Difference between revisions of "Base game (1st edition)"

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Whenever points are scored, they are immediately recorded on the scoreboard (more on this in the section about the scoreboard).
Whenever points are scored, they are immediately recorded on the scoreboard (more on this in the section about the scoreboard).


{{FAQ|Can a road end in nothing?|
{{FAQ|[[File:Base_Game_C1_Example_Note_16.jpg|frame|rigth|]]Can a road end in nothing?|
No, like all the usual land tiles, a road segment must continue to another road segment on all edges. [[File:Base_Game_C1_Example_Note_16.jpg|frame|none|Illegal road placement]]
No, like all the usual land tiles, a road segment must continue to another road segment on all edges.<br/><br/>
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{{FAQ|How are the road segments between T-junctions scored? Are the horizontal segments (on top of the T) also ends, or do these count as straight roads that have to be completed elsewhere?|
{{FAQ|[[File:Base_Game_C1_Example_Note_17.jpg|frame|right|]]How are the road segments between T-junctions scored? Are the horizontal segments (on top of the T) also ends, or do these count as straight roads that have to be completed elsewhere?|
Every crossing (or junction) ends a road, irrespective of which direction they reach the junction from. The thieves cannot enter the small villages on the junctions either. In the example shown, every thief is on its own road. [[File:Base_Game_C1_Example_Note_17.jpg|frame|none|Scoring of road between juctions]]
Every crossing (or junction) ends a road, irrespective of which direction they reach the junction from. The thieves cannot enter the small villages on the junctions either. In the example shown, every thief is on its own road.
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