Difference between revisions of "Base game/it"

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Place the start tile (the one with a dark back) in the middle of the table<ref>{{IconWorld}} See notes on [[#Use of a Table |Use of a Table]]</ref>. Shuffle the remaining tiles and set them as different facedown stacks<ref>{{IconHouse}} Tiles can also be placed into a sack and drawn randomly.</ref> that are easily accessible to all players.
Place the start tile (the one with a dark back) in the middle of the table. Shuffle the remaining tiles and set them as different facedown stacks that are easily accessible to all players. Tiles can also be placed into a sack or game box and drawn randomly.


[[File:new_rules_start_tile.png|none|frame|Start tile]]
[[File:new_rules_start_tile.png|none|frame|Start tile]]
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[[File:New_rules_scoring_track.jpg|none|frame|Part of the scoring track with meeples on initial positions.]]
[[File:New_rules_scoring_track.jpg|none|frame|Part of the scoring track with meeples on initial positions.]]


Finally, we have the meeples. You will find in the box 40 regular meeples, including 8<ref>{{IconBook}} '''Question:''' Too few followers—are we playing wrong or are there really too few? '''Answer:''' In our view there are not too few. A certain shortage of followers is entirely intentional. An important element of the game is precisely learning to be economical with one's followers.</ref> meeples in each of these colors: yellow, red, green, blue, and black.<ref>{{IconArrow}} As far as the [[Variants#Big Box 6|Big Box 6]] is concerned, the sixth set of (pink) followers is a part of the basic game, not [[Inns and Cathedrals|Inns and Cathedrals]]. </ref> In addition, there are also 5 abbots<ref>{{IconWorld}} Usage of abbots is described in [[The Abbot]] mini expansion page</ref>, including 1 in each of the same colors.  
Finally, we have the meeples. You will find in the box 40 regular meeples, including 8 meeples in each of these colors: yellow, red, green, blue, and black.<ref>{{IconArrow}} This is not mentioned in the [[Variants#Big Box 6|Big Box 6]] rules. The sixth player is listed here directly at the base game and not at [[Inns and Cathedrals|Inns and Cathedrals]]. This makes the rules clearer.</ref> In addition, there are also 5 abbots. Usage of abbots is described in [[The Abbot]] mini expansion page, including 1 in each of the same colors. Abbots are not important from base game point of view.  


[[File:new_rules_meeples.png|none|frame|Meeples]]
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| style=" padding:0;"|[[File:Followers Base.png|x60px|float|center]]
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| style="border-right:0px; border-left:0px; padding:0;"|Meeples
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Start by distributing 7 meeples of the color of their choice to each player. These meeples constitute each player’s personal supply. Each player takes seven meeples of their chosen color to form their supply. Place each player's eighth meeple on the 0 space on the scoreboard. These will be used to track each player's score throughout the game. If you are not playing with [[The Abbot]], put those unique meeples back into the box.
Start by distributing 7 meeples of the color of their choice to each player. These meeples constitute each player’s personal supply. Each player takes seven meeples of their chosen color to form their supply. Place each player's eighth meeple on the 0 space on the scoreboard. These will be used to track each player's score throughout the game. If you are not playing with [[The Abbot]], put those unique meeples back into the box.
{{FAQ|Too few followers—are we playing wrong or are there really too few?|[[File:Base_Game_C1_Meeples_Footer_Note_2.jpg|frame|right|]]This is the number intended by designers. A certain shortage of followers is entirely intentional. An important element of the game is precisely learning to be economical with one's followers.
}}


== Panoramica e scopo del gioco ==
== Panoramica e scopo del gioco ==
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A game of Carcassonne is played in clockwise order. Starting with the youngest player<ref>{{IconHouse}} It is common practice to choose starting player at random. More on this in house rules section.</ref>, the current player does the following actions in the order listed below, after which it is the next player’s turn, and so on and so forth. First, we’ll give you a brief description of the actions you have to do during one of your turns. These actions will be detailed as we present the roads, the cities, and finally the monasteries. So what are these actions?
A game of Carcassonne is played in clockwise order. Starting with the youngest player<ref>{{IconHouse}} It is common practice to choose starting player at random. More on this in house rules section.</ref>, the current player does the following actions in the order listed below, after which it is the next player’s turn, and so on and so forth. First, we’ll give you a brief description of the actions you have to do during one of your turns. These actions will be detailed as we present the roads, the cities, and finally the monasteries. So what are these actions?


