Template:TunnelLink
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Template:UK2024PromoLink
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Template:UkrainePromoName
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Template:VistasName
Template:WatchtowersLink
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Template:WellsLink
Template:WellsName
Template:WetlandsLink
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Template:WheelFortuneLink
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Template:Wicalang
Template:WindRosesLink
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Template:WinterEditionAbbotLink
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Template:WinterEditionBaseGameLink
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Template:WinterEditionCropCirclesLink
Template:WinterEditionCropCirclesName
Template:WinterEditionGingerbreadManLink
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Template:WondersOfHumanityName
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The 4 Seasons
The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Black Fairy (Fan Expansion)
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Hans Statue (Fan Expansion)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Counts
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
UK 2024 Promo (Fan Expansion)
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:Paloi Sciurala
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
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{{DISPLAYTITLE:Zamek Base Game}}<languages /> {{Breadcrumbs|link1={{TheCastleLink}}}} [[File:Box_Castle_PL.png|frameless|right]] == General info and comments == '''Zamek''' was published in {{Year|2020}} in Polish by [[Nasza Ksiegarnia|Nasza Ksiegarnia]]. It is a complete reworking of '''The Castle''' with new artwork and some feature changes. Two families compete for control of the castle within which the game takes place. By adding tiles, you create a network of roads, meadows, houses and pigsties, over which you try to take control. Heralds, monks, squires and farmers will help you take control of the castle's buildings and earn points. You will also receive points for two items that must be present in every good castle: shrines and stocks. At the end of the game, the person with the most points takes over the castle and puts his rival in the stocks. == Contents == * 10 castle wall pieces : [[File:Zamek_Wall_Pieces.jpg|frame|none]] * 60 castle tiles : [[File:Zamek_TileFeatures.jpg|frame|none|<table> <tr> <td colspan="2" style="width:368px;">'''Tile features:'''</td> </tr> <tr> <td> '''A.''' House<br /> '''B.''' Shrine/Chapel<br /> '''C.''' Pigsty<br /> '''D.''' Road </td> <td> '''E.''' Stocks<br /> '''F.''' Meadow<br /> '''G.''' Fountain</td> </tr> </table>]] * 18 wall tokens (two of each tile pictured) : [[File:Zamek_Wall_Tiles.jpg]] * 14 followers in 2 colours, and 2 family houses in 2 colours : [[File:Zamek_Followers.jpg|frameless|none]] * A sticker so you can sign your copy of the game! [[File:Zamek_Tiles_Examples.jpg|frameless|right]] == Design Changes == The following are the main feature changes between '''The Castle''' and '''Zamek'''. * The square (feature that separated a road into 3 distinct roads) is a '''fountain''' ("fontanna"). * The fountain (feature makes roads score 2x per tile, and looks like a well) is a '''stocks''' ("dyby"). * The Tower has been redrawn as a '''pigsty''' ("chlew"). * The Court is renamed as a '''meadow''' ("łąka"). * The Market, located in a Court, has been replaced by a '''Shrine''' or '''Chapel''' ("kapliczka"). * The 2 keep pieces have been replaced by '''family houses''' using a "gate" meeple ("dom"). == Objective of the game == Two families compete for control of the castle within which the game takes place. By adding tiles you create a network of '''roads, meadows, houses''' and '''pigsties''', over which you try