Difference between revisions of "Carcassonne Order of Play/ru"

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<noinclude>
{{UnderConstruction|extra=<br />'''Please note that the page is under rebuild, which may cause a code crash during this process.'''<br />&nbsp;}}
'''This is only source page for [[:Order of Play{{#translation:}}]], [[:Order of Play (1st edition){{#translation:}}]] and [[:Winter_Order_of_Play{{#translation:}}]]'''
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous -->
== To-Do ==
* Fan Expansions
** All edition
*** {{BlackDragonLink|logo=noborder}}
*** <del>{{BlackTowerLink|logo=noborder}}</del>
*** {{CityBridgesLink|logo=noborder}}
*** {{HansStatueLink|logo=noborder}} '''WIP'''
*** {{ObeliskLink|logo=noborder}}
** Others
*** All :)
* Some design chnges to increase UX
</noinclude><onlyinclude>
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<onlyinclude>
<onlyinclude>
== Селектор дополнений ==
== Селектор дополнений ==
</div>


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<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div>
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div>
<div class="hideWhenDone"><br /><br />'''Трансмогрификация...'''<br /><br /></div>
<div class="hideWhenDone"><br /><br />'''Трансмогрификация...'''<br /><br /></div>
</div>


== <span id="Order of play"></span>Порядок игры ==
== <span id="Order of play"></span>Порядок игры ==
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'''Введение'''
'''Введение'''


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<ul>
<ul>
<li class="showAll">Слово "вы" во всём этом разделе относится к активному игроку.</li>
<li class="showAll">Слово "вы" во всём этом разделе относится к активному игроку.</li>
<li class="showAlternativeRulesMessage">{{ColorYellow|Steps written in yellow represent deviations from the official }}[[Hans_im_Glück|'''HiG''']]{{ColorYellow| rule set.}}</li>
<li class="showAlternativeRulesMessage">{{ColorYellow|Steps written in yellow represent deviations from the official }}[[Hans_im_Glück|'''HiG''']]{{ColorYellow| rule set.}}</li>
<li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li>
<li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li>
</div>
<li class="showMessages_ForC1 markWE">If playing with '''{{MessagesName|variant=long}}''', the player scoring points chooses which scoring figure to move each time points are awarded. When you see {{ColorGreen|MESSAGES (#ROUND)}}, after scoring is completed for a given round of scoring, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[{{Path|Z-Man Games}}|'''ZMG''']]{{ColorYellow| rules only)}}</span>. The '''(#ROUND)''' identifier indicates the round of scoring within a turn sequence. Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>
<li class="showMessages_ForC2 markWE">If playing with '''{{MessagesName|variant=long}}''', the player scoring points chooses which scoring figure to move each time points are awarded. When you see {{ColorGreen|MESSAGES}}, after scoring is completed for the round of scoring, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[{{Path|Z-Man Games}}|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>


<li class="showMessages markWE">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. When you see {{ColorGreen|MESSAGES (#ROUND)}}, after scoring is completed for a given round of scoring, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. The '''(#ROUND)''' identifier indicates the round of scoring within a turn sequence. Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>
<li class="showRobbers markWE">If playing with the '''Mini #6 - The Robbers''', robbers must take points from the first allowable event. When you see the word {{ColorRed|ROBBERS}}, robbers must take points if possible (ignoring rogue points and negative points). When you see {{ColorRed|ROBBER CHOICE}}, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.</li>


<li class="showRobbers markWE">If playing with the Robbers expansion, robbers must take points from the first allowable event. When you see the word {{ColorRed|ROBBERS}}, robbers must take points if possible (ignoring rogue points). When you see {{ColorRed|ROBBER CHOICE}}, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.</li>
<li class="showWondersOfHumanity markC1 markWE">If playing with '''The Wonders of Humanity''', players may obtain one wonder tile along with two additional figures placed next to the scoreboard after a scoring during the game. When you see the word {{ColorPink|WONDER}}, you must check if any of the players scoring points has two figures next to a space of the scoreboard (10, 15, 20 or 25). If so, check if any <span class="showC1">counting</span><span class="showC2">scoring</span> figure reaches or exceeds the given marked space. If this happens, the player meeting the condition (or the player you decide if several players meet the condition) will obtain a wonder tile and their two meeples. At this point, move the remaining figures next to the scoreboard, if any, 5 spaces forward, but never beyond the 25 space. If any player still meets the condition to obtain a wonder, repeat the process.</li>
 
<li class="showRussianPromos markC2 markWE">If playing with the '''{{RussianPromosName}}''', <span class="showC1">followers</span><span class="showC2">meeples</span> can be trapped by the following tiles:
<ul>
<li>'''Solovei Razboynik:''' It will trap the closest <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span><span class="showBuilder"> or builder(s)</span> on the road segments connected to this tile. The capture will be triggered by placing a tile or when adding <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> or builders</span> to the road<span class="showFerriesOrTunnel"> (this includes connecting roads with <span class="showFerries">ferries</span><span class="showTunnel"><span class="showFerries"> or </span>tunnel tokens</span>, only if the new road segment is occupied)</span>. The affected <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> and builders</span> will be sent to the tree on this tile. When you see {{ColorOrange|TREE TRAP}}, check if this action applies.</li>
<li>'''Vodyanoy:''' It will trap <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figures<span class="showBarn"> (except barns)</span></span> placed on this tile or any adjacent tile. The affected <span class="showC1">followers</span><span class="showC2">meeples</span> will be sent to the lake on this tile. When you see {{ColorOrange|LAKE TRAP}}, check if this action applies.</li>
</ul>
</ul>
In case of conflict, Vodyanoy has precedence over Solovei Razboynik.</li>
<li class="showFortuneTeller markWE">If playing with '''{{FortuneTellerName}}''', the following options where chosen for the Order of Play based on the clarifications provided:
<ul>
<li class="showTilesInSupply">If you have any tiles in your supply, you may choose to play one of them with a valid placement instead of drawing tiles.</li>
<li>If you draw tiles, you may only choose to play one with a valid placement.</li>
<li class="showBuilder">If none of the tiles drawn can be placed, discard one tile in your hand and draw a new one until it can be placed. <span class="showTilesInSupply">In this case, you are not be allowed to use a tile from your supply as an alternative.</span></li>
<li class="showNotBuilder">If none of the tiles drawn can be placed, discard them all and draw a new one until it can be placed. <span class="showTilesInSupply">In this case, you are not be allowed to use a tile from your supply as an alternative.</span></li>
<li class="showBuilder">If you are granted a double turn, keep the remaining extra tiles provided by your fortune teller(s) until your builder turn, and then you choose a valid tile to play, dicarding the rest.</li>
<li class="showBuilder">During your builder turn:
<ul>
<li class="showTilesInSupply">You may not use a tile in your supply instead of placing one in your hand, even if none of them is valid.</li>
<li>If none of the tiles in your hand can be placed, discard them all and draw one tile at a time until it can be placed.</li>
</ul>
</li>
</ul>
</li>
<li class="showHansStatue">If playing with '''{{HansStatueLink|logo=noborder}}''' and the Hans Statue is placed on tile or feature has segment on tile with it, then players get store is multiplied by '''2''' marked as {{ColorWhite|HANS STATUE 2&times;}}, but for negative payment score is '''1/2''' divided up marked {{ColorWhite|HANS STATUE 1/2}}.</li>
</ul>
<br />


'''В любое время во время своего хода:'''
'''В любое время во время своего хода:'''


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<ul>
<li>Любое количество раз:
<li>Любое количество раз:
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</li>
</li>
</ul>
</ul>
</div>
</div>
</div>


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<div class="showBuilder">
<div class="wica-bottom-spacing wica-visible">
{{RulesPlacingTile|header=fake-h4|title=1. Размещение квадрата|class=wica-bottom-spacing wica-visible|rules=
{{RulesPlacingTile|1=<span></span>|2=<span class="fake-h4">1. Размещение квадрата</span> |
'''Шаг 1A: Начать Ход'''
3='''Шаг 1A: Начать Ход'''
</div>


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<ol class="wica-list">
<ol class="wica-list">
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
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</ol>
</ol>
<span class="showNotFairyAndNotPlague" style="color: #666666;">Для этого шага нет никаких особых действий.</span>
<span class="showNotFairyAndNotPlague" style="color: #666666;">Для этого шага нет никаких особых действий.</span>
</div>


