Difference between revisions of "Bridges, Castles and Bazaars"

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'''Bridges, Castles and Bazaars''' (originally '''Brücken, Burgen und Basare''') was released for the New Edition by [[Hans im Glück| Hans im Glück]] in {{Year|2017}}. It is an update of the [[Bridges, Castles and Bazaars (1st edition)|first edition]] released in {{Year|2010}}.
'''Bridges, Castles and Bazaars''' (originally '''Brücken, Burgen und Basare''') was released for the New Edition by [[Hans im Glück| Hans im Glück]] in {{Year|2017}}. It is an update of the {{BridgesCastlesBazaarsLink|edition=C1|logo=hide|text=first edition}} released in {{Year|2010}}.


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This is the eighth major expansion for [[Base game|Carcassonne]] and introduces some new aspects to the game.  
This is the eighth major expansion for {{BaseGameLink|logo=hide|text={{TextCarcassonne}}}} and introduces some new aspects to the game.  


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When the owner places a castle, cover the small city that was just completed with a castle from your supply, and place the meeple that was in the small city on top of the castle. <ref>
When the owner places a castle, cover the small city that was just completed with a castle from your supply, and place the meeple that was in the small city on top of the castle. <ref>
{{IconBook}}
{{IconBook}}
When placing a castle on these tiles from [[The Tower|The Tower]], you may need to move a tower on them a bit aside.<br /><br />
When placing a castle on these tiles from {{TowerLink|variant=long|logo=noborder}}, you may need to move a tower on them a bit aside.<br /><br />
{{BeginTileList|width=500px}}
{{BeginTileList|width=500px}}
{{Tile|image=Tower_C2_Tile_B.jpg}}
{{Tile|image=Tower_C2_Tile_B.jpg}}
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# You place a tile that extends a city with your builder and completes a small city that you turn into a castle (claimed by you, of course). The builder grants you a double turn.
# You place a tile that extends a city with your builder and completes a small city that you turn into a castle (claimed by you, of course). The builder grants you a double turn.
# During the second part of your double turn, you complete another feature in the castle fief and you score the feature and the castle created in the first part of the turn.
# During the second part of your double turn, you complete another feature in the castle fief and you score the feature and the castle created in the first part of the turn.
It would have a similar case when playing with [[The_Messages|Mini #2 - The Messages (Dispatches)]]:
It would have a similar case when playing with {{MessagesLink|variant=long|logo=noborder}}:
# You place a tile that completes a small city occupied by you and another feature occupied by you. You turn the small city into a castle and score the other feature. After scoring your scoring meeple lands on a dark space and you receive Message 4.  
# You place a tile that completes a small city occupied by you and another feature occupied by you. You turn the small city into a castle and score the other feature. After scoring your scoring meeple lands on a dark space and you receive Message 4.  
# You draw a new tile that completes another feature in the fief of the castle just created on this turn. The Message is dispatched on the very same turn but it creates a new round of scoring. As a result, you score the completed feature and the castle.
# You draw a new tile that completes another feature in the fief of the castle just created on this turn. The Message is dispatched on the very same turn but it creates a new round of scoring. As a result, you score the completed feature and the castle.
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</ref> within the city. The monastery is complete when it is surrounded by tiles, even if the city is still under construction. You may place a monk on this monastery when knights are already present in the city. Likewise, a monk placed on this monastery does not prevent a player from placing a knight in the same city.
</ref> within the city. The monastery is complete when it is surrounded by tiles, even if the city is still under construction. You may place a monk on this monastery when knights are already present in the city. Likewise, a monk placed on this monastery does not prevent a player from placing a knight in the same city.
}}
}}
{{Tile|textbefore=[[File:Bridges_Castles_Bazaars_C2_Tile_C.jpg]]|image=Bridges_Castles_Bazaars_C2_Tile_J.jpg|text='''Inns:''' These tiles feature road segments with inns, which can be used when combining this expansion with '''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]'''. Otherwise, the inns on these road segments will have no effect on the roads including them.
{{Tile|textbefore=[[File:Bridges_Castles_Bazaars_C2_Tile_C.jpg]]|image=Bridges_Castles_Bazaars_C2_Tile_J.jpg|text='''Inns:''' These tiles feature road segments with inns, which can be used when combining this expansion with '''{{InnsCathedralsLink|variant=long|logo=noborder}}'''. Otherwise, the inns on these road segments will have no effect on the roads including them.
}}
}}


