Difference between revisions of "River/it"

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Copies of '''The River''' printed in the period 2014-2016 and '''[[CutCassonne|CutCassonne]]''' have the [[Visual Changes in the 2nd Edition#Darker cities|darker city backgrounds]]. The '''20th Anniversary River''' and '''The River C3''' have [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]].
Copies of '''The River''' printed in the period 2014-2016 and '''[[CutCassonne|CutCassonne]]''' have the [[Visual Changes in the 2nd Edition#Darker cities|darker city backgrounds]]. The '''20th Anniversary River''' and '''The River C3''' have [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]].


{{DottedFrameMessage|2=left|1=<table>
{{DottedFrameMessage|align=left|text=<table>
<tr>
<tr>
<td>'''Changes to the 20th Anniversary Edition and Carcassonne C3'''
<td>'''Changes to the 20th Anniversary Edition and Carcassonne C3'''
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== Contenuti ==
== Contenuti ==


* '''[[#The_River|The River]]:''' 12 river tiles, each with a dark back and no symbol (original version) or a stream symbol ([[Variants#Big Box 6|Big Box 6]] version).
* '''12 river tiles''' ([[#The_River|The River]]): with a dark back and no symbol (original version) or a stream symbol ([[Variants#Big Box 6|Big Box 6]] version).
* '''[[#The River II|The River II]]:''' 12 river tiles, each with a dark back and a crown symbol.
* '''12 river tiles''' ([[#The River II|The River II]]): with a dark back and a crown symbol.
* '''[[#20th Anniversary River|The 20th Anniversary River]]:''' 17 river tiles, each with a dark back and no symbol. One of the tiles is double-sized.
* '''17 river tiles''' ([[#20th Anniversary River|The 20th Anniversary River]]): with a dark back and no symbol. One of the tiles is double-sized.
* '''[[#The_River C3|The River C3]]:''' 12 river tiles, each with a dark back and no symbol (both the base game version and the [[Variants#Big_Box_7_(Big_Box_v3.0)|Big Box 7]] version).
* '''12 river tiles''' ([[#The_River C3|The River C3]]): with a dark back and no symbol (both the base game version and the [[Variants#Big_Box_7_(Big_Box_v3.0)|Big Box 7]] version).
* '''[[#CutCassonne|CutCassonne]]:''' 3 cut-n-play river tiles with no symbol.
* '''3 cut-n-play river tiles''' ([[#CutCassonne|CutCassonne]]): with no symbol.


== Regole ==
== Regole ==
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[[File:20AE_River_C2_Feature_River_Tiles.png|frame|none|The setup of the '''20th Anniversary River ''' requires to set aside the source (1) and the two lakes (2 and 3).]]
[[File:20AE_River_C2_Feature_River_Tiles.png|frame|none|The setup of the '''20th Anniversary River ''' requires to set aside the source (1) and the two lakes (2 and 3).]]


<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px 0px;">
{{DottedFrameMessage|text=
'''Note:''' In the game, a double-sized tile, such as this river source, counts as 2 single tiles (for example, for an adjacent monastery). <ref>
'''Note:''' In the game, a double-sized tile, such as this river source, counts as 2 single tiles (for example, for an adjacent monastery). <ref>
{{IconArrow}}
{{IconArrow}}
This clarification is included in the '''[[Hans im Glück|HiG]]''' rules but omitted by '''[[Z-Man Games|ZMG]]'''.
This clarification is included in the '''[[Hans im Glück|HiG]]''' rules but omitted by '''[[Z-Man Games|ZMG]]'''.
</ref>
</ref>
</div>
}}


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
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</div>
</div>


{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=You must draw tiles from the River stack before drawing normal tiles. Place your river tile at the open end of the river. As always, tiles must be placed so that their edges match the edges of tiles already in play. You cannot make a river turn twice in a row in the same direction (an immediate U-turn), as this risks that the following tile will be impossible to place. You cannot place a river curve in a direction where there are already river tiles. Players must draw and place all river tiles before they can draw normal tiles.
You must draw tiles from the River stack before drawing normal tiles. Place your river tile at the open end of the river. As always, tiles must be placed so that their edges match the edges of tiles already in play. You cannot make a river turn twice in a row in the same direction (an immediate U-turn), as this risks that the following tile will be impossible to place. You cannot place a river curve in a direction where there are already river tiles. Players must draw and place all river tiles before they can draw normal tiles.