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<div class="wica-box-body wica-repeat-block wica-visible">


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{{RulesPlacingTile|1=<span></span>|2=<span class="fake-h4">1. Размещение квадрата</span> |
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'''Шаг 1A: Начать Ход'''
'''Шаг 1A: Начать Ход'''
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<ol class="wica-list">
<ol class="wica-list">
<li class="showBazaars markWE">If you have a tile from a previous '''bazaar''' auction, you must use that tile.</li>
<li class="showMandatoryTiles markWE"><span class="showNotBazaars markC1">If you have tiles that you are required to play, you must use them instead of drawing a new tile<span class="showFortuneTeller"> (or maybe several)</span><span class="showTilesInSupply"> or choosing a tile from your supply</span></span><span class="showBazaars">If you have tiles that you are required to play, you must use them instead of drawing a new tile<span class="showFortuneTeller"> (or maybe several)</span><span class="showTilesInSupply"> or choosing a tile from your supply</span></span>.
<ul>
<li class="showBazaars">If you have a tile from a previous '''bazaar''' auction, you must use that tile.</li>
<li class="showWondersOfHumanity markC1">If you have a '''wonder''' tile in your supply, you must use that tile.
<ul>
<li>If the wonder tile cannot be placed, draw an additional tile to place it right before the wonder tile. Discard any invalid tile and draw one tile at a time until the placement of the drawn tile and the wonder tile are both valid.</li>
</ul>
</li>
<li class="showFortuneTellerAndBuilder">If you chose to draw extra tiles for your '''fortune teller(s)''' in the first part of a double turn, you must choose a valid tile from the ones left, if any. Discard and re-shuffle the rest.
<ul>
<li>If not possible, discard any invalid tile left and draw one tile at a time until it is valid.</li>
</ul>
</li>
</ul>
</li>


<li class="showAbbey markWE">If you have an '''abbey''' tile and there is at least one valid space to place it, you may choose it in place of drawing a regular tile.</li>
<li class="markWE" data-dynamic-selector="['OR','showTilesInSupply','showWetlands']>If <span class="showMandatoryTiles>you do not have to use a tile and</span> you have one or more tiles in your supply, you may use one of them instead of drawing a tile, if there is a valid space to place it.
 
<ul>
<li class="showHalflings markC2 markWE">If you have a '''Halfling''' tile and there is at least one valid space to place it<span class="showAbbey"> and did not play an abbey tile</span>, you may choose it in place of drawing a regular tile.</li>
<li class="showAbbey">An '''{{AbbeyMayorLink|logo=hide|edition={{{1|C2}}}|text=abbey}}''' tile</li>
 
<li class="showHalflings">A '''{{HalflingsLink|logo=hide|edition={{{1|C2}}}|text=Halfling}}''' tile </li>
<li class="showGermanCastles markWE">If you have an '''German castle''' tile and there is at least one valid space to place it<span class="showAbbey"> and did not play an abbey tile</span><span class="showHalflings markC2"> and did not play a Halfling tile</span>, you may choose it in place of drawing a regular tile.</li>
<li class="showGermanCastles">A '''{{CastlesGermanyLink|logo=hide|edition={{{1|C2}}}|text=German castle}}''' tile</li>
<li class="showWetlands">A '''{{WetlandsLink|logo=hide|edition={{{1|C2}}}|text=Wetland}}''' tile</li>
</ul>
</li>


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</ol>
</ol>
</div>
</div>
<li class="showTilesDrawnOnly">Randomly draw a tile. <span class="showFortuneTeller markWE"> Additionally draw one extra tile for each one of your '''fortune teller(s).''' Choose one of the tiles drawn with a valid placement.</span>
<ul>
<li class="showFortuneTeller markWE">If you chose to draw extra tiles for your '''fortune teller(s)''' and none of them can be placed, discard them all. Draw one tile at a time until it can be placed, discarding and re-shuffling any invalid tile drawn previously.</li>
<li class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</li>
</ul>
</li>
<li class="showAll">Show the tile to all players. <span class="showWheelOfFortuneAndPeasantRevolts markWE">Place the tile in front of you while performing the actions associated to the tile.</span><span class="showWheelOfFortuneAndNotPeasantRevolts markC2 markWE">Place the tile in front of you while performing the actions associated to the tile.</span><span class="showNotWheelOfFortuneAndPeasantRevolts markC1 markWE">Place the tile in front of you while performing the actions associated to the tile.</span></li>
<li class="showHills markWE">If a '''hill''' is depicted on the tile, immediately draw another tile if any available. If so, keep this new tile face-down underneath the tile with the hill.</li>
<li class="showWheelOfFortune markC2 markWE">If a '''Wheel of Fortune''' icon is on the tile, resolve Wheel of Fortune. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showPeasantRevolts markC1 markWE">If a '''peasant revolt''' symbol is on the tile, resolve the peasant revolt for the feature type indicated. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showGifts markC1 markWE">If the tile is placeable and you decide to open a '''gift''' in your supply, turn the card face up, resolve the action, and place it on top of the discard pile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showMessagesAndWheelOfFortuneAndPeasantRevolts_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showMessagesAndWheelOfFortuneAndNotPeasantRevolts_ForC1 markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showMessagesAndNotWheelOfFortuneAndPeasantRevolts_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
</ol>


'''Шаг 1C: Разместить Квадрат'''
'''Шаг 1C: Разместить Квадрат'''


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<ol class="wica-list">
<ol class="wica-list">
<li>Разместите квадрат. <span class="showBridges markWE">You must build a '''bridge''' if doing so is required to make the tile placement legal. <span class="showC1 markWE">(Otherwise, a bridge can be placed at any time during the turn but taking into account restrictions imposed by feature completion and figure placement.)</span> You may build a bridge on the tile just placed or a tile orthogonal to the tile just placed.<span class="showAcrobats"> No bridge can be built on an acrobat tile with one or more acrobats. </span> If the placement is illegal without the bridge, you may choose to discard the tile and go back to Step 1B.</span></li>
<li>Разместите квадрат. <span class="showBridges markWE">You must build a '''bridge''' if doing so is required to make the tile placement legal. <span class="showC1 markWE">(Otherwise, a bridge can be placed at any time during the turn but taking into account restrictions imposed by feature completion and figure placement.)</span> You may build a bridge on the tile just placed or a tile orthogonal to the tile just placed.<span class="showAcrobats"> No bridge can be built on an acrobat tile with one or more acrobats. </span> If the placement is illegal without the bridge, you may choose to discard the tile and go back to Step 1B.</span></li>
<li class="showAll">Примечание: любой основанный на квадратах объект, который завершился, в этот момент считается '''завершённым'''.</li>
<li class="showAll">Примечание: любой основанный на квадратах объект, который завершился, в этот момент считается '''завершённым'''.</li>
<li class="showDragon markWE">If a '''volcano''' symbol is on the tile, place the dragon on this tile.</li>
<li class="showPrincess markWE">If a '''princess''' symbol is on the tile, and the tile is added to an existing city with a knight on it, you '''may''' remove a knight of your choice and skip Steps 2B-1 and 2B-2.</li>
<li class="showPlague markC2 markWE">If a '''plague''' source is on the tile, the lowest numbered Outbreak token not yet in play '''must''' be placed on it.</li>
<li class="showGoldmines markWE">If a '''gold''' symbol is on the tile, you must place a gold piece on that tile and an adjacent tile.</li>
</div>
<li class="showFortuneTeller markWE">Discard and re-shuffle the remaining extra tiles provided by your '''fortune teller(s)'''<span class="showBuilder">, unless your builder granted you a double turn</span>.</li>
<li class="showAll">Note: any tile-based feature that is finished is considered '''complete''' at this time.</li>
<li class="showDragon markWE">If a '''volcano''' symbol is on the tile, place the dragon on this tile.</li>
<li class="showDragon markWE">If a '''volcano''' symbol is on the tile, place the dragon on this tile.</li>
<li class="showPrincess markWE">If a '''princess''' symbol is on the tile, and the tile is added to an existing city with a knight on it, you '''may''' remove a knight of your choice and skip Steps 2B-1 and 2B-2.</li>
<li class="showPrincess markWE">If a '''princess''' symbol is on the tile, and the tile is added to an existing city with a knight on it, you '''may''' remove a knight of your choice and skip Steps 2B-1 and 2B-2.</li>
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<li class="showMageOrWitch markWE">If a '''mage and witch''' symbol is on the tile<span class="showMageAndWitch">, or if the tile joins the features with the Mage and Witch</span>, you '''must''' move <span class="showMageAndWitch">the Mage or the Witch</span><span class="showMageAndNotWitch">the Mage</span><span class="showNotMageAndWitch">the Witch</span>.</li>
<li class="showMageOrWitch markWE">If a '''mage and witch''' symbol is on the tile<span class="showMageAndWitch">, or if the tile joins the features with the Mage and Witch</span>, you '''must''' move <span class="showMageAndWitch">the Mage or the Witch</span><span class="showMageAndNotWitch">the Mage</span><span class="showNotMageAndWitch">the Witch</span>.</li>