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{{IconWorld}} You can place the following figures on a bridge:
{{IconWorld}} You can place the following figures on a bridge:
* Normal meeple, the standard option ('''[[Base game|Base game]]''')
* {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''')
* Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
* {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''')
* Builder ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
* {{Figure|name=Builder}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''')
* Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
* {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
* Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
* {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''')
* Guard meeple ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]''')
* {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''')  
* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
* {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''')


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{{IconWorld}} Scoring modifiers, scoring bonuses and actions '''affecting a road network''' will also affect a bridge connected to it:
{{IconWorld}} Scoring modifiers, scoring bonuses and actions '''affecting a road network''' will also affect a bridge connected to it:
* Inns ('''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]''')
* {{Feature|name=Inn|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''')
* Mage ('''Mini #5 - [[Mage and Witch|Mage and Witch]]''')
* {{Figure|name=Mage}} ('''{{MageWitchLink|variant=long|logo=noborder}}''')
* Witch ('''Mini #5 - [[Mage and Witch|Mage and Witch]]''')
* {{Figure|name=Witch}} ('''{{MageWitchLink|variant=long|logo=noborder}}''')
* Solovei Razboynik actions ('''[[Russian Promos (1st edition)|Russian Promos]]''')
* {{Feature|name=SoloveiRazboynikTree|variant=short}} actions ('''{{RussianPromosLink|edition=C1|variant=long|logo=noborder}}''')
* German castles ('''[[Castles in Germany|Castles in Germany]]''')
* {{Feature|name=GermanCastle|edition=C3}} ('''{{CastlesGermanyLink|variant=long|logo=noborder}}''')
* German cathedrals ('''[[Cathedrals in Germany|Cathedrals in Germany]]''')
* {{Feature|name=GermanCathedral|edition=C2}} ('''{{GermanCathedralsLink|variant=long|logo=noborder}}''')
* Bathhouses ('''[[The Barber-Surgeons|The Barber-Surgeons]]''')
* {{Feature|name=Bathhouse}} ('''{{BarberSurgeonsLink|edition=C1|variant=long|logo=noborder}}''')  
* Labyrinth bonus ('''[[The Labyrinths|The Labyrinths]]''')
* {{Feature|name=Labyrinth|edition=C2}} bonus ('''{{LabyrinthLink|variant=long|logo=noborder}}''')
* Wainwrights quarter bonus ('''[[The Markets of Leipzig|The Markets of Leipzig]]''')
* Wainwrights quarter bonus ('''{{MarketsLeipzigLink|variant=long|logo=noborder}}''')


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{{IconWorld}} Scoring bonuses and actions '''affecting a tile''' will also affect a bridge placed on that tile:
{{IconWorld}} Scoring bonuses and actions '''affecting a tile''' will also affect a bridge placed on that tile:
* Dragon eating figures ('''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''')
* Dragon eating figures ('''{{PrincessDragonLink|variant=long|logo=noborder}}''')
* Fairy protection ('''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''')
* Fairy protection ('''{{PrincessDragonLink|variant=long|logo=noborder}}''')
* Watchtower bonus ('''[[The Watchtowers|The Watchtowers]]'''): meeples on bridges may trigger the bonus and have to be considered for the watchtower scoring for meeples.
* Watchtower bonus ('''{{WatchtowersLink|variant=long|logo=noborder}}'''): meeples on bridges may trigger the bonus and have to be considered for the watchtower scoring for meeples.
* Gold pieces ('''Mini #4 - [[The Goldmines|The Goldmines]]''')
* Gold pieces ('''{{GoldminesLink|variant=long|logo=noborder}}''')
* Little buildings ('''[[Little Buildings (1st edition)|Little Buildings]]''')
* Little buildings ('''{{LittleBuildingsLink|variant=long|logo=noborder}}''')
* Vodyanoy action ('''[[Russian Promos (1st edition)|Russian Promos]]''')
* Vodyanoy action ('''{{RussianPromosLink|edition=C1|variant=long|logo=noborder}}''')


