Difference between revisions of "Base game/it"

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In Carcassonne, players take turns placing tiles and expanding the landscape of roads, cities, monasteries and fields, one tile at a time. Players may place their meeples on the individual features of tiles as well (roads, cities, monasteries, and fields), where they will become highwaymen, knights, monks and farmers. Points are earned throughout the game, and the player with the highest score at the end is the winner!
In Carcassonne, players take turns placing tiles and expanding the landscape of roads, cities, monasteries and fields, one tile at a time. Players may place their meeples on the individual features of tiles as well (roads, cities, monasteries, and fields), where they will become highwaymen, knights, monks and farmers. Points are earned throughout the game, and the player with the highest score at the end is the winner!


{{DottedFrameMessage|2=left|1=<table>
{{DottedFrameMessage|align=left|text=<table>
<tr>
<tr>
<td>'''Changes to the 20th Anniversary Edition and Carcassonne C3'''
<td>'''Changes to the 20th Anniversary Edition and Carcassonne C3'''
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<div class="wica-top-spacing wica-visible">  
<div class="wica-top-spacing wica-visible">  
{{BeginBlockList|900px}}
{{BeginBlockList|width=900px}}
{{StartBlock|250px|10px|10px}}
{{StartBlock|width=250px|10px|10px}}
{{RulesPlacingTile|1=<span></span>|2=<span class="fake-h4">1. Placing a tile</span>|
{{RulesPlacingTile|header=fake-h4|title=1. Placing a tile|rules=
3=
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<table>
<table>
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}}
}}
{{EndBlock}}
{{EndBlock}}
{{StartBlock|250px|10px|10px}}
{{StartBlock|width=250px|10px|10px}}
{{RulesPlacingMeeple|1=<span></span>|2=<span class="fake-h4">2. Placing a meeple</span>|
{{RulesPlacingMeeple|header=fake-h4|title=2. Placing a meeple|rules=
3=
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<table>
<table>
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}}
}}
{{EndBlock}}
{{EndBlock}}
{{StartBlock|250px|10px|10px}}
{{StartBlock|width=250px|10px|10px}}
{{RulesScoring|1=<span></span>|2=<span class="fake-h4">3. Scoring a feature</span>|
{{RulesScoring|header=fake-h4|title=3. Scoring a feature|rules=
3=
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<table>
<table>
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</div>
</div>


{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=You draw the depicted tile with three road segments starting from a village. You must place it in such a way that it continues the existing landscape (the tiles already in play). In the rare case that a tile cannot legally be placed anywhere, and all players agree, it is removed from the game, and the player draws another. <ref name="tile-in-supply">
You draw the depicted tile with three road segments starting from a village. You must place it in such a way that it continues the existing landscape (the tiles already in play). In the rare case that a tile cannot legally be placed anywhere, and all players agree, it is removed from the game, and the player draws another. <ref name="tile-in-supply">
{{IconBook}}
{{IconBook}}
Alternatively, if legal, the player could place the abbey tile ('''{{AbbeyMayorLink|edition=C2|variant=long|logo=noborder}}''') instead of drawing another tile. (1/2013)<br />
Alternatively, if legal, the player could place the abbey tile ('''{{AbbeyMayorLink|edition=C2|variant=long|logo=noborder}}''') instead of drawing another tile. (1/2013)<br />
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}}
}}


{{RulesPlacingMeeple|1=====|2=2. Placing a meeple as highwayman|
{{RulesPlacingMeeple|title=2. Placing a meeple as highwayman|rules=
3=After placing the tile, you may place a meeple as a highwayman on one of that tile’s road segments, but only if the road is unoccupied by another highwayman.
After placing the tile, you may place a meeple as a highwayman on one of that tile’s road segments, but only if the road is unoccupied by another highwayman.


In our example, since the road is not yet completed, no scoring occurs (see action 3) and play moves on to the next player.
In our example, since the road is not yet completed, no scoring occurs (see action 3) and play moves on to the next player.
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}}
}}


{{RulesScoring|1=====|2=3. Scoring a road|
{{RulesScoring|title=3. Scoring a road|rules=
3=When both ends of a road are closed, that road is completed and scored. The end of a road is closed when it meets a village, <ref>
When both ends of a road are closed, that road is completed and scored. The end of a road is closed when it meets a village, <ref>
{{IconWorld}}
{{IconWorld}}
Village is a little set of red roofed buildings surrounding the crossroad.
Village is a little set of red roofed buildings surrounding the crossroad.
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</div>
</div>


