Difference between revisions of "Base Game - Test"

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<div class="wica-top-spacing wica-visible">  
<div class="wica-top-spacing wica-visible">  
{{BeginBlockList|900px}}
{{BeginBlockList|width=900px}}
{{StartBlock|250px|10px|10px}}
{{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}}
{{RulesPlacingTile|1=<span></span>|2=<span class="fake-h4">1. Placing a tile</span>|
{{RulesPlacingTile|header=fake-h4|title=1. Placing a tile|rules=
3=
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<table>
<table>
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}}
}}
{{EndBlock}}
{{EndBlock}}
{{StartBlock|250px|10px|10px}}
{{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}}
{{RulesPlacingMeeple|1=<span></span>|2=<span class="fake-h4">2. Placing a meeple</span>|
{{RulesPlacingMeeple|header=fake-h4|title=2. Placing a meeple|rules=
3=
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<table>
<table>
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}}
}}
{{EndBlock}}
{{EndBlock}}
{{StartBlock|250px|10px|10px}}
{{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}}
{{RulesScoring|1=<span></span>|2=<span class="fake-h4">3. Scoring a feature</span>|
{{RulesScoring|header=fake-h4|title=3. Scoring a feature|rules=
3=
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<table>
<table>
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{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=You draw the depicted tile with three road segments starting from a village. <ref>
You draw the depicted tile with three road segments starting from a village. <ref>
{{IconWorld}}{{LinkableNote|id=WICA.0201.0001|body=
{{IconWorld}}{{LinkableNote|id=WICA.0201.0001|body=
A village is a little set of red roofed buildings surrounding the crossroad.
A village is a little set of red roofed buildings surrounding the crossroad.
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{{RulesPlacingMeeple|1=====|2=2. Placing a meeple as highwayman|
{{RulesPlacingMeeple|title=2. Placing a meeple as highwayman|rules=
3=After placing the tile, you may place a meeple as a highwayman on one of that tile’s road segments, but only if the road is unoccupied by another highwayman.
After placing the tile, you may place a meeple as a highwayman on one of that tile’s road segments, but only if the road is unoccupied by another highwayman.


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{{RulesScoring|1=====|2=3. Scoring a road|
{{RulesScoring|title=3. Scoring a road|rules=
3=When both ends of a road are closed, that road is completed and scored. The end of a road is closed when it meets a village, a city, a monastery, or it loops onto itself by meeting the other end. <ref>
When both ends of a road are closed, that road is completed and scored. The end of a road is closed when it meets a village, a city, a monastery, or it loops onto itself by meeting the other end. <ref>
{{IconWorld}}{{LinkableNote|id=WICA.0201.0001|body=
{{IconWorld}}{{LinkableNote|id=WICA.0201.0001|body=
This list is valid in general terms and should be considered open ended. Some expansions incorporate additional features that may end a road, such as groups of trees and bushes, cottages, lakes, various types of ecclesiastical buildings, castles, etc.
This list is valid in general terms and should be considered open ended. Some expansions incorporate additional features that may end a road, such as groups of trees and bushes, cottages, lakes, various types of ecclesiastical buildings, castles, etc.
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{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=As usual, you draw a tile that you use to continue the landscape. Of course, the illustration must be continued as well. For example, a city segment must be connected to an open city.
As usual, you draw a tile that you use to continue the landscape. Of course, the illustration must be continued as well. For example, a city segment must be connected to an open city.
[[File:New_rules_city_2.png|none|frame|'''Example:''' A tile showing a city.]]
[[File:New_rules_city_2.png|none|frame|'''Example:''' A tile showing a city.]]
}}
}}


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{{RulesPlacingMeeple|1=====|2=2. Placing a meeple as a knight|
{{RulesPlacingMeeple|title=2. Placing a meeple as a knight|rules=
3=Then, you see if there is already a meeple as a knight in the city. Here, there isn’t, so you can place one of your meeples as a knight in this city.
Then, you see if there is already a meeple as a knight in the city. Here, there isn’t, so you can place one of your meeples as a knight in this city.
[[File:New_rules_city_example_a.png|none|frame|'''Example 2a:''' {{ColorRed|You}} placed this tile and it expands the city by one tile. Since the city is unoccupied, you place a meeple there.]]
[[File:New_rules_city_example_a.png|none|frame|'''Example 2a:''' {{ColorRed|You}} placed this tile and it expands the city by one tile. Since the city is unoccupied, you place a meeple there.]]