<li class="showRobbers markWE">If a '''robber''' symbol is on the tile, your robber and <span class="showC1">next player’s robber still in his/her supply</span><span class="showC2">the other players' robbers</span> may be placed on the scoreboard. If you had already played your robber, you may move it.</li>
<li class="showRobbers markWE">If a '''robber''' symbol is on the tile, your robber and next player’s robber still in their supply may be placed on the scoreboard. If you had already played your robber, you may move it.</li>


<li class="showWindRoses markC2 markWE">If there is a '''quarter-wind rose''' on the tile and you place the tile in the appropriate quadrant of the playing <span class="showC1">farm</span><span class="showC2">field</span>, you score '''3''' points. <span class="showMessages">{{ColorGreen|MESSAGES (#1C)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showWindRoses markC2 markWE">If there is a '''quarter-wind rose''' on the tile and you place the tile in the appropriate quadrant of the playing <span class="showC1">farm</span><span class="showC2">field</span>, you score '''3''' points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showHills markWE">If a '''hill''' is on the tile, place the hill tile while keeping the face-down second tile underneath it.</li>
<li class="showHills markWE">If a '''hill''' is on the tile, place the hill tile while keeping the face-down second tile underneath it.</li>


<li class="showRussianPromos markC2 markWE">If placing the '''Solovei Razboynik tile''' on a road (or if connecting roads to it), all the <span class="showC1">thieves</span><span class="showC2">highwaymen</span> on the road must move onto the Solovei Razboynik tile.</li>
<li class="showRussianPromos markC2 markWE">If placing the '''Solovei Razboynik tile''' on a road (or if connecting roads to it), all the <span class="showC1">thieves</span><span class="showC2">highwaymen</span> on the road are affected by this tile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}}</span></li>


<li class="showRussianPromos markC2 markWE">If placing the '''Vodyanoy tile''', all the <span class="showC1">followers</span><span class="showC2">meeples</span> on adjacent tiles must move onto the Vodyanoy tile.</li>
<li class="showRussianPromos markC2 markWE">If placing the '''Vodyanoy tile''', all the <span class="showC1">followers</span><span class="showC2">meeples</span> on adjacent tiles are affected by this tile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>
 
<li class="showRussianPromos markC2 markWE">If placing a tile adjacent to the '''Vodyanoy tile''', all the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile must move onto the Vodyanoy tile.</li>


<li class="showPorxada markC2 markWE">If the tile placed shows '''La Porxada''', the player may choose between two actions:
<li class="showPorxada markC2 markWE">If the tile placed shows '''La Porxada''', the player may choose between two actions:
<ul>
<ul>
<li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span>  with one of another player. If the other player rejects, one of his/her <span class="showC1">followers</span><span class="showC2">meeples</span> will have to be removed from the game</li>
<li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span>  with one of another player. If the other player rejects, the player must eliminate one of their <span class="showC1">followers</span><span class="showC2">meeples</span> for the remainder of the game. <span class="showPeasantRevolts markC1 markWE">The active player may protect the exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points. Any <span class="showC1">followers</span><span class="showC2">meeples</span> exchanged will keep their '''protection''' against peasant revolts. </span></li>
<li>'''Final scoring bonus'''</li>
<li>'''Final scoring bonus'''</li>
</ul>
</ul>
</li>
</li>
<li class="showEasterInCarcassonne markC2 markWE">If placing an '''Easter Bunny''' tile, place the Easter bunny figure on it.</li>


<li class="showCircus markC1 markWE">If placing a '''circus''' tile for the first time, place an animal token facedown on the circus area and then the big top on it.</li>
<li class="showCircus markC1 markWE">If placing a '''circus''' tile for the first time, place an animal token facedown on the circus area and then the big top on it.</li>


<li class="showFruitBearingTrees markC1 markWE">If there is a '''fruit-bearing tree''' on the tile, place a stack of 4 fruit tokens of the same type facedown on the tile (it doens't matter if it matches the type of tree.)</li>
<li class="showFruitBearingTrees markC1 markWE">If there is a '''fruit-bearing tree''' on the tile, place a stack of 4 fruit tokens of the same type facedown on the tile (it doesn't matter if it matches the type of tree.)</li>
 
<li class="showSpielDoch2018 markC1 markWE">If placing the second '''Spiel Doch! 2/2018 tile''' and they are in the correct order when using the variant rules, you score '''5''' points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showBathhouses markC1 markWE">If the tile placed is the last one to '''surround a bathhouse''' with a trapped <span class="showC1">follower</span><span class="showC2">meeple</span>, the <span class="showC1">follower</span><span class="showC2">meeple</span> can be taken back by its owner for free. If the owner forgets, the player will have to pay to get it back.</li>
<li class="showBathhouses markC1 markWE">If the tile placed is the last one to '''surround a bathhouse''' with a trapped <span class="showC1">follower</span><span class="showC2">meeple</span>, the <span class="showC1">follower</span><span class="showC2">meeple</span> can be taken back by its owner for free. If the owner forgets, the player will have to pay to get it back.</li>
<li class="show20thAnniversaryExpansion markC1 markWE">
If you placed a '''20th Anniversary Expansion''' tile without activating its arrow symbol, you score '''2''' points (even if you activate an arrow symbol on an adjacent tile). <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<ul class="showWondersOfHumanity">
  <li class="show20thAnniversaryExpansion markC1 markWE">Only one arrow can be activated even if you used an additional tile to place a wonder tile.</li>
</ul>
</li>
<li class="show20thAnniversaryExpansion markC1 markWE">
If you activated an "extra turn" arrow symbol on a '''20th Anniversary Expansion''' tile just placed or on an adjacent tile, you are granted an extra turn after finalizing the current one<span class="showBuilder"> (even if it is a double turn)</span>. You cannot not get a second extra turn in a row this way.</li>
<li class="showGifts markC1 markWE">If you extended at least one road or city occupied by one or more players where you don't have the majority after placing the tile, you draw a '''gift''' card, look at it without showing it to anyone, and place it face down in your supply.</li>
<li class="showSpellCirclesAndGhosts markC1 markWE">If you placed a tile with '''spell circles''' in a way that it limits its mist, take as many ghosts from the supply as there are spell circles on the tile and add them to one or more of your own <span class="showC1">followers</span><span class="showC2">meeples</span>. If any of your <span class="showC1">followers</span><span class="showC2">meeples</span> ends up with three ghosts, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts. 
<li class="showWondersOfHumanity mark C1 markWE">If you placed the '''Stonehenge''' wonder tile in an earlier turn and you just completed one or more occupied roads, you score 3 points for each road. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndWindRosesAndNot20thAnniversaryExpansionPlus_ForC1 markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showMessagesAndNotWindRosesAnd20thAnniversaryExpansionPlus_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showMessagesAndWindRosesAnd20thAnniversaryExpansionPlus_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
</ol>
</ol>


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</div>
</div>
</div>
</div>
{{RulesPlacingMeeple|header=fake-h4|title=2. Выставление подданного|rules=
'''Шаг 2A: Переместить Фишки (Пролог)'''


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<ol class="wica-list">
{{RulesPlacingMeeple|1=<span></span>|2=<span class="fake-h4">2. Выставление подданного</span> |
<li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li>
3='''Шаг 2A: Переместить Фишки (Пролог)'''
</ol>
<span class="showNotBathhouses" style="color: #666666;">Для этого шага нет никаких особых действий.</span>
</div>
</div>


