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<!--{| style="float:right; text-align:center;" | <!--{| style="float:right; text-align:center;" | ||
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| [[File:The Markets of Leipzig C3 Sample.jpg|300px]]<br />Promotional image of The Markets of Leipzig in | | [[File:The Markets of Leipzig C3 Sample.jpg|300px]]<br />Promotional image of The Markets of Leipzig in {{TextC2}} | ||
|}--> | |}--> | ||
__TOC__ | __TOC__ | ||
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{| style="float:right;" | {| style="float:right;" | ||
|- valign="top" | |- valign="top" | ||
| [[File: | | [[File:Sheet_C3_Leipzig.png|180px|thumb|right|{{TextC3}} Punchboard]] | ||
| [[File: | | [[File:Sheet_C2_Leipzig.png|180px|thumb|right|{{TextC2}} Punchboard]] | ||
| [[File:Symbol_Leipzig_C2.png|100px|thumb|right|Markets of Leipzig symbol]] | | [[File:Symbol_Leipzig_C2.png|100px|thumb|right|Markets of Leipzig symbol]] | ||
|} | |} | ||
Originally released by [[Hans im Glück|Hans im Glück]] in the 2nd edition ( | Originally released by [[Hans im Glück|Hans im Glück]] in the 2nd edition ({{TextC2}} for short) in {{Year|2017}} on occasion of Leipzig's fair "model-hobby-spiel" {{Year|2017}}, with two double tiles for [[Amazonas Base Game|Amazonas]]: [[Amazon Bonus River Tiles/en|Amazon Bonus River Tiles]]. A version in the 3rd edition ({{TextC3}} for short) was released in {{Year|2023}}. | ||
This expansion doesn't exist for the 1st edition ( | This expansion doesn't exist for the 1st edition ({{TextC1}} for short), and presents some limitations if played with this edition.<br clear="both" /> | ||
{| style="float:right;" | {| style="float:right;" | ||
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The Leipzig trade fair, which provides its logo as the symbol for this expansion, has its origins in the Middle Ages.</div> | The Leipzig trade fair, which provides its logo as the symbol for this expansion, has its origins in the Middle Ages.</div> | ||
{{Disclaimer|This expansion presents some rules changes between | {{Disclaimer|This expansion presents some rules changes between {{TextC2}} and {{TextC3}}: | ||
* The number of meeples recommended to add to the game when playing with this expansion. | * The number of meeples recommended to add to the game when playing with this expansion. | ||
* The scoring of the long road segments features on the Leipzig tiles.}} | * The scoring of the long road segments features on the Leipzig tiles.}} | ||
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If possible, give extra meeples to each player as meeples might run low easily in this variant. The number recommended varies depending on the edition: | If possible, give extra meeples to each player as meeples might run low easily in this variant. The number recommended varies depending on the edition: | ||
* ''' | * '''{{TextC3}}:''' 2 extra meeples | ||
* ''' | * '''{{TextC2}}:''' 1 extra meeple | ||
<span id="gameplay"></span> | <span id="gameplay"></span> | ||
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This means this expansion only considers villages, which serve as a crossroads where 2, 3, or 4 roads end. The same features are also used in '''{{TollkeepersLink|variant=long|logo=noborder}}''' for the placement of tollhouses.<br /> | This means this expansion only considers villages, which serve as a crossroads where 2, 3, or 4 roads end. The same features are also used in '''{{TollkeepersLink|variant=long|logo=noborder}}''' for the placement of tollhouses.<br /> | ||
As a result, this would rule out junctions with trees and small cottages, such as the ones present on some tiles in '''{{HillsSheepLink|variant=long|logo=noborder}}'''.<br /> | As a result, this would rule out junctions with trees and small cottages, such as the ones present on some tiles in '''{{HillsSheepLink|variant=long|logo=noborder}}'''.<br /> | ||
Note that Markets of Leipzig is designed to be used with the | Note that Markets of Leipzig is designed to be used with the {{TextC2}}/{{TextC3}} base game alone, where all roads end at cities, monasteries or at villages. No trees are present in any junctions in the {{TextC2}}/{{TextC3}} base game, although they may appear in some expansions later. On the other hand, the {{TextC1}} base game presents crossroads with villages and trees. There is not a consistent one-to-one correspondence regarding the use of villages or trees in crossroads between {{TextC1}} and {{TextC2}}/{{TextC3}}. | ||
</ref> | </ref> | ||
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* If more than one player has the majority, each one can decide on his own whether they want to send the meeple to Leipzig or if they take the points. | * If more than one player has the majority, each one can decide on his own whether they want to send the meeple to Leipzig or if they take the points. | ||
