Difference between revisions of "Inns and Cathedrals/en"

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== Contents ==
== Contents ==


* '''18 landscape tiles''' (identified with symbol), including 6 '''inns''' and 2 '''cathedrals'''.
* '''18 landscape tiles''' (identified with [[File:Symbol_InnsCathedrals_C1C2.png|sub|x16px]] to help you separate and sort your tiles) including 6 '''inns''' and 2 '''cathedrals'''.
* '''8 meeples (8x pink) and 1 abbot''' (pink). This new set of pawns allow you to play with 6 players <ref>
* '''8 meeples''' and '''1 abbot''' in pink color. This new set of pawns allow you to play with 6 players. <ref>
{{IconArrow}}
{{IconArrow}}
Regarding [[Variants#Big Box 6|Big Box 6]], the sixth set of pink meeples and points tiles are part of the basic game and is described there.
Regarding [[Variants#Big Box 6|Big Box 6]], the sixth set of pink meeples and point tiles are part of the basic game and is described there.
</ref>
</ref>
:[[File:Figure_Abbot_pink.png]] [[File:Figure_Meeples8_pink.png]]
:[[File:Figure_Abbot_pink.png|x60px]] [[File:Figure_Meeples8_pink.png|x50px]]
* '''6 large meeples'''
* '''6 large meeples'''
:[[File:Figure_MeeplesLarge_C2.png]]
:[[File:Figure_MeeplesLarge_C2.png|x60px]]
* '''6 points tiles 50/100''' <ref name="points-tiles">
* '''6 points tiles 50/100''' <ref name="points-tiles">
{{IconArrow}}
{{IconArrow}}
[[Variants#Big Box 6|Big Box 6]] contains 8 points tiles instead of 6 and they are also considered part of the base game.
[[Variants#Big Box 6|Big Box 6]] contains 8 points tiles instead of 6 and they are also considered part of the base game.
</ref>
</ref>
<div style="padding-left: 22px;">
{{BeginTileList|700px}}
{{BeginTileList|700px}}
{{Tile|Inns And Cathedrals C2 Tile 50.jpg|&nbsp;Front}}
{{Tile|Inns And Cathedrals C2 Tile 50.jpg|&nbsp;Front}}
{{Tile|Inns And Cathedrals C2 Tile 100.jpg|&nbsp;Back}}
{{Tile|Inns And Cathedrals C2 Tile 100.jpg|&nbsp;Back}}
{{EndTileList}}
{{EndTileList}}
</div>


== Rules ==
== Rules ==
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{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|1=====|2=3. Scoring a feature|
3='''Scoring a road with an inn on it'''<br />
3='''Scoring a road with an inn on it'''
When you complete a road with '''one or more inns''', you receive '''2 points per tile with a segment of this completed road''' (instead of the normal 1 point per tile). <ref>
 
When a player completes a road with '''one or more inns''', the scoring player(s) receive each '''2 points per tile forming this completed road''' (instead of the usual 1 point per tile). <ref>
{{IconWorld}}
{{IconWorld}}
Note that an inn affects only the road segment(s) that it is immediately adjacent to, not all segments on the tile.
Note that an inn affects only the road segment(s) that it is immediately adjacent to, not all segments on the tile.
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<hr class="solid" />
<hr class="solid" />


'''Scoring a city with a cathedral in it'''<br />
'''Scoring a city with a cathedral in it'''
When you complete a city with '''one or more cathedrals''', you receive '''3 points per tile and coat of arms''' with a segment of this completed city (instead of the normal 2).


[[File:Inns_c2_inn_example_d.png|frame|none|'''Example:''' {{ColorRed|You}} score '''27
When a player completes a city with '''one or both cathedrals''', the scoring player(s) receive each '''3 points per tile and coat of arms''' in this completed city (instead of the usual 2 points).
points''' for this city: 9 x 3 = 27 (7 tiles and 2 coat of arms).]]
 