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{{IconWorld}} Scoring bonuses and actions '''affecting locally printed roads''' on a tile by proximity (the feature must be on the road) or connectivity (the feature must be connected to the road) will not affect bridges passing over the tile automatically:
{{IconWorld}} Scoring bonuses and actions '''affecting locally printed roads''' on a tile by proximity (the feature must be on the road) or connectivity (the feature must be connected to the road) will not affect bridges passing over the tile automatically:
* Inns ('''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]''')  
* {{Feature|name=Inn|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''')
* German castles ('''[[Castles in Germany|Castles in Germany]]''')
* {{Feature|name=GermanCastle|edition=C3}} ('''{{CastlesGermanyLink|variant=long|logo=noborder}}''')
* Bathhouses ('''[[The Barber-Surgeons|The Barber-Surgeons]]''')
* {{Feature|name=Bathhouse}} ('''{{BarberSurgeonsLink|edition=C1|variant=long|logo=noborder}}''')  
* Features considered by tollhouses ('''[[The Tollkeepers|The Tollkeepers]]''')  
* Features considered by tollhouses ('''{{TollkeepersLink|variant=long|logo=noborder}}''')  
* Solovei Razboynik action ('''[[Russian Promos (1st edition)|Russian Promos]]''')
* {{Feature|name=SoloveiRazboynikTree|variant=short}} actions ('''{{RussianPromosLink|edition=C1|variant=long|logo=noborder}}''')


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{{IconWorld}} Inns on a tile will not affect a bridge placed on the tile. The inn only affects the printed road segment(s) next to it. However, the bridge will profit from an inn, the same as any other printed road segment, if they are part of the same road network.  
{{IconWorld|text=Inns on a tile will not affect a bridge placed on the tile. The inn only affects the printed road segment(s) next to it. However, the bridge will profit from an inn, the same as any other printed road segment, if they are part of the same road network.
}}


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{{IconWorld}} You can place a bridge and a tower on the same tile. If necessary, adjust the tower's position to make room for the bridge.
{{IconWorld|text=You can place a bridge and a tower on the same tile. If necessary, adjust the tower's position to make room for the bridge.
}}
}}
}}


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{{IconWorld}} A little building on a tile will affect a bridge placed on that tile.
{{IconWorld|text=A little building on a tile will affect a bridge placed on that tile.
}}
}}
}}


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{{IconWorld}} A watchtower scoring for neighboring tiles with road segments will also consider tiles with a bridge.
{{IconWorld|text=A watchtower scoring for neighboring tiles with road segments will also consider tiles with a bridge.
}}
}}
}}


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{{IconWorld}} You can place the following figures in a castle:
{{IconWorld}} You can place the following figures in a castle:
* Normal meeple, the standard option ('''[[Base game|Base game]]''')
* {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''')
* Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
* {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''')
* Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
* {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
* Mayor, however, since the castle doesn't have a coat of arms, the mayor cannot score points ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
* {{Figure|name=Mayor}}, however, since the castle doesn't have a coat of arms, the mayor cannot score points ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
* Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
* {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''')
* Guard meeple ('''Exp. 11 - [[Ghosts, Castles and Cemeteries]]''')
* {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''')  
* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
* {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''')


