Difference between revisions of "Halflings (1st edition)"

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'''Hills:''' If a player places a triangular tile containing a Hill feature, and you are playing with the [[Hills & Sheep (1st edition)|Hills & Sheep]] expansion, he immediately draws a second (normal) tile, in accordance with the [[Hills & Sheep (1st edition)|Hills & Sheep]] rules, and places it face down under the triangular tile. The other “half” of the face down tile may be covered with another triangular tile at a later time. Both triangular tiles would then be considered part of the same Hill.
'''Hills:''' If a player places a triangular tile containing a Hill feature, and you are playing with the [[Hills & Sheep (1st edition)|Hills & Sheep]] expansion, he immediately draws a second (normal) tile, in accordance with the [[Hills & Sheep (1st edition)|Hills & Sheep]] rules, and places it face down under the triangular tile. The other “half” of the face down tile may be covered with another triangular tile at a later time. Both triangular tiles would then be considered part of the same Hill.
'''Interactions with other features:''' Details regarding interactions are as described in the
following official clarifications: <ref>
{{IconBook}}
When a Halfling tile is beside a triangular gap, the Halfling tile counts as a '''single''' tile. When 2 Halfling tiles are side-by-side to create one square, '''together''' they count only as a '''single''' tile. This is relevant when considering cloister scoring, city scoring, road scoring, [[The Princess and The Dragon (1st edition)|Dragon]] movement, the [[The Plague (1st edition)|Plague]] token placement, the [[The Flier (1st edition)|Flier]] movement, etc. (10/2014)
</ref> <ref>
{{IconBook}}
A triangle tile takes the place of a regular landscape tile. Thus, a single triangle hole in the map '''does not''' stop the row or column for scoring for [[Monasteries (1st edition)|German and Dutch/Belgian Monasteries]]. Only a hole of a complete regular landscape tile interrupts the row or column. (3/2015)
</ref> <ref>
{{IconBook}}
A single triangle hole does '''not''' prevent the [[The Plague (1st edition)|Plague]] from spreading in that direction. (10/2015)
</ref> <ref>
{{IconBook}}
An abbey '''can''' be placed if a Halfling tile is on one of the edges, even if there is a Halfling gap on one of the edges. See the clarification images below. (3/2015)
{{BeginTileList|950px}}
<div style="padding-right: 15px; padding-bottom: 15px;">
[[File:Halflings_C1_Clarification_Example_01.jpg|frame|none|'''Case 1:''' The abbey can be placed here, neighboring a side of the halfling]]
</div>
<div style="padding-right: 15px; padding-bottom: 15px;">
[[File:Halflings_C1_Clarification_Example_02.jpg|frame|none|'''Case 2:''' The abbey can also be placed here, even if it is neighboring the gap left by the halfling]]
</div>
<div style="padding-right: 15px; padding-bottom: 15px;">
[[File:Halflings_C1_Clarification_Example_03.jpg|frame|none|'''Note on case 2:''' the abbey placement is allowed as the halfling occupies the "place" of a normal landscape tile and the existing gap, marked as a striped area, is not taken into account]]
</div>
{{EndTileList}}
</ref> <ref>
{{IconBook}}
A barn can be placed as long as 4 tiles touch at the intersection, even if there is one or more Halfling tiles. (10/2015)<br />
[[File:Halflings_C1_Clarification_Barn_Example_01.jpg|frame|none|Examples with square and triangle tiles:<br /> • '''A:''' The barn can be placed in these cases<br /> • '''B:''' The barn cannot be placed in this case]]
</ref> <ref>
{{IconBook}} Additionally the barn placement rules have been updated as follows: The base ground for the barn has to be stable so it cannot wiggle. This means that under the barn:<br />
• all tiles have to touch each other in the middle; <br />
• no quarter is empty in the middle; and<br />
• all tiles have farm in the middle for the placement of the barn. <br/>
See the following examples involving Halfling tiles and double-size tiles (see [[Castles in Germany (1st edition)|Castles in Germany]].) (04/2016)
{{BeginTileList|950px}}
<div style="padding-right: 15px; padding-bottom: 15px;">
[[File:Halflings_C1_Clarification_Barn_Example_02.jpg|frame|none|Examples with triangle and double-sized (its long side) tiles:<br />  • '''A:''' The barn can be placed in these cases<br /> • '''B:''' The barn cannot be placed in these cases]]
</div>
<div style="padding-right: 15px; padding-bottom: 15px;">
[[File:Halflings_C1_Clarification_Barn_Example_03.jpg|frame|none|Examples with triangle and double-sized (its short side) tiles:<br /> • '''A:''' The barn can be placed in these cases<br /> • '''B:''' The barn cannot be placed in these cases]]
</div>
{{EndTileList}}
</ref> <ref>
{{IconWorld}}
The previous rules update overrides, in certain cases, the original four-tile intersection requirement for the placement of the barn defined originally for square tiles. This happens in favor of providing stability to the barn when tiles with other geometries are considered, as can be seen in the examples involving double-size tiles and/or triangle tiles.
</ref>


=== Scoring ===
=== Scoring ===
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[[File:Halflings_C1_Example_05.jpg|frame|none|Final scoring example: {{ColorBlue|BLUE}} scores 7 points for his cloister. {{ColorRed|RED}} scores 6 points for his cloister.]]
[[File:Halflings_C1_Example_05.jpg|frame|none|Final scoring example: {{ColorBlue|BLUE}} scores 7 points for his cloister. {{ColorRed|RED}} scores 6 points for his cloister.]]


=== Other expansions ===
== Other expansions ==


* When a Halfling tile is beside a triangular gap, the Halfling tile counts as a '''single''' tile. When 2 Halfling tiles are side-by-side to create one square, '''together''' they count only as a '''single''' tile. This is relevant when considering cloister scoring, city scoring, road scoring, [[The Princess and The Dragon (1st edition)|Dragon]] movement, the [[The Plague (1st edition)|Plague]] token placement, the [[The Flier (1st edition)|Flier]] movement, etc. (10/2014)
* When a Halfling tile is beside a triangular gap, the Halfling tile counts as a '''single''' tile. When 2 Halfling tiles are side-by-side to create one square, '''together''' they count only as a '''single''' tile. This is relevant when considering cloister scoring, city scoring, road scoring, [[The Princess and The Dragon (1st edition)|Dragon]] movement, the [[The Plague (1st edition)|Plague]] token placement, the [[The Flier (1st edition)|Flier]] movement, etc. (10/2014)