[[File:Inns_c2_inn_example_d.png|frame|none|'''Example:''' {{ColorRed|You}} score '''27 points''' for this city: 9 x 3 = 27 (7 tiles and 2 coat of arms).]]


{{FAQ|Am I allowed to place cathedrals in other players' cities?|Yes, that is allowed, and is particularly useful towards the end of a game, when it can strip a large city of an opponent of points. The same goes for roads with inns.}}
{{FAQ|Am I allowed to place cathedrals in other players' cities?|Yes, that is allowed, and is particularly useful towards the end of a game, when it can strip a large city of an opponent of points. The same goes for roads with inns.}}
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{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|1=====|2=1. Placing a tile|
3=The new land tiles are placed exactly like those in the base game. Their special function has an impact on step 3.
3=The new land tiles are placed exactly like those in the base game. Their special function has an impact on {{ColorBlue|2. Placing a meeple}} and {{ColorRed|3. Scoring a feature}}.
}}
}}


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Remember that all players tied for control of a feature score all the points. If you have more meeples in a feature than any of the other players, you score all of that feature's points, and the other players score nothing. <ref>
Remember that all players tied for control of a feature score all the points. If you have more meeples in a feature than any of the other players, you score all of that feature's points, and the other players score nothing. <ref>
{{IconBook}}
{{IconBook}}
A player with a large meeple '''DOES NOT''' score twice as many points. The large meeple is dealt with in exactly the same way as two normal meeples; for two meeple in a city, on a road, or on a farm, you only earn points once. The only function of the large meeple is to obtain the majority more quickly. For example, in a cloister the large meeple earns precisely the same number of points as a smaller meeple.
A player with a large meeple '''DOES NOT''' score twice as many points. The large meeple is dealt with in exactly the same way as two normal meeples; for two meeples in a city, on a road, or in a field, you only earn points once. The only function of the large meeple is to obtain the majority more quickly. For example, in a monastery the large meeple earns precisely the same number of points as a normal meeple.
</ref><br/>
</ref>
After scoring, any large meeples in the scored feature are returned to their owner's supply.
 
After scoring, any large meeples in the scored feature are returned to their owner's supply, and can be used again in a later turn.


{{BeginBlockList|700px}}
{{BeginBlockList|700px}}
{{Block|
{{Block|
[[File:inns_c2_inn_big_example_a.png|frame|none| '''Example:''' {{ColorRed|You}} have a large meeple in the city, while the {{ColorBlack|black}} meeple is normal, giving you control. The city scores, and you score '''8 points''', but the {{ColorBlack|black}} player scores no points.]]
[[File:inns_c2_inn_big_example_a.png|frame|none| '''Example:''' {{ColorRed|You}} place this tile (see the arrow), completing the city. {{ColorRed|You}} have a large meeple in the city, while the {{ColorBlack|black}} meeple is normal, giving you control. The city scores, and you score '''8 points''', but the {{ColorBlack|black}} player scores no points.]]
}}
}}
{{Block|
{{Block|
[[File:inns_c2_inn_big_example_b.png|frame|none| '''Example:''' {{ColorRed|You}} have a large meeple in the city, while the {{ColorBlack|black}} player has two normal meeples. You both have control, and both score '''12 points''' for scoring the city.]]
[[File:inns_c2_inn_big_example_b.png|frame|none| '''Example:''' The {{ColorBlack|black}} player places this tile (see the arrow), completing the city. {{ColorRed|You}} have a large meeple in the city, while the {{ColorBlack|black}} player has two normal meeples. You both have control, and both score '''12 points''' for scoring the city.]]
}}
}}
{{EndBlockList}}
{{EndBlockList}}


If you use the large meeple as a farmer (as seen below), place it lying down in the field, as you would with a normal meeple. The large meeple then counts as 2 farmers in that field.
If you use the large meeple as a farmer, place it lying down in the field, as you would with a normal meeple. The large meeple then counts as 2 farmers in that field.


