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<languages />{{Breadcrumbs
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<div style="display:none;"><section begin="description" />
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<section end="description" /></div>
<languages />{{ChooseDesign|image=20AE_River_C2_Tile_H.png|image2=River_I_C2_Tile_H.jpg|otherimage=River_I_C1_Feature_Chuch.jpg|otherlink={{RiverLink|edition=C1|logo=noborder}}}}
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'''The River''' was originally released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2014}}. The 1st. Edition of [[River (1st edition)|River]] was released in {{Year|2001}}.
'''The River''' was originally released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2014}}. The 1st. Edition of {{RiverLink|edition=C1|logo=noborder}} was released in {{Year|2001}}.


'''The River II''' was released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2017}} as part of [[Count, King and Robber|Count, King and Robber]]. '''The River II''' was originally released for the 1st. Edition in {{Year|2005}}, and later bundled in the major expansion [[Count, King and Robber (1st edition)|Count, King and Robber]] in {{Year|2008}}.
'''The River II''' was released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2017}} as part of {{CountKingRobberLink|logo=noborder}}. '''The River II''' was originally released for the 1st. Edition in {{Year|2005}}, and later bundled in the major expansion {{CountKingRobberLink|edition=C1|logo=noborder}} in {{Year|2008}}.


The '''20th Anniversary River''' was released by [[Hans im Glück|Hans im Glück]] in {{Year|2021}} as part of the [[Variants#20th Anniversary Edition|20th Anniversary Edition]].
The '''20th Anniversary River''' was released by [[Hans im Glück|Hans im Glück]] in {{Year|2021}} as part of the {{VariantsLink|version=20thAnniversary|logo=noborder}}.


'''The River C3''' was originally released by [[Hans im Glück|Hans im Glück]] in {{Year|2021}}. It is a variation of The River originally released for the New Edition.
'''The River C3''' was originally released by [[Hans im Glück|Hans im Glück]] in {{Year|2021}}. It is a variation of The River originally released for the New Edition.


'''[[CutCassonne|CutCassonne]]''', the cut-n-play 10-tile promo from  {{Year|2014}}, included 3 river tiles that can added to any river expansion.
'''{{CutCassonneLink|logo=noborder}}''', the cut-n-play 10-tile promo from  {{Year|2014}}, included 3 river tiles that can added to any river expansion.


The river expansions modify the beginning of the game by having players place a set of specific river tiles before the normal tiles.
The river expansions modify the beginning of the game by having players place a set of specific river tiles before the normal tiles.


Copies of '''The River''' printed in the period 2014-2016 and '''[[CutCassonne|CutCassonne]]''' have the [[Visual Changes in the 2nd Edition#Darker cities|darker city backgrounds]]. The '''20th Anniversary River''' and '''The River C3''' have [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]].
Copies of '''The River''' printed in the period 2014-2016 and '''{{CutCassonneLink|logo=noborder}}''' have the [[Visual Changes in the 2nd Edition#Darker cities|darker city backgrounds]]. The '''20th Anniversary River''' and '''The River C3''' have [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]].


{{DottedFrameMessage|align=left|text=<table>
{{DottedFrameMessage|align=left|text=<table>
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}}
}}


This expansion was originally released for the [[River (1st edition)|1st Edition]], known as C1 for short, in {{Year|2001}}.
This expansion was originally released for the {{RiverLink|logo=hide|edition=C1|text=1st Edition}}, known as C1 for short, in {{Year|2001}}.


== Contents ==
== Contents ==


* '''12 river tiles''' ([[#The_River|The River]]): with a dark back and no symbol (original version) or a stream symbol ([[Variants#Big Box 6|Big Box 6]] version).
* '''12 river tiles''' ([[#The_River|The River]]): with a dark back and no symbol (original version) or a stream symbol ({{VariantsLink|version=BigBox6|logo=noborder}} version).
* '''12 river tiles''' ([[#The River II|The River II]]): with a dark back and a crown symbol.
* '''12 river tiles''' ([[#The River II|The River II]]): with a dark back and a crown symbol.
* '''17 river tiles''' ([[#20th Anniversary River|The 20th Anniversary River]]): with a dark back and no symbol. One of the tiles is double-sized.
* '''17 river tiles''' ([[#20th Anniversary River|The 20th Anniversary River]]): with a dark back and no symbol. One of the tiles is double-sized.
* '''12 river tiles''' ([[#The_River C3|The River C3]]): with a dark back and no symbol (both the base game version and the [[Variants#Big_Box_7_(Big_Box_v3.0)|Big Box 7]] version).
* '''12 river tiles''' ([[#The_River C3|The River C3]]): with a dark back and no symbol (both the base game version and the {{VariantsLink|version=BigBox7|logo=noborder}} version).
* '''3 cut-n-play river tiles''' ([[#CutCassonne|CutCassonne]]): with no symbol.
* '''3 cut-n-play river tiles''' ([[#CutCassonne|CutCassonne]]): with no symbol.