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{{RulesScoring|1=====|2=3. Scoring a city|
{{RulesScoring|title=3. Scoring a city|rules=
3=Let’s continue our example and assume that a few turns have passed. You now draw this tile that you place to continue your city. Since the tile you’ve placed completes a feature (here, the city), it must now be scored. A city is completed when it is surrounded by walls and there are no gaps inside the city. Since you have a meeple in the completed city, you are the player to score it.
Let’s continue our example and assume that a few turns have passed. You now draw this tile that you place to continue your city. Since the tile you’ve placed completes a feature (here, the city), it must now be scored. A city is completed when it is surrounded by walls and there are no gaps inside the city. Since you have a meeple in the completed city, you are the player to score it.


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{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=Once more, you draw a tile to continue the landscape. Monasteries are always depicted in the center of a tile. <ref>
Once more, you draw a tile to continue the landscape. Monasteries are always depicted in the center of a tile. <ref>
{{IconWorld}}{{LinkableNote|id=WICA.0201.0001|body=
{{IconWorld}}{{LinkableNote|id=WICA.0201.0001|body=
This may be true for the base game but some expansions include tiles with monasteries in various configurations not always complying with this statement. Monasteries tend to be in the center of a tile unless other features sharing the tile compete for the same space. Likewise, monasteries tend to be surrounded by fields but, in a few cases, we can find monasteries within cities.
This may be true for the base game but some expansions include tiles with monasteries in various configurations not always complying with this statement. Monasteries tend to be in the center of a tile unless other features sharing the tile compete for the same space. Likewise, monasteries tend to be surrounded by fields but, in a few cases, we can find monasteries within cities.
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{{RulesPlacingMeeple|1=====|2=2. Placing a meeple as a monk|
{{RulesPlacingMeeple|title=2. Placing a meeple as a monk|rules=
3=You can place a meeple on a monastery as a monk. Of course, that meeple must come from your supply.
You can place a meeple on a monastery as a monk. Of course, that meeple must come from your supply.
[[File:New_rules_monastery_example_a.png|none|frame| '''Example 3a:''' A monastery is always in the middle of a tile. You may place this tile here because the monastery on it is surrounded by fields.]]
[[File:New_rules_monastery_example_a.png|none|frame| '''Example 3a:''' A monastery is always in the middle of a tile. You may place this tile here because the monastery on it is surrounded by fields.]]
}}
}}


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{{RulesScoring|1=====|2=3. Scoring a monastery|
{{RulesScoring|title=3. Scoring a monastery|rules=
3=A monastery is completed when it is surrounded by tiles. During scoring, the monastery is worth '''1 point''' per tile that completes it (including the monastery itself).
A monastery is completed when it is surrounded by tiles. During scoring, the monastery is worth '''1 point''' per tile that completes it (including the monastery itself).


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{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=* You must place your drawn tile in such a way that it continues the landscape and the illustration. <ref>
* You must place your drawn tile in such a way that it continues the landscape and the illustration. <ref>
{{IconWorld}}{{LinkableNote|id=WICA.0201.0001|body=
{{IconWorld}}{{LinkableNote|id=WICA.0201.0001|body=
Some expansions allow you to place a tile in your supply instead of drawing one:
Some expansions allow you to place a tile in your supply instead of drawing one:
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{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
3=* You may place a meeple on the tile you’ve just placed.
* You may place a meeple on the tile you’ve just placed.
* You may not place a meeple in a feature where there already is at least one other meeple, including one of yours.
* You may not place a meeple in a feature where there already is at least one other meeple, including one of yours.
}}
}}


