Difference between revisions of "The Catapult (1st edition)"

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===== Knock out - remove followers ===== <!--T:58-->
===== Knock out - remove followers ===== <!--T:58-->
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[[File:{{Piece|name=KnockOutToken|variant=imagename}}|frame|right|{{Piece|name=KnockOutToken|edition=C1}}]]


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[[File:{{Piece|name=KnockOutToken|variant=imagename}}|frame|right|Knock out token]]
The aim is to hit, if possible, other players' followers on the playing field. <ref>
The aim is to hit, if possible, other players' followers on the playing field. <ref>
{{IconBook}}
{{IconBook}}
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===== Seduction - follower exchange ===== <!--T:61-->
===== Seduction - follower exchange ===== <!--T:61-->
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[[File:{{Piece|name=SeductionToken|variant=imagename}}|frame|right|{{Piece|name=SeductionToken|edition=C1}}]]


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[[File:{{Piece|name=SeductionToken|variant=imagename}}|frame|right|Seduction token]]
This token only has an effect when it comes to rest on at least one landscape tile on the playing field. <ref>
This token only has an effect when it comes to rest on at least one landscape tile on the playing field. <ref>
{{IconArrow}}  
{{IconArrow}}  
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'''Question:''' Which figures may be exchanged during "Seduction"?
'''Question:''' Which figures may be exchanged during "Seduction"?
'''Answer:''' Only the follower closest to the token can be exchanged. It does not matter if the follower is yours or someone else's. The designated follower can be exchanged with one of your followers. Followers that can be exchanged in this way are:
'''Answer:''' Only the follower closest to the token can be exchanged. It does not matter if the follower is yours or someone else's. The designated follower can be exchanged with one of your followers. Followers that can be exchanged in this way are:
* Normal follower
* {{Figure|name=NormalMeeple|edition=C1}}
* Big follower
* {{Figure|name=LargeMeeple|edition=C1}}
* Mayor
* {{Figure|name=Mayor|edition=C1}}
* Wagon
* {{Figure|name=Wagon|edition=C1}}
* Phantom
* {{Figure|name=Phantom|edition=C1}}
* Ringmaster
* {{Figure|name=Ringmaster|edition=C2}}
* Guard follower
* {{Figure|name=GuardMeeple|edition=C1}}
* Abbot
* {{Figure|name=Abbot|edition=C3}}
For example, a wagon can be exchanged with a normal follower. (11/2014; updated 07/2020; updated 12/2023)<br />
For example, a wagon can be exchanged with a normal follower. (11/2014; updated 07/2020; updated 12/2023)<br />
{{IconWorld}}
{{IconWorld}}
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===== Target hurling - fair contest ===== <!--T:64-->
===== Target hurling - fair contest ===== <!--T:64-->
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[[File:{{Piece|name=TargetHurlingToken|variant=imagename}}|frame|right|{{Piece|name=TargetHurlingToken|edition=C1}}]]


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[[File:{{Piece|name=TargetHurlingToken|variant=imagename}}|frame|right|Target hurling token]]
With this token, all players must try to hit the fair tile which triggered the current catapult round when it was placed. Whoever hurls the token closest to that fair tile wins the target practice and immediately scores 5 points. <ref name="original"/> If the winner is unclear, the ruler should be used for a precise measurement; in the case of a tie, each tied player earns 5 points.
With this token, all players must try to hit the fair tile which triggered the current catapult round when it was placed. Whoever hurls the token closest to that fair tile wins the target practice and immediately scores 5 points. <ref name="original"/> If the winner is unclear, the ruler should be used for a precise measurement; in the case of a tie, each tied player earns 5 points.


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===== Catch - one hurls, the other catches ===== <!--T:67-->
===== Catch - one hurls, the other catches ===== <!--T:67-->
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[[File:{{Piece|name=CatchToken|variant=imagename}}|frame|right|{{Piece|name=CatchToken|edition=C1}}]]


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[[File:{{Piece|name=CatchToken|variant=imagename}}|frame|right|Catch token]]
The player hurling the token should place the ruler half-way between him or herself and the player on the left. Then he or she must attempt to hurl the token at least as far as the ruler, while the other player must attempt to catch it. The following situations may arise:  
The player hurling the token should place the ruler half-way between him or herself and the player on the left. Then he or she must attempt to hurl the token at least as far as the ruler, while the other player must attempt to catch it. The following situations may arise:  


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[[File:Cat C1 Catch example.png|frame|none|Catch rules: <br /> '''Case A : Caught.''' The catcher gets 5 points <br /> '''Case B: Not caught - but far enough.''' The hurler gets 5 points <br /> '''Case C: Not caught - and not far enough.''' The catcher get 5 points <br /> '''Case D: Touched - but not caught.''' The hurler gets 5 points]]
[[File:Cat C1 Catch example.png|frame|none|Catch rules:
<ul>
<li>'''Case A : Caught.''' The catcher gets 5 points </li>
<li>'''Case B: Not caught - but far enough.''' The hurler gets 5 points </li>
<li>'''Case C: Not caught - and not far enough.''' The catcher get 5 points </li>
<li>'''Case D: Touched - but not caught.''' The hurler gets 5 points </li>
</ul>]]


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