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==== Preparation of The River II ====
==== Preparation of The River II ====


The river expansion added to [[Count, King and Robber|Count, King and Robber]] includes a river fork tile. It should be set aside along with the source and lake tiles. The fork tile is to be placed first (after the source tile) by the first player. <ref>
The river expansion added to {{CountKingRobberLink|logo=noborder}} includes a river fork tile. It should be set aside along with the source and lake tiles. The fork tile is to be placed first (after the source tile) by the first player. <ref>
{{IconArrow}}
{{IconArrow}}
The '''[[Hans im Glück|HiG]]''' rules indicate that the youngest player places the river fork.
The '''[[Hans im Glück|HiG]]''' rules indicate that the youngest player places the river fork.
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</ref>
</ref>
}}
}}
<span id="gameplay"></span>


=== Gameplay ===
=== Gameplay ===
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=RiverSource|size=x65px|edition=C2|variant=image}}{{Feature|name=River|size=x65px|edition=C2|variant=image}}{{Feature|name=RiverLake|size=x65px|edition=C2|variant=image}}</div>


{{RulesPlacingTile|title=1. Placing a tile|rules=
{{RulesPlacingTile|title=1. Placing a tile|rules=
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Immediately after placing it, <ref>
Immediately after placing it, <ref>
{{IconWorld}}
{{IconWorld}}
  This is not standard procedure for placing a volcano tile, according to the rules for [[The Princess and The Dragon|The Princess and the Dragon]]. Under those rules placing a volcano tile does not allow the player to draw a second tile; instead, the player may only perform actions not connected with meeple deployment.
  This is not standard procedure for placing a volcano tile, according to the rules for '''{{PrincessDragonLink|logo=noborder}}'''. Under those rules placing a volcano tile does not allow the player to draw a second tile; instead, the player may only perform actions not connected with meeple deployment.
</ref> take another turn by drawing a normal tile.
</ref> take another turn by drawing a normal tile.
[[File:River_II_C2_Feature_River_Lake_Tile.png|frame|none|'''Example 2:''' Lake with volcano from The River II]]
[[File:River_II_C2_Feature_River_Lake_Tile.png|frame|none|'''Example 2:''' Lake with volcano from The River II]]
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=== The River II special features ===
=== The River II special features ===