[[File:River_C2_forbidden.png|350px|frame|none|'''Example 1:''' Forbidden placement with an immediate U-turn.]]
[[File:River_C2_forbidden.png|350px|frame|none|'''Example 1:''' Forbidden placement with an immediate U-turn.]]
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}}
}}


{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
3=Like any other tile, you may place a meeple on other features of a river tile you just placed. <ref name="river-separate-fields">
Like any other tile, you may place a meeple on other features of a river tile you just placed. <ref name="river-separate-fields">
{{IconBook}}
{{IconBook}}
Note that river segments separate fields. (08/2014)
Note that river segments separate fields. (08/2014)
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}}
}}


{{RulesScoring|1=====|2=3. Scoring|
{{RulesScoring|title=3. Scoring|rules=
3=The river feature itself cannot be scored. All other features on river tiles are scored as usual. <ref name="river-separate-fields" />
The river feature itself cannot be scored. All other features on river tiles are scored as usual. <ref name="river-separate-fields" />
}}
}}


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[[File:Feature_Pigsty_C2.png|frame|none|Pigsty feature]]
[[File:Feature_Pigsty_C2.png|frame|none|Pigsty feature]]
</ref> has the same effect as a pig in a field (from '''Exp. 2 - [[Traders and Builders|Traders and Builders]]'''). If you are playing without any of these expansions, simply ignore their associated features.
</ref> has the same effect as a pig in a field (from '''Exp. 2 - [[Traders and Builders|Traders and Builders]]'''). If you are playing without any of these expansions, simply ignore their associated features.
{{BeginBlockList|600px}}
{{BeginBlockList|width=600px}}
{{Block|
{{Block|
[[File:River_II_C2_Tile_D.jpg|frame|none|Tile featuring an inn with a yellow roof (instead of red) in River II]]
[[File:River_II_C2_Tile_D.jpg|frame|none|Tile featuring an inn with a yellow roof (instead of red) in River II]]
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This was incorporated in the [[Rio_Grande_Games|'''RGG''']] edition of the '''[[Variants#Big Box 1|Big Box 1]]''', which includes The River (the [[Hans_im_Glück|'''HiG''']] edition does not) and states that "The field space on the lake and source tiles wraps around those features."
This was incorporated in the [[Rio_Grande_Games|'''RGG''']] edition of the '''[[Variants#Big Box 1|Big Box 1]]''', which includes The River (the [[Hans_im_Glück|'''HiG''']] edition does not) and states that "The field space on the lake and source tiles wraps around those features."
</ref>
</ref>
{{BeginBlockList|600px}}
{{BeginBlockList|width=600px}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_A.jpg‎]]<br />River I
[[File:River_I_C2_Tile_A.jpg‎]]<br />River I
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Fields do not go under small bridges - there are 4 separate fields here
Fields do not go under small bridges - there are 4 separate fields here
{{BeginBlockList|600px}}
{{BeginBlockList|width=600px}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_B.jpg]]<br />River I
[[File:River_I_C2_Tile_B.jpg]]<br />River I
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and three fields here, one north and two south.
and three fields here, one north and two south.
{{BeginBlockList|700px}}
{{BeginBlockList|width=700px}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_H.jpg‎]]<br />River I
[[File:River_I_C2_Tile_H.jpg‎]]<br />River I
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The city bridge does not separate field segments. Only the river separates the field segments on this tile. Thus, there are 2 field segments on this tile. [This is logical, as similar city bridges in other expansions such as '''Exp. 5 - [[Abbey and the Mayor|Abbey &  Mayor]]''' do not divide the city underneath. – Chris O.] (1/2013)
The city bridge does not separate field segments. Only the river separates the field segments on this tile. Thus, there are 2 field segments on this tile. [This is logical, as similar city bridges in other expansions such as '''Exp. 5 - [[Abbey and the Mayor|Abbey &  Mayor]]''' do not divide the city underneath. – Chris O.] (1/2013)
</ref>
</ref>
{{BeginBlockList|700px}}
{{BeginBlockList|width=700px}}
{{Block|
{{Block|
[[File:River_II_C2_Tile_E.jpg]]<br />River II
[[File:River_II_C2_Tile_E.jpg]]<br />River II
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The houses by this bridge do not end the road.
The houses by this bridge do not end the road.
{{BeginBlockList|700px}}
{{BeginBlockList|width=700px}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_K.jpg‎]]<br />River I
[[File:River_I_C2_Tile_K.jpg‎]]<br />River I
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=== The River I C3 ===  
=== The River I C3 ===  