{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=As usual, you draw a tile that you use to continue the landscape. Of course, the illustration must be continued as well. For example, a city segment must be connected to an open city.
As usual, you draw a tile that you use to continue the landscape. Of course, the illustration must be continued as well. For example, a city segment must be connected to an open city.
[[File:New_rules_city_2.png|none|frame|'''Example:''' A tile showing a city.]]
[[File:New_rules_city_2.png|none|frame|'''Example:''' A tile showing a city.]]
}}
}}


{{RulesPlacingMeeple|1=====|2=2. Placing a meeple as a knight|
{{RulesPlacingMeeple|title=2. Placing a meeple as a knight|rules=
3=Then, you see if there is already a meeple as a knight in the city. Here, there isn’t, so you can place one of your meeples as a knight in this city.
Then, you see if there is already a meeple as a knight in the city. Here, there isn’t, so you can place one of your meeples as a knight in this city.
[[File:New_rules_city_example_a.png|none|frame|'''Example 2a:''' {{ColorRed|You}} placed this tile and it expands the city by one tile. Since the city is unoccupied, you place a meeple there.]]
[[File:New_rules_city_example_a.png|none|frame|'''Example 2a:''' {{ColorRed|You}} placed this tile and it expands the city by one tile. Since the city is unoccupied, you place a meeple there.]]


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}}
}}


{{RulesScoring|1=====|2=3. Scoring a city|
{{RulesScoring|title=3. Scoring a city|rules=
3=Let’s continue our example and assume that a few turns have passed. You now draw this tile that you place to continue your city. Since the tile you’ve placed completes a feature (here, the city), it must now be scored. A city is completed when it is surrounded by walls and there are no gaps inside the city. Since you have a meeple in the completed city, you are the player to score it.
Let’s continue our example and assume that a few turns have passed. You now draw this tile that you place to continue your city. Since the tile you’ve placed completes a feature (here, the city), it must now be scored. A city is completed when it is surrounded by walls and there are no gaps inside the city. Since you have a meeple in the completed city, you are the player to score it.


'''Each tile in a completed city is worth 2 points.''' In addition, '''each coat of arms is worth 2 more points.''' <ref>
'''Each tile in a completed city is worth 2 points.''' In addition, '''each coat of arms is worth 2 more points.''' <ref>
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</div>
</div>


{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=Once more, you draw a tile to continue the landscape. Monasteries are always depicted in the center of a tile. <ref>
Once more, you draw a tile to continue the landscape. Monasteries are always depicted in the center of a tile. <ref>
{{IconWorld}}
{{IconWorld}}
Monasteries are always located in the center of a tile, so when you place a monastery you must continue the existing other landscape features. Monasteries tend to be surrounded by fields, so monastery tiles normally have field and road edges. In some expansions, we may also find monastery tiles with city edges, and even monasteries within cities.  
Monasteries are always located in the center of a tile, so when you place a monastery you must continue the existing other landscape features. Monasteries tend to be surrounded by fields, so monastery tiles normally have field and road edges. In some expansions, we may also find monastery tiles with city edges, and even monasteries within cities.  
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}}
}}


{{RulesPlacingMeeple|1=====|2=2. Placing a meeple as a monk|
{{RulesPlacingMeeple|title=2. Placing a meeple as a monk|rules=
3=You can place a meeple on a monastery as a monk. Of course, that meeple must come from your supply.
You can place a meeple on a monastery as a monk. Of course, that meeple must come from your supply.
[[File:New_rules_monastery_example_a.png|none|frame| '''Example 3a:''' A monastery is always in the middle of a tile. You may place this tile here because the monastery on it is surrounded by fields.]]
[[File:New_rules_monastery_example_a.png|none|frame| '''Example 3a:''' A monastery is always in the middle of a tile. You may place this tile here because the monastery on it is surrounded by fields.]]
}}
}}


{{RulesScoring|1=====|2=3. Scoring a monastery|
{{RulesScoring|title=3. Scoring a monastery|rules=
3=A monastery is completed when it is surrounded by tiles. During scoring, the monastery is worth '''1 point''' per tile that completes it (including the monastery itself).
A monastery is completed when it is surrounded by tiles. During scoring, the monastery is worth '''1 point''' per tile that completes it (including the monastery itself).


