Difference between revisions of "La Porxada (1st edition)/en"

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This scoring bonus will only occur if the city containing La Porxada is finished.
This scoring bonus will only occur if the city containing La Porxada is finished.
=== Other expansions ===
{{DottedFrameMessage|2=left|1='''Note:''' There are no explicit rules on how the final scoring should be conducted when combining La Porxada with other expansions. Here you can find some notes on how incomplete cities should be scored based on the interpretation of the existing rules and the limitations imposed during final scoring.}}
The bonus provided by La Porxada affects all players who were present in the city with La Porxada when completed. During final scoring, it will allow those players to score their incomplete cities as if completed during the game. So the cities will still be incomplete to all effects but they are scored like completed cities as an exception.
In order to make this possible, we should score each incomplete city as in a bubble: they should be considered as completed for all its occupiers for scoring purposes, but no one else would notice. As a consequence, farms touching those incomplete cities will not consider them in their scoring even if the city itself was scored as completed.
This would affect the number of points per tile and pennant, cathedrals, and other bonuses applied during the game to the city itself. Two cases should be considered:
* '''Points and scoring modifiers applicable during the game and after the game but may differ:''' In this case, you apply them as if during the game:
** Basic points for city tiles and pennants: 2 points per tile, 2 points per pennant (applied as if during the game).
** Cathedral: +1 point per tile, +1 point per coat of arms (applied as if during the game).
** Cathars / Siege /Besiegers: -1 point per tile, - 1 point per pennant (no change).
** Mage: +1 point per tile (no change).
** Witch: 1/2 points before applying other feature-level bonuses (no change).
** Little Buildings: +1 point (basic rules) or +1/2/3 points (variant rules) per little building (no change).
** Ringmaster: 2 points per neighboring acrobat space and circus space (no change).
** Fairy: +3 points (no change).
* '''Scoring modifiers and bonuses applied during the game only:'''
** Gingerbread Man: 1 point per tile for each follower the player has in the city. The Gingerbread Man shouldn't move from the city in order to avoid any chain reaction (applied as if during the game but without side effects).
** Watchtowers: Points according to watchtower (applied as if during the game).
** The Land Surveyors: The scoring tiles are not considered after the game. It may be agreed to apply the active scoring tile for cities after the last scoring during the game. This means that scoring tiles should be left as is when the game ends but they are not taken into consideration during final scoring, except when scoring the La Porxada bonus for any incomplete city.
** German castle: +3 points (applied as if during the game).
** Bathhouse: +bathhouse points (applied as if during the game but without side effects). Sending followers to a free bathhouse during final scoring makes no sense.
** Darmstadtium: +3 points (applied as if during the game).
** Markets of Leipzig (Coiners quarter): +3 points per coat of arms (applied as if during the game). This bonus is not applied after the game but this may be an exception. The followers in the city Leipzig should not be removed until the end of the final scoring, not only for the Tanners quarter bonus affecting farms in this case.
'''What happens to other scorings and bonuses triggered by the scoring of a completed feature?'''
We would need some additional considerations at this point, since we are performing the scoring once the game has ended. There are some actions related to scoring during the game that cannot happen anymore:
* Teacher: Does not apply during final scoring since no actual features were completed by a tile placement and no specific order for scoring features, so it should be ignored even if the player with the teacher is scoring a city affected by La Porxada bonus (See this clarification: [[The_School_(1st_edition)#cite_note-5|The_School_(1st_edition)#cite_note-5]])
* Castles: They are not considered during final scoring except for farms and barns. Their occupiers are removed before final scoring, so no castle scoring can be triggered. In any case, no actual completed city is being scored so no castle could receive any points for them.
* Robbers: Do not apply after the game. They are removed before the final scoring starts.
* Messages: Do not apply after the game. There is no active player during final scoring so no player may receive messages.
As a conclusion, we should apply the bubble principle to the scoring of those incomplete cities belonging to players affected by La Porxada bonus. For the sake of consistency, no side effects should be triggered by the tweaked scoring of these "fortunate" cities.


=== House rules ===
=== House rules ===


<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px;">
{{DottedFrameMessage|2=left|1='''Note:''' This house rule was a consequence of the gaps in the original rules prior to the clarifications from 4/2019. It is included here for information purposes only.}}
'''Note:''' This house rule was a consequence of the gaps in the original rules prior to the clarifications from 4/2019. It is included here for information purposes only.
</div>


For option #2 ('''scoring bonus'''), a player can only get the bonus if he or she has a follower in the city at the end of the game. If the city is completed during the game, it is not scored and is still considered “incomplete” – each player with followers in the city has the option to remove any or all of his or her followers at that time. Any followers left in the city remain until the end of the game unless removed by other game mechanics. Thus there is a sacrifice required to get the end-game bonus, as a follower must be invested until the end of the game. Because the city with La Porxada is always considered incomplete, though, mechanics including the dragon, tower, plague, crop circles, flier, and magic portal are all relevant, as the city could be entered as an incomplete (and potentially unoccupied) feature throughout the game.
For option #2 ('''scoring bonus'''), a player can only get the bonus if he or she has a follower in the city at the end of the game. If the city is completed during the game, it is not scored and is still considered “incomplete” – each player with followers in the city has the option to remove any or all of his or her followers at that time. Any followers left in the city remain until the end of the game unless removed by other game mechanics. Thus there is a sacrifice required to get the end-game bonus, as a follower must be invested until the end of the game. Because the city with La Porxada is always considered incomplete, though, mechanics including the dragon, tower, plague, crop circles, flier, and magic portal are all relevant, as the city could be entered as an incomplete (and potentially unoccupied) feature throughout the game.
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