Difference between revisions of "Base game/it"

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{{SEO
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|title={{TextCarcassonne}} - {{TranslatedPageName}}
|seotitle={{TextCarcassonne}} - {{TranslatedPageName}}
|sortingtitle=Base game
|image={{filepath:Box_C3_ZMG.png|nowiki}}
|image={{filepath:Box_C3_ZMG.png|nowiki}}
|description=Carcassonne, the world-famous French city, is known for its imposing fortifications erected during Antiquity and the Middle Ages. This fortress, surrounded by magnificent walls, still stands today as one of the most unique French cities. In this game, players must develop the area around Carcassonne. They place their meeples onto roads and into cities, monasteries, and fields. Only those who make the most judicious placements will gain the points required to win the game.
|description=Carcassonne, the world-famous French city, is known for its imposing fortifications erected during Antiquity and the Middle Ages. This fortress, surrounded by magnificent walls, still stands today as one of the most unique French cities. In this game, players must develop the area around Carcassonne. They place their meeples onto roads and into cities, monasteries, and fields. Only those who make the most judicious placements will gain the points required to win the game.
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== Informazioni generali e commenti ==
== Informazioni generali e commenti ==


<div class="mw-translate-fuzzy">
Originariamente pubblicato da [[Hans im Glück/it|Hans im Glück]] nel {{Year|2014}}.
Originariamente pubblicato da [[Hans im Glück/it|Hans im Glück]] nel {{Year|2014}}.
</div>


Copies printed in C2 in the period 2014-2016 have the [[Visual Changes in the 2nd Edition#Darker cities|darker city backgrounds]]. The 20th Anniversary Edition and Carcassonne C3 have [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]].
Copies printed in C2 in the period 2014-2016 have the [[Visual Changes in the 2nd Edition#Darker cities|darker city backgrounds]]. The 20th Anniversary Edition and Carcassonne C3 have [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]].


The game was released in its [[Base game (1st_edition)|first edition]], known as C1 for short, in {{Year|2000}}. This edition includes some variations in wording, if compared with later editions, and a different graphic style. However, all the editions are compatible.  
The game was released in its {{BaseGameLink|edition=C1|logo=hide|text=first edition}}, known as C1 for short, in {{Year|2000}}. This edition includes some variations in wording, if compared with later editions, and a different graphic style. However, all the editions are compatible.  


{{DottedFrameMessage|Carcassonne, the world-famous French city, is known for its imposing fortifications erected during Antiquity and the Middle Ages. This fortress, surrounded by magnificent walls, still stands today as one of the most unique French cities. In this game, players must develop the area around Carcassonne. They place their meeples onto roads and into cities, monasteries, and fields. Only those who make the most judicious placements will gain the points required to win the game.}}
{{DottedFrameMessage|text=''Carcassonne, the world-famous French city, is known for its imposing fortifications erected during Antiquity and the Middle Ages. This fortress, surrounded by magnificent walls, still stands today as one of the most unique French cities. In this game, players must develop the area around Carcassonne. They place their meeples onto roads and into cities, monasteries, and fields. Only those who make the most judicious placements will gain the points required to win the game.''
}}


=== Info on farmers rules ===
=== Info on farmers rules ===


'''Farmers''' are considered a part of the base game for most Carcassonne players. They are also used in every official tournament as they are commonly not considered an expansion. In C2 and later editions, farmers were separated as a supplement to ease access to the game for new players and smooth learning curve. WikiCarpedia follows this streamlined approach. For the sake of other expansions and the rest of the WikiCarpedia, farmers are considered a part of the base game. You can find farmers rules '''[[The Farmers|here]]'''.
'''Farmers''' are considered a part of the base game for most Carcassonne players. They are also used in every official tournament as they are commonly not considered an expansion. In C2 and later editions, farmers were separated as a supplement to ease access to the game for new players and smooth learning curve. WikiCarpedia follows this streamlined approach. For the sake of other expansions and the rest of the WikiCarpedia, farmers are considered a part of the base game. You can find farmers rules '''{{FarmersLink|edition=C3|logo=hide|text=here}}'''.


== Components and setup ==
== Components and setup ==
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</ref> In addition, there are also 5 abbots. Usage of abbots is described in '''{{AbbotLink|edition=C2|variant=long|logo=noborder}}''' mini expansion page, including 1 in each of the same colors. Abbots are not important from base game point of view.  
</ref> In addition, there are also 5 abbots. Usage of abbots is described in '''{{AbbotLink|edition=C2|variant=long|logo=noborder}}''' mini expansion page, including 1 in each of the same colors. Abbots are not important from base game point of view.  