The inn and the volcano on the river follow the rules from their expansions ('''Exp.  1 - [[Inns and Cathedrals|Inns and Cathedrals]]''' and '''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''', respectively). The pig-herd <ref>
The inn and the volcano on the river follow the rules from their expansions ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''' and '''{{PrincessDragonLink|variant=long|logo=noborder}}''', respectively). The pig-herd <ref>
{{IconWorld}}
{{IconWorld}}
The English rules called this feature "pigsty." We use pig-herd for consistency with Carcassonne I and also in order to avoid the confusion with the pigsty feature introduced in Carcassonne II, scored by some expansions such as '''[[The Markets of Leipzig|The Markets of Leipzig]]''' or '''[[The Tollkeepers|The Tollkeepers]]'''.  
The English rules called this feature "pigsty." We use pig-herd for consistency with Carcassonne I and also in order to avoid the confusion with the pigsty feature introduced in Carcassonne II, scored by some expansions such as '''{{MarketsLeipzigLink|variant=long|logo=noborder}}''' or '''{{TollkeepersLink|variant=long|logo=noborder}}'''.  
[[File:Feature_Pigsty_C2.png|frame|none|Pigsty feature]]
[[File:Feature_Pigsty_C2.png|frame|none|Pigsty feature]]
</ref> has the same effect as a pig in a field (from '''Exp. 2 - [[Traders and Builders|Traders and Builders]]'''). If you are playing without any of these expansions, simply ignore their associated features.
</ref> has the same effect as a pig in a field (from '''{{TradersBuildersLink|variant=long|logo=noborder}}'''). If you are playing without any of these expansions, simply ignore their associated features.
{{BeginBlockList|width=600px}}
{{BeginBlockList|width=600px}}
{{Block|
{{Block|
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Officially, the field goes around the source, creating a connected field. <br />
Officially, the field goes around the source, creating a connected field. <br />
{{IconArrow}}
{{IconArrow}}
This was incorporated in the [[Rio_Grande_Games|'''RGG''']] edition of the '''[[Variants#Big Box 1|Big Box 1]]''', which includes The River (the [[Hans_im_Glück|'''HiG''']] edition does not) and states that "The field space on the lake and source tiles wraps around those features."
This was incorporated in the [[Rio_Grande_Games|'''RGG''']] edition of the '''{{VariantsLink|version=BigBox1|logo=noborder}}''', which includes The River (the [[Hans_im_Glück|'''HiG''']] edition does not) and states that "The field space on the lake and source tiles wraps around those features."
</ref>
</ref>
{{BeginBlockList|width=600px}}
{{BeginBlockList|width=600px}}
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This large bridge does not separate fields. There are two fields here - one eastward and one westward. <ref>
This large bridge does not separate fields. There are two fields here - one eastward and one westward. <ref>
{{IconBook}}
{{IconBook}}
The city bridge does not separate field segments. Only the river separates the field segments on this tile. Thus, there are 2 field segments on this tile. [This is logical, as similar city bridges in other expansions such as '''Exp. 5 - [[Abbey and the Mayor|Abbey &  Mayor]]''' do not divide the city underneath. – Chris O.] (1/2013)
The city bridge does not separate field segments. Only the river separates the field segments on this tile. Thus, there are 2 field segments on this tile. [This is logical, as similar city bridges in other expansions such as '''{{AbbeyMayorLink|variant=long|logo=noborder}}''' do not divide the city underneath. – Chris O.] (1/2013)
</ref>
</ref>
{{BeginBlockList|width=700px}}
{{BeginBlockList|width=700px}}
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</ref> <ref>
</ref> <ref>
{{IconWorld}}
{{IconWorld}}
There are no official rules for using two pig-herd tiles, as there are no rules for using two copies of The River II, and the similar GQ11 tile is not officially a pig-herd tile ('''[[Games Quarterly 11 (1st edition)|Games Quarterly #11]]'''). However, if one field has multiple pig-herd tiles, it seems that they should not stack; in other words, the bonus should only be awarded once, in keeping with other landscape bonuses such as inns and cathedrals.
There are no official rules for using two pig-herd tiles, as there are no rules for using two copies of The River II, and the similar GQ11 tile is not officially a pig-herd tile ('''{{GamesQuarterlyLink|logo=noborder}}'''). However, if one field has multiple pig-herd tiles, it seems that they should not stack; in other words, the bonus should only be awarded once, in keeping with other landscape bonuses such as inns and cathedrals.
</ref>
</ref>
{{FAQ|nesting=1|title=Does the pig-herd tile still score an extra point when there is a barn on the field (barn = 4 points, barn+pig-herd = 5 points per city)?
{{FAQ|nesting=1|title=Does the pig-herd tile still score an extra point when there is a barn on the field (barn = 4 points, barn+pig-herd = 5 points per city)?
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{{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules=
{{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules=


{{IconWorld}} We recommend not to use a river and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.  
{{IconWorld|text=We recommend not to use a river and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.  
}}


