Difference between revisions of "Base game (1st edition)"

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<table>
{{BeginTileList|nesting=1|width=700px}}
<tr>
{{StartBlock|width=118px}}
<td valign="top">[[File:Base_Game_C1_Deploy_Thief.png|frame|none|a '''thief''' on a road segment]]</td>
[[File:Base_Game_C1_Deploy_Thief.png|frame|none|a '''thief''' on a road segment]]
<td valign="top">[[File:Base_Game_C1_Deploy_Knight.png|frame|none|a '''knight''' in a city segment]]</td>
{{EndBlock}}
<td valign="top">[[File:Base_Game_C1_Deploy_Monk.png|frame|none|a '''monk''' on a cloister (monastery)]]</td>
{{StartBlock|width=118px}}
<td valign="top">[[File:Base_Game_C1_Deploy_Farmer.png|frame|none|a '''farmer''' on one of those two field segments. Place farmer lying down!]]</td>
[[File:Base_Game_C1_Deploy_Knight.png|frame|none|a '''knight''' in a city segment]]
</tr>
{{EndBlock}}
</table>
{{StartBlock|width=118px}}
[[File:Base_Game_C1_Deploy_Monk.png|frame|none|a '''monk''' on a cloister (monastery)]]
{{EndBlock}}
{{StartBlock|width=138px}}
[[File:Base_Game_C1_Deploy_Farmer.png|frame|none|a '''farmer''' on one of those two field segments. Place farmer lying down!]]
{{EndBlock}}
{{EndTileList}}


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{{BeginTileList|nesting=1|width=900px}}
{{StartBlock|width=313px}}
[[File:Base_Game_C1_Example_Placing_Meeple_1.png|frame|none|{{ColorBlue|BLUE}} can only deploy a farmer: there is already a knight in the connecting city.]]
[[File:Base_Game_C1_Example_Placing_Meeple_1.png|frame|none|{{ColorBlue|BLUE}} can only deploy a farmer: there is already a knight in the connecting city.]]
{{EndBlock}}


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{{StartBlock|width=558px}}
[[File:Base_Game_C1_Example_Placing_Meeple_2.png|frame|none|{{ColorBlue|BLUE}} can deploy the follower as a knight or a thief, or as a farmer on the small farm segment: the large farm is already occupied.]]
[[File:Base_Game_C1_Example_Placing_Meeple_2.png|frame|none|{{ColorBlue|BLUE}} can deploy the follower as a knight or a thief, or as a farmer on the small farm segment: the large farm is already occupied.]]
{{EndBlock}}
{{EndTileList}}


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{{DottedFrameMessage|align=left|text=
If you complete a previously unoccupied feature when placing a tile, you do not have to occupy it and earn the points. <ref>
If you complete a previously unoccupied feature when placing a tile, you do not have to occupy it and earn the points. <ref>
{{IconWorld}}
{{IconWorld}}
If you complete an unoccupied feature, it is not mandatory for you to place a follower on it. If you place a follower and occupy the just completed feature, you will score points for it (and remove your follower right away). Otherwise, you will not receive points for the feature.
If you complete an unoccupied feature, it is not mandatory for you to place a follower on it. If you place a follower and occupy the just completed feature, you will score points for it (and remove your follower right away). Otherwise, you will not receive points for the feature.
</ref> You can close the city or road without it being occupied and (for example) deploy a farmer as long as the farm is unoccupied. The city does not necessarily require a knight to look after it. [[File:Base_Game_C1_Example_Note_12.jpg|frame|none|Earning points from a closed city]]
</ref> You can close the city or road without it being occupied and (for example) deploy a farmer as long as the farm is unoccupied. The city does not necessarily require a knight to look after it. [[File:Base_Game_C1_Example_Note_12.jpg|frame|none|Earning points from a closed city]]
}}