{{BeginTileList|700px|tiles=12}}
{{BeginTileList|width=700px|tiles=12}}
{{Tile|River_I_C3_Tile_A.png|count=1|config={{Feature|edition=C3|name=RiverSource|variant=short}}}}
{{Tile|image=River_I_C3_Tile_A.png|count=1|config={{Feature|edition=C3|name=RiverSource|variant=short}}}}
{{Tile|River_I_C3_Tile_B.png|count=1}}
{{Tile|image=River_I_C3_Tile_B.png|count=1}}
{{Tile|River_I_C3_Tile_C.png|count=1}}
{{Tile|image=River_I_C3_Tile_C.png|count=1}}
{{Tile|River_I_C3_Tile_D.png|count=1|config=({{Feature|edition=C3|name=DonkeyStable|variant=abbr}})}}
{{Tile|image=River_I_C3_Tile_D.png|count=1|config=({{Feature|edition=C3|name=DonkeyStable|variant=abbr}})}}
{{Tile|River_I_C3_Tile_E.png|count=1|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}})}}
{{Tile|image=River_I_C3_Tile_E.png|count=1|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}})}}
{{Tile|River_I_C3_Tile_F.png|count=1}}
{{Tile|image=River_I_C3_Tile_F.png|count=1}}
{{Tile|River_I_C3_Tile_G.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}}
{{Tile|image=River_I_C3_Tile_G.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}}
{{Tile|River_I_C3_Tile_H.png|count=1|config={{Feature|edition=C3|name=Monastery}}}}
{{Tile|image=River_I_C3_Tile_H.png|count=1|config={{Feature|edition=C3|name=Monastery}}}}
{{Tile|River_I_C3_Tile_I.png|count=1|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}})}}
{{Tile|image=River_I_C3_Tile_I.png|count=1|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}})}}
{{Tile|River_I_C3_Tile_J.png|count=1|config=({{Feature|edition=C3|name=Garden|variant=abbr}})}}
{{Tile|image=River_I_C3_Tile_J.png|count=1|config=({{Feature|edition=C3|name=Garden|variant=abbr}})}}
{{Tile|River_I_C3_Tile_K.png|count=1|config={{Feature|edition=C3|name=ContinuousRoad}}}}
{{Tile|image=River_I_C3_Tile_K.png|count=1|config={{Feature|edition=C3|name=ContinuousRoad}}}}
{{Tile|River_I_C3_Tile_L.png|count=1|config={{Feature|edition=C3|name=Monastery}} + {{Feature|edition=C3|name=RiverLake|variant=short}}}}
{{Tile|image=River_I_C3_Tile_L.png|count=1|config={{Feature|edition=C3|name=Monastery}} + {{Feature|edition=C3|name=RiverLake|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C3|G=1|F=1|W=1|H=1|D=1}}
{{TileIllustrations|edition=C3|G=1|F=1|W=1|H=1|D=1}}
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=== 20th Anniversary River ===
=== 20th Anniversary River ===


