Difference between revisions of "Base game"

no edit summary
Line 62: Line 62:
The backs of all the tiles are the same, but the START TILE has a darker colored back, so you can recognize it easily. Other graphical elements such as houses, people, or animals have no impact on the game. <ref>
The backs of all the tiles are the same, but the START TILE has a darker colored back, so you can recognize it easily. Other graphical elements such as houses, people, or animals have no impact on the game. <ref>
{{IconWorld}}
{{IconWorld}}
They have no impact considering the base rules. Some of them are used in some expansions, such as '''{{MarketsLeipzigLink|edition=C2|variant=long|logo=hide}}''' or '''{{TollkeepersLink|edition=C2|variant=long|logo=hide}}'''.
They have no impact considering the base rules. Some of them are used in some expansions, such as '''{{MarketsLeipzigLink|edition=C2|variant=long|logo=noborder}}''' or '''{{TollkeepersLink|edition=C2|variant=long|logo=noborder}}'''.
</ref>  
</ref>  


Line 86: Line 86:
Finally, we have the MEEPLES. You will find in the box 40 regular meeples, including 8 meeples in each of these colors: {{ColorYellow|yellow}}, {{ColorRed|red}}, {{ColorGreen|green}}, {{ColorBlue|blue}}, and {{ColorBlack|black}}. <ref>
Finally, we have the MEEPLES. You will find in the box 40 regular meeples, including 8 meeples in each of these colors: {{ColorYellow|yellow}}, {{ColorRed|red}}, {{ColorGreen|green}}, {{ColorBlue|blue}}, and {{ColorBlack|black}}. <ref>
{{IconArrow}}  
{{IconArrow}}  
The '''{{VariantsLink|version=BigBox6|logo=hide}}''' includes the sixth player, in {{ColorPink|pink}} color, as part of the base game and not at '''{{InnsCathedralsLink|edition=C2|variant=long|logo=hide}}'''. This makes the rules clearer.
The '''{{VariantsLink|version=BigBox6|logo=noborder}}''' includes the sixth player, in {{ColorPink|pink}} color, as part of the base game and not at '''{{InnsCathedralsLink|edition=C2|variant=long|logo=noborder}}'''. This makes the rules clearer.
</ref> In addition, there are also 5 abbots. Usage of abbots is described in '''{{AbbotLink|edition=C2|variant=long|logo=hide}}''' mini expansion page, including 1 in each of the same colors. Abbots are not important from base game point of view.  
</ref> In addition, there are also 5 abbots. Usage of abbots is described in '''{{AbbotLink|edition=C2|variant=long|logo=noborder}}''' mini expansion page, including 1 in each of the same colors. Abbots are not important from base game point of view.  


<!--T:114-->
<!--T:114-->
Line 106: Line 106:


<!--T:115-->
<!--T:115-->
Start by distributing 7 meeples of the color of their choice to each player. These meeples constitute each player’s personal supply. Each player takes seven meeples of their chosen color to form their supply. Place each player's eighth meeple on the 0 space on the scoreboard. These will be used to track each player's score throughout the game. If you are not playing with '''{{AbbotLink|edition=C2|variant=long|logo=hide}}''', put those unique meeples back into the box.
Start by distributing 7 meeples of the color of their choice to each player. These meeples constitute each player’s personal supply. Each player takes seven meeples of their chosen color to form their supply. Place each player's eighth meeple on the 0 space on the scoreboard. These will be used to track each player's score throughout the game. If you are not playing with '''{{AbbotLink|edition=C2|variant=long|logo=noborder}}''', put those unique meeples back into the box.