<ol class="wica-list">
<li class="showSpellCirclesAndGhosts markC1 markWE">If you placed a tile with '''spell circles''', move ghosts from the 8 surrounding tiles to place them on the spell circles. If there are not enough, take the remaining ghosts from the supply, if any available.</li>
 
<li class="showGhosts markC1 markWE">If the tile you placed '''extended the mist''', add one ghost from the supply to an opponent's <span class="showC1">follower</span><span class="showC2">meeple</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.<br />
<span class="showSpellCirclesAndGhosts">Additionally, if the mist has ghosts on '''spell circles''' (except those on the tile just placed, if any), add ghosts from those spell circles to <span class="showC1">followers</span><span class="showC2">meeples</span> from any opponents, if possible (otherwise move the ghosts to the supply):
<ul>
<li>Move '''one ghost''' from a spell circle in the mist (except from the tile just placed, if any), if the mist is incomplete</li>
<li>Move '''all the ghost''' from the spell circles in the mist (including those on the tile just placed, if any), if the mist is completed</li>
</ul>
If any <span class="showC1">follower</span><span class="showC2">meeple</span> is added a third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts immediately.</span>
</li>
 
<li class="showGhosts markC1 markWE">If the tile you placed '''limited the mist''', add one ghost from the supply to one of your own <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.<br />
<span class="showSpellCirclesAndGhosts">Additionally, if the mist has ghosts on '''spell circles''' (except on the tile just placed, if any), add all the ghosts from those spell circles (except those from the tile just placed, if any) to one or more or your <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible (otherwise move the ghosts to the supply). If any <span class="showC1">follower</span><span class="showC2">meeple</span> is added a third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts immediately.</span>
</li>
 
<li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li>
<li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li>
</ol>
</ol>
<span class="showNotBathhouses" style="color: #666666;">Для этого шага нет никаких особых действий.</span>
<span class="showNotBathhousesAndNotGhosts" style="color: #666666;">There are no particular actions for this step.</span>


'''Шаг 2B-1: Переместить Фишки (Фаза 1)'''
'''Шаг 2B-1: Переместить Фишки (Фаза 1)'''


<div class="mw-translate-fuzzy">
<span class="showPrincess markWE">Skip this step if you removed a knight with a princess symbol.<br />
<span class="showPrincess markWE">Skip this step if you removed a knight with a princess symbol.<br />
Otherwise, you '''may''' do one and only one of the following:</span>
Otherwise, you '''may''' do one and only one of the following:</span>
<span class="showNotPrincess">Вы '''можете''' сделать одно и только одно из следующих действий:</span>
<span class="showNotPrincess">Вы '''можете''' сделать одно и только одно из следующих действий:</span>
</div>


<div class="mw-translate-fuzzy">
<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Выставить подданного. <span class="showFlierAndMagicPortal markWE">The '''magic portal''' and '''flier''' can be used, if present on the tile.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''' can be used, if present on the tile.</span> <span class="showDragonAndPlague markWE">('''Forbidden''' if volcano<span class="markC2"> or plague source</span> was played.)</span><span class="showNotDragonAndPlague markC2 markWE">('''Forbidden''' if plague source was played.)</span><span class="showDragonAndNotPlague markWE">('''Forbidden''' if volcano was played.)</span>
<li class="showAll">Выставить подданного. <span class="showFlierAndMagicPortal markWE">The '''magic portal''' and '''flier''' can be used, if present on the tile.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''' can be used, if present on the tile.</span> <span class="showDragonAndPlague markWE">('''Forbidden''' if volcano<span class="markC2"> or plague source</span> was played.)</span><span class="showNotDragonAndPlague markC2 markWE">('''Forbidden''' if plague source was played.)</span><span class="showDragonAndNotPlague markWE">('''Forbidden''' if volcano was played.)</span>
Line 176: Line 327:
</ul>
</ul>
</li>
</li>
</div>
<li class="showFortuneTeller markWE">Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li>
</ul>


<li class="showTower markWE">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> to tower <span class="showC1">piece</span><span class="showC2">floor</span>
</li>
 
<li class="showTower markWE">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> to <span class="showBlackTower">normal or black</span> tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE"> {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul>
<ul>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>'''</li>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>'''</li>
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>'''</li>
<li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>'''</li>
<li class="showRingmaster markC1 markWE">'''Ringmaster'''</li>
<li class="showRingmaster markC1 markWE">'''Ringmaster'''</li>
<li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">follower</span><span class="showC2">meeple</span>'''</span></li>
</ul>
</ul>
</li>
</li>
Line 187: Line 345:
<li class="showAcrobats markC1 markWE">Perform an acrobat action
<li class="showAcrobats markC1 markWE">Perform an acrobat action
<ul>
<ul>
<li>Add a normal <span class="showC1">follower</span><span class="showC2">meeple</span> to an uncompleted acrobat pyramid<span class="showCastles"> with no wooden bridge on the tile</span>:  
<li>Add a normal <span class="showC1">follower</span><span class="showC2">meeple</span> to an uncompleted acrobat pyramid<span class="showCastles"> with no wooden bridge on the tile</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span>:  
<ul>
<ul>
<li class="showAll">By direct placement, if the newly placed tile is an acrobat tile or is adjacent to one.</li>
<li class="showAll">By direct placement, if the newly placed tile is an acrobat tile or is adjacent to one.</li>
<li class="showMagicPortal markWE">By means of a '''magic portal''', if present on the tile and not used earlier.</li>
<li class="showMagicPortal markWE">By means of a '''magic portal''', if present on the tile and not used earlier.</li>
<li class="showFlier markWE">By means of a '''flier''', if present on the tile and not used earlier.</li>
<li class="showFlier markWE">By means of a '''flier''', if present on the tile and not used earlier.</li>
<li class="show20thAnniversaryExpansion markC1 markWE">By means of a '''20th Anniversary Expansion 'place meeple' arrow symbol''', if activated by the tile placement.</li>
</ul>
</ul>
If the acrobat pyramid has three <span class="showC1">followers</span><span class="showC2">meeples</span> now, it will be considered '''complete''' at this time.</li>
If the acrobat pyramid has three <span class="showC1">followers</span><span class="showC2">meeples</span> now, it will be considered '''complete''' at this time.</li>
<li>Score a completed acrobat pyramid finished in a previous turn and remove all the acrobats from it to allow players to build a new acrobat pyramid in future turns. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>  
<li>Score a completed acrobat pyramid finished in a previous turn and remove all the acrobats from it<span class="showGhosts markC1 markWE"> (including any ghosts added to them)</span> to allow players to build a new acrobat pyramid in future turns. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>  
</ul>
</ul>
</li>
</li>


<li class="showPigOrBuilderOrSheep markWE">Deploy one of your other figures. <span class="showDragon">('''Forbidden''' if volcano was played.)</span> <span class="showPlague markC2">('''Unknown''' if allowed after playing plague source.)</span>
<li class="showPigOrBuilderOrSheep markWE">Deploy one of your other figures. <span class="showDragon">('''Forbidden''' if volcano was played.)</span> <span class="showPlague markC2">('''Forbidden''' after playing plague source.)</span>
<ul>
<ul>
<li class="showPig markWE">'''Pig''' to a <span class="showC1">farm</span><span class="showC2">field</span> containing one of your <span class="showC1">followers</span><span class="showC2">meeples</span></li>
<li class="showPig markWE">'''Pig''' to a <span class="showC1">farm</span><span class="showC2">field</span> containing one of your <span class="showC1">followers</span><span class="showC2">meeples</span></li>
Line 210: Line 369:
</li>
</li>


<li class="showBarn markWE">Deploy the '''barn'''. The <span class="showC1">farm</span><span class="showC2">field</span> will be scored as a normal feature in Step 3B.</li>
<li class="showBarn markWE">Deploy the '''barn'''. The <span class="showC1">farm</span><span class="showC2">field</span> will be scored as a normal feature in '''Step 3B'''.</li>