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{{IconWorld}} Castle scoring may be triggered by the completion of any of following features (even if unoccupied):
{{IconWorld}} Castle scoring may be triggered by the completion of any of following features (even if unoccupied):
* Road ('''[[Base game|Base game]]'''): at least one of the road tiles overlaps the castle fief.
* {{Feature|name=Road|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}'''): at least one of the road tiles overlaps the castle fief.
* City ('''[[Base game|Base game]]'''): at least one of the city tiles overlaps the castle fief.
* {{Feature|name=City|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}'''): at least one of the city tiles overlaps the castle fief.
* Monastic building: the feature tile overlaps the castle fief
* Monastic building: the feature tile overlaps the castle fief
** Monastery ('''[[Base game|Base game]]''')
** {{Feature|name=Monastery|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''')
** Abbey ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
** {{Feature|name=Abbey|edition=C2}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
** Shrine ('''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]''')
** {{Feature|name=Shrine|edition=C2}} ('''{{CountKingRobberLink|variant=long|logo=noborder}}''')
** German monastery ('''[[Monasteries|Monasteries in Germany]]''')
** {{Feature|name=GermanMonastery}} ('''{{MonasteriesGermanyLink|variant=long|logo=noborder}}''')
** Dutch & Belgian monastery ('''[[Monasteries (1st edition)|Monasteries in the Netherlands & Belgium]]''')
** {{Feature|name=DutchMonastery}} ('''{{DutchMonasteriesLink|variant=long|logo=noborder}}''')
** Japanese building ('''[[Monasteries|Japanese Buildings]]''')
** {{Feature|name=JapaneseBuilding}} ('''{{JapaneseBuildingsLink|variant=long|logo=noborder}}''')
** Darmstadt church ('''[[Darmstadt Promo (1st edition)|Darmstadt Promo]]''')
** {{Feature|name=DarmstadtChurch|edition=C1}} ('''{{DarmstadtPromoLink|variant=long|logo=noborder}}''')
* Castle: at least one of the other completed castle tiles overlaps the castle fief
* {{Piece|name=CastleToken|edition=C2}}: at least one of the other completed castle tiles overlaps the castle fief
* Garden ('''Base game - [[The Abbot|The Abbot]]'''): the garden tile overlaps the castle fief
* {{Feature|name=Garden|edition=C3}} ('''{{AbbotLink|variant=long|logo=noborder}}'''): the garden tile overlaps the castle fief
* Baba Yaga's hut ('''[[Russian Promos (1st edition)|Russian Promos]]'''): the feature tile overlaps the castle fief
* {{Feature|name=BabaYagaHut}} ('''{{RussianPromosLink|edition=C1|variant=long|logo=noborder}}'''): the feature tile overlaps the castle fief
* German castle ('''[[Castles in Germany|Castles in Germany]]'''): the castle tile overlaps the castle fief
* {{Feature|name=GermanCastle|edition=C3}} ('''{{CastlesGermanyLink|variant=long|logo=noborder}}'''): the castle tile overlaps the castle fief
* German cathedral ('''[[Cathedrals in Germany|Cathedrals in Germany]]'''): the cathedral tile overlaps the castle fief
* {{Feature|name=GermanCathedral|edition=C2}} ('''{{GermanCathedralsLink|variant=long|logo=noborder}}'''): the cathedral tile overlaps the castle fief


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{{IconWorld}} When scoring a castle, you still score bonus points for these features (see full detail below including other feaures):
{{IconWorld}} When scoring a castle, you still score bonus points for these features (see full detail below including other feaures):
* Roads with an inn ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
* Roads with an inn ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''')
* Cities with a cathedral ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
* Cities with a cathedral ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''')
* Monasteries or shrines with a vineyard ('''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''')
* Monasteries or shrines with a vineyard ('''{{HillsSheepLink|variant=long|logo=noborder}}''')