<!--T:200-->
<!--T:200-->
Line 148: Line 148:
A game of Carcassonne is played in clockwise order. Starting with the youngest player, <ref>
A game of Carcassonne is played in clockwise order. Starting with the youngest player, <ref>
{{IconArrow}}
{{IconArrow}}
The [[Z-Man Games|ZMG]] rules of the base game mention the "first player" without explaining how it is decided. However, the '''{{VariantsLink|version=BigBox6|logo=hide}}''' rules are re-aligned with the [[Hans im Glück|HiG]] rules and indicate the first player is the youngest one.
The [[Z-Man Games|ZMG]] rules of the base game mention the "first player" without explaining how it is decided. However, the '''{{VariantsLink|version=BigBox6|logo=noborder}}''' rules are re-aligned with the [[Hans im Glück|HiG]] rules and indicate the first player is the youngest one.
</ref> <ref>
</ref> <ref>
{{IconHouse}}  
{{IconHouse}}  
Line 214: Line 214:
3=You draw the depicted tile with three road segments starting from a village. You must place it in such a way that it continues the existing landscape (the tiles already in play). In the rare case that a tile cannot legally be placed anywhere, and all players agree, it is removed from the game, and the player draws another. <ref name="tile-in-supply">
3=You draw the depicted tile with three road segments starting from a village. You must place it in such a way that it continues the existing landscape (the tiles already in play). In the rare case that a tile cannot legally be placed anywhere, and all players agree, it is removed from the game, and the player draws another. <ref name="tile-in-supply">
{{IconBook}}
{{IconBook}}
Alternatively, if legal, the player could place the abbey tile ('''{{AbbeyMayorLink|edition=C2|variant=long|logo=hide}}''') instead of drawing another tile. (1/2013)<br />
Alternatively, if legal, the player could place the abbey tile ('''{{AbbeyMayorLink|edition=C2|variant=long|logo=noborder}}''') instead of drawing another tile. (1/2013)<br />
{{IconWorld}}
{{IconWorld}}
By extension, other tiles in the player's supply could be chosen: a German castle ('''{{CastlesGermanyLink|edition=C2|variant=long|logo=hide}}''') or a Halfling tile ('''{{HalflingsLink|edition=C2|variant=long|logo=hide}}''').
By extension, other tiles in the player's supply could be chosen: a German castle ('''{{CastlesGermanyLink|edition=C2|variant=long|logo=noborder}}''') or a Halfling tile ('''{{HalflingsLink|edition=C2|variant=long|logo=noborder}}''').
</ref> <ref>
</ref> <ref>
{{IconHouse}}
{{IconHouse}}
Line 371: Line 371:
* Scoring always occurs at the end of a player’s turn. At that moment, each player with a meeple in a scored feature earns points. <ref>
* Scoring always occurs at the end of a player’s turn. At that moment, each player with a meeple in a scored feature earns points. <ref>
{{IconBook}}  
{{IconBook}}  
When two meeples of one color are occupying the same road, city, or field, you '''do not''' score double in these cases. The number of meeples (or in '''{{InnsCathedralsLink|edition=C2|variant=long|logo=hide}}''' the size of the meeples) has no effect on the points that a player earns from a road, city, monastery, or field. Two knights do not double the points. The number of meeples is only important in establishing who has the majority.</ref>
When two meeples of one color are occupying the same road, city, or field, you '''do not''' score double in these cases. The number of meeples (or in '''{{InnsCathedralsLink|edition=C2|variant=long|logo=noborder}}''' the size of the meeples) has no effect on the points that a player earns from a road, city, monastery, or field. Two knights do not double the points. The number of meeples is only important in establishing who has the majority.</ref>
* After each scoring, return the scored meeples to their owners' supply.
* After each scoring, return the scored meeples to their owners' supply.
* If there are multiple meeples in a single scored feature, the player with the most meeples is awarded full points and all other players receive nothing. When more than one player have the most meeples in a scored feature, the tied players all score full points.
* If there are multiple meeples in a single scored feature, the player with the most meeples is awarded full points and all other players receive nothing. When more than one player have the most meeples in a scored feature, the tied players all score full points.
Line 442: Line 442:
To do so, follow these steps: <ref>
To do so, follow these steps: <ref>
{{IconBook}}
{{IconBook}}
Note that features are considered to be complete as soon as the tile is placed, although meeple placement and scoring only occur afterwards. This is important when playing with magic portals ('''{{PrincessDragonLink|edition=C2|variant=long|logo=hide}}''') or flying machines ('''{{FlyingMachinesLink|edition=C2|variant=long|logo=hide}}''').
Note that features are considered to be complete as soon as the tile is placed, although meeple placement and scoring only occur afterwards. This is important when playing with magic portals ('''{{PrincessDragonLink|edition=C2|variant=long|logo=noborder}}''') or flying machines ('''{{FlyingMachinesLink|edition=C2|variant=long|logo=noborder}}''').
</ref>
</ref>


translator, writer
53,319

edits