<li class="showWoFOrFestivalOrAbbotOrRussianPromos markWE">Perform one special action
<li class="showWoFOrFestivalOrAbbotOrRussianPromos markWE">Perform one special action
<ul>
<ul>
<li class="showWheelOfFortune markC2 markWE">Place a <span class="showC1">follower</span><span class="showC2">meeple</span> on the '''Wheel of Fortune'''</li>
<li class="showWheelOfFortune markC2 markWE">Place a <span class="showC1">follower</span><span class="showC2">meeple</span> on the '''Wheel of Fortune'''</li>
<li class="showFestival markWE">Remove a figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li>
<li class="showFestival markWE">Remove one of your own figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li>
<li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span> trapped by Vodyanoy or Solovei Razboynik.</li>
<li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure</span> trapped by Vodyanoy or Solovei Razboynik.</li>
<li class="showAbbot markC1 markWE">Remove your '''abbot''' and score its points <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showAbbot markC1 markWE">Remove your '''abbot'''<span class="showGhosts markC1 markWE"> (and any ghosts added to it)</span> and score its points <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showPeasantRevolts markC1 markWE">Protect 1 <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' in exchange for points.
</ul>
</ul>
</li>
</li>
Line 223: Line 383:
<li class="showTowerOrLittleBuildingsOrFairyOrTollkeepers markWE">Deploy / move a neutral figure <span class="showLittleBuildingsOrTollkeepers">or token</span>
<li class="showTowerOrLittleBuildingsOrFairyOrTollkeepers markWE">Deploy / move a neutral figure <span class="showLittleBuildingsOrTollkeepers">or token</span>
<ul>
<ul>
   <li class="showTower markWE">Place a '''tower <span class="showC1">piece</span><span class="showC2">floor</span>''' on any tower base or available tower.
   <li class="showTower markWE">Place a '''<span class="showBlackTower">normal or black </span>tower <span class="showC1">piece</span><span class="showC2">floor</span>''' on any tower base or place a '''<span class="showBlackTower">normal, black or white </span> tower <span class="showC1">piece</span><span class="showC2">floor</span>''' to any available tower<span class="showBlackTower"> (white tower is not available)</span>.
     <ul>
     <ul>
       <li class="showTower">You '''may''' capture a <span class="showC1">follower</span><span class="showC2">meeple</span> if appropriate.</li>
       <li class="showTower">You '''may''' capture a <span class="showC1">follower</span><span class="showC2">meeple</span> if appropriate.</li>
Line 231: Line 391:
   <li class="showLittleBuildings markC2 markWE">Place a '''little building''' on the tile just played</li>
   <li class="showLittleBuildings markC2 markWE">Place a '''little building''' on the tile just played</li>
   <li class="showFairy markWE">Move the '''fairy''' next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showC1"><span class="showCastles"> (not allowed if on a castle)</span></span></li>
   <li class="showFairy markWE">Move the '''fairy''' next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showC1"><span class="showCastles"> (not allowed if on a castle)</span></span></li>
   <li class="showTollkeepers markC1 markWE">Place or move your '''tollhouse''' on a crossroad</li>
   <li class="showTollkeepers markC1 markWE">Place or move your '''tollhouse''' on a free crossroad</li>
</ul>
</ul>
</li>
</li>
Line 244: Line 404:
<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
<ol class="wica-list">
<ol class="wica-list">
<li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class="showCastles"> or wooden bridge</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in Step 2B-1.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in Step 2B-1.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in Step 2B-1.</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span></li>
<li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class="showBridges"> or wooden bridge</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in '''Step 2B-1'''.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement, as long as it was not used in '''Step 2B-1'''.</span> <span class="showPeasantRevolts markC1 markWE">The phantom may be protected if placed on a feature affected by '''peasant revolts''' in exchange for points.</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
 
<li class="showTower markWE">Deploy a phantom to a tower <span class="showC1">piece</span><span class="showC2">floor</span></li>
 
<li class="showAcrobats markC1 markWE">Perform an acrobat action
<ul>
<ul>
<li>Add a phantom to an uncompleted acrobat pyramid<span class="showCastles"> with no wooden bridge on the tile</span>:
<li class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li>
<ul>
<li class="showAll">By direct placement, if the newly placed tile is an acrobat tile or is adjacent to one.</li>
<li class="showMagicPortal markWE">By means of a '''magic portal''', if present on the tile and not used earlier in Step 2B-1.</li>
<li class="showFlier markWE">By means of a '''flier''', if present on the tile and not used earlier in Step 2B-1.</li>
</ul>
If the acrobat pyramid has three <span class="showC1">followers</span><span class="showC2">meeples</span> now, it will be considered '''complete''' at this time.</li>
</ul>
</ul>
</li>
</li>
<li class="showTower markWE">Deploy a phantom to a <span class="showBlackTower">normal or black </span>tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>


<li class="showWheelOfFortune markC2 markWE">Perform one special action
<li class="showWheelOfFortune markC2 markWE">Perform one special action
Line 274: Line 426:
<span class="showEntriesStep5">
<span class="showEntriesStep5">
<ol class="wica-list">
<ol class="wica-list">
<li class="showFerries markWE">If a '''ferry''' lake was on the placed tile, place a ferry.<span class="showRussianPromos markC2"> If the resulting road is connected to the Solovei Razboynik tile, move any <span class="showC1">followers</span><span class="showC2">meeples</span> on the road to the Solovei Razboynik tree.</span></li>
<li class="showFerries markWE">If a '''ferry''' lake was on the placed tile, place a ferry. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}}</span></li>
<li class="showFerries markWE">If placement of a tile extended a road with a '''ferry''', the ferry '''may''' be moved. Each ferry may only be moved '''once''' per turn.<span class="showRussianPromos markC2"> If any of the resulting roads is connected to the Solovei Razboynik tile, move any <span class="showC1">followers</span><span class="showC2">meeples</span> on that road to the Solovei Razboynik tree.</span></li>
<li class="showFerries markWE">If placement of a tile extended a road with a '''ferry''', the ferry '''may''' be moved. Each ferry may only be moved '''once''' per turn. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}}</span></li>
<li class="showSheep markWE">If placement of the tile extended the <span class="showC1">farm</span><span class="showC2">field</span> with your '''shepherd''', you '''must''' choose one of the following two actions:
<li class="showSheep markWE">If placement of the tile extended the <span class="showC1">farm</span><span class="showC2">field</span> with your '''shepherd''', you '''must''' choose one of the following two actions:
<ul>
<ul>
<li><span class="showC1">Expand</span><span class="showC2">Grow</span> the flock (draw a token)</li>
<li><span class="showC1">Expand</span><span class="showC2">Grow</span> the flock (draw a token)</li>
<li><span class="showC1">Herd the flock into</span><span class="showC2">Guide the flock to</span> the stable (score 1 point per sheep) <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li><span class="showC1">Herd the flock into</span><span class="showC2">Guide the flock to</span> the stable (score 1 point per sheep) <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
</ul></li>
</ul></li>
<li class="showSheep markWE">Additionally, if placement of the tile closed the <span class="showC1">farm</span><span class="showC2">field</span> completely (by roads and/or city walls for example) with one or more '''shepherds''', the following action is triggered automatically:
<li class="showSheep markWE">Additionally, if placement of the tile closed the <span class="showC1">farm</span><span class="showC2">field</span> completely (by roads and/or city walls for example) with one or more '''shepherds''', the following action is triggered automatically:
<ul>
<ul>
<li><span class="showC1">Herd the flock into</span><span class="showC2">Guide the flock to</span> the stable (score 1 point per sheep) <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li><span class="showC1">Herd the flock into</span><span class="showC2">Guide the flock to</span> the stable (score 1 point per sheep) <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
</ul></li>
</ul></li>


<li class="showFruitBearingTrees markC1 markWE">If the tile placed has one or more <span class="showC1">followers</span><span class="showC2">meeples</span> on any of its features, and it has one '''fruit-bearing tree''' or is adjacent to one or more of them, you may perform one of the following actions per tree and <span class="showC1">follower</span><span class="showC2">meeple</span>:
<li class="showFruitBearingTrees markC1 markWE">If the tile placed has one or more <span class="showC1">followers</span><span class="showC2">meeples</span> on any of its features, and it has one '''fruit-bearing tree''' or is adjacent to one or more of them, you may perform one of the following actions per tree and <span class="showC1">follower</span><span class="showC2">meeple</span>:
<ul>
<ul>
<li>'''Harvesting:''' Take the top-most fruit token (if available) and score fruit points <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>'''Harvesting:''' Take the top-most fruit token (if available) and score fruit points <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li>'''Selling:''' Sell from 1 to 4 fruit tokens and score accordingly <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>'''Selling:''' Sell from 1 to 4 fruit tokens and score accordingly <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
</ul>
</ul>
</li>
</li>
<li class="showMessagagesForEntriesStep5 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
 
