Difference between revisions of "Halflings"

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{{UX
|seotitle=<translate><!--T:189--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:190--> Halflings</translate>
|image={{filepath:<translate><!--T:191--> Halflings_C2_Features_01.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:192--> <!--Need to add a description - anyone can add :)--></translate>
<section end="description" /></div>
<languages /><translate>
<languages /><translate>
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{{ChooseDesign|image=Halfling 1 C2 Tile 09.png|image2=Halfling 2 C2 Tile 07.png|otherimage=Halflings C1 Spielbox Tile 09.jpg|otherimage2=Halflings C1 Cundco Tile 07.jpg|otherlink={{HalflingsLink|edition=C1|logo=noborder}}}}
{{Breadcrumbs
|link1={{CarcassonneLink}}
}}


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[[Halflings|Halflings]] was originally released by [[Hans_im_Glück|Hans im Glück]] in {{Year|2020}}. This mini expansion was released for [[Halflings (1st edition)|the 1st Edition]] in {{Year|2014}}.
[[Halflings|Halflings]] was originally released by [[Hans_im_Glück|Hans im Glück]] in {{Year|2020}}.


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This mini-expansion includes tiles of two mini-expansions published in 2014. While tiles marked with [[File:Symbol_Halflings1_C2.png|x30px]] match those of the version which was published in [[SpielBox|SpielBox]] magazine ([http://www.spielboxshop.de www.spielboxshop.de]), tiles marked with [[File:Symbol_Halflings2_C2.png|x30px]] stem from another version which was originally available at [http://www.cundco.de www.cundco.de] exclusively.
This mini-expansion includes tiles of two mini-expansions published in 2014. While tiles marked with [[File:Symbol_Halflings1_C2.png|x30px]] match those of the version which was published in [[SpielBox|SpielBox]] magazine ([http://www.spielboxshop.de www.spielboxshop.de]), tiles marked with [[File:Symbol_Halflings2_C2.png|x30px]] stem from another version which was originally available at [http://www.cundco.de www.cundco.de] exclusively.
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This mini expansion was released for [[Halflings (1st edition)|the 1st Edition]] in {{Year|2014}}.


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* '''24 new “half-sized” triangular land tiles'''
* '''24 new “half-sized” triangular land tiles'''
{{BeginTileList|800px}}
{{BeginTileList|nesting=1|width=800px}}
{{StartBlock|295px}}
{{StartBlock|width=295px}}
[[File:Halflings_C2_Features_01.png|287px|frame|none|Examples of new half-sized, triangular land tiles with various features]]
[[File:Halflings_C2_Features_01.png|287px|frame|none|Examples of new half-sized, triangular land tiles with various features]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|295px}}
{{StartBlock|width=295px}}
[[File:Halflings_C2_Features_02.png|287px|frame|none|This expansion includes 4 tiles with symbols of the expansions '''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''' and the '''Mini #7 - [[Crop Circles|Crop Circles]]''' ]]
[[File:Halflings_C2_Features_02.png|287px|frame|none|This expansion includes 4 tiles with symbols of the expansions '''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''' and the '''Mini #7 - [[Crop Circles|Crop Circles]]''' ]]
{{EndBlock}}
{{EndBlock}}
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If you have already played Halflings before, you can play the following version:
If you have already played Halflings before, you can play the following version:
At the beginning of the game put down all triangular tiles face up. Determine which player is first. The player whose turn is last, chooses a tile and places it in front of them face down. The remaining players continue to do the same counter-clockwise until everyone has drawn 3 tiles. The remaining triangular tiles are put back in the box. If you like to play using more triangular tiles, you can do so (depending on the number of players).
At the beginning of the game put down all triangular tiles face up. Determine which player is first. The player whose turn is last, chooses a tile and places it in front of them face down. The remaining players continue to do the same counter-clockwise until everyone has drawn 3 tiles. The remaining triangular tiles are put back in the box. If you like to play using more triangular tiles, you can do so (depending on the number of players).
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<span id="gameplay"></span>


=== Gameplay === <!--T:159-->
=== Gameplay === <!--T:159-->


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<!--T:13-->
{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=Instead of drawing and placing a regular land tile you can choose to place one of your triangular tiles instead. The half-sized tiles are placed according to the rules of the Carcassonne base game, meaning that at least one side of your tile has to continue the landscape of one or more existing tiles. The long side of the triangular tile may never be placed next to a regular land tile continuing its landscape. You may however place a half-sized tile with its long side adjacent to that of another half-sized tile if it continues the landscape.
Instead of drawing and placing a regular land tile you can choose to place one of your triangular tiles instead. The half-sized tiles are placed according to the rules of the Carcassonne base game, meaning that at least one side of your tile has to continue the landscape of one or more existing tiles. The long side of the triangular tile may never be placed next to a regular land tile continuing its landscape. You may however place a half-sized tile with its long side adjacent to that of another half-sized tile if it continues the landscape.


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{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
3=After having placed a half-sized tile, you may now place a meeple on your tile according to the rules of the base game.
After having placed a half-sized tile, you may now place a meeple on your tile according to the rules of the base game.


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{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3=If you complete a feature with half-sized tiles, it is scored according to the normal rules but considering occupied spaces (areas) and not individual tiles. <ref>
If you complete a feature with half-sized tiles, it is scored according to the normal rules but considering occupied spaces (areas) and not individual tiles. <ref>
{{IconArrow}}
{{IconArrow}}
This sentence is based on the German wording but including the clarifications from 1/2021. <br />The English version has a different meaning, possibly by mistake: "If you complete a feature by placing a half-sized tile, it is being scored according to the rules of the base game."
This sentence is based on the German wording but including the clarifications from 1/2021. <br />The English version has a different meaning, possibly by mistake: "If you complete a feature by placing a half-sized tile, it is being scored according to the rules of the base game."
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{{FAQ|3=600px|
{{FAQ|width=600px|title=
When scoring a city or a road, how should we consider two Halfling tiles in one space?|
When scoring a city or a road, how should we consider two Halfling tiles in one space?
The Halflings count as one occupied space (area). [Note that spaces occupied by one or two Halfling tiles are considered equivalent to a regular tile. -ed.] (1/2021)}}
|text=
The Halflings count as one occupied space (area). [Note that spaces occupied by one or two Halfling tiles are considered equivalent to a regular tile. -ed.] (1/2021)
}}