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A road is completed when the road segments on both sides end in a crossing,<ref>{{IconBook}} In the game there are crossings and junctions. But since all crossings have the same effect—namely, to bring a road to an end—it was decided to sacrifice the distinction between crossings and junctions (or T-crossings, or T-roads...?) in order to not unnecessarily complicate matters. [[File:Base_Game_C1_Example_Note_15.jpg|frame|none|Crossings and junctions]]</ref> a city segment, or a cloister, or when the road forms a closed circle. There is no limit to the number of road segments which can lie between these endings.  
A road is completed when the road segments on both sides end in a crossing, <ref>
{{IconBook}}
In the game there are crossings and junctions. But since all crossings have the same effect—namely, to bring a road to an end—it was decided to sacrifice the distinction between crossings and junctions (or T-crossings, or T-roads...?) in order to not unnecessarily complicate matters. [[File:Base_Game_C1_Example_Note_15.jpg|frame|none|Crossings and junctions]]
</ref> a city segment, or a cloister, or when the road forms a closed circle. There is no limit to the number of road segments which can lie between these endings.  


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<table>
{{BeginTileList|width=700px}}
<tr>
{{StartBlock|width=205px}}
<td>[[File:Base_Game_C1_Example_Closed_Road_1.png|frame|none|{{ColorRed|RED}} scores 4 points]]</td>
[[File:Base_Game_C1_Example_Closed_Road_1.png|frame|none|{{ColorRed|RED}} scores 4 points]]
<td>[[File:Base_Game_C1_Example_Closed_Road_2.png|frame|none|{{ColorRed|RED}} scores 3 points]]</td>
{{EndBlock}}
</tr>
{{StartBlock|width=205px}}
</table>
[[File:Base_Game_C1_Example_Closed_Road_2.png|frame|none|{{ColorRed|RED}} scores 3 points]]
{{EndBlock}}
{{EndTileList}}




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{{FAQ|title=Can a road end in nothing?|
{{FAQ|title=Can a road end in nothing?
text=[[File:Base_Game_C1_Example_Note_16.jpg|frame|right|]] No, like all the usual land tiles, a road segment must continue to another road segment on all edges.<br clear="all" />
|text=[[File:Base_Game_C1_Example_Note_16.jpg|frame|right|]] No, like all the usual land tiles, a road segment must continue to another road segment on all edges.<br clear="all" />
}}
}}




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{{FAQ|title=How are the road segments between T-junctions scored? Are the horizontal segments (on top of the T) also ends, or do these count as straight roads that have to be completed elsewhere?|
{{FAQ|title=How are the road segments between T-junctions scored? Are the horizontal segments (on top of the T) also ends, or do these count as straight roads that have to be completed elsewhere?
text=[[File:Base_Game_C1_Example_Note_17.jpg|frame|right|]] Every crossing (or junction) ends a road, irrespective of which direction they reach the junction from. The thieves cannot enter the small villages on the junctions either. In the example shown, every thief is on its own road.<br clear="all" />
|text=[[File:Base_Game_C1_Example_Note_17.jpg|frame|right|]] Every crossing (or junction) ends a road, irrespective of which direction they reach the junction from. The thieves cannot enter the small villages on the junctions either. In the example shown, every thief is on its own road.<br clear="all" />
}}
}}


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<table>
{{BeginTileList|width=700px}}
<tr>
{{StartBlock|width=107px}}
<td>[[File:Base_Game_C1_Example_Closed_City_1.png|frame|none|{{ColorRed|RED}} scores 8 points (three city segments and one pennant)]]</td>
[[File:Base_Game_C1_Example_Closed_City_1.png|frame|{{ColorRed|RED}} scores 8 points (three city segments and one pennant)]]
<td>[[File:Base_Game_C1_Example_Closed_City_2.png|frame|none|{{ColorRed|RED}} scores 8 points (four city segments, no pennants)<br /><br />When both city segments on a tile are in a single city (marked with A), they only count as one segment]]</td>
{{EndBlock}}
</tr>
{{StartBlock|width=258px}}
</table>
[[File:Base_Game_C1_Example_Closed_City_2.png|frame|{{ColorRed|RED}} scores 8 points (four city segments, no pennants)<br /><br />When both city segments on a tile are in a single city (marked with A), they only count as one segment.]]
{{EndBlock}}
{{EndTileList}}