</ol>
<li class="showWondersOfHumanity markC1 markWE">If you placed the '''Notre-Dame''' wonder tile in an earlier turn and you just placed a <span class="showC1">follower</span><span class="showC2">meeple</span> on a tile adjacent to at least one monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>), you score 3 points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
 
<li class="showMessagesForEntriesStep5_markWE_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
 
<li class="showMessagesForEntriesStep5_markC1AndmarkWE_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


</ol>
</ol>
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<div class="showDragon">
<div class="showDragon">
{{RulesDragon|1=<span></span>|2=<span class="fake-h4">2b. Moving the dragon</span> |
{{RulesDragon|header=fake-h4|title=2b. Moving the dragon|rules=
3='''Step 2D: The Dragon Moves'''
'''Step 2D: The Dragon Moves'''
<ol class="wica-list">
<ol class="wica-list">
<li class="showDragonAndC1 markWE">'''[[Hans_im_Glück|'''HiG''']] & [[Z Man Games|'''ZMG''']] rules:''' If a '''dragon''' symbol was on the placed tile, move the dragon.</li>
<li class="showDragonAndC1 markWE">'''[[{{Path|Hans_im_Glück}}|'''HiG''']] & [[{{Path|Z-Man Games}}|'''ZMG''']] rules:''' If a '''dragon''' symbol was on the placed tile, move the dragon.</li>
<li class="showDragonAndC2 markWE">If a '''dragon''' symbol was on the placed tile, move the dragon.</li>
<li class="showDragonAndC2 markWE">If a '''dragon''' symbol was on the placed tile, move the dragon.</li>
</ol>
</ol>
}}
}}
</div>
</div>
{{RulesScoring|header=fake-h4|title=3. Подсчёт очков за объект|rules=
'''Шаг 3A: Определить Завершённые Объекты'''


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{RulesScoring|1=<span></span>|2=<span class="fake-h4">3. Подсчёт очков за объект</span>|
3='''Шаг 3A: Определить Завершённые Объекты'''
</div>
<ol class="wica-list">
<ol class="wica-list">
<li>Определите все завершённые объекты:
<li>Определите все завершённые объекты:
Line 344: Line 498:
</ul>
</ul>
</li>
</li>
</div>


<li class="showBridges markWE">Roads<span class="showGermanCathedrals markC2 markWE"> or German cathedrals</span> completed by placement of a '''bridge'''</li>
<li class="showBridges markWE">Roads<span class="showGermanCathedrals markWE"> or German cathedrals</span> completed by placement of a '''bridge'''</li>


<li class="showTunnel markC2 markWE">Roads<span class="showGermanCathedrals markC2 markWE"> or German cathedrals</span> completed by placement of a '''tunnel''' token</li>
<li class="showTunnel markC2 markWE">Roads<span class="showGermanCathedrals markWE"> or German cathedrals</span> completed by placement of a '''tunnel''' token</li>


<li class="showFerries markWE">Roads<span class="showGermanCathedrals markC2 markWE"> or German cathedrals</span> completed by placement or movement of a '''ferry'''</li>
<li class="showFerries markWE">Roads<span class="showGermanCathedrals markWE"> or German cathedrals</span> completed by placement or movement of a '''ferry'''</li>


<li class="showBarn markWE"><span class="showC1">Farms</span><span class="showC2">Fields</span> to be scored due to '''barn''' placement or joining of a <span class="showC1">farm</span><span class="showC2">field</span> with a farmer to one with a barn</li>
<li class="showBarn markWE"><span class="showC1">Farms</span><span class="showC2">Fields</span> to be scored due to '''barn''' placement or joining of a <span class="showC1">farm</span><span class="showC2">field</span> with a farmer to one with a barn</li>
Line 357: Line 512:
<li class="showPorxada markC2 markWE">If the tile placed completed the city with '''La Porxada''', all players with knights in the city (majority is not considered) take one token to indicate their presence. This action is only necessary if the player who placed '''La Porxada''' chose the final scoring bonus</li>
<li class="showPorxada markC2 markWE">If the tile placed completed the city with '''La Porxada''', all players with knights in the city (majority is not considered) take one token to indicate their presence. This action is only necessary if the player who placed '''La Porxada''' chose the final scoring bonus</li>


</ul>
<li class=""showAll">Resolve control of the completed features.
<ul>
<li>Normal <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li class="showBigFollower markWE"><span class="showC1">Big follower</span><span class="showC2">Large meeple</span> (2 votes)</li>
<li class="showWagon markWE">Wagon (1 vote)</li>
<li class="showMayor markWE">Mayor (1 vote per <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in the city)</li>
<li class="showPhantom markC2 markWE">Phantom (1 vote)</li>
<li class="showAbbot markC1 markWE">Abbot (1 vote)</li>
<li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li>
<li class="showGuardMeeples markC1 markWE">Guard <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li>
<li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li>
<li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li>
</ul>
</li>
<li class="showMarketsOfLeipzig markC1 markWE">Players with majority on a completed road leading (directly or indirectly) to the '''City of Leipzig''' may send one <span class="showC1">follower</span><span class="showC2">meeple</span> to a <span class="showC1">quarter</span><span class="showC2">district</span> where they have no presence yet.</li>
<div class="mw-translate-fuzzy">
</ul>
</ul>
</li>
</li>
Line 369: Line 544:
<li>Выполните Шаг 3B для каждого завершённого объекта в выбранном порядке.</li>
<li>Выполните Шаг 3B для каждого завершённого объекта в выбранном порядке.</li>
</ol>
</ol>
</div>


<div class="wica-box-body wica-repeat-step wica-visible">
<div class="wica-box-body wica-repeat-step wica-visible">
Line 375: Line 551:
<ol class="wica-list">
<ol class="wica-list">
<li class="showCastles markWE"> If a '''<span class="showC1">town</span><span class="showC2">small city</span>''' was created by the tile placement, the <span class="showC1">town</span><span class="showC2">small city</span> '''may''' be converted into a '''castle''' by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.</li>
<li class="showCastles markWE"> If a '''<span class="showC1">town</span><span class="showC2">small city</span>''' was created by the tile placement, the <span class="showC1">town</span><span class="showC2">small city</span> '''may''' be converted into a '''castle''' by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.</li>
<li class="showGingerbreadMan markC1 markC2">If the '''Gingerbread Man''' is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice. <span class="showCastles markWE">(How this would interact with a newly-formed castle is unknown. As a '''castle''' is no longer a city, the Gingerbread Man should likely be removed with no scoring.)</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showGingerbreadMan markC1 markC2">If the '''Gingerbread Man''' is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice, or you put it aside if none is available. <span class="showCastles markWE">(How this would interact with a newly-formed castle is unknown. As a '''castle''' is no longer a city, the Gingerbread Man should likely be removed with no scoring.)</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showTradersOrKingAndRobber markWE">Rewards for completing the feature
<li class="showTradersOrKingOrRobberAndFortuneTeller markWE">Rewards for completing the feature
<ul>
<ul>
<li class="showTraders">Collect any '''trade good tokens'''</li>
<li class="showTraders">Collect any '''trade good tokens'''</li>
<li class="showKingAndRobber">If the completed feature is a city or road, check to see if it is the new largest one and, if so, receive the '''King''' or '''Robber Baron'''<span class="showC2">. Place the king token or robber baron token on the new largest feature accordingly</span></li>
<li class="showKingAndRobber">If the completed feature is a city or road, check to see if it is the new largest one and, if so, receive the '''King''' or '''Robber Baron'''<span class="showC2">. Place the king token or robber baron token on the new largest feature accordingly</span></li>
<li class="showFortuneTeller">If you completed a '''fortune teller tent''', score points for it. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
</ul>
</ul>
</li>
</li>


<li class="showCountOfCarcassonne markWE">The player to your left '''may''' move one or more <span class="showC1">followers</span><span class="showC2">meeples</span> from the '''City of Carcassonne''' to the current feature. Everyone has this opportunity in turn, ending with you.</li>
<li class="showCountOfCarcassonne markWE">The player to your left '''may''' move one or more <span class="showC1">followers</span><span class="showC2">meeples</span> from the '''City of Carcassonne''' to the current feature. Everyone has this opportunity in turn, ending with you. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span></li>