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As per the base game rules, completed cities cannot contain gaps. In this case, this means they cannot contain square or triangular gaps. Roads will follow the same rule: A road with a triangular gap will be considered incomplete too.<br />  
As per the base game rules, completed cities cannot contain gaps. In this case, this means they cannot contain square or triangular gaps. Roads will follow the same rule: A road with a triangular gap will be considered incomplete too.<br />  
{{BeginBlockList|600px}}
{{BeginBlockList|width=600px}}
{{Block|
{{Block|
[[File:Halflings_C2_Clarification_City_Example_01a.png|frame|none|'''Example 1:''' This city containing triangular tiles is completed and can be scored. It includes no triangular (or square) gaps.]]
[[File:Halflings_C2_Clarification_City_Example_01a.png|frame|none|'''Example 1:''' This "city" containing a triangular gap is considered incomplete, since a city is not completed if it contains a gap. Actually, the picture shows 3 separate incomplete cities.]]
}}
}}
{{Block|
{{Block|
[[File:Halflings_C2_Clarification_City_Example_01b.png|frame|none|'''Example 2:''' This "city" containing a triangular gap is considered incomplete, since a city is not completed if it contains a gap. Actually, the picture shows 3 separate incomplete cities.]]
[[File:Halflings_C2_Clarification_City_Example_01b.png|frame|none|'''Example 2:''' This city containing triangular tiles is completed and can be scored. It includes no triangular (or square) gaps.]]
}}
}}
{{EndBlockList}}
{{EndBlockList}}
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The scoring of a completed city or road will follow the normal rules but one or two triangular tiles in one square space will be counted as one regular tile.
The scoring of a completed city or road will follow the normal rules but one or two triangular tiles in one square space will be counted as one regular tile.
{{BeginBlockList|600px}}
{{BeginBlockList|width=600px}}
{{Block|
{{Block|
[[File:Halflings_C2_Clarification_City_Example_02.png|frame|none|'''Example 3:''' {{ColorRed|Red}} plays the Halfling tile completing his city. He scores 8 points, since the two triangular tiles are counted as one regular tile. The scoring considers a city with three regular tiles and 1 coat of arms.]]
[[File:Halflings_C2_Clarification_City_Example_02.png|frame|none|'''Example 3:''' {{ColorRed|Red}} plays the Halfling tile completing his city. He scores 8 points, since the two triangular tiles are counted as one regular tile. The scoring considers a city with three regular tiles and 1 coat of arms.]]
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[[File:Halflings_C2_Monastery_Scoring_Examples_01_02_03.png|frame|none|'''Example 5:''' In all of the three examples the monastery is complete and earns you 9 points.]]
[[File:Halflings_C2_Monastery_Scoring_Examples_01_02_03.png|frame|none|'''Example 5:''' In all of the three examples the monastery is complete and earns you 9 points.]]


===== Final scoring ===== <!--T:166-->
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|finalscoring=


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]]
]]
}}
}}
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<span id="special_symbols"></span>


=== Tiles with expansion symbols === <!--T:29-->
=== Tiles with expansion symbols === <!--T:29-->
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{{IconWorld}}
{{IconWorld}}
The wording has been updated to cover the cases derived from the introduction of Halflings. The original wording only mentioned the 8 adjacent tiles, assuming the rules for square tiles only: "If a monastery is being completed and scored, its owner earns 3 extra points for each vineyard depicted on the 8 tiles surrounding the monastery." With Halflings there may be up to 16 adjacent tiles. Additionally, since there is a half-sized tile with a monastery and another with a vineyard that can be placed together in the same space, this means that there may be vineyards not only on the tiles on adjacent spaces but also on the same space as the monastery. The rules should account for all these case.
The wording has been updated to cover the cases derived from the introduction of Halflings. The original wording only mentioned the 8 adjacent tiles, assuming the rules for square tiles only: "If a monastery is being completed and scored, its owner earns 3 extra points for each vineyard depicted on the 8 tiles surrounding the monastery." With Halflings there may be up to 16 adjacent tiles. Additionally, since there is a half-sized tile with a monastery and another with a vineyard that can be placed together in the same space, this means that there may be vineyards not only on the tiles on adjacent spaces but also on the same space as the monastery. The rules should account for all these case.
{{BeginBlockList|600px}}
{{BeginBlockList|width=600px}}
{{Block|[[File:Halflings_C2_Vineyard_Example_01.jpg|frame|none|'''Example 1:''' {{ColorBlue|Blue}} scores this monastery on a triangular tile sharing its square space with another triangular tile with a vineyard. {{ColorBlue|Blue}} receives 12 points (9 for the monastery and 3 for the vineyard).]]
{{Block|[[File:Halflings_C2_Vineyard_Example_01.jpg|frame|none|'''Example 1:''' {{ColorBlue|Blue}} scores this monastery on a triangular tile sharing its square space with another triangular tile with a vineyard. {{ColorBlue|Blue}} receives 12 points (9 for the monastery and 3 for the vineyard).]]
}}
}}
{{Block|[[File:Halflings_C2_Vineyard_Example_02.jpg|frame|none|'''Example 2:''' {{ColorBlue|Blue}} scores this monastery on a triangular tile with a vineyard on an tile on an adjacent space. {{ColorBlue|Blue}} receives 12 points (9 for the monastery and 3 for the vineyard). ]]
{{Block|[[File:Halflings_C2_Vineyard_Example_02.jpg|frame|none|'''Example 2:''' {{ColorBlue|Blue}} scores this monastery on a triangular tile with a vineyard on a tile on an adjacent space. {{ColorBlue|Blue}} receives 12 points (9 for the monastery and 3 for the vineyard). ]]
}}
}}
{{EndBlockList}}   
{{EndBlockList}}   
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We are replacing this sentence with a translation of German version. The English wording is somewhat misleading : "A wolf cannot scatter your flock."
We are replacing this sentence with a translation of German version. The English wording is somewhat misleading : "A wolf cannot scatter your flock."
</ref>
</ref>
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<hr />
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<span id="crop_circle"></span>