to '''gain control'''. You have to make clever use of your followers - heralds, monks, squires and farmers - they will help you take control of the castle's objects and earn points. You'll also receive points for two items that must be present in every decent castle: '''shrines''' and '''stocks'''. At the end of the game, the person with the most points takes over the castle and puts his rival in the stocks. == Preparing the game == [[File:Zamek_Ex01_Setup.jpg|frame|right|Recommended Starting Setup]] {{ColorRed|(A)}} Arrange the '''wall tiles''' as shown. The wall forms a '''scoring track''' (from 0 to 99). It is the border of the playing area. Note that several tiles on the wall have {{ColorBlue|starting spaces}}. {{ColorRed|(B)}} Place the '''18 special tokens''' face down on the table and shuffle them. Then place '''1 token''' on each defense tower (except those with spaces 0 and 1). Put the unused tokens back in the box (without peeking). {{ColorRed|(C)}} Place '''60 tiles''' on the table face down and shuffle them. Then make several piles of them and place them outside the castle walls. {{ColorRed|(D)}} Take '''1 family house''' and '''6 followers''' of the chosen color and place them in front of you. {{ColorRed|(E)}} Each player places '''1 follower''' on the zero space of the scoring track. == Playing the game == The game is started by the person who was last in the stocks (or the older player). On his turn, a player may take 3 actions in the following order: # Adding a tile # Placing a follower into the castle # Scoring points === 1. Adding a Tile === The player takes {{ColorBlue|1 tile}} from any stack and places it within the walls according to the following rules: * The '''first tile''' added in the game '''must be adjacent to one of the starting spaces'''. These spaces are treated as tiles. [[File:Zamek_Ex02_Start.jpg|frame|none|One of the Starting Spaces]] * '''Each subsequent tile''' must be adjacent to '''at least one side''' of any of the starting spaces or to another tile. * {{ColorBlue|A road must be connected to another piece of road}} – both the one on the tiles and the starting spaces. '''Note!''' The exception is the '''wall'''. The road on the tile can be in contact with the bricks of the wall. [[File:Zamek_Ex03_ConnectRoads.jpg]] * Houses, pigsties and meadows can be added to each other in any way you like. [[File:Zamek_Ex04_TilePlacement.jpg]] * You can add anything to the wall: a road, a house, a pigsty and a meadow. [[File:Zamek_Ex05_AgainstWall.jpg]] * Tiles should be placed with their '''whole sides''' together. '''They can be rotated''' in any direction. [[File:Zamek_Ex06_TileAlign.jpg]] * '''If a player doesn't have the possibility to add a tile''', he shows it to his rival, puts the tile back in the box and takes a new one from the stack. He then adds it according to the rules described above within the castle walls. === 2. Placing a Follower into the Castle === On the just-placed tile the player '''may (but is not required to)''' place '''one follower''' from his or her supply. If the player doesn't have any more followers in his supply, he skips this action. When placing a follower in the castle, the player may place the follower '''on one of the areas''' on the currently placed tile: the house, the pigsty, the road or the meadow. Depending on where the follower is placed, it will have a different function. <table> <tr style="vertical-align:top;"> <td><hr style="width:150px;color:gray">{{ColorBlue|Squire}}</br>A follower sent to a '''house'''. If there are unconnected houses on a tile, choose one of them and place a squire on it.</td> <td style="width:250px;">[[File:Zamek_Ex07_Squire.jpg]]</td> </tr> <tr style="vertical-align:top;"> <td><hr style="width:150px;color:gray">{{ColorBlue|Farmer}}</br>A follower sent to a '''pigsty'''. If there are unconnected pigsties on a tile, choose one of them and place a farmer on it.