Difference between revisions of "Traders and Builders"

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(Created page with "<languages /><translate> == General info and comments == <!--T:1--> <!--T:2--> 75px|frame|right|The Abbot logo Inns and Cathedrals was originally...")
 
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[[File:Abbot_C2_Logo.png|75px|frame|right|The Abbot logo]]
[[File:Trad_c2_watermark.png|75px|frame|right|The Traders and Builders logo]]
Inns and Cathedrals was originally released by Hans im Glück in 2015.
Inns and Cathedrals was originally released by Hans im Glück in 2015.


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* '''24 landscape tiles''' (identified with watermakr ), including 9 with Wine, 6 with Corn, and 5 with Cloth
* '''24 landscape tiles''' (identified with watermark ), including 9 with Wine, 6 with Corn, and 5 with Cloth
* '''6 pigs'''
* '''6 pigs'''
[[File:Abbot_C2_Abbot_Meeples.png|327px|frame|none|The abbot meeples in several colors]]
[[File:Trad_c2_pigs.png]]
* '''20 goods tokens''' (9x Wine, 6x Wheat and 5x Cloth)
* '''20 goods tokens''' (9x Wine, 6x Wheat and 5x Cloth)
[[File:Abbot_C2_Abbot_Meeples.png|327px|frame|none|The abbot meeples in several colors]]
[[File:Trad_c2_tokens.png]]
* '''6 builders'''
* '''6 builders'''
[[File:Abbot_C2_Abbot_Meeples.png|327px|frame|none|The abbot meeples in several colors]]
[[File:Trad_c2_builders.png]]


== Rules == <!--T:11-->
== Rules == <!--T:11-->
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==== The goods tokens ====
==== The goods tokens ====
 
<br/>
{{RulesScoring|1======|2=Scoring a feature|
{{RulesScoring|1======|2=Scoring a feature   [[File:Trad_c2_tokens.png|100px|text-bottom|]]|
3=
3='''Scoring a Feature with Goods Symbols'''<br/>
Whenever you or another player completes a city featuring goods tokens, the following occurs:
# The city is scored as normal.
# The player who '''completed the city''' (by placing the last tile) takes the depicted goods tokens from the supply.
This can be any player, and who has control of the city has no impact on this step. The player receives one goods token from the supply for each corresponding symbol in the city. It does not matter if the player who completed the city had any knights in the city, or if any knights were present in the city at all; it is always the player who placed the last tile that receives the goods tokens from that city.<br/>
Place your collected goods tokens faceup in front of you.
'''Goods Tokens During Final Scoring'''<br/>
During final scoring, the player who has collected the most of each type of goods token (Wine, Grain, or Cloth)
is awarded '''10 points'''. In the case of a tie for a type, each tied player receives '''10 points'''.
}}
}}


==== The Builder ====
==== The Builder ====
<br/>
{{RulesPlacingMeeple|1======|2=Placing a Builder    [[File:Trad_c2_builder.png|16px|text-bottom|]]|
3=Instead of placing a meeple, you may place your builder on the tile you just placed, but only on a road or city. Note that '''you must already have one normal meeple''' on the feature in order to place a builder there. <br/>
Your builder is always returned to your supply if you no longer have meeples on that feature. This typically occurs after the feature has been scored, but some expansions introduce other ways in which this can happen.
}}


{{RulesPlacingMeeple|1======|2=Placing a Builder    [[File:Inns_c2_builder.png|16px|text-bottom|]]|
Later on in the game, the builder has the following effect:
3=
}}


{{RulesPlacingTile|1======|2=Placing a Tile and Getting a Double Turn|
{{RulesPlacingTile|1======|2=Placing a Tile and Getting a Double Turn|
3=
3=If you place a tile that continues the road or city that '''your''' builder occupies, you may immediately draw and place another tile. You must still follow all the normal rules while placing this tile. <br/>
'''More Information on the Builder'''<br/>
You may place a meeple on both the first and second tile of a double turn. If you complete a feature that is occupied by your builder on the first turn, you may place that builder on the tile you place during the second turn (see the example).<br/>
'''The builder can only ever grant one double turn at a time.''' If you use the second tile to expand a feature occupied by your builder, you do not get to draw and place a third tile.
* As long as the feature is incomplete, the builder will remain, allowing you to get a double turn the first time you expand that feature each turn.
* As long as there is one of your meeples on the feature, your builder will remain. When you have no meeples on the feature, return your builder to your supply.
* During a double turn, you may: 1. Place a Tile, 2. Place a Meeple, and 3. Score a Feature.
* Multiple builders may occupy the same feature.
* There can be any number of tiles between your builder and your highwayman or knight.
* You may place your builder onto a road or city. You may never place your builder onto a monastery or field.
* Features may be scored after the placement of each tile of a double turn. Remember that you must score any features you completed during your turn, even if you don't want to.
}}
}}
 
<br/>
{{RulesScoring|1======|2=Scoring a Feature|
{{RulesScoring|1======|2=Scoring a Feature|
3=
3=The builder has no impact when scoring a feature. '''Builders are never counted when determining who has control of a feature'''. Your builder and your meeples are all returned to your supply (as well as any other players' builders or meeples) when the feature they occupy is scored.
}}
}}


==== The Pig ====
==== The Pig ====
Inns_c2_pig.png
<br/>
{{RulesPlacingMeeple|1======|2=Placing a Pig    [[File:Inns_c2_pig.png|32px|text-bottom|]]|
{{RulesPlacingMeeple|1======|2=Placing a Pig    [[File:Trad_c2_pig.png|32px|text-bottom|]]|
3=
3=Instead of placing a meeple, you may place your pig on the field segment of a tile you just placed. However, that field must also contain at least one of your farmer meeples.<br/>
You may place your pig even if another player's pig is also in that field.<br/>
If your pig is removed from the field, return it to your supply.
}}
}}
<br/>
{{RulesScoring|1======|2=Final Scoring - Scoring Fields with Pigs|
3=Once placed, your pig stays in its field until final scoring (like farmers). Your pig allows you to score more points for the field it occupies during final scoring, if you control that field. '''Pigs are never counted when determining who has control of a field.''' If you have control of the field that your pig occupies, each city that touches that field is worth 4 points (instead of the normal 3). Pigs belonging to other players have no impact on your score.<br/>


{{RulesScoring|1======|2=Final Scoring - Scoring Fields with Pigs|
'''Note:''' Your pig will still increase your score, even if you and another player are tied for control of the field your pig occupies.
3=
}}
}}