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|-
|-
! Feature
! rowspan="2" | Feature
! Tile occupying a space
! rowspan="2" | Tiles occupying a space
! align="center" | Carcassonne I rules from 2014
! align="center" rowspan="2" | C1 rules from 2014
! align="center" | Clarifications from 10/2015
! align="center" rowspan="1" | Clarifications from 10/2015
! align="center" | Carcassonne II rules from 2020
! align="center" rowspan="2" | C2 rules from 2020
! align="center" | Clarifications from 1/2021
! align="center" rowspan="1" | Clarifications from 1/2021
 
<!--T:181-->
|-
! align="center" rowspan="1" style="background-color: #000000;"| {{ColorWhite|Final C1 rules}}
! align="center" rowspan="1" style="background-color: #000000;"| {{ColorWhite|Final C2/C3 rules}}


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| align="center" | 1 tile  
| align="center" | 1 tile  
| align="center" | 1 tile  
| align="center" | 1 tile  
| align="center" | 1 occupied space  
| align="center" | 1 tile → 1 occupied space  


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| align="center" | 1 tile  
| align="center" | 1 tile  
| align="center" | 1 tile  
| align="center" | 1 tile  
| align="center" | 1 occupied space  
| align="center" | 1 tile → 1 occupied space  


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| align="center" | 2 tiles
| align="center" | 2 tiles
| align="center" | 2 tiles  
| align="center" | 2 tiles  
| align="center" | 1 occupied space  
| align="center" | 2 tiles → 1 occupied space  


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| align="center" | 1 tile  
| align="center" | 1 tile  
| align="center" bgcolor="#e0e0e0" | 1 tile <sup>(3)</sup>  
| align="center" bgcolor="#e0e0e0" | 1 tile <sup>(3)</sup>  
| align="center" | 1 tile → 1 or 2 occupied spaces <sup>(6)</sup>  
| align="center" | 1 tile part → 1 occupied space <sup>(6)</sup>  


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| align="center" | 1 tile <sup>(4)</sup>
| align="center" | 1 tile <sup>(4)</sup>
| align="center" bgcolor="#e0e0e0" | 1 tile → 1 or 2 occupied spaces <sup>(5)</sup>
| align="center" bgcolor="#e0e0e0" | 1 tile → 1 or 2 occupied spaces <sup>(5)</sup>
| align="center" | 1 tile → 1 or 2 occupied spaces
| align="center" | 1 tile part → 1 occupied space


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* '''Note:'''
* '''Note:'''
** '''(1)''' There was no explicit rules and the rules. It was assumed that triangular tiles on the same space were considered counted as 1 tile as an adaptation of the scoring rules for monasteries. This may be the result of a misinterpretation.
** '''(1)''' There was no explicit mention in rules. It was assumed that triangular tiles on the same space were considered counted as 1 tile as an adaptation of the scoring rules for monasteries. This may be the result of a misinterpretation.
** '''(2)''' Double-sized tiles were released a year later so no provision for double-sized tiles is made in the rules from 2014.
** '''(2)''' Double-sized tiles were released a year later so no provision for double-sized tiles is made in the rules from 2014.
** '''(3)''' Not covered in the rules, but aligned with the interpretation of the rules from 2020 and the clarifications from 10/2015.
** '''(3)''' Not covered in the rules, but aligned with the interpretation of the rules from 2020 and the clarifications from 10/2015.
** '''(4)''' Triangular tiles and double-sized tiles were counted as individual tiles for monasteries.
** '''(4)''' Triangular tiles and double-sized tiles were counted as individual tiles for monasteries.
** '''(5)''' Not covered in the rules, but change consistent with monastery scoring by occupied space from 2020. It would override the clarifications provided in 10/2015.
** '''(5)''' Not covered in the rules, but change consistent with monastery scoring by occupied space from 2020. It would override the clarifications provided in 10/2015.
** '''(6)''' Roads in Leipzig tiles are counted as 1 tile even is spread across two spaces.
** '''(6)''' Exception for C2 only: Roads in Leipzig tiles are counted as 1 tile even is spread across two spaces.


=== Other expansions === <!--T:67-->
=== Other expansions === <!--T:67-->
<!--T:185-->
This section contains additional information about the interactions with other Carcassonne expansions.


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<!--T:68-->
'''>> General considerations'''
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General considerations:|rules=


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* When a Halfling tile is beside a triangular gap, the Halfling tile counts as a '''single''' tile (one occupied space). When 2 Halfling tiles are side-by-side to create one square, '''together''' they count only as a '''single''' tile (one occupied apace). This is relevant when considering monastery scoring, city scoring, road scoring, [[The Princess and The Dragon|Dragon]] movement, the [[The Plague (1st edition)|Plague]] token placement, the [[The Flier|Flier]] movement, etc. (10/2014; updated 1/2021) <ref>
{{IconWorld}} When a Halfling tile is beside a triangular gap, the Halfling tile counts as a '''single''' tile (one occupied space). When 2 Halfling tiles are side-by-side to create one square, '''together''' they count only as a '''single''' tile (one occupied apace). This is relevant when considering monastery scoring, city scoring, road scoring, [[The Princess and The Dragon|Dragon]] movement, the [[The Plague (1st edition)|Plague]] token placement, the [[The Flier|Flier]] movement, etc. (10/2014; updated 1/2021) <ref>
{{IconArrow}}
{{IconArrow}}
After several changes, the original clarification from 10/2014 is valid again. The clarifications from 10/2015 are now outdated as indicated in 1/2021.
After several changes, the original clarification from 10/2014 is valid again. The clarifications from 10/2015 are now outdated as indicated in 1/2021.
* The clarifications from 10/2015 are available on the '''[[Halflings_(1st_edition)#Other_expansions|Halflings page for the first edition]]'''.
* The clarifications from 10/2015 are available on the '''[[Halflings_(1st_edition)#Other_expansions|Halflings page for the first edition]]'''.
* The clarifications from 1/2021 are available here on Carcassonne Central: [http://www.carcassonnecentral.com/community/index.php?topic=5021.0 http://www.carcassonnecentral.com/community/index.php?topic=5021.0]
* The clarifications from 1/2021 are available here on Carcassonne Central:
 
