Difference between revisions of "The Land Surveyors"

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<languages /><translate>
{{UX
|seotitle=<translate><!--T:67--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:68--> The Land Surveyors</translate>
|image={{filepath:<translate><!--T:69--> Land Surveyors C2 Sample Image.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:70--> <!--Need to add a description - anyone can add :)--></translate>
<section end="description" /></div><languages /><translate>
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{{ChooseDesign|image=Land_Surveyors_C2_Scoring_Explanation_01.png}}
{{Breadcrumbs
{{Breadcrumbs
|link1={{CarcassonneLink}}
|link1={{CarcassonneLink}}
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<div class="toclimit-4">
<div class="toclimit-4">
__TOC__
__TOC__
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== General info and comments ==
== General info and comments == <!--T:55-->


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<li><span class="wica-black-box" style="display: inline-block;">2</span> An active scoring tile by the stack</li>
<li><span class="wica-black-box" style="display: inline-block;">2</span> An active scoring tile by the stack</li>
</ul>]]
</ul>]]
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<span id="gameplay"></span>


=== Gameplay === <!--T:50-->
=== Gameplay === <!--T:50-->
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After a turn in which you '''scored''' at least '''one feature''', take all active scoring tiles and put them '''underneath''' the respective stack. After that, take the upper tile of each of the three stacks and put it next to the stack (becoming the active scoring tile). If you complete a feature, but no points are being scored (because it has no meeple on it), the active scoring tiles remain and are not being replaced.
After a turn in which you '''scored''' at least '''one feature''', take all active scoring tiles and put them '''underneath''' the respective stack. After that, take the upper tile of each of the three stacks and put it next to the stack (becoming the active scoring tile). If you complete a feature, but no points are being scored (because it has no meeple on it), the active scoring tiles remain and are not being replaced.
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<hr />


===== The scoring tiles in detail ===== <!--T:20-->
===== The scoring tiles in detail ===== <!--T:20-->


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{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_01.png|size=100px|padding-right=2em|text='''Citizens' Jury''' &#124; If a city is scored, the rule of the meeple majority does not apply. Any player, who has at least 1 meeple in the city, scores the points.
{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_01.png|size=100px|padding-right=3em|text='''Citizens' Jury''' &#124; If a city is scored, the rule of the meeple majority does not apply. Any player, who has at least 1 meeple in the city, scores the points.


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[[File:Land_Surveyors_C2_Scoring_Example_01.png|frame|none|'''Example 1:''' You have completed a city. Due to the '''Citizens’ Jury''' scoring tile both {{ColorRed|Red}} (having the majority of meeples) and {{ColorBlue|Blue}} (with only 1 meeple) score 14 points.]]
[[File:Land_Surveyors_C2_Scoring_Example_01.png|frame|none|'''Example 1:''' You have completed a city. Due to the '''Citizens’ Jury''' scoring tile both {{ColorRed|Red}} (having the majority of meeples) and {{ColorBlue|Blue}} (with only 1 meeple) score 14 points.]]
}}
}}


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<hr style="margin-bottom: 1ex" />
<hr style="margin-bottom: 1ex" />


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{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_02.png|size=100px|padding-right=2em|text='''Bad Neighborhood''' &#124; During the scoring of a city, these '''completing city segments''' [[File:Land_Surveyors_C2_Semicircular_City_Segment.png]] are '''not part of the scoring''' and do not get you any points. <ref>
{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_02.png|size=100px|padding-right=3em|text='''Bad Neighborhood''' &#124; During the scoring of a city, these '''completing city segments''' [[File:Land_Surveyors_C2_Semicircular_City_Segment.png]] are '''not part of the scoring''' and do not get you any points. <ref>
{{IconWorld}}
{{IconWorld}}
The '''Bad Neighborhood''' scoring tile affects tile count. The meeples placed on those tiles not counted for the scoring are still considered for the majority as usual.   
The '''Bad Neighborhood''' scoring tile affects tile count. The meeples placed on those tiles not counted for the scoring are still considered for the majority as usual.   
</ref>
</ref>