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{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3=* A road is completed when both ends lead to a village, a city, a monastery, or the road forms a loop. Each tile in a completed road is worth 1 point.
* A road is completed when both ends lead to a village, a city, a monastery, or the road forms a loop. Each tile in a completed road is worth 1 point.
* A city is completed when it is surrounded by walls and there are no holes inside the city. Each tile in the completed city is worth 2 points. Each coat of arms in the completed city is worth an extra 2 points.
* A city is completed when it is surrounded by walls and there are no holes inside the city. Each tile in the completed city is worth 2 points. Each coat of arms in the completed city is worth an extra 2 points.
* A monastery is completed when it is surrounded by 8 tiles. Each of the monastery’s tiles (the 8 surrounding tiles and the one with the monastery itself) is worth 1 point.
* A monastery is completed when it is surrounded by 8 tiles. Each of the monastery’s tiles (the 8 surrounding tiles and the one with the monastery itself) is worth 1 point.
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<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{BeginBlockList|700px}}
{{BeginBlockList|width=700px}}
{{Block|
{{Block|
[[File:New_rules_multiple_a.png|none|frame|'''Example 4a:''' The tile {{ColorRed|you’ve}} just drawn could continue the road. However, there already is a highwayman on that road, which means that you may not place yours. You decide to place your tile, and a highwayman, so that it is not connected.]]
[[File:New_rules_multiple_a.png|none|frame|'''Example 4a:''' The tile {{ColorRed|you’ve}} just drawn could continue the road. However, there already is a highwayman on that road, which means that you may not place yours. You decide to place your tile, and a highwayman, so that it is not connected.]]
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<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{BeginBlockList|700px}}
{{BeginBlockList|width=700px}}
{{Block|
{{Block|
[[File:New_rules_multiple_c.png|none|frame|'''Example 5a:''' {{ColorRed|You}} wish to take control of the city away from {{ColorYellow|yellow}} and place your tile as pictured with a knight on it. {{ColorRed|you}} are allowed to place a knight there because the city segment is not connected to another city segment with a knight on it. If you succeed in linking your two city segments, your two knights will allow you to take the city from {{ColorYellow|yellow}}.]]
[[File:New_rules_multiple_c.png|none|frame|'''Example 5a:''' {{ColorRed|You}} wish to take control of the city away from {{ColorYellow|yellow}} and place your tile as pictured with a knight on it. {{ColorRed|you}} are allowed to place a knight there because the city segment is not connected to another city segment with a knight on it. If you succeed in linking your two city segments, your two knights will allow you to take the city from {{ColorYellow|yellow}}.]]
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<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Princess_And_Dragon_C2_Tile_D.jpg|frame|none|'''Example:''' Roads ending at a group of trees.]]
[[File:Princess_And_Dragon_C2_Tile_D.jpg|frame|none|'''Example:''' Roads ending at a group of trees.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Ferries_C2_Tile_02.jpg|frame|none|'''Example:''' Roads ending at a lake.]]
[[File:Ferries_C2_Tile_02.jpg|frame|none|'''Example:''' Roads ending at a lake.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Princess_And_Dragon_C2_Tile_1.jpg|frame|none|'''Example:''' Road ending at a volcano.]]
[[File:Princess_And_Dragon_C2_Tile_1.jpg|frame|none|'''Example:''' Road ending at a volcano.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:German_Monasteries_C2_Tile_01.jpg|frame|none|'''Example:''' Road ending at a German monastery.]]
[[File:German_Monasteries_C2_Tile_01.jpg|frame|none|'''Example:''' Road ending at a German monastery.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|250px}}
{{StartBlock|width=250px}}