{| class="wikitable"
[[File:{{Figure|name=NormalMeeple|edition=C3|color=defaultcolors|variant=imagename}}|thumb|frame|none|<div style="text-align:center">Meeples</div>]]
|- style="height:5px;"
| style="width:5px; border-right:0px; border-bottom:0px; padding:0;"|
| style="border-right:0px; border-left:0px; padding:0;"|
| style="width:5px; border-left:0px; border-bottom:0px; padding:0;"|
|- style="float; background-color:#ffffff; style="vertical-align:bottom;" 
| style="width:1px; border-bottom:0px; border-top:0px; padding:0;"|
| style=" padding:0;"|[[File:Figure_Meeples_Base.png|x60px|center]]
| style="width:1px; border-bottom:0px; border-top:0px; padding:0;"|
|- style="vertical-align:top; text-align:center; font-size: 80%;"
| style="width:1px; border-right:0px; border-top:0px; padding:0;"|
| style="border-right:0px; border-left:0px; padding:0;"|Meeples
| style="width:1px; border-left:0px; border-top:0px; padding:0;"|
|}


Start by distributing 7 meeples of the color of their choice to each player. These meeples constitute each player’s personal supply. Each player takes seven meeples of their chosen color to form their supply. Place each player's eighth meeple on the 0 space on the scoreboard. These will be used to track each player's score throughout the game. If you are not playing with '''{{AbbotLink|edition=C2|variant=long|logo=noborder}}''', put those unique meeples back into the box.
Start by distributing 7 meeples of the color of their choice to each player. These meeples constitute each player’s personal supply. Each player takes seven meeples of their chosen color to form their supply. Place each player's eighth meeple on the 0 space on the scoreboard. These will be used to track each player's score throughout the game. If you are not playing with '''{{AbbotLink|edition=C2|variant=long|logo=noborder}}''', put those unique meeples back into the box.
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</table>
</table>
}}
}}
<span id="gameplay"></span>


== Gameplay ==
== Gameplay ==
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</div>
</div>


<div class="mw-translate-fuzzy">
<span id="roads"></span>
 
=== Le strade ===
=== Le strade ===
</div>


{{RulesPlacingTile|title=1. Placing a tile|rules=
{{RulesPlacingTile|title=1. Placing a tile|rules=
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by showing you how they apply to the other features, namely the cities and the monasteries:
by showing you how they apply to the other features, namely the cities and the monasteries:


<div class="mw-translate-fuzzy">
<span id="cities"></span>
 
=== Le città ===
=== Le città ===
</div>


{{RulesPlacingTile|title=1. Placing a tile|rules=
{{RulesPlacingTile|title=1. Placing a tile|rules=
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}}
}}


<div class="mw-translate-fuzzy">
<span id="monasteries"></span>
 
=== I monasteri ===
=== I monasteri ===
</div>


{{RulesPlacingTile|title=1. Placing a tile|rules=
{{RulesPlacingTile|title=1. Placing a tile|rules=
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}}
}}


<div class="mw-translate-fuzzy">
<span id="House"></span>
 
=== Regole della casa ===
=== Regole della casa ===
</div>


* The players decide who starts the game by any method they choose—such as by rolling three meeples. The first player to ‘roll’ a standing meeple decides who plays first. (Thanks to Joff.)
{{IconHouse}} The players decide who starts the game by any method they choose—such as by rolling three meeples. The first player to ‘roll’ a standing meeple decides who plays first. (Thanks to Joff.)
 
{{IconHouse}} To determine the first player; each player draws a tile from the bag, the player that drew the tile with the most roads (0 to 4) plays first, if there is a tie for most roads, a draw-off takes place. This is repeated until someone wins. (Thanks to michael.)


* To determine the first player; each player draws a tile from the bag, the player that drew the tile with the most roads (0 to 4) plays first, if there is a tie for most roads, a draw-off takes place. This is repeated until someone wins. (Thanks to michael.)
{{IconHouse}} Take your next tile at the end of your turn, to give you time to think about placement and avoid analysis paralysis.


* Take your next tile at the end of your turn, to give you time to think about placement and avoid analysis paralysis.
{{IconHouse}} Play with a three-tile hand. The abbey counts as part of your hand. Play your turn, including the builder, and then draw back up to three tiles. These tiles could be visible to all or hidden to the other players (Thanks to DavidP and youtch.)