<!--T:188-->
<br /><span class="wica-overflow">
: [http://www.carcassonnecentral.com/community/index.php?topic=5021.0 http://www.carcassonnecentral.com/community/index.php?topic=5021.0]
</span><br />
</ref>
</ref>


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<!--T:175-->
* As a general rule, it was confirmed that all mechanics have to be implemented considering square spaces (areas) conforming a grid, so scorings, ranges and trajectories consider those spaces. As a result:
{{IconWorld}} As a general rule, it was confirmed that all mechanics have to be implemented considering square spaces (areas) conforming a grid, so scorings, ranges and trajectories consider those spaces. As a result:
** Tiles are placed individually according to the usual rules (any effects triggered by the tile when drawn or placed will follow the usual rules).
* Tiles are placed individually according to the usual rules (any effects triggered by the tile when drawn or placed will follow the usual rules).
** Figures and tokens are placed on tiles according to the usual rules.
* Figures and tokens are placed on tiles according to the usual rules.
** The grid of square spaces will be used as a reference framework for determining adjacency, feature/bonus/figure scoring, figure/token movements, action ranges, and trajectories. The rules considering regular square tiles will have to be interpreted as affecting any tiles overlapping a particular square space:
* The grid of square spaces will be used as a reference framework for determining adjacency, feature/bonus/figure scoring, figure/token movements, action ranges, and trajectories. The rules considering regular square tiles will have to be interpreted as affecting any tiles overlapping a particular square space:
*** This represents a one-to-one equivalence with square tiles.
** This represents a one-to-one equivalence with square tiles.
*** This affects one or two triangular tiles in a square space that will be considered as one occupied space. The triangular tile(s) occupying the space will be considered as one tile for practical purposes.
** This affects one or two triangular tiles in a square space that will be considered as one occupied space. The triangular tile(s) occupying the space will be considered as one tile for practical purposes.
*** This also affects a full double-sized tile if any of its two halves occupies a given square space.
** This also affects a full double-sized tile if any of its two halves occupies a given square space.
** Figures/tokens are placed with tile resolution but any movement follows the grid of squares (dragon, flea tokens)
* Figures/tokens are placed with tile resolution but any movement follows the grid of squares (dragon, flea tokens)
** Figures/tokens/symbols affecting a (square) tile will affect any tiles sharing/overlapping the same square space (dragon, fairy, flea tokens, little buildings, hills...)  
* Figures/tokens/symbols affecting a (square) tile will affect any tiles sharing/overlapping the same square space (dragon, fairy, flea tokens, little buildings, hills...)  


<!--T:70-->
<!--T:70-->
* Monastery completeness and scoring takes into consideration the adjacent spaces: all adjacent of them have to be occupied no matter if by a square tile, or by one or two Halfling tiles. So there may not be a unoccupied adjacent square space.  This approach will be considered for features similar to monasteries by extension: all monastic buildings (abbeys, shrines, Japanese buildings, German monasteries, Dutch & Belgian monasteries, Darmstadt churches), gardens and German castles.
{{IconWorld}} Monastery completeness and scoring takes into consideration the adjacent spaces: all adjacent of them have to be occupied no matter if by a square tile, or by one or two Halfling tiles. So there may not be a unoccupied adjacent square space.  This approach will be considered for features similar to monasteries by extension: all monastic buildings (abbeys, shrines, Japanese buildings, German monasteries, Dutch & Belgian monasteries, Darmstadt churches), gardens and German castles.


<!--T:72-->
<!--T:72-->
* This geometry change in tiles implies a shift and whenever we consider adjacent tiles around a feature, we should consider all the tiles crammed into the adjacent spaces around that feature. This would include, for example, big top scoring, acrobat placement, watchtower scoring, bathhouse completion, the meeple trapping by the Vodyanoy tile, the Baga Yaga's Hut scoring (although it already considered empty spaces), the Darmstadt church bonus, in addition to castle fiefs.
{{IconWorld}} This geometry change in tiles implies a shift and whenever we consider adjacent tiles around a feature, we should consider all the tiles crammed into the adjacent spaces around that feature. This would include, for example, big top scoring, acrobat placement, watchtower scoring, bathhouse completion, the meeple trapping by the Vodyanoy tile, the Baga Yaga's Hut scoring (although it already considered empty spaces), the Darmstadt church bonus, in addition to castle fiefs.


<!--T:73-->
<!--T:73-->
* At present [[Hans_im_Glück|'''HiG''']] will not provide detailed clarifications about the interactions with Halflings. Combining '''Halflings''' with other expansions will then happen "at the players' own risk." In such cases, house rules will have to be agreed and applied. However the latest clarifications have provided a foundation to consistently solve the issues existing in the past for both triangular and double-sized tiles.
{{IconWorld}} At present [[Hans_im_Glück|'''HiG''']] will not provide detailed clarifications about the interactions with Halflings. Combining '''Halflings''' with other expansions will then happen "at the players' own risk." In such cases, house rules will have to be agreed and applied. However the latest clarifications have provided a foundation to consistently solve the issues existing in the past for both triangular and double-sized tiles.


<!--T:186-->
}}


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<!--T:176-->
Let's see some interactions when applying the principles explained above:  
<div style="margin-top: 0px; margin-bottom: 20px;">
<!--* Exp. 3 - Dragon/Fairy <<
{{GreyStrip|title=Let's see some interactions when applying the principles explained above: }}
</div><!--* Exp. 3 - Dragon/Fairy <<
* Exp. 4 - Tower range <<
* Exp. 4 - Tower range <<
* Exp. 5 - Abbey/Barn <<
* Exp. 5 - Abbey/Barn <<
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* Russian Promos - Baba Yaga / Solovei Razboynik / Vodyanoy <<?
* Russian Promos - Baba Yaga / Solovei Razboynik / Vodyanoy <<?
* Easter in Carcassonne - Bunny movement / Easter Nest completion-->
* Easter in Carcassonne - Bunny movement / Easter Nest completion-->


<!--T:74-->
<!--T:74-->
'''>> [[The Princess and The Dragon|The Princess and The Dragon]]''' - Dragon movement <ref>
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|titleafter=Dragon movement <ref name="dis">
{{IconWorld}}
{{IconWorld}}
The clarifications from 1/2021 covered this interaction and the discrepancy with the clarifications from 10/2015.
The clarifications from 1/2021 covered this interaction and the discrepancy with the clarifications from 10/2015.
</ref>
</ref>|rules=


<!--T:75-->
<!--T:75-->
* The dragon moves following the grid of square spaces by affecting all the tiles overlapping the space it occupies.  
{{IconWorld}} The dragon moves following the grid of square spaces by affecting all the tiles overlapping the space it occupies.  
* The dragon may eat all the affected figures in one square tile, one or two triangular tiles in one square space or a full double-sized tile.   
{{IconWorld}} The dragon may eat all the affected figures in one square tile, one or two triangular tiles in one square space or a full double-sized tile.   