[[File:German_Castles_C2_Tile_02.png|frame|none|'''Example:''' Roads ending at a German castle.]]
[[File:German_Castles_C2_Tile_02.png|frame|none|'''Example:''' Roads ending at a German castle.]]
{{EndBlock}}
{{EndBlock}}
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<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Inns_And_Cathedrals_C2_Tile_P.jpg|frame|none|'''Example:''' The coat of arms only affects the top city segment.]]
[[File:Inns_And_Cathedrals_C2_Tile_P.jpg|frame|none|'''Example:''' The coat of arms only affects the top city segment.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Tower_C2_Tile_D.jpg|frame|none|'''Example:''' The coat of arms only affects the top city segment.]]
[[File:Tower_C2_Tile_D.jpg|frame|none|'''Example:''' The coat of arms only affects the top city segment.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Abbey_And_Mayor_C2_Tile_C.jpg|frame|none|'''Example:''' The coat of arms only affects the top and bottom city segments connected by an overpass.]]
[[File:Abbey_And_Mayor_C2_Tile_C.jpg|frame|none|'''Example:''' The coat of arms only affects the top and bottom city segments connected by an overpass.]]
{{EndBlock}}
{{EndBlock}}
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<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Abbey_And_Mayor_C2_Tile_D.jpg|frame|none|'''Example:''' A city segment with two coats of arms.]]
[[File:Abbey_And_Mayor_C2_Tile_D.jpg|frame|none|'''Example:''' A city segment with two coats of arms.]]
{{EndBlock}}
{{EndBlock}}
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<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Hills_And_Sheep_C2_Tile_I.jpg|frame|none|'''Example:''' Monastery pushed aside by a city segment and a road segment.]]
[[File:Hills_And_Sheep_C2_Tile_I.jpg|frame|none|'''Example:''' Monastery pushed aside by a city segment and a road segment.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Princess_And_Dragon_C2_Tile_O.jpg|frame|none|'''Example:''' Monastery in a city.]]
[[File:Princess_And_Dragon_C2_Tile_O.jpg|frame|none|'''Example:''' Monastery in a city.]]
{{EndBlock}}
{{EndBlock}}
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<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|500px}}
{{BeginTileList|width=500px}}
{{Tile|Feature_Garden_C2.png|<br />Garden}}
{{Tile|image=Feature_Garden_C2.png|<br />Garden}}
{{Tile|Feature_Farmhouse_C2.png|<br />Farmhouse}}
{{Tile|image=Feature_Farmhouse_C2.png|<br />Farmhouse}}
{{Tile|Feature_Cows_C2.png|<br />Cowshed (shed)}}
{{Tile|image=Feature_Cows_C2.png|<br />Cowshed (shed)}}
{{Tile|Feature_WaterTower_C2.png|<br />Water&nbsp;tower}}
{{Tile|image=Feature_WaterTower_C2.png|<br />Water&nbsp;tower}}
{{Tile|Feature_Highwayman_C2.png|<br />Highwaymen}}
{{Tile|image=Feature_Highwayman_C2.png|<br />Highwaymen}}
{{Tile|Feature_Pigsty_C2.png|<br />Pigsty (shed)}}
{{Tile|image=Feature_Pigsty_C2.png|<br />Pigsty (shed)}}
{{Tile|Feature_Donkeys_C2.png|<br />Donkey&nbsp;stable (shed)}}
{{Tile|image=Feature_Donkeys_C2.png|<br />Donkey&nbsp;stable (shed)}}
{{EndTileList}}
{{EndTileList}}
</div>
</div>
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<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|230px}}
{{StartBlock|width=230px}}
[[File:Traders_And_Builders_C2_Cloth_Bag.png|frame|none|Cloth bag included in Expansion 2.]]
[[File:Traders_And_Builders_C2_Cloth_Bag.png|frame|none|Cloth bag included in Expansion 2.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Tower_C2_Feature_Tile_Tower.png|frame|none|Tower tile dispenser included in Expansion 4.]]
[[File:Tower_C2_Feature_Tile_Tower.png|frame|none|Tower tile dispenser included in Expansion 4.]]
{{EndBlock}}
{{EndBlock}}
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<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Abbey_And_Mayor_C2_Tile_A.jpg|frame|none|An abbey tile]]
[[File:Abbey_And_Mayor_C2_Tile_A.jpg|frame|none|An abbey tile]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Halfling_1_C2_Tile_09.png|frame|none|A Halfling tile]]
[[File:Halfling_1_C2_Tile_09.png|frame|none|A Halfling tile]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:German_Castles_C2_Tile_02.png|frame|none|A German castle tile]]
[[File:German_Castles_C2_Tile_02.png|frame|none|A German castle tile]]