:'''Note:''' If you decide to use The Count of Carcassonne and a river as starting tiles for a game, it is possible that one will not be able to use all of the river tiles if they are placed too close to the City of Carcassonne. River tiles which cannot be placed should be removed from the game, in accordance with the basic rules. Even if the river cannot be placed in its entirety, the game should proceed in the usual way.<ref>
:'''Note:''' If you decide to use The Count of Carcassonne and a river as starting tiles for a game, it is possible that one will not be able to use all of the river tiles if they are placed too close to the City of Carcassonne. River tiles which cannot be placed should be removed from the game, in accordance with the basic rules. Even if the river cannot be placed in its entirety, the game should proceed in the usual way.<ref>
{{IconArrow}}  
{{IconArrow}}  
This is a general version of a paragraph new in the [[Hans_im_Glück|'''HiG''']] and [[Rio_Grande_Games|'''RGG''']] editions of '''[[Variants#Big Box 2|Big Box 2]]''', and is rather suggestive for a game of '''[[Mega-Carcassonne|Mega-Carcassonne]]'''.  
This is a general version of a paragraph new in the [[Hans_im_Glück|'''HiG''']] and [[Rio_Grande_Games|'''RGG''']] editions of '''{{VariantsLink|version=BigBox2|logo=noborder}}''', and is rather suggestive for a game of '''[[Mega-Carcassonne|Mega-Carcassonne]]'''.  
</ref>
</ref>
}}
}}
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The question of how to combine the various "starting" expansions of Carcassonne is a longstanding one, and [[Hans_im_Glück|'''HiG''']] has changed its mind several times.
The question of how to combine the various "starting" expansions of Carcassonne is a longstanding one, and [[Hans_im_Glück|'''HiG''']] has changed its mind several times.


The original rules for The Count of Carcassonne included the following clarification: "If the river is being used, then the source tile should be placed next, and in such a way that the river leads away from the city." Yet the rules still said that it was probably better not to use the expansions together, and this was the only piece of advice to make it into the introductory paragraph of its rules in '''Exp. 6 - [[Count, King and Robber (1st edition)|Count, King & Robber]]''' for Carcassonne I: “It is not recommended to combine The Count of Carcassonne and The River II, as situations may arise in which it is impossible to place tiles properly."
The original rules for '''{{CountCarcassonneLink|edition=C1|logo=noborder}}''' included the following clarification: "If the river is being used, then the source tile should be placed next, and in such a way that the river leads away from the city." Yet the rules still said that it was probably better not to use the expansions together, and this was the only piece of advice to make it into the introductory paragraph of its rules in '''{{CountKingRobberLink|variant=long|edition=C1|logo=noborder}}''' for Carcassonne I: “It is not recommended to combine The Count of Carcassonne and The River II, as situations may arise in which it is impossible to place tiles properly."


The Carcassonne I rules by [[Z-Man Games|'''ZMG''']] include the following paragraph:
The Carcassonne I rules by [[Z-Man Games|'''ZMG''']] include the following paragraph:
"The river source must begin at one of the corners of the City of Carcassonne. The players should place the river tiles so that the river flows away from the City of Carcassonne so as to avoid placement problems. Again, combining The Count of Carcassonne and The River I or The River II is not recommended."
"The river source must begin at one of the corners of the City of Carcassonne. The players should place the river tiles so that the river flows away from the City of Carcassonne so as to avoid placement problems. Again, combining The Count of Carcassonne and The River I or The River II is not recommended."


As indicated above, this is no longer the recommended approach. Instead, one should always remember the rule from the basic game: "In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another." If the river winds around the City of Carcassonne in such a way that you cannot place the next tile (river or otherwise), the tile should be placed to one side, and another drawn. An interesting corollary of this is that the river does not have to be finished: if it is impossible to do so, you do not have to place the final lake tile, and a permanent gap in the playing field might arise (which could, of course, subsequently be filled by an abbey from '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''').
As indicated above, this is no longer the recommended approach. Instead, one should always remember the rule from the basic game: "In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another." If the river winds around the City of Carcassonne in such a way that you cannot place the next tile (river or otherwise), the tile should be placed to one side, and another drawn. An interesting corollary of this is that the river does not have to be finished: if it is impossible to do so, you do not have to place the final lake tile, and a permanent gap in the playing field might arise (which could, of course, subsequently be filled by an abbey from '''{{AbbeyMayorLink|variant=long|logo=noborder}}''').


