Map-Chips Canada (Fan Expansion)

From Wikicarpedia
Jump to navigation Jump to search
Exclamation2.png

This page is Under construction!
Rules, texts, images and others can be changed.

In the case of Carcassonne Maps - Canada, players can collect chips and trade them in at the end of the game to multiply their point total.

Other languages:


Symbol Map Chips.png

In the case of Carcassonne Maps - Canada, players can collect chips and trade them in at the end of the game to multiply their point total.

General info

Carcassonne Maps - Canada fan-expansion for Carcassonne Base Game Carcassonne Base Game was released by Carcassonne Central member Scott (CarcC).

Contents

  • 30 Map–Chips (10 each in purple, light blue and orange.)
Carcassonne Map-Chips
Map-Chip back side

Required expansions

Carcassonne Maps - Canada requires a copy of Map-Chips Map-Chips expansion.

Downloads

Download notice.png

Please be aware that WikiCarpedia does not assume responsibility for the content of the links provided. The expansions listed are governed by the regulations of their respective websites.
Commercial use of fan expansions is prohibited. These expansions are intended solely for personal use and may not be sold under any circumstances, including at cost price.

Download(s) is/are available from the following site(s) (registration may be required):

Rules

Preparation

It is recommended to play with 110–120 tiles, for example with the basic game and the first and second expansions, that is, Exp. 1 - Inns & Cathedrals Exp. 1 - Inns & Cathedrals and Exp. 2 - Traders & Builders Exp. 2 - Traders & Builders.

Use 3 of the 4 available starting-squares (Calgary, York Factory, Baffin Island, and Halifax).

Start-squares for Carcassonne Maps - Canada

Shuffle all 30 Map-Chips face down. Place them evenly distributed on the squares of the map and stick to the following rules:

  • Place the chips face down
  • Place only 1 chip per square
  • Place no chips on the large city squares or town squares
  • Place no chips next to each other vertically or horizontally (only diagonally)
  • Place no chips vertically or horizontally adjacent to a used start square or to an open edge of a large city
Example 1: This is one example of how the chips could be placed. (The chips are shown larger than in reality.)

Gameplay

1. Placing a tile

Collecting chips

If you place a tile on a square with a chip, you take the chip and put it in your personal supply. (No points are scored at this time, but the chips are worth points during the final scoring, and the more you collect the more they are worth.)

2. Placing a meeple

You may place a meeple according to the usual rules.

3. Scoring a feature

Map-Chips Canada (Fan Expansion) does not affect scoring during game.

Final Scoring

Map chips represent animal pelts ( beaver, fox, mink). During final scoring, each player sends their animal pelts back to England in exchange for bonus points.

  • 0-4 pelts (same color) = 1× multiplier
  • 5-9 pelts (same color) = 2× multiplier
  • 10+ pelts (same color) = 3× multiplier

Example: Red has collected 7 beaver pelts: two have a value of 2 points each, and five have a value of 1 point each. (2 x 2 + 5 x 1) x 2 = 18 points.


Tile Distribution

Total tokens: 30
Map-Chips C2 Chip Purple 1.png ×6
Map-Chips C2 Chip Purple 2.png ×4
Map-Chips C2 Chip Light Blue 1.png ×6
Map-Chips C2 Chip Light Blue 2.png ×4
Map-Chips C2 Chip Orange 1.png ×6
Map-Chips C2 Chip Orange 2.png ×4

Footnotes

For Icons explanation and licensing please visit Icons page.