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[[File:Base_Game_C1_Example_Closed_City_3.png|frame|none|The new tile joins the previously unconnected city segments, forming a single completed city <br /><br /> {{ColorBlue|BLUE}} and {{ColorRed|RED}} both score the full 10
[[File:Base_Game_C1_Example_Closed_City_3.png|frame|none|The new tile joins the previously unconnected city segments, forming a single completed city. <br /><br />{{ColorBlue|BLUE}} and {{ColorRed|RED}} both score the full 10
points, as they both have one knight in the city—a draw!]]
points, as they both have one knight in the city—a draw!]]


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[[File:Base_Game_C1_Example_Scoreboard.jpg|frame|none|"50"/"100" tiles and a scoring marker after 50 points.]]
[[File:Base_Game_C1_Example_Scoreboard.png|frame|none|"50"/"100" tiles and a scoring marker after 50 points.]]


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{{DottedFrameMessage|align=left|text=
'''Note:''' When two followers of one color are occupying a road, city, or farm, you DO NOT score double in these cases. The number of followers (or in '''{{InnsCathedralsLink|edition=C1|logo=noborder}}''' the size of the followers) has no effect on the points that a player earns from a road, city, cloister, or farm. Two knights do not double the points. The number of followers is only important in establishing who has the majority. [[File:Base_Game_C1_Example_Note_21.jpg|frame|none|Scoring when two followers are in the same city]]
'''Note:''' When two followers of one color are occupying a road, city, or farm, you DO NOT score double in these cases. The number of followers (or in '''{{InnsCathedralsLink|edition=C1|logo=noborder}}''' the size of the followers) has no effect on the points that a player earns from a road, city, cloister, or farm. Two knights do not double the points. The number of followers is only important in establishing who has the majority. [[File:Base_Game_C1_Example_Note_21.jpg|frame|none|Scoring when two followers are in the same city]]
}}


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Only the farmers and their farms are left, and these will be scored now. The owner of each farm should be established. If several players have farmers on a given farm, then the player with the most farmers is the owner. In the case of a draw, all the players with the most farmers are considered to be owners. The owner (or owners) of the farm score '''3 points for every completed city which borders the farm''', or lies within it. A bordering city is one that has a wall bordering the farm; a single point of contact at the corner of a tile is not sufficient. If a city borders more than one farm, the owner(s) of each farm score(s) 3 points for the city.<ref>{{IconArrow}} This describes what is known as the "third edition" method of scoring farms, the method currently accepted by all publishers.</ref> <ref>{{IconBook}} '''Question:''' What are the differences to the rules of the first edition, when
Only the farmers and their farms are left, and these will be scored now. The owner of each farm should be established. If several players have farmers on a given farm, then the player with the most farmers is the owner. In the case of a draw, all the players with the most farmers are considered to be owners. The owner (or owners) of the farm score '''3 points for every completed city which borders the farm''', or lies within it. A bordering city is one that has a wall bordering the farm; a single point of contact at the corner of a tile is not sufficient. If a city borders more than one farm, the owner(s) of each farm score(s) 3 points for the city. <ref>{{IconArrow}}
Carcassonne won Game of the Year? '''Answer:''' The scoring of farms was not from the perspective of the farms themselves, as it is now, but rather from the perspective of the cities. For every city, you had to check how many farmers of each color were adjacent to it, irrespective of from which side. The player with the majority of adjacent farmers supplying a city would earn four points for it. Each city would as such only be scored once, and therefore earned more points. According to the old rules, {{ColorBlue|BLUE}} would be the only one to score points, since two of his or her farmers are supplying the cities, even though they are on different farms. {{ColorYellow|YELLOW}} has only one farmer adjacent to
This describes what is known as the "third edition" method of scoring farms, the method currently accepted by all publishers.
the city and goes home without anything. According to the new rules, both farmers earn points; and following the most recent rule changes, {{ColorBlue|BLUE}} even earns points twice. [[File:Base_Game_C1_Example_Note_33.jpg|frame|none|Scoring farms - differences between editions]]</ref>
</ref> <ref>
{{IconBook}}
'''Question:''' What are the differences to the rules of the first edition, when Carcassonne won Game of the Year? '''Answer:''' The scoring of farms was not from the perspective of the farms themselves, as it is now, but rather from the perspective of the cities. For every city, you had to check how many farmers of each color were adjacent to it, irrespective of from which side. The player with the majority of adjacent farmers supplying a city would earn four points for it. Each city would as such only be scored once, and therefore earned more points. According to the old rules, {{ColorBlue|BLUE}} would be the only one to score points, since two of his or her farmers are supplying the cities, even though they are on different farms. {{ColorYellow|YELLOW}} has only one farmer adjacent to the city and goes home without anything. According to the new rules, both farmers earn points; and following the most recent rule changes, {{ColorBlue|BLUE}} even earns points twice. [[File:Base_Game_C1_Example_Note_33.jpg|frame|none|Scoring farms - differences between editions]]
</ref>


