Difference between revisions of "The Markets of Leipzig/pl"

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<!--{| style="float:right; text-align:center;"
<!--{| style="float:right; text-align:center;"
|-
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| [[File:The Markets of Leipzig C3 Sample.jpg|300px]]<br />Promotional image of The Markets of Leipzig in C2
| [[File:The Markets of Leipzig C3 Sample.jpg|300px]]<br />Promotional image of The Markets of Leipzig in {{TextC2}}
|}-->
|}-->
__TOC__
__TOC__
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{| style="float:right;"
{| style="float:right;"
|- valign="top"
|- valign="top"
| [[File:Sheet_C2_Leipzig.png|180px|thumb|right|C2 Punchboard]]
| [[File:Sheet_C3_Leipzig.png|180px|thumb|right|{{TextC3}} Punchboard]]
| [[File:Sheet_C3_Leipzig.png|180px|thumb|right|C3 Punchboard]]
| [[File:Sheet_C2_Leipzig.png|180px|thumb|right|{{TextC2}} Punchboard]]
| [[File:Symbol_Leipzig_C2.png|100px|thumb|right|Markets of Leipzig symbol]]
| [[File:Symbol_Leipzig_C2.png|100px|thumb|right|Markets of Leipzig symbol]]
|}
|}


Originally released by [[Hans im Glück|Hans im Glück]] in the 2nd edition (C2 for short) in {{Year|2017}} on occasion of Leipzig's fair "model-hobby-spiel" {{Year|2017}}, with two double tiles for [[Amazonas Base Game|Amazonas]]: [[Amazon Bonus River Tiles/en|Amazon Bonus River Tiles]]. A version in the 3rd edition (C3 for short) was released in {{Year|2023}}.
Originally released by [[Hans im Glück|Hans im Glück]] in the 2nd edition ({{TextC2}} for short) in {{Year|2017}} on occasion of Leipzig's fair "model-hobby-spiel" {{Year|2017}}, with two double tiles for [[Amazonas Base Game|Amazonas]]: [[Amazon Bonus River Tiles/en|Amazon Bonus River Tiles]]. A version in the 3rd edition ({{TextC3}} for short) was released in {{Year|2023}}.


This expansion doesn't exist for the 1st edition (C1 for short), and presents some limitations if played with this edition.<br clear="both" />
This expansion doesn't exist for the 1st edition ({{TextC1}} for short), and presents some limitations if played with this edition.<br clear="both" />


{| style="float:right;"
{| style="float:right;"
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The Leipzig trade fair, which provides its logo as the symbol for this expansion, has its origins in the Middle Ages.</div>
The Leipzig trade fair, which provides its logo as the symbol for this expansion, has its origins in the Middle Ages.</div>


{{Disclaimer|This expansion presents some rules changes between C2 and C3:
{{Disclaimer|This expansion presents some rules changes between {{TextC2}} and {{TextC3}}:
* The number of meeples recommended to add to the game when playing with this expansion.
* The number of meeples recommended to add to the game when playing with this expansion.
* The scoring of the long road segments features on the Leipzig tiles.}}
* The scoring of the long road segments features on the Leipzig tiles.}}
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If possible, give extra meeples to each player as meeples might run low easily in this variant. The number recommended varies depending on the edition:
If possible, give extra meeples to each player as meeples might run low easily in this variant. The number recommended varies depending on the edition:
* '''C2:''' 1 extra meeple
* '''{{TextC3}}:''' 2 extra meeples
* '''C3:''' 2 extra meeples
* '''{{TextC2}}:''' 1 extra meeple


<span id="gameplay"></span>
<span id="gameplay"></span>
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This means this expansion only considers villages, which serve as a crossroads where 2, 3, or 4 roads end. The same features are also used in '''{{TollkeepersLink|variant=long|logo=noborder}}''' for the placement of tollhouses.<br />
This means this expansion only considers villages, which serve as a crossroads where 2, 3, or 4 roads end. The same features are also used in '''{{TollkeepersLink|variant=long|logo=noborder}}''' for the placement of tollhouses.<br />
As a result, this would rule out junctions with trees and small cottages, such as the ones present on some tiles in '''{{HillsSheepLink|variant=long|logo=noborder}}'''.<br />
As a result, this would rule out junctions with trees and small cottages, such as the ones present on some tiles in '''{{HillsSheepLink|variant=long|logo=noborder}}'''.<br />
Note that Markets of Leipzig is designed to be used with the C2/C3 base game alone, where all roads end at cities, monasteries or at villages. No trees are present in any junctions in the C2/C3 base game, although they may appear in some expansions later. On the other hand, the C1 base game presents crossroads with villages and trees. There is not a consistent one-to-one correspondence regarding the use of villages or trees in crossroads between C1 and C2/C3.
Note that Markets of Leipzig is designed to be used with the {{TextC2}}/{{TextC3}} base game alone, where all roads end at cities, monasteries or at villages. No trees are present in any junctions in the {{TextC2}}/{{TextC3}} base game, although they may appear in some expansions later. On the other hand, the {{TextC1}} base game presents crossroads with villages and trees. There is not a consistent one-to-one correspondence regarding the use of villages or trees in crossroads between {{TextC1}} and {{TextC2}}/{{TextC3}}.
</ref>
</ref>