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[[File:Land_Surveyors_C2_Scoring_Example_02.png|frame|none|'''Example 2:''' {{ColorRed|Red}}'s city only scores 6 points, because of the '''Bad Neighborhoods'''. All city tiles with [[File:Land_Surveyors_C2_Symbol_Cross_v01.png|x16px]] do not score.]]
[[File:Land_Surveyors_C2_Scoring_Example_02.png|frame|none|'''Example 2:''' {{ColorRed|Red}}'s city only scores 6 points, because of the '''Bad Neighborhoods'''. All city tiles with [[File:Land_Surveyors_C2_Symbol_Cross_v01.png|x16px]] do not score.]]
}}
}}


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<hr style="margin-bottom: 1ex" />
<hr style="margin-bottom: 1ex" />


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{{Tile|textbefore=[[File:Land_Surveyors_C2_Scoring_Explanation_04.png|100px]]&nbsp;&nbsp;[[File:Land_Surveyors_C2_Scoring_Explanation_05.png|100px]]&nbsp;&nbsp;[[File:Land_Surveyors_C2_Scoring_Explanation_06.png|100px]]|image=Land_Surveyors_C2_Scoring_Explanation_03.png|size=100px|padding-right=2em|text='''Wealth / Poverty''' &#124; During the scoring of a city, road or monastery, you either receive '''+3''' or '''-3''' points. Therefore scoring minus-points is also possible and it can happen for your overall score to fall below 0.
{{Tile|textbefore=[[File:Land_Surveyors_C2_Scoring_Explanation_03.png|100px]]&nbsp;&nbsp;&nbsp;[[File:Land_Surveyors_C2_Scoring_Explanation_04.png|100px]]&nbsp;&nbsp;&nbsp;[[File:Land_Surveyors_C2_Scoring_Explanation_05.png|100px]]|image=Land_Surveyors_C2_Scoring_Explanation_06.png|size=100px|padding-right=3em|text='''Wealth / Poverty''' &#124; During the scoring of a city, road or monastery, you either receive '''+3''' or '''-3''' points. Therefore scoring minus-points is also possible and it can happen for your overall score to fall below 0.
}}
}}


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<hr style="margin-bottom: 1ex" />
<hr style="margin-bottom: 1ex" />


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{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_07.png|size=100px|padding-right=2em|text='''Siege''' &#124; During the scoring of a city each coat of arms gives you 1 extra point.
{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_07.png|size=100px|padding-right=3em|text='''Siege''' &#124; During the scoring of a city each coat of arms gives you 1 extra point.
}}
}}


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<hr style="margin-bottom: 1ex" />
<hr style="margin-bottom: 1ex" />


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{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_08.png|size=100px|padding-right=2em|text='''Street Fair''' &#124; During the scoring of a road you receive twice as many points. <ref>
{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_08.png|size=100px|padding-right=3em|text='''Street Fair''' &#124; During the scoring of a road you receive twice as many points. <ref>
{{IconWorld}}
{{IconWorld}}
The '''Street Fair''' scoring tile shows a "x2" instead of presenting a generic road tile followed by "+1". The latter format is preferred in those scoring tiles with modifications applied to certain tiles only. However, the "x2" format is more straightforward to indicate the "+1" point affects all the tiles.
The '''Street Fair''' scoring tile shows a "x2" instead of presenting a generic road tile followed by "+1". The latter format is preferred in those scoring tiles with modifications applied to certain tiles only. However, the "x2" format is more straightforward to indicate the "+1" point affects all the tiles.
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}}
}}


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<hr style="margin-bottom: 1ex" />
<hr style="margin-bottom: 1ex" />


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{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_09.png|size=100px|padding-right=2em|text='''Highway''' &#124; During the scoring of a road you receive 5 points, regardless of the length of the road. <ref>
{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_09.png|size=100px|padding-right=3em|text='''Highway''' &#124; During the scoring of a road you receive 5 points, regardless of the length of the road. <ref>
{{IconWorld}}
{{IconWorld}}
The '''Highway''' scoring tile affects tile count. No matter the length of the road, it will be scored as a 5-tile road. This scoring tile has a dual behavior as it can increase or decrease the actual scoring for a road.
The '''Highway''' scoring tile affects tile count. No matter the length of the road, it will be scored as a 5-tile road. This scoring tile has a dual behavior as it can increase or decrease the actual scoring for a road.
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}}
}}


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<hr style="margin-bottom: 1ex" />
<hr style="margin-bottom: 1ex" />