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[[File:Base_Game_C1_Example_Final_Scoring_2.jpg|frame|none|{{ColorBlue|BLUE}} scores 9 points.]][[File:Base_Game_C1_Example_Final_Scoring_3.jpg|frame|none|{{ColorBlue|BLUE}} scores 6 points. {{ColorRed|RED}} scores 3 points. The incomplete city generates no points.]]
{{BeginTileList|width=800px}}
{{StartBlock|width=342px}}
[[File:Base_Game_C1_Example_Final_Scoring_2.jpg|frame|{{ColorBlue|BLUE}} scores 9 points.]]
{{EndBlock}}
{{StartBlock|width=351px}}
[[File:Base_Game_C1_Example_Final_Scoring_3.jpg|frame|{{ColorBlue|BLUE}} scores 6 points. {{ColorRed|RED}} scores 3 points. The incomplete city generates no points.]]
{{EndBlock}}
{{EndTileList}}


[[File:{{EndBlock}}
[[File:Tiles_are_placed.png]] The numbered boxes indicate the order in which the tiles were placed.


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<table>
{{BeginTileList|width=800px}}
<tr valign="top">
{{StartBlock|width=288px}}
<td>[[File:Base_Game_C1_Example_Final_Scoring_4.jpg|frame|none|The numbered boxes indicate the order in which the tiles were placed.<br /><br />Having the majority of farmers, {{ColorRed|RED}} owns the large farm, and scores 6 points: 3 each for the cities A and B. {{ColorBlue|BLUE}} owns the small farm, scoring 3 points for city A.]]</td>
[[File:Base_Game_C1_Example_Final_Scoring_4.jpg|frame|Having the majority of farmers, {{ColorRed|RED}} owns the large farm, and scores 6 points: 3 each for the cities A and B. {{ColorBlue|BLUE}} owns the small farm, scoring 3 points for city A.]]
<td>[[File:Base_Game_C1_Example_Final_Scoring_5.jpg|frame|none|On the large farm {{ColorRed|RED}} and {{ColorYellow|YELLOW}} both have two farmers, and so both score 6 points: 3 each for the cities A and B. {{ColorBlue|BLUE}} owns the small farm, scoring 3 points for city A.]]
{{EndBlock}}
</td>
{{StartBlock|width=288px}}
</tr>
[[File:Base_Game_C1_Example_Final_Scoring_5.jpg|frame|On the large farm {{ColorRed|RED}} and {{ColorYellow|YELLOW}} both have two farmers, and so both score 6 points: 3 each for the cities A and B. {{ColorBlue|BLUE}} owns the small farm, scoring 3 points for city A.]]
</table>
{{EndBlock}}
{{EndTileList}}


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