* Play with a three-tile hand. The abbey counts as part of your hand. Play your turn, including the builder, and then draw back up to three tiles. These tiles could be visible to all or hidden to the other players (Thanks to DavidP and youtch.)
{{IconHouse}} When playing with a bag for the tiles, the original starting tile may be put into the bag, and unplayable tiles can be put back into the bag rather than set to one side. (Thanks to dwhitworth.)


* When playing with a bag for the tiles, the original starting tile may be put into the bag, and unplayable tiles can be put back into the bag rather than set to one side. (Thanks to dwhitworth.)
{{IconHouse}} Trees (bushes) on roads do not end the road—only houses do (when the road forks). This makes road building a lot more dynamic. (Thanks to Tobias.)


* Trees (bushes) on roads do not end the road—only houses do (when the road forks). This makes road building a lot more dynamic. (Thanks to Tobias.)
{{IconHouse}} When a tile is the only tile which can currently complete a structure, other players can offer to ‘buy’ it by offering points, trades counter, abbey, and so on. (Thanks to Deatheux.)


* When a tile is the only tile which can currently complete a structure, other players can offer to ‘buy’ it by offering points, trades counter, abbey, and so on. (Thanks to Deatheux.)
{{IconHouse}} If you place a tile that fills a hole in the playing field by touching something on all four adjacent sides, you get another turn. This helps motivate people to finish the board even if they do not get an advantage from the placement. (Does not apply to the abbey tile). (Thanks to viberunner.)


* If you place a tile that fills a hole in the playing field by touching something on all four adjacent sides, you get another turn. This helps motivate people to finish the board even if they do not get an advantage from the placement. (Does not apply to the abbey tile). (Thanks to viberunner.)
{{IconHouse}} Incomplete features at the end of the game do not score points at the end of the game. (Thanks to metoth.)


* Incomplete features at the end of the game do not score points at the end of the game. (Thanks to metoth.)
{{IconHouse}} The edge of the table limits the playing area. Thus, a player may not place a tile past the edge of the table or move the playing area to place a tile that would have been past the edge of the table. (Thanks to metoth for prompting this one, and to SkullOne for pointing out that this is an official rule from Hunters and Gatherers.)


* The edge of the table limits the playing area. Thus, a player may not place a tile past the edge of the table or move the playing area to place a tile that would have been past the edge of the table. (Thanks to metoth for prompting this one, and to SkullOne for pointing out that this is an official rule from Hunters and Gatherers.)
{{IconHouse}} Table borders COMPLETE features as an abbey would. (Thanks to PreGy.)


* Table borders COMPLETE features as an abbey would. (Thanks to PreGy.)
{{IconHouse}} Use colored dice instead of meeples on the scoring track. Start out with the 6 showing on top. When the marker completes one lap, turn it to the number 1 to indicate it has completed one lap. This shows at a glance which player is on what lap and who's ahead. On the 100 space track it’s even easier to determine someone’s score at a glance. (Thanks to Carcking.)


* Use colored dice instead of meeples on the scoring track. Start out with the 6 showing on top. When the marker completes one lap, turn it to the number 1 to indicate it has completed one lap. This shows at a glance which player is on what lap and who's ahead. On the 100 space track it’s even easier to determine someone’s score at a glance. (Thanks to Carcking.)
<span id="Use_of_a_Table"></span>


=== <span id="Use_of_a_Table"></span>Use of a table ===
=== Use of a table ===


A number of questions have been asked about rules related to the play area itself, including what happens when the edge of the area is reached, or if a table has to be used for play. The following clarifications are from Georg Wild from  [[Hans im Glück|'''HiG''']] (5/2013):
A number of questions have been asked about rules related to the play area itself, including what happens when the edge of the area is reached, or if a table has to be used for play. The following clarifications are from Georg Wild from  [[Hans im Glück|'''HiG''']] (5/2013):
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=== C2 Edition ===
=== C2 Edition ===