{{EndBlock}}
{{EndBlock}}
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<div class="wica-nesting-2 wica-top-spacing wica-visible" style="text-align: center;">
<div class="wica-nesting-2 wica-top-spacing wica-visible" style="text-align: center;">
{{BeginTileList|800px}}
{{BeginTileList|width=800px}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Meeple_red.png|x50px|center]]</div>Normal meeple
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Meeple_red.png|x50px|center]]</div>Normal meeple
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 10px 3px 0px 3px;">[[File:Figure_Abbot_red.png|x70px|center]]</div>Abbot
<div style="padding: 10px 3px 0px 3px;">[[File:Figure_Abbot_red.png|x70px|center]]</div>Abbot
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 20px 0px 0px 1px;">[[File:Figure_MeepleLarge_red.png|x60px|center]]</div>Large meeple
<div style="padding: 20px 0px 0px 1px;">[[File:Figure_MeepleLarge_red.png|x60px|center]]</div>Large meeple
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 20px 0px 0px 1px;">[[File:Figure_Mayor_red.png|x60px|center]]</div>Mayor
<div style="padding: 20px 0px 0px 1px;">[[File:Figure_Mayor_red.png|x60px|center]]</div>Mayor
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 42px 0px 0px 0px;">[[File:Figure_Wagon_red.png|60px|center]]</div>Wagon
<div style="padding: 42px 0px 0px 0px;">[[File:Figure_Wagon_red.png|60px|center]]</div>Wagon
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 10px 2px 0px 3px;">[[File:Figure_Ringmaster_red.png|x70px|center]]</div>Ringmaster
<div style="padding: 10px 2px 0px 3px;">[[File:Figure_Ringmaster_red.png|x70px|center]]</div>Ringmaster
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Guard_Meeple_red.png|x50px|center]]</div>Guard meeple
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Guard_Meeple_red.png|x50px|center]]</div>Guard meeple
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Phantom_red.png|x50px|center]]</div>Phantom
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Phantom_red.png|x50px|center]]</div>Phantom
{{EndBlock}}
{{EndBlock}}
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<div class="wica-nesting-2 wica-top-spacing wica-visible" style="text-align: center;">
<div class="wica-nesting-2 wica-top-spacing wica-visible" style="text-align: center;">
{{BeginTileList|800px}}
{{BeginTileList|width=800px}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Meeple_red.png|x50px|center]]</div>Normal meeple
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Meeple_red.png|x50px|center]]</div>Normal meeple
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 10px 3px 0px 3px;">[[File:Figure_Abbot_red.png|x70px|center]]</div>Abbot
<div style="padding: 10px 3px 0px 3px;">[[File:Figure_Abbot_red.png|x70px|center]]</div>Abbot
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 20px 0px 0px 1px;">[[File:Figure_MeepleLarge_red.png|x60px|center]]</div>Large meeple
<div style="padding: 20px 0px 0px 1px;">[[File:Figure_MeepleLarge_red.png|x60px|center]]</div>Large meeple
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 20px 0px 0px 1px;">[[File:Figure_Mayor_red.png|x60px|center]]</div>Mayor
<div style="padding: 20px 0px 0px 1px;">[[File:Figure_Mayor_red.png|x60px|center]]</div>Mayor
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 42px 0px 0px 0px;">[[File:Figure_Wagon_red.png|60px|center]]</div>Wagon
<div style="padding: 42px 0px 0px 0px;">[[File:Figure_Wagon_red.png|60px|center]]</div>Wagon
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 10px 2px 0px 3px;">[[File:Figure_Ringmaster_red.png|x70px|center]]</div>Ringmaster
<div style="padding: 10px 2px 0px 3px;">[[File:Figure_Ringmaster_red.png|x70px|center]]</div>Ringmaster
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Guard_Meeple_red.png|x50px|center]]</div>Guard meeple
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Guard_Meeple_red.png|x50px|center]]</div>Guard meeple
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Phantom_red.png|x50px|center]]</div>Phantom
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Phantom_red.png|x50px|center]]</div>Phantom
{{EndBlock}}
{{EndBlock}}
Line 948: Line 945:


<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Feature_Hill_C2.png|frame|none|A hill]]
[[File:Feature_Hill_C2.png|frame|none|A hill]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Land_Surveyors_C2_Scoring_Explanation_01.png|frame|none|'''Citizen's Jury''' scoring tile]]
[[File:Land_Surveyors_C2_Scoring_Explanation_01.png|frame|none|'''Citizen's Jury''' scoring tile]]
{{EndBlock}}
{{EndBlock}}
Line 986: Line 983:
|}-->
|}-->
<!--div class="wica-nesting-2 wica-top-spacing wica-visible">
<!--div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|80px}}
{{StartBlock|width=80px}}
[[File:Inns And Cathedrals C2 Tile 50.jpg|70px|frameless|none]]Front  
[[File:Inns And Cathedrals C2 Tile 50.jpg|70px|frameless|none]]Front  
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Inns And Cathedrals C2 Tile 100.jpg|70px|frameless|none]]Back
[[File:Inns And Cathedrals C2 Tile 100.jpg|70px|frameless|none]]Back
{{EndBlock}}
{{EndBlock}}
Line 996: Line 993:
</div-->
</div-->
<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Inns And Cathedrals C2 Tile 50.jpg|frame|none|Front]]  
[[File:Inns And Cathedrals C2 Tile 50.jpg|frame|none|Front]]  
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Inns And Cathedrals C2 Tile 100.jpg|frame|none|Back]]
[[File:Inns And Cathedrals C2 Tile 100.jpg|frame|none|Back]]
{{EndBlock}}
{{EndBlock}}
Line 1,016: Line 1,013:


<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Abbey_And_Mayor_C2_Tile_A.jpg|frame|none|An abbey tile]]
[[File:Abbey_And_Mayor_C2_Tile_A.jpg|frame|none|An abbey tile]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Halfling_1_C2_Tile_09.png|frame|none|A Halfling tile]]
[[File:Halfling_1_C2_Tile_09.png|frame|none|A Halfling tile]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:German_Castles_C2_Tile_02.png|frame|none|A German castle tile]]
[[File:German_Castles_C2_Tile_02.png|frame|none|A German castle tile]]
{{EndBlock}}
{{EndBlock}}
Line 1,032: Line 1,029:


<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Abbey_And_Mayor_C2_Tile_A.jpg|frame|none|An abbey tile]]
[[File:Abbey_And_Mayor_C2_Tile_A.jpg|frame|none|An abbey tile]]
{{EndBlock}}
{{EndBlock}}
Line 1,085: Line 1,082:


<!--T:177-->
<!--T:177-->
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{Tile|Base_Game_C2_Tile_A.jpg|&nbsp;x2<br />(H)}}
{{Tile|image=Base_Game_C2_Tile_A.jpg|&nbsp;x2<br />(H)}}
{{Tile|Base_Game_C2_Tile_B.jpg|&nbsp;x4<br />(F;D)}}
{{Tile|image=Base_Game_C2_Tile_B.jpg|&nbsp;x4<br />(F;D)}}
{{Tile|Base_Game_C2_Tile_C.jpg|&nbsp;x1<br />(W)}}
{{Tile|image=Base_Game_C2_Tile_C.jpg|&nbsp;x1<br />(W)}}
{{Tile|Base_Game_C2_Tile_D.jpg|&nbsp;x4<br />(F;P) + (S)}}
{{Tile|image=Base_Game_C2_Tile_D.jpg|&nbsp;x4<br />(F;P) + (S)}}
{{Tile|Base_Game_C2_Tile_E.jpg|&nbsp;x5<br />(G;F)}}
{{Tile|image=Base_Game_C2_Tile_E.jpg|&nbsp;x5<br />(G;F)}}
{{Tile|Base_Game_C2_Tile_F.jpg|&nbsp;x2<br />(W)}}
{{Tile|image=Base_Game_C2_Tile_F.jpg|&nbsp;x2<br />(W)}}
{{Tile|Base_Game_C2_Tile_G.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_G.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Base_Game_C2_Tile_H.jpg|&nbsp;x3<br />(G;H)}}
{{Tile|image=Base_Game_C2_Tile_H.jpg|&nbsp;x3<br />(G;H)}}
{{Tile|Base_Game_C2_Tile_I.jpg|&nbsp;x2<br />(G)}}
{{Tile|image=Base_Game_C2_Tile_I.jpg|&nbsp;x2<br />(G)}}
{{Tile|Base_Game_C2_Tile_J.jpg|&nbsp;x3<br />(H;F;C)}}
{{Tile|image=Base_Game_C2_Tile_J.jpg|&nbsp;x3<br />(H;F;C)}}
{{Tile|Base_Game_C2_Tile_K.jpg|&nbsp;x3<br />(H;F;D)}}
{{Tile|image=Base_Game_C2_Tile_K.jpg|&nbsp;x3<br />(H;F;D)}}
{{Tile|Base_Game_C2_Tile_L.jpg|&nbsp;x3<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_L.jpg|&nbsp;x3<br />&nbsp;}}
{{Tile|Base_Game_C2_Tile_M.jpg|&nbsp;x2<br />(G)}}
{{Tile|image=Base_Game_C2_Tile_M.jpg|&nbsp;x2<br />(G)}}
{{Tile|Base_Game_C2_Tile_N.jpg|&nbsp;x3<br />(G;W)}}
{{Tile|image=Base_Game_C2_Tile_N.jpg|&nbsp;x3<br />(G;W)}}
{{Tile|Base_Game_C2_Tile_O.jpg|&nbsp;x2<br />(F;C)}}
{{Tile|image=Base_Game_C2_Tile_O.jpg|&nbsp;x2<br />(F;C)}}
{{Tile|Base_Game_C2_Tile_P.jpg|&nbsp;x3<br />(H;W)}}
{{Tile|image=Base_Game_C2_Tile_P.jpg|&nbsp;x3<br />(H;W)}}
{{Tile|Base_Game_C2_Tile_Q.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_Q.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Base_Game_C2_Tile_R.jpg|&nbsp;x3<br />(G;W)}}
{{Tile|image=Base_Game_C2_Tile_R.jpg|&nbsp;x3<br />(G;W)}}
{{Tile|Base_Game_C2_Tile_S.jpg|&nbsp;x2<br />(W)}}
{{Tile|image=Base_Game_C2_Tile_S.jpg|&nbsp;x2<br />(W)}}
{{Tile|Base_Game_C2_Tile_T.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_T.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Base_Game_C2_Tile_U.jpg|&nbsp;x8<br />(G;2xH;F;P)}}
{{Tile|image=Base_Game_C2_Tile_U.jpg|&nbsp;x8<br />(G;2xH;F;P)}}
{{Tile|Base_Game_C2_Tile_V.jpg|&nbsp;x9<br />(G;2xH;F;2xP)}}{{Tile|Base_Game_C2_Tile_W.jpg|&nbsp;x4<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_V.jpg|&nbsp;x9<br />(G;2xH;F;2xP)}}{{Tile|Base_Game_C2_Tile_W.jpg|&nbsp;x4<br />&nbsp;}}
{{Tile|Base_Game_C2_Tile_X.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_X.jpg|&nbsp;x1<br />&nbsp;}}
{{EndTileList}}
{{EndTileList}}


Line 1,116: Line 1,113:
<!--T:181-->
<!--T:181-->
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
{{BeginTileList|500px}}
{{BeginTileList|width=500px}}
{{Tile|Feature_Garden_C2.png|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|image=Feature_Garden_C2.png|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|image=Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|Feature_Cows_C2.png|<br />C&nbsp;&#124;&nbsp;Cowshed}}
{{Tile|image=Feature_Cows_C2.png|<br />C&nbsp;&#124;&nbsp;Cowshed}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;tower}}
{{Tile|image=Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;tower}}
{{Tile|Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|image=Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|Feature_Pigsty_C2.png|<br />P&nbsp;&#124;&nbsp;Pigsty}}
{{Tile|image=Feature_Pigsty_C2.png|<br />P&nbsp;&#124;&nbsp;Pigsty}}
{{Tile|Feature_Donkeys_C2.png|<br />D&nbsp;&#124;&nbsp;Donkey&nbsp;stable}}
{{Tile|image=Feature_Donkeys_C2.png|<br />D&nbsp;&#124;&nbsp;Donkey&nbsp;stable}}
{{EndTileList}}
{{EndTileList}}


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