[[File:inns_c2_inn_big_example_c.png|frame|none| '''Example:''' {{ColorRed|You}} placed your large meeple in this field as a farmer. The {{ColorBlue|blue}} player only has one normal meeple there, meaning you have control of the field. {{ColorRed|You}} score '''9 points''' for the three completed cities.]]
[[File:inns_c2_inn_big_example_c.png|frame|none| '''Example:''' {{ColorRed|You}} placed your large meeple in this field as a farmer. The {{ColorBlue|blue}} player only has one normal meeple there, meaning you have control of the field. {{ColorRed|You}} score '''9 points''' for the three completed cities.]]
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Use an extra points tile if you manage to go around the scoreboard again.
Use an extra points tile if you manage to go around the scoreboard again.


[[File:Inns_And_Cathedrals_C2_Points_Tiles_Example_01.png|frame|none|'''Example:''' You have 48 points and score 4 points.
[[File:Inns_And_Cathedrals_C2_Points_Tiles_Example_01.png|frame|none|'''Example:''' You have 48 points and score 4 points. You’ve completed a lap around the scoreboard and take a points tile, which you keep in front of you to represent 50 points.]]
You’ve completed a lap around the scoreboard and take a points tile, which you keep in front of you to represent 50 points.]]
}}
}}


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{|
{|
|-
|-
| style="width: 5%; min-width: 120px;" | [[File:Inns_And_Cathedrals_C2_Tile_H.jpg‎]]
| style="width: 5%; min-width: 120px;" | [[File:Inns_And_Cathedrals_C2_Tile_Example_02.png‎]]
| width="95%" | This tile shows four different city segments and one field with a garden in the center.
| width="95%" | This tile shows four different city segments and one field with a garden in the center.
|-
|-
| &nbsp; || &nbsp;
| &nbsp; || &nbsp;
|-
|-
| [[File:Inns_And_Cathedrals_C2_Tile_C.jpg]]
| [[File:Inns_And_Cathedrals_C2_Tile_Example_03.png]]
| This crossroads tile splits the roads into three separate features. The inn counts for the road heading left '''and''' the road heading right, but not the road heading down.
| A crossroads without a village in the middle also splits roads. Therefore there are 3 roads on this tile. The inn counts for the road heading left '''and''' the road heading right, but not the road heading down.
|-
|-
| &nbsp; || &nbsp;
| &nbsp; || &nbsp;
|-  
|-  
| [[File:Inns_And_Cathedrals_C2_Tile_D.jpg]]
| [[File:Inns_And_Cathedrals_C2_Tile_Example_04.png]]
| This monastery splits the road into 2 separate features.
| The two road segments on this tile end at the monastery.
|-
| &nbsp; || &nbsp;
|-
| [[File:Inns_And_Cathedrals_C2_Tile_Example_01.png]]
| Meeples may not be placed on the small road segments; they are only there to limit the fields. The road segments at both sides end at the crossroads with the village.
|}
{|
|-
|-
| &nbsp; || &nbsp;
| &nbsp; || &nbsp;
|-  
|-  
| [[File:Inns_And_Cathedrals_C2_Tile_I.jpg]]
| [[File:Inns_And_Cathedrals_C2_Field_Example_01.png]]
| Highwaymen may not be placed on the small road segments; they are only there to limit the fields. The crossroads splits the road into two separate features.
| The field ends in this corner at the tip of the arrow.
|}
|}


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The ransom for a captured large meeple is the same as for any other meeple.
The ransom for a captured large meeple is the same as for any other meeple.


{{FAQ|[If captured by a tower,] is the ransom for the large meeple doubled?|No: he may be big, but he's still only one person.}}
{{FAQ|[If captured by a tower,] is the ransom for the large meeple doubled?|No: it may be big, but it's still only one person.}}


== Tile distribution ==
== Tile distribution ==
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