Difference between revisions of "Base game (1st edition)/it"

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A clever tile-laying game for 2 to 5 players aged 8 and above by Klaus-Jürgen Wrede
A clever tile-laying game for 2 to 5 players aged 8 and above by Klaus-Jürgen Wrede


The city of Carcassonne in southern France is famous for its unique Roman and Medieval
The city of Carcassonne in southern France is famous for its unique Roman and Medieval fortifications. The players take their chances with their followers on the roads and in the cities, cloisters, farms around Carcassonne. The development of the land is in their hands, and the skillful deployment of the followers as thieves, knights, monks and farmers is the path to success.
fortifications. The players take their chances with their followers in the cities, cloisters,
farms and on the roads around Carcassonne. The development of the land is in their
hands, and the skillful deployment of the followers as thieves, knights, monks and farmers
is the path to success.


== Contenuti ==
== Contenuti ==
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</table>]]
</table>]]


* '''40 followers''' in five colors<ref>{{IconWorld}} This is not mentioned in the [[Variants#Big Box|Big Box]], [[Variants#Big Box 2|Big Box 2]], [[Variants#Big Box 3|Big Box 3]], [[Variants#Big Box 4|Big Box 4]]  rules. The sixth player (gray) is listed here directly at the base game and not at [[Inns and Cathedrals (1st edition)|Inns and Cathedrals]]. This makes the rules clearer. Additionally, [[Variants#Big Box 5|Big Box 5]] adds purple and pink followers for up to 8 players. Meeples in a additional colors can be acquired online.</ref>:
* '''40 followers''' in five colors<ref>{{IconWorld}} This is not mentioned in the [[Variants#Big Box|Big Box]], [[Variants#Big Box 2|Big Box 2]], [[Variants#Big Box 3|Big Box 3]], [[Variants#Big Box 4|Big Box 4]]  rules. The sixth player (gray) is listed here directly at the base game and not at [[Inns and Cathedrals (1st edition)|Inns and Cathedrals]]. This makes the rules clearer. Additionally, [[Variants#Big Box 5|Big Box 5]] adds purple and pink followers for up to 8 players. Meeples in an additional colors can be acquired online.</ref>:


:{| class="wikitable"  
:{| class="wikitable"  
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But don't panic: you can also get followers back.
But don't panic: you can also get followers back.


If you complete a previously unoccupied feature when placing a tile, you do not have to occupy it and earn the points. You can close the city or road without it being occupied and (for example) deploy a farmer as long as the farm is unoccupied. The city does not necessarily require a knight to look after it. [[File:Base_Game_C1_Example_Note_12.jpg|frame|none|Earning points from a closed city]]
If you complete a previously unoccupied feature when placing a tile, you do not have to occupy it and earn the points. <ref>
{{IconWorld}}
If you complete an unoccupied feature, it is not mandatory for you to place a follower on it. If you place a follower and occupy the just completed feature, you will score points for it (and remove your follower right away). Otherwise, you will not receive points for the feature.
</ref> You can close the city or road without it being occupied and (for example) deploy a farmer as long as the farm is unoccupied. The city does not necessarily require a knight to look after it. [[File:Base_Game_C1_Example_Note_12.jpg|frame|none|Earning points from a closed city]]


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
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===== Farms =====
===== Farms =====


Several connected field segments form a farm. Farms and field segments are not scored. They serve only as places to deploy farmers; the owner of the farm only scores points at the end of the game. As such, '''farmers remain on the farm for the duration of the
Several connected field segments form a farm. Farms and field segments are not scored during the game. They serve only as places to deploy farmers; the owner of the farm only scores points at the end of the game. As such, '''farmers remain on the farm for the duration of the
game and are never returned to their owner!''' <ref>{{IconBook}} Okay, “never” is a long time. In reality, some special mechanics in some expansions ([[The Festival (1st edition)|Festival]] tiles, [[The Princess and The Dragon (1st edition)|the Dragon]], etc.) do allow return of farmers to their owners. (12/2014)</ref> In order to make that clear, the farmers should be laid on their backs.
game and are never returned to their owner!''' <ref>{{IconBook}} Okay, “never” is a long time. In reality, some special mechanics in some expansions ([[The Festival (1st edition)|Festival]] tiles, [[The Princess and The Dragon (1st edition)|the Dragon]], etc.) do allow return of farmers to their owners. (12/2014)</ref> In order to make that clear, the farmers should be laid on their backs.


Farms are separated from each other by roads, cities and the edge of the playing field – this is important during the final scoring. In determining farm size, farms can be limited by all kinds of barriers, for example, roads, cities, or rivers which cannot be circumvented, or the edge of the playing field. It can certainly happen that a farm covers almost the entire playing field, and there will likely be farms that remain open for the entire game. <ref>{{IconBook}} River segments also separate farms. (08/2014)</ref>
Farms are separated from each other by roads, cities and the edge of the playing field – this is important during the final scoring. <ref>{{IconBook}} In determining farm size, farms can be limited by all kinds of barriers, for example, roads, cities, or rivers which cannot be circumvented, or the edge of the playing field. It can certainly happen that a farm covers almost the entire playing field, and there will likely be farms that remain open for the entire game. [[File:Base_Game_C1_Example_Note_23.jpg|frame|none|Farms limits]]</ref> <ref>{{IconBook}} River segments also separate farms. (08/2014)</ref>


[[File:Base_Game_C1_Example_Farm_1.png|frame|none|All three farmers are on their own farms. The road segment and the city separate thefarms from each other.]]
[[File:Base_Game_C1_Example_Farm_1.png|frame|none|All three farmers are on their own farms. The road segment and the city separate thefarms from each other.]]
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The first things to be scored during the final scoring are the '''incomplete''' roads, cities and cloisters. For every incomplete road, city
The first things to be scored during the final scoring are the '''incomplete''' roads, cities and cloisters. For every incomplete road, city
and cloister the owner scores '''1 point for every segment'''. '''Pennants also now score only 1 point'''. As soon as the feature in question has been scored, the followers involved are removed.
and cloister the owner scores '''1 point for every tile'''. '''Pennants also now score only 1 point'''. As soon as the feature in question has been scored, the followers involved are removed.


[[File:Base_Game_C1_Example_Final_Scoring_1.jpg|frame|none|
[[File:Base_Game_C1_Example_Final_Scoring_1.jpg|frame|none|
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{{ColorBlue|BLUE}} scores 3 points for the incomplete city on the bottom right.
{{ColorBlue|BLUE}} scores 3 points for the incomplete city on the bottom right.
{{ColorGreen|GREEN}} scores 8 points for the large incomplete city.
{{ColorGreen|GREEN}} scores 8 points for the large incomplete city.
{{ColorGreen|BLACK}} scores nothing, since {{ColorGreen|GREEN}} has more knights in the city.]]
{{ColorBlack|BLACK}} scores nothing, since {{ColorGreen|GREEN}} has more knights in the city.]]


{{FAQ|Final scoring: segments of incomplete roads. 1 point per follower or 1 point per road segment? Cloister: 1 point for every neighboring tile (e.g. 5), or is an incomplete cloister worth only 1 point?
{{FAQ|Final scoring: segments of incomplete roads. 1 point per follower or 1 point per road segment? Cloister: 1 point for every neighboring tile (e.g. 5), or is an incomplete cloister worth only 1 point?
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