<div class="mw-translate-fuzzy">
<li class=""showAll">Разрешение контроля завершённого объекта
<li class=""showAll">Разрешение контроля завершённого объекта
<ul>
<ul>
Line 398: Line 576:
</ul>
</ul>
</li>
</li>
</div>


<li class="showWatchtowers markC1 markWE">If scoring a city or a road with at least one '''watchtower''', score the watchtower bonus for each player with <span class="showC1">followers</span><span class="showC2">meeples</span> on a watchtower (no majority applied.) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showWatchtowers markC1 markWE">If scoring a city or a road with at least one '''watchtower''', score the watchtower bonus for each player with <span class="showC1">followers</span><span class="showC2">meeples</span> on a watchtower (no majority applied.) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showTollkeepers markC1 markWE">If scoring a road beginning or ending at crossroads with a '''tollhouse''', score the toll for each tollhouse owner. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showTollkeepers markC1 markWE">If scoring a road beginning or ending at crossroads with a '''tollhouse''', score the toll for each tollhouse owner. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
 
<li class="showMarketsOfLeipzig markC1 markWE">Players with majority on a completed road leading (directly or indirectly) to '''Leipzig''' may send one <span class="showC1">follower</span><span class="showC2">meeple</span> to a <span class="showC1">quarter</span><span class="showC2">district</span> where they have no presence yet. If a player has majority with only one <span class="showC1">follower</span><span class="showC2">meeple</span>, he or she does not score the feature as a result (although he or she may get bonus points from the Markets of Leipzig.)</li>


<div class="mw-translate-fuzzy">
<li class="showAll">Подсчитайте очки и начислите их контролирующему(им) игроку(ам) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span>
<li class="showAll">Подсчитайте очки и начислите их контролирующему(им) игроку(ам) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span>
<ul>
<ul>
<li>Дорога (квадраты объекта<span class="showGermanCathedrals markC2 markWE"> + German cathedrals</span><span class="showInns markWE"> + inns</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showLabyrinth markWE"> + labyrinths</span><span class="showLandSurveyors">, taking into account scoring tiles</span>)
<li>Дорога (квадраты объекта<span class="showGermanCathedrals markC2 markWE"> + German cathedrals</span><span class="showInns markWE"> + inns</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showLabyrinth markWE"> + labyrinths</span><span class="showLandSurveyors">, taking into account scoring tiles</span>)
</li>
</li>
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Line 415: Line 594:
</div>
</div>


<div class="mw-translate-fuzzy">
<li>Духовные строения (объект и окружающие квадраты<span class="showVineyards markWE"> + vineyards</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showLandSurveyors">, taking into account scoring tiles</span>)
<li>Духовные строения (объект и окружающие квадраты<span class="showVineyards markWE"> + vineyards</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showLandSurveyors">, taking into account scoring tiles</span>)
<ul>
<ul>
Line 425: Line 605:
<li class="showDarmstadt markC2 markWE">Darmstadt church</li>
<li class="showDarmstadt markC2 markWE">Darmstadt church</li>
</ul>
</ul>
</li>
</div>
<li class="showBarn markWE">Fields with barn(s) (completed cities<span class="showCastles markWE"> / castles</span><span class="showPig markWE"> + pig</span><span class="showPigHerd markWE"> + pig-herd</span><span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
</li>


<li class="showBarn markWE">Fields with barn(s) (completed cities<span class="showCastles markWE"> / castles</span><span class="showPig markWE"> + pig</span><span class="showPigHerd markWE"> + pig-herd</span><span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showRussianPromos markC2 markWE">Baba Yaga's hut (feature tile<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
</li>


<li class="showRussianPromos markC2 markWE">Baba Yaga's hut (feature tile<span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showAbbotAndGardens_Full markC1 markWE">Gardens (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
</li>


<li class="showAbbotAndGardens_Full markC1 markWE">Gardens (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showGermanCastles markWE">German castles (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>


<li class="showGermanCastles markWE">German castles (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
<li class="showGermanCathedrals markWE">German cathedrals (roads tiles and road segments on German cathedral tiles<span class="showInns markWE"> + inns</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
 
<li class="showHauntedCastles markC1 markWE">Haunted castles (feature and adjacent tiles with mist<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)
</li>
 
<li class="showCemeteries markC1 markWE">Cemeteries (no points for feature<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)<span class="showGhosts markC1 markWE"> - Add 1 extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> to your supply, if available</span>
</li>


<li class="showGermanCathedrals markC2 markWE">German cathedrals (roads tiles and road segments on German cathedral tiles<span class="showInns markWE"> + inns</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span>)
</ul>
</ul>
<div class="showCastlesOrTeacher">'''Note:''' If applicable, these tallied points (that is, the feature points excluding any bonus points) will be used by:
<div class="showCastlesOrTeacher">'''Note:''' If applicable, these tallied points (that is, the feature points excluding any bonus points) will be used by:
Line 447: Line 638:
</li>
</li>


<li class="showTeacher markC2 markWE">If a player has the '''teacher''', that player scores the same number of points that were awarded to the feature. (If more than one player is receiving points simultaneously, the holder of the teacher can choose which points to receive.) The teacher is then returned to the school. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showTeacher markC2 markWE">If a player has the '''teacher''', that player scores the same number of points that were awarded to the player scoring the feature. (If more than one player is receiving points simultaneously, the holder of the teacher can choose which points to receive.) The teacher is then returned to the school. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showRingmasterScoring markC1 markWE">Each player scores his or her '''ringmaster''', if placed on a completed feature (no majority is considered). <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showRingmasterScoring markC1 markWE">Each player scores their '''ringmaster''', if placed on a completed feature (no majority is considered). <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span>
<ul class="showNonBasicFeatureForRingmaster">
<li>Features triggering the bonus: road, city, <span class="showC1">cloister</span><span class="showC2">monastery</span> and <span class="showC1">farm</span><span class="showC2">field</span> (basic game features)</li>
</ul>
</li>


<li class="showMarketsOfLeipzig markC1 markWE">Each player complying with the '''Markets of Leipzig''' requirements for the completed feature will score the appropriate bonus. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showMarketsOfLeipzig markC1 markWE">Each player complying with the '''Markets of Leipzig''' requirements for the completed feature will score the appropriate bonus. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showDarmstadt markC2 markWE">If the feature completed is a '''Darmstadt church''', the player(s) with the majority in the vicinity of the church will receive '''3''' bonus points. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showDarmstadt markC2 markWE">If the feature completed is a '''Darmstadt church''', the player(s) with the majority in the vicinity of the church will receive '''3''' bonus points. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>


<li class="showBathhouses markC1 markWE">If there are '''free bathhouses''', any <span class="showC1">follower</span><span class="showC2">meeple</span> that takes part in a scoring on its own has to be moved to an unoccupied bathhouse, if possible. You choose the order of these actions if several <span class="showC1">followers</span><span class="showC2">meeples</span> are involved, and also the bathhouse(s) you want to keep, if affected.</li>
<li class="showBathhouses markC1 markWE">If there is at least one '''free bathhouse''', any <span class="showC1">follower</span><span class="showC2">meeple</span> that takes part in a scoring on its own has to be moved to an unoccupied bathhouse chosen by the <span class="showC1">follower</span><span class="showC2">meeple</span>'s owner. You choose the order of these scorings if several <span class="showC1">followers</span><span class="showC2">meeples</span> are affected. <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>


<div class="mw-translate-fuzzy">
<li class="showMageAndWitch markWE">Remove the '''mage''' or '''witch''' if they were involved in the scoring of this feature.</li>
<li class="showMageAndWitch markWE">Remove the '''mage''' or '''witch''' if they were involved in the scoring of this feature.</li>
<li class="showMageAndNotWitch markWE">Remove the '''mage''' if it was involved in the scoring of this feature.</li>
<li class="showMageAndNotWitch markWE">Remove the '''mage''' if it was involved in the scoring of this feature.</li>
Line 467: Line 663:
<li class="showTeacher markC2 markWE"> If one or more of the '''school's''' roads were completed, you receive the '''teacher''' from the school tiles.</li>
<li class="showTeacher markC2 markWE"> If one or more of the '''school's''' roads were completed, you receive the '''teacher''' from the school tiles.</li>
</ol>
</ol>
</div>


