Map-Chips Canada

From Wikicarpedia
Jump to navigation Jump to search
This page contains changes which are not marked for translation.

In the case of Carcassonne Maps - Canada, players can collect chips and trade them in at the end of the game to multiply their point total.


General info and comments

Carcassonne Map-Chips was originally released by Hans im Glück in 2019.

It is a mini-expansion with different rules for each Carcassonne Map. In the case of Carcassonne Maps - Canada (fan design), players can collect chips and trade them in at the end of the game to multiply their point total.

Contents

  • 30 Map–Chips (10 each in purple, light blue, and orange).
Carcassonne Map-Chips
Map-Chip back side

It is recommended to play with 110–120 tiles, for example with the basic game and the first and second expansions, that is, Exp. 1 - Inns & Cathedrals Exp. 1 - Inns & Cathedrals and Exp. 2 - Traders & Builders Exp. 2 - Traders & Builders.

Rules

Preparation

Use 3 of the 4 available starting-squares (Calgary, York Factory, Baffin Island, and Halifax).

File:Map-Chips Canada C2 Start-Tiles.png
Start-squares for Carcassonne Maps - Canada

Shuffle all 30 Map-Chips face down. Place them evenly distributed on the squares of the map and stick to the following rules:

  • Place the chips face down
  • Place only 1 chip per square
  • Place no chips on the large city squares or town squares
  • Place no chips next to each other vertically or horizontally (only diagonally)
  • Place no chips vertically or horizontally adjacent to a used start square or to an open edge of a large city
File:Map-Chips Canada C2 Example Preparation.png
Example: This is one example of how the chips could be placed. (The chips are shown larger than in reality.)

Gameplay

1. Placing a tile

Collecting chips

If you place a tile on a square with a chip, you take the chip, flip it over and score 1 or 2 points immediately. Afterward, you put the chips in your personal supply.

File:Map-Chips Canada C2 Place Tile Example 02.png
Example 2: You place a tile on a square with a chip and you take it. Now you get 2 points for it.
2. Placing a meeple

After having placed a tile, you are allowed to place a meeple according to the general rules.

3. Scoring a feature

The scoring is done as usual.

Final Scoring

Map chips represent animal pelts (mink, beaver, fox). During final scoring, each player sends their animal pelts back to England in exchange for bonus points.

0-4 pelts (same type) = 1x multiplier
5-9 pelts (same type) = 2x multiplier
10+ pelts (same type) = 3x multiplier

Tile distribution

Total tokens: 30
Map-Chips C2 Chip Purple 1.png ×6
Map-Chips C2 Chip Purple 2.png ×4
Map-Chips C2 Chip Light Blue 1.png ×6
Map-Chips C2 Chip Light Blue 2.png ×4
Map-Chips C2 Chip Orange 1.png ×6
Map-Chips C2 Chip Orange 2.png ×4

Footnotes

For Icons explanation and licensing please visit Icons page.