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{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_10.png|size=100px|padding-right=2em|text='''Peasant Uprising''' &#124; During the scoring of a road, each tile with a farmhouse scores you one point less. Sheds <ref>
{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_10.png|size=100px|padding-right=3em|text='''Peasant Uprising''' &#124; During the scoring of a road, each tile with a farmhouse scores you one point less. Sheds <ref>
{{IconWorld}}
{{IconWorld}}
The rules by [[Hans im Glück|HiG]] used the word "stable." Instead, we used "shed" for the sake of consistency with other rules in English.
The rules by [[Hans im Glück|HiG]] used the word "stable." Instead, we used "shed" for the sake of consistency with other rules in English.
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{{FAQ|width=600px|title=What are farmhouses and sheds?
{{FAQ|width=500px|title=What are farmhouses and sheds?
|text=They are small illustration you can find in Carcassonne II fields:
|text=They are small illustration you can find in Carcassonne II fields:
{{BeginTileList|width=600px}}
{{BeginTileList|width=500px}}
{{Tile|image={{Feature|name=Farmhouse|variant=imagename|edition=C2}}|size=x78px|padding-bottom=0px|textunder={{Feature|name=Farmhouse|edition=C2}}}}
{{Tile|image={{Feature|name=Farmhouse|variant=imagename|edition=C2}}|size=x78px|padding-bottom=0px|textunder={{Feature|name=Farmhouse|edition=C2}}}}
{{Tile|image={{Feature|name=Cowshed|variant=imagename|edition=C2}}|size=x78px|padding-bottom=0px|textunder={{Feature|name=Cowshed|edition=C2}}}}
{{Tile|image={{Feature|name=Cowshed|variant=imagename|edition=C2}}|size=x78px|padding-bottom=0px|textunder={{Feature|name=Cowshed|edition=C2}}}}
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}}
}}


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<hr style="margin-bottom: 1ex" />
<hr style="margin-bottom: 1ex" />


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{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_11.png|size=100px|padding-right=2em|text='''Hermit Monastery''' &#124; You receive 1 point less for each of the 9 tiles in a monastery scoring showing a city segment.
{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_11.png|size=100px|padding-right=3em|text='''Hermit Monastery''' &#124; You receive 1 point less for each of the 9 tiles in a monastery scoring showing a city segment.


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}}
}}


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<hr style="margin-bottom: 1ex" />
<hr style="margin-bottom: 1ex" />


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{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_12.png|size=100px|padding-right=2em|text='''Pilgrimage Route''' &#124; You receive 1 extra point for each of the 9 tiles in a monastery scoring showing a road segment.
{{Tile|image=Land_Surveyors_C2_Scoring_Explanation_12.png|size=100px|padding-right=3em|text='''Pilgrimage Route''' &#124; You receive 1 extra point for each of the 9 tiles in a monastery scoring showing a road segment.


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=== Other expansions === <!--T:39-->
=== Other expansions === <!--T:39-->
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This section contains additional information about the interactions with other Carcassonne expansions.


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The rules of this mini expansion only consider the features in the basic game. Moreover, the original intent is to modify the basic rules applied to majority and to feature scoring in a dynamic way. As a consequence, some individual tiles may score differently, or even the feature total score may be altered.
The rules of this mini expansion only consider the features in the basic game. Moreover, the original intent is to modify the basic rules applied to majority and to feature scoring in a dynamic way. As a consequence, some individual tiles may score differently, or even the feature total score may be altered.
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{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General considerations:|rules=


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This said, we include the following considerations when combining this mini expansion with other expansions in the absence of further clarifications by the publisher:
{{IconWorld}} This said, we include the following considerations when combining this mini expansion with other expansions in the absence of further clarifications by the publisher:


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* An '''abbot meeple''' placed on a monastic building will not be affected by any monastery scoring tile when removed and scored early in phase {{ColorBlue|2. Placing a meeple}}, since the feature is not scored after completion in phase {{ColorRed|3. Scoring a feature}}.
* An '''abbot meeple''' placed on a monastic building will not be affected by any monastery scoring tile when removed and scored early in phase {{ColorBlue|2. Placing a meeple}}, since the feature is not scored after completion in phase {{ColorRed|3. Scoring a feature}}.
}}


== Tile distribution == <!--T:53-->  
== Tile distribution == <!--T:53-->  
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