Map-Chips Canada (Fan Expansion)
<translate>In the case of Carcassonne Maps - Canada, players can collect chips and trade them in at the end of the game to multiply their point total.</translate>
General info
Carcassonne Maps - Canada fan-expansion for Carcassonne Base Game was released by Carcassonne Central member Scott (CarcC).
Required expansions
Carcassonne Maps - Canada requires a copy of Map-Chips expansion.
Downloads
Please be aware that WikiCarpedia does not assume responsibility for the content of the links provided.
The expansions listed are governed by the regulations of their respective websites.
Commercial use of fan expansions is prohibited. These expansions are intended solely for personal use and may not be sold under any circumstances, including at cost price.
Rules
Preparation
It is recommended to play with 110–120 tiles, for example with the basic game and the first and second expansions, that is, Exp. 1 - Inns & Cathedrals and Exp. 2 - Traders & Builders.
Use 3 of the 4 available starting-squares (Calgary, York Factory, Baffin Island, and Halifax).
Shuffle all 30 Map-Chips face down. Place them evenly distributed on the squares of the map and stick to the following rules:
- Place the chips face down
- Place only 1 chip per square
- Place no chips on the large city squares or town squares
- Place no chips next to each other vertically or horizontally (only diagonally)
- Place no chips vertically or horizontally adjacent to a used start square or to an open edge of a large city
Gameplay
1. Placing a tile
Collecting chips
If you place a tile on a square with a chip, you take the chip and put it in your personal supply. (No points are scored at this time, but the chips are worth points during the final scoring, and the more you collect the more they are worth.)
2. Placing a meeple
You may place a meeple according to the usual rules.
3. Scoring a feature
Map-Chips Canada (Fan Expansion) does not affect scoring during game.
Final Scoring
Map chips represent animal pelts ( beaver, fox, mink). During final scoring, each player sends their animal pelts back to England in exchange for bonus points.
0-4 pelts (same color) = 1x multiplier
5-9 pelts (same color) = 2x multiplier
10+ pelts (same color) = 3x multiplier
Example: Red has collected 7 beaver pelts: two have a value of 2 points each, and five have a value of 1 point each. (2 x 2 + 5 x 1) x 2 = 18 points.
Footnotes
For Icons explanation and licensing please visit Icons page.