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{{IconWorld}} Small cities are normally occupied by one single meeple from one player. However, several meeples (from one or more players) may occupy the same small city if playing with '''Mini #1 - [[The Flier|The Flier (Flying Machines)]]'''. In this case, if only one player has the majority in the feature, that player will be the one either scoring it or converting the small city into a castle only occupied by the meeple(s) of the player with the majority.
{{IconWorld}} Small cities are normally occupied by one single meeple from one player. However, several meeples (from one or more players) may occupy the same small city if playing with '''{{FlyingMachinesLink|variant=long|logo=noborder}}'''. In this case, if only one player has the majority in the feature, that player will be the one either scoring it or converting the small city into a castle only occupied by the meeple(s) of the player with the majority.


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* '''Some of the players sharing the majority decide to score the small city and the rest choose to convert it into a castle:''' The players scoring the city will apply the majority without taking into consideration those meeples from players who decided to convert the small city into a castle. After scoring, the meeples involved will be returned to their owners. The castle will be created only with the meeples of the players who decided to convert the small city. If the castle is completed eventually, all the players sharing the castle will score points for it.
* '''Some of the players sharing the majority decide to score the small city and the rest choose to convert it into a castle:''' The players scoring the city will apply the majority without taking into consideration those meeples from players who decided to convert the small city into a castle. After scoring, the meeples involved will be returned to their owners. The castle will be created only with the meeples of the players who decided to convert the small city. If the castle is completed eventually, all the players sharing the castle will score points for it.
'''Additional notes:'''
'''Additional notes:'''
* '''Deploying meeples from the city of Carcassonne:''' If playing with the Count of Carcassonne ('''Exp. 6 - [[Count, King and Robber|Count, King & Robber]]'''), players will be allowed to deploy meeples from the city of Carcassonne to the small city only if at least one player is scoring it. All these additional meeples will participate in the scoring only. They cannot be deployed to the small city to later occupy the resulting castle if any player decided to convert it instead of scoring the small city.
* '''Deploying meeples from the city of Carcassonne:''' If playing with the Count of Carcassonne ('''{{CountKingRobberLink|variant=long|logo=noborder}}'''), players will be allowed to deploy meeples from the city of Carcassonne to the small city only if at least one player is scoring it. All these additional meeples will participate in the scoring only. They cannot be deployed to the small city to later occupy the resulting castle if any player decided to convert it instead of scoring the small city.
* '''Castle tokens:''' Each player who chose to convert the small city into a castle will have to place a castle token from their supply on top of the small city. No player can keep their castle token for a later use because other player was placing theirs. As an alternative, instead of stacking the castle tokens, you may place only one of them and remove the rest from the game. <br />This means that a player without any castle tokens in their supply cannot decide to convert a shared small city into a castle. In this case, the player can only score the small city.
* '''Castle tokens:''' Each player who chose to convert the small city into a castle will have to place a castle token from their supply on top of the small city. No player can keep their castle token for a later use because other player was placing theirs. As an alternative, instead of stacking the castle tokens, you may place only one of them and remove the rest from the game. <br />This means that a player without any castle tokens in their supply cannot decide to convert a shared small city into a castle. In this case, the player can only score the small city.


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{{IconWorld}} When scoring fields with a pig, the castle is worth 5 points.
{{IconWorld|text=When scoring fields with a pig, the castle is worth 5 points.
}}
}}
}}


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{{IconWorld|text=You can place the fairy with a meeple in the castle and score the usual fairy points. <ref>
{{IconWorld|text=You can place the fairy with a meeple in the castle and score the usual fairy points. <ref>
{{IconArrow}}
{{IconArrow}}
In the latest 1st. Edition clarifications, the fairy wasn't allowed to be placed in a castle, although it was previously allowed in the [[Variants#Big Box 3|Big Box 3]] rules.
In the latest 1st. Edition clarifications, the fairy wasn't allowed to be placed in a castle, although it was previously allowed in the '''{{VariantsLink|version=BigBox3|logo=noborder}}''' rules.
</ref>
</ref>
}}
}}
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{{IconWorld}} A tower cannot capture any meeples in the castle.
{{IconWorld|text=A tower cannot capture any meeples in the castle.
}}
}}
}}


