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'''Notă:''' Orașul Leipzig are valoarea unui oraș finalizat când se evaluează câmpurile. | '''Notă:''' Orașul Leipzig are valoarea unui oraș finalizat când se evaluează câmpurile. | ||
}} | }} | ||
=== Other expansions === | |||
The shape of the double-sized Leipzig tiles has some particular implications in the interactions with the base game and other expansions. The clarifications provided for double-sized tiles, such as German castles, also apply in this case (see the clarifications in full '''[[Castles_in_Germany#cite_note-1|here]]'''). They cover various topics: | |||
* The movement of the dragon with double-sized tiles ('''Exp. 3 - [[The Princess and The Dragon|The Princess & the Dragon]]''') | |||
* Tower range with double-sized tiles ('''Exp. 4 - [[The Tower|The Tower]]''') | |||
* Barn placement with double-sized tiles ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''') | |||
* Trajectory and range of fliers with double-sized tiles ('''Mini #1 - [[The Flier|The Flier (Flying Machines)]]''') | |||
* Scoring special monasteries (with a meeple placed as an abbot) with double-sized tiles ('''[[Monasteries|Monasteries in Germany]]''', '''[[Monasteries|Japanese Buildings]]''', '''[[Monasteries (1st edition)|Monasteries in Belgium & the Netherlands]]''') | |||
* The plague with double-sized tiles ('''[[The Plague (1st edition)|The Plague]]''') | |||
Some additional clarifications involving Leipzig tiles were also provided. <ref> | |||
{{IconWorld}} | |||
These clarifications can be found on Carcassonne Central here: <br /> | |||
[http://www.carcassonnecentral.com/community/index.php?topic=5021.msg74245#msg74245 http://www.carcassonnecentral.com/community/index.php?topic=5021.msg74245#msg74245] | |||
</ref> | |||
{{FAQ|3=600px| | |||
The road on a City of Leipzig tile has to be counted as 2 points instead of 1 because road is on two "spaces"? The rules mention it is scored as one road segment... Does this still apply? Or should it be scored as two "spaces"?| | |||
The rule does apply, therefore you still score only 1 point. <br /> | |||
But for every other scoring, it is considered as 2 tiles (German monasteries, dragons etc.) (1/2021)}} | |||
{{FAQ|3=600px| | |||
So the dragon for example affects the whole tile (except the interior of the Leipzig in this case) but considers each space individually when moving. <br /> | |||
The same would happen to a tower range.| | |||
Exactly. (1/2021)}} | |||
We will include some remarks about the implications of these clarifications next. | |||
>> '''Base game''' - Road and Cities | |||
In general terms, roads and cities are scored taking into consideration the square spaces occupied by the tiles conforming the feature. Double-sized tiles occupy two spaces but they pose no issue for cities due to their current configurations (they only present one semicircular city segment at most). | |||
However, the Leipzig tiles present a special case for roads. The road segments on them occupy two spaces but they are scored as one road segment (one space) as indicated in the rules of this expansion. | |||
[[File:Leipzig02.png|frame|none|'''Edge case example:''' The road segment on any Leipzig tile occupies two square spaces but it is counted as one road segment tile for scoring purposes.]] | |||
>> '''Base game''' - Monasteries and abbots | |||
When scoring a monastery adjacent to one or more double-sized tiles, the monastery will consider the occupied square spaces (areas) adjacent to it. An double-sized tile adjacent to a monastery may then occupy 1 or 2 spaces. As a result a completed monastery will always score 9 points and an incomplete monastery will score 1 point for space occupied the monastery and 1 point per adjacent occupied space. | |||
'''Note:''' The same considerations should be applied when removing and scoring an abbot, and the scoring of all other monastic buildings: abbeys, shrines, German monasteries / Japanese Buildings / Dutch & Belgian monasteries with monks, Darmstadt churches. | |||
>> '''Exp. 3 - [[The Princess and The Dragon|The Princess & the Dragon]]''' - Moving the dragon | |||
The dragon may be placed on a Leipzig tile but it won't affect any meeples placed inside the city, since it is a special area (the same as the City of Carcassonne in Exp. 6 - Count, King & Robber). | |||
>> '''Exp. 4 - [[The Tower|The Tower]]''' - Capturing meeples in Leipzig | |||
A tower may not capture meeples in Leipzig, since the quarters of the city are considered a special area, as clarified for the dragon. | |||
== Referință pentru cartonașe == | == Referință pentru cartonașe == |