By placing this tile, you complete your monastery. It earns you 9 points and allows you to '''take your meeple back'''.
By placing this tile, you complete your monastery. It earns you 9 points and allows you to '''take your meeple back'''.
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== Riassunto ==
== Riassunto ==


{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=* You must place your drawn tile in such a way that it continues the landscape and the illustration.
* You must place your drawn tile in such a way that it continues the landscape and the illustration.
* In some very rare cases, it may be impossible to place the tile. In those cases, simply return the tile to the box and draw a new one. <ref name="tile-in-supply" />
* In some very rare cases, it may be impossible to place the tile. In those cases, simply return the tile to the box and draw a new one. <ref name="tile-in-supply" />
}}
}}


{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
3=* You may place a meeple on the tile you’ve just placed.
* You may place a meeple on the tile you’ve just placed.
* You may not place a meeple in a feature where there already is at least one other meeple, including one of yours.
* You may not place a meeple in a feature where there already is at least one other meeple, including one of yours.
}}
}}


{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3=* A road is completed when both ends lead to a village, a city, a monastery, or the road forms a loop. Each tile in a completed road is worth 1 point.
* A road is completed when both ends lead to a village, a city, a monastery, or the road forms a loop. Each tile in a completed road is worth 1 point.
* A city is completed when it is surrounded by walls and there are no holes inside the city. Each tile in the completed city is worth 2 points. Each coat of arms in the completed city is worth an extra 2 points.
* A city is completed when it is surrounded by walls and there are no holes inside the city. Each tile in the completed city is worth 2 points. Each coat of arms in the completed city is worth an extra 2 points.
* A monastery is completed when it is surrounded by 8 tiles. Each of the monastery’s tiles (the 8 surrounding tiles and the one with the monastery itself) is worth 1 point.
* A monastery is completed when it is surrounded by 8 tiles. Each of the monastery’s tiles (the 8 surrounding tiles and the one with the monastery itself) is worth 1 point.
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<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{BeginBlockList|700px}}
{{BeginBlockList|width=700px}}
{{Block|
{{Block|
[[File:New_rules_multiple_a.png|none|frame|'''Example 4a:''' The tile {{ColorRed|you’ve}} just drawn could continue the road. However, there already is a highwayman on that road, which means that you may not place yours. You decide to place your tile, and a highwayman, so that it is not connected.]]
[[File:New_rules_multiple_a.png|none|frame|'''Example 4a:''' The tile {{ColorRed|you’ve}} just drawn could continue the road. However, there already is a highwayman on that road, which means that you may not place yours. You decide to place your tile, and a highwayman, so that it is not connected.]]
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<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{BeginBlockList|800px}}
{{BeginBlockList|width=800px}}
{{Block|
{{Block|
[[File:New_rules_multiple_c.png|none|frame|'''Example 5a:''' {{ColorRed|You}} wish to take control of the city away from {{ColorYellow|yellow}} and place your tile as pictured with a knight on it. {{ColorRed|You}} are allowed to place a knight there because the city segment is not connected to another city segment with a knight on it. If you succeed in linking your two city segments, your two knights will allow you to take the city from {{ColorYellow|yellow}}.]]
[[File:New_rules_multiple_c.png|none|frame|'''Example 5a:''' {{ColorRed|You}} wish to take control of the city away from {{ColorYellow|yellow}} and place your tile as pictured with a knight on it. {{ColorRed|You}} are allowed to place a knight there because the city segment is not connected to another city segment with a knight on it. If you succeed in linking your two city segments, your two knights will allow you to take the city from {{ColorYellow|yellow}}.]]
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3. {{ColorRed|You}} score 3 points for the road. Return your meeple to your supply.]]
3. {{ColorRed|You}} score 3 points for the road. Return your meeple to your supply.]]


{{FAQ|1=There is a situation that puzzles us. If a player draws a tile with two city segments and completes a small city, earning 4 points, can he or she then deploy a meeple to a new city segment in the same turn?
{{FAQ|title=There is a situation that puzzles us. If a player draws a tile with two city segments and completes a small city, earning 4 points, can he or she then deploy a meeple to a new city segment in the same turn?
|2=[[File:PnP_Demo_C2_Clarification_03.png|frameless|right|]] A player may only deploy one meeple per turn, and that meeple may be deployed only once, and it must be before any scoring. If the player already occupies the small, now-completed city, he or she may deploy a second meeple to the other city segment immediately after placing the tile. The small city will then be scored and the meeple involved returned to the player. If the player does not yet occupy this city, he or she can decide which of the two city segments to deploy a meeple to. If the meeple is deployed to the small city (1), it will be returned immediately (2) and the player will earn four points, but the meeple cannot be redeployed (3). <br clear="all" />
|text=[[File:PnP_Demo_C2_Clarification_03.png|frameless|right|]] A player may only deploy one meeple per turn, and that meeple may be deployed only once, and it must be before any scoring. If the player already occupies the small, now-completed city, he or she may deploy a second meeple to the other city segment immediately after placing the tile. The small city will then be scored and the meeple involved returned to the player. If the player does not yet occupy this city, he or she can decide which of the two city segments to deploy a meeple to. If the meeple is deployed to the small city (1), it will be returned immediately (2) and the player will earn four points, but the meeple cannot be redeployed (3). <br clear="all" />
}}
}}


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=== C3 Edition ===
=== C3 Edition ===