<!--T:177-->
<!--T:177-->
:[[File:Halflings_C2_Clarification_Dragon_Example_01_2021.jpg|frame|none|'''Example:''' The dragon moves counting square spaces. It lands on particular tiles but it affects all the tiles overlapping the space it occupies (as in step 2). It also skips any triangular gap in its way (as in step 4).]]
:[[File:Halflings_C2_Clarification_Dragon_Example_01_2021.jpg|frame|none|'''Example:''' The dragon moves counting square spaces. It lands on particular tiles but it affects all the tiles overlapping the space it occupies (as in step 2). It also skips any triangular gap in its way (as in step 4).]]
 
}}


<!--T:154-->
<!--T:154-->
'''>> [[The Princess and The Dragon|The Princess and The Dragon]]''' - Fairy protection <ref>
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|titleafter=Fairy protection <ref>
{{IconWorld}}
{{IconWorld}}
The clarifications from 1/2021 dod not covered this interaction explicitly, so the general principles provided are used in this case to be consistent with the effect of the dragon.
The clarifications from 1/2021 did not covered this interaction explicitly, so the general principles provided are used in this case to be consistent with the effect of the dragon.
</ref>
</ref>|rules=


<!--T:155-->
<!--T:155-->
* The fairy protects the tiles overlapping the space it occupies, matching the action range for the dragon. So the fairy may protect one square tile, one or two triangular tiles in one square space or a full double-sized tile.
{{IconWorld}} The fairy protects the tiles overlapping the space it occupies, matching the action range for the dragon. So the fairy may protect one square tile, one or two triangular tiles in one square space or a full double-sized tile.
 
}}


<!--T:77-->
<!--T:77-->
'''>> [[The Tower|The Tower]]''' - Tower range <ref>
{{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|titleafter=Tower range <ref name="dis"/>|rules=
{{IconWorld}}
The clarifications from 1/2021 covered this interaction and the discrepancy with the clarifications from 10/2015.
</ref>


<!--T:78-->
<!--T:78-->
* If a square space is in range, the tower will be able to capture one meeple on the tiles overlapping that space. So the tower may capture one meeple located in one square tile, one or two triangular tiles in one square space or a full double-sized tile.
{{IconWorld}} If a square space is in range, the tower will be able to capture one meeple on the tiles overlapping that space. So the tower may capture one meeple located in one square tile, one or two triangular tiles in one square space or a full double-sized tile.


<!--T:178-->
<!--T:178-->
:[[File:Halflings_C2_Clarification_Tower_Example_01_2021.jpg|frame|none|'''Example:''' The picture shows the tiles affected by the tower using different shades of green to identify tiles within range 1 and range 2. The range stretch takes into account square spaces. The tower may capture meeples in any of the tiles overlapping the square spaces in range, no matter if the space is occupied by a square tile or 1 or two triangular tiles, like in this case.]]
:[[File:Halflings_C2_Clarification_Tower_Example_01_2021.jpg|frame|none|'''Example:''' The picture shows the tiles affected by the tower using different shades of green to identify tiles within range 1 and range 2. The range stretch takes into account square spaces. The tower may capture meeples in any of the tiles overlapping the square spaces in range, no matter if the space is occupied by a square tile or 1 or two triangular tiles, like in this case.]]
 
}}


<!--T:80-->
<!--T:80-->
'''>> [[Abbey and the Mayor|Abbey and the Mayor]]''' - Part 1: Abbey placement and scoring <ref>
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|titleafter=Part 1: Abbey placement and scoring <ref>
{{IconWorld}}
{{IconWorld}}
This is an adaptation of the scoring rules for monasteries and the clarifications provided for the placement of abbeys with adjacent triangular tiles.
This is an adaptation of the scoring rules for monasteries and the clarifications provided for the placement of abbeys with adjacent triangular tiles.
</ref>
</ref>|rules=


<!--T:81-->
<!--T:81-->
* An abbey '''can''' be placed if a Halfling tile is on one of the edges, even if there is a Halfling gap on one of the edges. See the clarification images below. (3/2015)
{{IconWorld}} An abbey '''can''' be placed if a Halfling tile is on one of the edges, even if there is a Halfling gap on one of the edges. See the clarification images below. (3/2015)


<!--T:82-->
<!--T:82-->
<div style="padding-left: 22px;">
{{BeginTileList|nesting=1|width=950px}}
{{BeginBlockList|950px}}
{{Block|
{{Block|
[[File:Halflings_C2_Clarification_Example_01.jpg|frame|none|'''Example 1:''' The abbey can be placed here, neighboring a side of the halfling]]
[[File:Halflings_C2_Clarification_Example_01.jpg|frame|none|'''Example 1:''' The abbey can be placed here, neighboring a side of the halfling]]
Line 514: Line 557:
[[File:Halflings_C2_Clarification_Example_03.jpg|frame|none|'''Note on Example 2:''' the abbey placement is allowed as the halfling occupies the "place" of a normal landscape tile and the existing gap, marked as a striped area, is not taken into account]]
[[File:Halflings_C2_Clarification_Example_03.jpg|frame|none|'''Note on Example 2:''' the abbey placement is allowed as the halfling occupies the "place" of a normal landscape tile and the existing gap, marked as a striped area, is not taken into account]]
}}
}}
{{EndBlockList}}
{{EndTileList}}
</div>