{{BeginTileList|700px|tiles=17}}
{{BeginTileList|width=700px|tiles=17}}
{{Tile|20AE_River_C2_Tile_A.png|count=1|config={{Feature|edition=C3|name=Monastery}} + {{Feature|edition=C3|name=RiverLake|variant=short}}}}
{{Tile|image=20AE_River_C2_Tile_A.png|count=1|config={{Feature|edition=C3|name=Monastery}} + {{Feature|edition=C3|name=RiverLake|variant=short}}}}
{{Tile|20AE_River_C2_Tile_B.png|count=1}}
{{Tile|image=20AE_River_C2_Tile_B.png|count=1}}
{{Tile|20AE_River_C2_Tile_C.png|count=1}}
{{Tile|image=20AE_River_C2_Tile_C.png|count=1}}
{{Tile|20AE_River_C2_Tile_D.png|count=1|config=({{Feature|edition=C3|name=DonkeyStable|variant=abbr}})}}
{{Tile|image=20AE_River_C2_Tile_D.png|count=1|config=({{Feature|edition=C3|name=DonkeyStable|variant=abbr}})}}
{{Tile|20AE_River_C2_Tile_E.png|count=1|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}})}}
{{Tile|image=20AE_River_C2_Tile_E.png|count=1|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}})}}
{{Tile|20AE_River_C2_Tile_F.png|count=1}}
{{Tile|image=20AE_River_C2_Tile_F.png|count=1}}
{{Tile|20AE_River_C2_Tile_G.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}}
{{Tile|image=20AE_River_C2_Tile_G.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}}
{{Tile|20AE_River_C2_Tile_H.png|count=1|config={{Feature|edition=C3|name=Monastery}}}}
{{Tile|image=20AE_River_C2_Tile_H.png|count=1|config={{Feature|edition=C3|name=Monastery}}}}
{{Tile|20AE_River_C2_Tile_I.png|count=1|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}})}}
{{Tile|image=20AE_River_C2_Tile_I.png|count=1|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}})}}
{{Tile|20AE_River_C2_Tile_J.png|count=1|config=({{Feature|edition=C3|name=Garden|variant=abbr}})}}
{{Tile|image=20AE_River_C2_Tile_J.png|count=1|config=({{Feature|edition=C3|name=Garden|variant=abbr}})}}
{{Tile|20AE_River_C2_Tile_K.png|count=1|config={{Feature|edition=C3|name=ContinuousRoad}}}}
{{Tile|image=20AE_River_C2_Tile_K.png|count=1|config={{Feature|edition=C3|name=ContinuousRoad}}}}
{{Tile|20AE_River_C2_Tile_L.png|count=1}}
{{Tile|image=20AE_River_C2_Tile_L.png|count=1}}
{{Tile|20AE_River_C2_Tile_M.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}}
{{Tile|image=20AE_River_C2_Tile_M.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}}
{{Tile|20AE_River_C2_Tile_N.png|count=1|config=({{Feature|edition=C3|name=Garden|variant=abbr}})}}
{{Tile|image=20AE_River_C2_Tile_N.png|count=1|config=({{Feature|edition=C3|name=Garden|variant=abbr}})}}
{{Tile|20AE_River_C2_Tile_O.png|count=1}}
{{Tile|image=20AE_River_C2_Tile_O.png|count=1}}
{{Tile|20AE_River_C2_Tile_P.png|count=1|config={{Feature|edition=C3|name=RiverLake|variant=short}}}}
{{Tile|image=20AE_River_C2_Tile_P.png|count=1|config={{Feature|edition=C3|name=RiverLake|variant=short}}}}
{{Tile|20AE_River_C2_Tile_Q.png|count=1|config={{Feature|edition=C3|name=RiverSource|variant=short}}}}
{{Tile|image=20AE_River_C2_Tile_Q.png|count=1|config={{Feature|edition=C3|name=RiverSource|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C3|G=1|F=1|W=1|H=1|D=1}}
{{TileIllustrations|edition=C3|G=1|F=1|W=1|H=1|D=1}}
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=== The River I C2 (Big Box 6 version) ===
=== The River I C2 (Big Box 6 version) ===