</td> <td>[[File:Zamek_Ex08_Farmer.jpg]]</td> </tr> <tr style="vertical-align:top;"> <td><hr style="width:150px;color:gray">{{ColorBlue|Herald}}</br>A follower sent to a '''road'''. If there are parts of the road not connected to each other on a tile, choose one of them and place a herald on it. Note that '''stocks''' do not interrupt the road (it goes around them). The '''fountain''', on the other hand, breaks the road (separate fragments of the road are created).</td> <td>[[File:Zamek_Ex09_Herald.jpg]]</td> </tr> <tr style="vertical-align:top;"> <td><hr style="width:150px;color:gray">{{ColorBlue|Monk}}</br>A follower sent to a '''meadow'''. If there are unconnected meadows on the tile, choose one of them and put a monk on it.</td> <td>[[File:Zamek_Ex10_Monk.jpg]]</td> </tr> </table> {{DottedFrameMessage|align=left|text=[[File:Zamek_Ex11_MonkLieDown.jpg|frameless|right]] When sending a monk '''to a meadow''', lay him {{ColorBlue|down}}. It will lie there until the end of the game (it will not return to the player's supply). Followers sent to '''roads, houses''' and '''pigsties''' are {{ColorBlue|placed}} on them. They will stay there until the area they are standing on is finished (then they return to the player's follower supply). '''''Example:'''</br>A player adds a tile with a pigsty, two meadows and a road. On one of these areas he can place a follower. If he chose one of the two meadows, he would have to {{ColorBlue|lay}} a follower there. If he chose either the pigsty or the road, he would have to {{ColorBlue|place}} a follower there.''}} {{DottedFrameMessage|align=left|text=If a player has '''no followers''' in his supply, he does not send a follower to the castle on his turn. However, when a follower returns to the player's supply during the game, the player may use it again.}} ==== Fight for control of the areas ==== An added tile enlarges a road, house, pigsty or meadow. If there is '''already a follower''' (of any player), '''the player {{ColorRed|cannot}} send his follower to that area'''. Remember, it doesn't matter how many tiles away a follower who is already in an area is - he controls the entire area and {{ColorRed|no player}} can add another follower there. <table> <tr style="vertical-align:top;"> <td style="width:400px;">[[File:Zamek_Ex12_ControlA.jpg]]</td> <td><hr style="width:150px;color:gray">'''Example A:'''</br>The player has added a tile with a pigsty, a road and two meadows. He may send a follower to 1 of the areas indicated by the green arrow. No one controls these areas.</td> </tr> <tr style="vertical-align:top;"> <td>[[File:Zamek_Ex13_ControlB.jpg]]</td> <td><hr style="width:150px;color:gray">'''Example B:'''</br>In this situation, the player cannot send a follower to the road because it is already controlled.</td> </tr> <tr style="vertical-align:top;"> <td>[[File:Zamek_Ex14_ControlC.jpg]]</td> <td><hr style="width:150px;color:gray">'''Example C:'''</br>In this situation, the player cannot send a follower to the large meadow because it is already controlled.</td> </tr> <tr style="vertical-align:top;"> <td>[[File:Zamek_Ex15_ControlD.jpg]]</td> <td><hr style="width:150px;color:gray">'''Example D:'''</br>In this situation, the player cannot send a follower to the smaller meadow because it is already controlled.</td> </tr> </table> ==== Connecting Controlled Areas ==== An added tile may cause '''player-controlled areas to merge'''. If this happens, '''the player {{ColorRed|cannot}} send his followers to the connected area''', and followers in the merged areas '''remain in their positions'''. [[File:Zamek_Ex16_ConnectAreas.jpg|frameless|right]] <hr style="width:150px;color:gray"> '''''Example:'''</br>The player has added a tile with a pigsty, a road and a meadow.'' * ''The player has connected '''2 roads''' controlled by the white player and the black player. Heralds standing on the road remain in their places, and the player may not place a herald on the added