# '''Placing a tile:''' The player '''must''' draw '''exactly''' '''1 Land tile''' from a stack and place it faceup to continue the landscape.<ref>{{IconBook}} '''Question:''' We have difficulty deciding when a placed tile represents a new city or belongs to one already being built. '''Answer:''' 'Corner to corner' is not a connection! Segments can only be connected on the edges. In the example shown there are two cities at the moment.</ref><ref>{{IconBook}} Cloisters can be placed directly next to each other, or corner to corner. It is not necessary for there to be eight other (non-cloister) tiles neighbouring a cloister. A cloister stands in the middle of a field segment and other segments can be placed next to it. In contrast to roads, cities, and fields, it is not possible to connect to a cloister.</ref><ref>{{IconBook}} A newly placed land tile must fit the adjacent terrain on all edges. During placement it is not enough to look for only one side that fits.</ref>
# '''Placing a tile:''' The player '''must''' draw '''exactly''' '''1 Land tile''' from a stack and place it faceup to continue the landscape.<ref>{{IconBook}} '''Question:''' We have difficulty deciding when a placed tile represents a new city or belongs to one already being built. '''Answer:''' 'Corner to corner' is not a connection! Segments can only be connected on the edges. In the example shown there are two cities at the moment.</ref><ref>{{IconBook}} Cloisters can be placed directly next to each other, or corner to corner. It is not necessary for there to be eight other (non-cloister) tiles neighbouring a cloister. A cloister stands in the middle of a field segment and other segments can be placed next to it. In contrast to roads, cities, and fields, it is not possible to connect to a cloister.</ref><ref>{{IconBook}} A newly placed land tile '''must fit''' the adjacent terrain on '''all edges'''! During placement it is not enough to look for only one side that fits.</ref>
# '''Placing a meeple:''' The player '''may''' place a meeple from their supply onto the tile they have just placed.
# '''Placing a meeple:''' The player '''may''' place a meeple from their supply onto the tile they have just placed.
# '''Scoring a feature:''' The player '''must''' score any feature completed by the tile placement.
# '''Scoring a feature:''' The player '''must''' score any feature completed by the tile placement.
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{{RulesScoring|1=====|2=Scoring a road|
{{RulesScoring|1=====|2=Scoring a road|
3=When both ends of a road are closed, that road is completed and scored. The end of a road is closed when it meets a village<ref>{{IconWorld}} Village is a little set of red roofed buildings surrounding the crossroad.</ref>, a city, a monastery, or it loops onto itself by meeting the other end.<ref>{{IconBook}} '''Question:''' Can a road end in nothing? '''Answer:''' No, like all the usual land tiles, a road segment must continue to another road segment on all edges.</ref>
3=When both ends of a road are closed, that road is completed and scored. The end of a road is closed when it meets a village<ref>{{IconWorld}} Village is a little set of red roofed buildings surrounding the crossroad.</ref>, a city, a monastery, or it loops onto itself by meeting the other end.<ref>{{IconBook}} '''Question:''' Can a road end in nothing? '''Answer:''' No, like all the usual land tiles, a road segment '''must''' continue to another road segment on all edges.</ref>