{{BeginTileList|700px|tiles=12}}
{{BeginTileList|width=700px|tiles=12}}
{{Tile|River_III_C2_Tile_A.png|count=1|config={{Feature|edition=C2|name=RiverSource|variant=short}}}}
{{Tile|image=River_III_C2_Tile_A.png|count=1|config={{Feature|edition=C2|name=RiverSource|variant=short}}}}
{{Tile|River_III_C2_Tile_B.png|count=1}}
{{Tile|image=River_III_C2_Tile_B.png|count=1}}
{{Tile|River_III_C2_Tile_C.png|count=1}}
{{Tile|image=River_III_C2_Tile_C.png|count=1}}
{{Tile|River_III_C2_Tile_D.png|count=1|config=({{Feature|edition=C2|name=DonkeyStable|variant=abbr}})}}
{{Tile|image=River_III_C2_Tile_D.png|count=1|config=({{Feature|edition=C2|name=DonkeyStable|variant=abbr}})}}
{{Tile|River_III_C2_Tile_E.png|count=1|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}})}}
{{Tile|image=River_III_C2_Tile_E.png|count=1|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}})}}
{{Tile|River_III_C2_Tile_F.png|count=1}}
{{Tile|image=River_III_C2_Tile_F.png|count=1}}
{{Tile|River_III_C2_Tile_G.png|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|image=River_III_C2_Tile_G.png|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|River_III_C2_Tile_H.png|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|image=River_III_C2_Tile_H.png|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|River_III_C2_Tile_I.png|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}}
{{Tile|image=River_III_C2_Tile_I.png|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}}
{{Tile|River_III_C2_Tile_J.png|count=1|config=({{Feature|edition=C2|name=Garden|variant=abbr}})}}
{{Tile|image=River_III_C2_Tile_J.png|count=1|config=({{Feature|edition=C2|name=Garden|variant=abbr}})}}
{{Tile|River_III_C2_Tile_K.png|count=1|config={{Feature|edition=C2|name=ContinuousRoad}}}}
{{Tile|image=River_III_C2_Tile_K.png|count=1|config={{Feature|edition=C2|name=ContinuousRoad}}}}
{{Tile|River_III_C2_Tile_L.png|count=1|config={{Feature|edition=C2|name=RiverLake|variant=short}}}}
{{Tile|image=River_III_C2_Tile_L.png|count=1|config={{Feature|edition=C2|name=RiverLake|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C2|G=1|F=1|W=1|H=1|D=1}}
{{TileIllustrations|edition=C2|G=1|F=1|W=1|H=1|D=1}}
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=== CutCassonne C2 ===
=== CutCassonne C2 ===


{{BeginTileList|700px|tiles=3}}
{{BeginTileList|width=700px|tiles=3}}
{{Tile|CutCassonne_C2_Tile_02.png|count=1|config={{Feature|edition=C2|name=ContinuousRoad}}}}
{{Tile|image=CutCassonne_C2_Tile_02.png|count=1|config={{Feature|edition=C2|name=ContinuousRoad}}}}
{{Tile|CutCassonne_C2_Tile_06.png|count=1}}
{{Tile|image=CutCassonne_C2_Tile_06.png|count=1}}
{{Tile|CutCassonne_C2_Tile_09.png|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|image=CutCassonne_C2_Tile_09.png|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{EndTileList}}
{{EndTileList}}


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