</div>
</div>
Line 477: Line 674:
<li class="showTollkeepers markC1 markWE">For each '''tollhouse''' that just scored at least one group of travellers, turn over the tollhouse token once (even if the tollhouse affected several completed roads)</li>
<li class="showTollkeepers markC1 markWE">For each '''tollhouse''' that just scored at least one group of travellers, turn over the tollhouse token once (even if the tollhouse affected several completed roads)</li>


<li class="showLandSurveyors">If you scored points for at least one road, city or monastic building, change the active '''scoring tiles''' for the three feature types.</li>
<li class="showLandSurveyors">If you scored points for at least one road, city or monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>), change the active '''scoring tiles''' for the three feature types.</li>


<li class="showCircus markC1 markWE">If a new '''circus tile''' was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>   
<li class="showCircus markC1 markWE">If a new '''circus tile''' was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>   


<li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile on this turn but it didn't complete a city, move the Gingerbread Man to a different uncompleted city. All players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref>
<li class="showBets markC1 markWE">If a city or a road with one or more '''betting offices''' was completed, settle the bets one betting office at a time. You decide the feature to consider if several options are available. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> 
 
<li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile and the Gingerbread Man hasn't moved on this turn, move it to a different uncompleted city, if any available. If the Gingerbread Man moves, all players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref>
{{IconWorld}}
{{IconWorld}}
<span class="showFootnote showGingerbreadManAndCountOfCarcassonne">
<span class="showFootnote showGingerbreadManAndCountOfCarcassonne">
This action it is placed before the opportunity to place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.  
This action it is placed before the opportunity to place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.  
</span>
</span>
</ref></span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ref></span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li class="showCountOfCarcassonne markWE">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then you '''may''' move the Count to a <span class="showC1">quarter</span><span class="showC2">district</span> of your choice.</li>
<li class="showCountOfCarcassonne markWE">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then, if you did the placement, you '''may''' move the Count to a <span class="showC1">quarter</span><span class="showC2">district</span> of your choice.</li>


<div class="mw-translate-fuzzy">
<li class="showMessages markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES (#3)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessages markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES (#3)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ol>
</ol>
<span class="showNotTollkeepersAndNotCircusAndNotGingerbreadManAndNotCountOfCarcassonneAndNotMessagesAndNotGoldminesAndNotLandSurveyors" style="color: #666666;">Для этого шага нет никаких особых действий.</span>
<span class="showNotTollkeepersAndNotCircusAndNotGingerbreadManAndNotCountOfCarcassonneAndNotMessagesAndNotGoldminesAndNotLandSurveyors" style="color: #666666;">Для этого шага нет никаких особых действий.</span>
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Line 500: Line 701:
<div class="showDragonAndC1">
<div class="showDragonAndC1">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{RulesDragon|1=<span></span>|2=<span class="fake-h4">3b. Moving the dragon</span> |
{{RulesDragon|header=fake-h4|title=3b. Moving the dragon|rules=
3='''Step 3D: The Dragon Moves'''
'''Step 3D: The Dragon Moves'''
<ol class="wica-list">
<ol class="wica-list">
<li class="showDragonAndC1 markWE">{{ColorYellow|[[Rio_Grande_Games|RGG]] rules only: If a dragon symbol was on the placed tile, move the dragon.}}</li>
<li class="showDragonAndC1 markWE">{{ColorYellow|[[{{Path|Rio_Grande_Games}}|RGG]] rules only: If a dragon symbol was on the placed tile, move the dragon.}}</li>
</ol>
</ol>
}}
}}
Line 517: Line 718:
</div>
</div>


<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) '''may''' deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span>. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle.</li>
<li class="showMessages_ForC2 markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
 
<li class="showEasterInCarcassonne markC2 markWE">If an '''Easter Nest area''' was completed, you and any players with <span class="showC1">followers</span><span class="showC2">meeples</span> on the neighboring tiles receive Easter eggs.</li>
 
<li class="showEasterInCarcassonne markC2 markWE">If an '''Easter Bunny tile''' was placed<span class="showDragon markC2 markWE"> or an '''Easter Nest area''' was completed by a dragon tile</span>, the '''Easter Bunny phase''' takes place: players move the Easter bunny figure and receive Easter eggs for each one of their <span class="showC1">followers</span><span class="showC2">meeples</span> meeting the bunny during its movement.</li>
 
<li class="showBets makC1 markWE">If a '''betting office''' is on the placed tile, all players may place one betting chip facedown on it. Skip this action if it is the last tile of the game.</li>
 
<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) '''may''' deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one of theirs already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span> of theirs already in play. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle. <span class="showPeasantRevolts markC1 markWE">The active player may protect the <span class="showC1">follower</span><span class="showC2">meeple</span> just placed against '''peasant revolts''' by paying points.</span></li>


<li class="showCathars markC2 markWE"> You '''may''' remove '''one''' knight from a '''besieged''' city if a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showShrines"> / shrine</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German or Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> directly borders:
<li class="showCathars markC2 markWE"> You '''may''' remove '''one''' knight from a '''besieged''' city if a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showShrines"> / shrine</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German or Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> directly borders:
Line 528: Line 737:
<li class="showNotBuilderAndBazaars markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left:
<li class="showNotBuilderAndBazaars markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left:
<ol>  
<ol>  
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.)</li>
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.)</li>
</ol>
</ol>
</li>
</li>


<li class="showBuilderAndBazaars markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left, repeat actions 1 and 2 until no player has a pending delayed auction:
<li class="showBuilderAndBazaarsAndC1 markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left, repeat actions 1 and 2 until no player has a pending delayed auction:
<div class="wica-box-body wica-repeat-action wica-visible">
<div class="wica-box-body wica-repeat-action wica-visible">
<ol>
<ol>
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you  (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.) During this special bazaar round, the following special cases may happen:
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you  (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.) During this special bazaar round, the following special cases may happen:
<ul>
<ul>
<li>'''A player triggers a double turn:''' Carry out the two parts of the double turn normally before the next player's bazaar turn.</li>
<li>'''A player triggers a double turn:''' Carry out the two parts of the double turn normally before the next player's bazaar turn.</li>
<li>'''A player draws and places a new bazaar tile in the second part of his/her double turn:''' Proceed as usual but delay the associated auction until the current bazaar round is finished (A new bazaar round will be carried out.)</li>  
<li>'''A player draws and places a new bazaar tile in the second part of their double turn:''' Proceed as usual but delay the associated auction until the current bazaar round is finished (A new bazaar round will be carried out.)</li>  
</ul>
</ul>
</li>
</li>
Line 548: Line 757:
</li>
</li>


<li class="showBuilderAndBazaarsAndC2 markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left:
<ol>
<li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li>
<li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you  (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.) During this special bazaar round, the following special cases may happen:
<ul>
<li>'''A player triggers a double turn:''' Carry out the two parts of the double turn normally before the next player's bazaar turn.</li>
<li>'''A player draws and places a new bazaar tile in the second part of their double turn:''' Proceed as usual but ignore the associated auction.</li>
</ul>
</li>
</ol>
</li>
<div class="mw-translate-fuzzy">
</ol>
</ol>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaars" style="color: #666666;">Для этого шага нет никаких особых действий.</span>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaars" style="color: #666666;">Для этого шага нет никаких особых действий.</span>
</div>


<div class="showNotBuilder">
<div class="showNotBuilder">
Line 561: Line 784:
</div>
</div>


<div class="mw-translate-fuzzy">
<div class="showBuilder">
<div class="showBuilder">
<div class="wica-top-spacing wica-visible">
{{RulesAction|header=fake-h4|title=4. Дополнительные действия|rules=
{{RulesAction|1=<span></span>|2=<span class="fake-h4">4. Дополнительные действия</span> |
'''Шаг 4B: Разрешение Хода'''
3='''Шаг 4B: Разрешение Хода'''
</div>


<ol class="wica-list">
<ol class="wica-list">
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</ol>
</ol>


<div class="mw-translate-fuzzy">
}}
}}
</div>
</div>
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</div>
</div>
</onlyinclude>
</onlyinclude>
{{FootnoteIconPara_ru}}
{{FootnoteIconPara}}
</div>


[[Category:Completed]]
<noinclude>
<!--T:98-->
{{Category|Completed}}
{{Category|Translatable_templates}}
</div> <!-- end of class="anonymous-hide user-show" -->
</noinclude>
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