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{{IconWorld|text='''King and Robber:''' A castle does not score as a completed city for the king.
{{IconWorld|text='''{{CountKingRobberLink|logo=hide|anchor=king_and_robber|text={{KingRobberBaronName|variant=sorting}}}}:''' A castle does not score as a completed city for the king.
}}
}}
{{IconWorld|text='''Count of Carcassonne:''' Meeples from the City of Carcassonne '''cannot''' move to a castle.
{{IconWorld|text='''{{CountKingRobberLink|logo=hide|anchor=count|text={{CountCarcassonneName}}}}:''' Meeples from the City of Carcassonne '''cannot''' move to a castle.
}}
}}
{{IconWorld|text='''[[River|River II]]:''' The pig-herd <ref name="pig-herd">
{{IconWorld|text='''{{RiverLink|version=II|logo=hide|anchor=gameplay}}:''' The pig-herd <ref name="pig-herd">
{{IconWorld}}
{{IconWorld}}
The English rules called this feature "pigsty." We use pig-herd for consistency with Carcassonne I and also in order to avoid the confusion with the pigsty feature introduced in Carcassonne II, scored by some expansions such as [[The Markets of Leipzig|The Markets of Leipzig]] or [[The Tollkeepers|The Tollkeepers]].  
The English rules called this feature "pigsty." We use pig-herd for consistency with Carcassonne I and also in order to avoid the confusion with the pigsty feature introduced in Carcassonne II, scored by some expansions such as '''{{MarketsLeipzig|variant=long|logo=noborder}}''' or '''{{TollkeepersLink|variant=long|logo=noborder}}'''.  
{{BeginBlockList}}
{{BeginBlockList}}
{{Block|
{{Block|
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{{IconWorld}} Castles '''do''' count for scoring of the Famine sector of the Wheel of Fortune, as this is effectively a scoring of farms.
{{IconWorld|text=Castles '''do''' count for scoring of the Famine sector of the Wheel of Fortune, as this is effectively a scoring of farms.
}}
}}
}}


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{{IconWorld}} The Mage and the Witch cannot be placed on a castle, since it is not a city anymore. This implies that any of these figures placed on a small city should be removed when converting it to a castle.  
{{IconWorld|text=The Mage and the Witch cannot be placed on a castle, since it is not a city anymore. This implies that any of these figures placed on a small city should be removed when converting it to a castle.  
}}
}}
}}


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{{IconWorld}} A city under siege (or under attack from Cathars) '''can''' be converted to a castle, and it is handled as a normal castle. The siege or Cathar attack is '''ignored''' after conversion to a castle.
{{IconWorld|text=A city under siege (or under attack from Cathars) '''can''' be converted to a castle, and it is handled as a normal castle. The siege or Cathar attack is '''ignored''' after conversion to a castle.
}}
}}
}}


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{{IconWorld}} Meeples in castles are safe from the plague, as it affects the tile directly, and castles are not present on a specific tile.
{{IconWorld|text=Meeples in castles are safe from the plague, as it affects the tile directly, and castles are not present on a specific tile.
}}
}}
}}


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{{IconBook}} If you place a dragon tile during a bazaar round, the dragon moves. After that, the bazaar round continues.
{{IconBook|text=If you place a dragon tile during a bazaar round, the dragon moves. After that, the bazaar round continues.
}}
}}
}}


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Moreover, two tiles present an additional feature indicated in bold, an inn, that serves as a tie-in with '''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]'''.
Moreover, two tiles present an additional feature indicated in bold, an inn, that serves as a tie-in with '''{{InnsCathedralsLink|variant=long|logo=noborder}}'''.


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