[[File:New_rules_road_d.png|none|frame|Since the road to the right is occupied, the {{ColorBlue|blue}} player decides to put his meeple in the city.]]
[[File:New_rules_road_d.png|none|frame|Since the road to the right is occupied, the {{ColorBlue|blue}} player decides to put his meeple in the city.]]
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It is now time to note your score. You keep track of your score with the meeple you placed on the scoreboard before starting the game. Continuing our example, you move it forward 3 spaces to show that you’ve scored 3 points. Note: if your score passes 50 points, lay down your scoring meeple to show your 50+ points. After each scoring, '''return to your supply''' the meeple that was just scored.
It is now time to note your score. You keep track of your score with the meeple you placed on the scoreboard before starting the game. Continuing our example, you move it forward 3 spaces to show that you’ve scored 3 points. Note: if your score passes 50 points, lay down your scoring meeple to show your 50+ points. After each scoring, '''return to your supply''' the meeple that was just scored.


[[File:New_rules_road_e.png|none|frame|Since the road to the right is occupied, the {{ColorBlue|blue}} player decides to put his meeple in the city.]]
[[File:New_rules_road_e.png|none|frame|You return to your supply the highwayman that earned you 3 points. The {{ColorBlue|blue}} meeple stays in place since it was not part of a scored feature.]]
}}
}}


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{{RulesPlacingMeeple|1=====|2=Placing a meeple as a monk|
{{RulesPlacingMeeple|1=====|2=Placing a meeple as a monk|
3=You can place a meeple on a monastery as a monk. Of course, that meeple must come from your supply.
3=You can place a meeple on a monastery as a monk. Of course, that meeple must come from your supply.
[[File:New_rules_monastery_example_a.png|none|frame|Completed monastery scoring.]]}}
[[File:New_rules_monastery_example_a.png|none|frame|A monastery is always in the middle of a tile. You may place this tile here because the monastery on it is surrounded by fields.]]}}




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By placing this tile, you complete your monastery. It earns you 9 points and allows you to '''take your meeple back'''.
By placing this tile, you complete your monastery. It earns you 9 points and allows you to '''take your meeple back'''.


[[File:New_rules_monastery_example_b.png|none|frame|A monastery is always in the middle of a tile. You may place this tile here because the monastery on it is surrounded by fields.]]}}
[[File:New_rules_monastery_example_b.png|none|frame|Completed monastery scoring.]]}}


We have already seen most of the rules for Carcassonne. There are only a few points left to see, but first,
We have already seen most of the rules for Carcassonne. There are only a few points left to see, but first,
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Many of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Many of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
{{BeginTileList|500px}}
{{BeginTileList|500px}}
{{Tile|Base_Game_C2_Feature_Garden.jpg|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|Base_Game_C2_Feature_Garden.jpg|<br />G&nbsp;&#124;&nbsp;Garden}}
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{{Tile|Base_Game_C2_Feature_Cows.jpg|<br />C&nbsp;&#124;&nbsp;Cows}}
{{Tile|Base_Game_C2_Feature_Cows.jpg|<br />C&nbsp;&#124;&nbsp;Cows}}
{{Tile|Base_Game_C2_Feature_Water_Tower.jpg|<br />W&nbsp;&#124;&nbsp;Water&nbsp;Tower}}
{{Tile|Base_Game_C2_Feature_Water_Tower.jpg|<br />W&nbsp;&#124;&nbsp;Water&nbsp;Tower}}
{{Tile|Base_Game_C2_Feature_Highwayman.jpg|<br />H&nbsp;&#124;&nbsp;Highwayman}}
{{Tile|Base_Game_C2_Feature_Highwayman.jpg|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|Base_Game_C2_Feature_Pigs.jpg|<br />P&nbsp;&#124;&nbsp;Pigs}}
{{Tile|Base_Game_C2_Feature_Pigs.jpg|<br />P&nbsp;&#124;&nbsp;Pigs}}
{{Tile|Base_Game_C2_Feature_Donkeys.jpg|<br />D&nbsp;&#124;&nbsp;Donkeys}}
{{Tile|Base_Game_C2_Feature_Donkeys.jpg|<br />D&nbsp;&#124;&nbsp;Donkeys}}
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