{{BeginTileList|700px|tiles=72}}
{{BeginTileList|width=700px|tiles=72}}
{{Tile|Base_Game_C3_Tile_A.png|count=2|config={{Feature|edition=C3|name=Monastery}} + ({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_A.png|count=2|config={{Feature|edition=C3|name=Monastery}} + ({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_B.png|count=4|config={{Feature|edition=C3|name=Monastery}} + ({{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=DonkeyStable|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=2}})}}
{{Tile|image=Base_Game_C3_Tile_B.png|count=4|config={{Feature|edition=C3|name=Monastery}} + ({{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=DonkeyStable|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=2}})}}
{{Tile|Base_Game_C3_Tile_C.png|count=1|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_C.png|count=1|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_D.png|count=4|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Pigsty|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=2}}) + ({{TextS}})}}
{{Tile|image=Base_Game_C3_Tile_D.png|count=4|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Pigsty|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=2}}) + ({{TextS}})}}
{{Tile|Base_Game_C3_Tile_E.png|count=5|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=2}})}}
{{Tile|image=Base_Game_C3_Tile_E.png|count=5|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=2}})}}
{{Tile|Base_Game_C3_Tile_F.png|count=2|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_F.png|count=2|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_G.png|count=1}}
{{Tile|image=Base_Game_C3_Tile_G.png|count=1}}
{{Tile|Base_Game_C3_Tile_H.png|count=3|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_H.png|count=3|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_I.png|count=2|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_I.png|count=2|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_J.png|count=3|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Cowshed|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_J.png|count=3|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Cowshed|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_K.png|count=3|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=DonkeyStable|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_K.png|count=3|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=DonkeyStable|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_L.png|count=3|config={{Feature|edition=C3|name=Village}}}}
{{Tile|image=Base_Game_C3_Tile_L.png|count=3|config={{Feature|edition=C3|name=Village}}}}
{{Tile|Base_Game_C3_Tile_M.png|count=2|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_M.png|count=2|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_N.png|count=3|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_N.png|count=3|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_O.png|count=2|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Cowshed|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_O.png|count=2|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Cowshed|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_P.png|count=3|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_P.png|count=3|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_Q.png|count=1}}
{{Tile|image=Base_Game_C3_Tile_Q.png|count=1}}
{{Tile|Base_Game_C3_Tile_R.png|count=3|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_R.png|count=3|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_S.png|count=2|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|image=Base_Game_C3_Tile_S.png|count=2|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr}})}}
{{Tile|Base_Game_C3_Tile_T.png|count=1}}
{{Tile|image=Base_Game_C3_Tile_T.png|count=1}}
{{Tile|Base_Game_C3_Tile_U.png|count=8|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=Highwaymen|variant=abbr|count=2}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Pigsty|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=3}})}}
{{Tile|image=Base_Game_C3_Tile_U.png|count=8|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=Highwaymen|variant=abbr|count=2}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Pigsty|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=3}})}}
{{Tile|Base_Game_C3_Tile_V.png|count=9|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=Highwaymen|variant=abbr|count=2}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Pigsty|variant=abbr}};{{Feature|edition=C3|name=Cowshed|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=3}})<sup>'''*'''</sup>}}
{{Tile|image=Base_Game_C3_Tile_V.png|count=9|config=({{Feature|edition=C3|name=Garden|variant=abbr}};{{Feature|edition=C3|name=Highwaymen|variant=abbr|count=2}};{{Feature|edition=C3|name=Farmhouse|variant=abbr}};{{Feature|edition=C3|name=Pigsty|variant=abbr}};{{Feature|edition=C3|name=Cowshed|variant=abbr}};{{Feature|edition=C3|name=None|variant=abbr|count=3}})<sup>'''*'''</sup>}}
{{Tile|Base_Game_C3_Tile_W.png|count=4|config={{Feature|edition=C3|name=Village}}}}
{{Tile|image=Base_Game_C3_Tile_W.png|count=4|config={{Feature|edition=C3|name=Village}}}}
{{Tile|Base_Game_C3_Tile_X.png|count=1|config={{Feature|edition=C3|name=Village}}}}
{{Tile|image=Base_Game_C3_Tile_X.png|count=1|config={{Feature|edition=C3|name=Village}}}}
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{{EndTileList}}
{{TileIllustrations|edition=C3|S=1|G=1|F=1|C=1|W=1|H=1|P=1|D=1}}
{{TileIllustrations|edition=C3|S=1|G=1|F=1|C=1|W=1|H=1|P=1|D=1}}
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=== 20th Anniversary Edition ===
=== 20th Anniversary Edition ===


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{{Tile|image=20AE_Base_Game_C2_Tile_Q.png|count=1}}
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