<!--T:83-->
<!--T:83-->
* Abbeys should follow the official rules defined for scoring monasteries.
{{IconWorld}} Abbeys should follow the official rules defined for scoring monasteries.
}}


<!--T:85-->
<!--T:85-->
'''>> [[Abbey and the Mayor|Abbey and the Mayor]]''' - Part 2: Barn placement <ref>
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|titleafter=Part 2: Barn placement <ref name="dis"/>|rules=
{{IconWorld}}
The clarifications from 1/2021 covered this interaction and the discrepancy with the clarifications from 10/2015.
</ref>


<!--T:179-->
<!--T:179-->
* A barn can be placed at an intersection of four square spaces completely occupied by field corners. There may be no gaps in any of the four corners. (1/2021)
{{IconWorld}} A barn can be placed at an intersection of four square spaces completely occupied by field corners. There may be no gaps in any of the four corners. (1/2021)
: [[File:Halflings_C2_Clarification_Barn_Example_01_2021.jpg|frame|none|'''Examples with square and triangular tiles:'''
: [[File:Halflings_C2_Clarification_Barn_Example_01_2021.jpg|frame|none|'''Examples with square and triangular tiles:'''
<ul>
<ul>
Line 535: Line 575:


<!--T:87-->
<!--T:87-->
* The corners may be occupied by square tiles, one or two triangular tiles or double-sized tiles.
{{IconWorld}} The corners may be occupied by square tiles, one or two triangular tiles or double-sized tiles.
: See the following examples involving Halfling tiles and double-size tiles (see [[Castles in Germany|Castles in Germany]] and [[The Markets of Leipzig|The Markets of Leipzig]].) (4/2016; updated 1/2021)
* See the following examples involving Halfling tiles and double-size tiles (see [[Castles in Germany|Castles in Germany]] and [[The Markets of Leipzig|The Markets of Leipzig]].) (4/2016; updated 1/2021)


<!--T:88-->
<!--T:88-->
<div style="padding-left: 22px;">
{{BeginTileList|nesting=1|width=950px}}
{{BeginBlockList|950px}}
{{Block|
{{Block|
[[File:Halflings_C2_Clarification_Barn_Example_02_2021.jpg|frame|none|'''Examples with triangle and double-sized (its long side) tiles:'''
[[File:Halflings_C2_Clarification_Barn_Example_02_2021.jpg|frame|none|'''Examples with triangle and double-sized (its long side) tiles:'''
Line 555: Line 594:
</ul>]]
</ul>]]
}}
}}
{{EndBlockList}}
{{EndTileList}}
</div>


<!--T:89-->
<!--T:89-->
* '''Note:''' The clarifications about triangular and double-sized tiles from 1/2021 override, in certain cases, the original four-tile intersection requirement for the placement of the barn defined originally for square tiles. In the end, no matter the tile geometries, a barn can only be placed at an intersection completely occupied by tiles, the same as if it there where four regular square tiles.
* '''Note:''' The clarifications about triangular and double-sized tiles from 1/2021 override, in certain cases, the original four-tile intersection requirement for the placement of the barn defined originally for square tiles. In the end, no matter the tile geometries, a barn can only be placed at an intersection completely occupied by tiles, the same as if it there where four regular square tiles.
 
}}


<!--T:90-->
<!--T:90-->
'''>> [[Abbey and the Mayor|Abbey and the Mayor]]''' - Part 3: Barn scoring <ref>
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|titleafter=Part 3: Barn scoring <ref>
{{IconWorld}}
{{IconWorld}}
This is a consequence of the placement of the barn ass indicated in the clarifications from 1/2021. The clarifications from 10/2015 allowed triangular gaps at an intersection with a barn. This created some issues with field continuity, that have been removed with the latest clarifications.
This is a consequence of the placement of the barn ass indicated in the clarifications from 1/2021. The clarifications from 10/2015 allowed triangular gaps at an intersection with a barn. This created some issues with field continuity, that have been removed with the latest clarifications.
</ref>
</ref>|rules=


<!--T:91-->
<!--T:91-->
* A barn can only be placed at intersection with no (triangular or square) gaps, so the barn is placed in one field and it is scored as usual.
{{IconWorld}} A barn can only be placed at intersection with no (triangular or square) gaps, so the barn is placed in one field and it is scored as usual.
 
}}


<!--T:93-->
<!--T:93-->
'''>> [[Count, King and Robber|Count, King and Robber]]''' - Shrine scoring <ref>
{{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|titleafter=Shrine scoring <ref>
{{IconWorld}}
{{IconWorld}}
This is an adaptation of the scoring rules for monasteries.
This is an adaptation of the scoring rules for monasteries.
</ref>
</ref>|rules=


<!--T:94-->
<!--T:94-->
* Shrines should follow the official rules defined for scoring monasteries for the sake of consistency.
{{IconWorld}} Shrines should follow the official rules defined for scoring monasteries for the sake of consistency.
 
}}


<!--T:96-->
<!--T:96-->
'''>> [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''' - Bridge placement <ref>
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|titleafter=Bridge placement <ref>
{{IconWorld}}
{{IconWorld}}
This is an adaptation of the general principles provided. There is no explicit clarification for this interaction.
This is an adaptation of the general principles provided. There is no explicit clarification for this interaction.
</ref>
</ref>|rules=


<!--T:98-->
<!--T:98-->
* A bridge can be placed on an tile if it stands on field segments. This could be translated to a space occupied by two triangular tiles (but not by only one triangular tile). The bridge would count as one road segment.  
{{IconWorld}} A bridge can be placed on a tile if it stands on field segments. This could be translated to a space occupied by two triangular tiles (but not by only one triangular tile). The bridge would count as one road segment.  
 