tile.'' * ''The player has connected '''2 meadows''' controlled by the white player. Monks lying on the meadow remain in their places, and the player cannot place a monk on the added tile.'' * ''The player has also enlarged the '''pigsty''', which is not controlled by anyone.'' ''So the player can send his farmer there.'' === 3. Scoring Points === If the added tile has {{ColorBlue|completed building a road, house}} or {{ColorBlue|pigsty}}, the points scored are counted. The completion of the construction means that the area is closed and cannot be extended any further. You mark the points scored by moving your followers on the score track. {{DottedFrameMessage|align=left|text=[[File:Zamek_Ex17_ScoreNow.jpg|frameless|right]] Remember that the points for completed areas apply to the {{ColorGreen|road}}, {{ColorGreen|house}} and {{ColorGreen|pigsty}}, but not to the {{ColorRed|meadow}}! Meadow points are awarded at the end of the game (which is why monks lie in meadows waiting for the game to end).}} Points ''for a completed area'' are scored by {{ColorBlue|the player with more followers in that area}}. In the event of a '''tie''', no player scores points. {{DottedFrameMessage|align=left|text=Remember, ''it doesn't matter which player adds the tile'' causing a road, house or pigsty to be completed. ''Points are scored by the player with more followers'' in the enclosed area. If '''both players''' have scored points for completed areas after the tile was added, ''the first player to score points is the player whose turn it is''. This is important when removing tokens from the track (this will be explained later).}} ==== A Completed Road ==== A player with '''more heralds''' on a complete road scores {{ColorBlue|1 point}} '''for each tile on that road'''. <table> <tr style="vertical-align:top;"> <td>[[File:Zamek_Ex18_RoadComplete.jpg]]</td> <td><hr style="width:150px;color:gray">'''''Example:'''</br>The white player has added a tile to the starting space and placed a herald on the road. In doing so, he has created a very short, completed road that he controls. He scores 1 point for each tile on this road, which gives him '''2 points''' (the starting space is treated as a tile). The player moves his follower on the score track by 2 spaces, then the herald returns to the player's supply.''</td> </tr> </table> {{DottedFrameMessage|align=left|text=If there are {{ColorBlue|stocks}} next to a completed road, the player receives not 1, but {{ColorBlue|2 points}} '''for each tile making up that road'''. More than one stock does not give any additional points! Just ''one stock'' is enough to score 2 points per road tile.}} <table> <tr style="vertical-align:top;"> <td>[[File:Zamek_Ex19_RoadScore.jpg]]</td> <td><hr style="width:150px;color:gray">'''''Example:'''</br>The white player added a tile (and placed a monk on the meadow). The road is finished. There is 1 white herald on it, so the white player controls the road. There are '''stocks''' next to the road, so the player scores 2 points for each tile on the road: 5 tiles × 2 points = 10 points.'' ''The player moves his follower on the score track by 10 spaces. The white herald returns to the player. The black herald is not taken into account, because he stands on a different road (the fountain separates the two roads).''</td> </tr> </table> ==== A Completed Pigsty ==== A player with '''more farmers''' on a completed pigsty scores {{ColorBlue|2 points}} '''for each tile that makes up that pigsty'''. <table> <tr style="vertical-align:top;"> <td>[[File:Zamek_Ex20_PigstyComplete.jpg]]</td> <td><hr style="width:150px;color:gray">'''''Example:'''</br>The white player added a tile connecting the 2 small pigsties controlled by him to the pigsties previously controlled by the black farmer. This creates 1 large completed pigsty controlled by the white player. He scores 2 points for each tile forming the pigsty: 6 tiles × 2 points = '''12 points''' (the starting space with the pigsty is treated as a tile). The player moves his follower on the score track by 12 spaces. The farmers return to the players.''