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* If more than one player has the majority, each one can decide on his own whether they want to send the meeple to Leipzig or if they take the points.
* If more than one player has the majority, each one can decide on his own whether they want to send the meeple to Leipzig or if they take the points.
* Depending on the edition, the long roads on the tiles are treated differently:
* Depending on the edition, the long roads on the tiles are treated differently:
** '''C2:''' The road on the double land tiles counts merely as '''1 road segment''' in a road scoring. <ref>
** '''{{TextC3}}:''' The double-sized tiles are considered as '''2 separate single tiles''' for all scoring purposes. <ref>
{{IconWorld}}
{{IconWorld}}
In C2, the long road along the tile counts as 1 tile when scoring the road, although the tile counts as 2 square tiles when scoring monasteries.
In {{TextC3}}, each half of the Leipzig tiles count as a square tile when scoring cities or monasteries. The exception defined in {{TextC2}} for the roads is now discarded, to align the rules with other {{TextC3}} mini expansions including non-square tiles.
</ref>
</ref>
** '''C3:''' The double-sized tiles are considered as '''2 separate single tiles''' for all scoring purposes. <ref>
** '''{{TextC2}}:''' The road on the double land tiles counts merely as '''1 road segment''' in a road scoring. <ref>
{{IconWorld}}
{{IconWorld}}
In C3, each half of the Leipzig tiles count as a square tile when scoring cities or monasteries. The exception defined in C2 for the roads is now discarded, to align the rules with other C3 mini expansions including non-square tiles.
In {{TextC2}}, the long road along the tile counts as 1 tile when scoring the road, although the tile counts as 2 square tiles when scoring monasteries.
</ref>
</ref>


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</ref>, in addition to the usual points for cities, you get '''2 points''' for each [[Glossary#S|'''shed''']] (cowshed, pigsty or donkey stable) and each [[Glossary#F|'''farmhouse''']] in the field if you have the majority there. <ref>
</ref>, in addition to the usual points for cities, you get '''2 points''' for each [[Glossary#S|'''shed''']] (cowshed, pigsty or donkey stable) and each [[Glossary#F|'''farmhouse''']] in the field if you have the majority there. <ref>
{{IconPadlock}}
{{IconPadlock}}
This scoring bonus for fields is especially designed for C2. There is no official clarification about how fields are scored for tiles with C1 artwork.
This scoring bonus for fields is especially designed for {{TextC2}}. There is no official clarification about how fields are scored for tiles with {{TextC1}} artwork.
</ref> <ref>
</ref> <ref>
{{IconHouse}}
{{IconHouse}}
C1 fields may be scored taking into consideration the little farmhouses present on them.  
{{TextC1}} fields may be scored taking into consideration the little farmhouses present on them.  
[[File:Base_Game_C1_Little_Farmhouses_Feature.png|frame|none|'''Example:''' Little farmhouses in C1 fields.]]
[[File:Base_Game_C1_Little_Farmhouses_Feature.png|frame|none|'''Example:''' Little farmhouses in {{TextC1}} fields.]]
</ref> <ref>
</ref> <ref>
{{IconWorld}}
{{IconWorld}}
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{{FAQ|nesting=1|width=600px|title=
{{FAQ|nesting=1|width=600px|title=
In C2, the road on a City of Leipzig tile has to be counted as 2 points instead of 1 because road is on two "spaces"? The rules mention it is scored as one road segment... Does this still apply? Or should it be scored as two "spaces"?
In {{TextC2}}, the road on a City of Leipzig tile has to be counted as 2 points instead of 1 because road is on two "spaces"? The rules mention it is scored as one road segment... Does this still apply? Or should it be scored as two "spaces"?
|text=In C2, the rule does apply, therefore you still score only 1 point. <br />
|text=In {{TextC2}}, the rule does apply, therefore you still score only 1 point. <br />
But for every other scoring in C2 and for all scorings in C3, it is considered as 2 tiles (German monasteries, dragons etc.) (1/2021; updated 11/2023)
But for every other scoring in {{TextC2}} and for all scorings in {{TextC3}}, it is considered as 2 tiles (German monasteries, dragons etc.) (1/2021; updated 11/2023)
}}
}}


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{{IconWorld}} In general terms, roads and cities are scored taking into consideration the square spaces occupied by the tiles conforming the feature. Double-sized tiles occupy two spaces but they pose no issue for cities due to their current configurations (they only present one semicircular city segment at most).
{{IconWorld}} In general terms, roads and cities are scored taking into consideration the square spaces occupied by the tiles conforming the feature. Double-sized tiles occupy two spaces but they pose no issue for cities due to their current configurations (they only present one semicircular city segment at most).


{{IconWorld}} However, the Leipzig tiles present a special case for roads in C2: The road segments on them occupy two spaces but they are scored as one road segment (one space) as indicated in the rules of this expansion for C2. However, in C3, the long road segments on them are scored as 2 tiles.
{{IconWorld}} However, the Leipzig tiles present a special case for roads in {{TextC2}}: The road segments on them occupy two spaces but they are scored as one road segment (one space) as indicated in the rules of this expansion for {{TextC2}}. However, in {{TextC3}}, the long road segments on them are scored as 2 tiles.


: [[File:Leipzig02.png|frame|none|'''Edge case example:''' The road segment on any Leipzig tile occupies two square spaces but it is counted differently depending on the edition:
: [[File:Leipzig02.png|frame|none|'''Edge case example:''' The road segment on any Leipzig tile occupies two square spaces but it is counted differently depending on the edition:
<ul>
<ul>
<li>'''C2:''' the road segment is counted as 1 tile for scoring purposes.</li>
<li>'''{{TextC3}}:''' the road segment is counted as 2 tiles for scoring purposes.</li>
<li>'''C3:''' the road segment is counted as 2 tiles for scoring purposes.</li>
<li>'''{{TextC2}}:''' the road segment is counted as 1 tile for scoring purposes.</li>
</ul>]]
</ul>]]


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