}}


<!--T:99-->
<!--T:99-->
'''>> [[The Flier |The Flier (Flying Machines)]]''' - Flier distance and placement <ref>
{{OtherExpansionRule|expansionlink={{FlyingMachinesLink|variant=long}}|titleafter=Flier distance and placement <ref name="dis"/>|rules=
{{IconWorld}}
The clarifications from 1/2021 covered this interaction and the discrepancy with the clarifications from 10/2015.
</ref>


<!--T:100-->
<!--T:100-->
* The flier moves following the grid of square spaces to calculate its trajectory and distance. Once the target space is determined, the flier may occupy any incomplete feature on the any of the tiles overlapping the give space. So the flier may pick a feature on one square tile, one or two triangular tiles in one square space or a full double-sized tile.
{{IconWorld}} The flier moves following the grid of square spaces to calculate its trajectory and distance. Once the target space is determined, the flier may occupy any incomplete feature on the any of the tiles overlapping the give space. So the flier may pick a feature on one square tile, one or two triangular tiles in one square space or a full double-sized tile.


<!--T:102-->
<!--T:102-->
<div style="padding-left:22px">
{{BeginTileList|nesting=1|width=600px}}
{{BeginBlockList|600px}}
{{Block|
{{Block|
[[File:Halflings_C2_Flier_Straight_Example_01.jpg|frame|none|'''Example 1:''' This image shows how square tiles and holes are considered when calculating the flier distance for a horizontal trajectory. This example follows the official rules.]]
[[File:Halflings_C2_Flier_Straight_Example_01.jpg|frame|none|'''Example 1:''' This image shows how square tiles and holes are considered when calculating the flier distance for a horizontal trajectory. This example follows the official rules.]]
Line 619: Line 653:
[[File:Halflings_C2_Flier_Diagonal_Example_03.jpg|frame|none|'''Example 5:''' This image shows how the flier can land on any square or triangular tile occupying a given space for a given distance when following an diagonal trajectory.]]
[[File:Halflings_C2_Flier_Diagonal_Example_03.jpg|frame|none|'''Example 5:''' This image shows how the flier can land on any square or triangular tile occupying a given space for a given distance when following an diagonal trajectory.]]
}}
}}
{{EndBlockList}}
{{EndTileList}}
</div>
}}


<!--T:106-->
<!--T:109-->
'''>> [[The Plague (1st edition)|The Plague]]''' - Plague spreading <ref>
{{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|edition=C2|variant=long}}|titleafter=Abbot scoring|rules=
{{IconWorld}}
There are no explicit clarifications about spreading the plague after the clarifications from 10/2015. The same approach applied to the dragon is applied here for the sake of consistency.
</ref>


<!--T:107-->
<!--T:180-->
* The flea tokens placed on a tile affect the full square space it occupies.
{{IconWorld}} Special monasteries would consider occupied square spaces for their scoring no matter the tiles occupying them. <ref>
* Flea tokens move according to the square grid, independently of the tiles occupying each square space.
{{IconBook}}
 
A triangle tile takes the place of a regular landscape tile. Thus, a single triangle hole (half-tile hole) in the map '''does not''' stop the row or column for scoring for German and Dutch/Belgian Monasteries. Only a hole of a complete regular landscape tile interrupts the row or column. (3/2015)<br />
<!--T:108-->
: [[File:Halflings_C2_Clarification_Plague_Example_01_2021.jpg|frame|none|'''Example:''' This picture shows in green a contiguous outbreak area. Triangular gaps do not break its continuity and both triangular tiles in a square are affected by a flea token placed on one of them (the flea token affects the whole square space).]]
 
 
<!--T:109-->
'''>> [[Monasteries|German monasteries and Japanese buildings]] / [[Monasteries (1st edition)|German/Dutch and Belgian monasteries]]''' - Abbot scoring <ref>
{{IconWorld}}
{{IconWorld}}
There are no explicit clarifications about scoring special monasteries with a meeple placed as an abbot. The same approach applied to the tower is used here for the sake of consistency.
This clarifications would also apply to Japanese Buildings.
</ref>
</ref>
<!--T:180-->
* Special monasteries would consider occupied square spaces for their scoring no matter the tiles occupying them.


<!--T:111-->
<!--T:111-->
Line 655: Line 677:
</ul>
</ul>
]]
]]
 
}}


<!--T:112-->
<!--T:112-->
'''>> [[Castles in Germany|Castles in Germany]]''' - Completion of German castles <ref>
{{OtherExpansionRule|expansionlink={{CastlesGermanyLink|variant=long}}|titleafter=Completion of German castles <ref>
{{IconWorld}}
{{IconWorld}}
There are no explicit clarifications about scoring German castles. This is an adaptation of the scoring applied to German castles.
There are no explicit clarifications about scoring German castles. This is an adaptation of the scoring taking into consideation the scoring for monasteries.
</ref>
</ref>|rules=


<!--T:113-->
<!--T:113-->
* A German castle is worth 2 points for the German Castle tile plus 1 point per surrounding occupied space (no matter if by square or triangular tiles). The scoring takes into consideration occupied spaces.
{{IconWorld}} A German castle is worth 2 points for the German Castle tile plus 1 point per surrounding occupied space (no matter if by square or triangular tiles). The scoring takes into consideration occupied spaces.


<!--T:115-->
<!--T:115-->
:: [[File:Halflings_C2_Clarification_German_Castles_Example_01.jpg|frame|none|'''Example:''' This German castle will get 12 points:
: [[File:Halflings_C2_Clarification_German_Castles_Example_01.jpg|frame|none|'''Example:''' This German castle will get 12 points:
<ul>
<ul>
<li>2 point from the German castle tile</li>
<li>2 point from the German castle tile</li>
Line 673: Line 695:
</ul>
</ul>
]]
]]
 
}}


<!--T:116-->
<!--T:116-->
'''>> [[Little Buildings (1st edition)|Little Buldings]]''' - Area affected by Little Building <ref>
{{OtherExpansionRule|expansionlink={{LittleBuildingsLink|variant=long}}|titleafter=Area affected by Little Building <ref>
{{IconWorld}}
{{IconWorld}}
There is no official clarification regarding how Little Buildings interact with '''Halflings''' beyond the general considerations provided.
There is no official clarification regarding how Little Buildings interact with '''Halflings''' beyond the general considerations provided.
</ref>
</ref>|rules=


<!--T:118-->
<!--T:118-->
* A little building affects the all the tiles overlapping the space it is placed on. This consideration comes from the fact that two triangular tiles count as a single tile when scoring.
{{IconWorld}} A little building affects the all the tiles overlapping the space it is placed on. This consideration comes from the fact that two triangular tiles count as a single tile when scoring.
}}
 