</td> </tr> </table> ==== A Completed House ==== The player who has '''more squires''' on a completed house scores {{ColorBlue|1 point}} '''for each tile that makes up that house'''. [[File:Zamek_House.jpg|frame|right|Family House markers]] '''After scoring points for the first completed house''', it becomes the {{ColorBlue|family house}}. The player places his follower symbolizing the family house on it. Each time a player scores a '''larger house''' (consisting of more tiles), '''he moves the family house there'''. At the end of the game, the family house is the largest house for which a player has earned points. <table> <tr style="vertical-align:top;"> <td>[[File:Zamek_Ex21_HouseComplete.jpg]]</td> <td><hr style="width:150px;color:gray">'''''Example:'''</br>The white player has added a tile causing the house to be completed. It contains 3 squires: 2 white and 1 black, so the white player controls this house. He scores 1 point for each tile making up the house: 5 tiles × 1 point = '''5 points'''. The player moves his follower on the score track by 5 spaces. The squires return to the players. This is the largest house for which a white player has scored points so far, so the house becomes his family house.''</td> </tr> </table> {{DottedFrameMessage|align=left|text=Remember that once points have been awarded for a completed road, house or pigsty {{ColorBlue|the followers standing on them return to their respective players}}. These followers can be sent back to the castle later in the game in any role: as heralds, farmers, squires or monks.}} ==== Gaining Special Tokens ==== The special tokens are placed on the defense towers on the castle wall (on the scoring track). Each tower covers 2 tiles on the scoring track (e.g. spaces 56 and 57). If a follower '''stops''' on one of those spaces, {{ColorGreen|the player takes the special token}} and puts it in front of him (face up). However, if the follower '''passes the token space''', {{ColorRed|the player does not gain a special token}}. <ref> {{IconWorld}} Each area is scored separately, so the order in which they are scored can be important if it is possible to land on a tower segment with a wall tile with the first. </ref> [[File:Zamek_Ex22_SpecialTokens.jpg|frameless|right]] <hr style="width:150px;color:gray">'''''Example:'''</br>To get the special token the white player must score 3 or 4 points. His follower will then stop on space 56 or 57. If he scores more and passes these spaces, he cannot take this token.'' * A player may use an acquired special token on his next turn or later in the game. '''He may not use it immediately after capturing it'''. * A player may have any number of special tokens. * A player may use any number of special tokens during his turn. * The used special tokens should be put back in the box. A description of the special tokens can be found at the end of the instructions. == Player's turn ends == After the player has added the tile, placed a follower in the castle, and scored points, the player's turn ends. His opponent takes his turn. == End of game == The game ends when all the tiles in the stacks have been used. * Put the '''special tokens''' left on the score track back in the box. * Then the players {{ColorBlue|score points for meadows and family houses}} (according to the rules below) – they add them to the points scored during the game. The player with the most points scored is the winner. In case of a tie, the players share the victory. {{DottedFrameMessage|align=left|text=<table><tr><td>'''Unfinished roads, houses and pigsties''' {{ColorRed|do not give points}}, unless the player uses the appropriate '''special tokens'''.</br></br> '''''Note!''' We have included a description of the special tokens and scoring rules at the end of this page.''