<div class="mw-translate-fuzzy">
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{{BeginTileList|700px}}
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{{Tile|Base_Game_C2_Tile_A.jpg|&nbsp;x2<br />(H)}}
{{Tile|image=Base_Game_C2_Tile_B.jpg|count=4|config={{Feature|edition=C2|name=Monastery}} + ({{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=DonkeyStable|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr|count=2}})}}
{{Tile|Base_Game_C2_Tile_B.jpg|&nbsp;x4<br />(F;D)}}
{{Tile|image=Base_Game_C2_Tile_C.jpg|count=1|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_C.jpg|&nbsp;x1<br />(W)}}
{{Tile|image=Base_Game_C2_Tile_D.jpg|count=4|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=Pigsty|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr|count=2}}) + ({{TextS}})}}
{{Tile|Base_Game_C2_Tile_D.jpg|&nbsp;x4<br />(F;P) + (S)}}
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{{Tile|Base_Game_C2_Tile_E.jpg|&nbsp;x5<br />(G;F)}}
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{{Tile|Base_Game_C2_Tile_F.jpg|&nbsp;x2<br />(W)}}
{{Tile|image=Base_Game_C2_Tile_G.jpg|count=1}}
{{Tile|Base_Game_C2_Tile_G.jpg|&nbsp;x1<br />&nbsp;}}
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{{Tile|Base_Game_C2_Tile_H.jpg|&nbsp;x3<br />(G;W)}}
{{Tile|image=Base_Game_C2_Tile_I.jpg|count=2|config=({{Feature|edition=C2|name=Garden|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_I.jpg|&nbsp;x2<br />(G)}}
{{Tile|image=Base_Game_C2_Tile_J.jpg|count=3|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=Cowshed|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_J.jpg|&nbsp;x3<br />(H;F;C)}}
{{Tile|image=Base_Game_C2_Tile_K.jpg|count=3|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=DonkeyStable|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_K.jpg|&nbsp;x3<br />(H;F;D)}}
{{Tile|image=Base_Game_C2_Tile_L.jpg|count=3|config={{Feature|edition=C2|name=Village}}}}
{{Tile|Base_Game_C2_Tile_L.jpg|&nbsp;x3<br />&nbsp}}
{{Tile|image=Base_Game_C2_Tile_M.jpg|count=2|config=({{Feature|edition=C2|name=Garden|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_M.jpg|&nbsp;x2<br />(G)}}
{{Tile|image=Base_Game_C2_Tile_N.jpg|count=3|config=({{Feature|edition=C2|name=Garden|variant=abbr}};{{Feature|edition=C2|name=WaterTower|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_N.jpg|&nbsp;x3<br />(G;W)}}
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{{Tile|Base_Game_C2_Tile_O.jpg|&nbsp;x2<br />(F;C)}}
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{{Tile|Base_Game_C2_Tile_P.jpg|&nbsp;x3<br />(H;W;T)}}
{{Tile|image=Base_Game_C2_Tile_Q.jpg|count=1}}
{{Tile|Base_Game_C2_Tile_Q.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_R.jpg|count=3|config=({{Feature|edition=C2|name=Garden|variant=abbr}};{{Feature|edition=C2|name=WaterTower|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_R.jpg|&nbsp;x3<br />(G;W)}}
{{Tile|image=Base_Game_C2_Tile_S.jpg|count=2|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr}})}}
{{Tile|Base_Game_C2_Tile_S.jpg|&nbsp;x2<br />(W)}}
{{Tile|image=Base_Game_C2_Tile_T.jpg|count=1}}
{{Tile|Base_Game_C2_Tile_T.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_U.jpg|count=8|config=({{Feature|edition=C2|name=Garden|variant=abbr}};2x{{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=Farmhouse|variant=abbr}};{{Feature|edition=C2|name=Pigsty|variant=abbr}};{{Feature|edition=C2|name=None|variant=abbr|count=3}})}}
{{Tile|Base_Game_C2_Tile_U.jpg|&nbsp;x8<br />(G;2xH;F;P)}}
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{{Tile|Base_Game_C2_Tile_V.jpg|&nbsp;x9<br />(G;2xH;F;2xP)}}{{Tile|Base_Game_C2_Tile_W.jpg|&nbsp;x4<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_W.jpg|count=4|config={{Feature|edition=C2|name=Village}}}}
{{Tile|Base_Game_C2_Tile_X.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_X.jpg|count=1|config={{Feature|edition=C2|name=Village}}}}
{{EndTileList}}
{{EndTileList}}
</div>
{{TileIllustrations|edition=C2|S=1|G=1|F=1|C=1|W=1|H=1|P=1|D=1}}


<!-- possible placement of C1 tile distribution see translation help (qqq) -->
<!-- possible placement of C1 tile distribution see translation help (qqq) -->
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