* Depending on the edition, the long roads on the tiles are treated differently: | * Depending on the edition, the long roads on the tiles are treated differently: | ||
** ''' | ** '''{{TextC3}}:''' The double-sized tiles are considered as '''2 separate single tiles''' for all scoring purposes. <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
In | In {{TextC3}}, each half of the Leipzig tiles count as a square tile when scoring cities or monasteries. The exception defined in {{TextC2}} for the roads is now discarded, to align the rules with other {{TextC3}} mini expansions including non-square tiles. | ||
</ref> | </ref> | ||
** ''' | ** '''{{TextC2}}:''' The road on the double land tiles counts merely as '''1 road segment''' in a road scoring. <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
In | In {{TextC2}}, the long road along the tile counts as 1 tile when scoring the road, although the tile counts as 2 square tiles when scoring monasteries. | ||
</ref> | </ref> | ||
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</ref>, in addition to the usual points for cities, you get '''2 points''' for each [[Glossary#S|'''shed''']] (cowshed, pigsty or donkey stable) and each [[Glossary#F|'''farmhouse''']] in the field if you have the majority there. <ref> | </ref>, in addition to the usual points for cities, you get '''2 points''' for each [[Glossary#S|'''shed''']] (cowshed, pigsty or donkey stable) and each [[Glossary#F|'''farmhouse''']] in the field if you have the majority there. <ref> | ||
{{IconPadlock}} | {{IconPadlock}} | ||
This scoring bonus for fields is especially designed for | This scoring bonus for fields is especially designed for {{TextC2}}. There is no official clarification about how fields are scored for tiles with {{TextC1}} artwork. | ||
</ref> <ref> | </ref> <ref> | ||
{{IconHouse}} | {{IconHouse}} | ||
{{TextC1}} fields may be scored taking into consideration the little farmhouses present on them. | |||
[[File:Base_Game_C1_Little_Farmhouses_Feature.png|frame|none|'''Example:''' Little farmhouses in | [[File:Base_Game_C1_Little_Farmhouses_Feature.png|frame|none|'''Example:''' Little farmhouses in {{TextC1}} fields.]] | ||
</ref> <ref> | </ref> <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
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{{FAQ|nesting=1|width=600px|title= | {{FAQ|nesting=1|width=600px|title= | ||
In | In {{TextC2}}, the road on a City of Leipzig tile has to be counted as 2 points instead of 1 because road is on two "spaces"? The rules mention it is scored as one road segment... Does this still apply? Or should it be scored as two "spaces"? | ||
|text=In | |text=In {{TextC2}}, the rule does apply, therefore you still score only 1 point. <br /> | ||
But for every other scoring in | But for every other scoring in {{TextC2}} and for all scorings in {{TextC3}}, it is considered as 2 tiles (German monasteries, dragons etc.) (1/2021; updated 11/2023) | ||
}} | }} | ||
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{{IconWorld}} In general terms, roads and cities are scored taking into consideration the square spaces occupied by the tiles conforming the feature. Double-sized tiles occupy two spaces but they pose no issue for cities due to their current configurations (they only present one semicircular city segment at most). | {{IconWorld}} In general terms, roads and cities are scored taking into consideration the square spaces occupied by the tiles conforming the feature. Double-sized tiles occupy two spaces but they pose no issue for cities due to their current configurations (they only present one semicircular city segment at most). | ||
{{IconWorld}} However, the Leipzig tiles present a special case for roads in | {{IconWorld}} However, the Leipzig tiles present a special case for roads in {{TextC2}}: The road segments on them occupy two spaces but they are scored as one road segment (one space) as indicated in the rules of this expansion for {{TextC2}}. However, in {{TextC3}}, the long road segments on them are scored as 2 tiles. | ||
: [[File:Leipzig02.png|frame|none|'''Edge case example:''' The road segment on any Leipzig tile occupies two square spaces but it is counted differently depending on the edition: | : [[File:Leipzig02.png|frame|none|'''Edge case example:''' The road segment on any Leipzig tile occupies two square spaces but it is counted differently depending on the edition: | ||
<ul> | <ul> | ||
<li>''' | <li>'''{{TextC3}}:''' the road segment is counted as 2 tiles for scoring purposes.</li> | ||
<li>''' | <li>'''{{TextC2}}:''' the road segment is counted as 1 tile for scoring purposes.</li> | ||
</ul>]] | </ul>]] | ||