</td><td>[[File:Zamek_WallTile_09.jpg]][[File:Zamek_WallTile_07.jpg]][[File:Zamek_WallTile_08.jpg]]</td></tr></table>}} ==== Points for Meadows ==== * Consider any meadow that has at least 1 monk in it - regardless of whether the meadow is completed or not. * A player with '''more monks''' in a meadow scores {{ColorBlue|3 points for each shrine}} '''in that meadow'''. He moves his follower on the score track by the appropriate number of spaces. In case of a '''tie''', no player scores points. <table> <tr> <td><hr style="width:150px;color:gray">'''''Example:'''</br>The large meadow A contains monks of both players: 1 white monk and 2 black monks. This meadow is therefore controlled by the '''black player'''. He scores '''15 points''': 3 points for each of the 5 shrines in this meadow. Note that one of the scoring shrines is located on the starting space (on the score track).'' ''Meadow B is controlled by the '''white player'''. He scores '''3 points''' (for 1 shrine in that area).'' ''Meadow C is controlled by the '''black player''', but there is no shrine on it. The player does not score points for this meadow.''</td> <td>[[File:Zamek_Ex23_MeadowScore.jpg]]</td> </tr> </table> {{DottedFrameMessage|align=left|text=<table><tr><td>When counting the points for meadows, you can use the '''special tokens''' - they will give you extra points.</br></br> '''''Note!''' We have included a description of the special tokens and scoring rules at the end of this page.''</td><td>[[File:Zamek_WallTile_04.jpg]]</td></tr></table>}} ==== Points for the Family House ==== [[File:Zamek_House.jpg|frameless|right]] * At the end of the game, there are always at least '''16 empty spaces''' (without tiles) left within the castle walls. You count how many spaces '''the largest empty area''' occupies. * Then you check which player has the '''larger family house''' (i.e., how many tiles the house on which the family house stands is made of). * {{ColorBlue|The player who has the larger family house}} scores as many points as the largest empty area. A player moves his/her pawn on the on the track by the appropriate number of spaces. In case of a '''tie''', no player scores points. <hr style="width:150px;color:gray">'''''Example:'''</br>In this case, the largest empty area has 5 tiles. The player with the larger family house therefore scores '''5 points'''.'' [[File:Zamek_Ex24_FamilyHouseScore.jpg]] {{DottedFrameMessage|align=left|text=<table><tr><td>When counting up the points for a Family House, you can use the '''special tokens''' - they will give you extra points.</br></br> '''''Note!''' We have included a description of the special tokens and scoring rules at the end of this page.''</td><td>[[File:Zamek_WallTile_05.jpg]]</td></tr></table>}} == Description of wall tokens == {| class="wikitable" border="1" style="background-color:#ccccff; cellpadding="5" | colspan="2" | '''DURING THE GAME :''' | colspan="2" | '''AT THE END OF THE GAME :''' |- | style="width: 70px" | '''1''' [[File:Zamek_WallTile_01.jpg]] | style="width: 230px"| You use a token at the end of your turn. '''Play one more turn.''' | style="width: 70px" | '''4''' [[File:Zamek_WallTile_04.jpg]] | style="width: 230px"| You use the token when counting the points for meadows. Select 1 of the meadows you control. '''For each shrine in this meadow you score 4 points instead of 3.''' |- | '''2''' [[File:Zamek_WallTile_02.jpg]] | You use a token after completing a house. '''For each tile that make up the house you score 2 points instead of 1.''' | '''5''' [[File:Zamek_WallTile_05.jpg]] | You use the token when counting the points for the House. '''You add 2 tiles to the size of your House''' (e.g. a House with 5 tiles is treated as if it was built with 7 tiles). This gives your House a chance to be bigger than your opponent's headquarters. |- | '''3''' [[File:Zamek_WallTile_03.jpg]] |You use the token when you complete a pigsty. '''For