This clearly has consequences beyond combining the two expansions mentioned. Though the rules still say that U-turns are not allowed, resolving such issues is now much more straightforward—no more need to defenestrate players who insist on making awkward tile placements. And it helps considerably in establishing what a game of '''[[Mega-Carcassonne|Mega-Carcassonne]]''' should look like.
This clearly has consequences beyond combining the two expansions mentioned. Though the rules still say that U-turns are not allowed, resolving such issues is now much more straightforward—no more need to defenestrate players who insist on making awkward tile placements. And it helps considerably in establishing what a game of '''[[Mega-Carcassonne|Mega-Carcassonne]]''' should look like.
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* Instead of starting with the spring and setting aside the lake, put all of the river pieces into the bag. In this way the river can be any size and there is usually more then one option for placing a river tile. (Thanks to DavidP)
* Instead of starting with the spring and setting aside the lake, put all of the river pieces into the bag. In this way the river can be any size and there is usually more then one option for placing a river tile. (Thanks to DavidP)
* Mix the original starting tile (without a river) in with the river tiles. If it is drawn then it acts like a 'bonus' tile that can be placed anywhere. (Thanks to RationalLemming)
* Mix the original starting tile (without a river) in with the river tiles. If it is drawn then it acts like a 'bonus' tile that can be placed anywhere. (Thanks to RationalLemming)
* Lay the river in reverse order, from lake to spring. No real advantage, but might be more desirable, when playing the [[Count, King and Robber#The city of Carcassonne and the count of Carcassonne|Count of Carcassonne]] expansion, to have the lake near the City of Carcassonne for purely aesthetic reasons. (Thanks to Scott)
* Lay the river in reverse order, from lake to spring. No real advantage, but might be more desirable, when playing {{CountKingRobberLink|logo=hide|anchor=city_of_carcassonne|text={{CountCarcassonneName}}}} expansion, to have the lake near the City of Carcassonne for purely aesthetic reasons. (Thanks to Scott)


==== House rules for The River II ====
==== House rules for The River II ====
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* Play the fork of the river first, and lay the spring last. The lakes are mixed in with the other river tiles. (Thanks to Joff)
* Play the fork of the river first, and lay the spring last. The lakes are mixed in with the other river tiles. (Thanks to Joff)
* Pig-herd tiles do not score a bonus. (Thanks to Joff)
* Pig-herd tiles do not score a bonus. (Thanks to Joff)
* Play both rivers backwards starting with the city/lake. This is more realistic because you then get two springs producing rivers that join and flow ‘down’ to a lake. Discard two lakes—the plain one from '''River I''' and the volcano. To set up, place the lake tile, put one spring tile aside as a final ending tile, and then split the balance of the river tiles into two stacks. The junction tile is shuffled into stack 1 and the other spring into stack 2. Then the stack 1 is placed on stack 2—so that the junction will be drawn sometime before the spring. If playing with the [[Count, King and Robber#The city of Carcassonne and the count of Carcassonne|Count of Carcassonne]], place the city/lake so that it completes one of the small cities around Carcassonne. (Thanks to dwhitworth)
* Play both rivers backwards starting with the city/lake. This is more realistic because you then get two springs producing rivers that join and flow ‘down’ to a lake. Discard two lakes—the plain one from '''River I''' and the volcano. To set up, place the lake tile, put one spring tile aside as a final ending tile, and then split the balance of the river tiles into two stacks. The junction tile is shuffled into stack 1 and the other spring into stack 2. Then the stack 1 is placed on stack 2—so that the junction will be drawn sometime before the spring. If playing with {{CountKingRobberLink|logo=hide|anchor=city_of_carcassonne|text={{CountCarcassonneName}}}}, place the city/lake so that it completes one of the small cities around Carcassonne. (Thanks to dwhitworth)
* Select only one lake tile and use two spring tiles. Lay the river in reverse order. The fork can be placed randomly, or at some predetermined point. The end result is two rivers flowing into one which then flows into a lake. (Thanks to Scott)
* Select only one lake tile and use two spring tiles. Lay the river in reverse order. The fork can be placed randomly, or at some predetermined point. The end result is two rivers flowing into one which then flows into a lake. (Thanks to Scott)
* Start from the fork, playing tiles on all three branches. Play the spring and lake tiles at the end, or mix two of the three with the rest of the river before play to have two of the three branches end randomly. (Thanks to Scott)
* Start from the fork, playing tiles on all three branches. Play the spring and lake tiles at the end, or mix two of the three with the rest of the river before play to have two of the three branches end randomly. (Thanks to Scott)
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