<!--T:106-->
{{OtherExpansionRule|expansionlink={{PlagueLink|variant=long}}|titleafter=Plague spreading <ref>
{{IconWorld}}
There are no explicit clarifications about spreading the plague after the clarifications from 10/2015. The approach applied combines those for the dragon and German monasteries.
</ref>|rules=
 
<!--T:107-->
{{IconWorld|text=The flea tokens placed on a tile affect the full square space it occupies.
}}
{{IconWorld|text=Flea tokens move according to the square grid, independently of the tiles occupying each square space. <ref>
{{IconWorld}}
Given the clarification provided for German monasteries, it seems apparent that a single triangle hole would not prevent spread of the Plague in that direction, as the presence of a Halfling still counts as a full tile with no official gap. (3/2015)
</ref>}}
 
<!--T:108-->
: [[File:Halflings_C2_Clarification_Plague_Example_01_2021.jpg|frame|none|'''Example:''' This picture shows in green a contiguous outbreak area. Triangular gaps do not break its continuity and both triangular tiles in a square are affected by a flea token placed on one of them (the flea token affects the whole square space).]]
}}


== Tile distribution == <!--T:142-->
== Tile distribution == <!--T:142-->
Line 689: Line 730:
'''Total Tiles: 24 halves'''
'''Total Tiles: 24 halves'''


<!--T:144-->
=== Halflings I === <!--T:144-->
'''Halflings I'''
 
<!--T:145-->
Total Tiles: 12 halves


<!--T:146-->
<!--T:146-->
{{BeginTileList|600px}}
{{BeginTileList|width=600px|tiles=12 halves}}
{{Tile|Halfling_1_C2_Tile_01.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Halfling_1_C2_Tile_01.png|count=1}}
{{Tile|Halfling_1_C2_Tile_02.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Halfling_1_C2_Tile_02.png|count=1}}
{{Tile|Halfling_1_C2_Tile_03.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Halfling_1_C2_Tile_03.png|count=1}}
{{Tile|Halfling_1_C2_Tile_04.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Halfling_1_C2_Tile_04.png|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|Halfling_1_C2_Tile_05.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Halfling_1_C2_Tile_05.png|count=1}}
{{Tile|Halfling_1_C2_Tile_06.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Halfling_1_C2_Tile_06.png|count=1}}
{{Tile|Halfling_1_C2_Tile_07.png|&nbsp;x1<br />(W)}}
{{Tile|image=Halfling_1_C2_Tile_07.png|count=1|config=({{Feature|name=WaterTower|edition=C2|variant=abbr}})}}
{{Tile|Halfling_1_C2_Tile_08.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Halfling_1_C2_Tile_08.png|count=1}}
{{Tile|Halfling_1_C2_Tile_09.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Halfling_1_C2_Tile_09.png|count=1}}
{{Tile|Halfling_1_C2_Tile_10.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Halfling_1_C2_Tile_10.png|count=1}}
{{Tile|Halfling_1_C2_Tile_11.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Halfling_1_C2_Tile_11.png|count=1}}
{{Tile|Halfling_1_C2_Tile_12.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Halfling_1_C2_Tile_12.png|count=1}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C2|W=1}}


<!--T:160-->
=== Halflings II === <!--T:147-->
One of the tiles has a small illustration on it. The letter in brackets shows which illustration is on the tile:
{{BeginTileList|500px}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;tower}}
{{EndTileList}}
 
<!--T:147-->
'''Halflings II'''
 
<!--T:148-->
Total Tiles: 12 halves


<!--T:149-->
<!--T:149-->
{{BeginTileList|600px}}
{{BeginTileList|width=600px|tiles=12 halves}}
{{Tile|Halfling_2_C2_Tile_01.png|&nbsp;x1<br />'''Vineyard'''}}
{{Tile|image=Halfling_2_C2_Tile_01.png|count=1|config={{Feature|edition=C2|name=Vineyard}}}}
{{Tile|Halfling_2_C2_Tile_02.png|&nbsp;x1<br />'''Sheep'''}}
{{Tile|image=Halfling_2_C2_Tile_02.png|count=1|config={{Feature|edition=C2|name=Sheep}}}}
{{Tile|Halfling_2_C2_Tile_03.png|&nbsp;x1<br />'''Hill'''}}
{{Tile|image=Halfling_2_C2_Tile_03.png|count=1|config={{Feature|edition=C2|name=Hill}}}}
{{Tile|Halfling_2_C2_Tile_04.png|&nbsp;x1<br />'''Crop circle'''}}
{{Tile|image=Halfling_2_C2_Tile_04.png|count=1|config={{Feature|edition=C2|name=CropCircleUniversal}}}}
{{Tile|Halfling_2_C2_Tile_05.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Halfling_2_C2_Tile_05.png|count=1}}
{{Tile|Halfling_2_C2_Tile_06.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Halfling_2_C2_Tile_06.png|count=1}}
{{Tile|Halfling_2_C2_Tile_07.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Halfling_2_C2_Tile_07.png|count=1}}
{{Tile|Halfling_2_C2_Tile_08.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Halfling_2_C2_Tile_08.png|count=1}}
{{Tile|Halfling_2_C2_Tile_09.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Halfling_2_C2_Tile_09.png|count=1}}
{{Tile|Halfling_2_C2_Tile_10.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Halfling_2_C2_Tile_10.png|count=1}}
{{Tile|Halfling_2_C2_Tile_11.png|&nbsp;x1<br />(W)}}
{{Tile|image=Halfling_2_C2_Tile_11.png|count=1|config=({{Feature|name=WaterTower|edition=C2|variant=abbr}})}}
{{Tile|Halfling_2_C2_Tile_12.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Halfling_2_C2_Tile_12.png|count=1}}
{{EndTileList}}
 
<!--T:161-->
One of the tiles has a small illustration on it. The letter in brackets shows which illustration is on the tile:
{{BeginTileList|500px}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;tower}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C2|W=1}}


<!--T:150-->
<!--T:150-->
{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


<!--T:151-->
<!--T:151-->
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