each tile that makes up this pigsty you score 4 points instead of 2.''' | '''6''' [[File:Zamek_WallTile_06.jpg]] | '''You score 5 points.''' Move your pawn on the track by 5 spaces. |- | style="background-color:#ffffff;" colspan="2" | | '''7''' [[File:Zamek_WallTile_07.jpg]] | You choose 1 of the unfinished houses. '''For each tile that makes up this house you gain 1 point.''' |- | style="background-color:#ffffff;" colspan="2" | | '''8''' [[File:Zamek_WallTile_08.jpg]] | You choose 1 of the unfinished pigsties. '''For each tile that makes up this pigsty you score 2 points.''' |- | style="background-color:#ffffff;" colspan="2" | | '''9''' [[File:Zamek_WallTile_09.jpg]] | You select 1 of the unfinished roads. '''For each tile on this road you score 1 point.''' |} '''Total Wall Tiles: 18''' {{BeginTileList|width=600px}} {{Tile|image=Zamek_WallTile_01.jpg|count=2}} {{Tile|image=Zamek_WallTile_02.jpg|count=2}} {{Tile|image=Zamek_WallTile_03.jpg|count=2}} {{Tile|image=Zamek_WallTile_04.jpg|count=2}} {{Tile|image=Zamek_WallTile_05.jpg|count=2}} {{Tile|image=Zamek_WallTile_06.jpg|count=2}} {{Tile|image=Zamek_WallTile_07.jpg|count=2}} {{Tile|image=Zamek_WallTile_08.jpg|count=2}} {{Tile|image=Zamek_WallTile_09.jpg|count=2}} {{EndTileList}} == Tile Distribution == '''Total Regular Tiles: 60''' {{BeginTileList|width=100%}} {{Tile|image=Zamek_Tile_01.jpg|count=1}} {{Tile|image=Zamek_Tile_02.jpg|count=1}} {{Tile|image=Zamek_Tile_03.jpg|count=1}} {{Tile|image=Zamek_Tile_04.jpg|count=1}} {{Tile|image=Zamek_Tile_05.jpg|count=1}} {{Tile|image=Zamek_Tile_06.jpg|count=1}} {{Tile|image=Zamek_Tile_07.jpg|count=1}} {{Tile|image=Zamek_Tile_08.jpg|count=1}} {{Tile|image=Zamek_Tile_09.jpg|count=1}} {{Tile|image=Zamek_Tile_10.jpg|count=1}} {{Tile|image=Zamek_Tile_11.jpg|count=1}} {{Tile|image=Zamek_Tile_12.jpg|count=1}} {{Tile|image=Zamek_Tile_13.jpg|count=1}} {{Tile|image=Zamek_Tile_14.jpg|count=1}} {{Tile|image=Zamek_Tile_15.jpg|count=1}} {{Tile|image=Zamek_Tile_16.jpg|count=1}} {{Tile|image=Zamek_Tile_17.jpg|count=1}} {{Tile|image=Zamek_Tile_18.jpg|count=1}} {{Tile|image=Zamek_Tile_19.jpg|count=1}} {{Tile|image=Zamek_Tile_20.jpg|count=1}} {{Tile|image=Zamek_Tile_21.jpg|count=1}} {{Tile|image=Zamek_Tile_22.jpg|count=1}} {{Tile|image=Zamek_Tile_23.jpg|count=1}} {{Tile|image=Zamek_Tile_24.jpg|count=1}} {{Tile|image=Zamek_Tile_25.jpg|count=1}} {{Tile|image=Zamek_Tile_26.jpg|count=1}} {{Tile|image=Zamek_Tile_27.jpg|count=1}} {{Tile|image=Zamek_Tile_28.jpg|count=1}} {{Tile|image=Zamek_Tile_29.jpg|count=1}} {{Tile|image=Zamek_Tile_30.jpg|count=1}} {{Tile|image=Zamek_Tile_31.jpg|count=1}} {{Tile|image=Zamek_Tile_32.jpg|count=1}} {{Tile|image=Zamek_Tile_33.jpg|count=1}} {{Tile|image=Zamek_Tile_34.jpg|count=1}} {{Tile|image=Zamek_Tile_35.jpg|count=1}} {{Tile|image=Zamek_Tile_36.jpg|count=1}} {{Tile|image=Zamek_Tile_37.jpg|count=1}} {{Tile|image=Zamek_Tile_38.jpg|count=1}} {{Tile|image=Zamek_Tile_39.jpg|count=1}} {{Tile|image=Zamek_Tile_40.jpg|count=1}} {{Tile|image=Zamek_Tile_41.jpg|count=1}} {{Tile|image=Zamek_Tile_42.jpg|count=1}} {{Tile|image=Zamek_Tile_43.jpg|count=1}} {{Tile|image=Zamek_Tile_44.jpg|count=1}} {{Tile|image=Zamek_Tile_45.jpg|count=1}} {{Tile|image=Zamek_Tile_46.jpg|count=1}} {{Tile|image=Zamek_Tile_47.jpg|count=1}} {{Tile|image=Zamek_Tile_48.jpg|count=1}} {{Tile|image=Zamek_Tile_49.jpg|count=1}} {{Tile|image=Zamek_Tile_50.jpg|count=1}} {{Tile|image=Zamek_Tile_51.jpg|count=1}} {{Tile|image=Zamek_Tile_52.jpg|count=1}} {{Tile|image=Zamek_Tile_53.jpg|count=1}} {{Tile|image=Zamek_Tile_54.jpg|count=1}} {{Tile|image=Zamek_Tile_55.jpg|count=1}} {{Tile|image=Zamek_Tile_56.jpg|count=1}} {{Tile|image=Zamek_Tile_57.jpg|count=1}} {{Tile|image=Zamek_Tile_58.jpg|count=1}} {{Tile|image=Zamek_Tile_59.jpg|count=1}} {{Tile|image=Zamek_Tile_60.jpg|count=1}} {{EndTileList}} == Credits == Illustration: Roman Kucharski {{FootnoteIconPara}} {{Category|Completed}} {{Category|Spinoff}} {{Category|Zamek}}